a35a46c3316bebffd72b06849d63371a3b44d412
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48
49 struct nir_builder;
50
51 struct v3d_fs_inputs {
52 /**
53 * Array of the meanings of the VPM inputs this shader needs.
54 *
55 * It doesn't include those that aren't part of the VPM, like
56 * point/line coordinates.
57 */
58 struct v3d_varying_slot *input_slots;
59 uint32_t num_inputs;
60 };
61
62 enum qfile {
63 /** An unused source or destination register. */
64 QFILE_NULL,
65
66 /** A physical register, such as the W coordinate payload. */
67 QFILE_REG,
68 /** One of the regsiters for fixed function interactions. */
69 QFILE_MAGIC,
70
71 /**
72 * A virtual register, that will be allocated to actual accumulator
73 * or physical registers later.
74 */
75 QFILE_TEMP,
76 QFILE_UNIF,
77 QFILE_TLB,
78 QFILE_TLBU,
79
80 /**
81 * VPM reads use this with an index value to say what part of the VPM
82 * is being read.
83 */
84 QFILE_VPM,
85
86 /**
87 * Stores an immediate value in the index field that will be used
88 * directly by qpu_load_imm().
89 */
90 QFILE_LOAD_IMM,
91
92 /**
93 * Stores an immediate value in the index field that can be turned
94 * into a small immediate field by qpu_encode_small_immediate().
95 */
96 QFILE_SMALL_IMM,
97 };
98
99 /**
100 * A reference to a QPU register or a virtual temp register.
101 */
102 struct qreg {
103 enum qfile file;
104 uint32_t index;
105 };
106
107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109 return (struct qreg){file, index};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 bool smimm;
119 int index;
120 };
121
122 struct qinst {
123 /** Entry in qblock->instructions */
124 struct list_head link;
125
126 /**
127 * The instruction being wrapped. Its condition codes, pack flags,
128 * signals, etc. will all be used, with just the register references
129 * being replaced by the contents of qinst->dst and qinst->src[].
130 */
131 struct v3d_qpu_instr qpu;
132
133 /* Pre-register-allocation references to src/dst registers */
134 struct qreg dst;
135 struct qreg src[3];
136 bool cond_is_exec_mask;
137 bool has_implicit_uniform;
138 bool is_last_thrsw;
139
140 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
141 * the uncompiled stream it is.
142 */
143 int uniform;
144 };
145
146 enum quniform_contents {
147 /**
148 * Indicates that a constant 32-bit value is copied from the program's
149 * uniform contents.
150 */
151 QUNIFORM_CONSTANT,
152 /**
153 * Indicates that the program's uniform contents are used as an index
154 * into the GL uniform storage.
155 */
156 QUNIFORM_UNIFORM,
157
158 /** @{
159 * Scaling factors from clip coordinates to relative to the viewport
160 * center.
161 *
162 * This is used by the coordinate and vertex shaders to produce the
163 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
164 * point offsets from the viewport ccenter.
165 */
166 QUNIFORM_VIEWPORT_X_SCALE,
167 QUNIFORM_VIEWPORT_Y_SCALE,
168 /** @} */
169
170 QUNIFORM_VIEWPORT_Z_OFFSET,
171 QUNIFORM_VIEWPORT_Z_SCALE,
172
173 QUNIFORM_USER_CLIP_PLANE,
174
175 /**
176 * A reference to a V3D 3.x texture config parameter 0 uniform.
