v3d: Add a lowering pass for line smoothing
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72
73 /**
74 * VPM reads use this with an index value to say what part of the VPM
75 * is being read.
76 */
77 QFILE_VPM,
78
79 /**
80 * Stores an immediate value in the index field that will be used
81 * directly by qpu_load_imm().
82 */
83 QFILE_LOAD_IMM,
84
85 /**
86 * Stores an immediate value in the index field that can be turned
87 * into a small immediate field by qpu_encode_small_immediate().
88 */
89 QFILE_SMALL_IMM,
90 };
91
92 /**
93 * A reference to a QPU register or a virtual temp register.
94 */
95 struct qreg {
96 enum qfile file;
97 uint32_t index;
98 };
99
100 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
101 {
102 return (struct qreg){file, index};
103 }
104
105 static inline struct qreg vir_magic_reg(uint32_t index)
106 {
107 return (struct qreg){QFILE_MAGIC, index};
108 }
109
110 static inline struct qreg vir_nop_reg(void)
111 {
112 return (struct qreg){QFILE_NULL, 0};
113 }
114
115 /**
116 * A reference to an actual register at the QPU level, for register
117 * allocation.
118 */
119 struct qpu_reg {
120 bool magic;
121 bool smimm;
122 int index;
123 };
124
125 struct qinst {
126 /** Entry in qblock->instructions */
127 struct list_head link;
128
129 /**
130 * The instruction being wrapped. Its condition codes, pack flags,
131 * signals, etc. will all be used, with just the register references
132 * being replaced by the contents of qinst->dst and qinst->src[].
133 */
134 struct v3d_qpu_instr qpu;
135
136 /* Pre-register-allocation references to src/dst registers */
137 struct qreg dst;
138 struct qreg src[3];
139 bool is_last_thrsw;
140
141 /* If the instruction reads a uniform (other than through src[i].file
142 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
143 * otherwise.
144 */
145 int uniform;
146 };
147
148 enum quniform_contents {
149 /**
150 * Indicates that a constant 32-bit value is copied from the program's
151 * uniform contents.
152 */
153 QUNIFORM_CONSTANT,
154 /**
155 * Indicates that the program's uniform contents are used as an index
156 * into the GL uniform storage.
157 */
158 QUNIFORM_UNIFORM,
159
160 /** @{
161 * Scaling factors from clip coordinates to relative to the viewport
162 * center.
163 *
164 * This is used by the coordinate and vertex shaders to produce the
165 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
166 * point offsets from the viewport ccenter.
167 */
168 QUNIFORM_VIEWPORT_X_SCALE,
169 QUNIFORM_VIEWPORT_Y_SCALE,
170 /** @} */
171
172 QUNIFORM_VIEWPORT_Z_OFFSET,
173 QUNIFORM_VIEWPORT_Z_SCALE,
174
175 QUNIFORM_USER_CLIP_PLANE,
176
177 /**
178 * A reference to a V3D 3.x texture config parameter 0 uniform.
179 *
180 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
181 * defines texture type, miplevels, and such. It will be found as a
182 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
183 */
184 QUNIFORM_TEXTURE_CONFIG_P0_0,
185 QUNIFORM_TEXTURE_CONFIG_P0_1,
186 QUNIFORM_TEXTURE_CONFIG_P0_2,
187 QUNIFORM_TEXTURE_CONFIG_P0_3,
188 QUNIFORM_TEXTURE_CONFIG_P0_4,
189 QUNIFORM_TEXTURE_CONFIG_P0_5,
190 QUNIFORM_TEXTURE_CONFIG_P0_6,
191 QUNIFORM_TEXTURE_CONFIG_P0_7,
192 QUNIFORM_TEXTURE_CONFIG_P0_8,
193 QUNIFORM_TEXTURE_CONFIG_P0_9,
194 QUNIFORM_TEXTURE_CONFIG_P0_10,
195 QUNIFORM_TEXTURE_CONFIG_P0_11,
196 QUNIFORM_TEXTURE_CONFIG_P0_12,
197 QUNIFORM_TEXTURE_CONFIG_P0_13,
198 QUNIFORM_TEXTURE_CONFIG_P0_14,
199 QUNIFORM_TEXTURE_CONFIG_P0_15,
200 QUNIFORM_TEXTURE_CONFIG_P0_16,
201 QUNIFORM_TEXTURE_CONFIG_P0_17,
202 QUNIFORM_TEXTURE_CONFIG_P0_18,
203 QUNIFORM_TEXTURE_CONFIG_P0_19,
204 QUNIFORM_TEXTURE_CONFIG_P0_20,
205 QUNIFORM_TEXTURE_CONFIG_P0_21,
206 QUNIFORM_TEXTURE_CONFIG_P0_22,
207 QUNIFORM_TEXTURE_CONFIG_P0_23,
208 QUNIFORM_TEXTURE_CONFIG_P0_24,
209 QUNIFORM_TEXTURE_CONFIG_P0_25,
210 QUNIFORM_TEXTURE_CONFIG_P0_26,
211 QUNIFORM_TEXTURE_CONFIG_P0_27,
212 QUNIFORM_TEXTURE_CONFIG_P0_28,
213 QUNIFORM_TEXTURE_CONFIG_P0_29,
214 QUNIFORM_TEXTURE_CONFIG_P0_30,
215 QUNIFORM_TEXTURE_CONFIG_P0_31,
216 QUNIFORM_TEXTURE_CONFIG_P0_32,
217
218 /**
219 * A reference to a V3D 3.x texture config parameter 1 uniform.
