b2bc40b10fe3df3ca089f96d563171d907e28934
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72
73 /**
74 * VPM reads use this with an index value to say what part of the VPM
75 * is being read.
76 */
77 QFILE_VPM,
78
79 /**
80 * Stores an immediate value in the index field that will be used
81 * directly by qpu_load_imm().
82 */
83 QFILE_LOAD_IMM,
84
85 /**
86 * Stores an immediate value in the index field that can be turned
87 * into a small immediate field by qpu_encode_small_immediate().
88 */
89 QFILE_SMALL_IMM,
90 };
91
92 /**
93 * A reference to a QPU register or a virtual temp register.
94 */
95 struct qreg {
96 enum qfile file;
97 uint32_t index;
98 };
99
100 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
101 {
102 return (struct qreg){file, index};
103 }
104
105 static inline struct qreg vir_magic_reg(uint32_t index)
106 {
107 return (struct qreg){QFILE_MAGIC, index};
108 }
109
110 static inline struct qreg vir_nop_reg(void)
111 {
112 return (struct qreg){QFILE_NULL, 0};
113 }
114
115 /**
116 * A reference to an actual register at the QPU level, for register
117 * allocation.
118 */
119 struct qpu_reg {
120 bool magic;
121 bool smimm;
122 int index;
123 };
124
125 struct qinst {
126 /** Entry in qblock->instructions */
127 struct list_head link;
128
129 /**
130 * The instruction being wrapped. Its condition codes, pack flags,
131 * signals, etc. will all be used, with just the register references
132 * being replaced by the contents of qinst->dst and qinst->src[].
133 */
134 struct v3d_qpu_instr qpu;
135
136 /* Pre-register-allocation references to src/dst registers */
137 struct qreg dst;
138 struct qreg src[3];
139 bool is_last_thrsw;
140
141 /* If the instruction reads a uniform (other than through src[i].file
142 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
143 * otherwise.
144 */
145 int uniform;
146 };
147
148 enum quniform_contents {
149 /**
150 * Indicates that a constant 32-bit value is copied from the program's
151 * uniform contents.
152 */
153 QUNIFORM_CONSTANT,
154 /**
155 * Indicates that the program's uniform contents are used as an index
156 * into the GL uniform storage.
157 */
158 QUNIFORM_UNIFORM,
159
160 /** @{
161 * Scaling factors from clip coordinates to relative to the viewport
162 * center.
163 *
164 * This is used by the coordinate and vertex shaders to produce the
165 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
166 * point offsets from the viewport ccenter.
167 */
168 QUNIFORM_VIEWPORT_X_SCALE,
169 QUNIFORM_VIEWPORT_Y_SCALE,
170 /** @} */
171
172 QUNIFORM_VIEWPORT_Z_OFFSET,
173 QUNIFORM_VIEWPORT_Z_SCALE,
174
175 QUNIFORM_USER_CLIP_PLANE,
176
177 /**
178 * A reference to a V3D 3.x texture config parameter 0 uniform.
