2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
36 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
39 resize_qreg_array(struct v3d_compile
*c
,
44 if (*size
>= decl_size
)
47 uint32_t old_size
= *size
;
48 *size
= MAX2(*size
* 2, decl_size
);
49 *regs
= reralloc(c
, *regs
, struct qreg
, *size
);
51 fprintf(stderr
, "Malloc failure\n");
55 for (uint32_t i
= old_size
; i
< *size
; i
++)
56 (*regs
)[i
] = c
->undef
;
60 vir_emit_thrsw(struct v3d_compile
*c
)
65 /* Always thread switch after each texture operation for now.
67 * We could do better by batching a bunch of texture fetches up and
68 * then doing one thread switch and collecting all their results
71 c
->last_thrsw
= vir_NOP(c
);
72 c
->last_thrsw
->qpu
.sig
.thrsw
= true;
73 c
->last_thrsw_at_top_level
= (c
->execute
.file
== QFILE_NULL
);
77 vir_SFU(struct v3d_compile
*c
, int waddr
, struct qreg src
)
79 vir_FMOV_dest(c
, vir_reg(QFILE_MAGIC
, waddr
), src
);
80 return vir_FMOV(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R4
));
84 indirect_uniform_load(struct v3d_compile
*c
, nir_intrinsic_instr
*intr
)
86 struct qreg indirect_offset
= ntq_get_src(c
, intr
->src
[0], 0);
87 uint32_t offset
= nir_intrinsic_base(intr
);
88 struct v3d_ubo_range
*range
= NULL
;
91 for (i
= 0; i
< c
->num_ubo_ranges
; i
++) {
92 range
= &c
->ubo_ranges
[i
];
93 if (offset
>= range
->src_offset
&&
94 offset
< range
->src_offset
+ range
->size
) {
98 /* The driver-location-based offset always has to be within a declared
101 assert(i
!= c
->num_ubo_ranges
);
102 if (!c
->ubo_range_used
[i
]) {
103 c
->ubo_range_used
[i
] = true;
104 range
->dst_offset
= c
->next_ubo_dst_offset
;
105 c
->next_ubo_dst_offset
+= range
->size
;
108 offset
-= range
->src_offset
;
110 if (range
->dst_offset
+ offset
!= 0) {
111 indirect_offset
= vir_ADD(c
, indirect_offset
,
112 vir_uniform_ui(c
, range
->dst_offset
+
116 /* Adjust for where we stored the TGSI register base. */
118 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
),
119 vir_uniform(c
, QUNIFORM_UBO_ADDR
, 0),
127 ntq_init_ssa_def(struct v3d_compile
*c
, nir_ssa_def
*def
)
129 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
130 def
->num_components
);
131 _mesa_hash_table_insert(c
->def_ht
, def
, qregs
);
136 * This function is responsible for getting VIR results into the associated
137 * storage for a NIR instruction.
139 * If it's a NIR SSA def, then we just set the associated hash table entry to
142 * If it's a NIR reg, then we need to update the existing qreg assigned to the
143 * NIR destination with the incoming value. To do that without introducing
144 * new MOVs, we require that the incoming qreg either be a uniform, or be
145 * SSA-defined by the previous VIR instruction in the block and rewritable by
146 * this function. That lets us sneak ahead and insert the SF flag beforehand
147 * (knowing that the previous instruction doesn't depend on flags) and rewrite
148 * its destination to be the NIR reg's destination
151 ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
154 struct qinst
*last_inst
= NULL
;
155 if (!list_empty(&c
->cur_block
->instructions
))
156 last_inst
= (struct qinst
*)c
->cur_block
->instructions
.prev
;
158 assert(result
.file
== QFILE_UNIF
||
159 (result
.file
== QFILE_TEMP
&&
160 last_inst
&& last_inst
== c
->defs
[result
.index
]));
163 assert(chan
< dest
->ssa
.num_components
);
166 struct hash_entry
*entry
=
167 _mesa_hash_table_search(c
->def_ht
, &dest
->ssa
);
172 qregs
= ntq_init_ssa_def(c
, &dest
->ssa
);
174 qregs
[chan
] = result
;
176 nir_register
*reg
= dest
->reg
.reg
;
177 assert(dest
->reg
.base_offset
== 0);
178 assert(reg
->num_array_elems
== 0);
179 struct hash_entry
*entry
=
180 _mesa_hash_table_search(c
->def_ht
, reg
);
181 struct qreg
*qregs
= entry
->data
;
183 /* Insert a MOV if the source wasn't an SSA def in the
184 * previous instruction.
186 if (result
.file
== QFILE_UNIF
) {
187 result
= vir_MOV(c
, result
);
188 last_inst
= c
->defs
[result
.index
];
191 /* We know they're both temps, so just rewrite index. */
192 c
->defs
[last_inst
->dst
.index
] = NULL
;
193 last_inst
->dst
.index
= qregs
[chan
].index
;
195 /* If we're in control flow, then make this update of the reg
196 * conditional on the execution mask.
198 if (c
->execute
.file
!= QFILE_NULL
) {
199 last_inst
->dst
.index
= qregs
[chan
].index
;
201 /* Set the flags to the current exec mask. To insert
202 * the flags push, we temporarily remove our SSA
205 list_del(&last_inst
->link
);
206 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
207 list_addtail(&last_inst
->link
,
208 &c
->cur_block
->instructions
);
210 vir_set_cond(last_inst
, V3D_QPU_COND_IFA
);
211 last_inst
->cond_is_exec_mask
= true;
217 ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
)
219 struct hash_entry
*entry
;
221 entry
= _mesa_hash_table_search(c
->def_ht
, src
.ssa
);
222 assert(i
< src
.ssa
->num_components
);
224 nir_register
*reg
= src
.reg
.reg
;
225 entry
= _mesa_hash_table_search(c
->def_ht
, reg
);
226 assert(reg
->num_array_elems
== 0);
227 assert(src
.reg
.base_offset
== 0);
228 assert(i
< reg
->num_components
);
231 struct qreg
*qregs
= entry
->data
;
236 ntq_get_alu_src(struct v3d_compile
*c
, nir_alu_instr
*instr
,
239 assert(util_is_power_of_two(instr
->dest
.write_mask
));
240 unsigned chan
= ffs(instr
->dest
.write_mask
) - 1;
241 struct qreg r
= ntq_get_src(c
, instr
->src
[src
].src
,
242 instr
->src
[src
].swizzle
[chan
]);
244 assert(!instr
->src
[src
].abs
);
245 assert(!instr
->src
[src
].negate
);
250 static inline struct qreg
251 vir_SAT(struct v3d_compile
*c
, struct qreg val
)
254 vir_FMIN(c
, val
, vir_uniform_f(c
, 1.0)),
255 vir_uniform_f(c
, 0.0));
259 ntq_umul(struct v3d_compile
*c
, struct qreg src0
, struct qreg src1
)
261 vir_MULTOP(c
, src0
, src1
);
262 return vir_UMUL24(c
, src0
, src1
);
266 ntq_minify(struct v3d_compile
*c
, struct qreg size
, struct qreg level
)
268 return vir_MAX(c
, vir_SHR(c
, size
, level
), vir_uniform_ui(c
, 1));
272 ntq_emit_txs(struct v3d_compile
*c
, nir_tex_instr
*instr
)
274 unsigned unit
= instr
->texture_index
;
275 int lod_index
= nir_tex_instr_src_index(instr
, nir_tex_src_lod
);
276 int dest_size
= nir_tex_instr_dest_size(instr
);
278 struct qreg lod
= c
->undef
;
280 lod
= ntq_get_src(c
, instr
->src
[lod_index
].src
, 0);
282 for (int i
= 0; i
< dest_size
; i
++) {
284 enum quniform_contents contents
;
286 if (instr
->is_array
&& i
== dest_size
- 1)
287 contents
= QUNIFORM_TEXTURE_ARRAY_SIZE
;
289 contents
= QUNIFORM_TEXTURE_WIDTH
+ i
;
291 struct qreg size
= vir_uniform(c
, contents
, unit
);
293 switch (instr
->sampler_dim
) {
294 case GLSL_SAMPLER_DIM_1D
:
295 case GLSL_SAMPLER_DIM_2D
:
296 case GLSL_SAMPLER_DIM_3D
:
297 case GLSL_SAMPLER_DIM_CUBE
:
298 /* Don't minify the array size. */
299 if (!(instr
->is_array
&& i
== dest_size
- 1)) {
300 size
= ntq_minify(c
, size
, lod
);
304 case GLSL_SAMPLER_DIM_RECT
:
305 /* There's no LOD field for rects */
309 unreachable("Bad sampler type");
312 ntq_store_dest(c
, &instr
->dest
, i
, size
);
317 ntq_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
319 unsigned unit
= instr
->texture_index
;
321 /* Since each texture sampling op requires uploading uniforms to
322 * reference the texture, there's no HW support for texture size and
323 * you just upload uniforms containing the size.