220 *
221 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
222 * has the pointer to the indirect texture state. Our data[] field
223 * will have a packed p1 value, but the address field will be just
224 * which texture unit's texture should be referenced.
225 */
226 QUNIFORM_TEXTURE_CONFIG_P1,
227
228 /* A V3D 4.x texture config parameter. The high 8 bits will be
229 * which texture or sampler is being sampled, and the driver must
230 * replace the address field with the appropriate address.
231 */
232 QUNIFORM_TMU_CONFIG_P0,
233 QUNIFORM_TMU_CONFIG_P1,
234
235 QUNIFORM_IMAGE_TMU_CONFIG_P0,
236
237 QUNIFORM_TEXTURE_FIRST_LEVEL,
238
239 QUNIFORM_TEXTURE_WIDTH,
240 QUNIFORM_TEXTURE_HEIGHT,
241 QUNIFORM_TEXTURE_DEPTH,
242 QUNIFORM_TEXTURE_ARRAY_SIZE,
243 QUNIFORM_TEXTURE_LEVELS,
244
245 QUNIFORM_UBO_ADDR,
246
247 QUNIFORM_TEXRECT_SCALE_X,
248 QUNIFORM_TEXRECT_SCALE_Y,
249
250 /* Returns the base offset of the SSBO given by the data value. */
251 QUNIFORM_SSBO_OFFSET,
252
253 /* Returns the size of the SSBO given by the data value. */
254 QUNIFORM_GET_BUFFER_SIZE,
255
256 /* Sizes (in pixels) of a shader image given by the data value. */
257 QUNIFORM_IMAGE_WIDTH,
258 QUNIFORM_IMAGE_HEIGHT,
259 QUNIFORM_IMAGE_DEPTH,
260 QUNIFORM_IMAGE_ARRAY_SIZE,
261
262 QUNIFORM_ALPHA_REF,
263
264 QUNIFORM_LINE_WIDTH,
265
266 /* The line width sent to hardware. This includes the expanded width
267 * when anti-aliasing is enabled.
268 */
269 QUNIFORM_AA_LINE_WIDTH,
270
271 /* Number of workgroups passed to glDispatchCompute in the dimension
272 * selected by the data value.
273 */
274 QUNIFORM_NUM_WORK_GROUPS,
275
276 /**
277 * Returns the the offset of the scratch buffer for register spilling.
278 */
279 QUNIFORM_SPILL_OFFSET,
280 QUNIFORM_SPILL_SIZE_PER_THREAD,
281
282 /**
283 * Returns the offset of the shared memory for compute shaders.
284 *
285 * This will be accessed using TMU general memory operations, so the
286 * L2T cache will effectively be the shared memory area.
287 */
288 QUNIFORM_SHARED_OFFSET,
289
290 /**
291 * Returns the number of layers in the framebuffer.
292 *
293 * This is used to cap gl_Layer in geometry shaders to avoid
294 * out-of-bounds accesses into the tile state during binning.
295 */
296 QUNIFORM_FB_LAYERS,
297 };
298
299 static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
300 {
301 assert(value < (1 << 24));
302 return unit << 24 | value;
303 }
304
305 static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
306 {
307 return data >> 24;
308 }
309
310 static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
311 {
312 return data & 0xffffff;
313 }
314
315 struct v3d_varying_slot {
316 uint8_t slot_and_component;
317 };
318
319 static inline struct v3d_varying_slot
320 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
321 {
322 assert(slot < 255 / 4);
323 return (struct v3d_varying_slot){ (slot << 2) + component };
324 }
325
326 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
327 {
328 return slot.slot_and_component >> 2;
329 }
330
331 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
332 {
333 return slot.slot_and_component & 3;
334 }
335
336 struct v3d_key {
337 void *shader_state;
338 struct {
339 uint8_t swizzle[4];
340 uint8_t return_size;
341 uint8_t return_channels;
342 bool clamp_s:1;
343 bool clamp_t:1;
344 bool clamp_r:1;
345 } tex[V3D_MAX_TEXTURE_SAMPLERS];
346 uint8_t ucp_enables;
347 bool is_last_geometry_stage;
348 };
349
350 struct v3d_fs_key {
351 struct v3d_key base;
352 bool depth_enabled;
353 bool is_points;
354 bool is_lines;
355 bool line_smoothing;
356 bool alpha_test;
357 bool point_coord_upper_left;
358 bool light_twoside;
359 bool msaa;
360 bool sample_coverage;
361 bool sample_alpha_to_coverage;
362 bool sample_alpha_to_one;
363 bool clamp_color;
364 bool shade_model_flat;
365 /* Mask of which color render targets are present. */
366 uint8_t cbufs;
367 uint8_t swap_color_rb;
368 /* Mask of which render targets need to be written as 32-bit floats */
369 uint8_t f32_color_rb;
370 /* Masks of which render targets need to be written as ints/uints.