179 *
180 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
181 * defines texture type, miplevels, and such. It will be found as a
182 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
183 */
184 QUNIFORM_TEXTURE_CONFIG_P0_0,
185 QUNIFORM_TEXTURE_CONFIG_P0_1,
186 QUNIFORM_TEXTURE_CONFIG_P0_2,
187 QUNIFORM_TEXTURE_CONFIG_P0_3,
188 QUNIFORM_TEXTURE_CONFIG_P0_4,
189 QUNIFORM_TEXTURE_CONFIG_P0_5,
190 QUNIFORM_TEXTURE_CONFIG_P0_6,
191 QUNIFORM_TEXTURE_CONFIG_P0_7,
192 QUNIFORM_TEXTURE_CONFIG_P0_8,
193 QUNIFORM_TEXTURE_CONFIG_P0_9,
194 QUNIFORM_TEXTURE_CONFIG_P0_10,
195 QUNIFORM_TEXTURE_CONFIG_P0_11,
196 QUNIFORM_TEXTURE_CONFIG_P0_12,
197 QUNIFORM_TEXTURE_CONFIG_P0_13,
198 QUNIFORM_TEXTURE_CONFIG_P0_14,
199 QUNIFORM_TEXTURE_CONFIG_P0_15,
200 QUNIFORM_TEXTURE_CONFIG_P0_16,
201 QUNIFORM_TEXTURE_CONFIG_P0_17,
202 QUNIFORM_TEXTURE_CONFIG_P0_18,
203 QUNIFORM_TEXTURE_CONFIG_P0_19,
204 QUNIFORM_TEXTURE_CONFIG_P0_20,
205 QUNIFORM_TEXTURE_CONFIG_P0_21,
206 QUNIFORM_TEXTURE_CONFIG_P0_22,
207 QUNIFORM_TEXTURE_CONFIG_P0_23,
208 QUNIFORM_TEXTURE_CONFIG_P0_24,
209 QUNIFORM_TEXTURE_CONFIG_P0_25,
210 QUNIFORM_TEXTURE_CONFIG_P0_26,
211 QUNIFORM_TEXTURE_CONFIG_P0_27,
212 QUNIFORM_TEXTURE_CONFIG_P0_28,
213 QUNIFORM_TEXTURE_CONFIG_P0_29,
214 QUNIFORM_TEXTURE_CONFIG_P0_30,
215 QUNIFORM_TEXTURE_CONFIG_P0_31,
216 QUNIFORM_TEXTURE_CONFIG_P0_32,
217
218 /**
219 * A reference to a V3D 3.x texture config parameter 1 uniform.
220 *
221 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
222 * has the pointer to the indirect texture state. Our data[] field
223 * will have a packed p1 value, but the address field will be just
224 * which texture unit's texture should be referenced.
225 */
226 QUNIFORM_TEXTURE_CONFIG_P1,
227
228 /* A V3D 4.x texture config parameter. The high 8 bits will be
229 * which texture or sampler is being sampled, and the driver must
230 * replace the address field with the appropriate address.
231 */
232 QUNIFORM_TMU_CONFIG_P0,
233 QUNIFORM_TMU_CONFIG_P1,
234
235 QUNIFORM_IMAGE_TMU_CONFIG_P0,
236
237 QUNIFORM_TEXTURE_FIRST_LEVEL,
238
239 QUNIFORM_TEXTURE_WIDTH,
240 QUNIFORM_TEXTURE_HEIGHT,
241 QUNIFORM_TEXTURE_DEPTH,
242 QUNIFORM_TEXTURE_ARRAY_SIZE,
243 QUNIFORM_TEXTURE_LEVELS,
244
245 QUNIFORM_UBO_ADDR,
246
247 QUNIFORM_TEXRECT_SCALE_X,
248 QUNIFORM_TEXRECT_SCALE_Y,
249
250 /* Returns the base offset of the SSBO given by the data value. */
251 QUNIFORM_SSBO_OFFSET,
252
253 /* Returns the size of the SSBO given by the data value. */
254 QUNIFORM_GET_BUFFER_SIZE,
255
256 /* Sizes (in pixels) of a shader image given by the data value. */
257 QUNIFORM_IMAGE_WIDTH,
258 QUNIFORM_IMAGE_HEIGHT,
259 QUNIFORM_IMAGE_DEPTH,
260 QUNIFORM_IMAGE_ARRAY_SIZE,
261
262 QUNIFORM_ALPHA_REF,
263
264 /* Number of workgroups passed to glDispatchCompute in the dimension
265 * selected by the data value.
266 */
267 QUNIFORM_NUM_WORK_GROUPS,
268
269 /**
270 * Returns the the offset of the scratch buffer for register spilling.
271 */
272 QUNIFORM_SPILL_OFFSET,
273 QUNIFORM_SPILL_SIZE_PER_THREAD,
274
275 /**
276 * Returns the offset of the shared memory for compute shaders.
277 *
278 * This will be accessed using TMU general memory operations, so the
279 * L2T cache will effectively be the shared memory area.
