2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "common/v3d_device_info.h"
33 #include "v3d_compiler.h"
35 #define GENERAL_TMU_LOOKUP_PER_QUAD (0 << 7)
36 #define GENERAL_TMU_LOOKUP_PER_PIXEL (1 << 7)
37 #define GENERAL_TMU_READ_OP_PREFETCH (0 << 3)
38 #define GENERAL_TMU_READ_OP_CACHE_CLEAR (1 << 3)
39 #define GENERAL_TMU_READ_OP_CACHE_FLUSH (3 << 3)
40 #define GENERAL_TMU_READ_OP_CACHE_CLEAN (3 << 3)
41 #define GENERAL_TMU_READ_OP_CACHE_L1T_CLEAR (4 << 3)
42 #define GENERAL_TMU_READ_OP_CACHE_L1T_FLUSH_AGGREGATION (5 << 3)
43 #define GENERAL_TMU_READ_OP_ATOMIC_INC (8 << 3)
44 #define GENERAL_TMU_READ_OP_ATOMIC_DEC (9 << 3)
45 #define GENERAL_TMU_READ_OP_ATOMIC_NOT (10 << 3)
46 #define GENERAL_TMU_READ_OP_READ (15 << 3)
47 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_I (0 << 0)
48 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_I (1 << 0)
49 #define GENERAL_TMU_LOOKUP_TYPE_VEC2 (2 << 0)
50 #define GENERAL_TMU_LOOKUP_TYPE_VEC3 (3 << 0)
51 #define GENERAL_TMU_LOOKUP_TYPE_VEC4 (4 << 0)
52 #define GENERAL_TMU_LOOKUP_TYPE_8BIT_UI (5 << 0)
53 #define GENERAL_TMU_LOOKUP_TYPE_16BIT_UI (6 << 0)
54 #define GENERAL_TMU_LOOKUP_TYPE_32BIT_UI (7 << 0)
56 #define GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP (0 << 3)
57 #define GENERAL_TMU_WRITE_OP_ATOMIC_SUB_WRAP (1 << 3)
58 #define GENERAL_TMU_WRITE_OP_ATOMIC_XCHG (2 << 3)
59 #define GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG (3 << 3)
60 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMIN (4 << 3)
61 #define GENERAL_TMU_WRITE_OP_ATOMIC_UMAX (5 << 3)
62 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMIN (6 << 3)
63 #define GENERAL_TMU_WRITE_OP_ATOMIC_SMAX (7 << 3)
64 #define GENERAL_TMU_WRITE_OP_ATOMIC_AND (8 << 3)
65 #define GENERAL_TMU_WRITE_OP_ATOMIC_OR (9 << 3)
66 #define GENERAL_TMU_WRITE_OP_ATOMIC_XOR (10 << 3)
67 #define GENERAL_TMU_WRITE_OP_WRITE (15 << 3)
69 #define V3D_TSY_SET_QUORUM 0
70 #define V3D_TSY_INC_WAITERS 1
71 #define V3D_TSY_DEC_WAITERS 2
72 #define V3D_TSY_INC_QUORUM 3
73 #define V3D_TSY_DEC_QUORUM 4
74 #define V3D_TSY_FREE_ALL 5
75 #define V3D_TSY_RELEASE 6
76 #define V3D_TSY_ACQUIRE 7
77 #define V3D_TSY_WAIT 8
78 #define V3D_TSY_WAIT_INC 9
79 #define V3D_TSY_WAIT_CHECK 10
80 #define V3D_TSY_WAIT_INC_CHECK 11
81 #define V3D_TSY_WAIT_CV 12
82 #define V3D_TSY_INC_SEMAPHORE 13
83 #define V3D_TSY_DEC_SEMAPHORE 14
84 #define V3D_TSY_SET_QUORUM_FREE_ALL 15
87 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
90 resize_qreg_array(struct v3d_compile
*c
,
95 if (*size
>= decl_size
)
98 uint32_t old_size
= *size
;
99 *size
= MAX2(*size
* 2, decl_size
);
100 *regs
= reralloc(c
, *regs
, struct qreg
, *size
);
102 fprintf(stderr
, "Malloc failure\n");
106 for (uint32_t i
= old_size
; i
< *size
; i
++)
107 (*regs
)[i
] = c
->undef
;
111 vir_emit_thrsw(struct v3d_compile
*c
)
116 /* Always thread switch after each texture operation for now.
118 * We could do better by batching a bunch of texture fetches up and
119 * then doing one thread switch and collecting all their results
122 c
->last_thrsw
= vir_NOP(c
);
123 c
->last_thrsw
->qpu
.sig
.thrsw
= true;
124 c
->last_thrsw_at_top_level
= (c
->execute
.file
== QFILE_NULL
);
128 v3d_general_tmu_op(nir_intrinsic_instr
*instr
)
130 switch (instr
->intrinsic
) {
131 case nir_intrinsic_load_ssbo
:
132 case nir_intrinsic_load_ubo
:
133 case nir_intrinsic_load_uniform
:
134 case nir_intrinsic_load_shared
:
135 return GENERAL_TMU_READ_OP_READ
;
136 case nir_intrinsic_store_ssbo
:
137 case nir_intrinsic_store_shared
:
138 return GENERAL_TMU_WRITE_OP_WRITE
;
139 case nir_intrinsic_ssbo_atomic_add
:
140 case nir_intrinsic_shared_atomic_add
:
141 return GENERAL_TMU_WRITE_OP_ATOMIC_ADD_WRAP
;
142 case nir_intrinsic_ssbo_atomic_imin
:
143 case nir_intrinsic_shared_atomic_imin
:
144 return GENERAL_TMU_WRITE_OP_ATOMIC_SMIN
;
145 case nir_intrinsic_ssbo_atomic_umin
:
146 case nir_intrinsic_shared_atomic_umin
:
147 return GENERAL_TMU_WRITE_OP_ATOMIC_UMIN
;
148 case nir_intrinsic_ssbo_atomic_imax
:
149 case nir_intrinsic_shared_atomic_imax
:
150 return GENERAL_TMU_WRITE_OP_ATOMIC_SMAX
;
151 case nir_intrinsic_ssbo_atomic_umax
:
152 case nir_intrinsic_shared_atomic_umax
:
153 return GENERAL_TMU_WRITE_OP_ATOMIC_UMAX
;
154 case nir_intrinsic_ssbo_atomic_and
:
155 case nir_intrinsic_shared_atomic_and
:
156 return GENERAL_TMU_WRITE_OP_ATOMIC_AND
;
157 case nir_intrinsic_ssbo_atomic_or
:
158 case nir_intrinsic_shared_atomic_or
:
159 return GENERAL_TMU_WRITE_OP_ATOMIC_OR
;
160 case nir_intrinsic_ssbo_atomic_xor
:
161 case nir_intrinsic_shared_atomic_xor
:
162 return GENERAL_TMU_WRITE_OP_ATOMIC_XOR
;
163 case nir_intrinsic_ssbo_atomic_exchange
:
164 case nir_intrinsic_shared_atomic_exchange
:
165 return GENERAL_TMU_WRITE_OP_ATOMIC_XCHG
;
166 case nir_intrinsic_ssbo_atomic_comp_swap
:
167 case nir_intrinsic_shared_atomic_comp_swap
:
168 return GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
;
170 unreachable("unknown intrinsic op");
175 * Implements indirect uniform loads and SSBO accesses through the TMU general
176 * memory access interface.
179 ntq_emit_tmu_general(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
,
182 /* XXX perf: We should turn add/sub of 1 to inc/dec. Perhaps NIR
183 * wants to have support for inc/dec?
186 uint32_t tmu_op
= v3d_general_tmu_op(instr
);
187 bool is_store
= (instr
->intrinsic
== nir_intrinsic_store_ssbo
||
188 instr
->intrinsic
== nir_intrinsic_store_shared
);
189 bool has_index
= !is_shared
;
192 int tmu_writes
= 1; /* address */
193 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
195 } else if (instr
->intrinsic
== nir_intrinsic_load_ssbo
||
196 instr
->intrinsic
== nir_intrinsic_load_ubo
||
197 instr
->intrinsic
== nir_intrinsic_load_shared
) {
198 offset_src
= 0 + has_index
;
199 } else if (is_store
) {
200 offset_src
= 1 + has_index
;
201 for (int i
= 0; i
< instr
->num_components
; i
++) {
203 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
204 ntq_get_src(c
, instr
->src
[0], i
));
208 offset_src
= 0 + has_index
;
210 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
211 ntq_get_src(c
, instr
->src
[1 + has_index
], 0));
213 if (tmu_op
== GENERAL_TMU_WRITE_OP_ATOMIC_CMPXCHG
) {
215 vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUD
),
216 ntq_get_src(c
, instr
->src
[2 + has_index
],
222 /* Make sure we won't exceed the 16-entry TMU fifo if each thread is
223 * storing at the same time.
225 while (tmu_writes
> 16 / c
->threads
)
229 if (instr
->intrinsic
== nir_intrinsic_load_uniform
) {
230 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
, 0);
232 /* Find what variable in the default uniform block this
233 * uniform load is coming from.
235 uint32_t base
= nir_intrinsic_base(instr
);
237 struct v3d_ubo_range
*range
= NULL
;
238 for (i
= 0; i
< c
->num_ubo_ranges
; i
++) {
239 range
= &c
->ubo_ranges
[i
];
240 if (base
>= range
->src_offset
&&
241 base
< range
->src_offset
+ range
->size
) {
245 /* The driver-location-based offset always has to be within a
246 * declared uniform range.
248 assert(i
!= c
->num_ubo_ranges
);
249 if (!c
->ubo_range_used
[i
]) {
250 c
->ubo_range_used
[i
] = true;
251 range
->dst_offset
= c
->next_ubo_dst_offset
;
252 c
->next_ubo_dst_offset
+= range
->size
;
255 base
= base
- range
->src_offset
+ range
->dst_offset
;
258 offset
= vir_ADD(c
, offset
, vir_uniform_ui(c
, base
));
259 } else if (instr
->intrinsic
== nir_intrinsic_load_ubo
) {
260 /* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
261 * 1 (0 is gallium's constant buffer 0).
263 offset
= vir_uniform(c
, QUNIFORM_UBO_ADDR
,
264 nir_src_as_uint(instr
->src
[0]) + 1);
265 } else if (is_shared
) {
266 /* Shared variables have no buffer index, and all start from a
267 * common base that we set up at the start of dispatch
269 offset
= c
->cs_shared_offset
;
271 offset
= vir_uniform(c
, QUNIFORM_SSBO_OFFSET
,
272 nir_src_as_uint(instr
->src
[is_store
?
