2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
35 #define GENERAL_TMU_LOOKUP_PER_QUAD (0 << 7)
36 #define GENERAL_TMU_LOOKUP_PER_PIXEL (1 << 7)
37 #define GENERAL_TMU_READ_OP_PREFETCH (0 << 3)
38 #define GENERAL_TMU_READ_OP_CACHE_CLEAR (1 << 3)
39 #define GENERAL_TMU_READ_OP_CACHE_FLUSH (3 << 3)
40 #define GENERAL_TMU_READ_OP_CACHE_CLEAN (3 << 3)
41 #define GENERAL_TMU_READ_OP_CACHE_L1T_CLEAR (4 << 3)
42 #define GENERAL_TMU_READ_OP_CACHE_L1T_FLUSH_AGGREGATION (5 << 3)
43 #define GENERAL_TMU_READ_OP_ATOMIC_INC (8 << 3)
44 #define GENERAL_TMU_READ_OP_ATOMIC_DEC (9 << 3)
45 #define GENERAL_TMU_READ_OP_ATOMIC_NOT (10 << 3)
46 #define GENERAL_TMU_READ_OP_READ (15 << 3)
47 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_I (0 << 0)
48 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_I (1 << 0)
49 #define GENERAL_TMU_LOOKUP_TYPE_VEC2 (2 << 0)
50 #define GENERAL_TMU_LOOKUP_TYPE_VEC3 (3 << 0)
51 #define GENERAL_TMU_LOOKUP_TYPE_VEC4 (4 << 0)
52 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_UI (5 << 0)
53 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_UI (6 << 0)
54 #define GENERAL_TMU_LOOKUP_TYPE_32BIT_UI (7 << 0)
56 #define GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP (0 << 3)
57 #define GENERAL_TMU_WRITE_OP_ATOMIC_SUB_WRAP (1 << 3)
58 #define GENERAL_TMU_WRITE_OP_ATOMIC_XCHG (2 << 3)
59 #define GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG (3 << 3)
60 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMIN (4 << 3)
61 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMAX (5 << 3)
62 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMIN (6 << 3)
63 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMAX (7 << 3)
64 #define GENERAL_TMU_WRITE_OP_ATOMIC_AND (8 << 3)
65 #define GENERAL_TMU_WRITE_OP_ATOMIC_OR (9 << 3)
66 #define GENERAL_TMU_WRITE_OP_ATOMIC_XOR (10 << 3)
67 #define GENERAL_TMU_WRITE_OP_WRITE (15 << 3)
69 #define V3D_TSY_SET_QUORUM 0
70 #define V3D_TSY_INC_WAITERS 1
71 #define V3D_TSY_DEC_WAITERS 2
72 #define V3D_TSY_INC_QUORUM 3
73 #define V3D_TSY_DEC_QUORUM 4
74 #define V3D_TSY_FREE_ALL 5
75 #define V3D_TSY_RELEASE 6
76 #define V3D_TSY_ACQUIRE 7
77 #define V3D_TSY_WAIT 8
78 #define V3D_TSY_WAIT_INC 9
79 #define V3D_TSY_WAIT_CHECK 10
80 #define V3D_TSY_WAIT_INC_CHECK 11
81 #define V3D_TSY_WAIT_CV 12
82 #define V3D_TSY_INC_SEMAPHORE 13
83 #define V3D_TSY_DEC_SEMAPHORE 14
84 #define V3D_TSY_SET_QUORUM_FREE_ALL 15
87 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
90 resize_qreg_array(struct v3d_compile
*c
,
95 if (*size
>= decl_size
)
98 uint32_t old_size
= *size
;
99 *size
= MAX2(*size
* 2, decl_size
);
100 *regs
= reralloc(c
, *regs
, struct qreg
, *size
);
102 fprintf(stderr
, "Malloc failure\n");
106 for (uint32_t i
= old_size
; i
< *size
; i
++)
107 (*regs
)[i
] = c
->undef
;
111 vir_emit_thrsw(struct v3d_compile
*c
)
116 /* Always thread switch after each texture operation for now.
118 * We could do better by batching a bunch of texture fetches up and
119 * then doing one thread switch and collecting all their results
122 c
->last_thrsw
= vir_NOP(c
);
123 c
->last_thrsw
->qpu
.sig
.thrsw
= true;
124 c
->last_thrsw_at_top_level
= (c
->execute
.file
== QFILE_NULL
);
128 v3d_general_tmu_op(nir_intrinsic_instr
*instr
)
130 switch (instr
->intrinsic
) {
131 case nir_intrinsic_load_ssbo
:
132 case nir_intrinsic_load_ubo
:
133 case nir_intrinsic_load_uniform
:
134 case nir_intrinsic_load_shared
:
135 return GENERAL_TMU_READ_OP_READ
;
136 case nir_intrinsic_store_ssbo
:
137 case nir_intrinsic_store_shared
:
138 return GENERAL_TMU_WRITE_OP_WRITE
;
139 case nir_intrinsic_ssbo_atomic_add
:
140 case nir_intrinsic_shared_atomic_add
:
141 return GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP
;
142 case nir_intrinsic_ssbo_atomic_imin
:
143 case nir_intrinsic_shared_atomic_imin
:
144 return GENERAL_TMU_WRITE_OP_ATOMIC_SMIN
;
145 case nir_intrinsic_ssbo_atomic_umin
:
146 case nir_intrinsic_shared_atomic_umin
:
147 return GENERAL_TMU_WRITE_OP_ATOMIC_UMIN
;
148 case nir_intrinsic_ssbo_atomic_imax
:
149 case nir_intrinsic_shared_atomic_imax
:
150 return GENERAL_TMU_WRITE_OP_ATOMIC_SMAX
;
151 case nir_intrinsic_ssbo_atomic_umax
:
152 case nir_intrinsic_shared_atomic_umax
:
153 return GENERAL_TMU_WRITE_OP_ATOMIC_UMAX
;
154 case nir_intrinsic_ssbo_atomic_and
:
155 case nir_intrinsic_shared_atomic_and
:
156 return GENERAL_TMU_WRITE_OP_ATOMIC_AND
;
157 case nir_intrinsic_ssbo_atomic_or
:
158 case nir_intrinsic_shared_atomic_or
:
159 return GENERAL_TMU_WRITE_OP_ATOMIC_OR
;
160 case nir_intrinsic_ssbo_atomic_xor
:
161 case nir_intrinsic_shared_atomic_xor
:
162 return GENERAL_TMU_WRITE_OP_ATOMIC_XOR
;
163 case nir_intrinsic_ssbo_atomic_exchange
:
164 case nir_intrinsic_shared_atomic_exchange
:
165 return GENERAL_TMU_WRITE_OP_ATOMIC_XCHG
;
166 case nir_intrinsic_ssbo_atomic_comp_swap
:
167 case nir_intrinsic_shared_atomic_comp_swap
:
168 return GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
;
170 unreachable("unknown intrinsic op");
175 * Implements indirect uniform loads and SSBO accesses through the TMU general
176 * memory access interface.
179 ntq_emit_tmu_general(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
,
182 /* XXX perf: We should turn add/sub of 1 to inc/dec. Perhaps NIR
183 * wants to have support for inc/dec?
186 uint32_t tmu_op
= v3d_general_tmu_op(instr
);
187 bool is_store
= (instr
->intrinsic
== nir_intrinsic_store_ssbo
||
188 instr
->intrinsic
== nir_intrinsic_store_shared
);
189 bool has_index
= !is_shared
;
192 int tmu_writes
= 1; /* address */
193 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
195 } else if (instr
->intrinsic
== nir_intrinsic_load_ssbo
||
196 instr
->intrinsic
== nir_intrinsic_load_ubo
||
197 instr
->intrinsic
== nir_intrinsic_load_shared
) {
198 offset_src
= 0 + has_index
;
199 } else if (is_store
) {
200 offset_src
= 1 + has_index
;
201 for (int i
= 0; i
< instr
->num_components
; i
++) {
203 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
204 ntq_get_src(c
, instr
->src
[0], i
));
208 offset_src
= 0 + has_index
;
210 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
211 ntq_get_src(c
, instr
->src
[1 + has_index
], 0));
213 if (tmu_op
== GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
) {
215 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
216 ntq_get_src(c
, instr
->src
[2 + has_index
],
222 /* Make sure we won't exceed the 16-entry TMU fifo if each thread is
223 * storing at the same time.
225 while (tmu_writes
> 16 / c
->threads
)
229 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
230 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
, 0);
232 /* Find what variable in the default uniform block this
233 * uniform load is coming from.
235 uint32_t base
= nir_intrinsic_base(instr
);
237 struct v3d_ubo_range
*range
= NULL
;
238 for (i
= 0; i
< c
->num_ubo_ranges
; i
++) {
239 range
= &c
->ubo_ranges
[i
];
240 if (base
>= range
->src_offset
&&
241 base
< range
->src_offset
+ range
->size
) {
245 /* The driver-location-based offset always has to be within a
246 * declared uniform range.
248 assert(i
!= c
->num_ubo_ranges
);
249 if (!c
->ubo_range_used
[i
]) {
250 c
->ubo_range_used
[i
] = true;
251 range
->dst_offset
= c
->next_ubo_dst_offset
;
252 c
->next_ubo_dst_offset
+= range
->size
;
255 base
= base
- range
->src_offset
+ range
->dst_offset
;
258 offset
= vir_ADD(c
, offset
, vir_uniform_ui(c
, base
));
259 } else if (instr
->intrinsic
== nir_intrinsic_load_ubo
) {
260 /* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
261 * 1 (0 is gallium's constant buffer 0).
263 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
,
264 nir_src_as_uint(instr
->src
[0]) + 1);
265 } else if (is_shared
) {
266 /* Shared variables have no buffer index, and all start from a
267 * common base that we set up at the start of dispatch
269 offset
= c
->cs_shared_offset
;
271 offset
= vir_uniform(c
, QUNIFORM_SSBO_OFFSET
,
272 nir_src_as_uint(instr
->src
[is_store
?
