2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
35 #define GENERAL_TMU_LOOKUP_PER_QUAD (0 << 7)
36 #define GENERAL_TMU_LOOKUP_PER_PIXEL (1 << 7)
37 #define GENERAL_TMU_READ_OP_PREFETCH (0 << 3)
38 #define GENERAL_TMU_READ_OP_CACHE_CLEAR (1 << 3)
39 #define GENERAL_TMU_READ_OP_CACHE_FLUSH (3 << 3)
40 #define GENERAL_TMU_READ_OP_CACHE_CLEAN (3 << 3)
41 #define GENERAL_TMU_READ_OP_CACHE_L1T_CLEAR (4 << 3)
42 #define GENERAL_TMU_READ_OP_CACHE_L1T_FLUSH_AGGREGATION (5 << 3)
43 #define GENERAL_TMU_READ_OP_ATOMIC_INC (8 << 3)
44 #define GENERAL_TMU_READ_OP_ATOMIC_DEC (9 << 3)
45 #define GENERAL_TMU_READ_OP_ATOMIC_NOT (10 << 3)
46 #define GENERAL_TMU_READ_OP_READ (15 << 3)
47 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_I (0 << 0)
48 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_I (1 << 0)
49 #define GENERAL_TMU_LOOKUP_TYPE_VEC2 (2 << 0)
50 #define GENERAL_TMU_LOOKUP_TYPE_VEC3 (3 << 0)
51 #define GENERAL_TMU_LOOKUP_TYPE_VEC4 (4 << 0)
52 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_UI (5 << 0)
53 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_UI (6 << 0)
54 #define GENERAL_TMU_LOOKUP_TYPE_32BIT_UI (7 << 0)
56 #define GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP (0 << 3)
57 #define GENERAL_TMU_WRITE_OP_ATOMIC_SUB_WRAP (1 << 3)
58 #define GENERAL_TMU_WRITE_OP_ATOMIC_XCHG (2 << 3)
59 #define GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG (3 << 3)
60 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMIN (4 << 3)
61 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMAX (5 << 3)
62 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMIN (6 << 3)
63 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMAX (7 << 3)
64 #define GENERAL_TMU_WRITE_OP_ATOMIC_AND (8 << 3)
65 #define GENERAL_TMU_WRITE_OP_ATOMIC_OR (9 << 3)
66 #define GENERAL_TMU_WRITE_OP_ATOMIC_XOR (10 << 3)
67 #define GENERAL_TMU_WRITE_OP_WRITE (15 << 3)
69 #define V3D_TSY_SET_QUORUM 0
70 #define V3D_TSY_INC_WAITERS 1
71 #define V3D_TSY_DEC_WAITERS 2
72 #define V3D_TSY_INC_QUORUM 3
73 #define V3D_TSY_DEC_QUORUM 4
74 #define V3D_TSY_FREE_ALL 5
75 #define V3D_TSY_RELEASE 6
76 #define V3D_TSY_ACQUIRE 7
77 #define V3D_TSY_WAIT 8
78 #define V3D_TSY_WAIT_INC 9
79 #define V3D_TSY_WAIT_CHECK 10
80 #define V3D_TSY_WAIT_INC_CHECK 11
81 #define V3D_TSY_WAIT_CV 12
82 #define V3D_TSY_INC_SEMAPHORE 13
83 #define V3D_TSY_DEC_SEMAPHORE 14
84 #define V3D_TSY_SET_QUORUM_FREE_ALL 15
87 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
90 resize_qreg_array(struct v3d_compile
*c
,
95 if (*size
>= decl_size
)
98 uint32_t old_size
= *size
;
99 *size
= MAX2(*size
* 2, decl_size
);
100 *regs
= reralloc(c
, *regs
, struct qreg
, *size
);
102 fprintf(stderr
, "Malloc failure\n");
106 for (uint32_t i
= old_size
; i
< *size
; i
++)
107 (*regs
)[i
] = c
->undef
;
111 vir_emit_thrsw(struct v3d_compile
*c
)
116 /* Always thread switch after each texture operation for now.
118 * We could do better by batching a bunch of texture fetches up and
119 * then doing one thread switch and collecting all their results
122 c
->last_thrsw
= vir_NOP(c
);
123 c
->last_thrsw
->qpu
.sig
.thrsw
= true;
124 c
->last_thrsw_at_top_level
= (c
->execute
.file
== QFILE_NULL
);
128 v3d_general_tmu_op(nir_intrinsic_instr
*instr
)
130 switch (instr
->intrinsic
) {
131 case nir_intrinsic_load_ssbo
:
132 case nir_intrinsic_load_ubo
:
133 case nir_intrinsic_load_uniform
:
134 case nir_intrinsic_load_shared
:
135 return GENERAL_TMU_READ_OP_READ
;
136 case nir_intrinsic_store_ssbo
:
137 case nir_intrinsic_store_shared
:
138 return GENERAL_TMU_WRITE_OP_WRITE
;
139 case nir_intrinsic_ssbo_atomic_add
:
140 case nir_intrinsic_shared_atomic_add
:
141 return GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP
;
142 case nir_intrinsic_ssbo_atomic_imin
:
143 case nir_intrinsic_shared_atomic_imin
:
144 return GENERAL_TMU_WRITE_OP_ATOMIC_SMIN
;
145 case nir_intrinsic_ssbo_atomic_umin
:
146 case nir_intrinsic_shared_atomic_umin
:
147 return GENERAL_TMU_WRITE_OP_ATOMIC_UMIN
;
148 case nir_intrinsic_ssbo_atomic_imax
:
149 case nir_intrinsic_shared_atomic_imax
:
150 return GENERAL_TMU_WRITE_OP_ATOMIC_SMAX
;
151 case nir_intrinsic_ssbo_atomic_umax
:
152 case nir_intrinsic_shared_atomic_umax
:
153 return GENERAL_TMU_WRITE_OP_ATOMIC_UMAX
;
154 case nir_intrinsic_ssbo_atomic_and
:
155 case nir_intrinsic_shared_atomic_and
:
156 return GENERAL_TMU_WRITE_OP_ATOMIC_AND
;
157 case nir_intrinsic_ssbo_atomic_or
:
158 case nir_intrinsic_shared_atomic_or
:
159 return GENERAL_TMU_WRITE_OP_ATOMIC_OR
;
160 case nir_intrinsic_ssbo_atomic_xor
:
161 case nir_intrinsic_shared_atomic_xor
:
162 return GENERAL_TMU_WRITE_OP_ATOMIC_XOR
;
163 case nir_intrinsic_ssbo_atomic_exchange
:
164 case nir_intrinsic_shared_atomic_exchange
:
165 return GENERAL_TMU_WRITE_OP_ATOMIC_XCHG
;
166 case nir_intrinsic_ssbo_atomic_comp_swap
:
167 case nir_intrinsic_shared_atomic_comp_swap
:
168 return GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
;
170 unreachable("unknown intrinsic op");
175 * Implements indirect uniform loads and SSBO accesses through the TMU general
176 * memory access interface.
179 ntq_emit_tmu_general(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
,
182 /* XXX perf: We should turn add/sub of 1 to inc/dec. Perhaps NIR
183 * wants to have support for inc/dec?
186 uint32_t tmu_op
= v3d_general_tmu_op(instr
);
187 bool is_store
= (instr
->intrinsic
== nir_intrinsic_store_ssbo
||
188 instr
->intrinsic
== nir_intrinsic_store_shared
);
189 bool has_index
= !is_shared
;
192 int tmu_writes
= 1; /* address */
193 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
195 } else if (instr
->intrinsic
== nir_intrinsic_load_ssbo
||
196 instr
->intrinsic
== nir_intrinsic_load_ubo
||
197 instr
->intrinsic
== nir_intrinsic_load_shared
) {
198 offset_src
= 0 + has_index
;
199 } else if (is_store
) {
200 offset_src
= 1 + has_index
;
201 for (int i
= 0; i
< instr
->num_components
; i
++) {
203 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
204 ntq_get_src(c
, instr
->src
[0], i
));
208 offset_src
= 0 + has_index
;
210 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
211 ntq_get_src(c
, instr
->src
[1 + has_index
], 0));
213 if (tmu_op
== GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
) {
215 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
216 ntq_get_src(c
, instr
->src
[2 + has_index
],
222 /* Make sure we won't exceed the 16-entry TMU fifo if each thread is
223 * storing at the same time.
225 while (tmu_writes
> 16 / c
->threads
)
229 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
230 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
, 0);
232 /* Find what variable in the default uniform block this
233 * uniform load is coming from.
235 uint32_t base
= nir_intrinsic_base(instr
);
237 struct v3d_ubo_range
*range
= NULL
;
238 for (i
= 0; i
< c
->num_ubo_ranges
; i
++) {
239 range
= &c
->ubo_ranges
[i
];
240 if (base
>= range
->src_offset
&&
241 base
< range
->src_offset
+ range
->size
) {
245 /* The driver-location-based offset always has to be within a
246 * declared uniform range.
248 assert(i
!= c
->num_ubo_ranges
);
249 if (!c
->ubo_range_used
[i
]) {
250 c
->ubo_range_used
[i
] = true;
251 range
->dst_offset
= c
->next_ubo_dst_offset
;
252 c
->next_ubo_dst_offset
+= range
->size
;
255 base
= base
- range
->src_offset
+ range
->dst_offset
;
258 offset
= vir_ADD(c
, offset
, vir_uniform_ui(c
, base
));
259 } else if (instr
->intrinsic
== nir_intrinsic_load_ubo
) {
260 /* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
261 * 1 (0 is gallium's constant buffer 0).
263 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
,
264 nir_src_as_uint(instr
->src
[0]) + 1);
265 } else if (is_shared
) {
266 /* Shared variables have no buffer index, and all start from a
267 * common base that we set up at the start of dispatch
269 offset
= c
->cs_shared_offset
;
271 offset
= vir_uniform(c
, QUNIFORM_SSBO_OFFSET
,
272 nir_src_as_uint(instr
->src
[is_store
?