177 *
178 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
179 * defines texture type, miplevels, and such. It will be found as a
180 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
181 */
182 QUNIFORM_TEXTURE_CONFIG_P0_0,
183 QUNIFORM_TEXTURE_CONFIG_P0_1,
184 QUNIFORM_TEXTURE_CONFIG_P0_2,
185 QUNIFORM_TEXTURE_CONFIG_P0_3,
186 QUNIFORM_TEXTURE_CONFIG_P0_4,
187 QUNIFORM_TEXTURE_CONFIG_P0_5,
188 QUNIFORM_TEXTURE_CONFIG_P0_6,
189 QUNIFORM_TEXTURE_CONFIG_P0_7,
190 QUNIFORM_TEXTURE_CONFIG_P0_8,
191 QUNIFORM_TEXTURE_CONFIG_P0_9,
192 QUNIFORM_TEXTURE_CONFIG_P0_10,
193 QUNIFORM_TEXTURE_CONFIG_P0_11,
194 QUNIFORM_TEXTURE_CONFIG_P0_12,
195 QUNIFORM_TEXTURE_CONFIG_P0_13,
196 QUNIFORM_TEXTURE_CONFIG_P0_14,
197 QUNIFORM_TEXTURE_CONFIG_P0_15,
198 QUNIFORM_TEXTURE_CONFIG_P0_16,
199 QUNIFORM_TEXTURE_CONFIG_P0_17,
200 QUNIFORM_TEXTURE_CONFIG_P0_18,
201 QUNIFORM_TEXTURE_CONFIG_P0_19,
202 QUNIFORM_TEXTURE_CONFIG_P0_20,
203 QUNIFORM_TEXTURE_CONFIG_P0_21,
204 QUNIFORM_TEXTURE_CONFIG_P0_22,
205 QUNIFORM_TEXTURE_CONFIG_P0_23,
206 QUNIFORM_TEXTURE_CONFIG_P0_24,
207 QUNIFORM_TEXTURE_CONFIG_P0_25,
208 QUNIFORM_TEXTURE_CONFIG_P0_26,
209 QUNIFORM_TEXTURE_CONFIG_P0_27,
210 QUNIFORM_TEXTURE_CONFIG_P0_28,
211 QUNIFORM_TEXTURE_CONFIG_P0_29,
212 QUNIFORM_TEXTURE_CONFIG_P0_30,
213 QUNIFORM_TEXTURE_CONFIG_P0_31,
214 QUNIFORM_TEXTURE_CONFIG_P0_32,
215
216 /**
217 * A reference to a V3D 3.x texture config parameter 1 uniform.
218 *
219 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
220 * has the pointer to the indirect texture state. Our data[] field
221 * will have a packed p1 value, but the address field will be just
222 * which texture unit's texture should be referenced.
223 */
224 QUNIFORM_TEXTURE_CONFIG_P1,
225
226 /* A V3D 4.x texture config parameter. The high 8 bits will be
227 * which texture or sampler is being sampled, and the driver must
228 * replace the address field with the appropriate address.
229 */
230 QUNIFORM_TMU_CONFIG_P0,
231 QUNIFORM_TMU_CONFIG_P1,
232
233 QUNIFORM_TEXTURE_FIRST_LEVEL,
234
235 QUNIFORM_TEXTURE_WIDTH,
236 QUNIFORM_TEXTURE_HEIGHT,
237 QUNIFORM_TEXTURE_DEPTH,
238 QUNIFORM_TEXTURE_ARRAY_SIZE,
239 QUNIFORM_TEXTURE_LEVELS,
240
241 QUNIFORM_UBO_ADDR,
242
243 QUNIFORM_TEXRECT_SCALE_X,
244 QUNIFORM_TEXRECT_SCALE_Y,
245
246 /* Returns the base offset of the SSBO given by the data value. */
247 QUNIFORM_SSBO_OFFSET,
248
249 /* Returns the size of the SSBO given by the data value. */
250 QUNIFORM_GET_BUFFER_SIZE,
251
252 QUNIFORM_ALPHA_REF,
253
254 /**
255 * Returns the the offset of the scratch buffer for register spilling.
256 */
257 QUNIFORM_SPILL_OFFSET,
258 QUNIFORM_SPILL_SIZE_PER_THREAD,
259 };
260
261 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
262 {
263 return unit << 24 | value;
264 }
265
266 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
267 {
268 return data >> 24;
269 }
270
271 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
272 {
273 return data & 0xffffff;
274 }
275
276 struct v3d_varying_slot {
277 uint8_t slot_and_component;
278 };
279
280 static inline struct v3d_varying_slot
281 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
282 {
283 assert(slot < 255 / 4);
284 return (struct v3d_varying_slot){ (slot << 2) + component };
285 }
286
287 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
288 {
289 return slot.slot_and_component >> 2;
290 }
291
292 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
293 {
294 return slot.slot_and_component & 3;
295 }
296
297 struct v3d_ubo_range {
298 /**
299 * offset in bytes from the start of the ubo where this range is
300 * uploaded.
