v3d/tex: don't configure tmu config 1 if not needed
[mesa.git] / src / broadcom / common / v3d_debug.h
1 /*
2 * Copyright 2003 VMware, Inc.
3 * Copyright © 2007 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #ifndef MESA_V3D_DEBUG_H
27 #define MESA_V3D_DEBUG_H
28
29 #include <stdint.h>
30 #include "compiler/shader_enums.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 /**
36 * \file v3d_debug.h
37 *
38 * Basic V3D_DEBUG environment variable handling. This file defines the
39 * list of debugging flags, as well as some macros for handling them.
40 */
41
42 extern uint32_t V3D_DEBUG;
43
44 #define V3D_DEBUG_SHADERDB (1 << 0)
45 #define V3D_DEBUG_TGSI (1 << 1)
46 #define V3D_DEBUG_NIR (1 << 2)
47 #define V3D_DEBUG_VIR (1 << 3)
48 #define V3D_DEBUG_QPU (1 << 4)
49 #define V3D_DEBUG_FS (1 << 5)
50 #define V3D_DEBUG_GS (1 << 6)
51 #define V3D_DEBUG_VS (1 << 7)
52 #define V3D_DEBUG_CS (1 << 8)
53 #define V3D_DEBUG_CL (1 << 9)
54 #define V3D_DEBUG_SURFACE (1 << 10)
55 #define V3D_DEBUG_PERF (1 << 11)
56 #define V3D_DEBUG_NORAST (1 << 12)
57 #define V3D_DEBUG_ALWAYS_FLUSH (1 << 13)
58 #define V3D_DEBUG_CLIF (1 << 14)
59 #define V3D_DEBUG_PRECOMPILE (1 << 15)
60
61 #ifdef HAVE_ANDROID_PLATFORM
62 #define LOG_TAG "BROADCOM-MESA"
63 #if ANDROID_API_LEVEL >= 26
64 #include <log/log.h>
65 #else
66 #include <cutils/log.h>
67 #endif /* use log/log.h start from android 8 major version */
68 #ifndef ALOGW
69 #define ALOGW LOGW
70 #endif
71 #define dbg_printf(...) ALOGW(__VA_ARGS__)
72 #else
73 #define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
74 #endif /* HAVE_ANDROID_PLATFORM */
75
76 #define DBG(flag, ...) do { \
77 if (unlikely(V3D_DEBUG & (flag))) \
78 dbg_printf(__VA_ARGS__); \
79 } while(0)
80
81 extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
82
83 extern void v3d_process_debug_variable(void);
84
85 #ifdef __cplusplus
86 }
87 #endif
88
89 #endif /* V3D_DEBUG_H */