broadcom/vc5: Use SETMSF to handle discards.
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <inttypes.h>
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "v3d_compiler.h"
33
34 /* We don't do any address packing. */
35 #define __gen_user_data void
36 #define __gen_address_type uint32_t
37 #define __gen_address_offset(reloc) (*reloc)
38 #define __gen_emit_reloc(cl, reloc)
39 #include "cle/v3d_packet_v33_pack.h"
40
41 static struct qreg
42 ntq_get_src(struct v3d_compile *c, nir_src src, int i);
43 static void
44 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
45
46 static void
47 resize_qreg_array(struct v3d_compile *c,
48 struct qreg **regs,
49 uint32_t *size,
50 uint32_t decl_size)
51 {
52 if (*size >= decl_size)
53 return;
54
55 uint32_t old_size = *size;
56 *size = MAX2(*size * 2, decl_size);
57 *regs = reralloc(c, *regs, struct qreg, *size);
58 if (!*regs) {
59 fprintf(stderr, "Malloc failure\n");
60 abort();
61 }
62
63 for (uint32_t i = old_size; i < *size; i++)
64 (*regs)[i] = c->undef;
65 }
66
67 static struct qreg
68 vir_SFU(struct v3d_compile *c, int waddr, struct qreg src)
69 {
70 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, waddr), src);
71 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
72 }
73
74 static struct qreg
75 vir_LDTMU(struct v3d_compile *c)
76 {
77 vir_NOP(c)->qpu.sig.ldtmu = true;
78 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
79 }
80
81 static struct qreg
82 indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr)
83 {
84 struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0);
85 uint32_t offset = nir_intrinsic_base(intr);
86 struct v3d_ubo_range *range = NULL;
87 unsigned i;
88
89 for (i = 0; i < c->num_ubo_ranges; i++) {
90 range = &c->ubo_ranges[i];
91 if (offset >= range->src_offset &&
92 offset < range->src_offset + range->size) {
93 break;
94 }
95 }
96 /* The driver-location-based offset always has to be within a declared
97 * uniform range.
98 */
99 assert(i != c->num_ubo_ranges);
100 if (!c->ubo_range_used[i]) {
101 c->ubo_range_used[i] = true;
102 range->dst_offset = c->next_ubo_dst_offset;
103 c->next_ubo_dst_offset += range->size;
104 }
105
106 offset -= range->src_offset;
107
108 if (range->dst_offset + offset != 0) {
109 indirect_offset = vir_ADD(c, indirect_offset,
110 vir_uniform_ui(c, range->dst_offset +
111 offset));
112 }
113
114 /* Adjust for where we stored the TGSI register base. */
115 vir_ADD_dest(c,
116 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
117 vir_uniform(c, QUNIFORM_UBO_ADDR, 0),
118 indirect_offset);
119
120 return vir_LDTMU(c);
121 }
122
123 static struct qreg *
124 ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def)
125 {
126 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
127 def->num_components);
128 _mesa_hash_table_insert(c->def_ht, def, qregs);
129 return qregs;
130 }
131
132 /**
133 * This function is responsible for getting VIR results into the associated
134 * storage for a NIR instruction.
135 *
136 * If it's a NIR SSA def, then we just set the associated hash table entry to
137 * the new result.
138 *
139 * If it's a NIR reg, then we need to update the existing qreg assigned to the
140 * NIR destination with the incoming value. To do that without introducing
141 * new MOVs, we require that the incoming qreg either be a uniform, or be
142 * SSA-defined by the previous VIR instruction in the block and rewritable by
143 * this function. That lets us sneak ahead and insert the SF flag beforehand
144 * (knowing that the previous instruction doesn't depend on flags) and rewrite
145 * its destination to be the NIR reg's destination
146 */
147 static void
148 ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
149 struct qreg result)
150 {
151 struct qinst *last_inst = NULL;
152 if (!list_empty(&c->cur_block->instructions))
153 last_inst = (struct qinst *)c->cur_block->instructions.prev;
154
155 assert(result.file == QFILE_UNIF ||
156 (result.file == QFILE_TEMP &&
157 last_inst && last_inst == c->defs[result.index]));
158
159 if (dest->is_ssa) {
160 assert(chan < dest->ssa.num_components);
161
162 struct qreg *qregs;
163 struct hash_entry *entry =
164 _mesa_hash_table_search(c->def_ht, &dest->ssa);
165
166 if (entry)
167 qregs = entry->data;
168 else
169 qregs = ntq_init_ssa_def(c, &dest->ssa);
170
171 qregs[chan] = result;
172 } else {
173 nir_register *reg = dest->reg.reg;
174 assert(dest->reg.base_offset == 0);
175 assert(reg->num_array_elems == 0);
176 struct hash_entry *entry =
177 _mesa_hash_table_search(c->def_ht, reg);
178 struct qreg *qregs = entry->data;
179
180 /* Insert a MOV if the source wasn't an SSA def in the
181 * previous instruction.
182 */
183 if (result.file == QFILE_UNIF) {
184 result = vir_MOV(c, result);
185 last_inst = c->defs[result.index];
186 }
187
188 /* We know they're both temps, so just rewrite index. */
189 c->defs[last_inst->dst.index] = NULL;
190 last_inst->dst.index = qregs[chan].index;
191
192 /* If we're in control flow, then make this update of the reg
193 * conditional on the execution mask.
194 */
195 if (c->execute.file != QFILE_NULL) {
196 last_inst->dst.index = qregs[chan].index;
197
198 /* Set the flags to the current exec mask. To insert
199 * the flags push, we temporarily remove our SSA
200 * instruction.
201 */
202 list_del(&last_inst->link);
203 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
204 list_addtail(&last_inst->link,
205 &c->cur_block->instructions);
206
207 vir_set_cond(last_inst, V3D_QPU_COND_IFA);
208 last_inst->cond_is_exec_mask = true;
209 }
210 }
211 }
212
213 static struct qreg
214 ntq_get_src(struct v3d_compile *c, nir_src src, int i)
215 {
216 struct hash_entry *entry;
217 if (src.is_ssa) {
218 entry = _mesa_hash_table_search(c->def_ht, src.ssa);
219 assert(i < src.ssa->num_components);
220 } else {
221 nir_register *reg = src.reg.reg;
222 entry = _mesa_hash_table_search(c->def_ht, reg);
223 assert(reg->num_array_elems == 0);
224 assert(src.reg.base_offset == 0);
225 assert(i < reg->num_components);
226 }
227
228 struct qreg *qregs = entry->data;
229 return qregs[i];
230 }
231
232 static struct qreg
233 ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
234 unsigned src)
235 {
236 assert(util_is_power_of_two(instr->dest.write_mask));
237 unsigned chan = ffs(instr->dest.write_mask) - 1;
238 struct qreg r = ntq_get_src(c, instr->src[src].src,
239 instr->src[src].swizzle[chan]);
240
241 assert(!instr->src[src].abs);
242 assert(!instr->src[src].negate);
243
244 return r;
245 };
246
247 static inline struct qreg
248 vir_SAT(struct v3d_compile *c, struct qreg val)
249 {
250 return vir_FMAX(c,
251 vir_FMIN(c, val, vir_uniform_f(c, 1.0)),
252 vir_uniform_f(c, 0.0));
253 }
254
255 static struct qreg
256 ntq_umul(struct v3d_compile *c, struct qreg src0, struct qreg src1)
257 {
258 vir_MULTOP(c, src0, src1);
259 return vir_UMUL24(c, src0, src1);
260 }
261
262 static struct qreg
263 ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
264 {
265 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
266 }
267
268 static void
269 ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
270 {
271 unsigned unit = instr->texture_index;
272 int lod_index = nir_tex_instr_src_index(instr, nir_tex_src_lod);
273 int dest_size = nir_tex_instr_dest_size(instr);
274
275 struct qreg lod = c->undef;
276 if (lod_index != -1)
277 lod = ntq_get_src(c, instr->src[lod_index].src, 0);
278
279 for (int i = 0; i < dest_size; i++) {
280 assert(i < 3);
281 enum quniform_contents contents;
282
283 if (instr->is_array && i == dest_size - 1)
284 contents = QUNIFORM_TEXTURE_ARRAY_SIZE;
285 else
286 contents = QUNIFORM_TEXTURE_WIDTH + i;
287
288 struct qreg size = vir_uniform(c, contents, unit);
289
290 switch (instr->sampler_dim) {
291 case GLSL_SAMPLER_DIM_1D:
292 case GLSL_SAMPLER_DIM_2D:
293 case GLSL_SAMPLER_DIM_3D:
294 case GLSL_SAMPLER_DIM_CUBE:
295 /* Don't minify the array size. */
296 if (!(instr->is_array && i == dest_size - 1)) {
297 size = ntq_minify(c, size, lod);
298 }
299 break;
300
301 case GLSL_SAMPLER_DIM_RECT:
302 /* There's no LOD field for rects */
303 break;
304
305 default:
306 unreachable("Bad sampler type");
307 }
308
309 ntq_store_dest(c, &instr->dest, i, size);
310 }
311 }
312
313 static void
314 ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
315 {
316 unsigned unit = instr->texture_index;
317
318 /* Since each texture sampling op requires uploading uniforms to
319 * reference the texture, there's no HW support for texture size and
320 * you just upload uniforms containing the size.
