v3d: don't emit point coordinates varyings if the FS doesn't read them
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72
73 /**
74 * VPM reads use this with an index value to say what part of the VPM
75 * is being read.
76 */
77 QFILE_VPM,
78
79 /**
80 * Stores an immediate value in the index field that will be used
81 * directly by qpu_load_imm().
82 */
83 QFILE_LOAD_IMM,
84
85 /**
86 * Stores an immediate value in the index field that can be turned
87 * into a small immediate field by qpu_encode_small_immediate().
88 */
89 QFILE_SMALL_IMM,
90 };
91
92 /**
93 * A reference to a QPU register or a virtual temp register.
94 */
95 struct qreg {
96 enum qfile file;
97 uint32_t index;
98 };
99
100 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
101 {
102 return (struct qreg){file, index};
103 }
104
105 static inline struct qreg vir_magic_reg(uint32_t index)
106 {
107 return (struct qreg){QFILE_MAGIC, index};
108 }
109
110 static inline struct qreg vir_nop_reg(void)
111 {
112 return (struct qreg){QFILE_NULL, 0};
113 }
114
115 /**
116 * A reference to an actual register at the QPU level, for register
117 * allocation.
118 */
119 struct qpu_reg {
120 bool magic;
121 bool smimm;
122 int index;
123 };
124
125 struct qinst {
126 /** Entry in qblock->instructions */
127 struct list_head link;
128
129 /**
130 * The instruction being wrapped. Its condition codes, pack flags,
131 * signals, etc. will all be used, with just the register references
132 * being replaced by the contents of qinst->dst and qinst->src[].
133 */
134 struct v3d_qpu_instr qpu;
135
136 /* Pre-register-allocation references to src/dst registers */
137 struct qreg dst;
138 struct qreg src[3];
139 bool is_last_thrsw;
140
141 /* If the instruction reads a uniform (other than through src[i].file
142 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
143 * otherwise.
144 */
145 int uniform;
146 };
147
148 enum quniform_contents {
149 /**
150 * Indicates that a constant 32-bit value is copied from the program's
151 * uniform contents.
152 */
153 QUNIFORM_CONSTANT,
154 /**
155 * Indicates that the program's uniform contents are used as an index
156 * into the GL uniform storage.
157 */
158 QUNIFORM_UNIFORM,
159
160 /** @{
161 * Scaling factors from clip coordinates to relative to the viewport
162 * center.
163 *
164 * This is used by the coordinate and vertex shaders to produce the
165 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
166 * point offsets from the viewport ccenter.
167 */
168 QUNIFORM_VIEWPORT_X_SCALE,
169 QUNIFORM_VIEWPORT_Y_SCALE,
170 /** @} */
171
172 QUNIFORM_VIEWPORT_Z_OFFSET,
173 QUNIFORM_VIEWPORT_Z_SCALE,
174
175 QUNIFORM_USER_CLIP_PLANE,
176
177 /**
178 * A reference to a V3D 3.x texture config parameter 0 uniform.
