c7f2f148ac02e85bd7bcb34508ff4446aadd472b
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48
49 struct nir_builder;
50
51 struct v3d_fs_inputs {
52 /**
53 * Array of the meanings of the VPM inputs this shader needs.
54 *
55 * It doesn't include those that aren't part of the VPM, like
56 * point/line coordinates.
57 */
58 struct v3d_varying_slot *input_slots;
59 uint32_t num_inputs;
60 };
61
62 enum qfile {
63 /** An unused source or destination register. */
64 QFILE_NULL,
65
66 /** A physical register, such as the W coordinate payload. */
67 QFILE_REG,
68 /** One of the regsiters for fixed function interactions. */
69 QFILE_MAGIC,
70
71 /**
72 * A virtual register, that will be allocated to actual accumulator
73 * or physical registers later.
74 */
75 QFILE_TEMP,
76 QFILE_UNIF,
77 QFILE_TLB,
78 QFILE_TLBU,
79
80 /**
81 * VPM reads use this with an index value to say what part of the VPM
82 * is being read.
83 */
84 QFILE_VPM,
85
86 /**
87 * Stores an immediate value in the index field that will be used
88 * directly by qpu_load_imm().
89 */
90 QFILE_LOAD_IMM,
91
92 /**
93 * Stores an immediate value in the index field that can be turned
94 * into a small immediate field by qpu_encode_small_immediate().
95 */
96 QFILE_SMALL_IMM,
97 };
98
99 /**
100 * A reference to a QPU register or a virtual temp register.
101 */
102 struct qreg {
103 enum qfile file;
104 uint32_t index;
105 };
106
107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109 return (struct qreg){file, index};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 bool smimm;
119 int index;
120 };
121
122 struct qinst {
123 /** Entry in qblock->instructions */
124 struct list_head link;
125
126 /**
127 * The instruction being wrapped. Its condition codes, pack flags,
128 * signals, etc. will all be used, with just the register references
129 * being replaced by the contents of qinst->dst and qinst->src[].
130 */
131 struct v3d_qpu_instr qpu;
132
133 /* Pre-register-allocation references to src/dst registers */
134 struct qreg dst;
135 struct qreg src[3];
136 bool cond_is_exec_mask;
137 bool has_implicit_uniform;
138 bool is_last_thrsw;
139
140 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
141 * the uncompiled stream it is.
142 */
143 int uniform;
144 };
145
146 enum quniform_contents {
147 /**
148 * Indicates that a constant 32-bit value is copied from the program's
149 * uniform contents.
150 */
151 QUNIFORM_CONSTANT,
152 /**
153 * Indicates that the program's uniform contents are used as an index
154 * into the GL uniform storage.
155 */
156 QUNIFORM_UNIFORM,
157
158 /** @{
159 * Scaling factors from clip coordinates to relative to the viewport
160 * center.
161 *
162 * This is used by the coordinate and vertex shaders to produce the
163 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
164 * point offsets from the viewport ccenter.
165 */
166 QUNIFORM_VIEWPORT_X_SCALE,
167 QUNIFORM_VIEWPORT_Y_SCALE,
168 /** @} */
169
170 QUNIFORM_VIEWPORT_Z_OFFSET,
171 QUNIFORM_VIEWPORT_Z_SCALE,
172
173 QUNIFORM_USER_CLIP_PLANE,
174
175 /**
176 * A reference to a V3D 3.x texture config parameter 0 uniform.