371 * Used by gallium to work around lost information in TGSI.
372 */
373 uint8_t int_color_rb;
374 uint8_t uint_color_rb;
375
376 /* Color format information per render target. Only set when logic
377 * operations are enabled.
378 */
379 struct {
380 enum pipe_format format;
381 const uint8_t *swizzle;
382 } color_fmt[V3D_MAX_DRAW_BUFFERS];
383
384 uint8_t alpha_test_func;
385 uint8_t logicop_func;
386 uint32_t point_sprite_mask;
387
388 struct pipe_rt_blend_state blend;
389 };
390
391 struct v3d_gs_key {
392 struct v3d_key base;
393
394 struct v3d_varying_slot used_outputs[V3D_MAX_FS_INPUTS];
395 uint8_t num_used_outputs;
396
397 bool is_coord;
398 bool per_vertex_point_size;
399 };
400
401 struct v3d_vs_key {
402 struct v3d_key base;
403
404 struct v3d_varying_slot used_outputs[V3D_MAX_ANY_STAGE_INPUTS];
405 uint8_t num_used_outputs;
406
407 bool is_coord;
408 bool per_vertex_point_size;
409 bool clamp_color;
410 };
411
412 /** A basic block of VIR intructions. */
413 struct qblock {
414 struct list_head link;
415
416 struct list_head instructions;
417
418 struct set *predecessors;
419 struct qblock *successors[2];
420
421 int index;
422
423 /* Instruction IPs for the first and last instruction of the block.
424 * Set by qpu_schedule.c.
425 */
426 uint32_t start_qpu_ip;
427 uint32_t end_qpu_ip;
428
429 /* Instruction IP for the branch instruction of the block. Set by
430 * qpu_schedule.c.
431 */
432 uint32_t branch_qpu_ip;
433
434 /** Offset within the uniform stream at the start of the block. */
435 uint32_t start_uniform;
436 /** Offset within the uniform stream of the branch instruction */
437 uint32_t branch_uniform;
438
439 /** @{ used by v3d_vir_live_variables.c */
440 BITSET_WORD *def;
441 BITSET_WORD *defin;
442 BITSET_WORD *defout;
443 BITSET_WORD *use;
444 BITSET_WORD *live_in;
445 BITSET_WORD *live_out;
446 int start_ip, end_ip;
447 /** @} */
448 };
449
450 /** Which util/list.h add mode we should use when inserting an instruction. */
451 enum vir_cursor_mode {
452 vir_cursor_add,
453 vir_cursor_addtail,
454 };
455
456 /**
457 * Tracking structure for where new instructions should be inserted. Create
458 * with one of the vir_after_inst()-style helper functions.
459 *
460 * This does not protect against removal of the block or instruction, so we
461 * have an assert in instruction removal to try to catch it.
462 */
463 struct vir_cursor {
464 enum vir_cursor_mode mode;
465 struct list_head *link;
466 };
467
468 static inline struct vir_cursor
469 vir_before_inst(struct qinst *inst)
470 {
471 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
472 }
473
474 static inline struct vir_cursor
475 vir_after_inst(struct qinst *inst)
476 {
477 return (struct vir_cursor){ vir_cursor_add, &inst->link };
478 }
479
480 static inline struct vir_cursor
481 vir_before_block(struct qblock *block)
482 {
483 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
484 }
485
486 static inline struct vir_cursor
487 vir_after_block(struct qblock *block)
488 {
489 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
490 }
491
492 /**
493 * Compiler state saved across compiler invocations, for any expensive global
494 * setup.
