v3d: Use ldunif instructions for uniforms.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72 QFILE_TLB,
73 QFILE_TLBU,
74
75 /**
76 * VPM reads use this with an index value to say what part of the VPM
77 * is being read.
78 */
79 QFILE_VPM,
80
81 /**
82 * Stores an immediate value in the index field that will be used
83 * directly by qpu_load_imm().
84 */
85 QFILE_LOAD_IMM,
86
87 /**
88 * Stores an immediate value in the index field that can be turned
89 * into a small immediate field by qpu_encode_small_immediate().
90 */
91 QFILE_SMALL_IMM,
92 };
93
94 /**
95 * A reference to a QPU register or a virtual temp register.
96 */
97 struct qreg {
98 enum qfile file;
99 uint32_t index;
100 };
101
102 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
103 {
104 return (struct qreg){file, index};
105 }
106
107 static inline struct qreg vir_nop_reg(void)
108 {
109 return (struct qreg){QFILE_NULL, 0};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 bool smimm;
119 int index;
120 };
121
122 struct qinst {
123 /** Entry in qblock->instructions */
124 struct list_head link;
125
126 /**
127 * The instruction being wrapped. Its condition codes, pack flags,
128 * signals, etc. will all be used, with just the register references
129 * being replaced by the contents of qinst->dst and qinst->src[].
130 */
131 struct v3d_qpu_instr qpu;
132
133 /* Pre-register-allocation references to src/dst registers */
134 struct qreg dst;
135 struct qreg src[3];
136 bool is_last_thrsw;
137
138 /* If the instruction reads a uniform (other than through src[i].file
139 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
140 * otherwise.
141 */
142 int uniform;
143 };
144
145 enum quniform_contents {
146 /**
147 * Indicates that a constant 32-bit value is copied from the program's
148 * uniform contents.
149 */
150 QUNIFORM_CONSTANT,
151 /**
152 * Indicates that the program's uniform contents are used as an index
153 * into the GL uniform storage.
154 */
155 QUNIFORM_UNIFORM,
156
157 /** @{
158 * Scaling factors from clip coordinates to relative to the viewport
159 * center.
160 *
161 * This is used by the coordinate and vertex shaders to produce the
162 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
163 * point offsets from the viewport ccenter.
164 */
165 QUNIFORM_VIEWPORT_X_SCALE,
166 QUNIFORM_VIEWPORT_Y_SCALE,
167 /** @} */
168
169 QUNIFORM_VIEWPORT_Z_OFFSET,
170 QUNIFORM_VIEWPORT_Z_SCALE,
171
172 QUNIFORM_USER_CLIP_PLANE,
173
174 /**
175 * A reference to a V3D 3.x texture config parameter 0 uniform.
176 *
177 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
178 * defines texture type, miplevels, and such. It will be found as a
179 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
180 */
181 QUNIFORM_TEXTURE_CONFIG_P0_0,
182 QUNIFORM_TEXTURE_CONFIG_P0_1,
183 QUNIFORM_TEXTURE_CONFIG_P0_2,
184 QUNIFORM_TEXTURE_CONFIG_P0_3,
185 QUNIFORM_TEXTURE_CONFIG_P0_4,
186 QUNIFORM_TEXTURE_CONFIG_P0_5,
187 QUNIFORM_TEXTURE_CONFIG_P0_6,
188 QUNIFORM_TEXTURE_CONFIG_P0_7,
189 QUNIFORM_TEXTURE_CONFIG_P0_8,
190 QUNIFORM_TEXTURE_CONFIG_P0_9,
191 QUNIFORM_TEXTURE_CONFIG_P0_10,
192 QUNIFORM_TEXTURE_CONFIG_P0_11,
193 QUNIFORM_TEXTURE_CONFIG_P0_12,
194 QUNIFORM_TEXTURE_CONFIG_P0_13,
195 QUNIFORM_TEXTURE_CONFIG_P0_14,
196 QUNIFORM_TEXTURE_CONFIG_P0_15,
197 QUNIFORM_TEXTURE_CONFIG_P0_16,
198 QUNIFORM_TEXTURE_CONFIG_P0_17,
199 QUNIFORM_TEXTURE_CONFIG_P0_18,
200 QUNIFORM_TEXTURE_CONFIG_P0_19,
201 QUNIFORM_TEXTURE_CONFIG_P0_20,
202 QUNIFORM_TEXTURE_CONFIG_P0_21,
203 QUNIFORM_TEXTURE_CONFIG_P0_22,
204 QUNIFORM_TEXTURE_CONFIG_P0_23,
205 QUNIFORM_TEXTURE_CONFIG_P0_24,
206 QUNIFORM_TEXTURE_CONFIG_P0_25,
207 QUNIFORM_TEXTURE_CONFIG_P0_26,
208 QUNIFORM_TEXTURE_CONFIG_P0_27,
209 QUNIFORM_TEXTURE_CONFIG_P0_28,
210 QUNIFORM_TEXTURE_CONFIG_P0_29,
211 QUNIFORM_TEXTURE_CONFIG_P0_30,
212 QUNIFORM_TEXTURE_CONFIG_P0_31,
213 QUNIFORM_TEXTURE_CONFIG_P0_32,
214
215 /**
216 * A reference to a V3D 3.x texture config parameter 1 uniform.