276 uint32_t config
= (0xffffff00 |
278 GENERAL_TMU_LOOKUP_PER_PIXEL
);
279 if (instr
->num_components
== 1) {
280 config
|= GENERAL_TMU_LOOKUP_TYPE_32BIT_UI
;
282 config
|= (GENERAL_TMU_LOOKUP_TYPE_VEC2
+
283 instr
->num_components
- 2);
286 if (c
->execute
.file
!= QFILE_NULL
)
287 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
291 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUA
);
293 dest
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_TMUAU
);
296 if (nir_src_is_const(instr
->src
[offset_src
]) &&
297 nir_src_as_uint(instr
->src
[offset_src
]) == 0) {
298 tmu
= vir_MOV_dest(c
, dest
, offset
);
300 tmu
= vir_ADD_dest(c
, dest
,
302 ntq_get_src(c
, instr
->src
[offset_src
], 0));
306 tmu
->src
[vir_get_implicit_uniform_src(tmu
)] =
307 vir_uniform_ui(c
, config
);
310 if (c
->execute
.file
!= QFILE_NULL
)
311 vir_set_cond(tmu
, V3D_QPU_COND_IFA
);
315 /* Read the result, or wait for the TMU op to complete. */
316 for (int i
= 0; i
< nir_intrinsic_dest_components(instr
); i
++)
317 ntq_store_dest(c
, &instr
->dest
, i
, vir_MOV(c
, vir_LDTMU(c
)));
319 if (nir_intrinsic_dest_components(instr
) == 0)
324 ntq_init_ssa_def(struct v3d_compile
*c
, nir_ssa_def
*def
)
326 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
327 def
->num_components
);
328 _mesa_hash_table_insert(c
->def_ht
, def
, qregs
);
333 * This function is responsible for getting VIR results into the associated
334 * storage for a NIR instruction.
336 * If it's a NIR SSA def, then we just set the associated hash table entry to
339 * If it's a NIR reg, then we need to update the existing qreg assigned to the
340 * NIR destination with the incoming value. To do that without introducing
341 * new MOVs, we require that the incoming qreg either be a uniform, or be
342 * SSA-defined by the previous VIR instruction in the block and rewritable by
343 * this function. That lets us sneak ahead and insert the SF flag beforehand
344 * (knowing that the previous instruction doesn't depend on flags) and rewrite
345 * its destination to be the NIR reg's destination
348 ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
351 struct qinst
*last_inst
= NULL
;
352 if (!list_empty(&c
->cur_block
->instructions
))
353 last_inst
= (struct qinst
*)c
->cur_block
->instructions
.prev
;
355 assert(result
.file
== QFILE_UNIF
||
356 (result
.file
== QFILE_TEMP
&&
357 last_inst
&& last_inst
== c
->defs
[result
.index
]));
360 assert(chan
< dest
->ssa
.num_components
);
363 struct hash_entry
*entry
=
364 _mesa_hash_table_search(c
->def_ht
, &dest
->ssa
);
369 qregs
= ntq_init_ssa_def(c
, &dest
->ssa
);
371 qregs
[chan
] = result
;
373 nir_register
*reg
= dest
->reg
.reg
;
374 assert(dest
->reg
.base_offset
== 0);
375 assert(reg
->num_array_elems
== 0);
376 struct hash_entry
*entry
=
377 _mesa_hash_table_search(c
->def_ht
, reg
);
378 struct qreg
*qregs
= entry
->data
;
380 /* Insert a MOV if the source wasn't an SSA def in the
381 * previous instruction.
383 if (result
.file
== QFILE_UNIF
) {
384 result
= vir_MOV(c
, result
);
385 last_inst
= c
->defs
[result
.index
];
388 /* We know they're both temps, so just rewrite index. */
389 c
->defs
[last_inst
->dst
.index
] = NULL
;
390 last_inst
->dst
.index
= qregs
[chan
].index
;
392 /* If we're in control flow, then make this update of the reg
393 * conditional on the execution mask.
395 if (c
->execute
.file
!= QFILE_NULL
) {
396 last_inst
->dst
.index
= qregs
[chan
].index
;
398 /* Set the flags to the current exec mask.
400 c
->cursor
= vir_before_inst(last_inst
);
401 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
402 c
->cursor
= vir_after_inst(last_inst
);
404 vir_set_cond(last_inst
, V3D_QPU_COND_IFA
);
405 last_inst
->cond_is_exec_mask
= true;
411 ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
)
413 struct hash_entry
*entry
;
415 entry
= _mesa_hash_table_search(c
->def_ht
, src
.ssa
);
416 assert(i
< src
.ssa
->num_components
);
418 nir_register
*reg
= src
.reg
.reg
;
419 entry
= _mesa_hash_table_search(c
->def_ht
, reg
);
420 assert(reg
->num_array_elems
== 0);
421 assert(src
.reg
.base_offset
== 0);
422 assert(i
< reg
->num_components
);
425 struct qreg
*qregs
= entry
->data
;
430 ntq_get_alu_src(struct v3d_compile
*c
, nir_alu_instr
*instr
,
433 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
434 unsigned chan
= ffs(instr
->dest
.write_mask
) - 1;
435 struct qreg r
= ntq_get_src(c
, instr
->src
[src
].src
,
436 instr
->src
[src
].swizzle
[chan
]);
438 assert(!instr
->src
[src
].abs
);
439 assert(!instr
->src
[src
].negate
);
445 ntq_minify(struct v3d_compile
*c
, struct qreg size
, struct qreg level
)
447 return vir_MAX(c
, vir_SHR(c
, size
, level
), vir_uniform_ui(c
, 1));
451 ntq_emit_txs(struct v3d_compile
*c
, nir_tex_instr
*instr
)
453 unsigned unit
= instr
->texture_index
;
454 int lod_index
= nir_tex_instr_src_index(instr
, nir_tex_src_lod
);
455 int dest_size
= nir_tex_instr_dest_size(instr
);
457 struct qreg lod
= c
->undef
;
459 lod
= ntq_get_src(c
, instr
->src
[lod_index
].src
, 0);
461 for (int i
= 0; i
< dest_size
; i
++) {
463 enum quniform_contents contents
;
465 if (instr
->is_array
&& i
== dest_size
- 1)
466 contents
= QUNIFORM_TEXTURE_ARRAY_SIZE
;
468 contents
= QUNIFORM_TEXTURE_WIDTH
+ i
;
470 struct qreg size
= vir_uniform(c
, contents
, unit
);
472 switch (instr
->sampler_dim
) {
473 case GLSL_SAMPLER_DIM_1D
:
474 case GLSL_SAMPLER_DIM_2D
:
475 case GLSL_SAMPLER_DIM_MS
:
476 case GLSL_SAMPLER_DIM_3D
:
477 case GLSL_SAMPLER_DIM_CUBE
:
478 /* Don't minify the array size. */
479 if (!(instr
->is_array
&& i
== dest_size
- 1)) {
480 size
= ntq_minify(c
, size
, lod
);
484 case GLSL_SAMPLER_DIM_RECT
:
485 /* There's no LOD field for rects */
489 unreachable("Bad sampler type");
492 ntq_store_dest(c
, &instr
->dest
, i
, size
);
497 ntq_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
499 unsigned unit
= instr
->texture_index
;
501 /* Since each texture sampling op requires uploading uniforms to
502 * reference the texture, there's no HW support for texture size and
503 * you just upload uniforms containing the size.
506 case nir_texop_query_levels
:
507 ntq_store_dest(c
, &instr
->dest
, 0,
508 vir_uniform(c
, QUNIFORM_TEXTURE_LEVELS
, unit
));
511 ntq_emit_txs(c
, instr
);
517 if (c
->devinfo
->ver
>= 40)
518 v3d40_vir_emit_tex(c
, instr
);
520 v3d33_vir_emit_tex(c
, instr
);
524 ntq_fsincos(struct v3d_compile
*c
, struct qreg src
, bool is_cos
)
526 struct qreg input
= vir_FMUL(c
, src
, vir_uniform_f(c
, 1.0f
/ M_PI
));
528 input
= vir_FADD(c
, input
, vir_uniform_f(c
, 0.5));
530 struct qreg periods
= vir_FROUND(c
, input
);
531 struct qreg sin_output
= vir_SIN(c
, vir_FSUB(c
, input
, periods
));
532 return vir_XOR(c
, sin_output
, vir_SHL(c
,
533 vir_FTOIN(c
, periods
),
534 vir_uniform_ui(c
, -1)));
538 ntq_fsign(struct v3d_compile
*c
, struct qreg src
)
540 struct qreg t
= vir_get_temp(c
);
542 vir_MOV_dest(c
, t
, vir_uniform_f(c
, 0.0));
543 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHZ
);
544 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_f(c
, 1.0));
545 vir_PF(c
, vir_FMOV(c
, src
), V3D_QPU_PF_PUSHN
);
546 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_f(c
, -1.0));
547 return vir_MOV(c
, t
);
551 ntq_isign(struct v3d_compile
*c
, struct qreg src
)
553 struct qreg t
= vir_get_temp(c
);
555 vir_MOV_dest(c
, t
, vir_uniform_ui(c
, 0));
556 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHZ
);
557 vir_MOV_cond(c
, V3D_QPU_COND_IFNA
, t
, vir_uniform_ui(c
, 1));
558 vir_PF(c
, vir_MOV(c
, src
), V3D_QPU_PF_PUSHN
);
559 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, t
, vir_uniform_ui(c
, -1));
560 return vir_MOV(c
, t
);
564 emit_fragcoord_input(struct v3d_compile
*c
, int attr
)
566 c
->inputs
[attr
* 4 + 0] = vir_FXCD(c
);
567 c
->inputs
[attr
* 4 + 1] = vir_FYCD(c
);
568 c
->inputs
[attr
* 4 + 2] = c
->payload_z
;
569 c
->inputs
[attr
* 4 + 3] = vir_RECIP(c
, c
->payload_w
);
573 emit_fragment_varying(struct v3d_compile
*c
, nir_variable
*var
,
574 uint8_t swizzle
, int array_index
)
576 struct qreg r3
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R3
);
577 struct qreg r5
= vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R5
);
580 if (c
->devinfo
->ver
>= 41) {
581 struct qinst
*ldvary
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
583 ldvary
->qpu
.sig
.ldvary
= true;
584 vary
= vir_emit_def(c
, ldvary
);
586 vir_NOP(c
)->qpu
.sig
.ldvary
= true;
590 /* For gl_PointCoord input or distance along a line, we'll be called
591 * with no nir_variable, and we don't count toward VPM size so we
592 * don't track an input slot.
595 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
598 int i
= c
->num_inputs
++;
600 v3d_slot_from_slot_and_component(var
->data
.location
+
601 array_index
, swizzle
);
603 switch (var
->data
.interpolation
) {
604 case INTERP_MODE_NONE
:
605 /* If a gl_FrontColor or gl_BackColor input has no interp
606 * qualifier, then if we're using glShadeModel(GL_FLAT) it
607 * needs to be flat shaded.