495 */
496 struct v3d_compiler {
497 const struct v3d_device_info *devinfo;
498 struct ra_regs *regs;
499 unsigned int reg_class_any[3];
500 unsigned int reg_class_r5[3];
501 unsigned int reg_class_phys[3];
502 unsigned int reg_class_phys_or_acc[3];
503 };
504
505 struct v3d_compile {
506 const struct v3d_device_info *devinfo;
507 nir_shader *s;
508 nir_function_impl *impl;
509 struct exec_list *cf_node_list;
510 const struct v3d_compiler *compiler;
511
512 void (*debug_output)(const char *msg,
513 void *debug_output_data);
514 void *debug_output_data;
515
516 /**
517 * Mapping from nir_register * or nir_ssa_def * to array of struct
518 * qreg for the values.
519 */
520 struct hash_table *def_ht;
521
522 /* For each temp, the instruction generating its value. */
523 struct qinst **defs;
524 uint32_t defs_array_size;
525
526 /**
527 * Inputs to the shader, arranged by TGSI declaration order.
528 *
529 * Not all fragment shader QFILE_VARY reads are present in this array.
530 */
531 struct qreg *inputs;
532 struct qreg *outputs;
533 bool msaa_per_sample_output;
534 struct qreg color_reads[V3D_MAX_DRAW_BUFFERS * V3D_MAX_SAMPLES * 4];
535 struct qreg sample_colors[V3D_MAX_DRAW_BUFFERS * V3D_MAX_SAMPLES * 4];
536 uint32_t inputs_array_size;
537 uint32_t outputs_array_size;
538 uint32_t uniforms_array_size;
539
540 /* Booleans for whether the corresponding QFILE_VARY[i] is
541 * flat-shaded. This includes gl_FragColor flat-shading, which is
542 * customized based on the shademodel_flat shader key.
543 */
544 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
545
546 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
547
548 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
549
550 bool uses_center_w;
551 bool writes_z;
552 bool uses_implicit_point_line_varyings;
553
554 /* State for whether we're executing on each channel currently. 0 if
555 * yes, otherwise a block number + 1 that the channel jumped to.
556 */
557 struct qreg execute;
558 bool in_control_flow;
559
560 struct qreg line_x, point_x, point_y;
561
562 /**
563 * Instance ID, which comes in before the vertex attribute payload if
564 * the shader record requests it.
565 */
566 struct qreg iid;
567
568 /**
569 * Vertex ID, which comes in before the vertex attribute payload
570 * (after Instance ID) if the shader record requests it.
571 */
572 struct qreg vid;
573
574 /* Fragment shader payload regs. */
575 struct qreg payload_w, payload_w_centroid, payload_z;
576
577 struct qreg cs_payload[2];
578 struct qreg cs_shared_offset;
579 int local_invocation_index_bits;
580
581 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
582 uint32_t vpm_output_size;
583
584 /* Size in bytes of registers that have been spilled. This is how much
585 * space needs to be available in the spill BO per thread per QPU.
586 */
587 uint32_t spill_size;
588 /* Shader-db stats */
589 uint32_t spills, fills, loops;
590 /**
591 * Register spilling's per-thread base address, shared between each
592 * spill/fill's addressing calculations.
593 */
594 struct qreg spill_base;
595 /* Bit vector of which temps may be spilled */
596 BITSET_WORD *spillable;
597
598 /**
599 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
600 *
601 * This includes those that aren't part of the VPM varyings, like
602 * point/line coordinates.
603 */
604 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
605
606 /**
607 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
608 * of the output is. Used to emit from the VS in the order that the
609 * FS needs.
610 */
611 struct v3d_varying_slot *output_slots;
612
613 struct pipe_shader_state *shader_state;
614 struct v3d_key *key;
615 struct v3d_fs_key *fs_key;
616 struct v3d_gs_key *gs_key;
617 struct v3d_vs_key *vs_key;
618
619 /* Live ranges of temps. */
620 int *temp_start, *temp_end;
621 bool live_intervals_valid;
622
623 uint32_t *uniform_data;
624 enum quniform_contents *uniform_contents;
625 uint32_t uniform_array_size;
626 uint32_t num_uniforms;
627 uint32_t output_position_index;
628 nir_variable *output_color_var[4];
629 uint32_t output_sample_mask_index;
630
631 struct qreg undef;
632 uint32_t num_temps;
633
634 struct vir_cursor cursor;
635 struct list_head blocks;
636 int next_block_index;
637 struct qblock *cur_block;
638 struct qblock *loop_cont_block;
639 struct qblock *loop_break_block;
640
641 uint64_t *qpu_insts;
642 uint32_t qpu_inst_count;
643 uint32_t qpu_inst_size;
644 uint32_t qpu_inst_stalled_count;
645
646 /* For the FS, the number of varying inputs not counting the
647 * point/line varyings payload
648 */
649 uint32_t num_inputs;
650
651 uint32_t program_id;
652 uint32_t variant_id;
653
654 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
655 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
656 * limiting ourselves to the part of the physical reg space.