179 *
180 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
181 * defines texture type, miplevels, and such. It will be found as a
182 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
183 */
184 QUNIFORM_TEXTURE_CONFIG_P0_0,
185 QUNIFORM_TEXTURE_CONFIG_P0_1,
186 QUNIFORM_TEXTURE_CONFIG_P0_2,
187 QUNIFORM_TEXTURE_CONFIG_P0_3,
188 QUNIFORM_TEXTURE_CONFIG_P0_4,
189 QUNIFORM_TEXTURE_CONFIG_P0_5,
190 QUNIFORM_TEXTURE_CONFIG_P0_6,
191 QUNIFORM_TEXTURE_CONFIG_P0_7,
192 QUNIFORM_TEXTURE_CONFIG_P0_8,
193 QUNIFORM_TEXTURE_CONFIG_P0_9,
194 QUNIFORM_TEXTURE_CONFIG_P0_10,
195 QUNIFORM_TEXTURE_CONFIG_P0_11,
196 QUNIFORM_TEXTURE_CONFIG_P0_12,
197 QUNIFORM_TEXTURE_CONFIG_P0_13,
198 QUNIFORM_TEXTURE_CONFIG_P0_14,
199 QUNIFORM_TEXTURE_CONFIG_P0_15,
200 QUNIFORM_TEXTURE_CONFIG_P0_16,
201 QUNIFORM_TEXTURE_CONFIG_P0_17,
202 QUNIFORM_TEXTURE_CONFIG_P0_18,
203 QUNIFORM_TEXTURE_CONFIG_P0_19,
204 QUNIFORM_TEXTURE_CONFIG_P0_20,
205 QUNIFORM_TEXTURE_CONFIG_P0_21,
206 QUNIFORM_TEXTURE_CONFIG_P0_22,
207 QUNIFORM_TEXTURE_CONFIG_P0_23,
208 QUNIFORM_TEXTURE_CONFIG_P0_24,
209 QUNIFORM_TEXTURE_CONFIG_P0_25,
210 QUNIFORM_TEXTURE_CONFIG_P0_26,
211 QUNIFORM_TEXTURE_CONFIG_P0_27,
212 QUNIFORM_TEXTURE_CONFIG_P0_28,
213 QUNIFORM_TEXTURE_CONFIG_P0_29,
214 QUNIFORM_TEXTURE_CONFIG_P0_30,
215 QUNIFORM_TEXTURE_CONFIG_P0_31,
216 QUNIFORM_TEXTURE_CONFIG_P0_32,
217
218 /**
219 * A reference to a V3D 3.x texture config parameter 1 uniform.
220 *
221 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
222 * has the pointer to the indirect texture state. Our data[] field
223 * will have a packed p1 value, but the address field will be just
224 * which texture unit's texture should be referenced.
225 */
226 QUNIFORM_TEXTURE_CONFIG_P1,
227
228 /* A V3D 4.x texture config parameter. The high 8 bits will be
229 * which texture or sampler is being sampled, and the driver must
230 * replace the address field with the appropriate address.
231 */
232 QUNIFORM_TMU_CONFIG_P0,
233 QUNIFORM_TMU_CONFIG_P1,
234
235 QUNIFORM_IMAGE_TMU_CONFIG_P0,
236
237 QUNIFORM_TEXTURE_FIRST_LEVEL,
238
239 QUNIFORM_TEXTURE_WIDTH,
240 QUNIFORM_TEXTURE_HEIGHT,
241 QUNIFORM_TEXTURE_DEPTH,
242 QUNIFORM_TEXTURE_ARRAY_SIZE,
243 QUNIFORM_TEXTURE_LEVELS,
244
245 QUNIFORM_UBO_ADDR,
246
247 QUNIFORM_TEXRECT_SCALE_X,
248 QUNIFORM_TEXRECT_SCALE_Y,
249
250 /* Returns the base offset of the SSBO given by the data value. */
251 QUNIFORM_SSBO_OFFSET,
252
253 /* Returns the size of the SSBO given by the data value. */
254 QUNIFORM_GET_BUFFER_SIZE,
255
256 /* Sizes (in pixels) of a shader image given by the data value. */
257 QUNIFORM_IMAGE_WIDTH,
258 QUNIFORM_IMAGE_HEIGHT,
259 QUNIFORM_IMAGE_DEPTH,
260 QUNIFORM_IMAGE_ARRAY_SIZE,
261
262 QUNIFORM_ALPHA_REF,
263
264 /* Number of workgroups passed to glDispatchCompute in the dimension
265 * selected by the data value.
266 */
267 QUNIFORM_NUM_WORK_GROUPS,
268
269 /**
270 * Returns the the offset of the scratch buffer for register spilling.
271 */
272 QUNIFORM_SPILL_OFFSET,
273 QUNIFORM_SPILL_SIZE_PER_THREAD,
274
275 /**
276 * Returns the offset of the shared memory for compute shaders.
277 *
278 * This will be accessed using TMU general memory operations, so the
279 * L2T cache will effectively be the shared memory area.