280 */
281 QUNIFORM_SHARED_OFFSET,
282 };
283
284 static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
285 {
286 assert(value < (1 << 24));
287 return unit << 24 | value;
288 }
289
290 static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
291 {
292 return data >> 24;
293 }
294
295 static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
296 {
297 return data & 0xffffff;
298 }
299
300 struct v3d_varying_slot {
301 uint8_t slot_and_component;
302 };
303
304 static inline struct v3d_varying_slot
305 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
306 {
307 assert(slot < 255 / 4);
308 return (struct v3d_varying_slot){ (slot << 2) + component };
309 }
310
311 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
312 {
313 return slot.slot_and_component >> 2;
314 }
315
316 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
317 {
318 return slot.slot_and_component & 3;
319 }
320
321 struct v3d_key {
322 void *shader_state;
323 struct {
324 uint8_t swizzle[4];
325 uint8_t return_size;
326 uint8_t return_channels;
327 bool clamp_s:1;
328 bool clamp_t:1;
329 bool clamp_r:1;
330 } tex[V3D_MAX_TEXTURE_SAMPLERS];
331 uint8_t ucp_enables;
332 };
333
334 struct v3d_fs_key {
335 struct v3d_key base;
336 bool depth_enabled;
337 bool is_points;
338 bool is_lines;
339 bool alpha_test;
340 bool point_coord_upper_left;
341 bool light_twoside;
342 bool msaa;
343 bool sample_coverage;
344 bool sample_alpha_to_coverage;
345 bool sample_alpha_to_one;
346 bool clamp_color;
347 bool shade_model_flat;
348 /* Mask of which color render targets are present. */
349 uint8_t cbufs;
350 uint8_t swap_color_rb;
351 /* Mask of which render targets need to be written as 32-bit floats */
352 uint8_t f32_color_rb;
353 /* Masks of which render targets need to be written as ints/uints.
354 * Used by gallium to work around lost information in TGSI.
355 */
356 uint8_t int_color_rb;
357 uint8_t uint_color_rb;
358 uint8_t alpha_test_func;
359 uint8_t logicop_func;
360 uint32_t point_sprite_mask;
361
362 struct pipe_rt_blend_state blend;
363 };
364
365 struct v3d_vs_key {
366 struct v3d_key base;
367
368 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
369 uint8_t num_fs_inputs;
370
371 bool is_coord;
372 bool per_vertex_point_size;
373 bool clamp_color;
374 };
375
376 /** A basic block of VIR intructions. */
377 struct qblock {
378 struct list_head link;
379
380 struct list_head instructions;
381
382 struct set *predecessors;
383 struct qblock *successors[2];
384
385 int index;
386
387 /* Instruction IPs for the first and last instruction of the block.
388 * Set by qpu_schedule.c.
389 */
390 uint32_t start_qpu_ip;
391 uint32_t end_qpu_ip;
392
393 /* Instruction IP for the branch instruction of the block. Set by
394 * qpu_schedule.c.
395 */
396 uint32_t branch_qpu_ip;
397
398 /** Offset within the uniform stream at the start of the block. */
399 uint32_t start_uniform;
400 /** Offset within the uniform stream of the branch instruction */
401 uint32_t branch_uniform;
402
403 /** @{ used by v3d_vir_live_variables.c */
404 BITSET_WORD *def;
405 BITSET_WORD *defin;
406 BITSET_WORD *defout;
407 BITSET_WORD *use;
408 BITSET_WORD *live_in;
409 BITSET_WORD *live_out;
410 int start_ip, end_ip;
411 /** @} */
412 };
413
414 /** Which util/list.h add mode we should use when inserting an instruction. */
415 enum vir_cursor_mode {
416 vir_cursor_add,
417 vir_cursor_addtail,
418 };
419
420 /**
421 * Tracking structure for where new instructions should be inserted. Create
422 * with one of the vir_after_inst()-style helper functions.
423 *
424 * This does not protect against removal of the block or instruction, so we
425 * have an assert in instruction removal to try to catch it.
426 */
427 struct vir_cursor {
428 enum vir_cursor_mode mode;
429 struct list_head *link;
430 };
431
432 static inline struct vir_cursor
433 vir_before_inst(struct qinst *inst)
434 {
435 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
436 }
437
438 static inline struct vir_cursor
439 vir_after_inst(struct qinst *inst)
440 {
441 return (struct vir_cursor){ vir_cursor_add, &inst->link };
442 }
443
444 static inline struct vir_cursor
445 vir_before_block(struct qblock *block)
446 {
447 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
448 }
449
450 static inline struct vir_cursor
451 vir_after_block(struct qblock *block)
452 {
453 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
454 }
455
456 /**
457 * Compiler state saved across compiler invocations, for any expensive global
458 * setup.