217 *
218 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
219 * has the pointer to the indirect texture state. Our data[] field
220 * will have a packed p1 value, but the address field will be just
221 * which texture unit's texture should be referenced.
222 */
223 QUNIFORM_TEXTURE_CONFIG_P1,
224
225 /* A V3D 4.x texture config parameter. The high 8 bits will be
226 * which texture or sampler is being sampled, and the driver must
227 * replace the address field with the appropriate address.
228 */
229 QUNIFORM_TMU_CONFIG_P0,
230 QUNIFORM_TMU_CONFIG_P1,
231
232 QUNIFORM_IMAGE_TMU_CONFIG_P0,
233
234 QUNIFORM_TEXTURE_FIRST_LEVEL,
235
236 QUNIFORM_TEXTURE_WIDTH,
237 QUNIFORM_TEXTURE_HEIGHT,
238 QUNIFORM_TEXTURE_DEPTH,
239 QUNIFORM_TEXTURE_ARRAY_SIZE,
240 QUNIFORM_TEXTURE_LEVELS,
241
242 QUNIFORM_UBO_ADDR,
243
244 QUNIFORM_TEXRECT_SCALE_X,
245 QUNIFORM_TEXRECT_SCALE_Y,
246
247 /* Returns the base offset of the SSBO given by the data value. */
248 QUNIFORM_SSBO_OFFSET,
249
250 /* Returns the size of the SSBO given by the data value. */
251 QUNIFORM_GET_BUFFER_SIZE,
252
253 /* Sizes (in pixels) of a shader image given by the data value. */
254 QUNIFORM_IMAGE_WIDTH,
255 QUNIFORM_IMAGE_HEIGHT,
256 QUNIFORM_IMAGE_DEPTH,
257 QUNIFORM_IMAGE_ARRAY_SIZE,
258
259 QUNIFORM_ALPHA_REF,
260
261 /* Number of workgroups passed to glDispatchCompute in the dimension
262 * selected by the data value.
263 */
264 QUNIFORM_NUM_WORK_GROUPS,
265
266 /**
267 * Returns the the offset of the scratch buffer for register spilling.
268 */
269 QUNIFORM_SPILL_OFFSET,
270 QUNIFORM_SPILL_SIZE_PER_THREAD,
271
272 /**
273 * Returns the offset of the shared memory for compute shaders.
274 *
275 * This will be accessed using TMU general memory operations, so the
276 * L2T cache will effectively be the shared memory area.
277 */
278 QUNIFORM_SHARED_OFFSET,
279 };
280
281 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
282 {
283 return unit << 24 | value;
284 }
285
286 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
287 {
288 return data >> 24;
289 }
290
291 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
292 {
293 return data & 0xffffff;
294 }
295
296 struct v3d_varying_slot {
297 uint8_t slot_and_component;
298 };
299
300 static inline struct v3d_varying_slot
301 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
302 {
303 assert(slot < 255 / 4);
304 return (struct v3d_varying_slot){ (slot << 2) + component };
305 }
306
307 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
308 {
309 return slot.slot_and_component >> 2;
310 }
311
312 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
313 {
314 return slot.slot_and_component & 3;
315 }
316
317 struct v3d_ubo_range {
318 /**
319 * offset in bytes from the start of the ubo where this range is
320 * uploaded.