326 case nir_texop_query_levels
:
327 ntq_store_dest(c
, &instr
->dest
, 0,
328 vir_uniform(c
, QUNIFORM_TEXTURE_LEVELS
, unit
));
331 ntq_emit_txs(c
, instr
);
337 if (c
->devinfo
->ver
>= 40)
338 v3d40_vir_emit_tex(c
, instr
);
340 v3d33_vir_emit_tex(c
, instr
);
344 ntq_fsincos(struct v3d_compile
*c
, struct qreg src
, bool is_cos
)
346 struct qreg input
= vir_FMUL(c
, src
, vir_uniform_f(c
, 1.0f
/ M_PI
));
348 input
= vir_FADD(c
, input
, vir_uniform_f(c
, 0.5));
350 struct qreg periods
= vir_FROUND(c
, input
);
351 struct qreg sin_output
= vir_SFU(c
, V3D_QPU_WADDR_SIN
,
352 vir_FSUB(c
, input
, periods
));
353 return vir_XOR(c
, sin_output
, vir_SHL(c
,
354 vir_FTOIN(c
, periods
),
355 vir_uniform_ui(c
, -1)));
359 ntq_fsign(struct v3d_compile
*c
, struct qreg src
)
361 struct qreg t
= vir_get_temp(c
);
363 vir_MOV_dest(c
, t
, vir_uniform_f(c
, 0.0));
364 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHZ
);
365 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_f(c
, 1.0));
366 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHN
);
367 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_f(c
, -1.0));
368 return vir_MOV(c
, t
);
372 ntq_isign(struct v3d_compile
*c
, struct qreg src
)
374 struct qreg t
= vir_get_temp(c
);
376 vir_MOV_dest(c
, t
, vir_uniform_ui(c
, 0));
377 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHZ
);
378 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_ui(c
, 1));
379 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHN
);
380 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_ui(c
, -1));
381 return vir_MOV(c
, t
);
385 emit_fragcoord_input(struct v3d_compile
*c
, int attr
)
387 c
->inputs
[attr
* 4 + 0] = vir_FXCD(c
);
388 c
->inputs
[attr
* 4 + 1] = vir_FYCD(c
);
389 c
->inputs
[attr
* 4 + 2] = c
->payload_z
;
390 c
->inputs
[attr
* 4 + 3] = vir_SFU(c
, V3D_QPU_WADDR_RECIP
,
395 emit_fragment_varying(struct v3d_compile
*c
, nir_variable
*var
,
398 struct qreg r3
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R3
);
399 struct qreg r5
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R5
);
402 if (c
->devinfo
->ver
>= 41) {
403 struct qinst
*ldvary
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
405 ldvary
->qpu
.sig
.ldvary
= true;
406 vary
= vir_emit_def(c
, ldvary
);
408 vir_NOP(c
)->qpu
.sig
.ldvary
= true;
412 /* For gl_PointCoord input or distance along a line, we'll be called
413 * with no nir_variable, and we don't count toward VPM size so we
414 * don't track an input slot.
417 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
420 int i
= c
->num_inputs
++;
421 c
->input_slots
[i
] = v3d_slot_from_slot_and_component(var
->data
.location
,
424 switch (var
->data
.interpolation
) {
425 case INTERP_MODE_NONE
:
426 /* If a gl_FrontColor or gl_BackColor input has no interp
427 * qualifier, then if we're using glShadeModel(GL_FLAT) it
428 * needs to be flat shaded.
430 switch (var
->data
.location
) {
431 case VARYING_SLOT_COL0
:
432 case VARYING_SLOT_COL1
:
433 case VARYING_SLOT_BFC0
:
434 case VARYING_SLOT_BFC1
:
435 if (c
->fs_key
->shade_model_flat
) {
436 BITSET_SET(c
->flat_shade_flags
, i
);
437 vir_MOV_dest(c
, c
->undef
, vary
);
438 return vir_MOV(c
, r5
);
440 return vir_FADD(c
, vir_FMUL(c
, vary
,
447 case INTERP_MODE_SMOOTH
:
448 if (var
->data
.centroid
) {
449 return vir_FADD(c
, vir_FMUL(c
, vary
,
450 c
->payload_w_centroid
), r5
);
452 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
454 case INTERP_MODE_NOPERSPECTIVE
:
455 /* C appears after the mov from the varying.