276 uint32_t config
= (0xffffff00 |
278 GENERAL_TMU_LOOKUP_PER_PIXEL
);
279 if (instr
->num_components
== 1) {
280 config
|= GENERAL_TMU_LOOKUP_TYPE_32BIT_UI
;
282 config
|= (GENERAL_TMU_LOOKUP_TYPE_VEC2
+
283 instr
->num_components
- 2);
286 if (c
->execute
.file
!= QFILE_NULL
)
287 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
291 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
);
293 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUAU
);
296 if (nir_src_is_const(instr
->src
[offset_src
]) &&
297 nir_src_as_uint(instr
->src
[offset_src
]) == 0) {
298 tmu
= vir_MOV_dest(c
, dest
, offset
);
300 tmu
= vir_ADD_dest(c
, dest
,
302 ntq_get_src(c
, instr
->src
[offset_src
], 0));
306 tmu
->src
[vir_get_implicit_uniform_src(tmu
)] =
307 vir_uniform_ui(c
, config
);
310 if (c
->execute
.file
!= QFILE_NULL
)
311 vir_set_cond(tmu
, V3D_QPU_COND_IFA
);
315 /* Read the result, or wait for the TMU op to complete. */
316 for (int i
= 0; i
< nir_intrinsic_dest_components(instr
); i
++)
317 ntq_store_dest(c
, &instr
->dest
, i
, vir_MOV(c
, vir_LDTMU(c
)));
319 if (nir_intrinsic_dest_components(instr
) == 0)
324 ntq_init_ssa_def(struct v3d_compile
*c
, nir_ssa_def
*def
)
326 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
327 def
->num_components
);
328 _mesa_hash_table_insert(c
->def_ht
, def
, qregs
);
333 * This function is responsible for getting VIR results into the associated
334 * storage for a NIR instruction.
336 * If it's a NIR SSA def, then we just set the associated hash table entry to
339 * If it's a NIR reg, then we need to update the existing qreg assigned to the
340 * NIR destination with the incoming value. To do that without introducing
341 * new MOVs, we require that the incoming qreg either be a uniform, or be
342 * SSA-defined by the previous VIR instruction in the block and rewritable by
343 * this function. That lets us sneak ahead and insert the SF flag beforehand
344 * (knowing that the previous instruction doesn't depend on flags) and rewrite
345 * its destination to be the NIR reg's destination
348 ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
351 struct qinst
*last_inst
= NULL
;
352 if (!list_empty(&c
->cur_block
->instructions
))
353 last_inst
= (struct qinst
*)c
->cur_block
->instructions
.prev
;
355 assert(result
.file
== QFILE_UNIF
||
356 (result
.file
== QFILE_TEMP
&&
357 last_inst
&& last_inst
== c
->defs
[result
.index
]));
360 assert(chan
< dest
->ssa
.num_components
);
363 struct hash_entry
*entry
=
364 _mesa_hash_table_search(c
->def_ht
, &dest
->ssa
);
369 qregs
= ntq_init_ssa_def(c
, &dest
->ssa
);
371 qregs
[chan
] = result
;
373 nir_register
*reg
= dest
->reg
.reg
;
374 assert(dest
->reg
.base_offset
== 0);
375 assert(reg
->num_array_elems
== 0);
376 struct hash_entry
*entry
=
377 _mesa_hash_table_search(c
->def_ht
, reg
);
378 struct qreg
*qregs
= entry
->data
;
380 /* Insert a MOV if the source wasn't an SSA def in the
381 * previous instruction.
383 if (result
.file
== QFILE_UNIF
) {
384 result
= vir_MOV(c
, result
);
385 last_inst
= c
->defs
[result
.index
];
388 /* We know they're both temps, so just rewrite index. */
389 c
->defs
[last_inst
->dst
.index
] = NULL
;
390 last_inst
->dst
.index
= qregs
[chan
].index
;
392 /* If we're in control flow, then make this update of the reg
393 * conditional on the execution mask.
395 if (c
->execute
.file
!= QFILE_NULL
) {
396 last_inst
->dst
.index
= qregs
[chan
].index
;
398 /* Set the flags to the current exec mask.
400 c
->cursor
= vir_before_inst(last_inst
);
401 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
402 c
->cursor
= vir_after_inst(last_inst
);
404 vir_set_cond(last_inst
, V3D_QPU_COND_IFA
);
405 last_inst
->cond_is_exec_mask
= true;
411 ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
)
413 struct hash_entry
*entry
;
415 entry
= _mesa_hash_table_search(c
->def_ht
, src
.ssa
);
416 assert(i
< src
.ssa
->num_components
);
418 nir_register
*reg
= src
.reg
.reg
;
419 entry
= _mesa_hash_table_search(c
->def_ht
, reg
);
420 assert(reg
->num_array_elems
== 0);
421 assert(src
.reg
.base_offset
== 0);
422 assert(i
< reg
->num_components
);
425 struct qreg
*qregs
= entry
->data
;
430 ntq_get_alu_src(struct v3d_compile
*c
, nir_alu_instr
*instr
,
433 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
434 unsigned chan
= ffs(instr
->dest
.write_mask
) - 1;
435 struct qreg r
= ntq_get_src(c
, instr
->src
[src
].src
,
436 instr
->src
[src
].swizzle
[chan
]);
438 assert(!instr
->src
[src
].abs
);
439 assert(!instr
->src
[src
].negate
);
445 ntq_minify(struct v3d_compile
*c
, struct qreg size
, struct qreg level
)
447 return vir_MAX(c
, vir_SHR(c
, size
, level
), vir_uniform_ui(c
, 1));
451 ntq_emit_txs(struct v3d_compile
*c
, nir_tex_instr
*instr
)
453 unsigned unit
= instr
->texture_index
;
454 int lod_index
= nir_tex_instr_src_index(instr
, nir_tex_src_lod
);
455 int dest_size
= nir_tex_instr_dest_size(instr
);
457 struct qreg lod
= c
->undef
;
459 lod
= ntq_get_src(c
, instr
->src
[lod_index
].src
, 0);
461 for (int i
= 0; i
< dest_size
; i
++) {
463 enum quniform_contents contents
;
465 if (instr
->is_array
&& i
== dest_size
- 1)
466 contents
= QUNIFORM_TEXTURE_ARRAY_SIZE
;
468 contents
= QUNIFORM_TEXTURE_WIDTH
+ i
;
470 struct qreg size
= vir_uniform(c
, contents
, unit
);
472 switch (instr
->sampler_dim
) {
473 case GLSL_SAMPLER_DIM_1D
:
474 case GLSL_SAMPLER_DIM_2D
:
475 case GLSL_SAMPLER_DIM_MS
:
476 case GLSL_SAMPLER_DIM_3D
:
477 case GLSL_SAMPLER_DIM_CUBE
:
478 /* Don't minify the array size. */
479 if (!(instr
->is_array
&& i
== dest_size
- 1)) {
480 size
= ntq_minify(c
, size
, lod
);
484 case GLSL_SAMPLER_DIM_RECT
:
485 /* There's no LOD field for rects */
489 unreachable("Bad sampler type");
492 ntq_store_dest(c
, &instr
->dest
, i
, size
);
497 ntq_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
499 unsigned unit
= instr
->texture_index
;
501 /* Since each texture sampling op requires uploading uniforms to
502 * reference the texture, there's no HW support for texture size and
503 * you just upload uniforms containing the size.
506 case nir_texop_query_levels
:
507 ntq_store_dest(c
, &instr
->dest
, 0,
508 vir_uniform(c
, QUNIFORM_TEXTURE_LEVELS
, unit
));
511 ntq_emit_txs(c
, instr
);
517 if (c
->devinfo
->ver
>= 40)
518 v3d40_vir_emit_tex(c
, instr
);
520 v3d33_vir_emit_tex(c
, instr
);
524 ntq_fsincos(struct v3d_compile
*c
, struct qreg src
, bool is_cos
)
526 struct qreg input
= vir_FMUL(c
, src
, vir_uniform_f(c
, 1.0f
/ M_PI
));
528 input
= vir_FADD(c
, input
, vir_uniform_f(c
, 0.5));
530 struct qreg periods
= vir_FROUND(c
, input
);
531 struct qreg sin_output
= vir_SIN(c
, vir_FSUB(c
, input
, periods
));
532 return vir_XOR(c
, sin_output
, vir_SHL(c
,
533 vir_FTOIN(c
, periods
),
534 vir_uniform_ui(c
, -1)));
538 ntq_fsign(struct v3d_compile
*c
, struct qreg src
)
540 struct qreg t
= vir_get_temp(c
);
542 vir_MOV_dest(c
, t
, vir_uniform_f(c
, 0.0));
543 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHZ
);
544 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_f(c
, 1.0));
545 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHN
);
546 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_f(c
, -1.0));
547 return vir_MOV(c
, t
);
551 emit_fragcoord_input(struct v3d_compile
*c
, int attr
)
553 c
->inputs
[attr
* 4 + 0] = vir_FXCD(c
);
554 c
->inputs
[attr
* 4 + 1] = vir_FYCD(c
);
555 c
->inputs
[attr
* 4 + 2] = c
->payload_z
;
556 c
->inputs
[attr
* 4 + 3] = vir_RECIP(c
, c
->payload_w
);
560 emit_fragment_varying(struct v3d_compile
*c
, nir_variable
*var
,
561 uint8_t swizzle
, int array_index
)
563 struct qreg r3
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R3
);
564 struct qreg r5
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R5
);
567 if (c
->devinfo
->ver
>= 41) {
568 struct qinst
*ldvary
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
570 ldvary
->qpu
.sig
.ldvary
= true;
571 vary
= vir_emit_def(c
, ldvary
);
573 vir_NOP(c
)->qpu
.sig
.ldvary
= true;
577 /* For gl_PointCoord input or distance along a line, we'll be called
578 * with no nir_variable, and we don't count toward VPM size so we
579 * don't track an input slot.
582 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
585 int i
= c
->num_inputs
++;
587 v3d_slot_from_slot_and_component(var
->data
.location
+
588 array_index
, swizzle
);
590 switch (var
->data
.interpolation
) {
591 case INTERP_MODE_NONE
:
592 /* If a gl_FrontColor or gl_BackColor input has no interp
593 * qualifier, then if we're using glShadeModel(GL_FLAT) it
594 * needs to be flat shaded.