276 uint32_t config
= (0xffffff00 |
278 GENERAL_TMU_LOOKUP_PER_PIXEL
);
279 if (instr
->num_components
== 1) {
280 config
|= GENERAL_TMU_LOOKUP_TYPE_32BIT_UI
;
282 config
|= (GENERAL_TMU_LOOKUP_TYPE_VEC2
+
283 instr
->num_components
- 2);
286 if (c
->execute
.file
!= QFILE_NULL
)
287 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
291 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
);
293 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUAU
);
296 if (nir_src_is_const(instr
->src
[offset_src
]) &&
297 nir_src_as_uint(instr
->src
[offset_src
]) == 0) {
298 tmu
= vir_MOV_dest(c
, dest
, offset
);
300 tmu
= vir_ADD_dest(c
, dest
,
302 ntq_get_src(c
, instr
->src
[offset_src
], 0));
306 tmu
->src
[vir_get_implicit_uniform_src(tmu
)] =
307 vir_uniform_ui(c
, config
);
310 if (c
->execute
.file
!= QFILE_NULL
)
311 vir_set_cond(tmu
, V3D_QPU_COND_IFA
);
315 /* Read the result, or wait for the TMU op to complete. */
316 for (int i
= 0; i
< nir_intrinsic_dest_components(instr
); i
++)
317 ntq_store_dest(c
, &instr
->dest
, i
, vir_MOV(c
, vir_LDTMU(c
)));
319 if (nir_intrinsic_dest_components(instr
) == 0)
324 ntq_init_ssa_def(struct v3d_compile
*c
, nir_ssa_def
*def
)
326 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
327 def
->num_components
);
328 _mesa_hash_table_insert(c
->def_ht
, def
, qregs
);
333 * This function is responsible for getting VIR results into the associated
334 * storage for a NIR instruction.
336 * If it's a NIR SSA def, then we just set the associated hash table entry to
339 * If it's a NIR reg, then we need to update the existing qreg assigned to the
340 * NIR destination with the incoming value. To do that without introducing
341 * new MOVs, we require that the incoming qreg either be a uniform, or be
342 * SSA-defined by the previous VIR instruction in the block and rewritable by
343 * this function. That lets us sneak ahead and insert the SF flag beforehand
344 * (knowing that the previous instruction doesn't depend on flags) and rewrite
345 * its destination to be the NIR reg's destination
348 ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
351 struct qinst
*last_inst
= NULL
;
352 if (!list_empty(&c
->cur_block
->instructions
))
353 last_inst
= (struct qinst
*)c
->cur_block
->instructions
.prev
;
355 assert(result
.file
== QFILE_UNIF
||
356 (result
.file
== QFILE_TEMP
&&
357 last_inst
&& last_inst
== c
->defs
[result
.index
]));
360 assert(chan
< dest
->ssa
.num_components
);
363 struct hash_entry
*entry
=
364 _mesa_hash_table_search(c
->def_ht
, &dest
->ssa
);
369 qregs
= ntq_init_ssa_def(c
, &dest
->ssa
);
371 qregs
[chan
] = result
;
373 nir_register
*reg
= dest
->reg
.reg
;
374 assert(dest
->reg
.base_offset
== 0);
375 assert(reg
->num_array_elems
== 0);
376 struct hash_entry
*entry
=
377 _mesa_hash_table_search(c
->def_ht
, reg
);
378 struct qreg
*qregs
= entry
->data
;
380 /* Insert a MOV if the source wasn't an SSA def in the
381 * previous instruction.
383 if (result
.file
== QFILE_UNIF
) {
384 result
= vir_MOV(c
, result
);
385 last_inst
= c
->defs
[result
.index
];
388 /* We know they're both temps, so just rewrite index. */
389 c
->defs
[last_inst
->dst
.index
] = NULL
;
390 last_inst
->dst
.index
= qregs
[chan
].index
;
392 /* If we're in control flow, then make this update of the reg
393 * conditional on the execution mask.
395 if (c
->execute
.file
!= QFILE_NULL
) {
396 last_inst
->dst
.index
= qregs
[chan
].index
;
398 /* Set the flags to the current exec mask.
400 c
->cursor
= vir_before_inst(last_inst
);
401 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
402 c
->cursor
= vir_after_inst(last_inst
);
404 vir_set_cond(last_inst
, V3D_QPU_COND_IFA
);
405 last_inst
->cond_is_exec_mask
= true;
411 ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
)
413 struct hash_entry
*entry
;
415 entry
= _mesa_hash_table_search(c
->def_ht
, src
.ssa
);
416 assert(i
< src
.ssa
->num_components
);
418 nir_register
*reg
= src
.reg
.reg
;
419 entry
= _mesa_hash_table_search(c
->def_ht
, reg
);
420 assert(reg
->num_array_elems
== 0);
421 assert(src
.reg
.base_offset
== 0);
422 assert(i
< reg
->num_components
);
425 struct qreg
*qregs
= entry
->data
;
430 ntq_get_alu_src(struct v3d_compile
*c
, nir_alu_instr
*instr
,
433 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
434 unsigned chan
= ffs(instr
->dest
.write_mask
) - 1;
435 struct qreg r
= ntq_get_src(c
, instr
->src
[src
].src
,
436 instr
->src
[src
].swizzle
[chan
]);
438 assert(!instr
->src
[src
].abs
);
439 assert(!instr
->src
[src
].negate
);
445 ntq_minify(struct v3d_compile
*c
, struct qreg size
, struct qreg level
)
447 return vir_MAX(c
, vir_SHR(c
, size
, level
), vir_uniform_ui(c
, 1));
451 ntq_emit_txs(struct v3d_compile
*c
, nir_tex_instr
*instr
)
453 unsigned unit
= instr
->texture_index
;
454 int lod_index
= nir_tex_instr_src_index(instr
, nir_tex_src_lod
);
455 int dest_size
= nir_tex_instr_dest_size(instr
);
457 struct qreg lod
= c
->undef
;
459 lod
= ntq_get_src(c
, instr
->src
[lod_index
].src
, 0);
461 for (int i
= 0; i
< dest_size
; i
++) {
463 enum quniform_contents contents
;
465 if (instr
->is_array
&& i
== dest_size
- 1)
466 contents
= QUNIFORM_TEXTURE_ARRAY_SIZE
;
468 contents
= QUNIFORM_TEXTURE_WIDTH
+ i
;
470 struct qreg size
= vir_uniform(c
, contents
, unit
);
472 switch (instr
->sampler_dim
) {
473 case GLSL_SAMPLER_DIM_1D
:
474 case GLSL_SAMPLER_DIM_2D
:
475 case GLSL_SAMPLER_DIM_MS
:
476 case GLSL_SAMPLER_DIM_3D
:
477 case GLSL_SAMPLER_DIM_CUBE
:
478 /* Don't minify the array size. */
479 if (!(instr
->is_array
&& i
== dest_size
- 1)) {
480 size
= ntq_minify(c
, size
, lod
);
484 case GLSL_SAMPLER_DIM_RECT
:
485 /* There's no LOD field for rects */
489 unreachable("Bad sampler type");
492 ntq_store_dest(c
, &instr
->dest
, i
, size
);
497 ntq_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
499 unsigned unit
= instr
->texture_index
;
501 /* Since each texture sampling op requires uploading uniforms to
502 * reference the texture, there's no HW support for texture size and
503 * you just upload uniforms containing the size.
506 case nir_texop_query_levels
:
507 ntq_store_dest(c
, &instr
->dest
, 0,
508 vir_uniform(c
, QUNIFORM_TEXTURE_LEVELS
, unit
));
511 ntq_emit_txs(c
, instr
);
517 if (c
->devinfo
->ver
>= 40)
518 v3d40_vir_emit_tex(c
, instr
);
520 v3d33_vir_emit_tex(c
, instr
);
524 ntq_fsincos(struct v3d_compile
*c
, struct qreg src
, bool is_cos
)
526 struct qreg input
= vir_FMUL(c
, src
, vir_uniform_f(c
, 1.0f
/ M_PI
));
528 input
= vir_FADD(c
, input
, vir_uniform_f(c
, 0.5));
530 struct qreg periods
= vir_FROUND(c
, input
);
531 struct qreg sin_output
= vir_SIN(c
, vir_FSUB(c
, input
, periods
));
532 return vir_XOR(c
, sin_output
, vir_SHL(c
,
533 vir_FTOIN(c
, periods
),
534 vir_uniform_ui(c
, -1)));
538 ntq_fsign(struct v3d_compile
*c
, struct qreg src
)
540 struct qreg t
= vir_get_temp(c
);
542 vir_MOV_dest(c
, t
, vir_uniform_f(c
, 0.0));
543 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHZ
);
544 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_f(c
, 1.0));
545 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHN
);
546 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_f(c
, -1.0));
547 return vir_MOV(c
, t
);
551 emit_fragcoord_input(struct v3d_compile
*c
, int attr
)
553 c
->inputs
[attr
* 4 + 0] = vir_FXCD(c
);
554 c
->inputs
[attr
* 4 + 1] = vir_FYCD(c
);
555 c
->inputs
[attr
* 4 + 2] = c
->payload_z
;
556 c
->inputs
[attr
* 4 + 3] = vir_RECIP(c
, c
->payload_w
);
560 emit_fragment_varying(struct v3d_compile
*c
, nir_variable
*var
,
561 uint8_t swizzle
, int array_index
)
563 struct qreg r3
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R3
);
564 struct qreg r5
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R5
);
567 if (c
->devinfo
->ver
>= 41) {
568 struct qinst
*ldvary
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
570 ldvary
->qpu
.sig
.ldvary
= true;
571 vary
= vir_emit_def(c
, ldvary
);
573 vir_NOP(c
)->qpu
.sig
.ldvary
= true;
577 /* For gl_PointCoord input or distance along a line, we'll be called
578 * with no nir_variable, and we don't count toward VPM size so we
579 * don't track an input slot.
582 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
585 int i
= c
->num_inputs
++;
587 v3d_slot_from_slot_and_component(var
->data
.location
+
588 array_index
, swizzle
);
590 switch (var
->data
.interpolation
) {
591 case INTERP_MODE_NONE
:
592 /* If a gl_FrontColor or gl_BackColor input has no interp
593 * qualifier, then if we're using glShadeModel(GL_FLAT) it
594 * needs to be flat shaded.
