v3d/tex: handle correctly coordinates for cube/cubearrays images
[mesa.git] / src / broadcom / compiler / v3d40_tex.c
1 /*
2 * Copyright © 2016-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "v3d_compiler.h"
25
26 /* We don't do any address packing. */
27 #define __gen_user_data void
28 #define __gen_address_type uint32_t
29 #define __gen_address_offset(reloc) (*reloc)
30 #define __gen_emit_reloc(cl, reloc)
31 #include "cle/v3d_packet_v41_pack.h"
32
33 static void
34 vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val,
35 int *tmu_writes)
36 {
37 /* XXX perf: We should figure out how to merge ALU operations
38 * producing the val with this MOV, when possible.
39 */
40 vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
41
42 (*tmu_writes)++;
43 }
44
45 static void
46 vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data)
47 {
48 struct qinst *inst = vir_NOP(c);
49 inst->qpu.sig.wrtmuc = true;
50 inst->uniform = vir_get_uniform_index(c, contents, data);
51 }
52
53 static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = {
54 .per_pixel_mask_enable = true,
55 };
56
57 static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
58 .op = V3D_TMU_OP_REGULAR,
59 };
60
61 void
62 v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
63 {
64 unsigned unit = instr->texture_index;
65 int tmu_writes = 0;
66
67 struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
68 };
69
70 assert(instr->op != nir_texop_lod || c->devinfo->ver >= 42);
71
72 struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = {
73 .op = V3D_TMU_OP_REGULAR,
74
75 .gather_mode = instr->op == nir_texop_tg4,
76 .gather_component = instr->component,
77
78 .coefficient_mode = instr->op == nir_texop_txd,
79
80 .disable_autolod = instr->op == nir_texop_tg4
81 };
82
83 int non_array_components =
84 instr->op != nir_texop_lod ?
85 instr->coord_components - instr->is_array :
86 instr->coord_components;
87
88 struct qreg s;
89
90 for (unsigned i = 0; i < instr->num_srcs; i++) {
91 switch (instr->src[i].src_type) {
92 case nir_tex_src_coord:
93 /* S triggers the lookup, so save it for the end. */
94 s = ntq_get_src(c, instr->src[i].src, 0);
95
96 if (non_array_components > 1) {
97 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
98 ntq_get_src(c, instr->src[i].src,
99 1), &tmu_writes);
100 }
101 if (non_array_components > 2) {
102 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
103 ntq_get_src(c, instr->src[i].src,
104 2), &tmu_writes);
105 }
106
107 if (instr->is_array) {
108 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
109 ntq_get_src(c, instr->src[i].src,
110 instr->coord_components - 1),
111 &tmu_writes);
112 }
113 break;
114
115 case nir_tex_src_bias:
116 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
117 ntq_get_src(c, instr->src[i].src, 0),
118 &tmu_writes);
119 break;
120
121 case nir_tex_src_lod:
122 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
123 ntq_get_src(c, instr->src[i].src, 0),
124 &tmu_writes);
125
126 /* With texel fetch automatic LOD is already disabled,
127 * and disable_autolod must not be enabled. For
128 * non-cubes we can use the register TMUSLOD, that
129 * implicitly sets disable_autolod.