596 switch (var
->data
.location
+ array_index
) {
597 case VARYING_SLOT_COL0
:
598 case VARYING_SLOT_COL1
:
599 case VARYING_SLOT_BFC0
:
600 case VARYING_SLOT_BFC1
:
601 if (c
->fs_key
->shade_model_flat
) {
602 BITSET_SET(c
->flat_shade_flags
, i
);
603 vir_MOV_dest(c
, c
->undef
, vary
);
604 return vir_MOV(c
, r5
);
606 return vir_FADD(c
, vir_FMUL(c
, vary
,
613 case INTERP_MODE_SMOOTH
:
614 if (var
->data
.centroid
) {
615 BITSET_SET(c
->centroid_flags
, i
);
616 return vir_FADD(c
, vir_FMUL(c
, vary
,
617 c
->payload_w_centroid
), r5
);
619 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
621 case INTERP_MODE_NOPERSPECTIVE
:
622 BITSET_SET(c
->noperspective_flags
, i
);
623 return vir_FADD(c
, vir_MOV(c
, vary
), r5
);
624 case INTERP_MODE_FLAT
:
625 BITSET_SET(c
->flat_shade_flags
, i
);
626 vir_MOV_dest(c
, c
->undef
, vary
);
627 return vir_MOV(c
, r5
);
629 unreachable("Bad interp mode");
634 emit_fragment_input(struct v3d_compile
*c
, int attr
, nir_variable
*var
,
637 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
638 int chan
= var
->data
.location_frac
+ i
;
639 c
->inputs
[attr
* 4 + chan
] =
640 emit_fragment_varying(c
, var
, chan
, array_index
);
645 add_output(struct v3d_compile
*c
,
646 uint32_t decl_offset
,
650 uint32_t old_array_size
= c
->outputs_array_size
;
651 resize_qreg_array(c
, &c
->outputs
, &c
->outputs_array_size
,
654 if (old_array_size
!= c
->outputs_array_size
) {
655 c
->output_slots
= reralloc(c
,
657 struct v3d_varying_slot
,
658 c
->outputs_array_size
);
661 c
->output_slots
[decl_offset
] =
662 v3d_slot_from_slot_and_component(slot
, swizzle
);
666 declare_uniform_range(struct v3d_compile
*c
, uint32_t start
, uint32_t size
)
668 unsigned array_id
= c
->num_ubo_ranges
++;
669 if (array_id
>= c
->ubo_ranges_array_size
) {
670 c
->ubo_ranges_array_size
= MAX2(c
->ubo_ranges_array_size
* 2,
672 c
->ubo_ranges
= reralloc(c
, c
->ubo_ranges
,
673 struct v3d_ubo_range
,
674 c
->ubo_ranges_array_size
);
675 c
->ubo_range_used
= reralloc(c
, c
->ubo_range_used
,
677 c
->ubo_ranges_array_size
);
680 c
->ubo_ranges
[array_id
].dst_offset
= 0;
681 c
->ubo_ranges
[array_id
].src_offset
= start
;
682 c
->ubo_ranges
[array_id
].size
= size
;
683 c
->ubo_range_used
[array_id
] = false;
687 * If compare_instr is a valid comparison instruction, emits the
688 * compare_instr's comparison and returns the sel_instr's return value based
689 * on the compare_instr's result.
692 ntq_emit_comparison(struct v3d_compile
*c
,
693 nir_alu_instr
*compare_instr
,
694 enum v3d_qpu_cond
*out_cond
)
696 struct qreg src0
= ntq_get_alu_src(c
, compare_instr
, 0);
698 if (nir_op_infos
[compare_instr
->op
].num_inputs
> 1)
699 src1
= ntq_get_alu_src(c
, compare_instr
, 1);
700 bool cond_invert
= false;
701 struct qreg nop
= vir_reg(QFILE_NULL
, 0);
703 switch (compare_instr
->op
) {
706 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
709 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
714 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
718 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
724 vir_set_pf(vir_FCMP_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
727 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
731 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
737 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHN
);
740 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
743 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
750 *out_cond
= cond_invert
? V3D_QPU_COND_IFNA
: V3D_QPU_COND_IFA
;
755 /* Finds an ALU instruction that generates our src value that could
756 * (potentially) be greedily emitted in the consuming instruction.
758 static struct nir_alu_instr
*
759 ntq_get_alu_parent(nir_src src
)
761 if (!src
.is_ssa
|| src
.ssa
->parent_instr
->type
!= nir_instr_type_alu
)
763 nir_alu_instr
*instr
= nir_instr_as_alu(src
.ssa
->parent_instr
);
767 /* If the ALU instr's srcs are non-SSA, then we would have to avoid
768 * moving emission of the ALU instr down past another write of the
771 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
772 if (!instr
->src
[i
].src
.is_ssa
)
780 * Attempts to fold a comparison generating a boolean result into the
781 * condition code for selecting between two values, instead of comparing the
782 * boolean result against 0 to generate the condition code.
784 static struct qreg
ntq_emit_bcsel(struct v3d_compile
*c
, nir_alu_instr
*instr
,
787 nir_alu_instr
*compare
= ntq_get_alu_parent(instr
->src
[0].src
);
791 enum v3d_qpu_cond cond
;
792 if (ntq_emit_comparison(c
, compare
, &cond
))
793 return vir_MOV(c
, vir_SEL(c
, cond
, src
[1], src
[2]));
796 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
797 return vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
, src
[1], src
[2]));
802 ntq_emit_alu(struct v3d_compile
*c
, nir_alu_instr
*instr
)
804 /* This should always be lowered to ALU operations for V3D. */
805 assert(!instr
->dest
.saturate
);
807 /* Vectors are special in that they have non-scalarized writemasks,
808 * and just take the first swizzle channel for each argument in order
809 * into each writemask channel.
811 if (instr
->op
== nir_op_vec2
||
812 instr
->op
== nir_op_vec3
||
813 instr
->op
== nir_op_vec4
) {
815 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
816 srcs
[i
] = ntq_get_src(c
, instr
->src
[i
].src
,
817 instr
->src
[i
].swizzle
[0]);
818 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
819 ntq_store_dest(c
, &instr
->dest
.dest
, i
,
820 vir_MOV(c
, srcs
[i
]));
824 /* General case: We can just grab the one used channel per src. */
825 struct qreg src
[nir_op_infos
[instr
->op
].num_inputs
];
826 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
827 src
[i
] = ntq_get_alu_src(c
, instr
, i
);
835 result
= vir_MOV(c
, src
[0]);
839 result
= vir_XOR(c
, src
[0], vir_uniform_ui(c
, 1 << 31));
842 result
= vir_NEG(c
, src
[0]);
846 result
= vir_FMUL(c
, src
[0], src
[1]);
849 result
= vir_FADD(c
, src
[0], src
[1]);
852 result
= vir_FSUB(c
, src
[0], src
[1]);
855 result
= vir_FMIN(c
, src
[0], src
[1]);
858 result
= vir_FMAX(c
, src
[0], src
[1]);
862 result
= vir_FTOIZ(c
, src
[0]);
865 result
= vir_FTOUZ(c
, src
[0]);
868 result
= vir_ITOF(c
, src
[0]);
871 result
= vir_UTOF(c
, src
[0]);
874 result
= vir_AND(c
, src
[0], vir_uniform_f(c
, 1.0));
877 result
= vir_AND(c
, src
[0], vir_uniform_ui(c
, 1));
881 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
882 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
883 vir_uniform_ui(c
, ~0),
884 vir_uniform_ui(c
, 0)));
888 result
= vir_ADD(c
, src
[0], src
[1]);
891 result
= vir_SHR(c
, src
[0], src
[1]);
894 result
= vir_SUB(c
, src
[0], src
[1]);
897 result
= vir_ASR(c
, src
[0], src
[1]);
900 result
= vir_SHL(c
, src
[0], src
[1]);
903 result
= vir_MIN(c
, src
[0], src
[1]);
906 result
= vir_UMIN(c
, src
[0], src
[1]);
909 result
= vir_MAX(c
, src
[0], src
[1]);
912 result
= vir_UMAX(c
, src
[0], src
[1]);
915 result
= vir_AND(c
, src
[0], src
[1]);
918 result
= vir_OR(c
, src
[0], src
[1]);
921 result
= vir_XOR(c
, src
[0], src
[1]);
924 result
= vir_NOT(c
, src
[0]);
927 case nir_op_ufind_msb
:
928 result
= vir_SUB(c
, vir_uniform_ui(c
, 31), vir_CLZ(c
, src
[0]));
932 result
= vir_UMUL(c
, src
[0], src
[1]);
939 enum v3d_qpu_cond cond
;
940 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
942 result
= vir_MOV(c
, vir_SEL(c
, cond
,
943 vir_uniform_f(c
, 1.0),
944 vir_uniform_f(c
, 0.0)));
958 enum v3d_qpu_cond cond
;
959 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
961 result
= vir_MOV(c
, vir_SEL(c
, cond
,
962 vir_uniform_ui(c
, ~0),
963 vir_uniform_ui(c
, 0)));
968 result
= ntq_emit_bcsel(c
, instr
, src
);
971 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
972 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
977 result
= vir_RECIP(c
, src
[0]);
980 result
= vir_RSQRT(c
, src
[0]);
983 result
= vir_EXP(c
, src
[0]);
986 result
= vir_LOG(c
, src
[0]);
990 result
= vir_FCEIL(c
, src
[0]);
993 result
= vir_FFLOOR(c
, src
[0]);
995 case nir_op_fround_even
:
996 result
= vir_FROUND(c
, src
[0]);
999 result
= vir_FTRUNC(c
, src
[0]);
1002 result
= vir_FSUB(c
, src
[0], vir_FFLOOR(c
, src
[0]));
1006 result
= ntq_fsincos(c
, src
[0], false);
1009 result
= ntq_fsincos(c
, src
[0], true);
1013 result
= ntq_fsign(c
, src
[0]);
1017 result
= vir_FMOV(c
, src
[0]);
1018 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_ABS
);
1023 result
= vir_MAX(c
, src
[0],
1024 vir_SUB(c
, vir_uniform_ui(c
, 0), src
[0]));
1028 case nir_op_fddx_coarse
:
1029 case nir_op_fddx_fine
:
1030 result
= vir_FDX(c
, src
[0]);
1034 case nir_op_fddy_coarse
:
1035 case nir_op_fddy_fine
:
1036 result
= vir_FDY(c
, src
[0]);
1039 case nir_op_uadd_carry
:
1040 vir_PF(c
, vir_ADD(c
, src
[0], src
[1]), V3D_QPU_PF_PUSHC
);
1041 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1042 vir_uniform_ui(c
, ~0),
1043 vir_uniform_ui(c
, 0)));
1046 case nir_op_pack_half_2x16_split
:
1047 result
= vir_VFPACK(c
, src
[0], src
[1]);
1050 case nir_op_unpack_half_2x16_split_x
:
1051 /* XXX perf: It would be good to be able to merge this unpack
1052 * with whatever uses our result.