609 switch (var
->data
.location
+ array_index
) {
610 case VARYING_SLOT_COL0
:
611 case VARYING_SLOT_COL1
:
612 case VARYING_SLOT_BFC0
:
613 case VARYING_SLOT_BFC1
:
614 if (c
->fs_key
->shade_model_flat
) {
615 BITSET_SET(c
->flat_shade_flags
, i
);
616 vir_MOV_dest(c
, c
->undef
, vary
);
617 return vir_MOV(c
, r5
);
619 return vir_FADD(c
, vir_FMUL(c
, vary
,
626 case INTERP_MODE_SMOOTH
:
627 if (var
->data
.centroid
) {
628 BITSET_SET(c
->centroid_flags
, i
);
629 return vir_FADD(c
, vir_FMUL(c
, vary
,
630 c
->payload_w_centroid
), r5
);
632 return vir_FADD(c
, vir_FMUL(c
, vary
, c
->payload_w
), r5
);
634 case INTERP_MODE_NOPERSPECTIVE
:
635 BITSET_SET(c
->noperspective_flags
, i
);
636 return vir_FADD(c
, vir_MOV(c
, vary
), r5
);
637 case INTERP_MODE_FLAT
:
638 BITSET_SET(c
->flat_shade_flags
, i
);
639 vir_MOV_dest(c
, c
->undef
, vary
);
640 return vir_MOV(c
, r5
);
642 unreachable("Bad interp mode");
647 emit_fragment_input(struct v3d_compile
*c
, int attr
, nir_variable
*var
,
650 for (int i
= 0; i
< glsl_get_vector_elements(var
->type
); i
++) {
651 int chan
= var
->data
.location_frac
+ i
;
652 c
->inputs
[attr
* 4 + chan
] =
653 emit_fragment_varying(c
, var
, chan
, array_index
);
658 add_output(struct v3d_compile
*c
,
659 uint32_t decl_offset
,
663 uint32_t old_array_size
= c
->outputs_array_size
;
664 resize_qreg_array(c
, &c
->outputs
, &c
->outputs_array_size
,
667 if (old_array_size
!= c
->outputs_array_size
) {
668 c
->output_slots
= reralloc(c
,
670 struct v3d_varying_slot
,
671 c
->outputs_array_size
);
674 c
->output_slots
[decl_offset
] =
675 v3d_slot_from_slot_and_component(slot
, swizzle
);
679 declare_uniform_range(struct v3d_compile
*c
, uint32_t start
, uint32_t size
)
681 unsigned array_id
= c
->num_ubo_ranges
++;
682 if (array_id
>= c
->ubo_ranges_array_size
) {
683 c
->ubo_ranges_array_size
= MAX2(c
->ubo_ranges_array_size
* 2,
685 c
->ubo_ranges
= reralloc(c
, c
->ubo_ranges
,
686 struct v3d_ubo_range
,
687 c
->ubo_ranges_array_size
);
688 c
->ubo_range_used
= reralloc(c
, c
->ubo_range_used
,
690 c
->ubo_ranges_array_size
);
693 c
->ubo_ranges
[array_id
].dst_offset
= 0;
694 c
->ubo_ranges
[array_id
].src_offset
= start
;
695 c
->ubo_ranges
[array_id
].size
= size
;
696 c
->ubo_range_used
[array_id
] = false;
700 * If compare_instr is a valid comparison instruction, emits the
701 * compare_instr's comparison and returns the sel_instr's return value based
702 * on the compare_instr's result.
705 ntq_emit_comparison(struct v3d_compile
*c
,
706 nir_alu_instr
*compare_instr
,
707 enum v3d_qpu_cond
*out_cond
)
709 struct qreg src0
= ntq_get_alu_src(c
, compare_instr
, 0);
711 if (nir_op_infos
[compare_instr
->op
].num_inputs
> 1)
712 src1
= ntq_get_alu_src(c
, compare_instr
, 1);
713 bool cond_invert
= false;
714 struct qreg nop
= vir_reg(QFILE_NULL
, 0);
716 switch (compare_instr
->op
) {
719 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
722 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
727 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
731 vir_set_pf(vir_XOR_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHZ
);
737 vir_set_pf(vir_FCMP_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
740 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
744 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
750 vir_set_pf(vir_FCMP_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHN
);
753 vir_set_pf(vir_MIN_dest(c
, nop
, src1
, src0
), V3D_QPU_PF_PUSHC
);
756 vir_set_pf(vir_SUB_dest(c
, nop
, src0
, src1
), V3D_QPU_PF_PUSHC
);
763 *out_cond
= cond_invert
? V3D_QPU_COND_IFNA
: V3D_QPU_COND_IFA
;
768 /* Finds an ALU instruction that generates our src value that could
769 * (potentially) be greedily emitted in the consuming instruction.
771 static struct nir_alu_instr
*
772 ntq_get_alu_parent(nir_src src
)
774 if (!src
.is_ssa
|| src
.ssa
->parent_instr
->type
!= nir_instr_type_alu
)
776 nir_alu_instr
*instr
= nir_instr_as_alu(src
.ssa
->parent_instr
);
780 /* If the ALU instr's srcs are non-SSA, then we would have to avoid
781 * moving emission of the ALU instr down past another write of the
784 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
785 if (!instr
->src
[i
].src
.is_ssa
)
793 * Attempts to fold a comparison generating a boolean result into the
794 * condition code for selecting between two values, instead of comparing the
795 * boolean result against 0 to generate the condition code.
797 static struct qreg
ntq_emit_bcsel(struct v3d_compile
*c
, nir_alu_instr
*instr
,
800 nir_alu_instr
*compare
= ntq_get_alu_parent(instr
->src
[0].src
);
804 enum v3d_qpu_cond cond
;
805 if (ntq_emit_comparison(c
, compare
, &cond
))
806 return vir_MOV(c
, vir_SEL(c
, cond
, src
[1], src
[2]));
809 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
810 return vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
, src
[1], src
[2]));
815 ntq_emit_alu(struct v3d_compile
*c
, nir_alu_instr
*instr
)
817 /* This should always be lowered to ALU operations for V3D. */
818 assert(!instr
->dest
.saturate
);
820 /* Vectors are special in that they have non-scalarized writemasks,
821 * and just take the first swizzle channel for each argument in order
822 * into each writemask channel.
824 if (instr
->op
== nir_op_vec2
||
825 instr
->op
== nir_op_vec3
||
826 instr
->op
== nir_op_vec4
) {
828 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
829 srcs
[i
] = ntq_get_src(c
, instr
->src
[i
].src
,
830 instr
->src
[i
].swizzle
[0]);
831 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++)
832 ntq_store_dest(c
, &instr
->dest
.dest
, i
,
833 vir_MOV(c
, srcs
[i
]));
837 /* General case: We can just grab the one used channel per src. */
838 struct qreg src
[nir_op_infos
[instr
->op
].num_inputs
];
839 for (int i
= 0; i
< nir_op_infos
[instr
->op
].num_inputs
; i
++) {
840 src
[i
] = ntq_get_alu_src(c
, instr
, i
);
848 result
= vir_MOV(c
, src
[0]);
852 result
= vir_XOR(c
, src
[0], vir_uniform_ui(c
, 1 << 31));
855 result
= vir_NEG(c
, src
[0]);
859 result
= vir_FMUL(c
, src
[0], src
[1]);
862 result
= vir_FADD(c
, src
[0], src
[1]);
865 result
= vir_FSUB(c
, src
[0], src
[1]);
868 result
= vir_FMIN(c
, src
[0], src
[1]);
871 result
= vir_FMAX(c
, src
[0], src
[1]);
875 result
= vir_FTOIZ(c
, src
[0]);
878 result
= vir_FTOUZ(c
, src
[0]);
881 result
= vir_ITOF(c
, src
[0]);
884 result
= vir_UTOF(c
, src
[0]);
887 result
= vir_AND(c
, src
[0], vir_uniform_f(c
, 1.0));
890 result
= vir_AND(c
, src
[0], vir_uniform_ui(c
, 1));
894 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
895 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
896 vir_uniform_ui(c
, ~0),
897 vir_uniform_ui(c
, 0)));
901 result
= vir_ADD(c
, src
[0], src
[1]);
904 result
= vir_SHR(c
, src
[0], src
[1]);
907 result
= vir_SUB(c
, src
[0], src
[1]);
910 result
= vir_ASR(c
, src
[0], src
[1]);
913 result
= vir_SHL(c
, src
[0], src
[1]);
916 result
= vir_MIN(c
, src
[0], src
[1]);
919 result
= vir_UMIN(c
, src
[0], src
[1]);
922 result
= vir_MAX(c
, src
[0], src
[1]);
925 result
= vir_UMAX(c
, src
[0], src
[1]);
928 result
= vir_AND(c
, src
[0], src
[1]);
931 result
= vir_OR(c
, src
[0], src
[1]);
934 result
= vir_XOR(c
, src
[0], src
[1]);
937 result
= vir_NOT(c
, src
[0]);
940 case nir_op_ufind_msb
:
941 result
= vir_SUB(c
, vir_uniform_ui(c
, 31), vir_CLZ(c
, src
[0]));
945 result
= vir_UMUL(c
, src
[0], src
[1]);
952 enum v3d_qpu_cond cond
;
953 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
955 result
= vir_MOV(c
, vir_SEL(c
, cond
,
956 vir_uniform_f(c
, 1.0),
957 vir_uniform_f(c
, 0.0)));
971 enum v3d_qpu_cond cond
;
972 MAYBE_UNUSED
bool ok
= ntq_emit_comparison(c
, instr
, &cond
);
974 result
= vir_MOV(c
, vir_SEL(c
, cond
,
975 vir_uniform_ui(c
, ~0),
976 vir_uniform_ui(c
, 0)));
981 result
= ntq_emit_bcsel(c
, instr
, src
);
984 vir_PF(c
, src
[0], V3D_QPU_PF_PUSHZ
);
985 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFNA
,
990 result
= vir_RECIP(c
, src
[0]);
993 result
= vir_RSQRT(c
, src
[0]);
996 result
= vir_EXP(c
, src
[0]);
999 result
= vir_LOG(c
, src
[0]);
1003 result
= vir_FCEIL(c
, src
[0]);
1006 result
= vir_FFLOOR(c
, src
[0]);
1008 case nir_op_fround_even
:
1009 result
= vir_FROUND(c
, src
[0]);
1012 result
= vir_FTRUNC(c
, src
[0]);
1015 result
= vir_FSUB(c
, src
[0], vir_FFLOOR(c
, src
[0]));
1019 result
= ntq_fsincos(c
, src
[0], false);
1022 result
= ntq_fsincos(c
, src
[0], true);
1026 result
= ntq_fsign(c
, src
[0]);
1029 result
= ntq_isign(c
, src
[0]);
1033 result
= vir_FMOV(c
, src
[0]);
1034 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_ABS
);
1039 result
= vir_MAX(c
, src
[0],
1040 vir_SUB(c
, vir_uniform_ui(c
, 0), src
[0]));
1044 case nir_op_fddx_coarse
:
1045 case nir_op_fddx_fine
:
1046 result
= vir_FDX(c
, src
[0]);
1050 case nir_op_fddy_coarse
:
1051 case nir_op_fddy_fine
:
1052 result
= vir_FDY(c
, src
[0]);
1055 case nir_op_uadd_carry
:
1056 vir_PF(c
, vir_ADD(c
, src
[0], src
[1]), V3D_QPU_PF_PUSHC
);
1057 result
= vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1058 vir_uniform_ui(c
, ~0),
1059 vir_uniform_ui(c
, 0)));
1062 case nir_op_pack_half_2x16_split
:
1063 result
= vir_VFPACK(c
, src
[0], src
[1]);
1066 case nir_op_unpack_half_2x16_split_x
:
1067 /* XXX perf: It would be good to be able to merge this unpack
1068 * with whatever uses our result.