596 switch (var
->data
.location
+ array_index
) {
597 case VARYING_SLOT_COL0
:
598 case VARYING_SLOT_COL1
:
599 case VARYING_SLOT_BFC0
:
600 case VARYING_SLOT_BFC1
:
601 if (c
->fs_key
->shade_model_flat
) {
602 BITSET_SET(c
->flat_shade_flags
, i
);
603 vir_MOV_dest(c
, c
->undef
, vary
);
604 return vir_MOV(c
, r5
);
606 return vir_FADD(c
, vir_FMUL(c
, vary
,
613 case INTERP_MODE_SMOOTH
:
614 if (var
->data
.centroid
) {
615 BITSET_SET(c
->centroid_flags
, i
);
616 return vir_FADD(c
, vir_FMUL(c
, vary
,
617 c
->payload_w_centroid
), r5
);
619 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
621 case INTERP_MODE_NOPERSPECTIVE
:
622 BITSET_SET(c
->noperspective_flags
, i
);
623 return vir_FADD(c
, vir_MOV(c
, vary
), r5
);
624 case INTERP_MODE_FLAT
:
625 BITSET_SET(c
->flat_shade_flags
, i
);
626 vir_MOV_dest(c
, c
->undef
, vary
);
627 return vir_MOV(c
, r5
);
629 unreachable("Bad interp mode");
634 emit_fragment_input(struct v3d_compile
*c
, int attr
, nir_variable
*var
,
637 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
638 int chan
= var
->data
.location_frac
+ i
;
639 c
->inputs
[attr
* 4 + chan
] =
640 emit_fragment_varying(c
, var
, chan
, array_index
);
645 add_output(struct v3d_compile
*c
,
646 uint32_t decl_offset
,
650 uint32_t old_array_size
= c
->outputs_array_size
;
651 resize_qreg_array(c
, &c
->outputs
, &c
->outputs_array_size
,
654 if (old_array_size
!= c
->outputs_array_size
) {
655 c
->output_slots
= reralloc(c
,
657 struct v3d_varying_slot
,
658 c
->outputs_array_size
);
661 c
->output_slots
[decl_offset
] =
662 v3d_slot_from_slot_and_component(slot
, swizzle
);
666 declare_uniform_range(struct v3d_compile
*c
, uint32_t start
, uint32_t size
)
668 unsigned array_id
= c
->num_ubo_ranges
++;
669 if (array_id
>= c
->ubo_ranges_array_size
) {
670 c
->ubo_ranges_array_size
= MAX2(c
->ubo_ranges_array_size
* 2,
672 c
->ubo_ranges
= reralloc(c
, c
->ubo_ranges
,
673 struct v3d_ubo_range
,
674 c
->ubo_ranges_array_size
);
675 c
->ubo_range_used
= reralloc(c
, c
->ubo_range_used
,
677 c
->ubo_ranges_array_size
);
680 c
->ubo_ranges
[array_id
].dst_offset
= 0;
681 c
->ubo_ranges
[array_id
].src_offset
= start
;
682 c
->ubo_ranges
[array_id
].size
= size
;
683 c
->ubo_range_used
[array_id
] = false;
687 * If compare_instr is a valid comparison instruction, emits the
688 * compare_instr's comparison and returns the sel_instr's return value based
689 * on the compare_instr's result.
692 ntq_emit_comparison(struct v3d_compile
*c
,
693 nir_alu_instr
*compare_instr
,
694 enum v3d_qpu_cond
*out_cond
)
696 struct qreg src0
= ntq_get_alu_src(c
, compare_instr
, 0);
698 if (nir_op_infos
[compare_instr
->op
].num_inputs
> 1)
699 src1
= ntq_get_alu_src(c
, compare_instr
, 1);
700 bool cond_invert
= false;
701 struct qreg nop
= vir_nop_reg();
703 switch (compare_instr
->op
) {
706 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
709 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
714 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
718 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
724 vir_set_pf(vir_FCMP_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
727 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
731 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
737 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHN
);
740 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
743 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
750 *out_cond
= cond_invert
? V3D_QPU_COND_IFNA
: V3D_QPU_COND_IFA
;
755 /* Finds an ALU instruction that generates our src value that could
756 * (potentially) be greedily emitted in the consuming instruction.
758 static struct nir_alu_instr
*
759 ntq_get_alu_parent(nir_src src
)
761 if (!src
.is_ssa
|| src
.ssa
->parent_instr
->type
!= nir_instr_type_alu
)
763 nir_alu_instr
*instr
= nir_instr_as_alu(src
.ssa
->parent_instr
);
767 /* If the ALU instr's srcs are non-SSA, then we would have to avoid
768 * moving emission of the ALU instr down past another write of the
771 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
772 if (!instr
->src
[i
].src
.is_ssa
)
779 /* Turns a NIR bool into a condition code to predicate on. */
780 static enum v3d_qpu_cond
781 ntq_emit_bool_to_cond(struct v3d_compile
*c
, nir_src src
)
783 nir_alu_instr
*compare
= ntq_get_alu_parent(src
);
787 enum v3d_qpu_cond cond
;
788 if (ntq_emit_comparison(c
, compare
, &cond
))
792 vir_PF(c
, ntq_get_src(c
, src
, 0), V3D_QPU_PF_PUSHZ
);
793 return V3D_QPU_COND_IFNA
;
797 ntq_emit_alu(struct v3d_compile
*c
, nir_alu_instr
*instr
)
799 /* This should always be lowered to ALU operations for V3D. */
800 assert(!instr
->dest
.saturate
);
802 /* Vectors are special in that they have non-scalarized writemasks,
803 * and just take the first swizzle channel for each argument in order
804 * into each writemask channel.
806 if (instr
->op
== nir_op_vec2
||
807 instr
->op
== nir_op_vec3
||
808 instr
->op
== nir_op_vec4
) {
810 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
811 srcs
[i
] = ntq_get_src(c
, instr
->src
[i
].src
,
812 instr
->src
[i
].swizzle
[0]);
813 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
814 ntq_store_dest(c
, &instr
->dest
.dest
, i
,
815 vir_MOV(c
, srcs
[i
]));
819 /* General case: We can just grab the one used channel per src. */
820 struct qreg src
[nir_op_infos
[instr
->op
].num_inputs
];
821 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
822 src
[i
] = ntq_get_alu_src(c
, instr
, i
);
830 result
= vir_MOV(c
, src
[0]);
834 result
= vir_XOR(c
, src
[0], vir_uniform_ui(c
, 1 << 31));
837 result
= vir_NEG(c
, src
[0]);
841 result
= vir_FMUL(c
, src
[0], src
[1]);
844 result
= vir_FADD(c
, src
[0], src
[1]);
847 result
= vir_FSUB(c
, src
[0], src
[1]);
850 result
= vir_FMIN(c
, src
[0], src
[1]);
853 result
= vir_FMAX(c
, src
[0], src
[1]);
857 result
= vir_FTOIZ(c
, src
[0]);
860 result
= vir_FTOUZ(c
, src
[0]);
863 result
= vir_ITOF(c
, src
[0]);
866 result
= vir_UTOF(c
, src
[0]);
869 result
= vir_AND(c
, src
[0], vir_uniform_f(c
, 1.0));
872 result
= vir_AND(c
, src
[0], vir_uniform_ui(c
, 1));
876 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
877 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
878 vir_uniform_ui(c
, ~0),
879 vir_uniform_ui(c
, 0)));
883 result
= vir_ADD(c
, src
[0], src
[1]);
886 result
= vir_SHR(c
, src
[0], src
[1]);
889 result
= vir_SUB(c
, src
[0], src
[1]);
892 result
= vir_ASR(c
, src
[0], src
[1]);
895 result
= vir_SHL(c
, src
[0], src
[1]);
898 result
= vir_MIN(c
, src
[0], src
[1]);
901 result
= vir_UMIN(c
, src
[0], src
[1]);
904 result
= vir_MAX(c
, src
[0], src
[1]);
907 result
= vir_UMAX(c
, src
[0], src
[1]);
910 result
= vir_AND(c
, src
[0], src
[1]);
913 result
= vir_OR(c
, src
[0], src
[1]);
916 result
= vir_XOR(c
, src
[0], src
[1]);
919 result
= vir_NOT(c
, src
[0]);
922 case nir_op_ufind_msb
:
923 result
= vir_SUB(c
, vir_uniform_ui(c
, 31), vir_CLZ(c
, src
[0]));
927 result
= vir_UMUL(c
, src
[0], src
[1]);
934 enum v3d_qpu_cond cond
;
935 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
937 result
= vir_MOV(c
, vir_SEL(c
, cond
,
938 vir_uniform_f(c
, 1.0),
939 vir_uniform_f(c
, 0.0)));
953 enum v3d_qpu_cond cond
;
954 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
956 result
= vir_MOV(c
, vir_SEL(c
, cond
,
957 vir_uniform_ui(c
, ~0),
958 vir_uniform_ui(c
, 0)));
965 ntq_emit_bool_to_cond(c
, instr
->src
[0].src
),
970 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
971 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
976 result
= vir_RECIP(c
, src
[0]);
979 result
= vir_RSQRT(c
, src
[0]);
982 result
= vir_EXP(c
, src
[0]);
985 result
= vir_LOG(c
, src
[0]);
989 result
= vir_FCEIL(c
, src
[0]);
992 result
= vir_FFLOOR(c
, src
[0]);
994 case nir_op_fround_even
:
995 result
= vir_FROUND(c
, src
[0]);
998 result
= vir_FTRUNC(c
, src
[0]);
1002 result
= ntq_fsincos(c
, src
[0], false);
1005 result
= ntq_fsincos(c
, src
[0], true);
1009 result
= ntq_fsign(c
, src
[0]);
1013 result
= vir_FMOV(c
, src
[0]);
1014 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_ABS
);
1019 result
= vir_MAX(c
, src
[0],
1020 vir_SUB(c
, vir_uniform_ui(c
, 0), src
[0]));
1024 case nir_op_fddx_coarse
:
1025 case nir_op_fddx_fine
:
1026 result
= vir_FDX(c
, src
[0]);
1030 case nir_op_fddy_coarse
:
1031 case nir_op_fddy_fine
:
1032 result
= vir_FDY(c
, src
[0]);
1035 case nir_op_uadd_carry
:
1036 vir_PF(c
, vir_ADD(c
, src
[0], src
[1]), V3D_QPU_PF_PUSHC
);
1037 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1038 vir_uniform_ui(c
, ~0),
1039 vir_uniform_ui(c
, 0)));
1042 case nir_op_pack_half_2x16_split
:
1043 result
= vir_VFPACK(c
, src
[0], src
[1]);
1046 case nir_op_unpack_half_2x16_split_x
:
1047 result
= vir_FMOV(c
, src
[0]);
1048 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_L
);
1051 case nir_op_unpack_half_2x16_split_y
:
1052 result
= vir_FMOV(c
, src
[0]);
1053 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_H
);
1057 fprintf(stderr
, "unknown NIR ALU inst: ");
1058 nir_print_instr(&instr
->instr
, stderr
);
1059 fprintf(stderr
, "\n");
1063 /* We have a scalar result, so the instruction should only have a
1064 * single channel written to.