321 */
322 switch (instr->op) {
323 case nir_texop_query_levels:
324 ntq_store_dest(c, &instr->dest, 0,
325 vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit));
326 return;
327 case nir_texop_txs:
328 ntq_emit_txs(c, instr);
329 return;
330 default:
331 break;
332 }
333
334 struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 p0_unpacked = {
335 V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header,
336
337 .fetch_sample_mode = instr->op == nir_texop_txf,
338 };
339
340 switch (instr->sampler_dim) {
341 case GLSL_SAMPLER_DIM_1D:
342 if (instr->is_array)
343 p0_unpacked.lookup_type = TEXTURE_1D_ARRAY;
344 else
345 p0_unpacked.lookup_type = TEXTURE_1D;
346 break;
347 case GLSL_SAMPLER_DIM_2D:
348 case GLSL_SAMPLER_DIM_RECT:
349 if (instr->is_array)
350 p0_unpacked.lookup_type = TEXTURE_2D_ARRAY;
351 else
352 p0_unpacked.lookup_type = TEXTURE_2D;
353 break;
354 case GLSL_SAMPLER_DIM_3D:
355 p0_unpacked.lookup_type = TEXTURE_3D;
356 break;
357 case GLSL_SAMPLER_DIM_CUBE:
358 p0_unpacked.lookup_type = TEXTURE_CUBE_MAP;
359 break;
360 default:
361 unreachable("Bad sampler type");
362 }
363
364 struct qreg coords[5];
365 int next_coord = 0;
366 for (unsigned i = 0; i < instr->num_srcs; i++) {
367 switch (instr->src[i].src_type) {
368 case nir_tex_src_coord:
369 for (int j = 0; j < instr->coord_components; j++) {
370 coords[next_coord++] =
371 ntq_get_src(c, instr->src[i].src, j);
372 }
373 if (instr->coord_components < 2)
374 coords[next_coord++] = vir_uniform_f(c, 0.5);
375 break;
376 case nir_tex_src_bias:
377 coords[next_coord++] =
378 ntq_get_src(c, instr->src[i].src, 0);
379
380 p0_unpacked.bias_supplied = true;
381 break;
382 case nir_tex_src_lod:
383 /* XXX: Needs base level addition */
384 coords[next_coord++] =
385 ntq_get_src(c, instr->src[i].src, 0);
386
387 if (instr->op != nir_texop_txf &&
388 instr->op != nir_texop_tg4) {
389 p0_unpacked.disable_autolod_use_bias_only = true;
390 }
391 break;
392 case nir_tex_src_comparator:
393 coords[next_coord++] =
394 ntq_get_src(c, instr->src[i].src, 0);
395
396 p0_unpacked.shadow = true;
397 break;
398
399 case nir_tex_src_offset: {
400 nir_const_value *offset =
401 nir_src_as_const_value(instr->src[i].src);
402 p0_unpacked.texel_offset_for_s_coordinate =
403 offset->i32[0];
404
405 if (instr->coord_components >= 2)
406 p0_unpacked.texel_offset_for_t_coordinate =
407 offset->i32[1];
408
409 if (instr->coord_components >= 3)
410 p0_unpacked.texel_offset_for_r_coordinate =
411 offset->i32[2];
412 break;
413 }
414
415 default:
416 unreachable("unknown texture source");
417 }
418 }
419
420 uint32_t p0_packed;
421 V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL,
422 (uint8_t *)&p0_packed,
423 &p0_unpacked);
424
425 /* There is no native support for GL texture rectangle coordinates, so
426 * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0,
427 * 1]).
428 */
429 if (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
430 coords[0] = vir_FMUL(c, coords[0],
431 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X,
432 unit));
433 coords[1] = vir_FMUL(c, coords[1],
434 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y,
435 unit));
436 }
437
438 struct qreg texture_u[] = {
439 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed),
440 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
441 };
442 uint32_t next_texture_u = 0;
443
444 for (int i = 0; i < next_coord; i++) {
445 struct qreg dst;
446
447 if (i == next_coord - 1)
448 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL);
449 else
450 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU);
451
452 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]);
453
454 if (i < 2) {
455 tmu->has_implicit_uniform = true;
456 tmu->src[vir_get_implicit_uniform_src(tmu)] =
457 texture_u[next_texture_u++];
458 }
459 }
460
461 bool return_16 = (c->key->tex[unit].return_size == 16 ||
462 p0_unpacked.shadow);
463
464 struct qreg return_values[4];
465 for (int i = 0; i < c->key->tex[unit].return_channels; i++)
466 return_values[i] = vir_LDTMU(c);
467 /* Swizzling .zw of an RG texture should give undefined results, not
468 * crash the compiler.
469 */
470 for (int i = c->key->tex[unit].return_channels; i < 4; i++)
471 return_values[i] = c->undef;
472
473 for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
474 struct qreg chan;
475
476 if (return_16) {
477 STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
478 chan = return_values[i / 2];
479
480 enum v3d_qpu_input_unpack unpack;
481 if (i & 1)
482 unpack = V3D_QPU_UNPACK_H;
483 else
484 unpack = V3D_QPU_UNPACK_L;
485
486 chan = vir_FMOV(c, chan);
487 vir_set_unpack(c->defs[chan.index], 0, unpack);
488 } else {
489 chan = vir_MOV(c, return_values[i]);
490 }
491 ntq_store_dest(c, &instr->dest, i, chan);
492 }
493 }
494
495 static struct qreg
496 ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
497 {
498 struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI));
499 if (is_cos)
500 input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
501
502 struct qreg periods = vir_FROUND(c, input);
503 struct qreg sin_output = vir_SFU(c, V3D_QPU_WADDR_SIN,
504 vir_FSUB(c, input, periods));
505 return vir_XOR(c, sin_output, vir_SHL(c,
506 vir_FTOIN(c, periods),
507 vir_uniform_ui(c, -1)));
508 }
509
510 static struct qreg
511 ntq_fsign(struct v3d_compile *c, struct qreg src)
512 {
513 struct qreg t = vir_get_temp(c);
514
515 vir_MOV_dest(c, t, vir_uniform_f(c, 0.0));
516 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHZ);
517 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0));
518 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHN);
519 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0));
520 return vir_MOV(c, t);
521 }
522
523 static struct qreg
524 ntq_isign(struct v3d_compile *c, struct qreg src)
525 {
526 struct qreg t = vir_get_temp(c);
527
528 vir_MOV_dest(c, t, vir_uniform_ui(c, 0));
529 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHZ);
530 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_ui(c, 1));
531 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHN);
532 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_ui(c, -1));
533 return vir_MOV(c, t);
534 }
535
536 static void
537 emit_fragcoord_input(struct v3d_compile *c, int attr)
538 {
539 c->inputs[attr * 4 + 0] = vir_FXCD(c);
540 c->inputs[attr * 4 + 1] = vir_FYCD(c);
541 c->inputs[attr * 4 + 2] = c->payload_z;
542 c->inputs[attr * 4 + 3] = vir_SFU(c, V3D_QPU_WADDR_RECIP,
543 c->payload_w);
544 }
545
546 static struct qreg
547 emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
548 uint8_t swizzle)
549 {
550 struct qreg vary = vir_reg(QFILE_VARY, ~0);
551 struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5);
552
553 /* For gl_PointCoord input or distance along a line, we'll be called
554 * with no nir_variable, and we don't count toward VPM size so we
555 * don't track an input slot.