456 XXX: improve ldvary setup.
458 return vir_FADD(c
, vir_MOV(c
, vary
), r5
);
459 case INTERP_MODE_FLAT
:
460 BITSET_SET(c
->flat_shade_flags
, i
);
461 vir_MOV_dest(c
, c
->undef
, vary
);
462 return vir_MOV(c
, r5
);
464 unreachable("Bad interp mode");
469 emit_fragment_input(struct v3d_compile
*c
, int attr
, nir_variable
*var
)
471 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
472 int chan
= var
->data
.location_frac
+ i
;
473 c
->inputs
[attr
* 4 + chan
] =
474 emit_fragment_varying(c
, var
, chan
);
479 add_output(struct v3d_compile
*c
,
480 uint32_t decl_offset
,
484 uint32_t old_array_size
= c
->outputs_array_size
;
485 resize_qreg_array(c
, &c
->outputs
, &c
->outputs_array_size
,
488 if (old_array_size
!= c
->outputs_array_size
) {
489 c
->output_slots
= reralloc(c
,
491 struct v3d_varying_slot
,
492 c
->outputs_array_size
);
495 c
->output_slots
[decl_offset
] =
496 v3d_slot_from_slot_and_component(slot
, swizzle
);
500 declare_uniform_range(struct v3d_compile
*c
, uint32_t start
, uint32_t size
)
502 unsigned array_id
= c
->num_ubo_ranges
++;
503 if (array_id
>= c
->ubo_ranges_array_size
) {
504 c
->ubo_ranges_array_size
= MAX2(c
->ubo_ranges_array_size
* 2,
506 c
->ubo_ranges
= reralloc(c
, c
->ubo_ranges
,
507 struct v3d_ubo_range
,
508 c
->ubo_ranges_array_size
);
509 c
->ubo_range_used
= reralloc(c
, c
->ubo_range_used
,
511 c
->ubo_ranges_array_size
);
514 c
->ubo_ranges
[array_id
].dst_offset
= 0;
515 c
->ubo_ranges
[array_id
].src_offset
= start
;
516 c
->ubo_ranges
[array_id
].size
= size
;
517 c
->ubo_range_used
[array_id
] = false;
521 * If compare_instr is a valid comparison instruction, emits the
522 * compare_instr's comparison and returns the sel_instr's return value based
523 * on the compare_instr's result.
526 ntq_emit_comparison(struct v3d_compile
*c
, struct qreg
*dest
,
527 nir_alu_instr
*compare_instr
,
528 nir_alu_instr
*sel_instr
)
530 struct qreg src0
= ntq_get_alu_src(c
, compare_instr
, 0);
531 struct qreg src1
= ntq_get_alu_src(c
, compare_instr
, 1);
532 bool cond_invert
= false;
534 switch (compare_instr
->op
) {
537 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
540 vir_PF(c
, vir_XOR(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
545 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
549 vir_PF(c
, vir_XOR(c
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
555 vir_PF(c
, vir_FCMP(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
558 vir_PF(c
, vir_MIN(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
562 vir_PF(c
, vir_SUB(c
, src0
, src1
), V3D_QPU_PF_PUSHC
);
568 vir_PF(c
, vir_FCMP(c
, src0
, src1
), V3D_QPU_PF_PUSHN
);
571 vir_PF(c
, vir_MIN(c
, src1
, src0
), V3D_QPU_PF_PUSHC
);
574 vir_PF(c
, vir_SUB(c
, src0
, src1
), V3D_QPU_PF_PUSHC
);
581 enum v3d_qpu_cond cond
= (cond_invert
?
585 switch (sel_instr
->op
) {
590 *dest
= vir_SEL(c
, cond
,
591 vir_uniform_f(c
, 1.0), vir_uniform_f(c
, 0.0));
595 *dest
= vir_SEL(c
, cond
,
596 ntq_get_alu_src(c
, sel_instr
, 1),
597 ntq_get_alu_src(c
, sel_instr
, 2));
601 *dest
= vir_SEL(c
, cond
,
602 vir_uniform_ui(c
, ~0), vir_uniform_ui(c
, 0));
606 /* Make the temporary for nir_store_dest(). */
607 *dest
= vir_MOV(c
, *dest
);
613 * Attempts to fold a comparison generating a boolean result into the
614 * condition code for selecting between two values, instead of comparing the
615 * boolean result against 0 to generate the condition code.
617 static struct qreg
ntq_emit_bcsel(struct v3d_compile
*c
, nir_alu_instr
*instr
,
620 if (!instr
->src
[0].src
.is_ssa
)
622 if (instr
->src
[0].src
.ssa
->parent_instr
->type
!= nir_instr_type_alu
)
624 nir_alu_instr
*compare
=
625 nir_instr_as_alu(instr
->src
[0].src
.ssa
->parent_instr
);
630 if (ntq_emit_comparison(c
, &dest
, compare
, instr
))
634 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
635 return vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
, src
[1], src
[2]));
640 ntq_emit_alu(struct v3d_compile
*c
, nir_alu_instr
*instr
)
642 /* This should always be lowered to ALU operations for V3D. */
643 assert(!instr
->dest
.saturate
);
645 /* Vectors are special in that they have non-scalarized writemasks,
646 * and just take the first swizzle channel for each argument in order
647 * into each writemask channel.
649 if (instr
->op
== nir_op_vec2
||
650 instr
->op
== nir_op_vec3
||
651 instr
->op
== nir_op_vec4
) {
653 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
654 srcs
[i
] = ntq_get_src(c
, instr
->src
[i
].src
,
655 instr
->src
[i
].swizzle
[0]);
656 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
657 ntq_store_dest(c
, &instr
->dest
.dest
, i
,
658 vir_MOV(c
, srcs
[i
]));
662 /* General case: We can just grab the one used channel per src. */
663 struct qreg src
[nir_op_infos
[instr
->op
].num_inputs
];
664 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
665 src
[i
] = ntq_get_alu_src(c
, instr
, i
);
673 result
= vir_MOV(c
, src
[0]);
677 result
= vir_XOR(c
, src
[0], vir_uniform_ui(c
, 1 << 31));
680 result
= vir_NEG(c
, src
[0]);
684 result
= vir_FMUL(c
, src
[0], src
[1]);
687 result
= vir_FADD(c
, src
[0], src
[1]);
690 result
= vir_FSUB(c
, src
[0], src
[1]);
693 result
= vir_FMIN(c
, src
[0], src
[1]);
696 result
= vir_FMAX(c
, src
[0], src
[1]);
700 result
= vir_FTOIZ(c
, src
[0]);
703 result
= vir_FTOUZ(c
, src
[0]);
706 result
= vir_ITOF(c
, src
[0]);
709 result
= vir_UTOF(c
, src
[0]);
712 result
= vir_AND(c
, src
[0], vir_uniform_f(c
, 1.0));
715 result
= vir_AND(c
, src
[0], vir_uniform_ui(c
, 1));
719 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
720 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
721 vir_uniform_ui(c
, ~0),
722 vir_uniform_ui(c
, 0)));
726 result
= vir_ADD(c
, src
[0], src
[1]);
729 result
= vir_SHR(c
, src
[0], src
[1]);
732 result
= vir_SUB(c
, src
[0], src
[1]);
735 result
= vir_ASR(c
, src
[0], src
[1]);
738 result
= vir_SHL(c
, src
[0], src
[1]);
741 result
= vir_MIN(c
, src
[0], src
[1]);
744 result
= vir_UMIN(c
, src
[0], src
[1]);
747 result
= vir_MAX(c
, src
[0], src
[1]);
750 result
= vir_UMAX(c
, src
[0], src
[1]);
753 result
= vir_AND(c
, src
[0], src
[1]);
756 result
= vir_OR(c
, src
[0], src
[1]);
759 result
= vir_XOR(c
, src
[0], src
[1]);
762 result
= vir_NOT(c
, src
[0]);
766 result
= ntq_umul(c
, src
[0], src
[1]);
783 if (!ntq_emit_comparison(c
, &result
, instr
, instr
)) {
784 fprintf(stderr
, "Bad comparison instruction\n");
789 result
= ntq_emit_bcsel(c
, instr
, src
);
792 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
793 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
798 result
= vir_SFU(c
, V3D_QPU_WADDR_RECIP
, src
[0]);
801 result
= vir_SFU(c
, V3D_QPU_WADDR_RSQRT
, src
[0]);
804 result
= vir_SFU(c
, V3D_QPU_WADDR_EXP
, src
[0]);
807 result
= vir_SFU(c
, V3D_QPU_WADDR_LOG
, src
[0]);
811 result
= vir_FCEIL(c
, src
[0]);
814 result
= vir_FFLOOR(c
, src
[0]);
816 case nir_op_fround_even
:
817 result
= vir_FROUND(c
, src
[0]);
820 result
= vir_FTRUNC(c
, src
[0]);
823 result
= vir_FSUB(c
, src
[0], vir_FFLOOR(c
, src
[0]));
827 result
= ntq_fsincos(c
, src
[0], false);
830 result
= ntq_fsincos(c
, src
[0], true);
834 result
= ntq_fsign(c
, src
[0]);
837 result
= ntq_isign(c
, src
[0]);
841 result
= vir_FMOV(c
, src
[0]);
842 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_ABS
);
847 result
= vir_MAX(c
, src
[0],
848 vir_SUB(c
, vir_uniform_ui(c
, 0), src
[0]));
852 case nir_op_fddx_coarse
:
853 case nir_op_fddx_fine
:
854 result
= vir_FDX(c
, src
[0]);
858 case nir_op_fddy_coarse
:
859 case nir_op_fddy_fine
:
860 result
= vir_FDY(c
, src
[0]);
864 fprintf(stderr
, "unknown NIR ALU inst: ");
865 nir_print_instr(&instr
->instr
, stderr
);
866 fprintf(stderr
, "\n");
870 /* We have a scalar result, so the instruction should only have a
871 * single channel written to.