321 *
322 * Only set once used is set.
323 */
324 uint32_t dst_offset;
325
326 /**
327 * offset in bytes from the start of the gallium uniforms where the
328 * data comes from.
329 */
330 uint32_t src_offset;
331
332 /** size in bytes of this ubo range */
333 uint32_t size;
334 };
335
336 struct v3d_key {
337 void *shader_state;
338 struct {
339 uint8_t swizzle[4];
340 uint8_t return_size;
341 uint8_t return_channels;
342 bool clamp_s:1;
343 bool clamp_t:1;
344 bool clamp_r:1;
345 } tex[V3D_MAX_TEXTURE_SAMPLERS];
346 uint8_t ucp_enables;
347 };
348
349 struct v3d_fs_key {
350 struct v3d_key base;
351 bool depth_enabled;
352 bool is_points;
353 bool is_lines;
354 bool alpha_test;
355 bool point_coord_upper_left;
356 bool light_twoside;
357 bool msaa;
358 bool sample_coverage;
359 bool sample_alpha_to_coverage;
360 bool sample_alpha_to_one;
361 bool clamp_color;
362 bool shade_model_flat;
363 /* Mask of which color render targets are present. */
364 uint8_t cbufs;
365 uint8_t swap_color_rb;
366 /* Mask of which render targets need to be written as 32-bit floats */
367 uint8_t f32_color_rb;
368 /* Masks of which render targets need to be written as ints/uints.
369 * Used by gallium to work around lost information in TGSI.
370 */
371 uint8_t int_color_rb;
372 uint8_t uint_color_rb;
373 uint8_t alpha_test_func;
374 uint8_t logicop_func;
375 uint32_t point_sprite_mask;
376
377 struct pipe_rt_blend_state blend;
378 };
379
380 struct v3d_vs_key {
381 struct v3d_key base;
382
383 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
384 uint8_t num_fs_inputs;
385
386 bool is_coord;
387 bool per_vertex_point_size;
388 bool clamp_color;
389 };
390
391 /** A basic block of VIR intructions. */
392 struct qblock {
393 struct list_head link;
394
395 struct list_head instructions;
396
397 struct set *predecessors;
398 struct qblock *successors[2];
399
400 int index;
401
402 /* Instruction IPs for the first and last instruction of the block.
403 * Set by qpu_schedule.c.
404 */
405 uint32_t start_qpu_ip;
406 uint32_t end_qpu_ip;
407
408 /* Instruction IP for the branch instruction of the block. Set by
409 * qpu_schedule.c.
410 */
411 uint32_t branch_qpu_ip;
412
413 /** Offset within the uniform stream at the start of the block. */
414 uint32_t start_uniform;
415 /** Offset within the uniform stream of the branch instruction */
416 uint32_t branch_uniform;
417
418 /** @{ used by v3d_vir_live_variables.c */
419 BITSET_WORD *def;
420 BITSET_WORD *defin;
421 BITSET_WORD *defout;
422 BITSET_WORD *use;
423 BITSET_WORD *live_in;
424 BITSET_WORD *live_out;
425 int start_ip, end_ip;
426 /** @} */
427 };
428
429 /** Which util/list.h add mode we should use when inserting an instruction. */
430 enum vir_cursor_mode {
431 vir_cursor_add,
432 vir_cursor_addtail,
433 };
434
435 /**
436 * Tracking structure for where new instructions should be inserted. Create
437 * with one of the vir_after_inst()-style helper functions.
438 *
439 * This does not protect against removal of the block or instruction, so we
440 * have an assert in instruction removal to try to catch it.
441 */
442 struct vir_cursor {
443 enum vir_cursor_mode mode;
444 struct list_head *link;
445 };
446
447 static inline struct vir_cursor
448 vir_before_inst(struct qinst *inst)
449 {
450 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
451 }
452
453 static inline struct vir_cursor
454 vir_after_inst(struct qinst *inst)
455 {
456 return (struct vir_cursor){ vir_cursor_add, &inst->link };
457 }
458
459 static inline struct vir_cursor
460 vir_before_block(struct qblock *block)
461 {
462 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
463 }
464
465 static inline struct vir_cursor
466 vir_after_block(struct qblock *block)
467 {
468 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
469 }
470
471 /**
472 * Compiler state saved across compiler invocations, for any expensive global
473 * setup.