556 */
557 if (!var) {
558 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
559 }
560
561 int i = c->num_inputs++;
562 c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location,
563 swizzle);
564
565 switch (var->data.interpolation) {
566 case INTERP_MODE_NONE:
567 /* If a gl_FrontColor or gl_BackColor input has no interp
568 * qualifier, then flag it for glShadeModel() handling by the
569 * driver.
570 */
571 switch (var->data.location) {
572 case VARYING_SLOT_COL0:
573 case VARYING_SLOT_COL1:
574 case VARYING_SLOT_BFC0:
575 case VARYING_SLOT_BFC1:
576 BITSET_SET(c->shade_model_flags, i);
577 break;
578 default:
579 break;
580 }
581 /* FALLTHROUGH */
582 case INTERP_MODE_SMOOTH:
583 if (var->data.centroid) {
584 return vir_FADD(c, vir_FMUL(c, vary,
585 c->payload_w_centroid), r5);
586 } else {
587 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
588 }
589 case INTERP_MODE_NOPERSPECTIVE:
590 /* C appears after the mov from the varying.
591 XXX: improve ldvary setup.
592 */
593 return vir_FADD(c, vir_MOV(c, vary), r5);
594 case INTERP_MODE_FLAT:
595 BITSET_SET(c->flat_shade_flags, i);
596 vir_MOV_dest(c, c->undef, vary);
597 return vir_MOV(c, r5);
598 default:
599 unreachable("Bad interp mode");
600 }
601 }
602
603 static void
604 emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var)
605 {
606 for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
607 c->inputs[attr * 4 + i] =
608 emit_fragment_varying(c, var, i);
609 }
610 }
611
612 static void
613 add_output(struct v3d_compile *c,
614 uint32_t decl_offset,
615 uint8_t slot,
616 uint8_t swizzle)
617 {
618 uint32_t old_array_size = c->outputs_array_size;
619 resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
620 decl_offset + 1);
621
622 if (old_array_size != c->outputs_array_size) {
623 c->output_slots = reralloc(c,
624 c->output_slots,
625 struct v3d_varying_slot,
626 c->outputs_array_size);
627 }
628
629 c->output_slots[decl_offset] =
630 v3d_slot_from_slot_and_component(slot, swizzle);
631 }
632
633 static void
634 declare_uniform_range(struct v3d_compile *c, uint32_t start, uint32_t size)
635 {
636 unsigned array_id = c->num_ubo_ranges++;
637 if (array_id >= c->ubo_ranges_array_size) {
638 c->ubo_ranges_array_size = MAX2(c->ubo_ranges_array_size * 2,
639 array_id + 1);
640 c->ubo_ranges = reralloc(c, c->ubo_ranges,
641 struct v3d_ubo_range,
642 c->ubo_ranges_array_size);
643 c->ubo_range_used = reralloc(c, c->ubo_range_used,
644 bool,
645 c->ubo_ranges_array_size);
646 }
647
648 c->ubo_ranges[array_id].dst_offset = 0;
649 c->ubo_ranges[array_id].src_offset = start;
650 c->ubo_ranges[array_id].size = size;
651 c->ubo_range_used[array_id] = false;
652 }
653
654 /**
655 * If compare_instr is a valid comparison instruction, emits the
656 * compare_instr's comparison and returns the sel_instr's return value based
657 * on the compare_instr's result.
658 */
659 static bool
660 ntq_emit_comparison(struct v3d_compile *c, struct qreg *dest,
661 nir_alu_instr *compare_instr,
662 nir_alu_instr *sel_instr)
663 {
664 struct qreg src0 = ntq_get_alu_src(c, compare_instr, 0);
665 struct qreg src1 = ntq_get_alu_src(c, compare_instr, 1);
666 bool cond_invert = false;
667
668 switch (compare_instr->op) {
669 case nir_op_feq:
670 case nir_op_seq:
671 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
672 break;
673 case nir_op_ieq:
674 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
675 break;
676
677 case nir_op_fne:
678 case nir_op_sne:
679 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
680 cond_invert = true;
681 break;
682 case nir_op_ine:
683 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
684 cond_invert = true;
685 break;
686
687 case nir_op_fge:
688 case nir_op_sge:
689 vir_PF(c, vir_FCMP(c, src1, src0), V3D_QPU_PF_PUSHC);
690 break;
691 case nir_op_ige:
692 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
693 cond_invert = true;
694 break;
695 case nir_op_uge:
696 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
697 cond_invert = true;
698 break;
699
700 case nir_op_slt:
701 case nir_op_flt:
702 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHN);
703 break;
704 case nir_op_ilt:
705 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
706 break;
707 case nir_op_ult:
708 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
709 break;
710
711 default:
712 return false;
713 }
714
715 enum v3d_qpu_cond cond = (cond_invert ?
716 V3D_QPU_COND_IFNA :
717 V3D_QPU_COND_IFA);
718
719 switch (sel_instr->op) {
720 case nir_op_seq:
721 case nir_op_sne:
722 case nir_op_sge:
723 case nir_op_slt:
724 *dest = vir_SEL(c, cond,
725 vir_uniform_f(c, 1.0), vir_uniform_f(c, 0.0));
726 break;
727
728 case nir_op_bcsel:
729 *dest = vir_SEL(c, cond,
730 ntq_get_alu_src(c, sel_instr, 1),
731 ntq_get_alu_src(c, sel_instr, 2));
732 break;
733
734 default:
735 *dest = vir_SEL(c, cond,
736 vir_uniform_ui(c, ~0), vir_uniform_ui(c, 0));
737 break;
738 }
739
740 /* Make the temporary for nir_store_dest(). */
741 *dest = vir_MOV(c, *dest);
742
743 return true;
744 }
745
746 /**
747 * Attempts to fold a comparison generating a boolean result into the
748 * condition code for selecting between two values, instead of comparing the
749 * boolean result against 0 to generate the condition code.
750 */
751 static struct qreg ntq_emit_bcsel(struct v3d_compile *c, nir_alu_instr *instr,
752 struct qreg *src)
753 {
754 if (!instr->src[0].src.is_ssa)
755 goto out;
756 if (instr->src[0].src.ssa->parent_instr->type != nir_instr_type_alu)
757 goto out;
758 nir_alu_instr *compare =
759 nir_instr_as_alu(instr->src[0].src.ssa->parent_instr);
760 if (!compare)
761 goto out;
762
763 struct qreg dest;
764 if (ntq_emit_comparison(c, &dest, compare, instr))
765 return dest;
766
767 out:
768 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
769 return vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA, src[1], src[2]));
770 }
771
772
773 static void
774 ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
775 {
776 /* This should always be lowered to ALU operations for V3D. */
777 assert(!instr->dest.saturate);
778
779 /* Vectors are special in that they have non-scalarized writemasks,
780 * and just take the first swizzle channel for each argument in order
781 * into each writemask channel.