301 *
302 * Only set once used is set.
303 */
304 uint32_t dst_offset;
305
306 /**
307 * offset in bytes from the start of the gallium uniforms where the
308 * data comes from.
309 */
310 uint32_t src_offset;
311
312 /** size in bytes of this ubo range */
313 uint32_t size;
314 };
315
316 struct v3d_key {
317 void *shader_state;
318 struct {
319 uint8_t swizzle[4];
320 uint8_t return_size;
321 uint8_t return_channels;
322 bool clamp_s:1;
323 bool clamp_t:1;
324 bool clamp_r:1;
325 } tex[V3D_MAX_TEXTURE_SAMPLERS];
326 uint8_t ucp_enables;
327 };
328
329 struct v3d_fs_key {
330 struct v3d_key base;
331 bool depth_enabled;
332 bool is_points;
333 bool is_lines;
334 bool alpha_test;
335 bool point_coord_upper_left;
336 bool light_twoside;
337 bool msaa;
338 bool sample_coverage;
339 bool sample_alpha_to_coverage;
340 bool sample_alpha_to_one;
341 bool clamp_color;
342 bool shade_model_flat;
343 uint8_t nr_cbufs;
344 uint8_t swap_color_rb;
345 /* Mask of which render targets need to be written as 32-bit floats */
346 uint8_t f32_color_rb;
347 /* Masks of which render targets need to be written as ints/uints.
348 * Used by gallium to work around lost information in TGSI.
349 */
350 uint8_t int_color_rb;
351 uint8_t uint_color_rb;
352 uint8_t alpha_test_func;
353 uint8_t logicop_func;
354 uint32_t point_sprite_mask;
355
356 struct pipe_rt_blend_state blend;
357 };
358
359 struct v3d_vs_key {
360 struct v3d_key base;
361
362 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
363 uint8_t num_fs_inputs;
364
365 bool is_coord;
366 bool per_vertex_point_size;
367 bool clamp_color;
368 };
369
370 /** A basic block of VIR intructions. */
371 struct qblock {
372 struct list_head link;
373
374 struct list_head instructions;
375
376 struct set *predecessors;
377 struct qblock *successors[2];
378
379 int index;
380
381 /* Instruction IPs for the first and last instruction of the block.
382 * Set by qpu_schedule.c.
383 */
384 uint32_t start_qpu_ip;
385 uint32_t end_qpu_ip;
386
387 /* Instruction IP for the branch instruction of the block. Set by
388 * qpu_schedule.c.
389 */
390 uint32_t branch_qpu_ip;
391
392 /** Offset within the uniform stream at the start of the block. */
393 uint32_t start_uniform;
394 /** Offset within the uniform stream of the branch instruction */
395 uint32_t branch_uniform;
396
397 /** @{ used by v3d_vir_live_variables.c */
398 BITSET_WORD *def;
399 BITSET_WORD *use;
400 BITSET_WORD *live_in;
401 BITSET_WORD *live_out;
402 int start_ip, end_ip;
403 /** @} */
404 };
405
406 /** Which util/list.h add mode we should use when inserting an instruction. */
407 enum vir_cursor_mode {
408 vir_cursor_add,
409 vir_cursor_addtail,
410 };
411
412 /**
413 * Tracking structure for where new instructions should be inserted. Create
414 * with one of the vir_after_inst()-style helper functions.
415 *
416 * This does not protect against removal of the block or instruction, so we
417 * have an assert in instruction removal to try to catch it.
418 */
419 struct vir_cursor {
420 enum vir_cursor_mode mode;
421 struct list_head *link;
422 };
423
424 static inline struct vir_cursor
425 vir_before_inst(struct qinst *inst)
426 {
427 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
428 }
429
430 static inline struct vir_cursor
431 vir_after_inst(struct qinst *inst)
432 {
433 return (struct vir_cursor){ vir_cursor_add, &inst->link };
434 }
435
436 static inline struct vir_cursor
437 vir_before_block(struct qblock *block)
438 {
439 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
440 }
441
442 static inline struct vir_cursor
443 vir_after_block(struct qblock *block)
444 {
445 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
446 }
447
448 /**
449 * Compiler state saved across compiler invocations, for any expensive global
450 * setup.