130 */
131 if (instr->op != nir_texop_txf &&
132 instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
133 p2_unpacked.disable_autolod = true;
134 }
135 break;
136
137 case nir_tex_src_comparator:
138 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUDREF,
139 ntq_get_src(c, instr->src[i].src, 0),
140 &tmu_writes);
141 break;
142
143 case nir_tex_src_offset: {
144 if (nir_src_is_const(instr->src[i].src)) {
145 p2_unpacked.offset_s = nir_src_comp_as_int(instr->src[i].src, 0);
146 if (non_array_components >= 2)
147 p2_unpacked.offset_t =
148 nir_src_comp_as_int(instr->src[i].src, 1);
149 if (non_array_components >= 3)
150 p2_unpacked.offset_r =
151 nir_src_comp_as_int(instr->src[i].src, 2);
152 } else {
153 struct qreg mask = vir_uniform_ui(c, 0xf);
154 struct qreg x, y, offset;
155
156 x = vir_AND(c, ntq_get_src(c, instr->src[i].src,
157 0), mask);
158 y = vir_AND(c, ntq_get_src(c, instr->src[i].src,
159 1), mask);
160 offset = vir_OR(c, x,
161 vir_SHL(c, y,
162 vir_uniform_ui(c, 4)));
163
164 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUOFF,
165 offset, &tmu_writes);
166 }
167 break;
168 }
169
170 default:
171 unreachable("unknown texture source");
172 }
173 }
174
175 /* Limit the number of channels returned to both how many the NIR
176 * instruction writes and how many the instruction could produce.
177 */
178 assert(instr->dest.is_ssa);
179 p0_unpacked.return_words_of_texture_data =
180 nir_ssa_def_components_read(&instr->dest.ssa);
181
182 assert(p0_unpacked.return_words_of_texture_data != 0);
183
184 uint32_t p0_packed;
185 V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
186 (uint8_t *)&p0_packed,
187 &p0_unpacked);
188
189 uint32_t p2_packed;
190 V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
191 (uint8_t *)&p2_packed,
192 &p2_unpacked);
193
194 /* We manually set the LOD Query bit (see
195 * V3D42_TMU_CONFIG_PARAMETER_2) as right now is the only V42 specific
196 * feature over V41 we are using
197 */
198 if (instr->op == nir_texop_lod)
199 p2_packed |= 1UL << 24;
200
201 /* Load unit number into the high bits of the texture address field,
202 * which will be be used by the driver to decide which texture to put
203 * in the actual address field.
204 */
205 p0_packed |= unit << 24;
206
207 vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
208
209 /* Even if the texture operation doesn't need a sampler by
210 * itself, we still need to add the sampler configuration
211 * parameter if the output is 32 bit
212 */
213 bool output_type_32_bit = (c->key->tex[unit].return_size == 32 &&
214 !instr->is_shadow);
215
216 /*
217 * p1 is optional, but we can skip it only if p2 can be skipped too
218 */
219 bool needs_p2_config =
220 (instr->op == nir_texop_lod ||
221 memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0);
222
223 if (output_type_32_bit ||
224 nir_tex_instr_need_sampler(instr)) {
225 struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
226 .output_type_32_bit = output_type_32_bit,
227
228 .unnormalized_coordinates = (instr->sampler_dim ==
229 GLSL_SAMPLER_DIM_RECT),
230 };
231
232 /* Word enables can't ask for more channels than the
233 * output type could provide (2 for f16, 4 for
234 * 32-bit).
235 */
236 assert(!p1_unpacked.output_type_32_bit ||
237 p0_unpacked.return_words_of_texture_data < (1 << 4));
238 assert(p1_unpacked.output_type_32_bit ||
239 p0_unpacked.return_words_of_texture_data < (1 << 2));
240
241 uint32_t p1_packed;
242 V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
243 (uint8_t *)&p1_packed,
244 &p1_unpacked);
245
246 /* Load unit number into the high bits of the sampler
247 * address field, which will be be used by the driver
248 * to decide which sampler to put in the actual
249 * address field.
250 */
251 p1_packed |= unit << 24;
252
253 vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
254 } else if (needs_p2_config) {
255 /* Configuration parameters need to be set up in
256 * order, and if P2 is needed, you need to set up P1
257 * too even if sampler info is not needed by the
258 * texture operation. But we can set up default info,
259 * and avoid asking the driver for the sampler state
260 * address
261 */
262 uint32_t p1_packed_default;
263 V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
264 (uint8_t *)&p1_packed_default,
265 &p1_unpacked_default);
266 vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed_default);
267 }
268
269 if (needs_p2_config)
270 vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
271
272 if (instr->op == nir_texop_txf) {
273 assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
274 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s, &tmu_writes);
275 } else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
276 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s, &tmu_writes);
277 } else if (instr->op == nir_texop_txl) {
278 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSLOD, s, &tmu_writes);
279 } else {
280 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s, &tmu_writes);
281 }
282
283 vir_emit_thrsw(c);
284
285 /* The input FIFO has 16 slots across all threads, so make sure we
286 * don't overfill our allocation.