280 */
281 QUNIFORM_SHARED_OFFSET,
282 };
283
284 static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
285 {
286 assert(value < (1 << 24));
287 return unit << 24 | value;
288 }
289
290 static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
291 {
292 return data >> 24;
293 }
294
295 static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
296 {
297 return data & 0xffffff;
298 }
299
300 struct v3d_varying_slot {
301 uint8_t slot_and_component;
302 };
303
304 static inline struct v3d_varying_slot
305 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
306 {
307 assert(slot < 255 / 4);
308 return (struct v3d_varying_slot){ (slot << 2) + component };
309 }
310
311 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
312 {
313 return slot.slot_and_component >> 2;
314 }
315
316 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
317 {
318 return slot.slot_and_component & 3;
319 }
320
321 struct v3d_key {
322 void *shader_state;
323 struct {
324 uint8_t swizzle[4];
325 uint8_t return_size;
326 uint8_t return_channels;
327 bool clamp_s:1;
328 bool clamp_t:1;
329 bool clamp_r:1;
330 } tex[V3D_MAX_TEXTURE_SAMPLERS];
331 uint8_t ucp_enables;
332 };
333
334 struct v3d_fs_key {
335 struct v3d_key base;
336 bool depth_enabled;
337 bool is_points;
338 bool is_lines;
339 bool alpha_test;
340 bool point_coord_upper_left;
341 bool light_twoside;
342 bool msaa;
343 bool sample_coverage;
344 bool sample_alpha_to_coverage;
345 bool sample_alpha_to_one;
346 bool clamp_color;
347 bool shade_model_flat;
348 /* Mask of which color render targets are present. */
349 uint8_t cbufs;
350 uint8_t swap_color_rb;
351 /* Mask of which render targets need to be written as 32-bit floats */
352 uint8_t f32_color_rb;
353 /* Masks of which render targets need to be written as ints/uints.
354 * Used by gallium to work around lost information in TGSI.
355 */
356 uint8_t int_color_rb;
357 uint8_t uint_color_rb;
358 uint8_t alpha_test_func;
359 uint8_t logicop_func;
360 uint32_t point_sprite_mask;
361
362 struct pipe_rt_blend_state blend;
363 };
364
365 struct v3d_vs_key {
366 struct v3d_key base;
367
368 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
369 uint8_t num_fs_inputs;
370
371 bool is_coord;
372 bool per_vertex_point_size;
373 bool clamp_color;
374 };
375
376 /** A basic block of VIR intructions. */
377 struct qblock {
378 struct list_head link;
379
380 struct list_head instructions;
381
382 struct set *predecessors;
383 struct qblock *successors[2];
384
385 int index;
386
387 /* Instruction IPs for the first and last instruction of the block.
388 * Set by qpu_schedule.c.
389 */
390 uint32_t start_qpu_ip;
391 uint32_t end_qpu_ip;
392
393 /* Instruction IP for the branch instruction of the block. Set by
394 * qpu_schedule.c.
395 */
396 uint32_t branch_qpu_ip;
397
398 /** Offset within the uniform stream at the start of the block. */
399 uint32_t start_uniform;
400 /** Offset within the uniform stream of the branch instruction */
401 uint32_t branch_uniform;
402
403 /** @{ used by v3d_vir_live_variables.c */
404 BITSET_WORD *def;
405 BITSET_WORD *defin;
406 BITSET_WORD *defout;
407 BITSET_WORD *use;
408 BITSET_WORD *live_in;
409 BITSET_WORD *live_out;
410 int start_ip, end_ip;
411 /** @} */
412 };
413
414 /** Which util/list.h add mode we should use when inserting an instruction. */
415 enum vir_cursor_mode {
416 vir_cursor_add,
417 vir_cursor_addtail,
418 };
419
420 /**
421 * Tracking structure for where new instructions should be inserted. Create
422 * with one of the vir_after_inst()-style helper functions.
423 *
424 * This does not protect against removal of the block or instruction, so we
425 * have an assert in instruction removal to try to catch it.
426 */
427 struct vir_cursor {
428 enum vir_cursor_mode mode;
429 struct list_head *link;
430 };
431
432 static inline struct vir_cursor
433 vir_before_inst(struct qinst *inst)
434 {
435 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
436 }
437
438 static inline struct vir_cursor
439 vir_after_inst(struct qinst *inst)
440 {
441 return (struct vir_cursor){ vir_cursor_add, &inst->link };
442 }
443
444 static inline struct vir_cursor
445 vir_before_block(struct qblock *block)
446 {
447 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
448 }
449
450 static inline struct vir_cursor
451 vir_after_block(struct qblock *block)
452 {
453 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
454 }
455
456 /**
457 * Compiler state saved across compiler invocations, for any expensive global
458 * setup.