459 */
460 struct v3d_compiler {
461 const struct v3d_device_info *devinfo;
462 struct ra_regs *regs;
463 unsigned int reg_class_any[3];
464 unsigned int reg_class_r5[3];
465 unsigned int reg_class_phys[3];
466 unsigned int reg_class_phys_or_acc[3];
467 };
468
469 struct v3d_compile {
470 const struct v3d_device_info *devinfo;
471 nir_shader *s;
472 nir_function_impl *impl;
473 struct exec_list *cf_node_list;
474 const struct v3d_compiler *compiler;
475
476 void (*debug_output)(const char *msg,
477 void *debug_output_data);
478 void *debug_output_data;
479
480 /**
481 * Mapping from nir_register * or nir_ssa_def * to array of struct
482 * qreg for the values.
483 */
484 struct hash_table *def_ht;
485
486 /* For each temp, the instruction generating its value. */
487 struct qinst **defs;
488 uint32_t defs_array_size;
489
490 /**
491 * Inputs to the shader, arranged by TGSI declaration order.
492 *
493 * Not all fragment shader QFILE_VARY reads are present in this array.
494 */
495 struct qreg *inputs;
496 struct qreg *outputs;
497 bool msaa_per_sample_output;
498 struct qreg color_reads[V3D_MAX_SAMPLES];
499 struct qreg sample_colors[V3D_MAX_SAMPLES];
500 uint32_t inputs_array_size;
501 uint32_t outputs_array_size;
502 uint32_t uniforms_array_size;
503
504 /* Booleans for whether the corresponding QFILE_VARY[i] is
505 * flat-shaded. This includes gl_FragColor flat-shading, which is
506 * customized based on the shademodel_flat shader key.
507 */
508 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
509
510 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
511
512 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
513
514 bool uses_center_w;
515 bool writes_z;
516
517 /* State for whether we're executing on each channel currently. 0 if
518 * yes, otherwise a block number + 1 that the channel jumped to.
519 */
520 struct qreg execute;
521 bool in_control_flow;
522
523 struct qreg line_x, point_x, point_y;
524
525 /**
526 * Instance ID, which comes in before the vertex attribute payload if
527 * the shader record requests it.
528 */
529 struct qreg iid;
530
531 /**
532 * Vertex ID, which comes in before the vertex attribute payload
533 * (after Instance ID) if the shader record requests it.
534 */
535 struct qreg vid;
536
537 /* Fragment shader payload regs. */
538 struct qreg payload_w, payload_w_centroid, payload_z;
539
540 struct qreg cs_payload[2];
541 struct qreg cs_shared_offset;
542 int local_invocation_index_bits;
543
544 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
545 uint32_t vpm_output_size;
546
547 /* Size in bytes of registers that have been spilled. This is how much
548 * space needs to be available in the spill BO per thread per QPU.
549 */
550 uint32_t spill_size;
551 /* Shader-db stats */
552 uint32_t spills, fills, loops;
553 /**
554 * Register spilling's per-thread base address, shared between each
555 * spill/fill's addressing calculations.
556 */
557 struct qreg spill_base;
558 /* Bit vector of which temps may be spilled */
559 BITSET_WORD *spillable;
560
561 /**
562 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
563 *
564 * This includes those that aren't part of the VPM varyings, like
565 * point/line coordinates.
566 */
567 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
568
569 /**
570 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
571 * of the output is. Used to emit from the VS in the order that the
572 * FS needs.