782 */
783 if (instr->op == nir_op_vec2 ||
784 instr->op == nir_op_vec3 ||
785 instr->op == nir_op_vec4) {
786 struct qreg srcs[4];
787 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
788 srcs[i] = ntq_get_src(c, instr->src[i].src,
789 instr->src[i].swizzle[0]);
790 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
791 ntq_store_dest(c, &instr->dest.dest, i,
792 vir_MOV(c, srcs[i]));
793 return;
794 }
795
796 /* General case: We can just grab the one used channel per src. */
797 struct qreg src[nir_op_infos[instr->op].num_inputs];
798 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
799 src[i] = ntq_get_alu_src(c, instr, i);
800 }
801
802 struct qreg result;
803
804 switch (instr->op) {
805 case nir_op_fmov:
806 case nir_op_imov:
807 result = vir_MOV(c, src[0]);
808 break;
809 case nir_op_fmul:
810 result = vir_FMUL(c, src[0], src[1]);
811 break;
812 case nir_op_fadd:
813 result = vir_FADD(c, src[0], src[1]);
814 break;
815 case nir_op_fsub:
816 result = vir_FSUB(c, src[0], src[1]);
817 break;
818 case nir_op_fmin:
819 result = vir_FMIN(c, src[0], src[1]);
820 break;
821 case nir_op_fmax:
822 result = vir_FMAX(c, src[0], src[1]);
823 break;
824
825 case nir_op_f2i32:
826 result = vir_FTOIZ(c, src[0]);
827 break;
828 case nir_op_f2u32:
829 result = vir_FTOUZ(c, src[0]);
830 break;
831 case nir_op_i2f32:
832 result = vir_ITOF(c, src[0]);
833 break;
834 case nir_op_u2f32:
835 result = vir_UTOF(c, src[0]);
836 break;
837 case nir_op_b2f:
838 result = vir_AND(c, src[0], vir_uniform_f(c, 1.0));
839 break;
840 case nir_op_b2i:
841 result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
842 break;
843 case nir_op_i2b:
844 case nir_op_f2b:
845 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
846 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
847 vir_uniform_ui(c, ~0),
848 vir_uniform_ui(c, 0)));
849 break;
850
851 case nir_op_iadd:
852 result = vir_ADD(c, src[0], src[1]);
853 break;
854 case nir_op_ushr:
855 result = vir_SHR(c, src[0], src[1]);
856 break;
857 case nir_op_isub:
858 result = vir_SUB(c, src[0], src[1]);
859 break;
860 case nir_op_ishr:
861 result = vir_ASR(c, src[0], src[1]);
862 break;
863 case nir_op_ishl:
864 result = vir_SHL(c, src[0], src[1]);
865 break;
866 case nir_op_imin:
867 result = vir_MIN(c, src[0], src[1]);
868 break;
869 case nir_op_umin:
870 result = vir_UMIN(c, src[0], src[1]);
871 break;
872 case nir_op_imax:
873 result = vir_MAX(c, src[0], src[1]);
874 break;
875 case nir_op_umax:
876 result = vir_UMAX(c, src[0], src[1]);
877 break;
878 case nir_op_iand:
879 result = vir_AND(c, src[0], src[1]);
880 break;
881 case nir_op_ior:
882 result = vir_OR(c, src[0], src[1]);
883 break;
884 case nir_op_ixor:
885 result = vir_XOR(c, src[0], src[1]);
886 break;
887 case nir_op_inot:
888 result = vir_NOT(c, src[0]);
889 break;
890
891 case nir_op_imul:
892 result = ntq_umul(c, src[0], src[1]);
893 break;
894
895 case nir_op_seq:
896 case nir_op_sne:
897 case nir_op_sge:
898 case nir_op_slt:
899 case nir_op_feq:
900 case nir_op_fne:
901 case nir_op_fge:
902 case nir_op_flt:
903 case nir_op_ieq:
904 case nir_op_ine:
905 case nir_op_ige:
906 case nir_op_uge:
907 case nir_op_ilt:
908 case nir_op_ult:
909 if (!ntq_emit_comparison(c, &result, instr, instr)) {
910 fprintf(stderr, "Bad comparison instruction\n");
911 }
912 break;
913
914 case nir_op_bcsel:
915 result = ntq_emit_bcsel(c, instr, src);
916 break;
917 case nir_op_fcsel:
918 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
919 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
920 src[1], src[2]));
921 break;
922
923 case nir_op_frcp:
924 result = vir_SFU(c, V3D_QPU_WADDR_RECIP, src[0]);
925 break;
926 case nir_op_frsq:
927 result = vir_SFU(c, V3D_QPU_WADDR_RSQRT, src[0]);
928 break;
929 case nir_op_fexp2:
930 result = vir_SFU(c, V3D_QPU_WADDR_EXP, src[0]);
931 break;
932 case nir_op_flog2:
933 result = vir_SFU(c, V3D_QPU_WADDR_LOG, src[0]);
934 break;
935
936 case nir_op_fceil:
937 result = vir_FCEIL(c, src[0]);
938 break;
939 case nir_op_ffloor:
940 result = vir_FFLOOR(c, src[0]);
941 break;
942 case nir_op_fround_even:
943 result = vir_FROUND(c, src[0]);
944 break;
945 case nir_op_ftrunc:
946 result = vir_FTRUNC(c, src[0]);
947 break;
948 case nir_op_ffract:
949 result = vir_FSUB(c, src[0], vir_FFLOOR(c, src[0]));
950 break;
951
952 case nir_op_fsin:
953 result = ntq_fsincos(c, src[0], false);
954 break;
955 case nir_op_fcos:
956 result = ntq_fsincos(c, src[0], true);
957 break;
958
959 case nir_op_fsign:
960 result = ntq_fsign(c, src[0]);
961 break;
962 case nir_op_isign:
963 result = ntq_isign(c, src[0]);
964 break;
965
966 case nir_op_fabs: {
967 result = vir_FMOV(c, src[0]);
968 vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_ABS);
969 break;
970 }
971
972 case nir_op_iabs:
973 result = vir_MAX(c, src[0],
974 vir_SUB(c, vir_uniform_ui(c, 0), src[0]));
975 break;
976
977 case nir_op_fddx:
978 case nir_op_fddx_coarse:
979 case nir_op_fddx_fine:
980 result = vir_FDX(c, src[0]);
981 break;
982
983 case nir_op_fddy:
984 case nir_op_fddy_coarse:
985 case nir_op_fddy_fine:
986 result = vir_FDY(c, src[0]);
987 break;
988
989 default:
990 fprintf(stderr, "unknown NIR ALU inst: ");
991 nir_print_instr(&instr->instr, stderr);
992 fprintf(stderr, "\n");
993 abort();
994 }
995
996 /* We have a scalar result, so the instruction should only have a
997 * single channel written to.
998 */
999 assert(util_is_power_of_two(instr->dest.write_mask));
1000 ntq_store_dest(c, &instr->dest.dest,
1001 ffs(instr->dest.write_mask) - 1, result);
1002 }
1003
1004 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
1005 * specifier. They come from a register that's preloaded with 0xffffffff
1006 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
1007 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
1008 */
1009 #define TLB_TYPE_F16_COLOR (3 << 6)
1010 #define TLB_TYPE_I32_COLOR (1 << 6)
1011 #define TLB_TYPE_F32_COLOR (0 << 6)
1012 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
1013 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
1014 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
1015 #define TLB_F16_SWAP_HI_LO (1 << 1)
1016 #define TLB_VEC_SIZE_4_F16 (1 << 0)
1017 #define TLB_VEC_SIZE_2_F16 (0 << 0)
1018 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
1019
1020 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
1021 * flag is set.