1070 result
= vir_FMOV(c
, src
[0]);
1071 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_L
);
1074 case nir_op_unpack_half_2x16_split_y
:
1075 result
= vir_FMOV(c
, src
[0]);
1076 vir_set_unpack(c
->defs
[result
.index
], 0, V3D_QPU_UNPACK_H
);
1080 fprintf(stderr
, "unknown NIR ALU inst: ");
1081 nir_print_instr(&instr
->instr
, stderr
);
1082 fprintf(stderr
, "\n");
1086 /* We have a scalar result, so the instruction should only have a
1087 * single channel written to.
1089 assert(util_is_power_of_two_or_zero(instr
->dest
.write_mask
));
1090 ntq_store_dest(c
, &instr
->dest
.dest
,
1091 ffs(instr
->dest
.write_mask
) - 1, result
);
1094 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
1095 * specifier. They come from a register that's preloaded with 0xffffffff
1096 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
1097 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
1099 #define TLB_TYPE_F16_COLOR (3 << 6)
1100 #define TLB_TYPE_I32_COLOR (1 << 6)
1101 #define TLB_TYPE_F32_COLOR (0 << 6)
1102 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
1103 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
1104 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
1105 #define TLB_F16_SWAP_HI_LO (1 << 1)
1106 #define TLB_VEC_SIZE_4_F16 (1 << 0)
1107 #define TLB_VEC_SIZE_2_F16 (0 << 0)
1108 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
1110 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
1113 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
1114 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
1115 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
1116 #define TLB_V42_DEPTH_TYPE_INVARIANT (0 << 3) /* Unmodified sideband input used */
1117 #define TLB_V42_DEPTH_TYPE_PER_PIXEL (1 << 3) /* QPU result used */
1119 /* Stencil is a single 32-bit write. */
1120 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
1123 emit_frag_end(struct v3d_compile
*c
)
1126 if (c->output_sample_mask_index != -1) {
1127 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
1131 bool has_any_tlb_color_write
= false;
1132 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
1133 if (c
->output_color_var
[rt
])
1134 has_any_tlb_color_write
= true;
1137 if (c
->fs_key
->sample_alpha_to_coverage
&& c
->output_color_var
[0]) {
1138 struct nir_variable
*var
= c
->output_color_var
[0];
1139 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1141 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1144 vir_FTOC(c
, color
[3])));
1147 if (c
->output_position_index
!= -1) {
1148 struct qinst
*inst
= vir_MOV_dest(c
,
1149 vir_reg(QFILE_TLBU
, 0),
1150 c
->outputs
[c
->output_position_index
]);
1151 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1153 if (c
->devinfo
->ver
>= 42) {
1154 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_PER_PIXEL
|
1155 TLB_SAMPLE_MODE_PER_PIXEL
);
1157 tlb_specifier
|= TLB_DEPTH_TYPE_PER_PIXEL
;
1159 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1160 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1161 } else if (c
->s
->info
.fs
.uses_discard
||
1162 c
->fs_key
->sample_alpha_to_coverage
||
1163 !has_any_tlb_color_write
) {
1164 /* Emit passthrough Z if it needed to be delayed until shader
1165 * end due to potential discards.
1167 * Since (single-threaded) fragment shaders always need a TLB
1168 * write, emit passthrouh Z if we didn't have any color
1169 * buffers and flag us as potentially discarding, so that we
1170 * can use Z as the TLB write.
1172 c
->s
->info
.fs
.uses_discard
= true;
1174 struct qinst
*inst
= vir_MOV_dest(c
,
1175 vir_reg(QFILE_TLBU
, 0),
1176 vir_reg(QFILE_NULL
, 0));
1177 uint8_t tlb_specifier
= TLB_TYPE_DEPTH
;
1179 if (c
->devinfo
->ver
>= 42) {
1180 /* The spec says the PER_PIXEL flag is ignored for
1181 * invariant writes, but the simulator demands it.
1183 tlb_specifier
|= (TLB_V42_DEPTH_TYPE_INVARIANT
|
1184 TLB_SAMPLE_MODE_PER_PIXEL
);
1186 tlb_specifier
|= TLB_DEPTH_TYPE_INVARIANT
;
1189 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1190 vir_uniform_ui(c
, tlb_specifier
| 0xffffff00);
1193 /* XXX: Performance improvement: Merge Z write and color writes TLB
1197 for (int rt
= 0; rt
< c
->fs_key
->nr_cbufs
; rt
++) {
1198 if (!c
->output_color_var
[rt
])
1201 nir_variable
*var
= c
->output_color_var
[rt
];
1202 struct qreg
*color
= &c
->outputs
[var
->data
.driver_location
* 4];
1203 int num_components
= glsl_get_vector_elements(var
->type
);
1204 uint32_t conf
= 0xffffff00;
1207 conf
|= TLB_SAMPLE_MODE_PER_PIXEL
;
1208 conf
|= (7 - rt
) << TLB_RENDER_TARGET_SHIFT
;
1210 if (c
->fs_key
->swap_color_rb
& (1 << rt
))
1211 num_components
= MAX2(num_components
, 3);
1213 assert(num_components
!= 0);
1214 switch (glsl_get_base_type(var
->type
)) {
1215 case GLSL_TYPE_UINT
:
1217 /* The F32 vs I32 distinction was dropped in 4.2. */
1218 if (c
->devinfo
->ver
< 42)
1219 conf
|= TLB_TYPE_I32_COLOR
;
1221 conf
|= TLB_TYPE_F32_COLOR
;
1222 conf
|= ((num_components
- 1) <<
1223 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1225 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), color
[0]);
1226 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1227 vir_uniform_ui(c
, conf
);
1229 for (int i
= 1; i
< num_components
; i
++) {
1230 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0),
1236 struct qreg r
= color
[0];
1237 struct qreg g
= color
[1];
1238 struct qreg b
= color
[2];
1239 struct qreg a
= color
[3];
1241 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1242 conf
|= TLB_TYPE_F32_COLOR
;
1243 conf
|= ((num_components
- 1) <<
1244 TLB_VEC_SIZE_MINUS_1_SHIFT
);
1246 conf
|= TLB_TYPE_F16_COLOR
;
1247 conf
|= TLB_F16_SWAP_HI_LO
;
1248 if (num_components
>= 3)
1249 conf
|= TLB_VEC_SIZE_4_F16
;
1251 conf
|= TLB_VEC_SIZE_2_F16
;
1254 if (c
->fs_key
->swap_color_rb
& (1 << rt
)) {
1259 if (c
->fs_key
->sample_alpha_to_one
)
1260 a
= vir_uniform_f(c
, 1.0);
1262 if (c
->fs_key
->f32_color_rb
& (1 << rt
)) {
1263 inst
= vir_MOV_dest(c
, vir_reg(QFILE_TLBU
, 0), r
);
1264 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1265 vir_uniform_ui(c
, conf
);
1267 if (num_components
>= 2)
1268 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), g
);
1269 if (num_components
>= 3)
1270 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), b
);
1271 if (num_components
>= 4)
1272 vir_MOV_dest(c
, vir_reg(QFILE_TLB
, 0), a
);
1274 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), r
, g
);
1276 inst
->dst
.file
= QFILE_TLBU
;
1277 inst
->src
[vir_get_implicit_uniform_src(inst
)] =
1278 vir_uniform_ui(c
, conf
);
1281 if (num_components
>= 3)
1282 inst
= vir_VFPACK_dest(c
, vir_reg(QFILE_TLB
, 0), b
, a
);
1291 vir_VPM_WRITE(struct v3d_compile
*c
, struct qreg val
, uint32_t *vpm_index
)
1293 if (c
->devinfo
->ver
>= 40) {
1294 vir_STVPMV(c
, vir_uniform_ui(c
, *vpm_index
), val
);
1295 *vpm_index
= *vpm_index
+ 1;
1297 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_VPM
), val
);
1300 c
->num_vpm_writes
++;
1304 emit_scaled_viewport_write(struct v3d_compile
*c
, struct qreg rcp_w
,
1305 uint32_t *vpm_index
)
1307 for (int i
= 0; i
< 2; i
++) {
1308 struct qreg coord
= c
->outputs
[c
->output_position_index
+ i
];
1309 coord
= vir_FMUL(c
, coord
,
1310 vir_uniform(c
, QUNIFORM_VIEWPORT_X_SCALE
+ i
,
1312 coord
= vir_FMUL(c
, coord
, rcp_w
);
1313 vir_VPM_WRITE(c
, vir_FTOIN(c
, coord
), vpm_index
);
1319 emit_zs_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1321 struct qreg zscale
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_SCALE
, 0);
1322 struct qreg zoffset
= vir_uniform(c
, QUNIFORM_VIEWPORT_Z_OFFSET
, 0);
1324 struct qreg z
= c
->outputs
[c
->output_position_index
+ 2];
1325 z
= vir_FMUL(c
, z
, zscale
);
1326 z
= vir_FMUL(c
, z
, rcp_w
);
1327 z
= vir_FADD(c
, z
, zoffset
);
1328 vir_VPM_WRITE(c
, z
, vpm_index
);
1332 emit_rcp_wc_write(struct v3d_compile
*c
, struct qreg rcp_w
, uint32_t *vpm_index
)
1334 vir_VPM_WRITE(c
, rcp_w
, vpm_index
);
1338 emit_point_size_write(struct v3d_compile
*c
, uint32_t *vpm_index
)
1340 struct qreg point_size
;
1342 if (c
->output_point_size_index
!= -1)
1343 point_size
= c
->outputs
[c
->output_point_size_index
];
1345 point_size
= vir_uniform_f(c
, 1.0);
1347 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1350 point_size
= vir_FMAX(c
, point_size
, vir_uniform_f(c
, .125));
1352 vir_VPM_WRITE(c
, point_size
, vpm_index
);
1356 emit_vpm_write_setup(struct v3d_compile
*c
)
1358 if (c
->devinfo
->ver
>= 40)
1361 v3d33_vir_vpm_write_setup(c
);
1365 * Sets up c->outputs[c->output_position_index] for the vertex shader
1366 * epilogue, if an output vertex position wasn't specified in the user's
1367 * shader. This may be the case for transform feedback with rasterizer
1371 setup_default_position(struct v3d_compile
*c
)
1373 if (c
->output_position_index
!= -1)
1376 c
->output_position_index
= c
->outputs_array_size
;
1377 for (int i
= 0; i
< 4; i
++) {
1379 c
->output_position_index
+ i
,
1380 VARYING_SLOT_POS
, i
);
1385 emit_vert_end(struct v3d_compile
*c
)
1387 setup_default_position(c
);
1389 uint32_t vpm_index
= 0;
1390 struct qreg rcp_w
= vir_RECIP(c
,
1391 c
->outputs
[c
->output_position_index
+ 3]);
1393 emit_vpm_write_setup(c
);
1395 if (c
->vs_key
->is_coord
) {
1396 for (int i
= 0; i
< 4; i
++)
1397 vir_VPM_WRITE(c
, c
->outputs
[c
->output_position_index
+ i
],
1399 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1400 if (c
->vs_key
->per_vertex_point_size
) {
1401 emit_point_size_write(c
, &vpm_index
);
1402 /* emit_rcp_wc_write(c, rcp_w); */
1404 /* XXX: Z-only rendering */
1406 emit_zs_write(c
, rcp_w
, &vpm_index
);
1408 emit_scaled_viewport_write(c
, rcp_w
, &vpm_index
);
1409 emit_zs_write(c
, rcp_w
, &vpm_index
);
1410 emit_rcp_wc_write(c
, rcp_w
, &vpm_index
);
1411 if (c
->vs_key
->per_vertex_point_size
)
1412 emit_point_size_write(c
, &vpm_index
);
1415 for (int i
= 0; i
< c
->vs_key
->num_fs_inputs
; i
++) {
1416 struct v3d_varying_slot input
= c
->vs_key
->fs_inputs
[i
];
1419 for (j
= 0; j
< c
->num_outputs
; j
++) {
1420 struct v3d_varying_slot output
= c
->output_slots
[j
];
1422 if (!memcmp(&input
, &output
, sizeof(input
))) {
1423 vir_VPM_WRITE(c
, c
->outputs
[j
],
1428 /* Emit padding if we didn't find a declared VS output for
1431 if (j
== c
->num_outputs
)
1432 vir_VPM_WRITE(c
, vir_uniform_f(c
, 0.0),
1436 /* GFXH-1684: VPM writes need to be complete by the end of the shader.