474 */
475 struct v3d_compiler {
476 const struct v3d_device_info *devinfo;
477 struct ra_regs *regs;
478 unsigned int reg_class_any[3];
479 unsigned int reg_class_r5[3];
480 unsigned int reg_class_phys[3];
481 unsigned int reg_class_phys_or_acc[3];
482 };
483
484 struct v3d_compile {
485 const struct v3d_device_info *devinfo;
486 nir_shader *s;
487 nir_function_impl *impl;
488 struct exec_list *cf_node_list;
489 const struct v3d_compiler *compiler;
490
491 void (*debug_output)(const char *msg,
492 void *debug_output_data);
493 void *debug_output_data;
494
495 /**
496 * Mapping from nir_register * or nir_ssa_def * to array of struct
497 * qreg for the values.
498 */
499 struct hash_table *def_ht;
500
501 /* For each temp, the instruction generating its value. */
502 struct qinst **defs;
503 uint32_t defs_array_size;
504
505 /**
506 * Inputs to the shader, arranged by TGSI declaration order.
507 *
508 * Not all fragment shader QFILE_VARY reads are present in this array.
509 */
510 struct qreg *inputs;
511 struct qreg *outputs;
512 bool msaa_per_sample_output;
513 struct qreg color_reads[V3D_MAX_SAMPLES];
514 struct qreg sample_colors[V3D_MAX_SAMPLES];
515 uint32_t inputs_array_size;
516 uint32_t outputs_array_size;
517 uint32_t uniforms_array_size;
518
519 /* Booleans for whether the corresponding QFILE_VARY[i] is
520 * flat-shaded. This includes gl_FragColor flat-shading, which is
521 * customized based on the shademodel_flat shader key.
522 */
523 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
524
525 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
526
527 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
528
529 bool uses_center_w;
530 bool writes_z;
531
532 struct v3d_ubo_range *ubo_ranges;
533 bool *ubo_range_used;
534 uint32_t ubo_ranges_array_size;
535 /** Number of uniform areas tracked in ubo_ranges. */
536 uint32_t num_ubo_ranges;
537 uint32_t next_ubo_dst_offset;
538
539 /* State for whether we're executing on each channel currently. 0 if
540 * yes, otherwise a block number + 1 that the channel jumped to.
541 */
542 struct qreg execute;
543 bool in_control_flow;
544
545 struct qreg line_x, point_x, point_y;
546
547 /**
548 * Instance ID, which comes in before the vertex attribute payload if
549 * the shader record requests it.
550 */
551 struct qreg iid;
552
553 /**
554 * Vertex ID, which comes in before the vertex attribute payload
555 * (after Instance ID) if the shader record requests it.
556 */
557 struct qreg vid;
558
559 /* Fragment shader payload regs. */
560 struct qreg payload_w, payload_w_centroid, payload_z;
561
562 struct qreg cs_payload[2];
563 struct qreg cs_shared_offset;
564 int local_invocation_index_bits;
565
566 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
567 uint32_t vpm_output_size;
568
569 /* Size in bytes of registers that have been spilled. This is how much
570 * space needs to be available in the spill BO per thread per QPU.
571 */
572 uint32_t spill_size;
573 /* Shader-db stats */
574 uint32_t spills, fills, loops;
575 /**
576 * Register spilling's per-thread base address, shared between each
577 * spill/fill's addressing calculations.
578 */
579 struct qreg spill_base;
580 /* Bit vector of which temps may be spilled */
581 BITSET_WORD *spillable;
582
583 /**
584 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
585 *
586 * This includes those that aren't part of the VPM varyings, like
587 * point/line coordinates.
588 */
589 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
590
591 /**
592 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
593 * of the output is. Used to emit from the VS in the order that the
594 * FS needs.