287 */
288 while (tmu_writes > 16 / c->threads)
289 c->threads /= 2;
290
291 for (int i = 0; i < 4; i++) {
292 if (p0_unpacked.return_words_of_texture_data & (1 << i))
293 ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
294 }
295 }
296
297 static uint32_t
298 v3d40_image_load_store_tmu_op(nir_intrinsic_instr *instr)
299 {
300 switch (instr->intrinsic) {
301 case nir_intrinsic_image_load:
302 case nir_intrinsic_image_store:
303 return V3D_TMU_OP_REGULAR;
304 case nir_intrinsic_image_atomic_add:
305 return v3d_get_op_for_atomic_add(instr, 3);
306 case nir_intrinsic_image_atomic_imin:
307 return V3D_TMU_OP_WRITE_SMIN;
308 case nir_intrinsic_image_atomic_umin:
309 return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
310 case nir_intrinsic_image_atomic_imax:
311 return V3D_TMU_OP_WRITE_SMAX;
312 case nir_intrinsic_image_atomic_umax:
313 return V3D_TMU_OP_WRITE_UMAX;
314 case nir_intrinsic_image_atomic_and:
315 return V3D_TMU_OP_WRITE_AND_READ_INC;
316 case nir_intrinsic_image_atomic_or:
317 return V3D_TMU_OP_WRITE_OR_READ_DEC;
318 case nir_intrinsic_image_atomic_xor:
319 return V3D_TMU_OP_WRITE_XOR_READ_NOT;
320 case nir_intrinsic_image_atomic_exchange:
321 return V3D_TMU_OP_WRITE_XCHG_READ_FLUSH;
322 case nir_intrinsic_image_atomic_comp_swap:
323 return V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH;
324 default:
325 unreachable("unknown image intrinsic");
326 };
327 }
328
329 void
330 v3d40_vir_emit_image_load_store(struct v3d_compile *c,
331 nir_intrinsic_instr *instr)
332 {
333 unsigned format = nir_intrinsic_format(instr);
334 unsigned unit = nir_src_as_uint(instr->src[0]);
335 int tmu_writes = 0;
336
337 struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
338 };
339
340 struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
341 .per_pixel_mask_enable = true,
342 .output_type_32_bit = v3d_gl_format_is_return_32(format),
343 };
344
345 struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { 0 };
346
347 p2_unpacked.op = v3d40_image_load_store_tmu_op(instr);
348
349 /* If we were able to replace atomic_add for an inc/dec, then we
350 * need/can to do things slightly different, like not loading the
351 * amount to add/sub, as that is implicit.
352 */
353 bool atomic_add_replaced = (instr->intrinsic == nir_intrinsic_image_atomic_add &&
354 (p2_unpacked.op == V3D_TMU_OP_WRITE_AND_READ_INC ||
355 p2_unpacked.op == V3D_TMU_OP_WRITE_OR_READ_DEC));
356
357 bool is_1d = false;
358 switch (nir_intrinsic_image_dim(instr)) {
359 case GLSL_SAMPLER_DIM_1D:
360 is_1d = true;
361 break;
362 case GLSL_SAMPLER_DIM_BUF:
363 break;
364 case GLSL_SAMPLER_DIM_2D:
365 case GLSL_SAMPLER_DIM_RECT:
366 case GLSL_SAMPLER_DIM_CUBE:
367 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
368 ntq_get_src(c, instr->src[1], 1), &tmu_writes);
369 break;
370 case GLSL_SAMPLER_DIM_3D:
371 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
372 ntq_get_src(c, instr->src[1], 1), &tmu_writes);
373 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
374 ntq_get_src(c, instr->src[1], 2), &tmu_writes);
375 break;
376 default:
377 unreachable("bad image sampler dim");
378 }
379
380 /* In order to fetch on a cube map, we need to interpret it as
381 * 2D arrays, where the third coord would be the face index.