573 */
574 struct v3d_varying_slot *output_slots;
575
576 struct pipe_shader_state *shader_state;
577 struct v3d_key *key;
578 struct v3d_fs_key *fs_key;
579 struct v3d_vs_key *vs_key;
580
581 /* Live ranges of temps. */
582 int *temp_start, *temp_end;
583 bool live_intervals_valid;
584
585 uint32_t *uniform_data;
586 enum quniform_contents *uniform_contents;
587 uint32_t uniform_array_size;
588 uint32_t num_uniforms;
589 uint32_t output_position_index;
590 nir_variable *output_color_var[4];
591 uint32_t output_sample_mask_index;
592
593 struct qreg undef;
594 uint32_t num_temps;
595
596 struct vir_cursor cursor;
597 struct list_head blocks;
598 int next_block_index;
599 struct qblock *cur_block;
600 struct qblock *loop_cont_block;
601 struct qblock *loop_break_block;
602
603 uint64_t *qpu_insts;
604 uint32_t qpu_inst_count;
605 uint32_t qpu_inst_size;
606
607 /* For the FS, the number of varying inputs not counting the
608 * point/line varyings payload
609 */
610 uint32_t num_inputs;
611
612 uint32_t program_id;
613 uint32_t variant_id;
614
615 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
616 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
617 * limiting ourselves to the part of the physical reg space.
618 *
619 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
620 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
621 * physical reg space in half.
622 */
623 uint8_t threads;
624 struct qinst *last_thrsw;
625 bool last_thrsw_at_top_level;
626
627 bool failed;
628 };
629
630 struct v3d_uniform_list {
631 enum quniform_contents *contents;
632 uint32_t *data;
633 uint32_t count;
634 };
635
636 struct v3d_prog_data {
637 struct v3d_uniform_list uniforms;
638
639 uint32_t spill_size;
640
641 uint8_t threads;
642
643 /* For threads > 1, whether the program should be dispatched in the
644 * after-final-THRSW state.
645 */
646 bool single_seg;
647 };
648
649 struct v3d_vs_prog_data {
650 struct v3d_prog_data base;
651
652 bool uses_iid, uses_vid;
653
654 /* Number of components read from each vertex attribute. */
655 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
656
657 /* Total number of components read, for the shader state record. */
658 uint32_t vpm_input_size;
659
660 /* Total number of components written, for the shader state record. */
661 uint32_t vpm_output_size;
662
663 /* Set if there should be separate VPM segments for input and output.
664 * If unset, vpm_input_size will be 0.
665 */
666 bool separate_segments;
667
668 /* Value to be programmed in VCM_CACHE_SIZE. */
669 uint8_t vcm_cache_size;
670 };
671
672 struct v3d_fs_prog_data {
673 struct v3d_prog_data base;
674
675 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
676
677 /* Array of flat shade flags.
678 *
679 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
680 * packet layout.
681 */
682 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
683
684 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
685
686 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
687
688 uint8_t num_inputs;
689 bool writes_z;
690 bool disable_ez;
691 bool uses_center_w;
692 };
693
694 struct v3d_compute_prog_data {
695 struct v3d_prog_data base;
696 /* Size in bytes of the workgroup's shared space. */
697 uint32_t shared_size;
698 };
699
700 static inline bool
701 vir_has_uniform(struct qinst *inst)
702 {
703 return inst->uniform != ~0;
704 }
705
706 /* Special nir_load_input intrinsic index for loading the current TLB
707 * destination color.