595 */
596 struct v3d_varying_slot *output_slots;
597
598 struct pipe_shader_state *shader_state;
599 struct v3d_key *key;
600 struct v3d_fs_key *fs_key;
601 struct v3d_vs_key *vs_key;
602
603 /* Live ranges of temps. */
604 int *temp_start, *temp_end;
605 bool live_intervals_valid;
606
607 uint32_t *uniform_data;
608 enum quniform_contents *uniform_contents;
609 uint32_t uniform_array_size;
610 uint32_t num_uniforms;
611 uint32_t output_position_index;
612 nir_variable *output_color_var[4];
613 uint32_t output_sample_mask_index;
614
615 struct qreg undef;
616 uint32_t num_temps;
617
618 struct vir_cursor cursor;
619 struct list_head blocks;
620 int next_block_index;
621 struct qblock *cur_block;
622 struct qblock *loop_cont_block;
623 struct qblock *loop_break_block;
624
625 uint64_t *qpu_insts;
626 uint32_t qpu_inst_count;
627 uint32_t qpu_inst_size;
628
629 /* For the FS, the number of varying inputs not counting the
630 * point/line varyings payload
631 */
632 uint32_t num_inputs;
633
634 /**
635 * Number of inputs from num_inputs remaining to be queued to the read
636 * FIFO in the VS/CS.
637 */
638 uint32_t num_inputs_remaining;
639
640 /* Number of inputs currently in the read FIFO for the VS/CS */
641 uint32_t num_inputs_in_fifo;
642
643 /** Next offset in the VPM to read from in the VS/CS */
644 uint32_t vpm_read_offset;
645
646 uint32_t program_id;
647 uint32_t variant_id;
648
649 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
650 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
651 * limiting ourselves to the part of the physical reg space.
652 *
653 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
654 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
655 * physical reg space in half.
656 */
657 uint8_t threads;
658 struct qinst *last_thrsw;
659 bool last_thrsw_at_top_level;
660
661 bool failed;
662 };
663
664 struct v3d_uniform_list {
665 enum quniform_contents *contents;
666 uint32_t *data;
667 uint32_t count;
668 };
669
670 struct v3d_prog_data {
671 struct v3d_uniform_list uniforms;
672
673 struct v3d_ubo_range *ubo_ranges;
674 uint32_t num_ubo_ranges;
675 uint32_t ubo_size;
676 uint32_t spill_size;
677
678 uint8_t threads;
679
680 /* For threads > 1, whether the program should be dispatched in the
681 * after-final-THRSW state.
682 */
683 bool single_seg;
684 };
685
686 struct v3d_vs_prog_data {
687 struct v3d_prog_data base;
688
689 bool uses_iid, uses_vid;
690
691 /* Number of components read from each vertex attribute. */
692 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
693
694 /* Total number of components read, for the shader state record. */
695 uint32_t vpm_input_size;
696
697 /* Total number of components written, for the shader state record. */
698 uint32_t vpm_output_size;
699
700 /* Set if there should be separate VPM segments for input and output.
701 * If unset, vpm_input_size will be 0.
702 */
703 bool separate_segments;
704
705 /* Value to be programmed in VCM_CACHE_SIZE. */
706 uint8_t vcm_cache_size;
707 };
708
709 struct v3d_fs_prog_data {
710 struct v3d_prog_data base;
711
712 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
713
714 /* Array of flat shade flags.
715 *
716 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
717 * packet layout.
718 */
719 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
720
721 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
722
723 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
724
725 uint8_t num_inputs;
726 bool writes_z;
727 bool disable_ez;
728 bool uses_center_w;
729 };
730
731 static inline bool
732 vir_has_uniform(struct qinst *inst)
733 {
734 return inst->uniform != ~0;
735 }
736
737 /* Special nir_load_input intrinsic index for loading the current TLB
738 * destination color.