459 */
460 struct v3d_compiler {
461 const struct v3d_device_info *devinfo;
462 struct ra_regs *regs;
463 unsigned int reg_class_any[3];
464 unsigned int reg_class_r5[3];
465 unsigned int reg_class_phys[3];
466 unsigned int reg_class_phys_or_acc[3];
467 };
468
469 struct v3d_compile {
470 const struct v3d_device_info *devinfo;
471 nir_shader *s;
472 nir_function_impl *impl;
473 struct exec_list *cf_node_list;
474 const struct v3d_compiler *compiler;
475
476 void (*debug_output)(const char *msg,
477 void *debug_output_data);
478 void *debug_output_data;
479
480 /**
481 * Mapping from nir_register * or nir_ssa_def * to array of struct
482 * qreg for the values.
483 */
484 struct hash_table *def_ht;
485
486 /* For each temp, the instruction generating its value. */
487 struct qinst **defs;
488 uint32_t defs_array_size;
489
490 /**
491 * Inputs to the shader, arranged by TGSI declaration order.
492 *
493 * Not all fragment shader QFILE_VARY reads are present in this array.
494 */
495 struct qreg *inputs;
496 struct qreg *outputs;
497 bool msaa_per_sample_output;
498 struct qreg color_reads[V3D_MAX_SAMPLES];
499 struct qreg sample_colors[V3D_MAX_SAMPLES];
500 uint32_t inputs_array_size;
501 uint32_t outputs_array_size;
502 uint32_t uniforms_array_size;
503
504 /* Booleans for whether the corresponding QFILE_VARY[i] is
505 * flat-shaded. This includes gl_FragColor flat-shading, which is
506 * customized based on the shademodel_flat shader key.
507 */
508 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
509
510 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
511
512 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
513
514 bool uses_center_w;
515 bool writes_z;
516 bool uses_implicit_point_line_varyings;
517
518 /* State for whether we're executing on each channel currently. 0 if
519 * yes, otherwise a block number + 1 that the channel jumped to.
520 */
521 struct qreg execute;
522 bool in_control_flow;
523
524 struct qreg line_x, point_x, point_y;
525
526 /**
527 * Instance ID, which comes in before the vertex attribute payload if
528 * the shader record requests it.
529 */
530 struct qreg iid;
531
532 /**
533 * Vertex ID, which comes in before the vertex attribute payload
534 * (after Instance ID) if the shader record requests it.
535 */
536 struct qreg vid;
537
538 /* Fragment shader payload regs. */
539 struct qreg payload_w, payload_w_centroid, payload_z;
540
541 struct qreg cs_payload[2];
542 struct qreg cs_shared_offset;
543 int local_invocation_index_bits;
544
545 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
546 uint32_t vpm_output_size;
547
548 /* Size in bytes of registers that have been spilled. This is how much
549 * space needs to be available in the spill BO per thread per QPU.
550 */
551 uint32_t spill_size;
552 /* Shader-db stats */
553 uint32_t spills, fills, loops;
554 /**
555 * Register spilling's per-thread base address, shared between each
556 * spill/fill's addressing calculations.
557 */
558 struct qreg spill_base;
559 /* Bit vector of which temps may be spilled */
560 BITSET_WORD *spillable;
561
562 /**
563 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
564 *
565 * This includes those that aren't part of the VPM varyings, like
566 * point/line coordinates.
567 */
568 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
569
570 /**
571 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
572 * of the output is. Used to emit from the VS in the order that the
573 * FS needs.