873 assert(util_is_power_of_two(instr
->dest
.write_mask
));
874 ntq_store_dest(c
, &instr
->dest
.dest
,
875 ffs(instr
->dest
.write_mask
) - 1, result
);
878 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
879 * specifier. They come from a register that's preloaded with 0xffffffff
880 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
881 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
883 #define TLB_TYPE_F16_COLOR (3 << 6)
884 #define TLB_TYPE_I32_COLOR (1 << 6)
885 #define TLB_TYPE_F32_COLOR (0 << 6)
886 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
887 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
888 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
889 #define TLB_F16_SWAP_HI_LO (1 << 1)
890 #define TLB_VEC_SIZE_4_F16 (1 << 0)
891 #define TLB_VEC_SIZE_2_F16 (0 << 0)
892 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
894 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
897 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
898 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
899 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
901 /* Stencil is a single 32-bit write. */
902 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
905 emit_frag_end(struct v3d_compile
*c
)
908 if (c->output_sample_mask_index != -1) {
909 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
913 bool has_any_tlb_color_write
= false;
914 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
915 if (c
->output_color_var
[rt
])
916 has_any_tlb_color_write
= true;
919 if (c
->output_position_index
!= -1) {
920 struct qinst
*inst
= vir_MOV_dest(c
,
921 vir_reg(QFILE_TLBU
, 0),
922 c
->outputs
[c
->output_position_index
]);
924 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
927 TLB_DEPTH_TYPE_PER_PIXEL
|
929 } else if (c
->s
->info
.fs
.uses_discard
|| !has_any_tlb_color_write
) {
930 /* Emit passthrough Z if it needed to be delayed until shader
931 * end due to potential discards.
933 * Since (single-threaded) fragment shaders always need a TLB
934 * write, emit passthrouh Z if we didn't have any color
935 * buffers and flag us as potentially discarding, so that we
936 * can use Z as the TLB write.
938 c
->s
->info
.fs
.uses_discard
= true;
940 struct qinst
*inst
= vir_MOV_dest(c
,
941 vir_reg(QFILE_TLBU
, 0),
942 vir_reg(QFILE_NULL
, 0));
944 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
947 TLB_DEPTH_TYPE_INVARIANT
|
951 /* XXX: Performance improvement: Merge Z write and color writes TLB
955 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
956 if (!c
->output_color_var
[rt
])
959 nir_variable
*var
= c
->output_color_var
[rt
];
960 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
961 int num_components
= glsl_get_vector_elements(var
->type
);
962 uint32_t conf
= 0xffffff00;
965 conf
|= TLB_SAMPLE_MODE_PER_PIXEL
;
966 conf
|= (7 - rt
) << TLB_RENDER_TARGET_SHIFT
;
968 assert(num_components
!= 0);
969 switch (glsl_get_base_type(var
->type
)) {
972 conf
|= TLB_TYPE_I32_COLOR
;
973 conf
|= ((num_components
- 1) <<
974 TLB_VEC_SIZE_MINUS_1_SHIFT
);
976 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
977 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
978 vir_uniform_ui(c
, conf
);
980 for (int i
= 1; i
< num_components
; i
++) {
981 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
987 struct qreg r
= color
[0];
988 struct qreg g
= color
[1];
989 struct qreg b
= color
[2];
990 struct qreg a
= color
[3];
992 if (c
->fs_key
->f32_color_rb
) {
993 conf
|= TLB_TYPE_F32_COLOR
;
994 conf
|= ((num_components
- 1) <<
995 TLB_VEC_SIZE_MINUS_1_SHIFT
);
997 conf
|= TLB_TYPE_F16_COLOR
;
998 conf
|= TLB_F16_SWAP_HI_LO
;
999 if (num_components
>= 3)
1000 conf
|= TLB_VEC_SIZE_4_F16
;
1002 conf
|= TLB_VEC_SIZE_2_F16
;
1005 if (c
->fs_key
->swap_color_rb
& (1 << rt
)) {
1010 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1011 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
1012 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1013 vir_uniform_ui(c
, conf
);
1015 for (int i
= 1; i
< num_components
; i
++) {
1016 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
1020 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), r
, g
);
1022 inst
->dst
.file
= QFILE_TLBU
;
1023 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1024 vir_uniform_ui(c
, conf
);
1027 if (num_components
>= 3)
1028 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), b
, a
);
1037 vir_VPM_WRITE(struct v3d_compile
*c
, struct qreg val
, uint32_t *vpm_index
)
1039 if (c
->devinfo
->ver
>= 40) {
1040 vir_STVPMV(c
, vir_uniform_ui(c
, *vpm_index
), val
);
1041 *vpm_index
= *vpm_index
+ 1;
1043 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_VPM
), val
);
1046 c
->num_vpm_writes
++;
1050 emit_scaled_viewport_write(struct v3d_compile
*c
, struct qreg rcp_w
,
1051 uint32_t *vpm_index
)
1053 for (int i
= 0; i
< 2; i
++) {
1054 struct qreg coord
= c
->outputs
[c
->output_position_index
+ i
];
1055 coord
= vir_FMUL(c
, coord
,
1056 vir_uniform(c
, QUNIFORM_VIEWPORT_X_SCALE
+ i
,
1058 coord
= vir_FMUL(c
, coord
, rcp_w
);
1059 vir_VPM_WRITE(c
, vir_FTOIN(c
, coord
), vpm_index
);
1065 emit_zs_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1067 struct qreg zscale
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_SCALE
, 0);
1068 struct qreg zoffset
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_OFFSET
, 0);
1070 struct qreg z
= c
->outputs
[c
->output_position_index
+ 2];
1071 z
= vir_FMUL(c
, z
, zscale
);
1072 z
= vir_FMUL(c
, z
