v3d: handle writes to gl_Layer from geometry shaders
[mesa.git] / src / broadcom / common / v3d_device_info.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_CHIP_H
25 #define V3D_CHIP_H
26
27 #include <stdbool.h>
28 #include <stdint.h>
29
30 /**
31 * Struct for tracking features of the V3D chip across driver and compiler.
32 */
33 struct v3d_device_info {
34 /** Simple V3D version: major * 10 + minor */
35 uint8_t ver;
36
37 /** Size of the VPM, in bytes. */
38 int vpm_size;
39
40 /* NSLC * QUPS from the core's IDENT registers. */
41 int qpu_count;
42 };
43
44 typedef int (*v3d_ioctl_fun)(int fd, unsigned long request, void *arg);
45
46 bool
47 v3d_get_device_info(int fd, struct v3d_device_info* devinfo, v3d_ioctl_fun fun);
48
49 #endif