1438 if (c
->devinfo
->ver
>= 40 && c
->devinfo
->ver
<= 42)
1443 v3d_optimize_nir(struct nir_shader
*s
)
1450 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
1451 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
1452 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
1453 NIR_PASS(progress
, s
, nir_copy_prop
);
1454 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
1455 NIR_PASS(progress
, s
, nir_opt_dce
);
1456 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
1457 NIR_PASS(progress
, s
, nir_opt_cse
);
1458 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8, true, true);
1459 NIR_PASS(progress
, s
, nir_opt_algebraic
);
1460 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
1461 NIR_PASS(progress
, s
, nir_opt_undef
);
1464 NIR_PASS(progress
, s
, nir_opt_move_load_ubo
);
1468 driver_location_compare(const void *in_a
, const void *in_b
)
1470 const nir_variable
*const *a
= in_a
;
1471 const nir_variable
*const *b
= in_b
;
1473 return (*a
)->data
.driver_location
- (*b
)->data
.driver_location
;
1477 ntq_emit_vpm_read(struct v3d_compile
*c
,
1478 uint32_t *num_components_queued
,
1479 uint32_t *remaining
,
1482 struct qreg vpm
= vir_reg(QFILE_VPM
, vpm_index
);
1484 if (c
->devinfo
->ver
>= 40 ) {
1485 return vir_LDVPMV_IN(c
,
1487 (*num_components_queued
)++));
1490 if (*num_components_queued
!= 0) {
1491 (*num_components_queued
)--;
1493 return vir_MOV(c
, vpm
);
1496 uint32_t num_components
= MIN2(*remaining
, 32);
1498 v3d33_vir_vpm_read_setup(c
, num_components
);
1500 *num_components_queued
= num_components
- 1;
1501 *remaining
-= num_components
;
1504 return vir_MOV(c
, vpm
);
1508 ntq_setup_vpm_inputs(struct v3d_compile
*c
)
1510 /* Figure out how many components of each vertex attribute the shader
1511 * uses. Each variable should have been split to individual
1512 * components and unused ones DCEed. The vertex fetcher will load
1513 * from the start of the attribute to the number of components we
1514 * declare we need in c->vattr_sizes[].
1516 nir_foreach_variable(var
, &c
->s
->inputs
) {
1517 /* No VS attribute array support. */
1518 assert(MAX2(glsl_get_length(var
->type
), 1) == 1);
1520 unsigned loc
= var
->data
.driver_location
;
1521 int start_component
= var
->data
.location_frac
;
1522 int num_components
= glsl_get_components(var
->type
);
1524 c
->vattr_sizes
[loc
] = MAX2(c
->vattr_sizes
[loc
],
1525 start_component
+ num_components
);
1528 unsigned num_components
= 0;
1529 uint32_t vpm_components_queued
= 0;
1530 bool uses_iid
= c
->s
->info
.system_values_read
&
1531 (1ull << SYSTEM_VALUE_INSTANCE_ID
);
1532 bool uses_vid
= c
->s
->info
.system_values_read
&
1533 (1ull << SYSTEM_VALUE_VERTEX_ID
);
1534 num_components
+= uses_iid
;
1535 num_components
+= uses_vid
;
1537 for (int i
= 0; i
< ARRAY_SIZE(c
->vattr_sizes
); i
++)
1538 num_components
+= c
->vattr_sizes
[i
];
1541 c
->iid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1542 &num_components
, ~0);
1546 c
->vid
= ntq_emit_vpm_read(c
, &vpm_components_queued
,
1547 &num_components
, ~0);
1550 for (int loc
= 0; loc
< ARRAY_SIZE(c
->vattr_sizes
); loc
++) {
1551 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1554 for (int i
= 0; i
< c
->vattr_sizes
[loc
]; i
++) {
1555 c
->inputs
[loc
* 4 + i
] =
1556 ntq_emit_vpm_read(c
,
1557 &vpm_components_queued
,
1564 if (c
->devinfo
->ver
>= 40) {
1565 assert(vpm_components_queued
== num_components
);
1567 assert(vpm_components_queued
== 0);
1568 assert(num_components
== 0);
1573 ntq_setup_fs_inputs(struct v3d_compile
*c
)
1575 unsigned num_entries
= 0;
1576 unsigned num_components
= 0;
1577 nir_foreach_variable(var
, &c
->s
->inputs
) {
1579 num_components
+= glsl_get_components(var
->type
);
1582 nir_variable
*vars
[num_entries
];
1585 nir_foreach_variable(var
, &c
->s
->inputs
)
1588 /* Sort the variables so that we emit the input setup in
1589 * driver_location order. This is required for VPM reads, whose data
1590 * is fetched into the VPM in driver_location (TGSI register index)
1593 qsort(&vars
, num_entries
, sizeof(*vars
), driver_location_compare
);
1595 for (unsigned i
= 0; i
< num_entries
; i
++) {
1596 nir_variable
*var
= vars
[i
];
1597 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1598 unsigned loc
= var
->data
.driver_location
;
1600 resize_qreg_array(c
, &c
->inputs
, &c
->inputs_array_size
,
1601 (loc
+ array_len
) * 4);
1603 if (var
->data
.location
== VARYING_SLOT_POS
) {
1604 emit_fragcoord_input(c
, loc
);
1605 } else if (var
->data
.location
== VARYING_SLOT_PNTC
||
1606 (var
->data
.location
>= VARYING_SLOT_VAR0
&&
1607 (c
->fs_key
->point_sprite_mask
&
1608 (1 << (var
->data
.location
-
1609 VARYING_SLOT_VAR0
))))) {
1610 c
->inputs
[loc
* 4 + 0] = c
->point_x
;
1611 c
->inputs
[loc
* 4 + 1] = c
->point_y
;
1613 for (int j
= 0; j
< array_len
; j
++)
1614 emit_fragment_input(c
, loc
+ j
, var
, j
);
1620 ntq_setup_outputs(struct v3d_compile
*c
)
1622 nir_foreach_variable(var
, &c
->s
->outputs
) {
1623 unsigned array_len
= MAX2(glsl_get_length(var
->type
), 1);
1624 unsigned loc
= var
->data
.driver_location
* 4;
1626 assert(array_len
== 1);
1629 for (int i
= 0; i
< 4 - var
->data
.location_frac
; i
++) {
1630 add_output(c
, loc
+ var
->data
.location_frac
+ i
,
1632 var
->data
.location_frac
+ i
);
1635 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1636 switch (var
->data
.location
) {
1637 case FRAG_RESULT_COLOR
:
1638 c
->output_color_var
[0] = var
;
1639 c
->output_color_var
[1] = var
;
1640 c
->output_color_var
[2] = var
;
1641 c
->output_color_var
[3] = var
;
1643 case FRAG_RESULT_DATA0
:
1644 case FRAG_RESULT_DATA1
:
1645 case FRAG_RESULT_DATA2
:
1646 case FRAG_RESULT_DATA3
:
1647 c
->output_color_var
[var
->data
.location
-
1648 FRAG_RESULT_DATA0
] = var
;
1650 case FRAG_RESULT_DEPTH
:
1651 c
->output_position_index
= loc
;
1653 case FRAG_RESULT_SAMPLE_MASK
:
1654 c
->output_sample_mask_index
= loc
;
1658 switch (var
->data
.location
) {
1659 case VARYING_SLOT_POS
:
1660 c
->output_position_index
= loc
;
1662 case VARYING_SLOT_PSIZ
:
1663 c
->output_point_size_index
= loc
;
1671 ntq_setup_uniforms(struct v3d_compile
*c
)
1673 nir_foreach_variable(var
, &c
->s
->uniforms
) {
1674 uint32_t vec4_count
= glsl_count_attribute_slots(var
->type
,
1676 unsigned vec4_size
= 4 * sizeof(float);
1678 if (var
->data
.mode
!= nir_var_uniform
)
1681 declare_uniform_range(c
, var
->data
.driver_location
* vec4_size
,
1682 vec4_count
* vec4_size
);
1688 * Sets up the mapping from nir_register to struct qreg *.
1690 * Each nir_register gets a struct qreg per 32-bit component being stored.
1693 ntq_setup_registers(struct v3d_compile
*c
, struct exec_list
*list
)
1695 foreach_list_typed(nir_register
, nir_reg
, node
, list
) {
1696 unsigned array_len
= MAX2(nir_reg
->num_array_elems
, 1);
1697 struct qreg
*qregs
= ralloc_array(c
->def_ht
, struct qreg
,
1699 nir_reg
->num_components
);
1701 _mesa_hash_table_insert(c
->def_ht
, nir_reg
, qregs
);
1703 for (int i
= 0; i
< array_len
* nir_reg
->num_components
; i
++)
1704 qregs
[i
] = vir_get_temp(c
);
1709 ntq_emit_load_const(struct v3d_compile
*c
, nir_load_const_instr
*instr
)
1711 /* XXX perf: Experiment with using immediate loads to avoid having
1712 * these end up in the uniform stream. Watch out for breaking the
1713 * small immediates optimization in the process!