451 */
452 struct v3d_compiler {
453 const struct v3d_device_info *devinfo;
454 struct ra_regs *regs;
455 unsigned int reg_class_phys[3];
456 unsigned int reg_class_phys_or_acc[3];
457 };
458
459 struct v3d_compile {
460 const struct v3d_device_info *devinfo;
461 nir_shader *s;
462 nir_function_impl *impl;
463 struct exec_list *cf_node_list;
464 const struct v3d_compiler *compiler;
465
466 void (*debug_output)(const char *msg,
467 void *debug_output_data);
468 void *debug_output_data;
469
470 /**
471 * Mapping from nir_register * or nir_ssa_def * to array of struct
472 * qreg for the values.
473 */
474 struct hash_table *def_ht;
475
476 /* For each temp, the instruction generating its value. */
477 struct qinst **defs;
478 uint32_t defs_array_size;
479
480 /**
481 * Inputs to the shader, arranged by TGSI declaration order.
482 *
483 * Not all fragment shader QFILE_VARY reads are present in this array.
484 */
485 struct qreg *inputs;
486 struct qreg *outputs;
487 bool msaa_per_sample_output;
488 struct qreg color_reads[V3D_MAX_SAMPLES];
489 struct qreg sample_colors[V3D_MAX_SAMPLES];
490 uint32_t inputs_array_size;
491 uint32_t outputs_array_size;
492 uint32_t uniforms_array_size;
493
494 /* Booleans for whether the corresponding QFILE_VARY[i] is
495 * flat-shaded. This includes gl_FragColor flat-shading, which is
496 * customized based on the shademodel_flat shader key.
497 */
498 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
499
500 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
501
502 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
503
504 bool uses_center_w;
505
506 struct v3d_ubo_range *ubo_ranges;
507 bool *ubo_range_used;
508 uint32_t ubo_ranges_array_size;
509 /** Number of uniform areas tracked in ubo_ranges. */
510 uint32_t num_ubo_ranges;
511 uint32_t next_ubo_dst_offset;
512
513 /* State for whether we're executing on each channel currently. 0 if
514 * yes, otherwise a block number + 1 that the channel jumped to.
515 */
516 struct qreg execute;
517
518 struct qreg line_x, point_x, point_y;
519
520 /**
521 * Instance ID, which comes in before the vertex attribute payload if
522 * the shader record requests it.
523 */
524 struct qreg iid;
525
526 /**
527 * Vertex ID, which comes in before the vertex attribute payload
528 * (after Instance ID) if the shader record requests it.
529 */
530 struct qreg vid;
531
532 /* Fragment shader payload regs. */
533 struct qreg payload_w, payload_w_centroid, payload_z;
534
535 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
536 uint32_t num_vpm_writes;
537
538 /* Size in bytes of registers that have been spilled. This is how much
539 * space needs to be available in the spill BO per thread per QPU.
540 */
541 uint32_t spill_size;
542 /* Shader-db stats */
543 uint32_t spills, fills, loops;
544 /**
545 * Register spilling's per-thread base address, shared between each
546 * spill/fill's addressing calculations.
547 */
548 struct qreg spill_base;
549 /* Bit vector of which temps may be spilled */
550 BITSET_WORD *spillable;
551
552 /**
553 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
554 *
555 * This includes those that aren't part of the VPM varyings, like
556 * point/line coordinates.
557 */
558 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
559
560 /**
561 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
562 * of the output is. Used to emit from the VS in the order that the
563 * FS needs.