177 *
178 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
179 * defines texture type, miplevels, and such. It will be found as a
180 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
181 */
182 QUNIFORM_TEXTURE_CONFIG_P0_0,
183 QUNIFORM_TEXTURE_CONFIG_P0_1,
184 QUNIFORM_TEXTURE_CONFIG_P0_2,
185 QUNIFORM_TEXTURE_CONFIG_P0_3,
186 QUNIFORM_TEXTURE_CONFIG_P0_4,
187 QUNIFORM_TEXTURE_CONFIG_P0_5,
188 QUNIFORM_TEXTURE_CONFIG_P0_6,
189 QUNIFORM_TEXTURE_CONFIG_P0_7,
190 QUNIFORM_TEXTURE_CONFIG_P0_8,
191 QUNIFORM_TEXTURE_CONFIG_P0_9,
192 QUNIFORM_TEXTURE_CONFIG_P0_10,
193 QUNIFORM_TEXTURE_CONFIG_P0_11,
194 QUNIFORM_TEXTURE_CONFIG_P0_12,
195 QUNIFORM_TEXTURE_CONFIG_P0_13,
196 QUNIFORM_TEXTURE_CONFIG_P0_14,
197 QUNIFORM_TEXTURE_CONFIG_P0_15,
198 QUNIFORM_TEXTURE_CONFIG_P0_16,
199 QUNIFORM_TEXTURE_CONFIG_P0_17,
200 QUNIFORM_TEXTURE_CONFIG_P0_18,
201 QUNIFORM_TEXTURE_CONFIG_P0_19,
202 QUNIFORM_TEXTURE_CONFIG_P0_20,
203 QUNIFORM_TEXTURE_CONFIG_P0_21,
204 QUNIFORM_TEXTURE_CONFIG_P0_22,
205 QUNIFORM_TEXTURE_CONFIG_P0_23,
206 QUNIFORM_TEXTURE_CONFIG_P0_24,
207 QUNIFORM_TEXTURE_CONFIG_P0_25,
208 QUNIFORM_TEXTURE_CONFIG_P0_26,
209 QUNIFORM_TEXTURE_CONFIG_P0_27,
210 QUNIFORM_TEXTURE_CONFIG_P0_28,
211 QUNIFORM_TEXTURE_CONFIG_P0_29,
212 QUNIFORM_TEXTURE_CONFIG_P0_30,
213 QUNIFORM_TEXTURE_CONFIG_P0_31,
214 QUNIFORM_TEXTURE_CONFIG_P0_32,
215
216 /**
217 * A reference to a V3D 3.x texture config parameter 1 uniform.
218 *
219 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
220 * has the pointer to the indirect texture state. Our data[] field
221 * will have a packed p1 value, but the address field will be just
222 * which texture unit's texture should be referenced.
223 */
224 QUNIFORM_TEXTURE_CONFIG_P1,
225
226 /* A V3D 4.x texture config parameter. The high 8 bits will be
227 * which texture or sampler is being sampled, and the driver must
228 * replace the address field with the appropriate address.
229 */
230 QUNIFORM_TMU_CONFIG_P0,
231 QUNIFORM_TMU_CONFIG_P1,
232
233 QUNIFORM_TEXTURE_FIRST_LEVEL,
234
235 QUNIFORM_TEXTURE_WIDTH,
236 QUNIFORM_TEXTURE_HEIGHT,
237 QUNIFORM_TEXTURE_DEPTH,
238 QUNIFORM_TEXTURE_ARRAY_SIZE,
239 QUNIFORM_TEXTURE_LEVELS,
240
241 QUNIFORM_UBO_ADDR,
242
243 QUNIFORM_TEXRECT_SCALE_X,
244 QUNIFORM_TEXRECT_SCALE_Y,
245
246 QUNIFORM_ALPHA_REF,
247
248 /**
249 * Returns the the offset of the scratch buffer for register spilling.
250 */
251 QUNIFORM_SPILL_OFFSET,
252 QUNIFORM_SPILL_SIZE_PER_THREAD,
253 };
254
255 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
256 {
257 return unit << 24 | value;
258 }
259
260 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
261 {
262 return data >> 24;
263 }
264
265 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
266 {
267 return data & 0xffffff;
268 }
269
270 struct v3d_varying_slot {
271 uint8_t slot_and_component;
272 };
273
274 static inline struct v3d_varying_slot
275 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
276 {
277 assert(slot < 255 / 4);
278 return (struct v3d_varying_slot){ (slot << 2) + component };
279 }
280
281 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
282 {
283 return slot.slot_and_component >> 2;
284 }
285
286 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
287 {
288 return slot.slot_and_component & 3;
289 }
290
291 struct v3d_ubo_range {
292 /**
293 * offset in bytes from the start of the ubo where this range is
294 * uploaded.
295 *
296 * Only set once used is set.