1066 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
1067 ntq_store_dest(c
, &instr
->dest
.dest
,
1068 ffs(instr
->dest
.write_mask
) - 1, result
);
1071 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
1072 * specifier. They come from a register that's preloaded with 0xffffffff
1073 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
1074 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
1076 #define TLB_TYPE_F16_COLOR (3 << 6)
1077 #define TLB_TYPE_I32_COLOR (1 << 6)
1078 #define TLB_TYPE_F32_COLOR (0 << 6)
1079 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
1080 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
1081 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
1082 #define TLB_F16_SWAP_HI_LO (1 << 1)
1083 #define TLB_VEC_SIZE_4_F16 (1 << 0)
1084 #define TLB_VEC_SIZE_2_F16 (0 << 0)
1085 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
1087 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
1090 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
1091 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
1092 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
1093 #define TLB_V42_DEPTH_TYPE_INVARIANT (0 << 3) /* Unmodified sideband input used */
1094 #define TLB_V42_DEPTH_TYPE_PER_PIXEL (1 << 3) /* QPU result used */
1096 /* Stencil is a single 32-bit write. */
1097 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
1100 emit_frag_end(struct v3d_compile
*c
)
1103 if (c->output_sample_mask_index != -1) {
1104 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
1108 bool has_any_tlb_color_write
= false;
1109 for (int rt
= 0; rt
< V3D_MAX_DRAW_BUFFERS
; rt
++) {
1110 if (c
->fs_key
->cbufs
& (1 << rt
) && c
->output_color_var
[rt
])
1111 has_any_tlb_color_write
= true;
1114 if (c
->fs_key
->sample_alpha_to_coverage
&& c
->output_color_var
[0]) {
1115 struct nir_variable
*var
= c
->output_color_var
[0];
1116 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1118 vir_SETMSF_dest(c
, vir_nop_reg(),
1121 vir_FTOC(c
, color
[3])));
1124 if (c
->output_position_index
!= -1) {
1125 struct qinst
*inst
= vir_MOV_dest(c
,
1126 vir_reg(QFILE_TLBU
, 0),
1127 c
->outputs
[c
->output_position_index
]);
1128 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1130 if (c
->devinfo
->ver
>= 42) {
1131 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_PER_PIXEL
|
1132 TLB_SAMPLE_MODE_PER_PIXEL
);
1134 tlb_specifier
|= TLB_DEPTH_TYPE_PER_PIXEL
;
1136 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1137 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1139 } else if (c
->s
->info
.fs
.uses_discard
||
1140 !c
->s
->info
.fs
.early_fragment_tests
||
1141 c
->fs_key
->sample_alpha_to_coverage
||
1142 !has_any_tlb_color_write
) {
1143 /* Emit passthrough Z if it needed to be delayed until shader
1144 * end due to potential discards.
1146 * Since (single-threaded) fragment shaders always need a TLB
1147 * write, emit passthrouh Z if we didn't have any color
1148 * buffers and flag us as potentially discarding, so that we
1149 * can use Z as the TLB write.
1151 c
->s
->info
.fs
.uses_discard
= true;
1153 struct qinst
*inst
= vir_MOV_dest(c
,
1154 vir_reg(QFILE_TLBU
, 0),
1156 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1158 if (c
->devinfo
->ver
>= 42) {
1159 /* The spec says the PER_PIXEL flag is ignored for
1160 * invariant writes, but the simulator demands it.
1162 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_INVARIANT
|
1163 TLB_SAMPLE_MODE_PER_PIXEL
);
1165 tlb_specifier
|= TLB_DEPTH_TYPE_INVARIANT
;
1168 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1169 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1173 /* XXX: Performance improvement: Merge Z write and color writes TLB
1177 for (int rt
= 0; rt
< V3D_MAX_DRAW_BUFFERS
; rt
++) {
1178 if (!(c
->fs_key
->cbufs
& (1 << rt
)) || !c
->output_color_var
[rt
])
1181 nir_variable
*var
= c
->output_color_var
[rt
];
1182 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1183 int num_components
= glsl_get_vector_elements(var
->type
);
1184 uint32_t conf
= 0xffffff00;
1187 conf
|= TLB_SAMPLE_MODE_PER_PIXEL
;
1188 conf
|= (7 - rt
) << TLB_RENDER_TARGET_SHIFT
;
1190 if (c
->fs_key
->swap_color_rb
& (1 << rt
))
1191 num_components
= MAX2(num_components
, 3);
1193 assert(num_components
!= 0);
1194 switch (glsl_get_base_type(var
->type
)) {
1195 case GLSL_TYPE_UINT
:
1197 /* The F32 vs I32 distinction was dropped in 4.2. */
1198 if (c
->devinfo
->ver
< 42)
1199 conf
|= TLB_TYPE_I32_COLOR
;
1201 conf
|= TLB_TYPE_F32_COLOR
;
1202 conf
|= ((num_components
- 1) <<
1203 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1205 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
1206 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1207 vir_uniform_ui(c
, conf
);
1209 for (int i
= 1; i
< num_components
; i
++) {
1210 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
1216 struct qreg r
= color
[0];
1217 struct qreg g
= color
[1];
1218 struct qreg b
= color
[2];
1219 struct qreg a
= color
[3];
1221 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1222 conf
|= TLB_TYPE_F32_COLOR
;
1223 conf
|= ((num_components
- 1) <<
1224 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1226 conf
|= TLB_TYPE_F16_COLOR
;
1227 conf
|= TLB_F16_SWAP_HI_LO
;
1228 if (num_components
>= 3)
1229 conf
|= TLB_VEC_SIZE_4_F16
;
1231 conf
|= TLB_VEC_SIZE_2_F16
;
1234 if (c
->fs_key
->swap_color_rb
& (1 << rt
)) {
1239 if (c
->fs_key
->sample_alpha_to_one
)
1240 a
= vir_uniform_f(c
, 1.0);
1242 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1243 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), r
);
1244 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1245 vir_uniform_ui(c
, conf
);
1247 if (num_components
>= 2)
1248 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), g
);
1249 if (num_components
>= 3)
1250 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), b
);
1251 if (num_components
>= 4)
1252 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), a
);
1254 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), r
, g
);
1256 inst
->dst
.file
= QFILE_TLBU
;
1257 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1258 vir_uniform_ui(c
, conf
);
1261 if (num_components
>= 3)
1262 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), b
, a
);
1271 vir_VPM_WRITE(struct v3d_compile
*c
, struct qreg val
, uint32_t *vpm_index
)
1273 if (c
->devinfo
->ver
>= 40) {
1274 vir_STVPMV(c
, vir_uniform_ui(c
, *vpm_index
), val
);
1275 *vpm_index
= *vpm_index
+ 1;
1277 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_VPM
), val
);
1280 c
->num_vpm_writes
++;
1284 emit_scaled_viewport_write(struct v3d_compile
*c
, struct qreg rcp_w
,
1285 uint32_t *vpm_index
)
1287 for (int i
= 0; i
< 2; i
++) {
1288 struct qreg coord
= c
->outputs
[c
->output_position_index
+ i
];
1289 coord
= vir_FMUL(c
, coord
,
1290 vir_uniform(c
, QUNIFORM_VIEWPORT_X_SCALE
+ i
,
1292 coord
= vir_FMUL(c
, coord
, rcp_w
);
1293 vir_VPM_WRITE(c
, vir_FTOIN(c
, coord
), vpm_index
);
1299 emit_zs_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1301 struct qreg zscale
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_SCALE
, 0);
1302 struct qreg zoffset
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_OFFSET
, 0);
1304 struct qreg z
= c
->outputs
[c
->output_position_index
+ 2];
1305 z
= vir_FMUL(c
, z
, zscale
);
1306 z
= vir_FMUL(c
, z
, rcp_w
);
1307 z
= vir_FADD(c
, z
, zoffset
);
1308 vir_VPM_WRITE(c
, z
, vpm_index
);
1312 emit_rcp_wc_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1314 vir_VPM_WRITE(c
, rcp_w
, vpm_index
);
1318 emit_point_size_write(struct v3d_compile
*c
, uint32_t *vpm_index
)
1320 struct qreg point_size
;
1322 if (c
->output_point_size_index
!= -1)
1323 point_size
= c
->outputs
[c
->output_point_size_index
];
1325 point_size
= vir_uniform_f(c
, 1.0);
1327 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1330 point_size
= vir_FMAX(c
, point_size
, vir_uniform_f(c
, .125));
1332 vir_VPM_WRITE(c
, point_size
, vpm_index
);
1336 emit_vpm_write_setup(struct v3d_compile
*c
)
1338 if (c
->devinfo
->ver
>= 40)
1341 v3d33_vir_vpm_write_setup(c
);
1345 * Sets up c->outputs[c->output_position_index] for the vertex shader
1346 * epilogue, if an output vertex position wasn't specified in the user's
1347 * shader. This may be the case for transform feedback with rasterizer
1351 setup_default_position(struct v3d_compile
*c
)
1353 if (c
->output_position_index
!= -1)
1356 c
->output_position_index
= c
->outputs_array_size
;
1357 for (int i
= 0; i
< 4; i
++) {
1359 c
->output_position_index
+ i
,
1360 VARYING_SLOT_POS
, i
);
1365 emit_vert_end(struct v3d_compile
*c
)
1367 setup_default_position(c