574 */
575 struct v3d_varying_slot *output_slots;
576
577 struct pipe_shader_state *shader_state;
578 struct v3d_key *key;
579 struct v3d_fs_key *fs_key;
580 struct v3d_vs_key *vs_key;
581
582 /* Live ranges of temps. */
583 int *temp_start, *temp_end;
584 bool live_intervals_valid;
585
586 uint32_t *uniform_data;
587 enum quniform_contents *uniform_contents;
588 uint32_t uniform_array_size;
589 uint32_t num_uniforms;
590 uint32_t output_position_index;
591 nir_variable *output_color_var[4];
592 uint32_t output_sample_mask_index;
593
594 struct qreg undef;
595 uint32_t num_temps;
596
597 struct vir_cursor cursor;
598 struct list_head blocks;
599 int next_block_index;
600 struct qblock *cur_block;
601 struct qblock *loop_cont_block;
602 struct qblock *loop_break_block;
603
604 uint64_t *qpu_insts;
605 uint32_t qpu_inst_count;
606 uint32_t qpu_inst_size;
607
608 /* For the FS, the number of varying inputs not counting the
609 * point/line varyings payload
610 */
611 uint32_t num_inputs;
612
613 uint32_t program_id;
614 uint32_t variant_id;
615
616 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
617 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
618 * limiting ourselves to the part of the physical reg space.
619 *
620 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
621 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
622 * physical reg space in half.
623 */
624 uint8_t threads;
625 struct qinst *last_thrsw;
626 bool last_thrsw_at_top_level;
627
628 bool failed;
629 };
630
631 struct v3d_uniform_list {
632 enum quniform_contents *contents;
633 uint32_t *data;
634 uint32_t count;
635 };
636
637 struct v3d_prog_data {
638 struct v3d_uniform_list uniforms;
639
640 uint32_t spill_size;
641
642 uint8_t threads;
643
644 /* For threads > 1, whether the program should be dispatched in the
645 * after-final-THRSW state.
646 */
647 bool single_seg;
648 };
649
650 struct v3d_vs_prog_data {
651 struct v3d_prog_data base;
652
653 bool uses_iid, uses_vid;
654
655 /* Number of components read from each vertex attribute. */
656 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
657
658 /* Total number of components read, for the shader state record. */
659 uint32_t vpm_input_size;
660
661 /* Total number of components written, for the shader state record. */
662 uint32_t vpm_output_size;
663
664 /* Set if there should be separate VPM segments for input and output.
665 * If unset, vpm_input_size will be 0.
666 */
667 bool separate_segments;
668
669 /* Value to be programmed in VCM_CACHE_SIZE. */
670 uint8_t vcm_cache_size;
671 };
672
673 struct v3d_fs_prog_data {
674 struct v3d_prog_data base;
675
676 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
677
678 /* Array of flat shade flags.
679 *
680 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
681 * packet layout.
682 */
683 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
684
685 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
686
687 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
688
689 uint8_t num_inputs;
690 bool writes_z;
691 bool disable_ez;
692 bool uses_center_w;
693 bool uses_implicit_point_line_varyings;
694 };
695
696 struct v3d_compute_prog_data {
697 struct v3d_prog_data base;
698 /* Size in bytes of the workgroup's shared space. */
699 uint32_t shared_size;
700 };
701
702 static inline bool
703 vir_has_uniform(struct qinst *inst)
704 {
705 return inst->uniform != ~0;
706 }
707
708 /* Special nir_load_input intrinsic index for loading the current TLB
709 * destination color.