1054 result
= vir_FMOV(c
, src
[0]);
1055 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_L
);
1058 case nir_op_unpack_half_2x16_split_y
:
1059 result
= vir_FMOV(c
, src
[0]);
1060 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_H
);
1064 fprintf(stderr
, "unknown NIR ALU inst: ");
1065 nir_print_instr(&instr
->instr
, stderr
);
1066 fprintf(stderr
, "\n");
1070 /* We have a scalar result, so the instruction should only have a
1071 * single channel written to.
1073 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
1074 ntq_store_dest(c
, &instr
->dest
.dest
,
1075 ffs(instr
->dest
.write_mask
) - 1, result
);
1078 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
1079 * specifier. They come from a register that's preloaded with 0xffffffff
1080 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
1081 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
1083 #define TLB_TYPE_F16_COLOR (3 << 6)
1084 #define TLB_TYPE_I32_COLOR (1 << 6)
1085 #define TLB_TYPE_F32_COLOR (0 << 6)
1086 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
1087 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
1088 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
1089 #define TLB_F16_SWAP_HI_LO (1 << 1)
1090 #define TLB_VEC_SIZE_4_F16 (1 << 0)
1091 #define TLB_VEC_SIZE_2_F16 (0 << 0)
1092 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
1094 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
1097 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
1098 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
1099 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
1100 #define TLB_V42_DEPTH_TYPE_INVARIANT (0 << 3) /* Unmodified sideband input used */
1101 #define TLB_V42_DEPTH_TYPE_PER_PIXEL (1 << 3) /* QPU result used */
1103 /* Stencil is a single 32-bit write. */
1104 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
1107 emit_frag_end(struct v3d_compile
*c
)
1110 if (c->output_sample_mask_index != -1) {
1111 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
1115 bool has_any_tlb_color_write
= false;
1116 for (int rt
= 0; rt
< V3D_MAX_DRAW_BUFFERS
; rt
++) {
1117 if (c
->fs_key
->cbufs
& (1 << rt
) && c
->output_color_var
[rt
])
1118 has_any_tlb_color_write
= true;
1121 if (c
->fs_key
->sample_alpha_to_coverage
&& c
->output_color_var
[0]) {
1122 struct nir_variable
*var
= c
->output_color_var
[0];
1123 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1125 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1128 vir_FTOC(c
, color
[3])));
1131 if (c
->output_position_index
!= -1) {
1132 struct qinst
*inst
= vir_MOV_dest(c
,
1133 vir_reg(QFILE_TLBU
, 0),
1134 c
->outputs
[c
->output_position_index
]);
1135 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1137 if (c
->devinfo
->ver
>= 42) {
1138 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_PER_PIXEL
|
1139 TLB_SAMPLE_MODE_PER_PIXEL
);
1141 tlb_specifier
|= TLB_DEPTH_TYPE_PER_PIXEL
;
1143 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1144 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1145 } else if (c
->s
->info
.fs
.uses_discard
||
1146 c
->fs_key
->sample_alpha_to_coverage
||
1147 !has_any_tlb_color_write
) {
1148 /* Emit passthrough Z if it needed to be delayed until shader
1149 * end due to potential discards.
1151 * Since (single-threaded) fragment shaders always need a TLB
1152 * write, emit passthrouh Z if we didn't have any color
1153 * buffers and flag us as potentially discarding, so that we
1154 * can use Z as the TLB write.
1156 c
->s
->info
.fs
.uses_discard
= true;
1158 struct qinst
*inst
= vir_MOV_dest(c
,
1159 vir_reg(QFILE_TLBU
, 0),
1160 vir_reg(QFILE_NULL
, 0));
1161 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1163 if (c
->devinfo
->ver
>= 42) {
1164 /* The spec says the PER_PIXEL flag is ignored for
1165 * invariant writes, but the simulator demands it.
1167 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_INVARIANT
|
1168 TLB_SAMPLE_MODE_PER_PIXEL
);
1170 tlb_specifier
|= TLB_DEPTH_TYPE_INVARIANT
;
1173 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1174 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1177 /* XXX: Performance improvement: Merge Z write and color writes TLB
1181 for (int rt
= 0; rt
< V3D_MAX_DRAW_BUFFERS
; rt
++) {
1182 if (!(c
->fs_key
->cbufs
& (1 << rt
)) || !c
->output_color_var
[rt
])
1185 nir_variable
*var
= c
->output_color_var
[rt
];
1186 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1187 int num_components
= glsl_get_vector_elements(var
->type
);
1188 uint32_t conf
= 0xffffff00;
1191 conf
|= TLB_SAMPLE_MODE_PER_PIXEL
;
1192 conf
|= (7 - rt
) << TLB_RENDER_TARGET_SHIFT
;
1194 if (c
->fs_key
->swap_color_rb
& (1 << rt
))
1195 num_components
= MAX2(num_components
, 3);
1197 assert(num_components
!= 0);
1198 switch (glsl_get_base_type(var
->type
)) {
1199 case GLSL_TYPE_UINT
:
1201 /* The F32 vs I32 distinction was dropped in 4.2. */
1202 if (c
->devinfo
->ver
< 42)
1203 conf
|= TLB_TYPE_I32_COLOR
;
1205 conf
|= TLB_TYPE_F32_COLOR
;
1206 conf
|= ((num_components
- 1) <<
1207 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1209 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
1210 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1211 vir_uniform_ui(c
, conf
);
1213 for (int i
= 1; i
< num_components
; i
++) {
1214 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
1220 struct qreg r
= color
[0];
1221 struct qreg g
= color
[1];
1222 struct qreg b
= color
[2];
1223 struct qreg a
= color
[3];
1225 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1226 conf
|= TLB_TYPE_F32_COLOR
;
1227 conf
|= ((num_components
- 1) <<
1228 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1230 conf
|= TLB_TYPE_F16_COLOR
;
1231 conf
|= TLB_F16_SWAP_HI_LO
;
1232 if (num_components
>= 3)
1233 conf
|= TLB_VEC_SIZE_4_F16
;
1235 conf
|= TLB_VEC_SIZE_2_F16
;
1238 if (c
->fs_key
->swap_color_rb
& (1 << rt
)) {
1243 if (c
->fs_key
->sample_alpha_to_one
)
1244 a
= vir_uniform_f(c
, 1.0);
1246 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1247 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), r
);
1248 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1249 vir_uniform_ui(c
, conf
);
1251 if (num_components
>= 2)
1252 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), g
);
1253 if (num_components
>= 3)
1254 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), b
);
1255 if (num_components
>= 4)
1256 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), a
);
1258 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), r
, g
);
1260 inst
->dst
.file
= QFILE_TLBU
;
1261 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1262 vir_uniform_ui(c
, conf
);
1265 if (num_components
>= 3)
1266 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), b
, a
);
1275 vir_VPM_WRITE(struct v3d_compile
*c
, struct qreg val
, uint32_t *vpm_index
)
1277 if (c
->devinfo
->ver
>= 40) {
1278 vir_STVPMV(c
, vir_uniform_ui(c
, *vpm_index
), val
);
1279 *vpm_index
= *vpm_index
+ 1;
1281 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_VPM
), val
);
1284 c
->num_vpm_writes
++;
1288 emit_scaled_viewport_write(struct v3d_compile
*c
, struct qreg rcp_w
,
1289 uint32_t *vpm_index
)
1291 for (int i
= 0; i
< 2; i
++) {
1292 struct qreg coord
= c
->outputs
[c
->output_position_index
+ i
];
1293 coord
= vir_FMUL(c
, coord
,
1294 vir_uniform(c
, QUNIFORM_VIEWPORT_X_SCALE
+ i
,
1296 coord
= vir_FMUL(c
, coord
, rcp_w
);
1297 vir_VPM_WRITE(c
, vir_FTOIN(c
, coord
), vpm_index
);
1303 emit_zs_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1305 struct qreg zscale
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_SCALE
, 0);
1306 struct qreg zoffset
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_OFFSET
, 0);
1308 struct qreg z
= c
->outputs
[c
->output_position_index
+ 2];
1309 z
= vir_FMUL(c
, z
, zscale
);
1310 z
= vir_FMUL(c
, z
, rcp_w
);
1311 z
= vir_FADD(c
, z
, zoffset
);
1312 vir_VPM_WRITE(c
, z
, vpm_index
);
1316 emit_rcp_wc_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1318 vir_VPM_WRITE(c
, rcp_w
, vpm_index
);
1322 emit_point_size_write(struct v3d_compile
*c
, uint32_t *vpm_index
)
1324 struct qreg point_size
;
1326 if (c
->output_point_size_index
!= -1)
1327 point_size
= c
->outputs
[c
->output_point_size_index
];
1329 point_size
= vir_uniform_f(c
, 1.0);
1331 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1334 point_size
= vir_FMAX(c
, point_size
, vir_uniform_f(c
, .125));
1336 vir_VPM_WRITE(c
, point_size
, vpm_index
);
1340 emit_vpm_write_setup(struct v3d_compile
*c
)
1342 if (c
->devinfo
->ver
>= 40)
1345 v3d33_vir_vpm_write_setup(c
);
1349 * Sets up c->outputs[c->output_position_index] for the vertex shader
1350 * epilogue, if an output vertex position wasn't specified in the user's
1351 * shader. This may be the case for transform feedback with rasterizer
1355 setup_default_position(struct v3d_compile
*c
)
1357 if (c
->output_position_index