708 */
709 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
710
711 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
712
713 extern const nir_shader_compiler_options v3d_nir_options;
714
715 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
716 void v3d_compiler_free(const struct v3d_compiler *compiler);
717 void v3d_optimize_nir(struct nir_shader *s);
718
719 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
720 struct v3d_key *key,
721 struct v3d_prog_data **prog_data,
722 nir_shader *s,
723 void (*debug_output)(const char *msg,
724 void *debug_output_data),
725 void *debug_output_data,
726 int program_id, int variant_id,
727 uint32_t *final_assembly_size);
728
729 void v3d_nir_to_vir(struct v3d_compile *c);
730
731 void vir_compile_destroy(struct v3d_compile *c);
732 const char *vir_get_stage_name(struct v3d_compile *c);
733 struct qblock *vir_new_block(struct v3d_compile *c);
734 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
735 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
736 struct qblock *vir_entry_block(struct v3d_compile *c);
737 struct qblock *vir_exit_block(struct v3d_compile *c);
738 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
739 struct qreg src0, struct qreg src1);
740 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
741 struct qreg src0, struct qreg src1);
742 struct qinst *vir_branch_inst(struct v3d_compile *c,
743 enum v3d_qpu_branch_cond cond);
744 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
745 uint32_t vir_get_uniform_index(struct v3d_compile *c,
746 enum quniform_contents contents,
747 uint32_t data);
748 struct qreg vir_uniform(struct v3d_compile *c,
749 enum quniform_contents contents,
750 uint32_t data);
751 void vir_schedule_instructions(struct v3d_compile *c);
752 struct v3d_qpu_instr v3d_qpu_nop(void);
753
754 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
755 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
756 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
757 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
758 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
759 void vir_set_unpack(struct qinst *inst, int src,
760 enum v3d_qpu_input_unpack unpack);
761
762 struct qreg vir_get_temp(struct v3d_compile *c);
763 void vir_emit_last_thrsw(struct v3d_compile *c);
764 void vir_calculate_live_intervals(struct v3d_compile *c);
765 int vir_get_nsrc(struct qinst *inst);
766 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
767 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
768 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
769 bool vir_is_raw_mov(struct qinst *inst);
770 bool vir_is_tex(struct qinst *inst);
771 bool vir_is_add(struct qinst *inst);
772 bool vir_is_mul(struct qinst *inst);
773 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
774 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
775 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
776 uint8_t vir_channels_written(struct qinst *inst);
777 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
778 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
779 struct qreg result);
780 void vir_emit_thrsw(struct v3d_compile *c);
781
782 void vir_dump(struct v3d_compile *c);
783 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
784 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
785
786 void vir_validate(struct v3d_compile *c);
787
788 void vir_optimize(struct v3d_compile *c);
789 bool vir_opt_algebraic(struct v3d_compile *c);
790 bool vir_opt_constant_folding(struct v3d_compile *c);
791 bool vir_opt_copy_propagate(struct v3d_compile *c);
792 bool vir_opt_dead_code(struct v3d_compile *c);
793 bool vir_opt_peephole_sf(struct v3d_compile *c);
794 bool vir_opt_redundant_flags(struct v3d_compile *c);
795 bool vir_opt_small_immediates(struct v3d_compile *c);
796 bool vir_opt_vpm(struct v3d_compile *c);
797 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
798 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
799 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
800 void v3d_nir_lower_image_load_store(nir_shader *s);
801 void vir_lower_uniforms(struct v3d_compile *c);
802
803 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
804 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
805 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
806 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
807 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
808 nir_intrinsic_instr *instr);
809
810 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
811 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