);
1369 uint32_t vpm_index
= 0;
1370 struct qreg rcp_w
= vir_RECIP(c
,
1371 c
->outputs
[c
->output_position_index
+ 3]);
1373 emit_vpm_write_setup(c
);
1375 if (c
->vs_key
->is_coord
) {
1376 for (int i
= 0; i
< 4; i
++)
1377 vir_VPM_WRITE(c
, c
->outputs
[c
->output_position_index
+ i
],
1379 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1380 if (c
->vs_key
->per_vertex_point_size
) {
1381 emit_point_size_write(c
, &vpm_index
);
1382 /* emit_rcp_wc_write(c, rcp_w); */
1384 /* XXX: Z-only rendering */
1386 emit_zs_write(c
, rcp_w
, &vpm_index
);
1388 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1389 emit_zs_write(c
, rcp_w
, &vpm_index
);
1390 emit_rcp_wc_write(c
, rcp_w
, &vpm_index
);
1391 if (c
->vs_key
->per_vertex_point_size
)
1392 emit_point_size_write(c
, &vpm_index
);
1395 for (int i
= 0; i
< c
->vs_key
->num_fs_inputs
; i
++) {
1396 struct v3d_varying_slot input
= c
->vs_key
->fs_inputs
[i
];
1399 for (j
= 0; j
< c
->num_outputs
; j
++) {
1400 struct v3d_varying_slot output
= c
->output_slots
[j
];
1402 if (!memcmp(&input
, &output
, sizeof(input
))) {
1403 vir_VPM_WRITE(c
, c
->outputs
[j
],
1408 /* Emit padding if we didn't find a declared VS output for
1411 if (j
== c
->num_outputs
)
1412 vir_VPM_WRITE(c
, vir_uniform_f(c
, 0.0),
1416 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1418 if (c
->devinfo
->ver
>= 40 && c
->devinfo
->ver
<= 42)
1423 v3d_optimize_nir(struct nir_shader
*s
)
1430 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
1431 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
1432 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
1433 NIR_PASS(progress
, s
, nir_copy_prop
);
1434 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
1435 NIR_PASS(progress
, s
, nir_opt_dce
);
1436 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
1437 NIR_PASS(progress
, s
, nir_opt_cse
);
1438 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8, true, true);
1439 NIR_PASS(progress
, s
, nir_opt_algebraic
);
1440 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
1441 NIR_PASS(progress
, s
, nir_opt_undef
);
1444 NIR_PASS(progress
, s
, nir_opt_move_load_ubo
);
1448 driver_location_compare(const void *in_a
, const void *in_b
)
1450 const nir_variable
*const *a
= in_a
;
1451 const nir_variable
*const *b
= in_b
;
1453 return (*a
)->data
.driver_location
- (*b
)->data
.driver_location
;
1457 ntq_emit_vpm_read(struct v3d_compile
*c
,
1458 uint32_t *num_components_queued
,
1459 uint32_t *remaining
,
1462 struct qreg vpm
= vir_reg(QFILE_VPM
, vpm_index
);
1464 if (c
->devinfo
->ver
>= 40 ) {
1465 return vir_LDVPMV_IN(c
,
1467 (*num_components_queued
)++));
1470 if (*num_components_queued
!= 0) {
1471 (*num_components_queued
)--;
1473 return vir_MOV(c
, vpm
);
1476 uint32_t num_components
= MIN2(*remaining
, 32);
1478 v3d33_vir_vpm_read_setup(c
, num_components
);
1480 *num_components_queued
= num_components
- 1;
1481 *remaining
-= num_components
;
1484 return vir_MOV(c
, vpm
);
1488 ntq_setup_vpm_inputs(struct v3d_compile
*c
)
1490 /* Figure out how many components of each vertex attribute the shader
1491 * uses. Each variable should have been split to individual
1492 * components and unused ones DCEed. The vertex fetcher will load
1493 * from the start of the attribute to the number of components we
1494 * declare we need in c->vattr_sizes[].
1496 nir_foreach_variable(var
, &c
->s
->inputs
) {
1497 /* No VS attribute array support. */
1498 assert(MAX2(glsl_get_length(var
->type
), 1) == 1);
1500 unsigned loc
= var
->data
.driver_location
;
1501 int start_component
= var
->data
.location_frac
;
1502 int num_components
= glsl_get_components(var
->type
);
1504 c
->vattr_sizes
[loc
] = MAX2(c
->vattr_sizes
[loc
],
1505 start_component
+ num_components
);
1508 unsigned num_components
= 0;
1509 uint32_t vpm_components_queued
= 0;
1510 bool uses_iid
= c
->s
->info
.system_values_read
&
1511 (1ull << SYSTEM_VALUE_INSTANCE_ID
);
1512 bool uses_vid
= c
->s
->info
.system_values_read
&
1513 (1ull << SYSTEM_VALUE_VERTEX_ID
);
1514 num_components
+= uses_iid
;
1515 num_components
+= uses_vid
;
1517 for (int i
= 0; i
< ARRAY_SIZE(c
->vattr_sizes
); i
++)
1518 num_components
+= c
->vattr_sizes
[i
];
1521 c
->iid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1522 &num_components
, ~0);
1526 c
->vid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1527 &num_components
, ~0);
1530 for (int loc
= 0; loc
< ARRAY_SIZE(c
->vattr_sizes
); loc
++) {
1531 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1534 for (int i
= 0; i
< c
->vattr_sizes
[loc
]; i
++) {
1535 c
->inputs
[loc
* 4 + i
] =
1536 ntq_emit_vpm_read(c
,
1537 &vpm_components_queued
,
1544 if (c
->devinfo
->ver
>= 40) {
1545 assert(vpm_components_queued
== num_components
);
1547 assert(vpm_components_queued
== 0);
1548 assert(num_components
== 0);
1553 ntq_setup_fs_inputs(struct v3d_compile
*c
)
1555 unsigned num_entries
= 0;
1556 unsigned num_components
= 0;
1557 nir_foreach_variable(var
, &c
->s
->inputs
) {
1559 num_components
+= glsl_get_components(var
->type
);
1562 nir_variable
*vars
[num_entries
];
1565 nir_foreach_variable(var
, &c
->s
->inputs
)
1568 /* Sort the variables so that we emit the input setup in
1569 * driver_location order. This is required for VPM reads, whose data
1570 * is fetched into the VPM in driver_location (TGSI register index)
1573 qsort(&vars
, num_entries
, sizeof(*vars
), driver_location_compare
);
1575 for (unsigned i
= 0; i
< num_entries
; i
++) {
1576 nir_variable
*var
= vars
[i
];
1577 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1578 unsigned loc
= var
->data
.driver_location
;
1580 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1581 (loc
+ array_len
) * 4);
1583 if (var
->data
.location
== VARYING_SLOT_POS
) {
1584 emit_fragcoord_input(c
, loc
);
1585 } else if (var
->data
.location
== VARYING_SLOT_PNTC
||
1586 (var
->data
.location
>= VARYING_SLOT_VAR0
&&
1587 (c
->fs_key
->point_sprite_mask
&
1588 (1 << (var
->data
.location
-
1589 VARYING_SLOT_VAR0
))))) {
1590 c
->inputs
[loc
* 4 + 0] = c
->point_x
;
1591 c
->inputs
[loc
* 4 + 1] = c
->point_y
;
1593 for (int j
= 0; j
< array_len
; j
++)
1594 emit_fragment_input(c
, loc
+ j
, var
, j
);
1600 ntq_setup_outputs(struct v3d_compile
*c
)
1602 nir_foreach_variable(var
, &c
->s
->outputs
) {
1603 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1604 unsigned loc
= var
->data
.driver_location
* 4;
1606 assert(array_len
== 1);
1609 for (int i
= 0; i
< 4 - var
->data
.location_frac
; i
++) {
1610 add_output(c
, loc
+ var
->data
.location_frac
+ i
,
1612 var
->data
.location_frac
+ i
);
1615 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1616 switch (var
->data
.location
) {
1617 case FRAG_RESULT_COLOR
:
1618 c
->output_color_var
[0] = var
;
1619 c
->output_color_var
[1] = var
;
1620 c
->output_color_var
[2] = var
;
1621 c
->output_color_var
[3] = var
;
1623 case FRAG_RESULT_DATA0
:
1624 case FRAG_RESULT_DATA1
:
1625 case FRAG_RESULT_DATA2
:
1626 case FRAG_RESULT_DATA3
:
1627 c
->output_color_var
[var
->data
.location
-
1628 FRAG_RESULT_DATA0
] = var
;
1630 case FRAG_RESULT_DEPTH
:
1631 c
->output_position_index
= loc
;
1633 case FRAG_RESULT_SAMPLE_MASK
:
1634 c
->output_sample_mask_index
= loc
;
1638 switch (var
->data
.location
) {
1639 case VARYING_SLOT_POS
:
1640 c
->output_position_index
= loc
;
1642 case VARYING_SLOT_PSIZ
:
1643 c
->output_point_size_index
= loc
;
1651 ntq_setup_uniforms(struct v3d_compile
*c
)
1653 nir_foreach_variable(var
, &c
->s
->uniforms
) {
1654 uint32_t vec4_count
= glsl_count_attribute_slots(var
->type
,
1656 unsigned vec4_size
= 4 * sizeof(float);
1658 if (var
->data
.mode
!= nir_var_uniform
)
1661 declare_uniform_range(c
, var
->data
.driver_location
* vec4_size
,
1662 vec4_count
* vec4_size
);
1668 * Sets up the mapping from nir_register to struct qreg *.
1670 * Each nir_register gets a struct qreg per 32-bit component being stored.
1673 ntq_setup_registers(struct v3d_compile
*c
, struct exec_list
*list
)
1675 foreach_list_typed(nir_register
, nir_reg
, node
, list
) {
1676 unsigned array_len
= MAX2(nir_reg
->num_array_elems
, 1);
1677 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
1679 nir_reg
->num_components
);
1681 _mesa_hash_table_insert(c
->def_ht
, nir_reg
, qregs
);
1683 for (int i
= 0; i
< array_len
* nir_reg
->num_components
; i
++)
1684 qregs
[i
] = vir_get_temp(c
);
1689 ntq_emit_load_const(struct v3d_compile
*c
, nir_load_const_instr
*instr
)
1691 /* XXX perf: Experiment with using immediate loads to avoid having
1692 * these end up in the uniform stream. Watch out for breaking the
1693 * small immediates optimization in the process!