297 */
298 uint32_t dst_offset;
299
300 /**
301 * offset in bytes from the start of the gallium uniforms where the
302 * data comes from.
303 */
304 uint32_t src_offset;
305
306 /** size in bytes of this ubo range */
307 uint32_t size;
308 };
309
310 struct v3d_key {
311 void *shader_state;
312 struct {
313 uint8_t swizzle[4];
314 uint8_t return_size;
315 uint8_t return_channels;
316 bool clamp_s:1;
317 bool clamp_t:1;
318 bool clamp_r:1;
319 } tex[V3D_MAX_TEXTURE_SAMPLERS];
320 uint8_t ucp_enables;
321 };
322
323 struct v3d_fs_key {
324 struct v3d_key base;
325 bool depth_enabled;
326 bool is_points;
327 bool is_lines;
328 bool alpha_test;
329 bool point_coord_upper_left;
330 bool light_twoside;
331 bool msaa;
332 bool sample_coverage;
333 bool sample_alpha_to_coverage;
334 bool sample_alpha_to_one;
335 bool clamp_color;
336 bool shade_model_flat;
337 uint8_t nr_cbufs;
338 uint8_t swap_color_rb;
339 /* Mask of which render targets need to be written as 32-bit floats */
340 uint8_t f32_color_rb;
341 /* Masks of which render targets need to be written as ints/uints.
342 * Used by gallium to work around lost information in TGSI.
343 */
344 uint8_t int_color_rb;
345 uint8_t uint_color_rb;
346 uint8_t alpha_test_func;
347 uint8_t logicop_func;
348 uint32_t point_sprite_mask;
349
350 struct pipe_rt_blend_state blend;
351 };
352
353 struct v3d_vs_key {
354 struct v3d_key base;
355
356 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
357 uint8_t num_fs_inputs;
358
359 bool is_coord;
360 bool per_vertex_point_size;
361 bool clamp_color;
362 };
363
364 /** A basic block of VIR intructions. */
365 struct qblock {
366 struct list_head link;
367
368 struct list_head instructions;
369
370 struct set *predecessors;
371 struct qblock *successors[2];
372
373 int index;
374
375 /* Instruction IPs for the first and last instruction of the block.
376 * Set by qpu_schedule.c.
377 */
378 uint32_t start_qpu_ip;
379 uint32_t end_qpu_ip;
380
381 /* Instruction IP for the branch instruction of the block. Set by
382 * qpu_schedule.c.
383 */
384 uint32_t branch_qpu_ip;
385
386 /** Offset within the uniform stream at the start of the block. */
387 uint32_t start_uniform;
388 /** Offset within the uniform stream of the branch instruction */
389 uint32_t branch_uniform;
390
391 /** @{ used by v3d_vir_live_variables.c */
392 BITSET_WORD *def;
393 BITSET_WORD *use;
394 BITSET_WORD *live_in;
395 BITSET_WORD *live_out;
396 int start_ip, end_ip;
397 /** @} */
398 };
399
400 /** Which util/list.h add mode we should use when inserting an instruction. */
401 enum vir_cursor_mode {
402 vir_cursor_add,
403 vir_cursor_addtail,
404 };
405
406 /**
407 * Tracking structure for where new instructions should be inserted. Create
408 * with one of the vir_after_inst()-style helper functions.
409 *
410 * This does not protect against removal of the block or instruction, so we
411 * have an assert in instruction removal to try to catch it.
412 */
413 struct vir_cursor {
414 enum vir_cursor_mode mode;
415 struct list_head *link;
416 };
417
418 static inline struct vir_cursor
419 vir_before_inst(struct qinst *inst)
420 {
421 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
422 }
423
424 static inline struct vir_cursor
425 vir_after_inst(struct qinst *inst)
426 {
427 return (struct vir_cursor){ vir_cursor_add, &inst->link };
428 }
429
430 static inline struct vir_cursor
431 vir_before_block(struct qblock *block)
432 {
433 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
434 }
435
436 static inline struct vir_cursor
437 vir_after_block(struct qblock *block)
438 {
439 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
440 }
441
442 /**
443 * Compiler state saved across compiler invocations, for any expensive global
444 * setup.