812 void qpu_validate(struct v3d_compile *c);
813 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
814 bool vir_init_reg_sets(struct v3d_compiler *compiler);
815
816 bool v3d_gl_format_is_return_32(GLenum format);
817
818 static inline bool
819 quniform_contents_is_texture_p0(enum quniform_contents contents)
820 {
821 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
822 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
823 V3D_MAX_TEXTURE_SAMPLERS));
824 }
825
826 static inline bool
827 vir_in_nonuniform_control_flow(struct v3d_compile *c)
828 {
829 return c->execute.file != QFILE_NULL;
830 }
831
832 static inline struct qreg
833 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
834 {
835 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
836 }
837
838 static inline struct qreg
839 vir_uniform_f(struct v3d_compile *c, float f)
840 {
841 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
842 }
843
844 #define VIR_ALU0(name, vir_inst, op) \
845 static inline struct qreg \
846 vir_##name(struct v3d_compile *c) \
847 { \
848 return vir_emit_def(c, vir_inst(op, c->undef, \
849 c->undef, c->undef)); \
850 } \
851 static inline struct qinst * \
852 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
853 { \
854 return vir_emit_nondef(c, vir_inst(op, dest, \
855 c->undef, c->undef)); \
856 }
857
858 #define VIR_ALU1(name, vir_inst, op) \
859 static inline struct qreg \
860 vir_##name(struct v3d_compile *c, struct qreg a) \
861 { \
862 return vir_emit_def(c, vir_inst(op, c->undef, \
863 a, c->undef)); \
864 } \
865 static inline struct qinst * \
866 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
867 struct qreg a) \
868 { \
869 return vir_emit_nondef(c, vir_inst(op, dest, a, \
870 c->undef)); \
871 }
872
873 #define VIR_ALU2(name, vir_inst, op) \
874 static inline struct qreg \
875 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
876 { \
877 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
878 } \
879 static inline struct qinst * \
880 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
881 struct qreg a, struct qreg b) \
882 { \
883 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
884 }
885
886 #define VIR_NODST_0(name, vir_inst, op) \
887 static inline struct qinst * \
888 vir_##name(struct v3d_compile *c) \
889 { \
890 return vir_emit_nondef(c, vir_inst(op, c->undef, \
891 c->undef, c->undef)); \
892 }
893
894 #define VIR_NODST_1(name, vir_inst, op) \
895 static inline struct qinst * \
896 vir_##name(struct v3d_compile *c, struct qreg a) \
897 { \
898 return vir_emit_nondef(c, vir_inst(op, c->undef, \
899 a, c->undef)); \
900 }
901
902 #define VIR_NODST_2(name, vir_inst, op) \
903 static inline struct qinst * \
904 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
905 { \
906 return vir_emit_nondef(c, vir_inst(op, c->undef, \
907 a, b)); \
908 }
909
910 #define VIR_SFU(name) \
911 static inline struct qreg \
912 vir_##name(struct v3d_compile *c, struct qreg a) \
913 { \
914 if (c->devinfo->ver >= 41) { \
915 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
916 c->undef, \
917 a, c->undef)); \
918 } else { \
919 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
920 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
921 } \
922 } \
923 static inline struct qinst * \
924 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
925 struct qreg a) \
926 { \
927 if (c->devinfo->ver >= 41) { \
928 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
929 dest, \
930 a, c->undef)); \
931 } else { \
932 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
933 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
934 } \
935 }
936
937 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
938 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
939 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
940 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
941 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
942 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
943 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
944 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
945 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
946 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
947 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
948
949 VIR_A_ALU2(FADD)
950 VIR_A_ALU2(VFPACK)
951 VIR_A_ALU2(FSUB)
952 VIR_A_ALU2(FMIN)
953 VIR_A_ALU2(FMAX)
954
955 VIR_A_ALU2(ADD)
956 VIR_A_ALU2(SUB)
957 VIR_A_ALU2(SHL)
958 VIR_A_ALU2(SHR)
959 VIR_A_ALU2(ASR)
960 VIR_A_ALU2(ROR)
961 VIR_A_ALU2(MIN)
962 VIR_A_ALU2(MAX)
963 VIR_A_ALU2(UMIN)