1022 */
1023 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
1024 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
1025 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
1026
1027 /* Stencil is a single 32-bit write. */
1028 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
1029
1030 static void
1031 emit_frag_end(struct v3d_compile *c)
1032 {
1033 /* XXX
1034 if (c->output_sample_mask_index != -1) {
1035 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
1036 }
1037 */
1038
1039 if (c->output_position_index != -1) {
1040 struct qinst *inst = vir_MOV_dest(c,
1041 vir_reg(QFILE_TLBU, 0),
1042 c->outputs[c->output_position_index]);
1043
1044 inst->src[vir_get_implicit_uniform_src(inst)] =
1045 vir_uniform_ui(c,
1046 TLB_TYPE_DEPTH |
1047 TLB_DEPTH_TYPE_PER_PIXEL |
1048 0xffffff00);
1049 } else if (c->s->info.fs.uses_discard) {
1050 struct qinst *inst = vir_MOV_dest(c,
1051 vir_reg(QFILE_TLBU, 0),
1052 vir_reg(QFILE_NULL, 0));
1053
1054 inst->src[vir_get_implicit_uniform_src(inst)] =
1055 vir_uniform_ui(c,
1056 TLB_TYPE_DEPTH |
1057 TLB_DEPTH_TYPE_INVARIANT |
1058 0xffffff00);
1059 }
1060
1061 /* XXX: Performance improvement: Merge Z write and color writes TLB
1062 * uniform setup
1063 */
1064
1065 for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
1066 if (!c->output_color_var[rt])
1067 continue;
1068
1069 nir_variable *var = c->output_color_var[rt];
1070 struct qreg *color = &c->outputs[var->data.driver_location * 4];
1071 int num_components = glsl_get_vector_elements(var->type);
1072 uint32_t conf = 0xffffff00;
1073 struct qinst *inst;
1074
1075 conf |= TLB_SAMPLE_MODE_PER_PIXEL;
1076 conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
1077
1078 assert(num_components != 0);
1079 switch (glsl_get_base_type(var->type)) {
1080 case GLSL_TYPE_UINT:
1081 case GLSL_TYPE_INT:
1082 conf |= TLB_TYPE_I32_COLOR;
1083 conf |= ((num_components - 1) <<
1084 TLB_VEC_SIZE_MINUS_1_SHIFT);
1085
1086 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
1087 inst->src[vir_get_implicit_uniform_src(inst)] =
1088 vir_uniform_ui(c, conf);
1089
1090 for (int i = 1; i < num_components; i++) {
1091 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
1092 color[i]);
1093 }
1094 break;
1095
1096 default: {
1097 struct qreg r = color[0];
1098 struct qreg g = color[1];
1099 struct qreg b = color[2];
1100 struct qreg a = color[3];
1101
1102 if (c->fs_key->f32_color_rb) {
1103 conf |= TLB_TYPE_F32_COLOR;
1104 conf |= ((num_components - 1) <<
1105 TLB_VEC_SIZE_MINUS_1_SHIFT);
1106 } else {
1107 conf |= TLB_TYPE_F16_COLOR;
1108 conf |= TLB_F16_SWAP_HI_LO;
1109 if (num_components >= 3)
1110 conf |= TLB_VEC_SIZE_4_F16;
1111 else
1112 conf |= TLB_VEC_SIZE_2_F16;
1113 }
1114
1115 if (c->fs_key->swap_color_rb & (1 << rt)) {
1116 r = color[2];
1117 b = color[0];
1118 }
1119
1120 if (c->fs_key->f32_color_rb & (1 << rt)) {
1121 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
1122 inst->src[vir_get_implicit_uniform_src(inst)] =
1123 vir_uniform_ui(c, conf);
1124
1125 for (int i = 1; i < num_components; i++) {
1126 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
1127 color[i]);
1128 }
1129 } else {
1130 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), r, g);
1131 if (conf != ~0) {
1132 inst->dst.file = QFILE_TLBU;
1133 inst->src[vir_get_implicit_uniform_src(inst)] =
1134 vir_uniform_ui(c, conf);
1135 }
1136
1137 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), b, a);
1138 }
1139 break;
1140 }
1141 }
1142 }
1143 }
1144
1145 static void
1146 emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w)
1147 {
1148 for (int i = 0; i < 2; i++) {
1149 struct qreg coord = c->outputs[c->output_position_index + i];
1150 coord = vir_FMUL(c, coord,
1151 vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i,
1152 0));
1153 coord = vir_FMUL(c, coord, rcp_w);
1154 vir_FTOIN_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
1155 coord);
1156 }
1157
1158 }
1159
1160 static void
1161 emit_zs_write(struct v3d_compile *c, struct qreg rcp_w)
1162 {
1163 struct qreg zscale = vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
1164 struct qreg zoffset = vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
1165
1166 vir_FADD_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
1167 vir_FMUL(c, vir_FMUL(c,
1168 c->outputs[c->output_position_index + 2],
1169 zscale),
1170 rcp_w),
1171 zoffset);
1172 }
1173
1174 static void
1175 emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w)
1176 {
1177 vir_VPM_WRITE(c, rcp_w);
1178 }
1179
1180 static void
1181 emit_point_size_write(struct v3d_compile *c)
1182 {
1183 struct qreg point_size;
1184
1185 if (c->output_point_size_index != -1)
1186 point_size = c->outputs[c->output_point_size_index];
1187 else
1188 point_size = vir_uniform_f(c, 1.0);
1189
1190 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1191 * BCM21553).
1192 */
1193 point_size = vir_FMAX(c, point_size, vir_uniform_f(c, .125));
1194
1195 vir_VPM_WRITE(c, point_size);
1196 }
1197
1198 static void
1199 emit_vpm_write_setup(struct v3d_compile *c)
1200 {
1201 uint32_t packed;
1202 struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = {
1203 V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header,
1204
1205 .horiz = true,
1206 .laned = false,
1207 .segs = true,
1208 .stride = 1,
1209 .size = VPM_SETUP_SIZE_32_BIT,
1210 .addr = 0,
1211 };
1212
1213 V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL,
1214 (uint8_t *)&packed,
1215 &unpacked);
1216 vir_VPMSETUP(c, vir_uniform_ui(c, packed));
1217 }
1218
1219 static void
1220 emit_vert_end(struct v3d_compile *c)
1221 {
1222 struct qreg rcp_w = vir_SFU(c, V3D_QPU_WADDR_RECIP,
1223 c->outputs[c->output_position_index + 3]);
1224
1225 emit_vpm_write_setup(c);
1226
1227 if (c->vs_key->is_coord) {
1228 for (int i = 0; i < 4; i++)
1229 vir_VPM_WRITE(c, c->outputs[c->output_position_index + i]);
1230 emit_scaled_viewport_write(c, rcp_w);
1231 if (c->vs_key->per_vertex_point_size) {
1232 emit_point_size_write(c);
1233 /* emit_rcp_wc_write(c, rcp_w); */
1234 }
1235 /* XXX: Z-only rendering */
1236 if (0)
1237 emit_zs_write(c, rcp_w);
1238 } else {
1239 emit_scaled_viewport_write(c, rcp_w);
1240 emit_zs_write(c, rcp_w);
1241 emit_rcp_wc_write(c, rcp_w);
1242 if (c->vs_key->per_vertex_point_size)
1243 emit_point_size_write(c);
1244 }
1245
1246 for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
1247 struct v3d_varying_slot input = c->vs_key->fs_inputs[i];
1248 int j;
1249
1250 for (j = 0; j < c->num_outputs; j++) {
1251 struct v3d_varying_slot output = c->output_slots[j];
1252
1253 if (!memcmp(&input, &output, sizeof(input))) {
1254 vir_VPM_WRITE(c, c->outputs[j]);
1255 break;
1256 }
1257 }
1258 /* Emit padding if we didn't find a declared VS output for
1259 * this FS input.
1260 */
1261 if (j == c->num_outputs)
1262 vir_VPM_WRITE(c, vir_uniform_f(c, 0.0));
1263 }
1264 }
1265
1266 void
1267 v3d_optimize_nir(struct nir_shader *s)
1268 {
1269 bool progress;
1270
1271 do {
1272 progress = false;
1273
1274 NIR_PASS_V(s, nir_lower_vars_to_ssa);
1275 NIR_PASS(progress, s, nir_lower_alu_to_scalar);
1276 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
1277 NIR_PASS(progress, s, nir_copy_prop);
1278 NIR_PASS(progress, s, nir_opt_remove_phis);
1279 NIR_PASS(progress, s, nir_opt_dce);
1280 NIR_PASS(progress, s, nir_opt_dead_cf);
1281 NIR_PASS(progress, s, nir_opt_cse);
1282 NIR_PASS(progress, s, nir_opt_peephole_select, 8);
1283 NIR_PASS(progress, s, nir_opt_algebraic);
1284 NIR_PASS(progress, s, nir_opt_constant_folding);
1285 NIR_PASS(progress, s, nir_opt_undef);
1286 } while (progress);
1287 }
1288
1289 static int
1290 driver_location_compare(const void *in_a, const void *in_b)
1291 {
1292 const nir_variable *const *a = in_a;
1293 const nir_variable *const *b = in_b;
1294
1295 return (*a)->data.driver_location - (*b)->data.driver_location;
1296 }
1297
1298 static struct qreg
1299 ntq_emit_vpm_read(struct v3d_compile *c,
1300 uint32_t *num_components_queued,
1301 uint32_t *remaining,
1302 uint32_t vpm_index)
1303 {
1304 struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
1305
1306 if (*num_components_queued != 0) {
1307 (*num_components_queued)--;
1308 c->num_inputs++;
1309 return vir_MOV(c, vpm);
1310 }
1311
1312 uint32_t num_components = MIN2(*remaining, 32);
1313
1314 struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = {
1315 V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header,
1316
1317 .horiz = true,
1318 .laned = false,
1319 /* If the field is 0, that means a read count of 32. */
1320 .num = num_components & 31,
1321 .segs = true,
1322 .stride = 1,
1323 .size = VPM_SETUP_SIZE_32_BIT,
1324 .addr = c->num_inputs,
1325 };
1326
1327 uint32_t packed;
1328 V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL,
1329 (uint8_t *)&packed,
1330 &unpacked);
1331 vir_VPMSETUP(c, vir_uniform_ui(c, packed));
1332
1333 *num_components_queued = num_components - 1;
1334 *remaining -= num_components;
1335 c->num_inputs++;
1336
1337 return vir_MOV(c, vpm);
1338 }
1339
1340 static void
1341 ntq_setup_inputs(struct v3d_compile *c)
1342 {
1343 unsigned num_entries = 0;
1344 unsigned num_components = 0;
1345 nir_foreach_variable(var, &c->s->inputs) {
1346 num_entries++;
1347 num_components += glsl_get_components(var->type);
1348 }
1349
1350 nir_variable *vars[num_entries];
1351
1352 unsigned i = 0;
1353 nir_foreach_variable(var, &c->s->inputs)
1354 vars[i++] = var;
1355
1356 /* Sort the variables so that we emit the input setup in
1357 * driver_location order. This is required for VPM reads, whose data
1358 * is fetched into the VPM in driver_location (TGSI register index)
1359 * order.