1695 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1696 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1697 qregs
[i
] = vir_uniform_ui(c
, instr
->value
.u32
[i
]);
1699 _mesa_hash_table_insert(c
->def_ht
, &instr
->def
, qregs
);
1703 ntq_emit_ssa_undef(struct v3d_compile
*c
, nir_ssa_undef_instr
*instr
)
1705 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1707 /* VIR needs there to be *some* value, so pick 0 (same as for
1708 * ntq_setup_registers().
1710 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1711 qregs
[i
] = vir_uniform_ui(c
, 0);
1715 ntq_emit_image_size(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1717 assert(instr
->intrinsic
== nir_intrinsic_image_deref_size
);
1718 nir_variable
*var
= nir_intrinsic_get_var(instr
, 0);
1719 unsigned image_index
= var
->data
.driver_location
;
1720 const struct glsl_type
*sampler_type
= glsl_without_array(var
->type
);
1721 bool is_array
= glsl_sampler_type_is_array(sampler_type
);
1723 ntq_store_dest(c
, &instr
->dest
, 0,
1724 vir_uniform(c
, QUNIFORM_IMAGE_WIDTH
, image_index
));
1725 if (instr
->num_components
> 1) {
1726 ntq_store_dest(c
, &instr
->dest
, 1,
1727 vir_uniform(c
, QUNIFORM_IMAGE_HEIGHT
,
1730 if (instr
->num_components
> 2) {
1731 ntq_store_dest(c
, &instr
->dest
, 2,
1734 QUNIFORM_IMAGE_ARRAY_SIZE
:
1735 QUNIFORM_IMAGE_DEPTH
,
1741 ntq_emit_intrinsic(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1745 switch (instr
->intrinsic
) {
1746 case nir_intrinsic_load_uniform
:
1747 if (nir_src_is_const(instr
->src
[0])) {
1748 int offset
= (nir_intrinsic_base(instr
) +
1749 nir_src_as_uint(instr
->src
[0]));
1750 assert(offset
% 4 == 0);
1751 /* We need dwords */
1752 offset
= offset
/ 4;
1753 for (int i
= 0; i
< instr
->num_components
; i
++) {
1754 ntq_store_dest(c
, &instr
->dest
, i
,
1755 vir_uniform(c
, QUNIFORM_UNIFORM
,
1759 ntq_emit_tmu_general(c
, instr
, false);
1763 case nir_intrinsic_load_ubo
:
1764 ntq_emit_tmu_general(c
, instr
, false);
1767 case nir_intrinsic_ssbo_atomic_add
:
1768 case nir_intrinsic_ssbo_atomic_imin
:
1769 case nir_intrinsic_ssbo_atomic_umin
:
1770 case nir_intrinsic_ssbo_atomic_imax
:
1771 case nir_intrinsic_ssbo_atomic_umax
:
1772 case nir_intrinsic_ssbo_atomic_and
:
1773 case nir_intrinsic_ssbo_atomic_or
:
1774 case nir_intrinsic_ssbo_atomic_xor
:
1775 case nir_intrinsic_ssbo_atomic_exchange
:
1776 case nir_intrinsic_ssbo_atomic_comp_swap
:
1777 case nir_intrinsic_load_ssbo
:
1778 case nir_intrinsic_store_ssbo
:
1779 ntq_emit_tmu_general(c
, instr
, false);
1782 case nir_intrinsic_shared_atomic_add
:
1783 case nir_intrinsic_shared_atomic_imin
:
1784 case nir_intrinsic_shared_atomic_umin
:
1785 case nir_intrinsic_shared_atomic_imax
:
1786 case nir_intrinsic_shared_atomic_umax
:
1787 case nir_intrinsic_shared_atomic_and
:
1788 case nir_intrinsic_shared_atomic_or
:
1789 case nir_intrinsic_shared_atomic_xor
:
1790 case nir_intrinsic_shared_atomic_exchange
:
1791 case nir_intrinsic_shared_atomic_comp_swap
:
1792 case nir_intrinsic_load_shared
:
1793 case nir_intrinsic_store_shared
:
1794 ntq_emit_tmu_general(c
, instr
, true);
1797 case nir_intrinsic_image_deref_load
:
1798 case nir_intrinsic_image_deref_store
:
1799 case nir_intrinsic_image_deref_atomic_add
:
1800 case nir_intrinsic_image_deref_atomic_min
:
1801 case nir_intrinsic_image_deref_atomic_max
:
1802 case nir_intrinsic_image_deref_atomic_and
:
1803 case nir_intrinsic_image_deref_atomic_or
:
1804 case nir_intrinsic_image_deref_atomic_xor
:
1805 case nir_intrinsic_image_deref_atomic_exchange
:
1806 case nir_intrinsic_image_deref_atomic_comp_swap
:
1807 v3d40_vir_emit_image_load_store(c
, instr
);
1810 case nir_intrinsic_get_buffer_size
:
1811 ntq_store_dest(c
, &instr
->dest
, 0,
1812 vir_uniform(c
, QUNIFORM_GET_BUFFER_SIZE
,
1813 nir_src_as_uint(instr
->src
[0])));
1816 case nir_intrinsic_load_user_clip_plane
:
1817 for (int i
= 0; i
< instr
->num_components
; i
++) {
1818 ntq_store_dest(c
, &instr
->dest
, i
,
1819 vir_uniform(c
, QUNIFORM_USER_CLIP_PLANE
,
1820 nir_intrinsic_ucp_id(instr
) *
1825 case nir_intrinsic_load_alpha_ref_float
:
1826 ntq_store_dest(c
, &instr
->dest
, 0,
1827 vir_uniform(c
, QUNIFORM_ALPHA_REF
, 0));
1830 case nir_intrinsic_load_sample_mask_in
:
1831 ntq_store_dest(c
, &instr
->dest
, 0, vir_MSF(c
));
1834 case nir_intrinsic_load_helper_invocation
:
1835 vir_PF(c
, vir_MSF(c
), V3D_QPU_PF_PUSHZ
);
1836 ntq_store_dest(c
, &instr
->dest
, 0,
1837 vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1838 vir_uniform_ui(c
, ~0),
1839 vir_uniform_ui(c
, 0))));
1842 case nir_intrinsic_load_front_face
:
1843 /* The register contains 0 (front) or 1 (back), and we need to
1844 * turn it into a NIR bool where true means front.
1846 ntq_store_dest(c
, &instr
->dest
, 0,
1848 vir_uniform_ui(c
, -1),
1852 case nir_intrinsic_load_instance_id
:
1853 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->iid
));
1856 case nir_intrinsic_load_vertex_id
:
1857 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->vid
));
1860 case nir_intrinsic_load_input
:
1861 for (int i
= 0; i
< instr
->num_components
; i
++) {
1862 offset
= (nir_intrinsic_base(instr
) +
1863 nir_src_as_uint(instr
->src
[0]));
1864 int comp
= nir_intrinsic_component(instr
) + i
;
1865 ntq_store_dest(c
, &instr
->dest
, i
,
1866 vir_MOV(c
, c
->inputs
[offset
* 4 + comp
]));
1870 case nir_intrinsic_store_output
:
1871 offset
= ((nir_intrinsic_base(instr
) +
1872 nir_src_as_uint(instr
->src
[1])) * 4 +
1873 nir_intrinsic_component(instr
));
1875 for (int i
= 0; i
< instr
->num_components
; i
++) {
1876 c
->outputs
[offset
+ i
] =
1877 vir_MOV(c
, ntq_get_src(c
, instr
->src
[0], i
));
1879 c
->num_outputs
= MAX2(c
->num_outputs
,
1880 offset
+ instr
->num_components
);
1883 case nir_intrinsic_image_deref_size
:
1884 ntq_emit_image_size(c
, instr
);
1887 case nir_intrinsic_discard
:
1888 if (c
->execute
.file
!= QFILE_NULL
) {
1889 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1890 vir_set_cond(vir_SETMSF_dest(c
, vir_nop_reg(),
1891 vir_uniform_ui(c
, 0)),
1894 vir_SETMSF_dest(c
, vir_nop_reg(),
1895 vir_uniform_ui(c
, 0));
1899 case nir_intrinsic_discard_if
: {
1900 /* true (~0) if we're discarding */
1901 struct qreg cond
= ntq_get_src(c
, instr
->src
[0], 0);
1903 if (c
->execute
.file
!= QFILE_NULL
) {
1904 /* execute == 0 means the channel is active. Invert
1905 * the condition so that we can use zero as "executing
1908 vir_PF(c
, vir_OR(c
, c
->execute
, vir_NOT(c
, cond
)),
1910 vir_set_cond(vir_SETMSF_dest(c
, vir_nop_reg(),
1911 vir_uniform_ui(c
, 0)),
1914 vir_PF(c
, cond
, V3D_QPU_PF_PUSHZ
);
1915 vir_set_cond(vir_SETMSF_dest(c
, vir_nop_reg(),
1916 vir_uniform_ui(c
, 0)),
1923 case nir_intrinsic_memory_barrier
:
1924 case nir_intrinsic_memory_barrier_atomic_counter
:
1925 case nir_intrinsic_memory_barrier_buffer
:
1926 case nir_intrinsic_memory_barrier_image
:
1927 case nir_intrinsic_memory_barrier_shared
:
1928 /* We don't do any instruction scheduling of these NIR
1929 * instructions between each other, so we just need to make
1930 * sure that the TMU operations before the barrier are flushed
1931 * before the ones after the barrier. That is currently
1932 * handled by having a THRSW in each of them and a LDTMU
1933 * series or a TMUWT after.
1937 case nir_intrinsic_barrier
:
1938 /* Emit a TSY op to get all invocations in the workgroup
1939 * (actually supergroup) to block until the last invocation
1940 * reaches the TSY op.
1942 if (c
->devinfo
->ver
>= 42) {
1943 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
1944 V3D_QPU_WADDR_SYNCB
));
1946 struct qinst
*sync
=
1947 vir_BARRIERID_dest(c
,
1948 vir_reg(QFILE_MAGIC
,
1949 V3D_QPU_WADDR_SYNCU
));
1950 sync
->src
[vir_get_implicit_uniform_src(sync
)] =
1953 V3D_TSY_WAIT_INC_CHECK
);
1957 /* The blocking of a TSY op only happens at the next thread
1958 * switch. No texturing may be outstanding at the time of a
1959 * TSY blocking operation.