445 */
446 struct v3d_compiler {
447 const struct v3d_device_info *devinfo;
448 struct ra_regs *regs;
449 unsigned int reg_class_phys[3];
450 unsigned int reg_class_phys_or_acc[3];
451 };
452
453 struct v3d_compile {
454 const struct v3d_device_info *devinfo;
455 nir_shader *s;
456 nir_function_impl *impl;
457 struct exec_list *cf_node_list;
458 const struct v3d_compiler *compiler;
459
460 void (*debug_output)(const char *msg,
461 void *debug_output_data);
462 void *debug_output_data;
463
464 /**
465 * Mapping from nir_register * or nir_ssa_def * to array of struct
466 * qreg for the values.
467 */
468 struct hash_table *def_ht;
469
470 /* For each temp, the instruction generating its value. */
471 struct qinst **defs;
472 uint32_t defs_array_size;
473
474 /**
475 * Inputs to the shader, arranged by TGSI declaration order.
476 *
477 * Not all fragment shader QFILE_VARY reads are present in this array.
478 */
479 struct qreg *inputs;
480 struct qreg *outputs;
481 bool msaa_per_sample_output;
482 struct qreg color_reads[V3D_MAX_SAMPLES];
483 struct qreg sample_colors[V3D_MAX_SAMPLES];
484 uint32_t inputs_array_size;
485 uint32_t outputs_array_size;
486 uint32_t uniforms_array_size;
487
488 /* Booleans for whether the corresponding QFILE_VARY[i] is
489 * flat-shaded. This includes gl_FragColor flat-shading, which is
490 * customized based on the shademodel_flat shader key.
491 */
492 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
493
494 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
495
496 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
497
498 bool uses_center_w;
499
500 struct v3d_ubo_range *ubo_ranges;
501 bool *ubo_range_used;
502 uint32_t ubo_ranges_array_size;
503 /** Number of uniform areas tracked in ubo_ranges. */
504 uint32_t num_ubo_ranges;
505 uint32_t next_ubo_dst_offset;
506
507 /* State for whether we're executing on each channel currently. 0 if
508 * yes, otherwise a block number + 1 that the channel jumped to.
509 */
510 struct qreg execute;
511
512 struct qreg line_x, point_x, point_y;
513
514 /**
515 * Instance ID, which comes in before the vertex attribute payload if
516 * the shader record requests it.
517 */
518 struct qreg iid;
519
520 /**
521 * Vertex ID, which comes in before the vertex attribute payload
522 * (after Instance ID) if the shader record requests it.
523 */
524 struct qreg vid;
525
526 /* Fragment shader payload regs. */
527 struct qreg payload_w, payload_w_centroid, payload_z;
528
529 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
530 uint32_t num_vpm_writes;
531
532 /* Size in bytes of registers that have been spilled. This is how much
533 * space needs to be available in the spill BO per thread per QPU.
534 */
535 uint32_t spill_size;
536 /* Shader-db stats */
537 uint32_t spills, fills, loops;
538 /**
539 * Register spilling's per-thread base address, shared between each
540 * spill/fill's addressing calculations.
541 */
542 struct qreg spill_base;
543 /* Bit vector of which temps may be spilled */
544 BITSET_WORD *spillable;
545
546 /**
547 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
548 *
549 * This includes those that aren't part of the VPM varyings, like
550 * point/line coordinates.
551 */
552 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
553
554 /**
555 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
556 * of the output is. Used to emit from the VS in the order that the
557 * FS needs.