964 VIR_A_ALU2(UMAX)
965 VIR_A_ALU2(AND)
966 VIR_A_ALU2(OR)
967 VIR_A_ALU2(XOR)
968 VIR_A_ALU2(VADD)
969 VIR_A_ALU2(VSUB)
970 VIR_A_NODST_2(STVPMV)
971 VIR_A_ALU1(NOT)
972 VIR_A_ALU1(NEG)
973 VIR_A_ALU1(FLAPUSH)
974 VIR_A_ALU1(FLBPUSH)
975 VIR_A_ALU1(FLPOP)
976 VIR_A_ALU1(SETMSF)
977 VIR_A_ALU1(SETREVF)
978 VIR_A_ALU0(TIDX)
979 VIR_A_ALU0(EIDX)
980 VIR_A_ALU1(LDVPMV_IN)
981 VIR_A_ALU1(LDVPMV_OUT)
982 VIR_A_ALU0(TMUWT)
983
984 VIR_A_ALU0(FXCD)
985 VIR_A_ALU0(XCD)
986 VIR_A_ALU0(FYCD)
987 VIR_A_ALU0(YCD)
988 VIR_A_ALU0(MSF)
989 VIR_A_ALU0(REVF)
990 VIR_A_ALU0(BARRIERID)
991 VIR_A_NODST_1(VPMSETUP)
992 VIR_A_NODST_0(VPMWT)
993 VIR_A_ALU2(FCMP)
994 VIR_A_ALU2(VFMAX)
995
996 VIR_A_ALU1(FROUND)
997 VIR_A_ALU1(FTOIN)
998 VIR_A_ALU1(FTRUNC)
999 VIR_A_ALU1(FTOIZ)
1000 VIR_A_ALU1(FFLOOR)
1001 VIR_A_ALU1(FTOUZ)
1002 VIR_A_ALU1(FCEIL)
1003 VIR_A_ALU1(FTOC)
1004
1005 VIR_A_ALU1(FDX)
1006 VIR_A_ALU1(FDY)
1007
1008 VIR_A_ALU1(ITOF)
1009 VIR_A_ALU1(CLZ)
1010 VIR_A_ALU1(UTOF)
1011
1012 VIR_M_ALU2(UMUL24)
1013 VIR_M_ALU2(FMUL)
1014 VIR_M_ALU2(SMUL24)
1015 VIR_M_NODST_2(MULTOP)
1016
1017 VIR_M_ALU1(MOV)
1018 VIR_M_ALU1(FMOV)
1019
1020 VIR_SFU(RECIP)
1021 VIR_SFU(RSQRT)
1022 VIR_SFU(EXP)
1023 VIR_SFU(LOG)
1024 VIR_SFU(SIN)
1025 VIR_SFU(RSQRT2)
1026
1027 static inline struct qinst *
1028 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1029 struct qreg dest, struct qreg src)
1030 {
1031 struct qinst *mov = vir_MOV_dest(c, dest, src);
1032 vir_set_cond(mov, cond);
1033 return mov;
1034 }
1035
1036 static inline struct qreg
1037 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1038 struct qreg src0, struct qreg src1)
1039 {
1040 struct qreg t = vir_get_temp(c);
1041 vir_MOV_dest(c, t, src1);
1042 vir_MOV_cond(c, cond, t, src0);
1043 return t;
1044 }
1045
1046 static inline struct qinst *
1047 vir_NOP(struct v3d_compile *c)
1048 {
1049 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1050 c->undef, c->undef, c->undef));
1051 }
1052
1053 static inline struct qreg
1054 vir_LDTMU(struct v3d_compile *c)
1055 {
1056 if (c->devinfo->ver >= 41) {
1057 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1058 c->undef, c->undef);
1059 ldtmu->qpu.sig.ldtmu = true;
1060
1061 return vir_emit_def(c, ldtmu);
1062 } else {
1063 vir_NOP(c)->qpu.sig.ldtmu = true;
1064 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1065 }
1066 }
1067
1068 static inline struct qreg
1069 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1070 {
1071 vir_MULTOP(c, src0, src1);
1072 return vir_UMUL24(c, src0, src1);
1073 }
1074
1075 /*
1076 static inline struct qreg
1077 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1078 {
1079 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1080 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1081 }
1082
1083 static inline struct qreg
1084 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1085 {
1086 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1087 vir_reg(QFILE_LOAD_IMM, val),
1088 c->undef));
1089 }
1090 static inline struct qreg
1091 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1092 {
1093 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1094 vir_reg(QFILE_LOAD_IMM, val),
1095 c->undef));
1096 }
1097 */
1098
1099 static inline struct qinst *
1100 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1101 {
1102 /* The actual uniform_data value will be set at scheduling time */
1103 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1104 }
1105
1106 #define vir_for_each_block(block, c) \
1107 list_for_each_entry(struct qblock, block, &c->blocks, link)
1108
1109 #define vir_for_each_block_rev(block, c) \
1110 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1111
1112 /* Loop over the non-NULL members of the successors array. */
1113 #define vir_for_each_successor(succ, block) \
1114 for (struct qblock *succ = block->successors[0]; \
1115 succ != NULL; \
1116 succ = (succ == block->successors[1] ? NULL : \
1117 block->successors[1]))
1118
1119 #define vir_for_each_inst(inst, block) \
1120 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1121
1122 #define vir_for_each_inst_rev(inst, block) \
1123 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1124
1125 #define vir_for_each_inst_safe(inst, block) \
1126 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1127
1128 #define vir_for_each_inst_inorder(inst, c) \
1129 vir_for_each_block(_block, c) \
1130 vir_for_each_inst(inst, _block)
1131
1132 #define vir_for_each_inst_inorder_safe(inst, c) \
1133 vir_for_each_block(_block, c) \
1134 vir_for_each_inst_safe(inst, _block)
1135
1136 #endif /* V3D_COMPILER_H */