!= -1)
1360 c
->output_position_index
= c
->outputs_array_size
;
1361 for (int i
= 0; i
< 4; i
++) {
1363 c
->output_position_index
+ i
,
1364 VARYING_SLOT_POS
, i
);
1369 emit_vert_end(struct v3d_compile
*c
)
1371 setup_default_position(c
);
1373 uint32_t vpm_index
= 0;
1374 struct qreg rcp_w
= vir_RECIP(c
,
1375 c
->outputs
[c
->output_position_index
+ 3]);
1377 emit_vpm_write_setup(c
);
1379 if (c
->vs_key
->is_coord
) {
1380 for (int i
= 0; i
< 4; i
++)
1381 vir_VPM_WRITE(c
, c
->outputs
[c
->output_position_index
+ i
],
1383 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1384 if (c
->vs_key
->per_vertex_point_size
) {
1385 emit_point_size_write(c
, &vpm_index
);
1386 /* emit_rcp_wc_write(c, rcp_w); */
1388 /* XXX: Z-only rendering */
1390 emit_zs_write(c
, rcp_w
, &vpm_index
);
1392 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1393 emit_zs_write(c
, rcp_w
, &vpm_index
);
1394 emit_rcp_wc_write(c
, rcp_w
, &vpm_index
);
1395 if (c
->vs_key
->per_vertex_point_size
)
1396 emit_point_size_write(c
, &vpm_index
);
1399 for (int i
= 0; i
< c
->vs_key
->num_fs_inputs
; i
++) {
1400 struct v3d_varying_slot input
= c
->vs_key
->fs_inputs
[i
];
1403 for (j
= 0; j
< c
->num_outputs
; j
++) {
1404 struct v3d_varying_slot output
= c
->output_slots
[j
];
1406 if (!memcmp(&input
, &output
, sizeof(input
))) {
1407 vir_VPM_WRITE(c
, c
->outputs
[j
],
1412 /* Emit padding if we didn't find a declared VS output for
1415 if (j
== c
->num_outputs
)
1416 vir_VPM_WRITE(c
, vir_uniform_f(c
, 0.0),
1420 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1422 if (c
->devinfo
->ver
>= 40 && c
->devinfo
->ver
<= 42)
1427 v3d_optimize_nir(struct nir_shader
*s
)
1434 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
1435 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
1436 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
1437 NIR_PASS(progress
, s
, nir_copy_prop
);
1438 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
1439 NIR_PASS(progress
, s
, nir_opt_dce
);
1440 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
1441 NIR_PASS(progress
, s
, nir_opt_cse
);
1442 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8, true, true);
1443 NIR_PASS(progress
, s
, nir_opt_algebraic
);
1444 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
1445 NIR_PASS(progress
, s
, nir_opt_undef
);
1448 NIR_PASS(progress
, s
, nir_opt_move_load_ubo
);
1452 driver_location_compare(const void *in_a
, const void *in_b
)
1454 const nir_variable
*const *a
= in_a
;
1455 const nir_variable
*const *b
= in_b
;
1457 return (*a
)->data
.driver_location
- (*b
)->data
.driver_location
;
1461 ntq_emit_vpm_read(struct v3d_compile
*c
,
1462 uint32_t *num_components_queued
,
1463 uint32_t *remaining
,
1466 struct qreg vpm
= vir_reg(QFILE_VPM
, vpm_index
);
1468 if (c
->devinfo
->ver
>= 40 ) {
1469 return vir_LDVPMV_IN(c
,
1471 (*num_components_queued
)++));
1474 if (*num_components_queued
!= 0) {
1475 (*num_components_queued
)--;
1477 return vir_MOV(c
, vpm
);
1480 uint32_t num_components
= MIN2(*remaining
, 32);
1482 v3d33_vir_vpm_read_setup(c
, num_components
);
1484 *num_components_queued
= num_components
- 1;
1485 *remaining
-= num_components
;
1488 return vir_MOV(c
, vpm
);
1492 ntq_setup_vpm_inputs(struct v3d_compile
*c
)
1494 /* Figure out how many components of each vertex attribute the shader
1495 * uses. Each variable should have been split to individual
1496 * components and unused ones DCEed. The vertex fetcher will load
1497 * from the start of the attribute to the number of components we
1498 * declare we need in c->vattr_sizes[].
1500 nir_foreach_variable(var
, &c
->s
->inputs
) {
1501 /* No VS attribute array support. */
1502 assert(MAX2(glsl_get_length(var
->type
), 1) == 1);
1504 unsigned loc
= var
->data
.driver_location
;
1505 int start_component
= var
->data
.location_frac
;
1506 int num_components
= glsl_get_components(var
->type
);
1508 c
->vattr_sizes
[loc
] = MAX2(c
->vattr_sizes
[loc
],
1509 start_component
+ num_components
);
1512 unsigned num_components
= 0;
1513 uint32_t vpm_components_queued
= 0;
1514 bool uses_iid
= c
->s
->info
.system_values_read
&
1515 (1ull << SYSTEM_VALUE_INSTANCE_ID
);
1516 bool uses_vid
= c
->s
->info
.system_values_read
&
1517 (1ull << SYSTEM_VALUE_VERTEX_ID
);
1518 num_components
+= uses_iid
;
1519 num_components
+= uses_vid
;
1521 for (int i
= 0; i
< ARRAY_SIZE(c
->vattr_sizes
); i
++)
1522 num_components
+= c
->vattr_sizes
[i
];
1525 c
->iid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1526 &num_components
, ~0);
1530 c
->vid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1531 &num_components
, ~0);
1534 for (int loc
= 0; loc
< ARRAY_SIZE(c
->vattr_sizes
); loc
++) {
1535 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1538 for (int i
= 0; i
< c
->vattr_sizes
[loc
]; i
++) {
1539 c
->inputs
[loc
* 4 + i
] =
1540 ntq_emit_vpm_read(c
,
1541 &vpm_components_queued
,
1548 if (c
->devinfo
->ver
>= 40) {
1549 assert(vpm_components_queued
== num_components
);
1551 assert(vpm_components_queued
== 0);
1552 assert(num_components
== 0);
1557 ntq_setup_fs_inputs(struct v3d_compile
*c
)
1559 unsigned num_entries
= 0;
1560 unsigned num_components
= 0;
1561 nir_foreach_variable(var
, &c
->s
->inputs
) {
1563 num_components
+= glsl_get_components(var
->type
);
1566 nir_variable
*vars
[num_entries
];
1569 nir_foreach_variable(var
, &c
->s
->inputs
)
1572 /* Sort the variables so that we emit the input setup in
1573 * driver_location order. This is required for VPM reads, whose data
1574 * is fetched into the VPM in driver_location (TGSI register index)
1577 qsort(&vars
, num_entries
, sizeof(*vars
), driver_location_compare
);
1579 for (unsigned i
= 0; i
< num_entries
; i
++) {
1580 nir_variable
*var
= vars
[i
];
1581 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1582 unsigned loc
= var
->data
.driver_location
;
1584 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1585 (loc
+ array_len
) * 4);
1587 if (var
->data
.location
== VARYING_SLOT_POS
) {
1588 emit_fragcoord_input(c
, loc
);
1589 } else if (var
->data
.location
== VARYING_SLOT_PNTC
||
1590 (var
->data
.location
>= VARYING_SLOT_VAR0
&&
1591 (c
->fs_key
->point_sprite_mask
&
1592 (1 << (var
->data
.location
-
1593 VARYING_SLOT_VAR0
))))) {
1594 c
->inputs
[loc
* 4 + 0] = c
->point_x
;
1595 c
->inputs
[loc
* 4 + 1] = c
->point_y
;
1597 for (int j
= 0; j
< array_len
; j
++)
1598 emit_fragment_input(c
, loc
+ j
, var
, j
);
1604 ntq_setup_outputs(struct v3d_compile
*c
)
1606 nir_foreach_variable(var
, &c
->s
->outputs
) {
1607 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1608 unsigned loc
= var
->data
.driver_location
* 4;
1610 assert(array_len
== 1);
1613 for (int i
= 0; i
< 4 - var
->data
.location_frac
; i
++) {
1614 add_output(c
, loc
+ var
->data
.location_frac
+ i
,
1616 var
->data
.location_frac
+ i
);
1619 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1620 switch (var
->data
.location
) {
1621 case FRAG_RESULT_COLOR
:
1622 c
->output_color_var
[0] = var
;
1623 c
->output_color_var
[1] = var
;
1624 c
->output_color_var
[2] = var
;
1625 c
->output_color_var
[3] = var
;
1627 case FRAG_RESULT_DATA0
:
1628 case FRAG_RESULT_DATA1
:
1629 case FRAG_RESULT_DATA2
:
1630 case FRAG_RESULT_DATA3
:
1631 c
->output_color_var
[var
->data
.location
-
1632 FRAG_RESULT_DATA0
] = var
;
1634 case FRAG_RESULT_DEPTH
:
1635 c
->output_position_index
= loc
;
1637 case FRAG_RESULT_SAMPLE_MASK
:
1638 c
->output_sample_mask_index
= loc
;
1642 switch (var
->data
.location
) {
1643 case VARYING_SLOT_POS
:
1644 c
->output_position_index
= loc
;
1646 case VARYING_SLOT_PSIZ
:
1647 c
->output_point_size_index
= loc
;
1655 ntq_setup_uniforms(struct v3d_compile
*c
)
1657 nir_foreach_variable(var
, &c
->s
->uniforms
) {
1658 uint32_t vec4_count
= glsl_count_attribute_slots(var
->type
,
1660 unsigned vec4_size
= 4 * sizeof(float);
1662 if (var
->data
.mode
!= nir_var_uniform
)
1665 declare_uniform_range(c
, var
->data
.driver_location
* vec4_size
,
1666 vec4_count
* vec4_size
);
1672 * Sets up the mapping from nir_register to struct qreg *.
1674 * Each nir_register gets a struct qreg per 32-bit component being stored.
1677 ntq_setup_registers(struct v3d_compile
*c
, struct exec_list
*list
)
1679 foreach_list_typed(nir_register
, nir_reg
, node
, list
) {
1680 unsigned array_len
= MAX2(nir_reg
->num_array_elems
, 1);
1681 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
1683 nir_reg
->num_components
);
1685 _mesa_hash_table_insert(c
->def_ht
, nir_reg
, qregs
);
1687 for (int i
= 0; i
< array_len
* nir_reg
->num_components
; i
++)
1688 qregs
[i
] = vir_get_temp(c
);
1693 ntq_emit_load_const(struct v3d_compile
*c
, nir_load_const_instr
*instr
)
1695 /* XXX perf: Experiment with using immediate loads to avoid having
1696 * these end up in the uniform stream. Watch out for breaking the
1697 * small immediates optimization in the process!