1360 */
1361 qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
1362
1363 uint32_t vpm_components_queued = 0;
1364 if (c->s->info.stage == MESA_SHADER_VERTEX) {
1365 bool uses_iid = c->s->info.system_values_read &
1366 (1ull << SYSTEM_VALUE_INSTANCE_ID);
1367 bool uses_vid = c->s->info.system_values_read &
1368 (1ull << SYSTEM_VALUE_VERTEX_ID);
1369
1370 num_components += uses_iid;
1371 num_components += uses_vid;
1372
1373 if (uses_iid) {
1374 c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
1375 &num_components, ~0);
1376 }
1377
1378 if (uses_vid) {
1379 c->vid = ntq_emit_vpm_read(c, &vpm_components_queued,
1380 &num_components, ~0);
1381 }
1382 }
1383
1384 for (unsigned i = 0; i < num_entries; i++) {
1385 nir_variable *var = vars[i];
1386 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1387 unsigned loc = var->data.driver_location;
1388
1389 assert(array_len == 1);
1390 (void)array_len;
1391 resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
1392 (loc + 1) * 4);
1393
1394 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1395 if (var->data.location == VARYING_SLOT_POS) {
1396 emit_fragcoord_input(c, loc);
1397 } else if (var->data.location == VARYING_SLOT_PNTC ||
1398 (var->data.location >= VARYING_SLOT_VAR0 &&
1399 (c->fs_key->point_sprite_mask &
1400 (1 << (var->data.location -
1401 VARYING_SLOT_VAR0))))) {
1402 c->inputs[loc * 4 + 0] = c->point_x;
1403 c->inputs[loc * 4 + 1] = c->point_y;
1404 } else {
1405 emit_fragment_input(c, loc, var);
1406 }
1407 } else {
1408 int var_components = glsl_get_components(var->type);
1409
1410 for (int i = 0; i < var_components; i++) {
1411 c->inputs[loc * 4 + i] =
1412 ntq_emit_vpm_read(c,
1413 &vpm_components_queued,
1414 &num_components,
1415 loc * 4 + i);
1416
1417 }
1418 c->vattr_sizes[loc] = var_components;
1419 }
1420 }
1421
1422 if (c->s->info.stage == MESA_SHADER_VERTEX) {
1423 assert(vpm_components_queued == 0);
1424 assert(num_components == 0);
1425 }
1426 }
1427
1428 static void
1429 ntq_setup_outputs(struct v3d_compile *c)
1430 {
1431 nir_foreach_variable(var, &c->s->outputs) {
1432 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1433 unsigned loc = var->data.driver_location * 4;
1434
1435 assert(array_len == 1);
1436 (void)array_len;
1437
1438 for (int i = 0; i < 4; i++)
1439 add_output(c, loc + i, var->data.location, i);
1440
1441 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1442 switch (var->data.location) {
1443 case FRAG_RESULT_COLOR:
1444 c->output_color_var[0] = var;
1445 c->output_color_var[1] = var;
1446 c->output_color_var[2] = var;
1447 c->output_color_var[3] = var;
1448 break;
1449 case FRAG_RESULT_DATA0:
1450 case FRAG_RESULT_DATA1:
1451 case FRAG_RESULT_DATA2:
1452 case FRAG_RESULT_DATA3:
1453 c->output_color_var[var->data.location -
1454 FRAG_RESULT_DATA0] = var;
1455 break;
1456 case FRAG_RESULT_DEPTH:
1457 c->output_position_index = loc;
1458 break;
1459 case FRAG_RESULT_SAMPLE_MASK:
1460 c->output_sample_mask_index = loc;
1461 break;
1462 }
1463 } else {
1464 switch (var->data.location) {
1465 case VARYING_SLOT_POS:
1466 c->output_position_index = loc;
1467 break;
1468 case VARYING_SLOT_PSIZ:
1469 c->output_point_size_index = loc;
1470 break;
1471 }
1472 }
1473 }
1474 }
1475
1476 static void
1477 ntq_setup_uniforms(struct v3d_compile *c)
1478 {
1479 nir_foreach_variable(var, &c->s->uniforms) {
1480 uint32_t vec4_count = glsl_count_attribute_slots(var->type,
1481 false);
1482 unsigned vec4_size = 4 * sizeof(float);
1483
1484 declare_uniform_range(c, var->data.driver_location * vec4_size,
1485 vec4_count * vec4_size);
1486
1487 }
1488 }
1489
1490 /**
1491 * Sets up the mapping from nir_register to struct qreg *.
1492 *
1493 * Each nir_register gets a struct qreg per 32-bit component being stored.
1494 */
1495 static void
1496 ntq_setup_registers(struct v3d_compile *c, struct exec_list *list)
1497 {
1498 foreach_list_typed(nir_register, nir_reg, node, list) {
1499 unsigned array_len = MAX2(nir_reg->num_array_elems, 1);
1500 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
1501 array_len *
1502 nir_reg->num_components);
1503
1504 _mesa_hash_table_insert(c->def_ht, nir_reg, qregs);
1505
1506 for (int i = 0; i < array_len * nir_reg->num_components; i++)
1507 qregs[i] = vir_get_temp(c);
1508 }
1509 }
1510
1511 static void
1512 ntq_emit_load_const(struct v3d_compile *c, nir_load_const_instr *instr)
1513 {
1514 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1515 for (int i = 0; i < instr->def.num_components; i++)
1516 qregs[i] = vir_uniform_ui(c, instr->value.u32[i]);
1517
1518 _mesa_hash_table_insert(c->def_ht, &instr->def, qregs);
1519 }
1520
1521 static void
1522 ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
1523 {
1524 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1525
1526 /* VIR needs there to be *some* value, so pick 0 (same as for
1527 * ntq_setup_registers().