710 */
711 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
712
713 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
714
715 extern const nir_shader_compiler_options v3d_nir_options;
716
717 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
718 void v3d_compiler_free(const struct v3d_compiler *compiler);
719 void v3d_optimize_nir(struct nir_shader *s);
720
721 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
722 struct v3d_key *key,
723 struct v3d_prog_data **prog_data,
724 nir_shader *s,
725 void (*debug_output)(const char *msg,
726 void *debug_output_data),
727 void *debug_output_data,
728 int program_id, int variant_id,
729 uint32_t *final_assembly_size);
730
731 void v3d_nir_to_vir(struct v3d_compile *c);
732
733 void vir_compile_destroy(struct v3d_compile *c);
734 const char *vir_get_stage_name(struct v3d_compile *c);
735 struct qblock *vir_new_block(struct v3d_compile *c);
736 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
737 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
738 struct qblock *vir_entry_block(struct v3d_compile *c);
739 struct qblock *vir_exit_block(struct v3d_compile *c);
740 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
741 struct qreg src0, struct qreg src1);
742 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
743 struct qreg src0, struct qreg src1);
744 struct qinst *vir_branch_inst(struct v3d_compile *c,
745 enum v3d_qpu_branch_cond cond);
746 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
747 uint32_t vir_get_uniform_index(struct v3d_compile *c,
748 enum quniform_contents contents,
749 uint32_t data);
750 struct qreg vir_uniform(struct v3d_compile *c,
751 enum quniform_contents contents,
752 uint32_t data);
753 void vir_schedule_instructions(struct v3d_compile *c);
754 void v3d_setup_spill_base(struct v3d_compile *c);
755 struct v3d_qpu_instr v3d_qpu_nop(void);
756
757 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
758 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
759 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
760 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
761 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
762 void vir_set_unpack(struct qinst *inst, int src,
763 enum v3d_qpu_input_unpack unpack);
764
765 struct qreg vir_get_temp(struct v3d_compile *c);
766 void vir_emit_last_thrsw(struct v3d_compile *c);
767 void vir_calculate_live_intervals(struct v3d_compile *c);
768 int vir_get_nsrc(struct qinst *inst);
769 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
770 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
771 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
772 bool vir_is_raw_mov(struct qinst *inst);
773 bool vir_is_tex(struct qinst *inst);
774 bool vir_is_add(struct qinst *inst);
775 bool vir_is_mul(struct qinst *inst);
776 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
777 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
778 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
779 uint8_t vir_channels_written(struct qinst *inst);
780 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
781 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
782 struct qreg result);
783 void vir_emit_thrsw(struct v3d_compile *c);
784
785 void vir_dump(struct v3d_compile *c);
786 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
787 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
788
789 void vir_validate(struct v3d_compile *c);
790
791 void vir_optimize(struct v3d_compile *c);
792 bool vir_opt_algebraic(struct v3d_compile *c);
793 bool vir_opt_constant_folding(struct v3d_compile *c);
794 bool vir_opt_copy_propagate(struct v3d_compile *c);
795 bool vir_opt_dead_code(struct v3d_compile *c);
796 bool vir_opt_peephole_sf(struct v3d_compile *c);
797 bool vir_opt_redundant_flags(struct v3d_compile *c);
798 bool vir_opt_small_immediates(struct v3d_compile *c);
799 bool vir_opt_vpm(struct v3d_compile *c);
800 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
801 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
802 void v3d_nir_lower_scratch(nir_shader *s);
803 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
804 void v3d_nir_lower_image_load_store(nir_shader *s);
805 void vir_lower_uniforms(struct v3d_compile *c);
806
807 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
808 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
809 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
810 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
811 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
812 nir_intrinsic_instr *instr);
813
814 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