739 */
740 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
741
742 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
743
744 extern const nir_shader_compiler_options v3d_nir_options;
745
746 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
747 void v3d_compiler_free(const struct v3d_compiler *compiler);
748 void v3d_optimize_nir(struct nir_shader *s);
749
750 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
751 struct v3d_key *key,
752 struct v3d_prog_data **prog_data,
753 nir_shader *s,
754 void (*debug_output)(const char *msg,
755 void *debug_output_data),
756 void *debug_output_data,
757 int program_id, int variant_id,
758 uint32_t *final_assembly_size);
759
760 void v3d_nir_to_vir(struct v3d_compile *c);
761
762 void vir_compile_destroy(struct v3d_compile *c);
763 const char *vir_get_stage_name(struct v3d_compile *c);
764 struct qblock *vir_new_block(struct v3d_compile *c);
765 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
766 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
767 struct qblock *vir_entry_block(struct v3d_compile *c);
768 struct qblock *vir_exit_block(struct v3d_compile *c);
769 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
770 struct qreg src0, struct qreg src1);
771 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
772 struct qreg src0, struct qreg src1);
773 struct qinst *vir_branch_inst(struct v3d_compile *c,
774 enum v3d_qpu_branch_cond cond);
775 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
776 uint32_t vir_get_uniform_index(struct v3d_compile *c,
777 enum quniform_contents contents,
778 uint32_t data);
779 struct qreg vir_uniform(struct v3d_compile *c,
780 enum quniform_contents contents,
781 uint32_t data);
782 void vir_schedule_instructions(struct v3d_compile *c);
783 struct v3d_qpu_instr v3d_qpu_nop(void);
784
785 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
786 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
787 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
788 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
789 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
790 void vir_set_unpack(struct qinst *inst, int src,
791 enum v3d_qpu_input_unpack unpack);
792
793 struct qreg vir_get_temp(struct v3d_compile *c);
794 void vir_emit_last_thrsw(struct v3d_compile *c);
795 void vir_calculate_live_intervals(struct v3d_compile *c);
796 int vir_get_nsrc(struct qinst *inst);
797 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
798 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
799 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
800 bool vir_is_raw_mov(struct qinst *inst);
801 bool vir_is_tex(struct qinst *inst);
802 bool vir_is_add(struct qinst *inst);
803 bool vir_is_mul(struct qinst *inst);
804 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
805 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
806 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
807 uint8_t vir_channels_written(struct qinst *inst);
808 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
809 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
810 struct qreg result);
811 void vir_emit_thrsw(struct v3d_compile *c);
812
813 void vir_dump(struct v3d_compile *c);
814 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
815 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
816
817 void vir_validate(struct v3d_compile *c);
818
819 void vir_optimize(struct v3d_compile *c);
820 bool vir_opt_algebraic(struct v3d_compile *c);
821 bool vir_opt_constant_folding(struct v3d_compile *c);
822 bool vir_opt_copy_propagate(struct v3d_compile *c);
823 bool vir_opt_dead_code(struct v3d_compile *c);
824 bool vir_opt_peephole_sf(struct v3d_compile *c);
825 bool vir_opt_small_immediates(struct v3d_compile *c);
826 bool vir_opt_vpm(struct v3d_compile *c);
827 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
828 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
829 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
830 void v3d_nir_lower_image_load_store(nir_shader *s);
831 void vir_lower_uniforms(struct v3d_compile *c);
832
833 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
834 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
835 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
836 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
837 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
838 nir_intrinsic_instr *instr);
839
840 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
841 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
842 void qpu_validate(struct v3d_compile *c);