1964 case nir_intrinsic_load_num_work_groups
:
1965 for (int i
= 0; i
< 3; i
++) {
1966 ntq_store_dest(c
, &instr
->dest
, i
,
1967 vir_uniform(c
, QUNIFORM_NUM_WORK_GROUPS
,
1972 case nir_intrinsic_load_local_invocation_index
:
1973 ntq_store_dest(c
, &instr
->dest
, 0,
1974 vir_SHR(c
, c
->cs_payload
[1],
1975 vir_uniform_ui(c
, 32 - c
->local_invocation_index_bits
)));
1978 case nir_intrinsic_load_work_group_id
:
1979 ntq_store_dest(c
, &instr
->dest
, 0,
1980 vir_AND(c
, c
->cs_payload
[0],
1981 vir_uniform_ui(c
, 0xffff)));
1982 ntq_store_dest(c
, &instr
->dest
, 1,
1983 vir_SHR(c
, c
->cs_payload
[0],
1984 vir_uniform_ui(c
, 16)));
1985 ntq_store_dest(c
, &instr
->dest
, 2,
1986 vir_AND(c
, c
->cs_payload
[1],
1987 vir_uniform_ui(c
, 0xffff)));
1991 fprintf(stderr
, "Unknown intrinsic: ");
1992 nir_print_instr(&instr
->instr
, stderr
);
1993 fprintf(stderr
, "\n");
1998 /* Clears (activates) the execute flags for any channels whose jump target
1999 * matches this block.
2001 * XXX perf: Could we be using flpush/flpop somehow for our execution channel
2004 * XXX perf: For uniform control flow, we should be able to skip c->execute
2005 * handling entirely.
2008 ntq_activate_execute_for_block(struct v3d_compile
*c
)
2010 vir_set_pf(vir_XOR_dest(c
, vir_nop_reg(),
2011 c
->execute
, vir_uniform_ui(c
, c
->cur_block
->index
)),
2014 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2018 ntq_emit_uniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2020 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2021 bool empty_else_block
=
2022 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2023 exec_list_is_empty(&nir_else_block
->instr_list
));
2025 struct qblock
*then_block
= vir_new_block(c
);
2026 struct qblock
*after_block
= vir_new_block(c
);
2027 struct qblock
*else_block
;
2028 if (empty_else_block
)
2029 else_block
= after_block
;
2031 else_block
= vir_new_block(c
);
2033 /* Set up the flags for the IF condition (taking the THEN branch). */
2034 enum v3d_qpu_cond cond
= ntq_emit_bool_to_cond(c
, if_stmt
->condition
);
2037 vir_BRANCH(c
, cond
== V3D_QPU_COND_IFA
?
2038 V3D_QPU_BRANCH_COND_ALLNA
:
2039 V3D_QPU_BRANCH_COND_ALLA
);
2040 vir_link_blocks(c
->cur_block
, else_block
);
2041 vir_link_blocks(c
->cur_block
, then_block
);
2043 /* Process the THEN block. */
2044 vir_set_emit_block(c
, then_block
);
2045 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2047 if (!empty_else_block
) {
2048 /* At the end of the THEN block, jump to ENDIF */
2049 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALWAYS
);
2050 vir_link_blocks(c
->cur_block
, after_block
);
2052 /* Emit the else block. */
2053 vir_set_emit_block(c
, else_block
);
2054 ntq_activate_execute_for_block(c
);
2055 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2058 vir_link_blocks(c
->cur_block
, after_block
);
2060 vir_set_emit_block(c
, after_block
);
2064 ntq_emit_nonuniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2066 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2067 bool empty_else_block
=
2068 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2069 exec_list_is_empty(&nir_else_block
->instr_list
));
2071 struct qblock
*then_block
= vir_new_block(c
);
2072 struct qblock
*after_block
= vir_new_block(c
);
2073 struct qblock
*else_block
;
2074 if (empty_else_block
)
2075 else_block
= after_block
;
2077 else_block
= vir_new_block(c
);
2079 bool was_top_level
= false;
2080 if (c
->execute
.file
== QFILE_NULL
) {
2081 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2082 was_top_level
= true;
2085 /* Set up the flags for the IF condition (taking the THEN branch). */
2086 enum v3d_qpu_cond cond
= ntq_emit_bool_to_cond(c
, if_stmt
->condition
);
2088 /* Update the flags+cond to mean "Taking the ELSE branch (!cond) and
2089 * was previously active (execute Z) for updating the exec flags.
2091 if (was_top_level
) {
2092 cond
= v3d_qpu_cond_invert(cond
);
2094 struct qinst
*inst
= vir_MOV_dest(c
, vir_nop_reg(), c
->execute
);
2095 if (cond
== V3D_QPU_COND_IFA
) {
2096 vir_set_uf(inst
, V3D_QPU_UF_NORNZ
);
2098 vir_set_uf(inst
, V3D_QPU_UF_ANDZ
);
2099 cond
= V3D_QPU_COND_IFA
;
2103 vir_MOV_cond(c
, cond
,
2105 vir_uniform_ui(c
, else_block
->index
));
2107 /* Jump to ELSE if nothing is active for THEN, otherwise fall
2110 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2111 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLNA
);
2112 vir_link_blocks(c
->cur_block
, else_block
);
2113 vir_link_blocks(c
->cur_block
, then_block
);
2115 /* Process the THEN block. */
2116 vir_set_emit_block(c
, then_block
);
2117 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2119 if (!empty_else_block
) {
2120 /* Handle the end of the THEN block. First, all currently
2121 * active channels update their execute flags to point to
2124 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2125 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2126 vir_uniform_ui(c
, after_block
->index
));
2128 /* If everything points at ENDIF, then jump there immediately. */
2129 vir_PF(c
, vir_XOR(c
, c
->execute
,
2130 vir_uniform_ui(c
, after_block
->index
)),
2132 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLA
);
2133 vir_link_blocks(c
->cur_block
, after_block
);
2134 vir_link_blocks(c
->cur_block
, else_block
);
2136 vir_set_emit_block(c
, else_block
);
2137 ntq_activate_execute_for_block(c
);
2138 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2141 vir_link_blocks(c
->cur_block
, after_block
);
2143 vir_set_emit_block(c
, after_block
);
2145 c
->execute
= c
->undef
;
2147 ntq_activate_execute_for_block(c
);
2151 ntq_emit_if(struct v3d_compile
*c
, nir_if
*nif
)
2153 if (c
->execute
.file
== QFILE_NULL
&&
2154 nir_src_is_dynamically_uniform(nif
->condition
)) {
2155 ntq_emit_uniform_if(c
, nif
);
2157 ntq_emit_nonuniform_if(c
, nif
);
2162 ntq_emit_jump(struct v3d_compile
*c
, nir_jump_instr
*jump
)
2164 switch (jump
->type
) {
2165 case nir_jump_break
:
2166 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2167 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2168 vir_uniform_ui(c
, c
->loop_break_block
->index
));
2171 case nir_jump_continue
:
2172 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2173 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2174 vir_uniform_ui(c
, c
->loop_cont_block
->index
));
2177 case nir_jump_return
:
2178 unreachable("All returns shouold be lowered\n");
2183 ntq_emit_instr(struct v3d_compile
*c
, nir_instr
*instr
)
2185 switch (instr
->type
) {
2186 case nir_instr_type_deref
:
2187 /* ignored, will be walked by the intrinsic using it. */
2190 case nir_instr_type_alu
:
2191 ntq_emit_alu(c
, nir_instr_as_alu(instr
));
2194 case nir_instr_type_intrinsic
:
2195 ntq_emit_intrinsic(c
, nir_instr_as_intrinsic(instr
));
2198 case nir_instr_type_load_const
:
2199 ntq_emit_load_const(c
, nir_instr_as_load_const(instr
));
2202 case nir_instr_type_ssa_undef
:
2203 ntq_emit_ssa_undef(c
, nir_instr_as_ssa_undef(instr
));
2206 case nir_instr_type_tex
:
2207 ntq_emit_tex(c
, nir_instr_as_tex(instr
));
2210 case nir_instr_type_jump
:
2211 ntq_emit_jump(c
, nir_instr_as_jump(instr
));
2215 fprintf(stderr
, "Unknown NIR instr type: ");
2216 nir_print_instr(instr
, stderr
);
2217 fprintf(stderr
, "\n");
2223 ntq_emit_block(struct v3d_compile
*c
, nir_block
*block
)
2225 nir_foreach_instr(instr
, block
) {
2226 ntq_emit_instr(c
, instr
);
2230 static void ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
2233 ntq_emit_loop(struct v3d_compile
*c
, nir_loop
*loop
)
2235 bool was_top_level
= false;
2236 if (c
->execute
.file
== QFILE_NULL
) {
2237 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2238 was_top_level
= true;
2241 struct qblock
*save_loop_cont_block
= c
->loop_cont_block
;
2242 struct qblock
*save_loop_break_block
= c
->loop_break_block
;
2244 c
->loop_cont_block
= vir_new_block(c
);
2245 c
->loop_break_block
= vir_new_block(c
);
2247 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2248 vir_set_emit_block(c
, c
->loop_cont_block
);
2249 ntq_activate_execute_for_block(c
);
2251 ntq_emit_cf_list(c
, &loop
->body
);
2253 /* Re-enable any previous continues now, so our ANYA check below
2256 * XXX: Use the .ORZ flags update, instead.
2258 vir_PF(c
, vir_XOR(c
,
2260 vir_uniform_ui(c
, c
->loop_cont_block
->index
)),
2262 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2264 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2266 struct qinst
*branch
= vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ANYA
);
2267 /* Pixels that were not dispatched or have been discarded should not
2268 * contribute to looping again.