1528 */
1529 for (int i = 0; i < instr->def.num_components; i++)
1530 qregs[i] = vir_uniform_ui(c, 0);
1531 }
1532
1533 static void
1534 ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
1535 {
1536 nir_const_value *const_offset;
1537 unsigned offset;
1538
1539 switch (instr->intrinsic) {
1540 case nir_intrinsic_load_uniform:
1541 assert(instr->num_components == 1);
1542 const_offset = nir_src_as_const_value(instr->src[0]);
1543 if (const_offset) {
1544 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1545 assert(offset % 4 == 0);
1546 /* We need dwords */
1547 offset = offset / 4;
1548 ntq_store_dest(c, &instr->dest, 0,
1549 vir_uniform(c, QUNIFORM_UNIFORM,
1550 offset));
1551 } else {
1552 ntq_store_dest(c, &instr->dest, 0,
1553 indirect_uniform_load(c, instr));
1554 }
1555 break;
1556
1557 case nir_intrinsic_load_ubo:
1558 for (int i = 0; i < instr->num_components; i++) {
1559 int ubo = nir_src_as_const_value(instr->src[0])->u32[0];
1560
1561 /* Adjust for where we stored the TGSI register base. */
1562 vir_ADD_dest(c,
1563 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
1564 vir_uniform(c, QUNIFORM_UBO_ADDR, 1 + ubo),
1565 vir_ADD(c,
1566 ntq_get_src(c, instr->src[1], 0),
1567 vir_uniform_ui(c, i * 4)));
1568
1569 ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
1570 }
1571 break;
1572
1573 const_offset = nir_src_as_const_value(instr->src[0]);
1574 if (const_offset) {
1575 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1576 assert(offset % 4 == 0);
1577 /* We need dwords */
1578 offset = offset / 4;
1579 ntq_store_dest(c, &instr->dest, 0,
1580 vir_uniform(c, QUNIFORM_UNIFORM,
1581 offset));
1582 } else {
1583 ntq_store_dest(c, &instr->dest, 0,
1584 indirect_uniform_load(c, instr));
1585 }
1586 break;
1587
1588 case nir_intrinsic_load_user_clip_plane:
1589 for (int i = 0; i < instr->num_components; i++) {
1590 ntq_store_dest(c, &instr->dest, i,
1591 vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
1592 nir_intrinsic_ucp_id(instr) *
1593 4 + i));
1594 }
1595 break;
1596
1597 case nir_intrinsic_load_alpha_ref_float:
1598 ntq_store_dest(c, &instr->dest, 0,
1599 vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
1600 break;
1601
1602 case nir_intrinsic_load_sample_mask_in:
1603 ntq_store_dest(c, &instr->dest, 0,
1604 vir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
1605 break;
1606
1607 case nir_intrinsic_load_front_face:
1608 /* The register contains 0 (front) or 1 (back), and we need to
1609 * turn it into a NIR bool where true means front.
1610 */
1611 ntq_store_dest(c, &instr->dest, 0,
1612 vir_ADD(c,
1613 vir_uniform_ui(c, -1),
1614 vir_REVF(c)));
1615 break;
1616
1617 case nir_intrinsic_load_instance_id:
1618 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->iid));
1619 break;
1620
1621 case nir_intrinsic_load_vertex_id:
1622 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->vid));
1623 break;
1624
1625 case nir_intrinsic_load_input:
1626 const_offset = nir_src_as_const_value(instr->src[0]);
1627 assert(const_offset && "v3d doesn't support indirect inputs");
1628 for (int i = 0; i < instr->num_components; i++) {
1629 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1630 int comp = nir_intrinsic_component(instr) + i;
1631 ntq_store_dest(c, &instr->dest, i,
1632 vir_MOV(c, c->inputs[offset * 4 + comp]));
1633 }
1634 break;
1635
1636 case nir_intrinsic_store_output:
1637 const_offset = nir_src_as_const_value(instr->src[1]);
1638 assert(const_offset && "v3d doesn't support indirect outputs");
1639 offset = ((nir_intrinsic_base(instr) +
1640 const_offset->u32[0]) * 4 +
1641 nir_intrinsic_component(instr));
1642
1643 for (int i = 0; i < instr->num_components; i++) {
1644 c->outputs[offset + i] =
1645 vir_MOV(c, ntq_get_src(c, instr->src[0], i));
1646 }
1647 c->num_outputs = MAX2(c->num_outputs,
1648 offset + instr->num_components);
1649 break;
1650
1651 case nir_intrinsic_discard:
1652 if (c->execute.file != QFILE_NULL) {
1653 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1654 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1655 vir_uniform_ui(c, 0)),
1656 V3D_QPU_COND_IFA);
1657 } else {
1658 vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1659 vir_uniform_ui(c, 0));
1660 }
1661 break;
1662
1663 case nir_intrinsic_discard_if: {
1664 /* true (~0) if we're discarding */
1665 struct qreg cond = ntq_get_src(c, instr->src[0], 0);
1666
1667 if (c->execute.file != QFILE_NULL) {
1668 /* execute == 0 means the channel is active. Invert
1669 * the condition so that we can use zero as "executing
1670 * and discarding."
1671 */
1672 vir_PF(c, vir_AND(c, c->execute, vir_NOT(c, cond)),
1673 V3D_QPU_PF_PUSHZ);
1674 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1675 vir_uniform_ui(c, 0)),
1676 V3D_QPU_COND_IFA);
1677 } else {
1678 vir_PF(c, cond, V3D_QPU_PF_PUSHZ);
1679 vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
1680 vir_uniform_ui(c, 0)),
1681 V3D_QPU_COND_IFNA);
1682 }
1683
1684 break;
1685 }
1686
1687 default:
1688 fprintf(stderr, "Unknown intrinsic: ");
1689 nir_print_instr(&instr->instr, stderr);
1690 fprintf(stderr, "\n");
1691 break;
1692 }
1693 }
1694
1695 /* Clears (activates) the execute flags for any channels whose jump target
1696 * matches this block.
1697 */
1698 static void
1699 ntq_activate_execute_for_block(struct v3d_compile *c)
1700 {
1701 vir_PF(c, vir_SUB(c, c->execute, vir_uniform_ui(c, c->cur_block->index)),
1702 V3D_QPU_PF_PUSHZ);
1703
1704 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1705 }
1706
1707 static void
1708 ntq_emit_if(struct v3d_compile *c, nir_if *if_stmt)
1709 {
1710 nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
1711 bool empty_else_block =
1712 (nir_else_block == nir_if_last_else_block(if_stmt) &&
1713 exec_list_is_empty(&nir_else_block->instr_list));
1714
1715 struct qblock *then_block = vir_new_block(c);
1716 struct qblock *after_block = vir_new_block(c);
1717 struct qblock *else_block;
1718 if (empty_else_block)
1719 else_block = after_block;
1720 else
1721 else_block = vir_new_block(c);
1722
1723 bool was_top_level = false;
1724 if (c->execute.file == QFILE_NULL) {
1725 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1726 was_top_level = true;
1727 }
1728
1729 /* Set A for executing (execute == 0) and jumping (if->condition ==
1730 * 0) channels, and then update execute flags for those to point to
1731 * the ELSE block.
1732 */
1733 vir_PF(c, vir_OR(c,
1734 c->execute,
1735 ntq_get_src(c, if_stmt->condition, 0)),
1736 V3D_QPU_PF_PUSHZ);
1737 vir_MOV_cond(c, V3D_QPU_COND_IFA,
1738 c->execute,
1739 vir_uniform_ui(c, else_block->index));
1740
1741 /* Jump to ELSE if nothing is active for THEN, otherwise fall
1742 * through.