657 *
658 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
659 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
660 * physical reg space in half.
661 */
662 uint8_t threads;
663 struct qinst *last_thrsw;
664 bool last_thrsw_at_top_level;
665
666 bool emitted_tlb_load;
667 bool lock_scoreboard_on_first_thrsw;
668
669 bool failed;
670
671 bool tmu_dirty_rcl;
672 };
673
674 struct v3d_uniform_list {
675 enum quniform_contents *contents;
676 uint32_t *data;
677 uint32_t count;
678 };
679
680 struct v3d_prog_data {
681 struct v3d_uniform_list uniforms;
682
683 uint32_t spill_size;
684
685 uint8_t threads;
686
687 /* For threads > 1, whether the program should be dispatched in the
688 * after-final-THRSW state.
689 */
690 bool single_seg;
691
692 bool tmu_dirty_rcl;
693 };
694
695 struct v3d_vs_prog_data {
696 struct v3d_prog_data base;
697
698 bool uses_iid, uses_vid;
699
700 /* Number of components read from each vertex attribute. */
701 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
702
703 /* Total number of components read, for the shader state record. */
704 uint32_t vpm_input_size;
705
706 /* Total number of components written, for the shader state record. */
707 uint32_t vpm_output_size;
708
709 /* Set if there should be separate VPM segments for input and output.
710 * If unset, vpm_input_size will be 0.
711 */
712 bool separate_segments;
713
714 /* Value to be programmed in VCM_CACHE_SIZE. */
715 uint8_t vcm_cache_size;
716 };
717
718 struct v3d_gs_prog_data {
719 struct v3d_prog_data base;
720
721 /* Whether the program reads gl_PrimitiveIDIn */
722 bool uses_pid;
723
724 /* Number of components read from each input varying. */
725 uint8_t input_sizes[V3D_MAX_GS_INPUTS / 4];
726
727 /* Number of inputs */
728 uint8_t num_inputs;
729 struct v3d_varying_slot input_slots[V3D_MAX_GS_INPUTS];
730
731 /* Total number of components written, for the shader state record. */
732 uint32_t vpm_output_size;
733
734 /* Maximum SIMD dispatch width to not exceed VPM output size limits
735 * in the geometry shader. Notice that the final dispatch width has to
736 * be decided at draw time and could be lower based on the VPM pressure
737 * added by other shader stages.
738 */
739 uint8_t simd_width;
740
741 /* Output primitive type */
742 uint8_t out_prim_type;
743
744 /* Number of GS invocations */
745 uint8_t num_invocations;
746 };
747
748 struct v3d_fs_prog_data {
749 struct v3d_prog_data base;
750
751 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
752
753 /* Array of flat shade flags.
754 *
755 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
756 * packet layout.
757 */
758 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
759
760 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
761
762 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
763
764 uint8_t num_inputs;
765 bool writes_z;
766 bool disable_ez;
767 bool uses_center_w;
768 bool uses_implicit_point_line_varyings;
769 bool lock_scoreboard_on_first_thrsw;
770 };
771
772 struct v3d_compute_prog_data {
773 struct v3d_prog_data base;
774 /* Size in bytes of the workgroup's shared space. */
775 uint32_t shared_size;
776 };
777
778 static inline bool
779 vir_has_uniform(struct qinst *inst)
780 {
781 return inst->uniform != ~0;
782 }
783
784 extern const nir_shader_compiler_options v3d_nir_options;
785
786 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
787 void v3d_compiler_free(const struct v3d_compiler *compiler);
788 void v3d_optimize_nir(struct nir_shader *s);
789
790 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
791 struct v3d_key *key,
792 struct v3d_prog_data **prog_data,
793 nir_shader *s,
794 void (*debug_output)(const char *msg,
795 void *debug_output_data),
796 void *debug_output_data,
797 int program_id, int variant_id,
798 uint32_t *final_assembly_size);
799
800 void v3d_nir_to_vir(struct v3d_compile *c);
801
802 void vir_compile_destroy(struct v3d_compile *c);
803 const char *vir_get_stage_name(struct v3d_compile *c);
804 struct qblock *vir_new_block(struct v3d_compile *c);
805 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
806 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
807 struct qblock *vir_entry_block(struct v3d_compile *c);
808 struct qblock *vir_exit_block(struct v3d_compile *c);
809 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
810 struct qreg src0, struct qreg src1);
811 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
812 struct qreg src0, struct qreg src1);
813 struct qinst *vir_branch_inst(struct v3d_compile *c,