564 */
565 struct v3d_varying_slot *output_slots;
566
567 struct pipe_shader_state *shader_state;
568 struct v3d_key *key;
569 struct v3d_fs_key *fs_key;
570 struct v3d_vs_key *vs_key;
571
572 /* Live ranges of temps. */
573 int *temp_start, *temp_end;
574 bool live_intervals_valid;
575
576 uint32_t *uniform_data;
577 enum quniform_contents *uniform_contents;
578 uint32_t uniform_array_size;
579 uint32_t num_uniforms;
580 uint32_t num_outputs;
581 uint32_t output_position_index;
582 nir_variable *output_color_var[4];
583 uint32_t output_point_size_index;
584 uint32_t output_sample_mask_index;
585
586 struct qreg undef;
587 uint32_t num_temps;
588
589 struct vir_cursor cursor;
590 struct list_head blocks;
591 int next_block_index;
592 struct qblock *cur_block;
593 struct qblock *loop_cont_block;
594 struct qblock *loop_break_block;
595
596 uint64_t *qpu_insts;
597 uint32_t qpu_inst_count;
598 uint32_t qpu_inst_size;
599
600 /* For the FS, the number of varying inputs not counting the
601 * point/line varyings payload
602 */
603 uint32_t num_inputs;
604
605 /**
606 * Number of inputs from num_inputs remaining to be queued to the read
607 * FIFO in the VS/CS.
608 */
609 uint32_t num_inputs_remaining;
610
611 /* Number of inputs currently in the read FIFO for the VS/CS */
612 uint32_t num_inputs_in_fifo;
613
614 /** Next offset in the VPM to read from in the VS/CS */
615 uint32_t vpm_read_offset;
616
617 uint32_t program_id;
618 uint32_t variant_id;
619
620 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
621 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
622 * limiting ourselves to the part of the physical reg space.
623 *
624 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
625 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
626 * physical reg space in half.
627 */
628 uint8_t threads;
629 struct qinst *last_thrsw;
630 bool last_thrsw_at_top_level;
631
632 bool failed;
633 };
634
635 struct v3d_uniform_list {
636 enum quniform_contents *contents;
637 uint32_t *data;
638 uint32_t count;
639 };
640
641 struct v3d_prog_data {
642 struct v3d_uniform_list uniforms;
643
644 struct v3d_ubo_range *ubo_ranges;
645 uint32_t num_ubo_ranges;
646 uint32_t ubo_size;
647 uint32_t spill_size;
648
649 uint8_t num_inputs;
650 uint8_t threads;
651
652 /* For threads > 1, whether the program should be dispatched in the
653 * after-final-THRSW state.
654 */
655 bool single_seg;
656 };
657
658 struct v3d_vs_prog_data {
659 struct v3d_prog_data base;
660
661 bool uses_iid, uses_vid;
662
663 /* Number of components read from each vertex attribute. */
664 uint8_t vattr_sizes[32];
665
666 /* Total number of components read, for the shader state record. */
667 uint32_t vpm_input_size;
668
669 /* Total number of components written, for the shader state record. */
670 uint32_t vpm_output_size;
671
672 /* Set if there should be separate VPM segments for input and output.
673 * If unset, vpm_input_size will be 0.
674 */
675 bool separate_segments;
676
677 /* Value to be programmed in VCM_CACHE_SIZE. */
678 uint8_t vcm_cache_size;
679 };
680
681 struct v3d_fs_prog_data {
682 struct v3d_prog_data base;
683
684 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
685
686 /* Array of flat shade flags.
687 *
688 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
689 * packet layout.
690 */
691 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
692
693 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
694
695 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
696
697 bool writes_z;
698 bool discard;
699 bool uses_center_w;
700 };
701
702 /* Special nir_load_input intrinsic index for loading the current TLB
703 * destination color.