558 */
559 struct v3d_varying_slot *output_slots;
560
561 struct pipe_shader_state *shader_state;
562 struct v3d_key *key;
563 struct v3d_fs_key *fs_key;
564 struct v3d_vs_key *vs_key;
565
566 /* Live ranges of temps. */
567 int *temp_start, *temp_end;
568 bool live_intervals_valid;
569
570 uint32_t *uniform_data;
571 enum quniform_contents *uniform_contents;
572 uint32_t uniform_array_size;
573 uint32_t num_uniforms;
574 uint32_t num_outputs;
575 uint32_t output_position_index;
576 nir_variable *output_color_var[4];
577 uint32_t output_point_size_index;
578 uint32_t output_sample_mask_index;
579
580 struct qreg undef;
581 uint32_t num_temps;
582
583 struct vir_cursor cursor;
584 struct list_head blocks;
585 int next_block_index;
586 struct qblock *cur_block;
587 struct qblock *loop_cont_block;
588 struct qblock *loop_break_block;
589
590 uint64_t *qpu_insts;
591 uint32_t qpu_inst_count;
592 uint32_t qpu_inst_size;
593
594 /* For the FS, the number of varying inputs not counting the
595 * point/line varyings payload
596 */
597 uint32_t num_inputs;
598
599 /**
600 * Number of inputs from num_inputs remaining to be queued to the read
601 * FIFO in the VS/CS.
602 */
603 uint32_t num_inputs_remaining;
604
605 /* Number of inputs currently in the read FIFO for the VS/CS */
606 uint32_t num_inputs_in_fifo;
607
608 /** Next offset in the VPM to read from in the VS/CS */
609 uint32_t vpm_read_offset;
610
611 uint32_t program_id;
612 uint32_t variant_id;
613
614 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
615 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
616 * limiting ourselves to the part of the physical reg space.
617 *
618 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
619 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
620 * physical reg space in half.
621 */
622 uint8_t threads;
623 struct qinst *last_thrsw;
624 bool last_thrsw_at_top_level;
625
626 bool failed;
627 };
628
629 struct v3d_uniform_list {
630 enum quniform_contents *contents;
631 uint32_t *data;
632 uint32_t count;
633 };
634
635 struct v3d_prog_data {
636 struct v3d_uniform_list uniforms;
637
638 struct v3d_ubo_range *ubo_ranges;
639 uint32_t num_ubo_ranges;
640 uint32_t ubo_size;
641 uint32_t spill_size;
642
643 uint8_t num_inputs;
644 uint8_t threads;
645
646 /* For threads > 1, whether the program should be dispatched in the
647 * after-final-THRSW state.
648 */
649 bool single_seg;
650 };
651
652 struct v3d_vs_prog_data {
653 struct v3d_prog_data base;
654
655 bool uses_iid, uses_vid;
656
657 /* Number of components read from each vertex attribute. */
658 uint8_t vattr_sizes[32];
659
660 /* Total number of components read, for the shader state record. */
661 uint32_t vpm_input_size;
662
663 /* Total number of components written, for the shader state record. */
664 uint32_t vpm_output_size;
665
666 /* Set if there should be separate VPM segments for input and output.
667 * If unset, vpm_input_size will be 0.
668 */
669 bool separate_segments;
670
671 /* Value to be programmed in VCM_CACHE_SIZE. */
672 uint8_t vcm_cache_size;
673 };
674
675 struct v3d_fs_prog_data {
676 struct v3d_prog_data base;
677
678 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
679
680 /* Array of flat shade flags.
681 *
682 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
683 * packet layout.
684 */
685 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
686
687 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
688
689 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
690
691 bool writes_z;
692 bool discard;
693 bool uses_center_w;
694 };
695
696 /* Special nir_load_input intrinsic index for loading the current TLB
697 * destination color.