, rcp_w
);
1073 z
= vir_FADD(c
, z
, zoffset
);
1074 vir_VPM_WRITE(c
, z
, vpm_index
);
1078 emit_rcp_wc_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1080 vir_VPM_WRITE(c
, rcp_w
, vpm_index
);
1084 emit_point_size_write(struct v3d_compile
*c
, uint32_t *vpm_index
)
1086 struct qreg point_size
;
1088 if (c
->output_point_size_index
!= -1)
1089 point_size
= c
->outputs
[c
->output_point_size_index
];
1091 point_size
= vir_uniform_f(c
, 1.0);
1093 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1096 point_size
= vir_FMAX(c
, point_size
, vir_uniform_f(c
, .125));
1098 vir_VPM_WRITE(c
, point_size
, vpm_index
);
1102 emit_vpm_write_setup(struct v3d_compile
*c
)
1104 if (c
->devinfo
->ver
>= 40)
1107 v3d33_vir_vpm_write_setup(c
);
1111 emit_vert_end(struct v3d_compile
*c
)
1113 uint32_t vpm_index
= 0;
1114 struct qreg rcp_w
= vir_SFU(c
, V3D_QPU_WADDR_RECIP
,
1115 c
->outputs
[c
->output_position_index
+ 3]);
1117 emit_vpm_write_setup(c
);
1119 if (c
->vs_key
->is_coord
) {
1120 for (int i
= 0; i
< 4; i
++)
1121 vir_VPM_WRITE(c
, c
->outputs
[c
->output_position_index
+ i
],
1123 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1124 if (c
->vs_key
->per_vertex_point_size
) {
1125 emit_point_size_write(c
, &vpm_index
);
1126 /* emit_rcp_wc_write(c, rcp_w); */
1128 /* XXX: Z-only rendering */
1130 emit_zs_write(c
, rcp_w
, &vpm_index
);
1132 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1133 emit_zs_write(c
, rcp_w
, &vpm_index
);
1134 emit_rcp_wc_write(c
, rcp_w
, &vpm_index
);
1135 if (c
->vs_key
->per_vertex_point_size
)
1136 emit_point_size_write(c
, &vpm_index
);
1139 for (int i
= 0; i
< c
->vs_key
->num_fs_inputs
; i
++) {
1140 struct v3d_varying_slot input
= c
->vs_key
->fs_inputs
[i
];
1143 for (j
= 0; j
< c
->num_outputs
; j
++) {
1144 struct v3d_varying_slot output
= c
->output_slots
[j
];
1146 if (!memcmp(&input
, &output
, sizeof(input
))) {
1147 vir_VPM_WRITE(c
, c
->outputs
[j
],
1152 /* Emit padding if we didn't find a declared VS output for
1155 if (j
== c
->num_outputs
)
1156 vir_VPM_WRITE(c
, vir_uniform_f(c
, 0.0),
1160 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1162 if (c
->devinfo
->ver
>= 40 && c
->devinfo
->ver
<= 41)
1167 v3d_optimize_nir(struct nir_shader
*s
)
1174 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
1175 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
1176 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
1177 NIR_PASS(progress
, s
, nir_copy_prop
);
1178 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
1179 NIR_PASS(progress
, s
, nir_opt_dce
);
1180 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
1181 NIR_PASS(progress
, s
, nir_opt_cse
);
1182 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8);
1183 NIR_PASS(progress
, s
, nir_opt_algebraic
);
1184 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
1185 NIR_PASS(progress
, s
, nir_opt_undef
);
1190 driver_location_compare(const void *in_a
, const void *in_b
)
1192 const nir_variable
*const *a
= in_a
;
1193 const nir_variable
*const *b
= in_b
;
1195 return (*a
)->data
.driver_location
- (*b
)->data
.driver_location
;
1199 ntq_emit_vpm_read(struct v3d_compile
*c
,
1200 uint32_t *num_components_queued
,
1201 uint32_t *remaining
,
1204 struct qreg vpm
= vir_reg(QFILE_VPM
, vpm_index
);
1206 if (c
->devinfo
->ver
>= 40 ) {
1207 return vir_LDVPMV_IN(c
,
1209 (*num_components_queued
)++));
1212 if (*num_components_queued
!= 0) {
1213 (*num_components_queued
)--;
1215 return vir_MOV(c
, vpm
);
1218 uint32_t num_components
= MIN2(*remaining
, 32);
1220 v3d33_vir_vpm_read_setup(c
, num_components
);
1222 *num_components_queued
= num_components
- 1;
1223 *remaining
-= num_components
;
1226 return vir_MOV(c
, vpm
);
1230 ntq_setup_inputs(struct v3d_compile
*c
)
1232 unsigned num_entries
= 0;
1233 unsigned num_components
= 0;
1234 nir_foreach_variable(var
, &c
->s
->inputs
) {
1236 num_components
+= glsl_get_components(var
->type
);
1239 nir_variable
*vars
[num_entries
];
1242 nir_foreach_variable(var
, &c
->s
->inputs
)
1245 /* Sort the variables so that we emit the input setup in
1246 * driver_location order. This is required for VPM reads, whose data
1247 * is fetched into the VPM in driver_location (TGSI register index)
1250 qsort(&vars
, num_entries
, sizeof(*vars
), driver_location_compare
);
1252 uint32_t vpm_components_queued
= 0;
1253 if (c
->s
->info
.stage
== MESA_SHADER_VERTEX
) {
1254 bool uses_iid
= c
->s
->info
.system_values_read
&
1255 (1ull << SYSTEM_VALUE_INSTANCE_ID
);
1256 bool uses_vid
= c
->s
->info
.system_values_read
&
1257 (1ull << SYSTEM_VALUE_VERTEX_ID
);
1259 num_components
+= uses_iid
;
1260 num_components
+= uses_vid
;
1263 c
->iid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1264 &num_components
, ~0);
1268 c
->vid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1269 &num_components
, ~0);
1273 for (unsigned i
= 0; i
< num_entries
; i
++) {
1274 nir_variable
*var
= vars
[i
];
1275 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1276 unsigned loc
= var
->data
.driver_location
;
1278 assert(array_len
== 1);
1280 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1283 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1284 if (var
->data
.location
== VARYING_SLOT_POS
) {
1285 emit_fragcoord_input(c
, loc
);
1286 } else if (var
->data
.location
== VARYING_SLOT_PNTC
||
1287 (var
->data
.location
>= VARYING_SLOT_VAR0
&&
1288 (c
->fs_key
->point_sprite_mask
&
1289 (1 << (var
->data
.location
-
1290 VARYING_SLOT_VAR0