704 */
705 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
706
707 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
708
709 extern const nir_shader_compiler_options v3d_nir_options;
710
711 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
712 void v3d_compiler_free(const struct v3d_compiler *compiler);
713 void v3d_optimize_nir(struct nir_shader *s);
714
715 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
716 struct v3d_key *key,
717 struct v3d_prog_data **prog_data,
718 nir_shader *s,
719 void (*debug_output)(const char *msg,
720 void *debug_output_data),
721 void *debug_output_data,
722 int program_id, int variant_id,
723 uint32_t *final_assembly_size);
724
725 void v3d_nir_to_vir(struct v3d_compile *c);
726
727 void vir_compile_destroy(struct v3d_compile *c);
728 const char *vir_get_stage_name(struct v3d_compile *c);
729 struct qblock *vir_new_block(struct v3d_compile *c);
730 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
731 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
732 struct qblock *vir_entry_block(struct v3d_compile *c);
733 struct qblock *vir_exit_block(struct v3d_compile *c);
734 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
735 struct qreg src0, struct qreg src1);
736 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
737 struct qreg src0, struct qreg src1);
738 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
739 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
740 struct qreg vir_uniform(struct v3d_compile *c,
741 enum quniform_contents contents,
742 uint32_t data);
743 void vir_schedule_instructions(struct v3d_compile *c);
744 struct v3d_qpu_instr v3d_qpu_nop(void);
745
746 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
747 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
748 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
749 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
750 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
751 void vir_set_unpack(struct qinst *inst, int src,
752 enum v3d_qpu_input_unpack unpack);
753
754 struct qreg vir_get_temp(struct v3d_compile *c);
755 void vir_emit_last_thrsw(struct v3d_compile *c);
756 void vir_calculate_live_intervals(struct v3d_compile *c);
757 bool vir_has_implicit_uniform(struct qinst *inst);
758 int vir_get_implicit_uniform_src(struct qinst *inst);
759 int vir_get_non_sideband_nsrc(struct qinst *inst);
760 int vir_get_nsrc(struct qinst *inst);
761 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
762 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
763 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
764 bool vir_is_raw_mov(struct qinst *inst);
765 bool vir_is_tex(struct qinst *inst);
766 bool vir_is_add(struct qinst *inst);
767 bool vir_is_mul(struct qinst *inst);
768 bool vir_is_float_input(struct qinst *inst);
769 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
770 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
771 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
772 uint8_t vir_channels_written(struct qinst *inst);
773 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
774 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
775 struct qreg result);
776 void vir_emit_thrsw(struct v3d_compile *c);
777
778 void vir_dump(struct v3d_compile *c);
779 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
780 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
781
782 void vir_validate(struct v3d_compile *c);
783
784 void vir_optimize(struct v3d_compile *c);
785 bool vir_opt_algebraic(struct v3d_compile *c);
786 bool vir_opt_constant_folding(struct v3d_compile *c);
787 bool vir_opt_copy_propagate(struct v3d_compile *c);
788 bool vir_opt_dead_code(struct v3d_compile *c);
789 bool vir_opt_peephole_sf(struct v3d_compile *c);
790 bool vir_opt_small_immediates(struct v3d_compile *c);
791 bool vir_opt_vpm(struct v3d_compile *c);
792 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
793 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
794 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
795 void vir_lower_uniforms(struct v3d_compile *c);
796
797 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
798 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
799 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
800 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
801
802 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
803 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