1699 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1700 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1701 qregs
[i
] = vir_uniform_ui(c
, instr
->value
.u32
[i
]);
1703 _mesa_hash_table_insert(c
->def_ht
, &instr
->def
, qregs
);
1707 ntq_emit_ssa_undef(struct v3d_compile
*c
, nir_ssa_undef_instr
*instr
)
1709 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1711 /* VIR needs there to be *some* value, so pick 0 (same as for
1712 * ntq_setup_registers().
1714 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1715 qregs
[i
] = vir_uniform_ui(c
, 0);
1719 ntq_emit_image_size(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1721 assert(instr
->intrinsic
== nir_intrinsic_image_deref_size
);
1722 nir_variable
*var
= nir_intrinsic_get_var(instr
, 0);
1723 unsigned image_index
= var
->data
.driver_location
;
1724 const struct glsl_type
*sampler_type
= glsl_without_array(var
->type
);
1725 bool is_array
= glsl_sampler_type_is_array(sampler_type
);
1727 ntq_store_dest(c
, &instr
->dest
, 0,
1728 vir_uniform(c
, QUNIFORM_IMAGE_WIDTH
, image_index
));
1729 if (instr
->num_components
> 1) {
1730 ntq_store_dest(c
, &instr
->dest
, 1,
1731 vir_uniform(c
, QUNIFORM_IMAGE_HEIGHT
,
1734 if (instr
->num_components
> 2) {
1735 ntq_store_dest(c
, &instr
->dest
, 2,
1738 QUNIFORM_IMAGE_ARRAY_SIZE
:
1739 QUNIFORM_IMAGE_DEPTH
,
1745 ntq_emit_intrinsic(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1749 switch (instr
->intrinsic
) {
1750 case nir_intrinsic_load_uniform
:
1751 if (nir_src_is_const(instr
->src
[0])) {
1752 int offset
= (nir_intrinsic_base(instr
) +
1753 nir_src_as_uint(instr
->src
[0]));
1754 assert(offset
% 4 == 0);
1755 /* We need dwords */
1756 offset
= offset
/ 4;
1757 for (int i
= 0; i
< instr
->num_components
; i
++) {
1758 ntq_store_dest(c
, &instr
->dest
, i
,
1759 vir_uniform(c
, QUNIFORM_UNIFORM
,
1763 ntq_emit_tmu_general(c
, instr
, false);
1767 case nir_intrinsic_load_ubo
:
1768 ntq_emit_tmu_general(c
, instr
, false);
1771 case nir_intrinsic_ssbo_atomic_add
:
1772 case nir_intrinsic_ssbo_atomic_imin
:
1773 case nir_intrinsic_ssbo_atomic_umin
:
1774 case nir_intrinsic_ssbo_atomic_imax
:
1775 case nir_intrinsic_ssbo_atomic_umax
:
1776 case nir_intrinsic_ssbo_atomic_and
:
1777 case nir_intrinsic_ssbo_atomic_or
:
1778 case nir_intrinsic_ssbo_atomic_xor
:
1779 case nir_intrinsic_ssbo_atomic_exchange
:
1780 case nir_intrinsic_ssbo_atomic_comp_swap
:
1781 case nir_intrinsic_load_ssbo
:
1782 case nir_intrinsic_store_ssbo
:
1783 ntq_emit_tmu_general(c
, instr
, false);
1786 case nir_intrinsic_shared_atomic_add
:
1787 case nir_intrinsic_shared_atomic_imin
:
1788 case nir_intrinsic_shared_atomic_umin
:
1789 case nir_intrinsic_shared_atomic_imax
:
1790 case nir_intrinsic_shared_atomic_umax
:
1791 case nir_intrinsic_shared_atomic_and
:
1792 case nir_intrinsic_shared_atomic_or
:
1793 case nir_intrinsic_shared_atomic_xor
:
1794 case nir_intrinsic_shared_atomic_exchange
:
1795 case nir_intrinsic_shared_atomic_comp_swap
:
1796 case nir_intrinsic_load_shared
:
1797 case nir_intrinsic_store_shared
:
1798 ntq_emit_tmu_general(c
, instr
, true);
1801 case nir_intrinsic_image_deref_load
:
1802 case nir_intrinsic_image_deref_store
:
1803 case nir_intrinsic_image_deref_atomic_add
:
1804 case nir_intrinsic_image_deref_atomic_min
:
1805 case nir_intrinsic_image_deref_atomic_max
:
1806 case nir_intrinsic_image_deref_atomic_and
:
1807 case nir_intrinsic_image_deref_atomic_or
:
1808 case nir_intrinsic_image_deref_atomic_xor
:
1809 case nir_intrinsic_image_deref_atomic_exchange
:
1810 case nir_intrinsic_image_deref_atomic_comp_swap
:
1811 v3d40_vir_emit_image_load_store(c
, instr
);
1814 case nir_intrinsic_get_buffer_size
:
1815 ntq_store_dest(c
, &instr
->dest
, 0,
1816 vir_uniform(c
, QUNIFORM_GET_BUFFER_SIZE
,
1817 nir_src_as_uint(instr
->src
[0])));
1820 case nir_intrinsic_load_user_clip_plane
:
1821 for (int i
= 0; i
< instr
->num_components
; i
++) {
1822 ntq_store_dest(c
, &instr
->dest
, i
,
1823 vir_uniform(c
, QUNIFORM_USER_CLIP_PLANE
,
1824 nir_intrinsic_ucp_id(instr
) *
1829 case nir_intrinsic_load_alpha_ref_float
:
1830 ntq_store_dest(c
, &instr
->dest
, 0,
1831 vir_uniform(c
, QUNIFORM_ALPHA_REF
, 0));
1834 case nir_intrinsic_load_sample_mask_in
:
1835 ntq_store_dest(c
, &instr
->dest
, 0, vir_MSF(c
));
1838 case nir_intrinsic_load_helper_invocation
:
1839 vir_PF(c
, vir_MSF(c
), V3D_QPU_PF_PUSHZ
);
1840 ntq_store_dest(c
, &instr
->dest
, 0,
1841 vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1842 vir_uniform_ui(c
, ~0),
1843 vir_uniform_ui(c
, 0))));
1846 case nir_intrinsic_load_front_face
:
1847 /* The register contains 0 (front) or 1 (back), and we need to
1848 * turn it into a NIR bool where true means front.
1850 ntq_store_dest(c
, &instr
->dest
, 0,
1852 vir_uniform_ui(c
, -1),
1856 case nir_intrinsic_load_instance_id
:
1857 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->iid
));
1860 case nir_intrinsic_load_vertex_id
:
1861 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->vid
));
1864 case nir_intrinsic_load_input
:
1865 for (int i
= 0; i
< instr
->num_components
; i
++) {
1866 offset
= (nir_intrinsic_base(instr
) +
1867 nir_src_as_uint(instr
->src
[0]));
1868 int comp
= nir_intrinsic_component(instr
) + i
;
1869 ntq_store_dest(c
, &instr
->dest
, i
,
1870 vir_MOV(c
, c
->inputs
[offset
* 4 + comp
]));
1874 case nir_intrinsic_store_output
:
1875 offset
= ((nir_intrinsic_base(instr
) +
1876 nir_src_as_uint(instr
->src
[1])) * 4 +
1877 nir_intrinsic_component(instr
));
1879 for (int i
= 0; i
< instr
->num_components
; i
++) {
1880 c
->outputs
[offset
+ i
] =
1881 vir_MOV(c
, ntq_get_src(c
, instr
->src
[0], i
));
1883 c
->num_outputs
= MAX2(c
->num_outputs
,
1884 offset
+ instr
->num_components
);
1887 case nir_intrinsic_image_deref_size
:
1888 ntq_emit_image_size(c
, instr
);
1891 case nir_intrinsic_discard
:
1892 if (c
->execute
.file
!= QFILE_NULL
) {
1893 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1894 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1895 vir_uniform_ui(c
, 0)),
1898 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1899 vir_uniform_ui(c
, 0));
1903 case nir_intrinsic_discard_if
: {
1904 /* true (~0) if we're discarding */
1905 struct qreg cond
= ntq_get_src(c
, instr
->src
[0], 0);
1907 if (c
->execute
.file
!= QFILE_NULL
) {
1908 /* execute == 0 means the channel is active. Invert
1909 * the condition so that we can use zero as "executing
1912 vir_PF(c
, vir_OR(c
, c
->execute
, vir_NOT(c
, cond
)),
1914 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1915 vir_uniform_ui(c
, 0)),
1918 vir_PF(c
, cond
, V3D_QPU_PF_PUSHZ
);
1919 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1920 vir_uniform_ui(c
, 0)),
1927 case nir_intrinsic_memory_barrier
:
1928 case nir_intrinsic_memory_barrier_atomic_counter
:
1929 case nir_intrinsic_memory_barrier_buffer
:
1930 case nir_intrinsic_memory_barrier_image
:
1931 case nir_intrinsic_memory_barrier_shared
:
1932 /* We don't do any instruction scheduling of these NIR
1933 * instructions between each other, so we just need to make
1934 * sure that the TMU operations before the barrier are flushed
1935 * before the ones after the barrier. That is currently
1936 * handled by having a THRSW in each of them and a LDTMU
1937 * series or a TMUWT after.
1941 case nir_intrinsic_barrier
:
1942 /* Emit a TSY op to get all invocations in the workgroup
1943 * (actually supergroup) to block until the last invocation
1944 * reaches the TSY op.
1946 if (c
->devinfo
->ver
>= 42) {
1947 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
1948 V3D_QPU_WADDR_SYNCB
));
1950 struct qinst
*sync
=
1951 vir_BARRIERID_dest(c
,
1952 vir_reg(QFILE_MAGIC
,
1953 V3D_QPU_WADDR_SYNCU
));
1954 sync
->src
[vir_get_implicit_uniform_src(sync
)] =
1957 V3D_TSY_WAIT_INC_CHECK
);
1961 /* The blocking of a TSY op only happens at the next thread
1962 * switch. No texturing may be outstanding at the time of a
1963 * TSY blocking operation.