815 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
816 void qpu_validate(struct v3d_compile *c);
817 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
818 bool vir_init_reg_sets(struct v3d_compiler *compiler);
819
820 bool v3d_gl_format_is_return_32(GLenum format);
821
822 static inline bool
823 quniform_contents_is_texture_p0(enum quniform_contents contents)
824 {
825 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
826 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
827 V3D_MAX_TEXTURE_SAMPLERS));
828 }
829
830 static inline bool
831 vir_in_nonuniform_control_flow(struct v3d_compile *c)
832 {
833 return c->execute.file != QFILE_NULL;
834 }
835
836 static inline struct qreg
837 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
838 {
839 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
840 }
841
842 static inline struct qreg
843 vir_uniform_f(struct v3d_compile *c, float f)
844 {
845 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
846 }
847
848 #define VIR_ALU0(name, vir_inst, op) \
849 static inline struct qreg \
850 vir_##name(struct v3d_compile *c) \
851 { \
852 return vir_emit_def(c, vir_inst(op, c->undef, \
853 c->undef, c->undef)); \
854 } \
855 static inline struct qinst * \
856 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
857 { \
858 return vir_emit_nondef(c, vir_inst(op, dest, \
859 c->undef, c->undef)); \
860 }
861
862 #define VIR_ALU1(name, vir_inst, op) \
863 static inline struct qreg \
864 vir_##name(struct v3d_compile *c, struct qreg a) \
865 { \
866 return vir_emit_def(c, vir_inst(op, c->undef, \
867 a, c->undef)); \
868 } \
869 static inline struct qinst * \
870 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
871 struct qreg a) \
872 { \
873 return vir_emit_nondef(c, vir_inst(op, dest, a, \
874 c->undef)); \
875 }
876
877 #define VIR_ALU2(name, vir_inst, op) \
878 static inline struct qreg \
879 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
880 { \
881 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
882 } \
883 static inline struct qinst * \
884 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
885 struct qreg a, struct qreg b) \
886 { \
887 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
888 }
889
890 #define VIR_NODST_0(name, vir_inst, op) \
891 static inline struct qinst * \
892 vir_##name(struct v3d_compile *c) \
893 { \
894 return vir_emit_nondef(c, vir_inst(op, c->undef, \
895 c->undef, c->undef)); \
896 }
897
898 #define VIR_NODST_1(name, vir_inst, op) \
899 static inline struct qinst * \
900 vir_##name(struct v3d_compile *c, struct qreg a) \
901 { \
902 return vir_emit_nondef(c, vir_inst(op, c->undef, \
903 a, c->undef)); \
904 }
905
906 #define VIR_NODST_2(name, vir_inst, op) \
907 static inline struct qinst * \
908 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
909 { \
910 return vir_emit_nondef(c, vir_inst(op, c->undef, \
911 a, b)); \
912 }
913
914 #define VIR_SFU(name) \
915 static inline struct qreg \
916 vir_##name(struct v3d_compile *c, struct qreg a) \
917 { \
918 if (c->devinfo->ver >= 41) { \
919 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
920 c->undef, \
921 a, c->undef)); \
922 } else { \
923 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
924 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
925 } \
926 } \
927 static inline struct qinst * \
928 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
929 struct qreg a) \
930 { \
931 if (c->devinfo->ver >= 41) { \
932 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
933 dest, \
934 a, c->undef)); \
935 } else { \
936 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
937 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
938 } \
939 }
940
941 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
942 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
943 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
944 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
945 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
946 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
947 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
948 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
949 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
950 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
951 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
952
953 VIR_A_ALU2(FADD)
954 VIR_A_ALU2(VFPACK)
955 VIR_A_ALU2(FSUB)
956 VIR_A_ALU2(FMIN)
957 VIR_A_ALU2(FMAX)
958
959 VIR_A_ALU2(ADD)
960 VIR_A_ALU2(SUB)
961 VIR_A_ALU2(SHL)
962 VIR_A_ALU2(SHR)
963 VIR_A_ALU2(ASR)
964 VIR_A_ALU2(ROR)
965 VIR_A_ALU2(MIN)