804 void qpu_validate(struct v3d_compile *c);
805 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
806 bool vir_init_reg_sets(struct v3d_compiler *compiler);
807
808 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
809
810 static inline bool
811 quniform_contents_is_texture_p0(enum quniform_contents contents)
812 {
813 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
814 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
815 V3D_MAX_TEXTURE_SAMPLERS));
816 }
817
818 static inline struct qreg
819 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
820 {
821 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
822 }
823
824 static inline struct qreg
825 vir_uniform_f(struct v3d_compile *c, float f)
826 {
827 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
828 }
829
830 #define VIR_ALU0(name, vir_inst, op) \
831 static inline struct qreg \
832 vir_##name(struct v3d_compile *c) \
833 { \
834 return vir_emit_def(c, vir_inst(op, c->undef, \
835 c->undef, c->undef)); \
836 } \
837 static inline struct qinst * \
838 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
839 { \
840 return vir_emit_nondef(c, vir_inst(op, dest, \
841 c->undef, c->undef)); \
842 }
843
844 #define VIR_ALU1(name, vir_inst, op) \
845 static inline struct qreg \
846 vir_##name(struct v3d_compile *c, struct qreg a) \
847 { \
848 return vir_emit_def(c, vir_inst(op, c->undef, \
849 a, c->undef)); \
850 } \
851 static inline struct qinst * \
852 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
853 struct qreg a) \
854 { \
855 return vir_emit_nondef(c, vir_inst(op, dest, a, \
856 c->undef)); \
857 }
858
859 #define VIR_ALU2(name, vir_inst, op) \
860 static inline struct qreg \
861 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
862 { \
863 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
864 } \
865 static inline struct qinst * \
866 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
867 struct qreg a, struct qreg b) \
868 { \
869 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
870 }
871
872 #define VIR_NODST_0(name, vir_inst, op) \
873 static inline struct qinst * \
874 vir_##name(struct v3d_compile *c) \
875 { \
876 return vir_emit_nondef(c, vir_inst(op, c->undef, \
877 c->undef, c->undef)); \
878 }
879
880 #define VIR_NODST_1(name, vir_inst, op) \
881 static inline struct qinst * \
882 vir_##name(struct v3d_compile *c, struct qreg a) \
883 { \
884 return vir_emit_nondef(c, vir_inst(op, c->undef, \
885 a, c->undef)); \
886 }
887
888 #define VIR_NODST_2(name, vir_inst, op) \
889 static inline struct qinst * \
890 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
891 { \
892 return vir_emit_nondef(c, vir_inst(op, c->undef, \
893 a, b)); \
894 }
895
896 #define VIR_SFU(name) \
897 static inline struct qreg \
898 vir_##name(struct v3d_compile *c, struct qreg a) \
899 { \
900 if (c->devinfo->ver >= 41) { \
901 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
902 c->undef, \
903 a, c->undef)); \
904 } else { \
905 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
906 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
907 } \
908 } \
909 static inline struct qinst * \
910 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
911 struct qreg a) \
912 { \
913 if (c->devinfo->ver >= 41) { \
914 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
915 dest, \
916 a, c->undef)); \
917 } else { \
918 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
919 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
920 } \
921 }
922
923 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
924 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
925 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
926 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
927 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
928 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
929 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
930 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
931 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
932 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
933 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
934
935 VIR_A_ALU2(FADD)
936 VIR_A_ALU2(VFPACK)
937 VIR_A_ALU2(FSUB)
938 VIR_A_ALU2(FMIN)
939 VIR_A_ALU2(FMAX)
940
941 VIR_A_ALU2(ADD)
942 VIR_A_ALU2(SUB)
943 VIR_A_ALU2(SHL)
944 VIR_A_ALU2(SHR)
945 VIR_A_ALU2(ASR)
946 VIR_A_ALU2(ROR)
947 VIR_A_ALU2(MIN)
948 VIR_A_ALU2(MAX)