1968 case nir_intrinsic_load_num_work_groups
:
1969 for (int i
= 0; i
< 3; i
++) {
1970 ntq_store_dest(c
, &instr
->dest
, i
,
1971 vir_uniform(c
, QUNIFORM_NUM_WORK_GROUPS
,
1976 case nir_intrinsic_load_local_invocation_index
:
1977 ntq_store_dest(c
, &instr
->dest
, 0,
1978 vir_SHR(c
, c
->cs_payload
[1],
1979 vir_uniform_ui(c
, 32 - c
->local_invocation_index_bits
)));
1982 case nir_intrinsic_load_work_group_id
:
1983 ntq_store_dest(c
, &instr
->dest
, 0,
1984 vir_AND(c
, c
->cs_payload
[0],
1985 vir_uniform_ui(c
, 0xffff)));
1986 ntq_store_dest(c
, &instr
->dest
, 1,
1987 vir_SHR(c
, c
->cs_payload
[0],
1988 vir_uniform_ui(c
, 16)));
1989 ntq_store_dest(c
, &instr
->dest
, 2,
1990 vir_AND(c
, c
->cs_payload
[1],
1991 vir_uniform_ui(c
, 0xffff)));
1995 fprintf(stderr
, "Unknown intrinsic: ");
1996 nir_print_instr(&instr
->instr
, stderr
);
1997 fprintf(stderr
, "\n");
2002 /* Clears (activates) the execute flags for any channels whose jump target
2003 * matches this block.
2005 * XXX perf: Could we be using flpush/flpop somehow for our execution channel
2008 * XXX perf: For uniform control flow, we should be able to skip c->execute
2009 * handling entirely.
2012 ntq_activate_execute_for_block(struct v3d_compile
*c
)
2014 vir_set_pf(vir_XOR_dest(c
, vir_reg(QFILE_NULL
, 0),
2015 c
->execute
, vir_uniform_ui(c
, c
->cur_block
->index
)),
2018 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2022 ntq_emit_uniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2024 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2025 bool empty_else_block
=
2026 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2027 exec_list_is_empty(&nir_else_block
->instr_list
));
2029 struct qblock
*then_block
= vir_new_block(c
);
2030 struct qblock
*after_block
= vir_new_block(c
);
2031 struct qblock
*else_block
;
2032 if (empty_else_block
)
2033 else_block
= after_block
;
2035 else_block
= vir_new_block(c
);
2037 /* Set up the flags for the IF condition (taking the THEN branch). */
2038 nir_alu_instr
*if_condition_alu
= ntq_get_alu_parent(if_stmt
->condition
);
2039 enum v3d_qpu_cond cond
;
2040 if (!if_condition_alu
||
2041 !ntq_emit_comparison(c
, if_condition_alu
, &cond
)) {
2042 vir_PF(c
, ntq_get_src(c
, if_stmt
->condition
, 0),
2044 cond
= V3D_QPU_COND_IFNA
;
2048 vir_BRANCH(c
, cond
== V3D_QPU_COND_IFA
?
2049 V3D_QPU_BRANCH_COND_ALLNA
:
2050 V3D_QPU_BRANCH_COND_ALLA
);
2051 vir_link_blocks(c
->cur_block
, else_block
);
2052 vir_link_blocks(c
->cur_block
, then_block
);
2054 /* Process the THEN block. */
2055 vir_set_emit_block(c
, then_block
);
2056 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2058 if (!empty_else_block
) {
2059 /* At the end of the THEN block, jump to ENDIF */
2060 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALWAYS
);
2061 vir_link_blocks(c
->cur_block
, after_block
);
2063 /* Emit the else block. */
2064 vir_set_emit_block(c
, else_block
);
2065 ntq_activate_execute_for_block(c
);
2066 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2069 vir_link_blocks(c
->cur_block
, after_block
);
2071 vir_set_emit_block(c
, after_block
);
2075 ntq_emit_nonuniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2077 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2078 bool empty_else_block
=
2079 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2080 exec_list_is_empty(&nir_else_block
->instr_list
));
2082 struct qblock
*then_block
= vir_new_block(c
);
2083 struct qblock
*after_block
= vir_new_block(c
);
2084 struct qblock
*else_block
;
2085 if (empty_else_block
)
2086 else_block
= after_block
;
2088 else_block
= vir_new_block(c
);
2090 bool was_top_level
= false;
2091 if (c
->execute
.file
== QFILE_NULL
) {
2092 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2093 was_top_level
= true;
2096 /* Set up the flags for the IF condition (taking the THEN branch). */
2097 nir_alu_instr
*if_condition_alu
= ntq_get_alu_parent(if_stmt
->condition
);
2098 enum v3d_qpu_cond cond
;
2099 if (!if_condition_alu
||
2100 !ntq_emit_comparison(c
, if_condition_alu
, &cond
)) {
2101 vir_PF(c
, ntq_get_src(c
, if_stmt
->condition
, 0),
2103 cond
= V3D_QPU_COND_IFNA
;
2106 /* Update the flags+cond to mean "Taking the ELSE branch (!cond) and
2107 * was previously active (execute Z) for updating the exec flags.
2109 if (was_top_level
) {
2110 cond
= v3d_qpu_cond_invert(cond
);
2112 struct qinst
*inst
= vir_MOV_dest(c
, vir_reg(QFILE_NULL
, 0),
2114 if (cond
== V3D_QPU_COND_IFA
) {
2115 vir_set_uf(inst
, V3D_QPU_UF_NORNZ
);
2117 vir_set_uf(inst
, V3D_QPU_UF_ANDZ
);
2118 cond
= V3D_QPU_COND_IFA
;
2122 vir_MOV_cond(c
, cond
,
2124 vir_uniform_ui(c
, else_block
->index
));
2126 /* Jump to ELSE if nothing is active for THEN, otherwise fall
2129 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2130 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLNA
);
2131 vir_link_blocks(c
->cur_block
, else_block
);
2132 vir_link_blocks(c
->cur_block
, then_block
);
2134 /* Process the THEN block. */
2135 vir_set_emit_block(c
, then_block
);
2136 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2138 if (!empty_else_block
) {
2139 /* Handle the end of the THEN block. First, all currently
2140 * active channels update their execute flags to point to
2143 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2144 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2145 vir_uniform_ui(c
, after_block
->index
));
2147 /* If everything points at ENDIF, then jump there immediately. */
2148 vir_PF(c
, vir_XOR(c
, c
->execute
,
2149 vir_uniform_ui(c
, after_block
->index
)),
2151 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLA
);
2152 vir_link_blocks(c
->cur_block
, after_block
);
2153 vir_link_blocks(c
->cur_block
, else_block
);
2155 vir_set_emit_block(c
, else_block
);
2156 ntq_activate_execute_for_block(c
);
2157 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2160 vir_link_blocks(c
->cur_block
, after_block
);
2162 vir_set_emit_block(c
, after_block
);
2164 c
->execute
= c
->undef
;
2166 ntq_activate_execute_for_block(c
);
2170 ntq_emit_if(struct v3d_compile
*c
, nir_if
*nif
)
2172 if (c
->execute
.file
== QFILE_NULL
&&
2173 nir_src_is_dynamically_uniform(nif
->condition
)) {
2174 ntq_emit_uniform_if(c
, nif
);
2176 ntq_emit_nonuniform_if(c
, nif
);
2181 ntq_emit_jump(struct v3d_compile
*c
, nir_jump_instr
*jump
)
2183 switch (jump
->type
) {
2184 case nir_jump_break
:
2185 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2186 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2187 vir_uniform_ui(c
, c
->loop_break_block
->index
));
2190 case nir_jump_continue
:
2191 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2192 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2193 vir_uniform_ui(c
, c
->loop_cont_block
->index
));
2196 case nir_jump_return
:
2197 unreachable("All returns shouold be lowered\n");
2202 ntq_emit_instr(struct v3d_compile
*c
, nir_instr
*instr
)
2204 switch (instr
->type
) {
2205 case nir_instr_type_deref
:
2206 /* ignored, will be walked by the intrinsic using it. */
2209 case nir_instr_type_alu
:
2210 ntq_emit_alu(c
, nir_instr_as_alu(instr
));
2213 case nir_instr_type_intrinsic
:
2214 ntq_emit_intrinsic(c
, nir_instr_as_intrinsic(instr
));
2217 case nir_instr_type_load_const
:
2218 ntq_emit_load_const(c
, nir_instr_as_load_const(instr
));
2221 case nir_instr_type_ssa_undef
:
2222 ntq_emit_ssa_undef(c
, nir_instr_as_ssa_undef(instr
));
2225 case nir_instr_type_tex
:
2226 ntq_emit_tex(c
, nir_instr_as_tex(instr
));
2229 case nir_instr_type_jump
:
2230 ntq_emit_jump(c
, nir_instr_as_jump(instr
));
2234 fprintf(stderr
, "Unknown NIR instr type: ");
2235 nir_print_instr(instr
, stderr
);
2236 fprintf(stderr
, "\n");
2242 ntq_emit_block(struct v3d_compile
*c
, nir_block
*block
)
2244 nir_foreach_instr(instr
, block
) {
2245 ntq_emit_instr(c
, instr
);
2249 static void ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
2252 ntq_emit_loop(struct v3d_compile
*c
, nir_loop
*loop
)
2254 bool was_top_level
= false;
2255 if (c
->execute
.file
== QFILE_NULL
) {
2256 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2257 was_top_level
= true;
2260 struct qblock
*save_loop_cont_block
= c
->loop_cont_block
;
2261 struct qblock
*save_loop_break_block
= c
->loop_break_block
;
2263 c
->loop_cont_block
= vir_new_block(c
);
2264 c
->loop_break_block
= vir_new_block(c
);
2266 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2267 vir_set_emit_block(c
, c
->loop_cont_block
);
2268 ntq_activate_execute_for_block(c
);
2270 ntq_emit_cf_list(c
, &loop
->body
);
2272 /* Re-enable any previous continues now, so our ANYA check below
2275 * XXX: Use the .ORZ flags update, instead.
2277 vir_PF(c
, vir_XOR(c
,
2279 vir_uniform_ui(c
, c
->loop_cont_block
->index
)),
2281 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2283 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2285 struct qinst
*branch
= vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ANYA
);
2286 /* Pixels that were not dispatched or have been discarded should not
2287 * contribute to looping again.