698 */
699 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
700
701 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
702
703 extern const nir_shader_compiler_options v3d_nir_options;
704
705 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
706 void v3d_compiler_free(const struct v3d_compiler *compiler);
707 void v3d_optimize_nir(struct nir_shader *s);
708
709 uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
710 struct v3d_vs_key *key,
711 struct v3d_vs_prog_data *prog_data,
712 nir_shader *s,
713 void (*debug_output)(const char *msg,
714 void *debug_output_data),
715 void *debug_output_data,
716 int program_id, int variant_id,
717 uint32_t *final_assembly_size);
718
719 uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
720 struct v3d_fs_key *key,
721 struct v3d_fs_prog_data *prog_data,
722 nir_shader *s,
723 void (*debug_output)(const char *msg,
724 void *debug_output_data),
725 void *debug_output_data,
726 int program_id, int variant_id,
727 uint32_t *final_assembly_size);
728
729 void v3d_nir_to_vir(struct v3d_compile *c);
730
731 void vir_compile_destroy(struct v3d_compile *c);
732 const char *vir_get_stage_name(struct v3d_compile *c);
733 struct qblock *vir_new_block(struct v3d_compile *c);
734 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
735 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
736 struct qblock *vir_entry_block(struct v3d_compile *c);
737 struct qblock *vir_exit_block(struct v3d_compile *c);
738 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
739 struct qreg src0, struct qreg src1);
740 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
741 struct qreg src0, struct qreg src1);
742 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
743 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
744 struct qreg vir_uniform(struct v3d_compile *c,
745 enum quniform_contents contents,
746 uint32_t data);
747 void vir_schedule_instructions(struct v3d_compile *c);
748 struct v3d_qpu_instr v3d_qpu_nop(void);
749
750 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
751 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
752 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
753 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
754 void vir_set_unpack(struct qinst *inst, int src,
755 enum v3d_qpu_input_unpack unpack);
756
757 struct qreg vir_get_temp(struct v3d_compile *c);
758 void vir_emit_last_thrsw(struct v3d_compile *c);
759 void vir_calculate_live_intervals(struct v3d_compile *c);
760 bool vir_has_implicit_uniform(struct qinst *inst);
761 int vir_get_implicit_uniform_src(struct qinst *inst);
762 int vir_get_non_sideband_nsrc(struct qinst *inst);
763 int vir_get_nsrc(struct qinst *inst);
764 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
765 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
766 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
767 bool vir_is_raw_mov(struct qinst *inst);
768 bool vir_is_tex(struct qinst *inst);
769 bool vir_is_add(struct qinst *inst);
770 bool vir_is_mul(struct qinst *inst);
771 bool vir_is_float_input(struct qinst *inst);
772 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
773 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
774 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
775 uint8_t vir_channels_written(struct qinst *inst);
776 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
777 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
778 struct qreg result);
779 void vir_emit_thrsw(struct v3d_compile *c);
780
781 void vir_dump(struct v3d_compile *c);
782 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
783 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
784
785 void vir_validate(struct v3d_compile *c);
786
787 void vir_optimize(struct v3d_compile *c);
788 bool vir_opt_algebraic(struct v3d_compile *c);
789 bool vir_opt_constant_folding(struct v3d_compile *c);
790 bool vir_opt_copy_propagate(struct v3d_compile *c);
791 bool vir_opt_dead_code(struct v3d_compile *c);
792 bool vir_opt_peephole_sf(struct v3d_compile *c);
793 bool vir_opt_small_immediates(struct v3d_compile *c);
794 bool vir_opt_vpm(struct v3d_compile *c);
795 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
796 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
797 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
798 void vir_lower_uniforms(struct v3d_compile *c);
799
800 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
801 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
802 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