1743 */
1744 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1745 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLNA);
1746 vir_link_blocks(c->cur_block, else_block);
1747 vir_link_blocks(c->cur_block, then_block);
1748
1749 /* Process the THEN block. */
1750 vir_set_emit_block(c, then_block);
1751 ntq_emit_cf_list(c, &if_stmt->then_list);
1752
1753 if (!empty_else_block) {
1754 /* Handle the end of the THEN block. First, all currently
1755 * active channels update their execute flags to point to
1756 * ENDIF
1757 */
1758 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1759 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1760 vir_uniform_ui(c, after_block->index));
1761
1762 /* If everything points at ENDIF, then jump there immediately. */
1763 vir_PF(c, vir_SUB(c, c->execute,
1764 vir_uniform_ui(c, after_block->index)),
1765 V3D_QPU_PF_PUSHZ);
1766 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLA);
1767 vir_link_blocks(c->cur_block, after_block);
1768 vir_link_blocks(c->cur_block, else_block);
1769
1770 vir_set_emit_block(c, else_block);
1771 ntq_activate_execute_for_block(c);
1772 ntq_emit_cf_list(c, &if_stmt->else_list);
1773 }
1774
1775 vir_link_blocks(c->cur_block, after_block);
1776
1777 vir_set_emit_block(c, after_block);
1778 if (was_top_level)
1779 c->execute = c->undef;
1780 else
1781 ntq_activate_execute_for_block(c);
1782 }
1783
1784 static void
1785 ntq_emit_jump(struct v3d_compile *c, nir_jump_instr *jump)
1786 {
1787 switch (jump->type) {
1788 case nir_jump_break:
1789 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1790 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1791 vir_uniform_ui(c, c->loop_break_block->index));
1792 break;
1793
1794 case nir_jump_continue:
1795 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1796 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1797 vir_uniform_ui(c, c->loop_cont_block->index));
1798 break;
1799
1800 case nir_jump_return:
1801 unreachable("All returns shouold be lowered\n");
1802 }
1803 }
1804
1805 static void
1806 ntq_emit_instr(struct v3d_compile *c, nir_instr *instr)
1807 {
1808 switch (instr->type) {
1809 case nir_instr_type_alu:
1810 ntq_emit_alu(c, nir_instr_as_alu(instr));
1811 break;
1812
1813 case nir_instr_type_intrinsic:
1814 ntq_emit_intrinsic(c, nir_instr_as_intrinsic(instr));
1815 break;
1816
1817 case nir_instr_type_load_const:
1818 ntq_emit_load_const(c, nir_instr_as_load_const(instr));
1819 break;
1820
1821 case nir_instr_type_ssa_undef:
1822 ntq_emit_ssa_undef(c, nir_instr_as_ssa_undef(instr));
1823 break;
1824
1825 case nir_instr_type_tex:
1826 ntq_emit_tex(c, nir_instr_as_tex(instr));
1827 break;
1828
1829 case nir_instr_type_jump:
1830 ntq_emit_jump(c, nir_instr_as_jump(instr));
1831 break;
1832
1833 default:
1834 fprintf(stderr, "Unknown NIR instr type: ");
1835 nir_print_instr(instr, stderr);
1836 fprintf(stderr, "\n");
1837 abort();
1838 }
1839 }
1840
1841 static void
1842 ntq_emit_block(struct v3d_compile *c, nir_block *block)
1843 {
1844 nir_foreach_instr(instr, block) {
1845 ntq_emit_instr(c, instr);
1846 }
1847 }
1848
1849 static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
1850
1851 static void
1852 ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
1853 {
1854 bool was_top_level = false;
1855 if (c->execute.file == QFILE_NULL) {
1856 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1857 was_top_level = true;
1858 }
1859
1860 struct qblock *save_loop_cont_block = c->loop_cont_block;
1861 struct qblock *save_loop_break_block = c->loop_break_block;
1862
1863 c->loop_cont_block = vir_new_block(c);
1864 c->loop_break_block = vir_new_block(c);
1865
1866 vir_link_blocks(c->cur_block, c->loop_cont_block);
1867 vir_set_emit_block(c, c->loop_cont_block);
1868 ntq_activate_execute_for_block(c);
1869
1870 ntq_emit_cf_list(c, &loop->body);
1871
1872 /* Re-enable any previous continues now, so our ANYA check below
1873 * works.
1874 *
1875 * XXX: Use the .ORZ flags update, instead.
1876 */
1877 vir_PF(c, vir_SUB(c,
1878 c->execute,
1879 vir_uniform_ui(c, c->loop_cont_block->index)),
1880 V3D_QPU_PF_PUSHZ);
1881 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1882
1883 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1884
1885 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
1886 vir_link_blocks(c->cur_block, c->loop_cont_block);
1887 vir_link_blocks(c->cur_block, c->loop_break_block);
1888
1889 vir_set_emit_block(c, c->loop_break_block);
1890 if (was_top_level)
1891 c->execute = c->undef;
1892 else
1893 ntq_activate_execute_for_block(c);
1894
1895 c->loop_break_block = save_loop_break_block;
1896 c->loop_cont_block = save_loop_cont_block;
1897 }
1898
1899 static void
1900 ntq_emit_function(struct v3d_compile *c, nir_function_impl *func)
1901 {
1902 fprintf(stderr, "FUNCTIONS not handled.\n");
1903 abort();
1904 }
1905
1906 static void
1907 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list)
1908 {
1909 foreach_list_typed(nir_cf_node, node, node, list) {
1910 switch (node->type) {
1911 case nir_cf_node_block:
1912 ntq_emit_block(c, nir_cf_node_as_block(node));
1913 break;
1914
1915 case nir_cf_node_if:
1916 ntq_emit_if(c, nir_cf_node_as_if(node));
1917 break;
1918
1919 case nir_cf_node_loop:
1920 ntq_emit_loop(c, nir_cf_node_as_loop(node));
1921 break;
1922
1923 case nir_cf_node_function:
1924 ntq_emit_function(c, nir_cf_node_as_function(node));
1925 break;
1926
1927 default:
1928 fprintf(stderr, "Unknown NIR node type\n");
1929 abort();
1930 }
1931 }
1932 }
1933
1934 static void
1935 ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
1936 {
1937 ntq_setup_registers(c, &impl->registers);
1938 ntq_emit_cf_list(c, &impl->body);
1939 }
1940
1941 static void
1942 nir_to_vir(struct v3d_compile *c)
1943 {
1944 if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
1945 c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
1946 c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
1947 c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
1948
1949 if (c->fs_key->is_points) {
1950 c->point_x = emit_fragment_varying(c, NULL, 0);
1951 c->point_y = emit_fragment_varying(c, NULL, 0);
1952 } else if (c->fs_key->is_lines) {
1953 c->line_x = emit_fragment_varying(c, NULL, 0);
1954 }
1955 }
1956
1957 ntq_setup_inputs(c);
1958 ntq_setup_outputs(c);
1959 ntq_setup_uniforms(c);
1960 ntq_setup_registers(c, &c->s->registers);
1961
1962 /* Find the main function and emit the body. */
1963 nir_foreach_function(function, c->s) {
1964 assert(strcmp(function->name, "main") == 0);
1965 assert(function->impl);
1966 ntq_emit_impl(c, function->impl);
1967 }
1968 }
1969
1970 const nir_shader_compiler_options v3d_nir_options = {
1971 .lower_extract_byte = true,
1972 .lower_extract_word = true,
1973 .lower_bitfield_insert = true,
1974 .lower_bitfield_extract = true,
1975 .lower_pack_unorm_2x16 = true,
1976 .lower_pack_snorm_2x16 = true,
1977 .lower_pack_unorm_4x8 = true,
1978 .lower_pack_snorm_4x8 = true,
1979 .lower_ffma = true,
1980 .lower_flrp32 = true,
1981 .lower_fpow = true,
1982 .lower_fsat = true,
1983 .lower_fsqrt = true,
1984 .lower_negate = true,
1985 .native_integers = true,
1986 };
1987
1988
1989 #if 0
1990 static int
1991 count_nir_instrs(nir_shader *nir)
1992 {
1993 int count = 0;
1994 nir_foreach_function(function, nir) {
1995 if (!function->impl)
1996 continue;
1997 nir_foreach_block(block, function->impl) {
1998 nir_foreach_instr(instr, block)
1999 count++;
2000 }
2001 }
2002 return count;
2003 }
2004 #endif
2005
2006 void
2007 v3d_nir_to_vir(struct v3d_compile *c)
2008 {
2009 if (V3D_DEBUG & (V3D_DEBUG_NIR |
2010 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
2011 fprintf(stderr, "%s prog %d/%d NIR:\n",
2012 vir_get_stage_name(c),
2013 c->program_id, c->variant_id);
2014 nir_print_shader(c->s, stderr);
2015 }
2016
2017 nir_to_vir(c);
2018
2019 switch (c->s->info.stage) {
2020 case MESA_SHADER_FRAGMENT:
2021 emit_frag_end(c);
2022 break;
2023 case MESA_SHADER_VERTEX:
2024 emit_vert_end(c);
2025 break;
2026 default:
2027 unreachable("bad stage");
2028 }
2029
2030 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2031 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
2032 fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
2033 vir_get_stage_name(c),
2034 c->program_id, c->variant_id);
2035 vir_dump(c);
2036 fprintf(stderr, "\n");
2037 }
2038
2039 vir_optimize(c);
2040 vir_lower_uniforms(c);
2041
2042 /* XXX: vir_schedule_instructions(c); */
2043
2044 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2045 v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
2046 fprintf(stderr, "%s prog %d/%d VIR:\n",
2047 vir_get_stage_name(c),
2048 c->program_id, c->variant_id);
2049 vir_dump(c);
2050 fprintf(stderr, "\n");
2051 }
2052
2053 v3d_vir_to_qpu(c);
2054 }