814 enum v3d_qpu_branch_cond cond);
815 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
816 uint32_t vir_get_uniform_index(struct v3d_compile *c,
817 enum quniform_contents contents,
818 uint32_t data);
819 struct qreg vir_uniform(struct v3d_compile *c,
820 enum quniform_contents contents,
821 uint32_t data);
822 void vir_schedule_instructions(struct v3d_compile *c);
823 void v3d_setup_spill_base(struct v3d_compile *c);
824 struct v3d_qpu_instr v3d_qpu_nop(void);
825
826 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
827 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
828 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
829 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
830 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
831 void vir_set_unpack(struct qinst *inst, int src,
832 enum v3d_qpu_input_unpack unpack);
833
834 struct qreg vir_get_temp(struct v3d_compile *c);
835 void vir_emit_last_thrsw(struct v3d_compile *c);
836 void vir_calculate_live_intervals(struct v3d_compile *c);
837 int vir_get_nsrc(struct qinst *inst);
838 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
839 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
840 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
841 bool vir_is_raw_mov(struct qinst *inst);
842 bool vir_is_tex(struct qinst *inst);
843 bool vir_is_add(struct qinst *inst);
844 bool vir_is_mul(struct qinst *inst);
845 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
846 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
847 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
848 uint8_t vir_channels_written(struct qinst *inst);
849 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
850 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
851 struct qreg result);
852 void vir_emit_thrsw(struct v3d_compile *c);
853
854 void vir_dump(struct v3d_compile *c);
855 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
856 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
857
858 void vir_validate(struct v3d_compile *c);
859
860 void vir_optimize(struct v3d_compile *c);
861 bool vir_opt_algebraic(struct v3d_compile *c);
862 bool vir_opt_constant_folding(struct v3d_compile *c);
863 bool vir_opt_copy_propagate(struct v3d_compile *c);
864 bool vir_opt_dead_code(struct v3d_compile *c);
865 bool vir_opt_peephole_sf(struct v3d_compile *c);
866 bool vir_opt_redundant_flags(struct v3d_compile *c);
867 bool vir_opt_small_immediates(struct v3d_compile *c);
868 bool vir_opt_vpm(struct v3d_compile *c);
869 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
870 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
871 void v3d_nir_lower_line_smooth(nir_shader *shader);
872 void v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
873 void v3d_nir_lower_scratch(nir_shader *s);
874 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
875 void v3d_nir_lower_image_load_store(nir_shader *s);
876 void vir_lower_uniforms(struct v3d_compile *c);
877
878 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
879 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
880 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
881 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
882 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
883 nir_intrinsic_instr *instr);
884
885 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
886 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
887 void qpu_validate(struct v3d_compile *c);
888 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
889 bool vir_init_reg_sets(struct v3d_compiler *compiler);
890
891 bool v3d_gl_format_is_return_32(GLenum format);
892
893 uint32_t
894 v3d_get_op_for_atomic_add(nir_intrinsic_instr *instr, unsigned src);
895
896 static inline bool
897 quniform_contents_is_texture_p0(enum quniform_contents contents)
898 {
899 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
900 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
901 V3D_MAX_TEXTURE_SAMPLERS));
902 }
903
904 static inline bool
905 vir_in_nonuniform_control_flow(struct v3d_compile *c)
906 {
907 return c->execute.file != QFILE_NULL;
908 }
909
910 static inline struct qreg
911 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
912 {
913 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
914 }
915
916 static inline struct qreg
917 vir_uniform_f(struct v3d_compile *c, float f)
918 {
919 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
920 }
921
922 #define VIR_ALU0(name, vir_inst, op) \
923 static inline struct qreg \
924 vir_##name(struct v3d_compile *c) \
925 { \