803 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
804
805 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
806 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
807 void qpu_validate(struct v3d_compile *c);
808 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
809 bool vir_init_reg_sets(struct v3d_compiler *compiler);
810
811 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
812
813 static inline bool
814 quniform_contents_is_texture_p0(enum quniform_contents contents)
815 {
816 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
817 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
818 V3D_MAX_TEXTURE_SAMPLERS));
819 }
820
821 static inline struct qreg
822 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
823 {
824 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
825 }
826
827 static inline struct qreg
828 vir_uniform_f(struct v3d_compile *c, float f)
829 {
830 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
831 }
832
833 #define VIR_ALU0(name, vir_inst, op) \
834 static inline struct qreg \
835 vir_##name(struct v3d_compile *c) \
836 { \
837 return vir_emit_def(c, vir_inst(op, c->undef, \
838 c->undef, c->undef)); \
839 } \
840 static inline struct qinst * \
841 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
842 { \
843 return vir_emit_nondef(c, vir_inst(op, dest, \
844 c->undef, c->undef)); \
845 }
846
847 #define VIR_ALU1(name, vir_inst, op) \
848 static inline struct qreg \
849 vir_##name(struct v3d_compile *c, struct qreg a) \
850 { \
851 return vir_emit_def(c, vir_inst(op, c->undef, \
852 a, c->undef)); \
853 } \
854 static inline struct qinst * \
855 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
856 struct qreg a) \
857 { \
858 return vir_emit_nondef(c, vir_inst(op, dest, a, \
859 c->undef)); \
860 }
861
862 #define VIR_ALU2(name, vir_inst, op) \
863 static inline struct qreg \
864 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
865 { \
866 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
867 } \
868 static inline struct qinst * \
869 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
870 struct qreg a, struct qreg b) \
871 { \
872 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
873 }
874
875 #define VIR_NODST_0(name, vir_inst, op) \
876 static inline struct qinst * \
877 vir_##name(struct v3d_compile *c) \
878 { \
879 return vir_emit_nondef(c, vir_inst(op, c->undef, \
880 c->undef, c->undef)); \
881 }
882
883 #define VIR_NODST_1(name, vir_inst, op) \
884 static inline struct qinst * \
885 vir_##name(struct v3d_compile *c, struct qreg a) \
886 { \
887 return vir_emit_nondef(c, vir_inst(op, c->undef, \
888 a, c->undef)); \
889 }
890
891 #define VIR_NODST_2(name, vir_inst, op) \
892 static inline struct qinst * \
893 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
894 { \
895 return vir_emit_nondef(c, vir_inst(op, c->undef, \
896 a, b)); \
897 }
898
899 #define VIR_SFU(name) \
900 static inline struct qreg \
901 vir_##name(struct v3d_compile *c, struct qreg a) \
902 { \
903 if (c->devinfo->ver >= 41) { \
904 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
905 c->undef, \
906 a, c->undef)); \
907 } else { \
908 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
909 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
910 } \
911 } \
912 static inline struct qinst * \
913 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
914 struct qreg a) \
915 { \
916 if (c->devinfo->ver >= 41) { \
917 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
918 dest, \
919 a, c->undef)); \
920 } else { \
921 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
922 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
923 } \
924 }
925
926 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
927 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
928 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
929 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
930 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
931 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
932 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
933 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
934 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
935 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
936 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
937
938 VIR_A_ALU2(FADD)
939 VIR_A_ALU2(VFPACK)
940 VIR_A_ALU2(FSUB)
941 VIR_A_ALU2(FMIN)
942 VIR_A_ALU2(FMAX)
943
944 VIR_A_ALU2(ADD)
945 VIR_A_ALU2(SUB)
946 VIR_A_ALU2(SHL)