843 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
844 bool vir_init_reg_sets(struct v3d_compiler *compiler);
845
846 bool v3d_gl_format_is_return_32(GLenum format);
847
848 static inline bool
849 quniform_contents_is_texture_p0(enum quniform_contents contents)
850 {
851 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
852 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
853 V3D_MAX_TEXTURE_SAMPLERS));
854 }
855
856 static inline bool
857 vir_in_nonuniform_control_flow(struct v3d_compile *c)
858 {
859 return c->execute.file != QFILE_NULL;
860 }
861
862 static inline struct qreg
863 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
864 {
865 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
866 }
867
868 static inline struct qreg
869 vir_uniform_f(struct v3d_compile *c, float f)
870 {
871 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
872 }
873
874 #define VIR_ALU0(name, vir_inst, op) \
875 static inline struct qreg \
876 vir_##name(struct v3d_compile *c) \
877 { \
878 return vir_emit_def(c, vir_inst(op, c->undef, \
879 c->undef, c->undef)); \
880 } \
881 static inline struct qinst * \
882 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
883 { \
884 return vir_emit_nondef(c, vir_inst(op, dest, \
885 c->undef, c->undef)); \
886 }
887
888 #define VIR_ALU1(name, vir_inst, op) \
889 static inline struct qreg \
890 vir_##name(struct v3d_compile *c, struct qreg a) \
891 { \
892 return vir_emit_def(c, vir_inst(op, c->undef, \
893 a, c->undef)); \
894 } \
895 static inline struct qinst * \
896 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
897 struct qreg a) \
898 { \
899 return vir_emit_nondef(c, vir_inst(op, dest, a, \
900 c->undef)); \
901 }
902
903 #define VIR_ALU2(name, vir_inst, op) \
904 static inline struct qreg \
905 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
906 { \
907 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
908 } \
909 static inline struct qinst * \
910 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
911 struct qreg a, struct qreg b) \
912 { \
913 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
914 }
915
916 #define VIR_NODST_0(name, vir_inst, op) \
917 static inline struct qinst * \
918 vir_##name(struct v3d_compile *c) \
919 { \
920 return vir_emit_nondef(c, vir_inst(op, c->undef, \
921 c->undef, c->undef)); \
922 }
923
924 #define VIR_NODST_1(name, vir_inst, op) \
925 static inline struct qinst * \
926 vir_##name(struct v3d_compile *c, struct qreg a) \
927 { \
928 return vir_emit_nondef(c, vir_inst(op, c->undef, \
929 a, c->undef)); \
930 }
931
932 #define VIR_NODST_2(name, vir_inst, op) \
933 static inline struct qinst * \
934 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
935 { \
936 return vir_emit_nondef(c, vir_inst(op, c->undef, \
937 a, b)); \
938 }
939
940 #define VIR_SFU(name) \
941 static inline struct qreg \
942 vir_##name(struct v3d_compile *c, struct qreg a) \
943 { \
944 if (c->devinfo->ver >= 41) { \
945 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
946 c->undef, \
947 a, c->undef)); \
948 } else { \
949 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
950 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
951 } \
952 } \
953 static inline struct qinst * \
954 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
955 struct qreg a) \
956 { \
957 if (c->devinfo->ver >= 41) { \
958 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
959 dest, \
960 a, c->undef)); \
961 } else { \
962 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
963 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
964 } \
965 }
966
967 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
968 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
969 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
970 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
971 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
972 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
973 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
974 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
975 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
976 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
977 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
978
979 VIR_A_ALU2(FADD)
980 VIR_A_ALU2(VFPACK)
981 VIR_A_ALU2(FSUB)
982 VIR_A_ALU2(FMIN)
983 VIR_A_ALU2(FMAX)
984
985 VIR_A_ALU2(ADD)
986 VIR_A_ALU2(SUB)
987 VIR_A_ALU2(SHL)
988 VIR_A_ALU2(SHR)
989 VIR_A_ALU2(ASR)
990 VIR_A_ALU2(ROR)
991 VIR_A_ALU2(MIN)
992 VIR_A_ALU2(MAX)
993 VIR_A_ALU2(UMIN)
994 VIR_A_ALU2(UMAX)
995 VIR_A_ALU2(AND)