926 return vir_emit_def(c, vir_inst(op, c->undef, \
927 c->undef, c->undef)); \
928 } \
929 static inline struct qinst * \
930 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
931 { \
932 return vir_emit_nondef(c, vir_inst(op, dest, \
933 c->undef, c->undef)); \
934 }
935
936 #define VIR_ALU1(name, vir_inst, op) \
937 static inline struct qreg \
938 vir_##name(struct v3d_compile *c, struct qreg a) \
939 { \
940 return vir_emit_def(c, vir_inst(op, c->undef, \
941 a, c->undef)); \
942 } \
943 static inline struct qinst * \
944 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
945 struct qreg a) \
946 { \
947 return vir_emit_nondef(c, vir_inst(op, dest, a, \
948 c->undef)); \
949 }
950
951 #define VIR_ALU2(name, vir_inst, op) \
952 static inline struct qreg \
953 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
954 { \
955 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
956 } \
957 static inline struct qinst * \
958 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
959 struct qreg a, struct qreg b) \
960 { \
961 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
962 }
963
964 #define VIR_NODST_0(name, vir_inst, op) \
965 static inline struct qinst * \
966 vir_##name(struct v3d_compile *c) \
967 { \
968 return vir_emit_nondef(c, vir_inst(op, c->undef, \
969 c->undef, c->undef)); \
970 }
971
972 #define VIR_NODST_1(name, vir_inst, op) \
973 static inline struct qinst * \
974 vir_##name(struct v3d_compile *c, struct qreg a) \
975 { \
976 return vir_emit_nondef(c, vir_inst(op, c->undef, \
977 a, c->undef)); \
978 }
979
980 #define VIR_NODST_2(name, vir_inst, op) \
981 static inline struct qinst * \
982 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
983 { \
984 return vir_emit_nondef(c, vir_inst(op, c->undef, \
985 a, b)); \
986 }
987
988 #define VIR_SFU(name) \
989 static inline struct qreg \
990 vir_##name(struct v3d_compile *c, struct qreg a) \
991 { \
992 if (c->devinfo->ver >= 41) { \
993 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
994 c->undef, \
995 a, c->undef)); \
996 } else { \
997 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
998 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
999 } \
1000 } \
1001 static inline struct qinst * \
1002 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
1003 struct qreg a) \
1004 { \
1005 if (c->devinfo->ver >= 41) { \
1006 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
1007 dest, \
1008 a, c->undef)); \
1009 } else { \
1010 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
1011 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
1012 } \
1013 }
1014
1015 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
1016 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
1017 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
1018 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
1019 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
1020 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
1021 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
1022 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
1023 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
1024 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
1025 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
1026
1027 VIR_A_ALU2(FADD)
1028 VIR_A_ALU2(VFPACK)
1029 VIR_A_ALU2(FSUB)
1030 VIR_A_ALU2(FMIN)
1031 VIR_A_ALU2(FMAX)
1032
1033 VIR_A_ALU2(ADD)
1034 VIR_A_ALU2(SUB)
1035 VIR_A_ALU2(SHL)
1036 VIR_A_ALU2(SHR)
1037 VIR_A_ALU2(ASR)
1038 VIR_A_ALU2(ROR)
1039 VIR_A_ALU2(MIN)
1040 VIR_A_ALU2(MAX)
1041 VIR_A_ALU2(UMIN)
1042 VIR_A_ALU2(UMAX)
1043 VIR_A_ALU2(AND)
1044 VIR_A_ALU2(OR)
1045 VIR_A_ALU2(XOR)
1046 VIR_A_ALU2(VADD)
1047 VIR_A_ALU2(VSUB)
1048 VIR_A_NODST_2(STVPMV)
1049 VIR_A_NODST_2(STVPMD)
1050 VIR_A_ALU1(NOT)
1051 VIR_A_ALU1(NEG)
1052 VIR_A_ALU1(FLAPUSH)
1053 VIR_A_ALU1(FLBPUSH)
1054 VIR_A_ALU1(FLPOP)
1055 VIR_A_ALU1(SETMSF)
1056 VIR_A_ALU1(SETREVF)
1057 VIR_A_ALU0(TIDX)
1058 VIR_A_ALU0(EIDX)
1059 VIR_A_ALU1(LDVPMV_IN)
1060 VIR_A_ALU1(LDVPMV_OUT)
1061 VIR_A_ALU1(LDVPMD_IN)
1062 VIR_A_ALU1(LDVPMD_OUT)
1063 VIR_A_ALU2(LDVPMG_IN)
1064 VIR_A_ALU2(LDVPMG_OUT)
1065 VIR_A_ALU0(TMUWT)
1066
1067 VIR_A_ALU0(IID)
1068 VIR_A_ALU0(FXCD)
1069 VIR_A_ALU0(XCD)
1070 VIR_A_ALU0(FYCD)
1071 VIR_A_ALU0(YCD)
1072 VIR_A_ALU0(MSF)
1073 VIR_A_ALU0(REVF)
1074 VIR_A_ALU0(BARRIERID)
1075 VIR_A_NODST_1(VPMSETUP)
1076 VIR_A_NODST_0(VPMWT)
1077 VIR_A_ALU2(FCMP)
1078 VIR_A_ALU2(VFMAX)
1079
1080 VIR_A_ALU1(FROUND)
1081 VIR_A_ALU1(FTOIN)
1082 VIR_A_ALU1(FTRUNC)
1083 VIR_A_ALU1(FTOIZ)
1084 VIR_A_ALU1(FFLOOR)
1085 VIR_A_ALU1(FTOUZ)