1715 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1716 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1717 qregs
[i
] = vir_uniform_ui(c
, instr
->value
.u32
[i
]);
1719 _mesa_hash_table_insert(c
->def_ht
, &instr
->def
, qregs
);
1723 ntq_emit_ssa_undef(struct v3d_compile
*c
, nir_ssa_undef_instr
*instr
)
1725 struct qreg
*qregs
= ntq_init_ssa_def(c
, &instr
->def
);
1727 /* VIR needs there to be *some* value, so pick 0 (same as for
1728 * ntq_setup_registers().
1730 for (int i
= 0; i
< instr
->def
.num_components
; i
++)
1731 qregs
[i
] = vir_uniform_ui(c
, 0);
1735 ntq_emit_image_size(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1737 assert(instr
->intrinsic
== nir_intrinsic_image_deref_size
);
1738 nir_variable
*var
= nir_intrinsic_get_var(instr
, 0);
1739 unsigned image_index
= var
->data
.driver_location
;
1740 const struct glsl_type
*sampler_type
= glsl_without_array(var
->type
);
1741 bool is_array
= glsl_sampler_type_is_array(sampler_type
);
1743 ntq_store_dest(c
, &instr
->dest
, 0,
1744 vir_uniform(c
, QUNIFORM_IMAGE_WIDTH
, image_index
));
1745 if (instr
->num_components
> 1) {
1746 ntq_store_dest(c
, &instr
->dest
, 1,
1747 vir_uniform(c
, QUNIFORM_IMAGE_HEIGHT
,
1750 if (instr
->num_components
> 2) {
1751 ntq_store_dest(c
, &instr
->dest
, 2,
1754 QUNIFORM_IMAGE_ARRAY_SIZE
:
1755 QUNIFORM_IMAGE_DEPTH
,
1761 ntq_emit_intrinsic(struct v3d_compile
*c
, nir_intrinsic_instr
*instr
)
1765 switch (instr
->intrinsic
) {
1766 case nir_intrinsic_load_uniform
:
1767 if (nir_src_is_const(instr
->src
[0])) {
1768 int offset
= (nir_intrinsic_base(instr
) +
1769 nir_src_as_uint(instr
->src
[0]));
1770 assert(offset
% 4 == 0);
1771 /* We need dwords */
1772 offset
= offset
/ 4;
1773 for (int i
= 0; i
< instr
->num_components
; i
++) {
1774 ntq_store_dest(c
, &instr
->dest
, i
,
1775 vir_uniform(c
, QUNIFORM_UNIFORM
,
1779 ntq_emit_tmu_general(c
, instr
, false);
1783 case nir_intrinsic_load_ubo
:
1784 ntq_emit_tmu_general(c
, instr
, false);
1787 case nir_intrinsic_ssbo_atomic_add
:
1788 case nir_intrinsic_ssbo_atomic_imin
:
1789 case nir_intrinsic_ssbo_atomic_umin
:
1790 case nir_intrinsic_ssbo_atomic_imax
:
1791 case nir_intrinsic_ssbo_atomic_umax
:
1792 case nir_intrinsic_ssbo_atomic_and
:
1793 case nir_intrinsic_ssbo_atomic_or
:
1794 case nir_intrinsic_ssbo_atomic_xor
:
1795 case nir_intrinsic_ssbo_atomic_exchange
:
1796 case nir_intrinsic_ssbo_atomic_comp_swap
:
1797 case nir_intrinsic_load_ssbo
:
1798 case nir_intrinsic_store_ssbo
:
1799 ntq_emit_tmu_general(c
, instr
, false);
1802 case nir_intrinsic_shared_atomic_add
:
1803 case nir_intrinsic_shared_atomic_imin
:
1804 case nir_intrinsic_shared_atomic_umin
:
1805 case nir_intrinsic_shared_atomic_imax
:
1806 case nir_intrinsic_shared_atomic_umax
:
1807 case nir_intrinsic_shared_atomic_and
:
1808 case nir_intrinsic_shared_atomic_or
:
1809 case nir_intrinsic_shared_atomic_xor
:
1810 case nir_intrinsic_shared_atomic_exchange
:
1811 case nir_intrinsic_shared_atomic_comp_swap
:
1812 case nir_intrinsic_load_shared
:
1813 case nir_intrinsic_store_shared
:
1814 ntq_emit_tmu_general(c
, instr
, true);
1817 case nir_intrinsic_image_deref_load
:
1818 case nir_intrinsic_image_deref_store
:
1819 case nir_intrinsic_image_deref_atomic_add
:
1820 case nir_intrinsic_image_deref_atomic_min
:
1821 case nir_intrinsic_image_deref_atomic_max
:
1822 case nir_intrinsic_image_deref_atomic_and
:
1823 case nir_intrinsic_image_deref_atomic_or
:
1824 case nir_intrinsic_image_deref_atomic_xor
:
1825 case nir_intrinsic_image_deref_atomic_exchange
:
1826 case nir_intrinsic_image_deref_atomic_comp_swap
:
1827 v3d40_vir_emit_image_load_store(c
, instr
);
1830 case nir_intrinsic_get_buffer_size
:
1831 ntq_store_dest(c
, &instr
->dest
, 0,
1832 vir_uniform(c
, QUNIFORM_GET_BUFFER_SIZE
,
1833 nir_src_as_uint(instr
->src
[0])));
1836 case nir_intrinsic_load_user_clip_plane
:
1837 for (int i
= 0; i
< instr
->num_components
; i
++) {
1838 ntq_store_dest(c
, &instr
->dest
, i
,
1839 vir_uniform(c
, QUNIFORM_USER_CLIP_PLANE
,
1840 nir_intrinsic_ucp_id(instr
) *
1845 case nir_intrinsic_load_alpha_ref_float
:
1846 ntq_store_dest(c
, &instr
->dest
, 0,
1847 vir_uniform(c
, QUNIFORM_ALPHA_REF
, 0));
1850 case nir_intrinsic_load_sample_mask_in
:
1851 ntq_store_dest(c
, &instr
->dest
, 0, vir_MSF(c
));
1854 case nir_intrinsic_load_helper_invocation
:
1855 vir_PF(c
, vir_MSF(c
), V3D_QPU_PF_PUSHZ
);
1856 ntq_store_dest(c
, &instr
->dest
, 0,
1857 vir_MOV(c
, vir_SEL(c
, V3D_QPU_COND_IFA
,
1858 vir_uniform_ui(c
, ~0),
1859 vir_uniform_ui(c
, 0))));
1862 case nir_intrinsic_load_front_face
:
1863 /* The register contains 0 (front) or 1 (back), and we need to
1864 * turn it into a NIR bool where true means front.
1866 ntq_store_dest(c
, &instr
->dest
, 0,
1868 vir_uniform_ui(c
, -1),
1872 case nir_intrinsic_load_instance_id
:
1873 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->iid
));
1876 case nir_intrinsic_load_vertex_id
:
1877 ntq_store_dest(c
, &instr
->dest
, 0, vir_MOV(c
, c
->vid
));
1880 case nir_intrinsic_load_input
:
1881 for (int i
= 0; i
< instr
->num_components
; i
++) {
1882 offset
= (nir_intrinsic_base(instr
) +
1883 nir_src_as_uint(instr
->src
[0]));
1884 int comp
= nir_intrinsic_component(instr
) + i
;
1885 ntq_store_dest(c
, &instr
->dest
, i
,
1886 vir_MOV(c
, c
->inputs
[offset
* 4 + comp
]));
1890 case nir_intrinsic_store_output
:
1891 offset
= ((nir_intrinsic_base(instr
) +
1892 nir_src_as_uint(instr
->src
[1])) * 4 +
1893 nir_intrinsic_component(instr
));
1895 for (int i
= 0; i
< instr
->num_components
; i
++) {
1896 c
->outputs
[offset
+ i
] =
1897 vir_MOV(c
, ntq_get_src(c
, instr
->src
[0], i
));
1899 c
->num_outputs
= MAX2(c
->num_outputs
,
1900 offset
+ instr
->num_components
);
1903 case nir_intrinsic_image_deref_size
:
1904 ntq_emit_image_size(c
, instr
);
1907 case nir_intrinsic_discard
:
1908 if (c
->execute
.file
!= QFILE_NULL
) {
1909 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
1910 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1911 vir_uniform_ui(c
, 0)),
1914 vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1915 vir_uniform_ui(c
, 0));
1919 case nir_intrinsic_discard_if
: {
1920 /* true (~0) if we're discarding */
1921 struct qreg cond
= ntq_get_src(c
, instr
->src
[0], 0);
1923 if (c
->execute
.file
!= QFILE_NULL
) {
1924 /* execute == 0 means the channel is active. Invert
1925 * the condition so that we can use zero as "executing
1928 vir_PF(c
, vir_OR(c
, c
->execute
, vir_NOT(c
, cond
)),
1930 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1931 vir_uniform_ui(c
, 0)),
1934 vir_PF(c
, cond
, V3D_QPU_PF_PUSHZ
);
1935 vir_set_cond(vir_SETMSF_dest(c
, vir_reg(QFILE_NULL
, 0),
1936 vir_uniform_ui(c
, 0)),
1943 case nir_intrinsic_memory_barrier
:
1944 case nir_intrinsic_memory_barrier_atomic_counter
:
1945 case nir_intrinsic_memory_barrier_buffer
:
1946 case nir_intrinsic_memory_barrier_image
:
1947 case nir_intrinsic_memory_barrier_shared
:
1948 /* We don't do any instruction scheduling of these NIR
1949 * instructions between each other, so we just need to make
1950 * sure that the TMU operations before the barrier are flushed
1951 * before the ones after the barrier. That is currently
1952 * handled by having a THRSW in each of them and a LDTMU
1953 * series or a TMUWT after.
1957 case nir_intrinsic_barrier
:
1958 /* Emit a TSY op to get all invocations in the workgroup
1959 * (actually supergroup) to block until the last invocation
1960 * reaches the TSY op.
1962 if (c
->devinfo
->ver
>= 42) {
1963 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
1964 V3D_QPU_WADDR_SYNCB
));
1966 struct qinst
*sync
=
1967 vir_BARRIERID_dest(c
,
1968 vir_reg(QFILE_MAGIC
,
1969 V3D_QPU_WADDR_SYNCU
));
1970 sync
->src
[vir_get_implicit_uniform_src(sync
)] =
1973 V3D_TSY_WAIT_INC_CHECK
);
1977 /* The blocking of a TSY op only happens at the next thread
1978 * switch. No texturing may be outstanding at the time of a
1979 * TSY blocking operation.