))))) {
1291 c
->inputs
[loc
* 4 + 0] = c
->point_x
;
1292 c
->inputs
[loc
* 4 + 1] = c
->point_y
;
1294 emit_fragment_input(c
, loc
, var
);
1297 int var_components
= glsl_get_components(var
->type
);
1299 for (int i
= 0; i
< var_components
; i
++) {
1300 c
->inputs
[loc
* 4 + i
] =
1301 ntq_emit_vpm_read(c
,
1302 &vpm_components_queued
,
1307 c
->vattr_sizes
[loc
] = var_components
;
1311 if (c
->s
->info
.stage
== MESA_SHADER_VERTEX
) {
1312 if (c
->devinfo
->ver
>= 40) {
1313 assert(vpm_components_queued
== num_components
);
1315 assert(vpm_components_queued
== 0);
1316 assert(num_components
== 0);
1322 ntq_setup_outputs(struct v3d_compile
*c
)
1324 nir_foreach_variable(var
, &c
->s
->outputs
) {
1325 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1326 unsigned loc
= var
->data
.driver_location
* 4;
1328 assert(array_len
== 1);
1331 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
1332 add_output(c
, loc
+ var
->data
.location_frac
+ i
,
1334 var
->data
.location_frac
+ i
);
1337 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1338 switch (var
->data
.location
) {
1339 case FRAG_RESULT_COLOR
:
1340 c
->output_color_var
[0] = var
;
1341 c
->output_color_var
[1] = var
;
1342 c
->output_color_var
[2] = var
;
1343 c
->output_color_var
[3] = var
;
1345 case FRAG_RESULT_DATA0
:
1346 case FRAG_RESULT_DATA1
:
1347 case FRAG_RESULT_DATA2
:
1348 case FRAG_RESULT_DATA3
:
1349 c
->output_color_var
[var
->data
.location
-
1350 FRAG_RESULT_DATA0
] = var
;
1352 case FRAG_RESULT_DEPTH
:
1353 c
->output_position_index
= loc
;
1355 case FRAG_RESULT_SAMPLE_MASK
:
1356 c
->output_sample_mask_index
= loc
;
1360 switch (var
->data
.location
) {
1361 case VARYING_SLOT_POS
:
1362 c
->output_position_index
= loc
;
1364 case VARYING_SLOT_PSIZ
:
1365 c
->output_point_size_index
= loc
;
1373 ntq_setup_uniforms(struct v3d_compile
*c
)
1375 nir_foreach_variable(var
, &c
->s
->uniforms
) {
1376 uint32_t vec4_count
= glsl_count_attribute_slots(var
->type
,
1378 unsigned vec4_size
= 4 * sizeof(float);
1380 declare_uniform_range(c
, var
->data
.driver_location
* vec4_size
,
1381 vec4_count
* vec4_size
);
1387 * Sets up the mapping from nir_register to struct qreg *.
1389 * Each nir_register gets a struct qreg per 32-bit component being stored.
1392 ntq_setup_registers(struct v3d_compile
*c
, struct exec_list
*list
)
1394 foreach_list_typed(nir_register
, nir_reg
, node
, list
) {
1395 unsigned array_len
= MAX2(nir_reg
->num_array_elems
, 1);
1396 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
1398 nir_reg
->num_components
);
1400 _mesa_hash_table_insert(c
->def_ht
, nir_reg
, qregs
);
1402 for (int i
= 0; i
< array_len
* nir_reg
->num_components
; i
++)
1403 qregs
[i
] = vir_get_temp(c
);
1408 ntq_emit_load_const(struct v3d_compile
*c
, nir_load_const_instr
*instr
)
1410 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1411 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1412 qregs
[i
] = vir_uniform_ui(c
, instr
->value
.u32
[i
]);
1414 _mesa_hash_table_insert(c
->def_ht
, &instr
->def
, qregs
);
1418 ntq_emit_ssa_undef(struct v3d_compile
*c
, nir_ssa_undef_instr
*instr
)
1420 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1422 /* VIR needs there to be *some* value, so pick 0 (same as for
1423 * ntq_setup_registers().
1425 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1426 qregs
[i
] = vir_uniform_ui(c
, 0);
1430 ntq_emit_intrinsic(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1432 nir_const_value
*const_offset
;
1435 switch (instr
->intrinsic
) {
1436 case nir_intrinsic_load_uniform
:
1437 assert(instr
->num_components
== 1);
1438 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1440 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1441 assert(offset
% 4 == 0);
1442 /* We need dwords */
1443 offset
= offset
/ 4;
1444 ntq_store_dest(c
, &instr
->dest
, 0,
1445 vir_uniform(c
, QUNIFORM_UNIFORM
,
1448 ntq_store_dest(c
, &instr
->dest
, 0,
1449 indirect_uniform_load(c
, instr
));
1453 case nir_intrinsic_load_ubo
:
1454 for (int i
= 0; i
< instr
->num_components
; i
++) {
1455 int ubo
= nir_src_as_const_value(instr
->src
[0])->u32
[0];
1457 /* Adjust for where we stored the TGSI register base. */
1459 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
),
1460 vir_uniform(c
, QUNIFORM_UBO_ADDR
, 1 + ubo
),
1462 ntq_get_src(c
, instr
->src
[1], 0),
1463 vir_uniform_ui(c
, i
* 4)));
1467 ntq_store_dest(c
, &instr
->dest
, i
, vir_LDTMU(c
));
1471 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1473 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1474 assert(offset
% 4 == 0);
1475 /* We need dwords */
1476 offset
= offset
/ 4;
1477 ntq_store_dest(c
, &instr
->dest
, 0,
1478 vir_uniform(c
, QUNIFORM_UNIFORM
,
1481 ntq_store_dest(c
, &instr
->dest
, 0,
1482 indirect_uniform_load(c
, instr
));
1486 case nir_intrinsic_load_user_clip_plane
:
1487 for (int i
= 0; i
< instr
->num_components
; i
++) {
1488 ntq_store_dest(c
, &instr
->dest
, i
,
1489 vir_uniform(c
, QUNIFORM_USER_CLIP_PLANE
,
1490 nir_intrinsic_ucp_id(instr
) *
1495 case nir_intrinsic_load_alpha_ref_float
:
1496 ntq_store_dest(c
, &instr
->dest
, 0,
1497 vir_uniform(c
, QUNIFORM_ALPHA_REF
, 0));
1500 case nir_intrinsic_load_sample_mask_in
:
1501 ntq_store_dest(c
, &instr
->dest
, 0,
1502 vir_uniform(c
, QUNIFORM_SAMPLE_MASK
, 0));
1505 case nir_intrinsic_load_front_face
:
1506 /* The register contains 0 (front) or 1 (back), and we need to
1507 * turn it into a NIR bool where true means front.