949 VIR_A_ALU2(UMIN)
950 VIR_A_ALU2(UMAX)
951 VIR_A_ALU2(AND)
952 VIR_A_ALU2(OR)
953 VIR_A_ALU2(XOR)
954 VIR_A_ALU2(VADD)
955 VIR_A_ALU2(VSUB)
956 VIR_A_NODST_2(STVPMV)
957 VIR_A_ALU1(NOT)
958 VIR_A_ALU1(NEG)
959 VIR_A_ALU1(FLAPUSH)
960 VIR_A_ALU1(FLBPUSH)
961 VIR_A_ALU1(FLPOP)
962 VIR_A_ALU1(SETMSF)
963 VIR_A_ALU1(SETREVF)
964 VIR_A_ALU0(TIDX)
965 VIR_A_ALU0(EIDX)
966 VIR_A_ALU1(LDVPMV_IN)
967 VIR_A_ALU1(LDVPMV_OUT)
968 VIR_A_ALU0(TMUWT)
969
970 VIR_A_ALU0(FXCD)
971 VIR_A_ALU0(XCD)
972 VIR_A_ALU0(FYCD)
973 VIR_A_ALU0(YCD)
974 VIR_A_ALU0(MSF)
975 VIR_A_ALU0(REVF)
976 VIR_A_NODST_1(VPMSETUP)
977 VIR_A_NODST_0(VPMWT)
978 VIR_A_ALU2(FCMP)
979 VIR_A_ALU2(VFMAX)
980
981 VIR_A_ALU1(FROUND)
982 VIR_A_ALU1(FTOIN)
983 VIR_A_ALU1(FTRUNC)
984 VIR_A_ALU1(FTOIZ)
985 VIR_A_ALU1(FFLOOR)
986 VIR_A_ALU1(FTOUZ)
987 VIR_A_ALU1(FCEIL)
988 VIR_A_ALU1(FTOC)
989
990 VIR_A_ALU1(FDX)
991 VIR_A_ALU1(FDY)
992
993 VIR_A_ALU1(ITOF)
994 VIR_A_ALU1(CLZ)
995 VIR_A_ALU1(UTOF)
996
997 VIR_M_ALU2(UMUL24)
998 VIR_M_ALU2(FMUL)
999 VIR_M_ALU2(SMUL24)
1000 VIR_M_NODST_2(MULTOP)
1001
1002 VIR_M_ALU1(MOV)
1003 VIR_M_ALU1(FMOV)
1004
1005 VIR_SFU(RECIP)
1006 VIR_SFU(RSQRT)
1007 VIR_SFU(EXP)
1008 VIR_SFU(LOG)
1009 VIR_SFU(SIN)
1010 VIR_SFU(RSQRT2)
1011
1012 static inline struct qinst *
1013 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1014 struct qreg dest, struct qreg src)
1015 {
1016 struct qinst *mov = vir_MOV_dest(c, dest, src);
1017 vir_set_cond(mov, cond);
1018 return mov;
1019 }
1020
1021 static inline struct qreg
1022 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1023 struct qreg src0, struct qreg src1)
1024 {
1025 struct qreg t = vir_get_temp(c);
1026 vir_MOV_dest(c, t, src1);
1027 vir_MOV_cond(c, cond, t, src0);
1028 return t;
1029 }
1030
1031 static inline struct qinst *
1032 vir_NOP(struct v3d_compile *c)
1033 {
1034 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1035 c->undef, c->undef, c->undef));
1036 }
1037
1038 static inline struct qreg
1039 vir_LDTMU(struct v3d_compile *c)
1040 {
1041 if (c->devinfo->ver >= 41) {
1042 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1043 c->undef, c->undef);
1044 ldtmu->qpu.sig.ldtmu = true;
1045
1046 return vir_emit_def(c, ldtmu);
1047 } else {
1048 vir_NOP(c)->qpu.sig.ldtmu = true;
1049 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1050 }
1051 }
1052
1053 static inline struct qreg
1054 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1055 {
1056 vir_MULTOP(c, src0, src1);
1057 return vir_UMUL24(c, src0, src1);
1058 }
1059
1060 /*
1061 static inline struct qreg
1062 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1063 {
1064 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1065 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1066 }
1067
1068 static inline struct qreg
1069 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1070 {
1071 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1072 vir_reg(QFILE_LOAD_IMM, val),
1073 c->undef));
1074 }
1075 static inline struct qreg
1076 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1077 {
1078 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1079 vir_reg(QFILE_LOAD_IMM, val),
1080 c->undef));
1081 }
1082 */
1083
1084 static inline struct qinst *
1085 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1086 {
1087 /* The actual uniform_data value will be set at scheduling time */
1088 return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
1089 }
1090
1091 #define vir_for_each_block(block, c) \
1092 list_for_each_entry(struct qblock, block, &c->blocks, link)
1093
1094 #define vir_for_each_block_rev(block, c) \
1095 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1096
1097 /* Loop over the non-NULL members of the successors array. */
1098 #define vir_for_each_successor(succ, block) \
1099 for (struct qblock *succ = block->successors[0]; \
1100 succ != NULL; \
1101 succ = (succ == block->successors[1] ? NULL : \
1102 block->successors[1]))
1103
1104 #define vir_for_each_inst(inst, block) \
1105 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1106
1107 #define vir_for_each_inst_rev(inst, block) \
1108 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1109
1110 #define vir_for_each_inst_safe(inst, block) \
1111 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1112
1113 #define vir_for_each_inst_inorder(inst, c) \
1114 vir_for_each_block(_block, c) \
1115 vir_for_each_inst(inst, _block)
1116
1117 #endif /* V3D_COMPILER_H */