966 VIR_A_ALU2(MAX)
967 VIR_A_ALU2(UMIN)
968 VIR_A_ALU2(UMAX)
969 VIR_A_ALU2(AND)
970 VIR_A_ALU2(OR)
971 VIR_A_ALU2(XOR)
972 VIR_A_ALU2(VADD)
973 VIR_A_ALU2(VSUB)
974 VIR_A_NODST_2(STVPMV)
975 VIR_A_ALU1(NOT)
976 VIR_A_ALU1(NEG)
977 VIR_A_ALU1(FLAPUSH)
978 VIR_A_ALU1(FLBPUSH)
979 VIR_A_ALU1(FLPOP)
980 VIR_A_ALU1(SETMSF)
981 VIR_A_ALU1(SETREVF)
982 VIR_A_ALU0(TIDX)
983 VIR_A_ALU0(EIDX)
984 VIR_A_ALU1(LDVPMV_IN)
985 VIR_A_ALU1(LDVPMV_OUT)
986 VIR_A_ALU0(TMUWT)
987
988 VIR_A_ALU0(FXCD)
989 VIR_A_ALU0(XCD)
990 VIR_A_ALU0(FYCD)
991 VIR_A_ALU0(YCD)
992 VIR_A_ALU0(MSF)
993 VIR_A_ALU0(REVF)
994 VIR_A_ALU0(BARRIERID)
995 VIR_A_NODST_1(VPMSETUP)
996 VIR_A_NODST_0(VPMWT)
997 VIR_A_ALU2(FCMP)
998 VIR_A_ALU2(VFMAX)
999
1000 VIR_A_ALU1(FROUND)
1001 VIR_A_ALU1(FTOIN)
1002 VIR_A_ALU1(FTRUNC)
1003 VIR_A_ALU1(FTOIZ)
1004 VIR_A_ALU1(FFLOOR)
1005 VIR_A_ALU1(FTOUZ)
1006 VIR_A_ALU1(FCEIL)
1007 VIR_A_ALU1(FTOC)
1008
1009 VIR_A_ALU1(FDX)
1010 VIR_A_ALU1(FDY)
1011
1012 VIR_A_ALU1(ITOF)
1013 VIR_A_ALU1(CLZ)
1014 VIR_A_ALU1(UTOF)
1015
1016 VIR_M_ALU2(UMUL24)
1017 VIR_M_ALU2(FMUL)
1018 VIR_M_ALU2(SMUL24)
1019 VIR_M_NODST_2(MULTOP)
1020
1021 VIR_M_ALU1(MOV)
1022 VIR_M_ALU1(FMOV)
1023
1024 VIR_SFU(RECIP)
1025 VIR_SFU(RSQRT)
1026 VIR_SFU(EXP)
1027 VIR_SFU(LOG)
1028 VIR_SFU(SIN)
1029 VIR_SFU(RSQRT2)
1030
1031 static inline struct qinst *
1032 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1033 struct qreg dest, struct qreg src)
1034 {
1035 struct qinst *mov = vir_MOV_dest(c, dest, src);
1036 vir_set_cond(mov, cond);
1037 return mov;
1038 }
1039
1040 static inline struct qreg
1041 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1042 struct qreg src0, struct qreg src1)
1043 {
1044 struct qreg t = vir_get_temp(c);
1045 vir_MOV_dest(c, t, src1);
1046 vir_MOV_cond(c, cond, t, src0);
1047 return t;
1048 }
1049
1050 static inline struct qinst *
1051 vir_NOP(struct v3d_compile *c)
1052 {
1053 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1054 c->undef, c->undef, c->undef));
1055 }
1056
1057 static inline struct qreg
1058 vir_LDTMU(struct v3d_compile *c)
1059 {
1060 if (c->devinfo->ver >= 41) {
1061 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1062 c->undef, c->undef);
1063 ldtmu->qpu.sig.ldtmu = true;
1064
1065 return vir_emit_def(c, ldtmu);
1066 } else {
1067 vir_NOP(c)->qpu.sig.ldtmu = true;
1068 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1069 }
1070 }
1071
1072 static inline struct qreg
1073 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1074 {
1075 vir_MULTOP(c, src0, src1);
1076 return vir_UMUL24(c, src0, src1);
1077 }
1078
1079 /*
1080 static inline struct qreg
1081 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1082 {
1083 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1084 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1085 }
1086
1087 static inline struct qreg
1088 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1089 {
1090 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1091 vir_reg(QFILE_LOAD_IMM, val),
1092 c->undef));
1093 }
1094 static inline struct qreg
1095 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1096 {
1097 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1098 vir_reg(QFILE_LOAD_IMM, val),
1099 c->undef));
1100 }
1101 */
1102
1103 static inline struct qinst *
1104 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1105 {
1106 /* The actual uniform_data value will be set at scheduling time */
1107 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1108 }
1109
1110 #define vir_for_each_block(block, c) \
1111 list_for_each_entry(struct qblock, block, &c->blocks, link)
1112
1113 #define vir_for_each_block_rev(block, c) \
1114 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1115
1116 /* Loop over the non-NULL members of the successors array. */
1117 #define vir_for_each_successor(succ, block) \
1118 for (struct qblock *succ = block->successors[0]; \
1119 succ != NULL; \
1120 succ = (succ == block->successors[1] ? NULL : \
1121 block->successors[1]))
1122
1123 #define vir_for_each_inst(inst, block) \
1124 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1125
1126 #define vir_for_each_inst_rev(inst, block) \
1127 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1128
1129 #define vir_for_each_inst_safe(inst, block) \
1130 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1131
1132 #define vir_for_each_inst_inorder(inst, c) \
1133 vir_for_each_block(_block, c) \
1134 vir_for_each_inst(inst, _block)
1135
1136 #define vir_for_each_inst_inorder_safe(inst, c) \
1137 vir_for_each_block(_block, c) \
1138 vir_for_each_inst_safe(inst, _block)
1139
1140 #endif /* V3D_COMPILER_H */