1509 ntq_store_dest(c
, &instr
->dest
, 0,
1511 vir_uniform_ui(c
, -1),
1515 case nir_intrinsic_load_instance_id
:
1516 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->iid
));
1519 case nir_intrinsic_load_vertex_id
:
1520 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->vid
));
1523 case nir_intrinsic_load_input
:
1524 const_offset
= nir_src_as_const_value(instr
->src
[0]);
1525 assert(const_offset
&& "v3d doesn't support indirect inputs");
1526 for (int i
= 0; i
< instr
->num_components
; i
++) {
1527 offset
= nir_intrinsic_base(instr
) + const_offset
->u32
[0];
1528 int comp
= nir_intrinsic_component(instr
) + i
;
1529 ntq_store_dest(c
, &instr
->dest
, i
,
1530 vir_MOV(c
, c
->inputs
[offset
* 4 + comp
]));
1534 case nir_intrinsic_store_output
:
1535 const_offset
= nir_src_as_const_value(instr
->src
[1]);
1536 assert(const_offset
&& "v3d doesn't support indirect outputs");
1537 offset
= ((nir_intrinsic_base(instr
) +
1538 const_offset
->u32
[0]) * 4 +
1539 nir_intrinsic_component(instr
));
1541 for (int i
= 0; i
< instr
->num_components
; i
++) {
1542 c
->outputs
[offset
+ i
] =
1543 vir_MOV(c
, ntq_get_src(c
, instr
->src
[0], i
));
1545 c
->num_outputs
= MAX2(c
->num_outputs
,
1546 offset
+ instr
->num_components
);
1549 case nir_intrinsic_discard
:
1550 if (c
->execute
.file
!= QFILE_NULL
) {
1551 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1552 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1553 vir_uniform_ui(c
, 0)),
1556 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1557 vir_uniform_ui(c
, 0));
1561 case nir_intrinsic_discard_if
: {
1562 /* true (~0) if we're discarding */
1563 struct qreg cond
= ntq_get_src(c
, instr
->src
[0], 0);
1565 if (c
->execute
.file
!= QFILE_NULL
) {
1566 /* execute == 0 means the channel is active. Invert
1567 * the condition so that we can use zero as "executing
1570 vir_PF(c
, vir_OR(c
, c
->execute
, vir_NOT(c
, cond
)),
1572 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1573 vir_uniform_ui(c
, 0)),
1576 vir_PF(c
, cond
, V3D_QPU_PF_PUSHZ
);
1577 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1578 vir_uniform_ui(c
, 0)),
1586 fprintf(stderr
, "Unknown intrinsic: ");
1587 nir_print_instr(&instr
->instr
, stderr
);
1588 fprintf(stderr
, "\n");
1593 /* Clears (activates) the execute flags for any channels whose jump target
1594 * matches this block.
1597 ntq_activate_execute_for_block(struct v3d_compile
*c
)
1599 vir_PF(c
, vir_XOR(c
, c
->execute
, vir_uniform_ui(c
, c
->cur_block
->index
)),
1602 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
1606 ntq_emit_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
1608 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
1609 bool empty_else_block
=
1610 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
1611 exec_list_is_empty(&nir_else_block
->instr_list
));
1613 struct qblock
*then_block
= vir_new_block(c
);
1614 struct qblock
*after_block
= vir_new_block(c
);
1615 struct qblock
*else_block
;
1616 if (empty_else_block
)
1617 else_block
= after_block
;
1619 else_block
= vir_new_block(c
);
1621 bool was_top_level
= false;
1622 if (c
->execute
.file
== QFILE_NULL
) {
1623 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
1624 was_top_level
= true;
1627 /* Set A for executing (execute == 0) and jumping (if->condition ==
1628 * 0) channels, and then update execute flags for those to point to
1633 ntq_get_src(c
, if_stmt
->condition
, 0)),
1635 vir_MOV_cond(c
, V3D_QPU_COND_IFA
,
1637 vir_uniform_ui(c
, else_block
->index
));
1639 /* Jump to ELSE if nothing is active for THEN, otherwise fall
1642 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1643 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLNA
);
1644 vir_link_blocks(c
->cur_block
, else_block
);
1645 vir_link_blocks(c
->cur_block
, then_block
);
1647 /* Process the THEN block. */
1648 vir_set_emit_block(c
, then_block
);
1649 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
1651 if (!empty_else_block
) {
1652 /* Handle the end of the THEN block. First, all currently
1653 * active channels update their execute flags to point to
1656 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1657 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1658 vir_uniform_ui(c
, after_block
->index
));
1660 /* If everything points at ENDIF, then jump there immediately. */
1661 vir_PF(c
, vir_XOR(c
, c
->execute
,
1662 vir_uniform_ui(c
, after_block
->index
)),
1664 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLA
);
1665 vir_link_blocks(c
->cur_block
, after_block
);
1666 vir_link_blocks(c
->cur_block
, else_block
);
1668 vir_set_emit_block(c
, else_block
);
1669 ntq_activate_execute_for_block(c
);
1670 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
1673 vir_link_blocks(c
->cur_block
, after_block
);
1675 vir_set_emit_block(c
, after_block
);
1677 c
->execute
= c
->undef
;
1679 ntq_activate_execute_for_block(c
);
1683 ntq_emit_jump(struct v3d_compile
*c
, nir_jump_instr
*jump
)
1685 switch (jump
->type
) {
1686 case nir_jump_break
:
1687 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1688 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1689 vir_uniform_ui(c
, c
->loop_break_block
->index
));
1692 case nir_jump_continue
:
1693 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1694 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
1695 vir_uniform_ui(c
, c
->loop_cont_block
->index
));
1698 case nir_jump_return
:
1699 unreachable("All returns shouold be lowered\n");
1704 ntq_emit_instr(struct v3d_compile
*c
, nir_instr
*instr
)
1706 switch (instr
->type
) {
1707 case nir_instr_type_alu
:
1708 ntq_emit_alu(c
, nir_instr_as_alu(instr
));
1711 case nir_instr_type_intrinsic
:
1712 ntq_emit_intrinsic(c
, nir_instr_as_intrinsic(instr
));
1715 case nir_instr_type_load_const
:
1716 ntq_emit_load_const(c
, nir_instr_as_load_const(instr
));
1719 case nir_instr_type_ssa_undef
:
1720 ntq_emit_ssa_undef(c
, nir_instr_as_ssa_undef(instr
));
1723 case nir_instr_type_tex
:
1724 ntq_emit_tex(c
, nir_instr_as_tex(instr
));
1727 case nir_instr_type_jump
:
1728 ntq_emit_jump(c
, nir_instr_as_jump(instr
));
1732 fprintf(stderr
, "Unknown NIR instr type: ");
1733 nir_print_instr(instr
, stderr
);
1734 fprintf(stderr
, "\n");
1740 ntq_emit_block(struct v3d_compile
*c
, nir_block
*block
)
1742 nir_foreach_instr(instr
, block
) {
1743 ntq_emit_instr(c
, instr
);
1747 static void ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
1750 ntq_emit_loop(struct v3d_compile
*c
, nir_loop
*loop
)
1752 bool was_top_level
= false;
1753 if (c
->execute
.file
== QFILE_NULL
) {
1754 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
1755 was_top_level
= true;
1758 struct qblock
*save_loop_cont_block
= c
->loop_cont_block
;
1759 struct qblock
*save_loop_break_block
= c
->loop_break_block
;
1761 c
->loop_cont_block
= vir_new_block(c
);
1762 c
->loop_break_block
= vir_new_block(c
);
1764 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
1765 vir_set_emit_block(c
, c
->loop_cont_block
);
1766 ntq_activate_execute_for_block(c
);
1768 ntq_emit_cf_list(c
, &loop
->body
);
1770 /* Re-enable any previous continues now, so our ANYA check below
1773 * XXX: Use the .ORZ flags update, instead.