996 VIR_A_ALU2(OR)
997 VIR_A_ALU2(XOR)
998 VIR_A_ALU2(VADD)
999 VIR_A_ALU2(VSUB)
1000 VIR_A_NODST_2(STVPMV)
1001 VIR_A_ALU1(NOT)
1002 VIR_A_ALU1(NEG)
1003 VIR_A_ALU1(FLAPUSH)
1004 VIR_A_ALU1(FLBPUSH)
1005 VIR_A_ALU1(FLPOP)
1006 VIR_A_ALU1(SETMSF)
1007 VIR_A_ALU1(SETREVF)
1008 VIR_A_ALU0(TIDX)
1009 VIR_A_ALU0(EIDX)
1010 VIR_A_ALU1(LDVPMV_IN)
1011 VIR_A_ALU1(LDVPMV_OUT)
1012 VIR_A_ALU0(TMUWT)
1013
1014 VIR_A_ALU0(FXCD)
1015 VIR_A_ALU0(XCD)
1016 VIR_A_ALU0(FYCD)
1017 VIR_A_ALU0(YCD)
1018 VIR_A_ALU0(MSF)
1019 VIR_A_ALU0(REVF)
1020 VIR_A_ALU0(BARRIERID)
1021 VIR_A_NODST_1(VPMSETUP)
1022 VIR_A_NODST_0(VPMWT)
1023 VIR_A_ALU2(FCMP)
1024 VIR_A_ALU2(VFMAX)
1025
1026 VIR_A_ALU1(FROUND)
1027 VIR_A_ALU1(FTOIN)
1028 VIR_A_ALU1(FTRUNC)
1029 VIR_A_ALU1(FTOIZ)
1030 VIR_A_ALU1(FFLOOR)
1031 VIR_A_ALU1(FTOUZ)
1032 VIR_A_ALU1(FCEIL)
1033 VIR_A_ALU1(FTOC)
1034
1035 VIR_A_ALU1(FDX)
1036 VIR_A_ALU1(FDY)
1037
1038 VIR_A_ALU1(ITOF)
1039 VIR_A_ALU1(CLZ)
1040 VIR_A_ALU1(UTOF)
1041
1042 VIR_M_ALU2(UMUL24)
1043 VIR_M_ALU2(FMUL)
1044 VIR_M_ALU2(SMUL24)
1045 VIR_M_NODST_2(MULTOP)
1046
1047 VIR_M_ALU1(MOV)
1048 VIR_M_ALU1(FMOV)
1049
1050 VIR_SFU(RECIP)
1051 VIR_SFU(RSQRT)
1052 VIR_SFU(EXP)
1053 VIR_SFU(LOG)
1054 VIR_SFU(SIN)
1055 VIR_SFU(RSQRT2)
1056
1057 static inline struct qinst *
1058 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1059 struct qreg dest, struct qreg src)
1060 {
1061 struct qinst *mov = vir_MOV_dest(c, dest, src);
1062 vir_set_cond(mov, cond);
1063 return mov;
1064 }
1065
1066 static inline struct qreg
1067 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1068 struct qreg src0, struct qreg src1)
1069 {
1070 struct qreg t = vir_get_temp(c);
1071 vir_MOV_dest(c, t, src1);
1072 vir_MOV_cond(c, cond, t, src0);
1073 return t;
1074 }
1075
1076 static inline struct qinst *
1077 vir_NOP(struct v3d_compile *c)
1078 {
1079 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1080 c->undef, c->undef, c->undef));
1081 }
1082
1083 static inline struct qreg
1084 vir_LDTMU(struct v3d_compile *c)
1085 {
1086 if (c->devinfo->ver >= 41) {
1087 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1088 c->undef, c->undef);
1089 ldtmu->qpu.sig.ldtmu = true;
1090
1091 return vir_emit_def(c, ldtmu);
1092 } else {
1093 vir_NOP(c)->qpu.sig.ldtmu = true;
1094 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1095 }
1096 }
1097
1098 static inline struct qreg
1099 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1100 {
1101 vir_MULTOP(c, src0, src1);
1102 return vir_UMUL24(c, src0, src1);
1103 }
1104
1105 /*
1106 static inline struct qreg
1107 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1108 {
1109 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1110 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1111 }
1112
1113 static inline struct qreg
1114 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1115 {
1116 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1117 vir_reg(QFILE_LOAD_IMM, val),
1118 c->undef));
1119 }
1120 static inline struct qreg
1121 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1122 {
1123 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1124 vir_reg(QFILE_LOAD_IMM, val),
1125 c->undef));
1126 }
1127 */
1128
1129 static inline struct qinst *
1130 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1131 {
1132 /* The actual uniform_data value will be set at scheduling time */
1133 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1134 }
1135
1136 #define vir_for_each_block(block, c) \
1137 list_for_each_entry(struct qblock, block, &c->blocks, link)
1138
1139 #define vir_for_each_block_rev(block, c) \
1140 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1141
1142 /* Loop over the non-NULL members of the successors array. */
1143 #define vir_for_each_successor(succ, block) \
1144 for (struct qblock *succ = block->successors[0]; \
1145 succ != NULL; \
1146 succ = (succ == block->successors[1] ? NULL : \
1147 block->successors[1]))
1148
1149 #define vir_for_each_inst(inst, block) \
1150 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1151
1152 #define vir_for_each_inst_rev(inst, block) \
1153 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1154
1155 #define vir_for_each_inst_safe(inst, block) \
1156 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1157
1158 #define vir_for_each_inst_inorder(inst, c) \
1159 vir_for_each_block(_block, c) \
1160 vir_for_each_inst(inst, _block)
1161
1162 #define vir_for_each_inst_inorder_safe(inst, c) \
1163 vir_for_each_block(_block, c) \
1164 vir_for_each_inst_safe(inst, _block)
1165
1166 #endif /* V3D_COMPILER_H */