1984 case nir_intrinsic_load_num_work_groups
:
1985 for (int i
= 0; i
< 3; i
++) {
1986 ntq_store_dest(c
, &instr
->dest
, i
,
1987 vir_uniform(c
, QUNIFORM_NUM_WORK_GROUPS
,
1992 case nir_intrinsic_load_local_invocation_index
:
1993 ntq_store_dest(c
, &instr
->dest
, 0,
1994 vir_SHR(c
, c
->cs_payload
[1],
1995 vir_uniform_ui(c
, 32 - c
->local_invocation_index_bits
)));
1998 case nir_intrinsic_load_work_group_id
:
1999 ntq_store_dest(c
, &instr
->dest
, 0,
2000 vir_AND(c
, c
->cs_payload
[0],
2001 vir_uniform_ui(c
, 0xffff)));
2002 ntq_store_dest(c
, &instr
->dest
, 1,
2003 vir_SHR(c
, c
->cs_payload
[0],
2004 vir_uniform_ui(c
, 16)));
2005 ntq_store_dest(c
, &instr
->dest
, 2,
2006 vir_AND(c
, c
->cs_payload
[1],
2007 vir_uniform_ui(c
, 0xffff)));
2011 fprintf(stderr
, "Unknown intrinsic: ");
2012 nir_print_instr(&instr
->instr
, stderr
);
2013 fprintf(stderr
, "\n");
2018 /* Clears (activates) the execute flags for any channels whose jump target
2019 * matches this block.
2021 * XXX perf: Could we be using flpush/flpop somehow for our execution channel
2024 * XXX perf: For uniform control flow, we should be able to skip c->execute
2025 * handling entirely.
2028 ntq_activate_execute_for_block(struct v3d_compile
*c
)
2030 vir_set_pf(vir_XOR_dest(c
, vir_reg(QFILE_NULL
, 0),
2031 c
->execute
, vir_uniform_ui(c
, c
->cur_block
->index
)),
2034 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2038 ntq_emit_uniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2040 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2041 bool empty_else_block
=
2042 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2043 exec_list_is_empty(&nir_else_block
->instr_list
));
2045 struct qblock
*then_block
= vir_new_block(c
);
2046 struct qblock
*after_block
= vir_new_block(c
);
2047 struct qblock
*else_block
;
2048 if (empty_else_block
)
2049 else_block
= after_block
;
2051 else_block
= vir_new_block(c
);
2053 /* Set up the flags for the IF condition (taking the THEN branch). */
2054 nir_alu_instr
*if_condition_alu
= ntq_get_alu_parent(if_stmt
->condition
);
2055 enum v3d_qpu_cond cond
;
2056 if (!if_condition_alu
||
2057 !ntq_emit_comparison(c
, if_condition_alu
, &cond
)) {
2058 vir_PF(c
, ntq_get_src(c
, if_stmt
->condition
, 0),
2060 cond
= V3D_QPU_COND_IFNA
;
2064 vir_BRANCH(c
, cond
== V3D_QPU_COND_IFA
?
2065 V3D_QPU_BRANCH_COND_ALLNA
:
2066 V3D_QPU_BRANCH_COND_ALLA
);
2067 vir_link_blocks(c
->cur_block
, else_block
);
2068 vir_link_blocks(c
->cur_block
, then_block
);
2070 /* Process the THEN block. */
2071 vir_set_emit_block(c
, then_block
);
2072 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2074 if (!empty_else_block
) {
2075 /* At the end of the THEN block, jump to ENDIF */
2076 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALWAYS
);
2077 vir_link_blocks(c
->cur_block
, after_block
);
2079 /* Emit the else block. */
2080 vir_set_emit_block(c
, else_block
);
2081 ntq_activate_execute_for_block(c
);
2082 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2085 vir_link_blocks(c
->cur_block
, after_block
);
2087 vir_set_emit_block(c
, after_block
);
2091 ntq_emit_nonuniform_if(struct v3d_compile
*c
, nir_if
*if_stmt
)
2093 nir_block
*nir_else_block
= nir_if_first_else_block(if_stmt
);
2094 bool empty_else_block
=
2095 (nir_else_block
== nir_if_last_else_block(if_stmt
) &&
2096 exec_list_is_empty(&nir_else_block
->instr_list
));
2098 struct qblock
*then_block
= vir_new_block(c
);
2099 struct qblock
*after_block
= vir_new_block(c
);
2100 struct qblock
*else_block
;
2101 if (empty_else_block
)
2102 else_block
= after_block
;
2104 else_block
= vir_new_block(c
);
2106 bool was_top_level
= false;
2107 if (c
->execute
.file
== QFILE_NULL
) {
2108 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2109 was_top_level
= true;
2112 /* Set up the flags for the IF condition (taking the THEN branch). */
2113 nir_alu_instr
*if_condition_alu
= ntq_get_alu_parent(if_stmt
->condition
);
2114 enum v3d_qpu_cond cond
;
2115 if (!if_condition_alu
||
2116 !ntq_emit_comparison(c
, if_condition_alu
, &cond
)) {
2117 vir_PF(c
, ntq_get_src(c
, if_stmt
->condition
, 0),
2119 cond
= V3D_QPU_COND_IFNA
;
2122 /* Update the flags+cond to mean "Taking the ELSE branch (!cond) and
2123 * was previously active (execute Z) for updating the exec flags.
2125 if (was_top_level
) {
2126 cond
= v3d_qpu_cond_invert(cond
);
2128 struct qinst
*inst
= vir_MOV_dest(c
, vir_reg(QFILE_NULL
, 0),
2130 if (cond
== V3D_QPU_COND_IFA
) {
2131 vir_set_uf(inst
, V3D_QPU_UF_NORNZ
);
2133 vir_set_uf(inst
, V3D_QPU_UF_ANDZ
);
2134 cond
= V3D_QPU_COND_IFA
;
2138 vir_MOV_cond(c
, cond
,
2140 vir_uniform_ui(c
, else_block
->index
));
2142 /* Jump to ELSE if nothing is active for THEN, otherwise fall
2145 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2146 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLNA
);
2147 vir_link_blocks(c
->cur_block
, else_block
);
2148 vir_link_blocks(c
->cur_block
, then_block
);
2150 /* Process the THEN block. */
2151 vir_set_emit_block(c
, then_block
);
2152 ntq_emit_cf_list(c
, &if_stmt
->then_list
);
2154 if (!empty_else_block
) {
2155 /* Handle the end of the THEN block. First, all currently
2156 * active channels update their execute flags to point to
2159 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2160 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2161 vir_uniform_ui(c
, after_block
->index
));
2163 /* If everything points at ENDIF, then jump there immediately. */
2164 vir_PF(c
, vir_XOR(c
, c
->execute
,
2165 vir_uniform_ui(c
, after_block
->index
)),
2167 vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ALLA
);
2168 vir_link_blocks(c
->cur_block
, after_block
);
2169 vir_link_blocks(c
->cur_block
, else_block
);
2171 vir_set_emit_block(c
, else_block
);
2172 ntq_activate_execute_for_block(c
);
2173 ntq_emit_cf_list(c
, &if_stmt
->else_list
);
2176 vir_link_blocks(c
->cur_block
, after_block
);
2178 vir_set_emit_block(c
, after_block
);
2180 c
->execute
= c
->undef
;
2182 ntq_activate_execute_for_block(c
);
2186 ntq_emit_if(struct v3d_compile
*c
, nir_if
*nif
)
2188 if (c
->execute
.file
== QFILE_NULL
&&
2189 nir_src_is_dynamically_uniform(nif
->condition
)) {
2190 ntq_emit_uniform_if(c
, nif
);
2192 ntq_emit_nonuniform_if(c
, nif
);
2197 ntq_emit_jump(struct v3d_compile
*c
, nir_jump_instr
*jump
)
2199 switch (jump
->type
) {
2200 case nir_jump_break
:
2201 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2202 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2203 vir_uniform_ui(c
, c
->loop_break_block
->index
));
2206 case nir_jump_continue
:
2207 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2208 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
,
2209 vir_uniform_ui(c
, c
->loop_cont_block
->index
));
2212 case nir_jump_return
:
2213 unreachable("All returns shouold be lowered\n");
2218 ntq_emit_instr(struct v3d_compile
*c
, nir_instr
*instr
)
2220 switch (instr
->type
) {
2221 case nir_instr_type_deref
:
2222 /* ignored, will be walked by the intrinsic using it. */
2225 case nir_instr_type_alu
:
2226 ntq_emit_alu(c
, nir_instr_as_alu(instr
));
2229 case nir_instr_type_intrinsic
:
2230 ntq_emit_intrinsic(c
, nir_instr_as_intrinsic(instr
));
2233 case nir_instr_type_load_const
:
2234 ntq_emit_load_const(c
, nir_instr_as_load_const(instr
));
2237 case nir_instr_type_ssa_undef
:
2238 ntq_emit_ssa_undef(c
, nir_instr_as_ssa_undef(instr
));
2241 case nir_instr_type_tex
:
2242 ntq_emit_tex(c
, nir_instr_as_tex(instr
));
2245 case nir_instr_type_jump
:
2246 ntq_emit_jump(c
, nir_instr_as_jump(instr
));
2250 fprintf(stderr
, "Unknown NIR instr type: ");
2251 nir_print_instr(instr
, stderr
);
2252 fprintf(stderr
, "\n");
2258 ntq_emit_block(struct v3d_compile
*c
, nir_block
*block
)
2260 nir_foreach_instr(instr
, block
) {
2261 ntq_emit_instr(c
, instr
);
2265 static void ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
);
2268 ntq_emit_loop(struct v3d_compile
*c
, nir_loop
*loop
)
2270 bool was_top_level
= false;
2271 if (c
->execute
.file
== QFILE_NULL
) {
2272 c
->execute
= vir_MOV(c
, vir_uniform_ui(c
, 0));
2273 was_top_level
= true;
2276 struct qblock
*save_loop_cont_block
= c
->loop_cont_block
;
2277 struct qblock
*save_loop_break_block
= c
->loop_break_block
;
2279 c
->loop_cont_block
= vir_new_block(c
);
2280 c
->loop_break_block
= vir_new_block(c
);
2282 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2283 vir_set_emit_block(c
, c
->loop_cont_block
);
2284 ntq_activate_execute_for_block(c
);
2286 ntq_emit_cf_list(c
, &loop
->body
);
2288 /* Re-enable any previous continues now, so our ANYA check below
2291 * XXX: Use the .ORZ flags update, instead.
2293 vir_PF(c
, vir_XOR(c
,
2295 vir_uniform_ui(c
, c
->loop_cont_block
->index
)),
2297 vir_MOV_cond(c
, V3D_QPU_COND_IFA
, c
->execute
, vir_uniform_ui(c
, 0));
2299 vir_PF(c
, c
->execute
, V3D_QPU_PF_PUSHZ
);
2301 struct qinst
*branch
= vir_BRANCH(c
, V3D_QPU_BRANCH_COND_ANYA
);
2302 /* Pixels that were not dispatched or have been discarded should not
2303 * contribute to looping again.