1775 vir_PF(c
, vir_XOR(c
,
1777 vir_uniform_ui(c
, c
->loop_cont_block
->index
)),
1779 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
1781 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1783 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ANYA
);
1784 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
1785 vir_link_blocks(c
->cur_block
, c
->loop_break_block
);
1787 vir_set_emit_block(c
, c
->loop_break_block
);
1789 c
->execute
= c
->undef
;
1791 ntq_activate_execute_for_block(c
);
1793 c
->loop_break_block
= save_loop_break_block
;
1794 c
->loop_cont_block
= save_loop_cont_block
;
1798 ntq_emit_function(struct v3d_compile
*c
, nir_function_impl
*func
)
1800 fprintf(stderr
, "FUNCTIONS not handled.\n");
1805 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
)
1807 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
1808 switch (node
->type
) {
1809 case nir_cf_node_block
:
1810 ntq_emit_block(c
, nir_cf_node_as_block(node
));
1813 case nir_cf_node_if
:
1814 ntq_emit_if(c
, nir_cf_node_as_if(node
));
1817 case nir_cf_node_loop
:
1818 ntq_emit_loop(c
, nir_cf_node_as_loop(node
));
1821 case nir_cf_node_function
:
1822 ntq_emit_function(c
, nir_cf_node_as_function(node
));
1826 fprintf(stderr
, "Unknown NIR node type\n");
1833 ntq_emit_impl(struct v3d_compile
*c
, nir_function_impl
*impl
)
1835 ntq_setup_registers(c
, &impl
->registers
);
1836 ntq_emit_cf_list(c
, &impl
->body
);
1840 nir_to_vir(struct v3d_compile
*c
)
1842 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1843 c
->payload_w
= vir_MOV(c
, vir_reg(QFILE_REG
, 0));
1844 c
->payload_w_centroid
= vir_MOV(c
, vir_reg(QFILE_REG
, 1));
1845 c
->payload_z
= vir_MOV(c
, vir_reg(QFILE_REG
, 2));
1847 if (c
->fs_key
->is_points
) {
1848 c
->point_x
= emit_fragment_varying(c
, NULL
, 0);
1849 c
->point_y
= emit_fragment_varying(c
, NULL
, 0);
1850 } else if (c
->fs_key
->is_lines
) {
1851 c
->line_x
= emit_fragment_varying(c
, NULL
, 0);
1855 ntq_setup_inputs(c
);
1856 ntq_setup_outputs(c
);
1857 ntq_setup_uniforms(c
);
1858 ntq_setup_registers(c
, &c
->s
->registers
);
1860 /* Find the main function and emit the body. */
1861 nir_foreach_function(function
, c
->s
) {
1862 assert(strcmp(function
->name
, "main") == 0);
1863 assert(function
->impl
);
1864 ntq_emit_impl(c
, function
->impl
);
1868 const nir_shader_compiler_options v3d_nir_options
= {
1869 .lower_extract_byte
= true,
1870 .lower_extract_word
= true,
1871 .lower_bitfield_insert
= true,
1872 .lower_bitfield_extract
= true,
1873 .lower_pack_unorm_2x16
= true,
1874 .lower_pack_snorm_2x16
= true,
1875 .lower_pack_unorm_4x8
= true,
1876 .lower_pack_snorm_4x8
= true,
1877 .lower_unpack_unorm_4x8
= true,
1878 .lower_unpack_snorm_4x8
= true,
1881 .lower_flrp32
= true,
1884 .lower_fsqrt
= true,
1885 .native_integers
= true,
1891 count_nir_instrs(nir_shader
*nir
)
1894 nir_foreach_function(function
, nir
) {
1895 if (!function
->impl
)
1897 nir_foreach_block(block
, function
->impl
) {
1898 nir_foreach_instr(instr
, block
)
1907 * When demoting a shader down to single-threaded, removes the THRSW
1908 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
1912 vir_remove_thrsw(struct v3d_compile
*c
)
1914 vir_for_each_block(block
, c
) {
1915 vir_for_each_inst_safe(inst
, block
) {
1916 if (inst
->qpu
.sig
.thrsw
)
1917 vir_remove_instruction(c
, inst
);
1921 c
->last_thrsw
= NULL
;
1925 vir_emit_last_thrsw(struct v3d_compile
*c
)
1927 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
1928 * switching, so disable threads if we didn't do any TMU ops (each of
1929 * which would have emitted a THRSW).
1931 if (!c
->last_thrsw_at_top_level
&& c
->devinfo
->ver
< 41) {
1934 vir_remove_thrsw(c
);
1938 /* If we're threaded and the last THRSW was in conditional code, then
1939 * we need to emit another one so that we can flag it as the last
1942 if (c
->last_thrsw
&& !c
->last_thrsw_at_top_level
) {
1943 assert(c
->devinfo
->ver
>= 41);
1947 /* If we're threaded, then we need to mark the last THRSW instruction
1948 * so we can emit a pair of them at QPU emit time.
1950 * For V3D 4.x, we can spawn the non-fragment shaders already in the
1951 * post-last-THRSW state, so we can skip this.
1953 if (!c
->last_thrsw
&& c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1954 assert(c
->devinfo
->ver
>= 41);
1959 c
->last_thrsw
->is_last_thrsw
= true;
1963 v3d_nir_to_vir(struct v3d_compile
*c
)
1965 if (V3D_DEBUG
& (V3D_DEBUG_NIR
|
1966 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
1967 fprintf(stderr
, "%s prog %d/%d NIR:\n",
1968 vir_get_stage_name(c
),
1969 c
->program_id
, c
->variant_id
);
1970 nir_print_shader(c
->s
, stderr
);
1975 /* Emit the last THRSW before STVPM and TLB writes. */
1976 vir_emit_last_thrsw(c
);
1978 switch (c
->s
->info
.stage
) {
1979 case MESA_SHADER_FRAGMENT
:
1982 case MESA_SHADER_VERTEX
:
1986 unreachable("bad stage");
1989 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
1990 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
1991 fprintf(stderr
, "%s prog %d/%d pre-opt VIR:\n",
1992 vir_get_stage_name(c
),
1993 c
->program_id
, c
->variant_id
);
1995 fprintf(stderr
, "\n");
1999 vir_lower_uniforms(c
);
2001 /* XXX: vir_schedule_instructions(c); */
2003 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2004 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2005 fprintf(stderr
, "%s prog %d/%d VIR:\n",
2006 vir_get_stage_name(c
),
2007 c
->program_id
, c
->variant_id
);
2009 fprintf(stderr
, "\n");
2012 /* Compute the live ranges so we can figure out interference. */
2013 vir_calculate_live_intervals(c
);
2015 /* Attempt to allocate registers for the temporaries. If we fail,
2016 * reduce thread count and try again.
2018 int min_threads
= (c
->devinfo
->ver
>= 41) ? 2 : 1;
2019 struct qpu_reg
*temp_registers
;
2021 temp_registers
= v3d_register_allocate(c
);
2026 if (c
->threads
== min_threads
) {
2027 fprintf(stderr
, "Failed to register allocate at %d threads:\n",
2036 if (c
->threads
== 1)
2037 vir_remove_thrsw(c
);
2040 v3d_vir_to_qpu(c
, temp_registers
);