2289 branch
->qpu
.branch
.msfign
= V3D_QPU_MSFIGN_P
;
2290 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2291 vir_link_blocks(c
->cur_block
, c
->loop_break_block
);
2293 vir_set_emit_block(c
, c
->loop_break_block
);
2295 c
->execute
= c
->undef
;
2297 ntq_activate_execute_for_block(c
);
2299 c
->loop_break_block
= save_loop_break_block
;
2300 c
->loop_cont_block
= save_loop_cont_block
;
2306 ntq_emit_function(struct v3d_compile
*c
, nir_function_impl
*func
)
2308 fprintf(stderr
, "FUNCTIONS not handled.\n");
2313 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
)
2315 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
2316 switch (node
->type
) {
2317 case nir_cf_node_block
:
2318 ntq_emit_block(c
, nir_cf_node_as_block(node
));
2321 case nir_cf_node_if
:
2322 ntq_emit_if(c
, nir_cf_node_as_if(node
));
2325 case nir_cf_node_loop
:
2326 ntq_emit_loop(c
, nir_cf_node_as_loop(node
));
2329 case nir_cf_node_function
:
2330 ntq_emit_function(c
, nir_cf_node_as_function(node
));
2334 fprintf(stderr
, "Unknown NIR node type\n");
2341 ntq_emit_impl(struct v3d_compile
*c
, nir_function_impl
*impl
)
2343 ntq_setup_registers(c
, &impl
->registers
);
2344 ntq_emit_cf_list(c
, &impl
->body
);
2348 nir_to_vir(struct v3d_compile
*c
)
2350 switch (c
->s
->info
.stage
) {
2351 case MESA_SHADER_FRAGMENT
:
2352 c
->payload_w
= vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2353 c
->payload_w_centroid
= vir_MOV(c
, vir_reg(QFILE_REG
, 1));
2354 c
->payload_z
= vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2356 /* XXX perf: We could set the "disable implicit point/line
2357 * varyings" field in the shader record and not emit these, if
2358 * they're not going to be used.
2360 if (c
->fs_key
->is_points
) {
2361 c
->point_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2362 c
->point_y
= emit_fragment_varying(c
, NULL
, 0, 0);
2363 } else if (c
->fs_key
->is_lines
) {
2364 c
->line_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2367 case MESA_SHADER_COMPUTE
:
2368 /* Set up the TSO for barriers, assuming we do some. */
2369 if (c
->devinfo
->ver
< 42) {
2370 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
2371 V3D_QPU_WADDR_SYNC
));
2374 if (c
->s
->info
.system_values_read
&
2375 ((1ull << SYSTEM_VALUE_LOCAL_INVOCATION_INDEX
) |
2376 (1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) {
2377 c
->cs_payload
[0] = vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2379 if ((c
->s
->info
.system_values_read
&
2380 ((1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) ||
2381 c
->s
->info
.cs
.shared_size
) {
2382 c
->cs_payload
[1] = vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2385 /* Set up the division between gl_LocalInvocationIndex and
2386 * wg_in_mem in the payload reg.
2388 int wg_size
= (c
->s
->info
.cs
.local_size
[0] *
2389 c
->s
->info
.cs
.local_size
[1] *
2390 c
->s
->info
.cs
.local_size
[2]);
2391 c
->local_invocation_index_bits
=
2392 ffs(util_next_power_of_two(MAX2(wg_size
, 64))) - 1;
2393 assert(c
->local_invocation_index_bits
<= 8);
2395 if (c
->s
->info
.cs
.shared_size
) {
2396 struct qreg wg_in_mem
= vir_SHR(c
, c
->cs_payload
[1],
2397 vir_uniform_ui(c
, 16));
2398 if (c
->s
->info
.cs
.local_size
[0] != 1 ||
2399 c
->s
->info
.cs
.local_size
[1] != 1 ||
2400 c
->s
->info
.cs
.local_size
[2] != 1) {
2402 c
->local_invocation_index_bits
);
2403 int wg_mask
= (1 << wg_bits
) - 1;
2404 wg_in_mem
= vir_AND(c
, wg_in_mem
,
2405 vir_uniform_ui(c
, wg_mask
));
2407 struct qreg shared_per_wg
=
2408 vir_uniform_ui(c
, c
->s
->info
.cs
.shared_size
);
2410 c
->cs_shared_offset
=
2412 vir_uniform(c
, QUNIFORM_SHARED_OFFSET
,0),
2413 vir_UMUL(c
, wg_in_mem
, shared_per_wg
));
2420 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
)
2421 ntq_setup_fs_inputs(c
);
2423 ntq_setup_vpm_inputs(c
);
2425 ntq_setup_outputs(c
);
2426 ntq_setup_uniforms(c
);
2427 ntq_setup_registers(c
, &c
->s
->registers
);
2429 /* Find the main function and emit the body. */
2430 nir_foreach_function(function
, c
->s
) {
2431 assert(strcmp(function
->name
, "main") == 0);
2432 assert(function
->impl
);
2433 ntq_emit_impl(c
, function
->impl
);
2437 const nir_shader_compiler_options v3d_nir_options
= {
2438 .lower_all_io_to_temps
= true,
2439 .lower_extract_byte
= true,
2440 .lower_extract_word
= true,
2442 .lower_bitfield_insert_to_shifts
= true,
2443 .lower_bitfield_extract_to_shifts
= true,
2444 .lower_bitfield_reverse
= true,
2445 .lower_bit_count
= true,
2446 .lower_cs_local_id_from_index
= true,
2447 .lower_pack_unorm_2x16
= true,
2448 .lower_pack_snorm_2x16
= true,
2449 .lower_pack_unorm_4x8
= true,
2450 .lower_pack_snorm_4x8
= true,
2451 .lower_unpack_unorm_4x8
= true,
2452 .lower_unpack_snorm_4x8
= true,
2453 .lower_pack_half_2x16
= true,
2454 .lower_unpack_half_2x16
= true,
2456 .lower_find_lsb
= true,
2458 .lower_flrp32
= true,
2461 .lower_fsqrt
= true,
2462 .lower_ifind_msb
= true,
2463 .lower_isign
= true,
2464 .lower_ldexp
= true,
2465 .lower_mul_high
= true,
2466 .lower_wpos_pntc
= true,
2467 .native_integers
= true,
2471 * When demoting a shader down to single-threaded, removes the THRSW
2472 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
2476 vir_remove_thrsw(struct v3d_compile
*c
)
2478 vir_for_each_block(block
, c
) {
2479 vir_for_each_inst_safe(inst
, block
) {
2480 if (inst
->qpu
.sig
.thrsw
)
2481 vir_remove_instruction(c
, inst
);
2485 c
->last_thrsw
= NULL
;
2489 vir_emit_last_thrsw(struct v3d_compile
*c
)
2491 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
2492 * switching, so disable threads if we didn't do any TMU ops (each of
2493 * which would have emitted a THRSW).
2495 if (!c
->last_thrsw_at_top_level
&& c
->devinfo
->ver
< 41) {
2498 vir_remove_thrsw(c
);
2502 /* If we're threaded and the last THRSW was in conditional code, then
2503 * we need to emit another one so that we can flag it as the last
2506 if (c
->last_thrsw
&& !c
->last_thrsw_at_top_level
) {
2507 assert(c
->devinfo
->ver
>= 41);
2511 /* If we're threaded, then we need to mark the last THRSW instruction
2512 * so we can emit a pair of them at QPU emit time.
2514 * For V3D 4.x, we can spawn the non-fragment shaders already in the
2515 * post-last-THRSW state, so we can skip this.
2517 if (!c
->last_thrsw
&& c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
2518 assert(c
->devinfo
->ver
>= 41);
2523 c
->last_thrsw
->is_last_thrsw
= true;
2526 /* There's a flag in the shader for "center W is needed for reasons other than
2527 * non-centroid varyings", so we just walk the program after VIR optimization
2528 * to see if it's used. It should be harmless to set even if we only use
2529 * center W for varyings.
2532 vir_check_payload_w(struct v3d_compile
*c
)
2534 if (c
->s
->info
.stage
!= MESA_SHADER_FRAGMENT
)
2537 vir_for_each_inst_inorder(inst
, c
) {
2538 for (int i
= 0; i
< vir_get_nsrc(inst
); i
++) {
2539 if (inst
->src
[i
].file
== QFILE_REG
&&
2540 inst
->src
[i
].index
== 0) {
2541 c
->uses_center_w
= true;
2550 v3d_nir_to_vir(struct v3d_compile
*c
)
2552 if (V3D_DEBUG
& (V3D_DEBUG_NIR
|
2553 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2554 fprintf(stderr
, "%s prog %d/%d NIR:\n",
2555 vir_get_stage_name(c
),
2556 c
->program_id
, c
->variant_id
);
2557 nir_print_shader(c
->s
, stderr
);
2562 /* Emit the last THRSW before STVPM and TLB writes. */
2563 vir_emit_last_thrsw(c
);
2565 switch (c
->s
->info
.stage
) {
2566 case MESA_SHADER_FRAGMENT
:
2569 case MESA_SHADER_VERTEX
:
2573 unreachable("bad stage");
2576 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2577 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2578 fprintf(stderr
, "%s prog %d/%d pre-opt VIR:\n",
2579 vir_get_stage_name(c
),
2580 c
->program_id
, c
->variant_id
);
2582 fprintf(stderr
, "\n");
2586 vir_lower_uniforms(c
);
2588 vir_check_payload_w(c
);
2590 /* XXX perf: On VC4, we do a VIR-level instruction scheduling here.
2591 * We used that on that platform to pipeline TMU writes and reduce the
2592 * number of thread switches, as well as try (mostly successfully) to
2593 * reduce maximum register pressure to allow more threads. We should
2594 * do something of that sort for V3D -- either instruction scheduling
2595 * here, or delay the the THRSW and LDTMUs from our texture
2596 * instructions until the results are needed.
2599 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2600 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2601 fprintf(stderr
, "%s prog %d/%d VIR:\n",
2602 vir_get_stage_name(c
),
2603 c
->program_id
, c
->variant_id
);
2605 fprintf(stderr
, "\n");
2608 /* Attempt to allocate registers for the temporaries. If we fail,
2609 * reduce thread count and try again.
2611 int min_threads
= (c
->devinfo
->ver
>= 41) ? 2 : 1;
2612 struct qpu_reg
*temp_registers
;
2615 temp_registers
= v3d_register_allocate(c
, &spilled
);
2622 if (c
->threads
== min_threads
) {
2623 fprintf(stderr
, "Failed to register allocate at %d threads:\n",
2632 if (c
->threads
== 1)
2633 vir_remove_thrsw(c
);
2636 v3d_vir_to_qpu(c
, temp_registers
);