1086 VIR_A_ALU1(FCEIL)
1087 VIR_A_ALU1(FTOC)
1088
1089 VIR_A_ALU1(FDX)
1090 VIR_A_ALU1(FDY)
1091
1092 VIR_A_ALU1(ITOF)
1093 VIR_A_ALU1(CLZ)
1094 VIR_A_ALU1(UTOF)
1095
1096 VIR_M_ALU2(UMUL24)
1097 VIR_M_ALU2(FMUL)
1098 VIR_M_ALU2(SMUL24)
1099 VIR_M_NODST_2(MULTOP)
1100
1101 VIR_M_ALU1(MOV)
1102 VIR_M_ALU1(FMOV)
1103
1104 VIR_SFU(RECIP)
1105 VIR_SFU(RSQRT)
1106 VIR_SFU(EXP)
1107 VIR_SFU(LOG)
1108 VIR_SFU(SIN)
1109 VIR_SFU(RSQRT2)
1110
1111 static inline struct qinst *
1112 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1113 struct qreg dest, struct qreg src)
1114 {
1115 struct qinst *mov = vir_MOV_dest(c, dest, src);
1116 vir_set_cond(mov, cond);
1117 return mov;
1118 }
1119
1120 static inline struct qreg
1121 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1122 struct qreg src0, struct qreg src1)
1123 {
1124 struct qreg t = vir_get_temp(c);
1125 vir_MOV_dest(c, t, src1);
1126 vir_MOV_cond(c, cond, t, src0);
1127 return t;
1128 }
1129
1130 static inline struct qinst *
1131 vir_NOP(struct v3d_compile *c)
1132 {
1133 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1134 c->undef, c->undef, c->undef));
1135 }
1136
1137 static inline struct qreg
1138 vir_LDTMU(struct v3d_compile *c)
1139 {
1140 if (c->devinfo->ver >= 41) {
1141 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1142 c->undef, c->undef);
1143 ldtmu->qpu.sig.ldtmu = true;
1144
1145 return vir_emit_def(c, ldtmu);
1146 } else {
1147 vir_NOP(c)->qpu.sig.ldtmu = true;
1148 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1149 }
1150 }
1151
1152 static inline struct qreg
1153 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1154 {
1155 vir_MULTOP(c, src0, src1);
1156 return vir_UMUL24(c, src0, src1);
1157 }
1158
1159 static inline struct qreg
1160 vir_TLBU_COLOR_READ(struct v3d_compile *c, uint32_t config)
1161 {
1162 assert(c->devinfo->ver >= 41); /* XXX */
1163 assert((config & 0xffffff00) == 0xffffff00);
1164
1165 struct qinst *ldtlb = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1166 c->undef, c->undef);
1167 ldtlb->qpu.sig.ldtlbu = true;
1168 ldtlb->uniform = vir_get_uniform_index(c, QUNIFORM_CONSTANT, config);
1169 return vir_emit_def(c, ldtlb);
1170 }
1171
1172 static inline struct qreg
1173 vir_TLB_COLOR_READ(struct v3d_compile *c)
1174 {
1175 assert(c->devinfo->ver >= 41); /* XXX */
1176
1177 struct qinst *ldtlb = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1178 c->undef, c->undef);
1179 ldtlb->qpu.sig.ldtlb = true;
1180 return vir_emit_def(c, ldtlb);
1181 }
1182
1183 /*
1184 static inline struct qreg
1185 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1186 {
1187 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1188 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1189 }
1190
1191 static inline struct qreg
1192 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1193 {
1194 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1195 vir_reg(QFILE_LOAD_IMM, val),
1196 c->undef));
1197 }
1198 static inline struct qreg
1199 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1200 {
1201 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1202 vir_reg(QFILE_LOAD_IMM, val),
1203 c->undef));
1204 }
1205 */
1206
1207 static inline struct qinst *
1208 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1209 {
1210 /* The actual uniform_data value will be set at scheduling time */
1211 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1212 }
1213
1214 #define vir_for_each_block(block, c) \
1215 list_for_each_entry(struct qblock, block, &c->blocks, link)
1216
1217 #define vir_for_each_block_rev(block, c) \
1218 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1219
1220 /* Loop over the non-NULL members of the successors array. */
1221 #define vir_for_each_successor(succ, block) \
1222 for (struct qblock *succ = block->successors[0]; \
1223 succ != NULL; \
1224 succ = (succ == block->successors[1] ? NULL : \
1225 block->successors[1]))
1226
1227 #define vir_for_each_inst(inst, block) \
1228 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1229
1230 #define vir_for_each_inst_rev(inst, block) \
1231 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1232
1233 #define vir_for_each_inst_safe(inst, block) \
1234 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1235
1236 #define vir_for_each_inst_inorder(inst, c) \
1237 vir_for_each_block(_block, c) \
1238 vir_for_each_inst(inst, _block)
1239
1240 #define vir_for_each_inst_inorder_safe(inst, c) \
1241 vir_for_each_block(_block, c) \
1242 vir_for_each_inst_safe(inst, _block)
1243
1244 #endif /* V3D_COMPILER_H */