2305 branch
->qpu
.branch
.msfign
= V3D_QPU_MSFIGN_P
;
2306 vir_link_blocks(c
->cur_block
, c
->loop_cont_block
);
2307 vir_link_blocks(c
->cur_block
, c
->loop_break_block
);
2309 vir_set_emit_block(c
, c
->loop_break_block
);
2311 c
->execute
= c
->undef
;
2313 ntq_activate_execute_for_block(c
);
2315 c
->loop_break_block
= save_loop_break_block
;
2316 c
->loop_cont_block
= save_loop_cont_block
;
2322 ntq_emit_function(struct v3d_compile
*c
, nir_function_impl
*func
)
2324 fprintf(stderr
, "FUNCTIONS not handled.\n");
2329 ntq_emit_cf_list(struct v3d_compile
*c
, struct exec_list
*list
)
2331 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
2332 switch (node
->type
) {
2333 case nir_cf_node_block
:
2334 ntq_emit_block(c
, nir_cf_node_as_block(node
));
2337 case nir_cf_node_if
:
2338 ntq_emit_if(c
, nir_cf_node_as_if(node
));
2341 case nir_cf_node_loop
:
2342 ntq_emit_loop(c
, nir_cf_node_as_loop(node
));
2345 case nir_cf_node_function
:
2346 ntq_emit_function(c
, nir_cf_node_as_function(node
));
2350 fprintf(stderr
, "Unknown NIR node type\n");
2357 ntq_emit_impl(struct v3d_compile
*c
, nir_function_impl
*impl
)
2359 ntq_setup_registers(c
, &impl
->registers
);
2360 ntq_emit_cf_list(c
, &impl
->body
);
2364 nir_to_vir(struct v3d_compile
*c
)
2366 switch (c
->s
->info
.stage
) {
2367 case MESA_SHADER_FRAGMENT
:
2368 c
->payload_w
= vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2369 c
->payload_w_centroid
= vir_MOV(c
, vir_reg(QFILE_REG
, 1));
2370 c
->payload_z
= vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2372 /* XXX perf: We could set the "disable implicit point/line
2373 * varyings" field in the shader record and not emit these, if
2374 * they're not going to be used.
2376 if (c
->fs_key
->is_points
) {
2377 c
->point_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2378 c
->point_y
= emit_fragment_varying(c
, NULL
, 0, 0);
2379 } else if (c
->fs_key
->is_lines
) {
2380 c
->line_x
= emit_fragment_varying(c
, NULL
, 0, 0);
2383 case MESA_SHADER_COMPUTE
:
2384 /* Set up the TSO for barriers, assuming we do some. */
2385 if (c
->devinfo
->ver
< 42) {
2386 vir_BARRIERID_dest(c
, vir_reg(QFILE_MAGIC
,
2387 V3D_QPU_WADDR_SYNC
));
2390 if (c
->s
->info
.system_values_read
&
2391 ((1ull << SYSTEM_VALUE_LOCAL_INVOCATION_INDEX
) |
2392 (1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) {
2393 c
->cs_payload
[0] = vir_MOV(c
, vir_reg(QFILE_REG
, 0));
2395 if ((c
->s
->info
.system_values_read
&
2396 ((1ull << SYSTEM_VALUE_WORK_GROUP_ID
))) ||
2397 c
->s
->info
.cs
.shared_size
) {
2398 c
->cs_payload
[1] = vir_MOV(c
, vir_reg(QFILE_REG
, 2));
2401 /* Set up the division between gl_LocalInvocationIndex and
2402 * wg_in_mem in the payload reg.
2404 int wg_size
= (c
->s
->info
.cs
.local_size
[0] *
2405 c
->s
->info
.cs
.local_size
[1] *
2406 c
->s
->info
.cs
.local_size
[2]);
2407 c
->local_invocation_index_bits
=
2408 ffs(util_next_power_of_two(MAX2(wg_size
, 64))) - 1;
2409 assert(c
->local_invocation_index_bits
<= 8);
2411 if (c
->s
->info
.cs
.shared_size
) {
2412 struct qreg wg_in_mem
= vir_SHR(c
, c
->cs_payload
[1],
2413 vir_uniform_ui(c
, 16));
2414 if (c
->s
->info
.cs
.local_size
[0] != 1 ||
2415 c
->s
->info
.cs
.local_size
[1] != 1 ||
2416 c
->s
->info
.cs
.local_size
[2] != 1) {
2418 c
->local_invocation_index_bits
);
2419 int wg_mask
= (1 << wg_bits
) - 1;
2420 wg_in_mem
= vir_AND(c
, wg_in_mem
,
2421 vir_uniform_ui(c
, wg_mask
));
2423 struct qreg shared_per_wg
=
2424 vir_uniform_ui(c
, c
->s
->info
.cs
.shared_size
);
2426 c
->cs_shared_offset
=
2428 vir_uniform(c
, QUNIFORM_SHARED_OFFSET
,0),
2429 vir_UMUL(c
, wg_in_mem
, shared_per_wg
));
2436 if (c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
)
2437 ntq_setup_fs_inputs(c
);
2439 ntq_setup_vpm_inputs(c
);
2441 ntq_setup_outputs(c
);
2442 ntq_setup_uniforms(c
);
2443 ntq_setup_registers(c
, &c
->s
->registers
);
2445 /* Find the main function and emit the body. */
2446 nir_foreach_function(function
, c
->s
) {
2447 assert(strcmp(function
->name
, "main") == 0);
2448 assert(function
->impl
);
2449 ntq_emit_impl(c
, function
->impl
);
2453 const nir_shader_compiler_options v3d_nir_options
= {
2454 .lower_all_io_to_temps
= true,
2455 .lower_extract_byte
= true,
2456 .lower_extract_word
= true,
2458 .lower_bitfield_insert_to_shifts
= true,
2459 .lower_bitfield_extract_to_shifts
= true,
2460 .lower_bitfield_reverse
= true,
2461 .lower_bit_count
= true,
2462 .lower_cs_local_id_from_index
= true,
2463 .lower_pack_unorm_2x16
= true,
2464 .lower_pack_snorm_2x16
= true,
2465 .lower_pack_unorm_4x8
= true,
2466 .lower_pack_snorm_4x8
= true,
2467 .lower_unpack_unorm_4x8
= true,
2468 .lower_unpack_snorm_4x8
= true,
2469 .lower_pack_half_2x16
= true,
2470 .lower_unpack_half_2x16
= true,
2472 .lower_find_lsb
= true,
2474 .lower_flrp32
= true,
2477 .lower_fsqrt
= true,
2478 .lower_ifind_msb
= true,
2479 .lower_ldexp
= true,
2480 .lower_mul_high
= true,
2481 .lower_wpos_pntc
= true,
2482 .native_integers
= true,
2486 * When demoting a shader down to single-threaded, removes the THRSW
2487 * instructions (one will still be inserted at v3d_vir_to_qpu() for the
2491 vir_remove_thrsw(struct v3d_compile
*c
)
2493 vir_for_each_block(block
, c
) {
2494 vir_for_each_inst_safe(inst
, block
) {
2495 if (inst
->qpu
.sig
.thrsw
)
2496 vir_remove_instruction(c
, inst
);
2500 c
->last_thrsw
= NULL
;
2504 vir_emit_last_thrsw(struct v3d_compile
*c
)
2506 /* On V3D before 4.1, we need a TMU op to be outstanding when thread
2507 * switching, so disable threads if we didn't do any TMU ops (each of
2508 * which would have emitted a THRSW).
2510 if (!c
->last_thrsw_at_top_level
&& c
->devinfo
->ver
< 41) {
2513 vir_remove_thrsw(c
);
2517 /* If we're threaded and the last THRSW was in conditional code, then
2518 * we need to emit another one so that we can flag it as the last
2521 if (c
->last_thrsw
&& !c
->last_thrsw_at_top_level
) {
2522 assert(c
->devinfo
->ver
>= 41);
2526 /* If we're threaded, then we need to mark the last THRSW instruction
2527 * so we can emit a pair of them at QPU emit time.
2529 * For V3D 4.x, we can spawn the non-fragment shaders already in the
2530 * post-last-THRSW state, so we can skip this.
2532 if (!c
->last_thrsw
&& c
->s
->info
.stage
== MESA_SHADER_FRAGMENT
) {
2533 assert(c
->devinfo
->ver
>= 41);
2538 c
->last_thrsw
->is_last_thrsw
= true;
2541 /* There's a flag in the shader for "center W is needed for reasons other than
2542 * non-centroid varyings", so we just walk the program after VIR optimization
2543 * to see if it's used. It should be harmless to set even if we only use
2544 * center W for varyings.
2547 vir_check_payload_w(struct v3d_compile
*c
)
2549 if (c
->s
->info
.stage
!= MESA_SHADER_FRAGMENT
)
2552 vir_for_each_inst_inorder(inst
, c
) {
2553 for (int i
= 0; i
< vir_get_nsrc(inst
); i
++) {
2554 if (inst
->src
[i
].file
== QFILE_REG
&&
2555 inst
->src
[i
].index
== 0) {
2556 c
->uses_center_w
= true;
2565 v3d_nir_to_vir(struct v3d_compile
*c
)
2567 if (V3D_DEBUG
& (V3D_DEBUG_NIR
|
2568 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2569 fprintf(stderr
, "%s prog %d/%d NIR:\n",
2570 vir_get_stage_name(c
),
2571 c
->program_id
, c
->variant_id
);
2572 nir_print_shader(c
->s
, stderr
);
2577 /* Emit the last THRSW before STVPM and TLB writes. */
2578 vir_emit_last_thrsw(c
);
2580 switch (c
->s
->info
.stage
) {
2581 case MESA_SHADER_FRAGMENT
:
2584 case MESA_SHADER_VERTEX
:
2588 unreachable("bad stage");
2591 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2592 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2593 fprintf(stderr
, "%s prog %d/%d pre-opt VIR:\n",
2594 vir_get_stage_name(c
),
2595 c
->program_id
, c
->variant_id
);
2597 fprintf(stderr
, "\n");
2601 vir_lower_uniforms(c
);
2603 vir_check_payload_w(c
);
2605 /* XXX perf: On VC4, we do a VIR-level instruction scheduling here.
2606 * We used that on that platform to pipeline TMU writes and reduce the
2607 * number of thread switches, as well as try (mostly successfully) to
2608 * reduce maximum register pressure to allow more threads. We should
2609 * do something of that sort for V3D -- either instruction scheduling
2610 * here, or delay the the THRSW and LDTMUs from our texture
2611 * instructions until the results are needed.
2614 if (V3D_DEBUG
& (V3D_DEBUG_VIR
|
2615 v3d_debug_flag_for_shader_stage(c
->s
->info
.stage
))) {
2616 fprintf(stderr
, "%s prog %d/%d VIR:\n",
2617 vir_get_stage_name(c
),
2618 c
->program_id
, c
->variant_id
);
2620 fprintf(stderr
, "\n");
2623 /* Attempt to allocate registers for the temporaries. If we fail,
2624 * reduce thread count and try again.
2626 int min_threads
= (c
->devinfo
->ver
>= 41) ? 2 : 1;
2627 struct qpu_reg
*temp_registers
;
2630 temp_registers
= v3d_register_allocate(c
, &spilled
);
2637 if (c
->threads
== min_threads
) {
2638 fprintf(stderr
, "Failed to register allocate at %d threads:\n",
2647 if (c
->threads
== 1)
2648 vir_remove_thrsw(c
);
2651 v3d_vir_to_qpu(c
, temp_registers
);