947 VIR_A_ALU2(SHR)
948 VIR_A_ALU2(ASR)
949 VIR_A_ALU2(ROR)
950 VIR_A_ALU2(MIN)
951 VIR_A_ALU2(MAX)
952 VIR_A_ALU2(UMIN)
953 VIR_A_ALU2(UMAX)
954 VIR_A_ALU2(AND)
955 VIR_A_ALU2(OR)
956 VIR_A_ALU2(XOR)
957 VIR_A_ALU2(VADD)
958 VIR_A_ALU2(VSUB)
959 VIR_A_NODST_2(STVPMV)
960 VIR_A_ALU1(NOT)
961 VIR_A_ALU1(NEG)
962 VIR_A_ALU1(FLAPUSH)
963 VIR_A_ALU1(FLBPUSH)
964 VIR_A_ALU1(FLPOP)
965 VIR_A_ALU1(SETMSF)
966 VIR_A_ALU1(SETREVF)
967 VIR_A_ALU0(TIDX)
968 VIR_A_ALU0(EIDX)
969 VIR_A_ALU1(LDVPMV_IN)
970 VIR_A_ALU1(LDVPMV_OUT)
971 VIR_A_ALU0(TMUWT)
972
973 VIR_A_ALU0(FXCD)
974 VIR_A_ALU0(XCD)
975 VIR_A_ALU0(FYCD)
976 VIR_A_ALU0(YCD)
977 VIR_A_ALU0(MSF)
978 VIR_A_ALU0(REVF)
979 VIR_A_NODST_1(VPMSETUP)
980 VIR_A_NODST_0(VPMWT)
981 VIR_A_ALU2(FCMP)
982 VIR_A_ALU2(VFMAX)
983
984 VIR_A_ALU1(FROUND)
985 VIR_A_ALU1(FTOIN)
986 VIR_A_ALU1(FTRUNC)
987 VIR_A_ALU1(FTOIZ)
988 VIR_A_ALU1(FFLOOR)
989 VIR_A_ALU1(FTOUZ)
990 VIR_A_ALU1(FCEIL)
991 VIR_A_ALU1(FTOC)
992
993 VIR_A_ALU1(FDX)
994 VIR_A_ALU1(FDY)
995
996 VIR_A_ALU1(ITOF)
997 VIR_A_ALU1(CLZ)
998 VIR_A_ALU1(UTOF)
999
1000 VIR_M_ALU2(UMUL24)
1001 VIR_M_ALU2(FMUL)
1002 VIR_M_ALU2(SMUL24)
1003 VIR_M_NODST_2(MULTOP)
1004
1005 VIR_M_ALU1(MOV)
1006 VIR_M_ALU1(FMOV)
1007
1008 VIR_SFU(RECIP)
1009 VIR_SFU(RSQRT)
1010 VIR_SFU(EXP)
1011 VIR_SFU(LOG)
1012 VIR_SFU(SIN)
1013 VIR_SFU(RSQRT2)
1014
1015 static inline struct qinst *
1016 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1017 struct qreg dest, struct qreg src)
1018 {
1019 struct qinst *mov = vir_MOV_dest(c, dest, src);
1020 vir_set_cond(mov, cond);
1021 return mov;
1022 }
1023
1024 static inline struct qreg
1025 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1026 struct qreg src0, struct qreg src1)
1027 {
1028 struct qreg t = vir_get_temp(c);
1029 vir_MOV_dest(c, t, src1);
1030 vir_MOV_cond(c, cond, t, src0);
1031 return t;
1032 }
1033
1034 static inline struct qinst *
1035 vir_NOP(struct v3d_compile *c)
1036 {
1037 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1038 c->undef, c->undef, c->undef));
1039 }
1040
1041 static inline struct qreg
1042 vir_LDTMU(struct v3d_compile *c)
1043 {
1044 if (c->devinfo->ver >= 41) {
1045 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1046 c->undef, c->undef);
1047 ldtmu->qpu.sig.ldtmu = true;
1048
1049 return vir_emit_def(c, ldtmu);
1050 } else {
1051 vir_NOP(c)->qpu.sig.ldtmu = true;
1052 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1053 }
1054 }
1055
1056 static inline struct qreg
1057 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1058 {
1059 vir_MULTOP(c, src0, src1);
1060 return vir_UMUL24(c, src0, src1);
1061 }
1062
1063 /*
1064 static inline struct qreg
1065 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1066 {
1067 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1068 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1069 }
1070
1071 static inline struct qreg
1072 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1073 {
1074 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1075 vir_reg(QFILE_LOAD_IMM, val),
1076 c->undef));
1077 }
1078 static inline struct qreg
1079 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1080 {
1081 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1082 vir_reg(QFILE_LOAD_IMM, val),
1083 c->undef));
1084 }
1085 */
1086
1087 static inline struct qinst *
1088 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1089 {
1090 /* The actual uniform_data value will be set at scheduling time */
1091 return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
1092 }
1093
1094 #define vir_for_each_block(block, c) \
1095 list_for_each_entry(struct qblock, block, &c->blocks, link)
1096
1097 #define vir_for_each_block_rev(block, c) \
1098 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1099
1100 /* Loop over the non-NULL members of the successors array. */
1101 #define vir_for_each_successor(succ, block) \
1102 for (struct qblock *succ = block->successors[0]; \
1103 succ != NULL; \
1104 succ = (succ == block->successors[1] ? NULL : \
1105 block->successors[1]))
1106
1107 #define vir_for_each_inst(inst, block) \
1108 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1109
1110 #define vir_for_each_inst_rev(inst, block) \
1111 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1112
1113 #define vir_for_each_inst_safe(inst, block) \
1114 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1115
1116 #define vir_for_each_inst_inorder(inst, c) \
1117 vir_for_each_block(_block, c) \
1118 vir_for_each_inst(inst, _block)
1119
1120 #endif /* V3D_COMPILER_H */