382 */
383 if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_CUBE ||
384 nir_intrinsic_image_array(instr)) {
385 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
386 ntq_get_src(c, instr->src[1],
387 is_1d ? 1 : 2), &tmu_writes);
388 }
389
390 /* Limit the number of channels returned to both how many the NIR
391 * instruction writes and how many the instruction could produce.
392 */
393 uint32_t instr_return_channels = nir_intrinsic_dest_components(instr);
394 if (!p1_unpacked.output_type_32_bit)
395 instr_return_channels = (instr_return_channels + 1) / 2;
396
397 p0_unpacked.return_words_of_texture_data =
398 (1 << instr_return_channels) - 1;
399
400 uint32_t p0_packed;
401 V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
402 (uint8_t *)&p0_packed,
403 &p0_unpacked);
404
405 uint32_t p1_packed;
406 V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
407 (uint8_t *)&p1_packed,
408 &p1_unpacked);
409
410 uint32_t p2_packed;
411 V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
412 (uint8_t *)&p2_packed,
413 &p2_unpacked);
414
415 /* Load unit number into the high bits of the texture or sampler
416 * address field, which will be be used by the driver to decide which
417 * texture to put in the actual address field.
418 */
419 p0_packed |= unit << 24;
420
421 vir_WRTMUC(c, QUNIFORM_IMAGE_TMU_CONFIG_P0, p0_packed);
422 if (memcmp(&p1_unpacked, &p1_unpacked_default, sizeof(p1_unpacked)) != 0)
423 vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed);
424 if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0)
425 vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
426
427 /* Emit the data writes for atomics or image store. */
428 if (instr->intrinsic != nir_intrinsic_image_load &&
429 !atomic_add_replaced) {
430 /* Vector for stores, or first atomic argument */
431 struct qreg src[4];
432 for (int i = 0; i < nir_intrinsic_src_components(instr, 3); i++) {
433 src[i] = ntq_get_src(c, instr->src[3], i);
434 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD, src[i],
435 &tmu_writes);
436 }
437
438 /* Second atomic argument */
439 if (instr->intrinsic ==
440 nir_intrinsic_image_atomic_comp_swap) {
441 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD,
442 ntq_get_src(c, instr->src[4], 0),
443 &tmu_writes);
444 }
445 }
446
447 if (vir_in_nonuniform_control_flow(c) &&
448 instr->intrinsic != nir_intrinsic_image_load) {
449 vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute),
450 V3D_QPU_PF_PUSHZ);
451 }
452
453 vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, ntq_get_src(c, instr->src[1], 0),
454 &tmu_writes);
455
456 if (vir_in_nonuniform_control_flow(c) &&
457 instr->intrinsic != nir_intrinsic_image_load) {
458 struct qinst *last_inst= (struct qinst *)c->cur_block->instructions.prev;
459 vir_set_cond(last_inst, V3D_QPU_COND_IFA);
460 }
461
462 vir_emit_thrsw(c);
463
464 /* The input FIFO has 16 slots across all threads, so make sure we
465 * don't overfill our allocation.
466 */
467 while (tmu_writes > 16 / c->threads)
468 c->threads /= 2;
469
470 for (int i = 0; i < 4; i++) {
471 if (p0_unpacked.return_words_of_texture_data & (1 << i))
472 ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
473 }
474
475 if (nir_intrinsic_dest_components(instr) == 0)
476 vir_TMUWT(c);
477
478 if (instr->intrinsic != nir_intrinsic_image_load)
479 c->tmu_dirty_rcl = true;
480 }