2270 branch
->qpu
.branch
.msfign
= V3D_QPU_MSFIGN_P
;
2271 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2272 vir_link_blocks(c
->cur_block
, c
->loop_break_block
);
2274 vir_set_emit_block(c
, c
->loop_break_block
);
2276 c
->execute
= c
->undef
;
2278 ntq_activate_execute_for_block(c
);
2280 c
->loop_break_block
= save_loop_break_block
;
2281 c
->loop_cont_block
= save_loop_cont_block
;
2287 ntq_emit_function(struct v3d_compile
*c
, nir_function_impl
*func
)
2289 fprintf(stderr
, "FUNCTIONS not handled.\n");
2294 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
)
2296 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
2297 switch (node
->type
) {
2298 case nir_cf_node_block
:
2299 ntq_emit_block(c
, nir_cf_node_as_block(node
));
2302 case nir_cf_node_if
:
2303 ntq_emit_if(c
, nir_cf_node_as_if(node
));
2306 case nir_cf_node_loop
:
2307 ntq_emit_loop(c
, nir_cf_node_as_loop(node
));
2310 case nir_cf_node_function
:
2311 ntq_emit_function(c
, nir_cf_node_as_function(node
));
2315 fprintf(stderr
, "Unknown NIR node type\n");
2322 ntq_emit_impl(struct v3d_compile
*c
, nir_function_impl
*impl
)
2324 ntq_setup_registers(c
, &impl
->registers
);
2325 ntq_emit_cf_list(c
, &impl
->body
);
2329 nir_to_vir(struct v3d_compile
*c
)
2331 switch (c
->s
->info
.stage
) {
2332 case MESA_SHADER_FRAGMENT
:
2333 c
->payload_w
= vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2334 c
->payload_w_centroid
= vir_MOV(c
, vir_reg(QFILE_REG
, 1));
2335 c
->payload_z
= vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2337 /* XXX perf: We could set the "disable implicit point/line
2338 * varyings" field in the shader record and not emit these, if
2339 * they're not going to be used.
2341 if (c
->fs_key
->is_points
) {
2342 c
->point_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2343 c
->point_y
= emit_fragment_varying(c
, NULL
, 0, 0);
2344 } else if (c
->fs_key
->is_lines
) {
2345 c
->line_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2348 case MESA_SHADER_COMPUTE
:
2349 /* Set up the TSO for barriers, assuming we do some. */
2350 if (c
->devinfo
->ver
< 42) {
2351 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
2352 V3D_QPU_WADDR_SYNC
));
2355 if (c
->s
->info
.system_values_read
&
2356 ((1ull << SYSTEM_VALUE_LOCAL_INVOCATION_INDEX
) |
2357 (1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) {
2358 c
->cs_payload
[0] = vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2360 if ((c
->s
->info
.system_values_read
&
2361 ((1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) ||
2362 c
->s
->info
.cs
.shared_size
) {
2363 c
->cs_payload
[1] = vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2366 /* Set up the division between gl_LocalInvocationIndex and
2367 * wg_in_mem in the payload reg.
2369 int wg_size
= (c
->s
->info
.cs
.local_size
[0] *
2370 c
->s
->info
.cs
.local_size
[1] *
2371 c
->s
->info
.cs
.local_size
[2]);
2372 c
->local_invocation_index_bits
=
2373 ffs(util_next_power_of_two(MAX2(wg_size
, 64))) - 1;
2374 assert(c
->local_invocation_index_bits
<= 8);
2376 if (c
->s
->info
.cs
.shared_size
) {
2377 struct qreg wg_in_mem
= vir_SHR(c
, c
->cs_payload
[1],
2378 vir_uniform_ui(c
, 16));
2379 if (c
->s
->info
.cs
.local_size
[0] != 1 ||
2380 c
->s
->info
.cs
.local_size
[1] != 1 ||
2381 c
->s
->info
.cs
.local_size
[2] != 1) {
2383 c
->local_invocation_index_bits
);
2384 int wg_mask
= (1 << wg_bits
) - 1;
2385 wg_in_mem
= vir_AND(c
, wg_in_mem
,
2386 vir_uniform_ui(c
, wg_mask
));
2388 struct qreg shared_per_wg
=
2389 vir_uniform_ui(c
, c
->s
->info
.cs
.shared_size
);
2391 c
->cs_shared_offset
=
2393 vir_uniform(c
, QUNIFORM_SHARED_OFFSET
,0),
2394 vir_UMUL(c
, wg_in_mem
, shared_per_wg
));
2401 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
)
2402 ntq_setup_fs_inputs(c
);
2404 ntq_setup_vpm_inputs(c
);
2406 ntq_setup_outputs(c
);
2407 ntq_setup_uniforms(c
);
2408 ntq_setup_registers(c
, &c
->s
->registers
);
2410 /* Find the main function and emit the body. */
2411 nir_foreach_function(function
, c
->s
) {
2412 assert(strcmp(function
->name
, "main") == 0);
2413 assert(function
->impl
);
2414 ntq_emit_impl(c
, function
->impl
);
2418 const nir_shader_compiler_options v3d_nir_options
= {
2419 .lower_all_io_to_temps
= true,
2420 .lower_extract_byte
= true,
2421 .lower_extract_word
= true,
2423 .lower_bitfield_insert_to_shifts
= true,
2424 .lower_bitfield_extract_to_shifts
= true,
2425 .lower_bitfield_reverse
= true,
2426 .lower_bit_count
= true,
2427 .lower_cs_local_id_from_index
= true,
2428 .lower_ffract
= true,
2429 .lower_pack_unorm_2x16
= true,
2430 .lower_pack_snorm_2x16
= true,
2431 .lower_pack_unorm_4x8
= true,
2432 .lower_pack_snorm_4x8
= true,
2433 .lower_unpack_unorm_4x8
= true,
2434 .lower_unpack_snorm_4x8
= true,
2435 .lower_pack_half_2x16
= true,
2436 .lower_unpack_half_2x16
= true,
2438 .lower_find_lsb
= true,
2440 .lower_flrp32
= true,
2443 .lower_fsqrt
= true,
2444 .lower_ifind_msb
= true,
2445 .lower_isign
= true,
2446 .lower_ldexp
= true,
2447 .lower_mul_high
= true,
2448 .lower_wpos_pntc
= true,
2449 .native_integers
= true,
2453 * When demoting a shader down to single-threaded, removes the THRSW
2454 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
2458 vir_remove_thrsw(struct v3d_compile
*c
)
2460 vir_for_each_block(block
, c
) {
2461 vir_for_each_inst_safe(inst
, block
) {
2462 if (inst
->qpu
.sig
.thrsw
)
2463 vir_remove_instruction(c
, inst
);
2467 c
->last_thrsw
= NULL
;
2471 vir_emit_last_thrsw(struct v3d_compile
*c
)
2473 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
2474 * switching, so disable threads if we didn't do any TMU ops (each of
2475 * which would have emitted a THRSW).
2477 if (!c
->last_thrsw_at_top_level
&& c
->devinfo
->ver
< 41) {
2480 vir_remove_thrsw(c
);
2484 /* If we're threaded and the last THRSW was in conditional code, then
2485 * we need to emit another one so that we can flag it as the last
2488 if (c
->last_thrsw
&& !c
->last_thrsw_at_top_level
) {
2489 assert(c
->devinfo
->ver
>= 41);
2493 /* If we're threaded, then we need to mark the last THRSW instruction
2494 * so we can emit a pair of them at QPU emit time.
2496 * For V3D 4.x, we can spawn the non-fragment shaders already in the
2497 * post-last-THRSW state, so we can skip this.
2499 if (!c
->last_thrsw
&& c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
2500 assert(c
->devinfo
->ver
>= 41);
2505 c
->last_thrsw
->is_last_thrsw
= true;
2508 /* There's a flag in the shader for "center W is needed for reasons other than
2509 * non-centroid varyings", so we just walk the program after VIR optimization
2510 * to see if it's used. It should be harmless to set even if we only use
2511 * center W for varyings.
2514 vir_check_payload_w(struct v3d_compile
*c
)
2516 if (c
->s
->info
.stage
!= MESA_SHADER_FRAGMENT
)
2519 vir_for_each_inst_inorder(inst
, c
) {
2520 for (int i
= 0; i
< vir_get_nsrc(inst
); i
++) {
2521 if (inst
->src
[i
].file
== QFILE_REG
&&
2522 inst
->src
[i
].index
== 0) {
2523 c
->uses_center_w
= true;
2532 v3d_nir_to_vir(struct v3d_compile
*c
)
2534 if (V3D_DEBUG
& (V3D_DEBUG_NIR
|
2535 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2536 fprintf(stderr
, "%s prog %d/%d NIR:\n",
2537 vir_get_stage_name(c
),
2538 c
->program_id
, c
->variant_id
);
2539 nir_print_shader(c
->s
, stderr
);
2544 /* Emit the last THRSW before STVPM and TLB writes. */
2545 vir_emit_last_thrsw(c
);
2547 switch (c
->s
->info
.stage
) {
2548 case MESA_SHADER_FRAGMENT
:
2551 case MESA_SHADER_VERTEX
:
2555 unreachable("bad stage");
2558 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2559 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2560 fprintf(stderr
, "%s prog %d/%d pre-opt VIR:\n",
2561 vir_get_stage_name(c
),
2562 c
->program_id
, c
->variant_id
);
2564 fprintf(stderr
, "\n");
2568 vir_lower_uniforms(c
);
2570 vir_check_payload_w(c
);
2572 /* XXX perf: On VC4, we do a VIR-level instruction scheduling here.
2573 * We used that on that platform to pipeline TMU writes and reduce the
2574 * number of thread switches, as well as try (mostly successfully) to
2575 * reduce maximum register pressure to allow more threads. We should
2576 * do something of that sort for V3D -- either instruction scheduling
2577 * here, or delay the the THRSW and LDTMUs from our texture
2578 * instructions until the results are needed.
2581 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2582 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2583 fprintf(stderr
, "%s prog %d/%d VIR:\n",
2584 vir_get_stage_name(c
),
2585 c
->program_id
, c
->variant_id
);
2587 fprintf(stderr
, "\n");
2590 /* Attempt to allocate registers for the temporaries. If we fail,
2591 * reduce thread count and try again.
2593 int min_threads
= (c
->devinfo
->ver
>= 41) ? 2 : 1;
2594 struct qpu_reg
*temp_registers
;
2597 temp_registers
= v3d_register_allocate(c
, &spilled
);
2604 if (c
->threads
== min_threads
) {
2605 fprintf(stderr
, "Failed to register allocate at %d threads:\n",
2614 if (c
->threads
== 1)
2615 vir_remove_thrsw(c
);
2618 v3d_vir_to_qpu(c
, temp_registers
);