broadcom/vc5: Don't annotate dumps with stale live intervals.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48
49 struct nir_builder;
50
51 struct v3d_fs_inputs {
52 /**
53 * Array of the meanings of the VPM inputs this shader needs.
54 *
55 * It doesn't include those that aren't part of the VPM, like
56 * point/line coordinates.
57 */
58 struct v3d_varying_slot *input_slots;
59 uint32_t num_inputs;
60 };
61
62 enum qfile {
63 /** An unused source or destination register. */
64 QFILE_NULL,
65
66 /** A physical register, such as the W coordinate payload. */
67 QFILE_REG,
68 /** One of the regsiters for fixed function interactions. */
69 QFILE_MAGIC,
70
71 /**
72 * A virtual register, that will be allocated to actual accumulator
73 * or physical registers later.
74 */
75 QFILE_TEMP,
76 QFILE_UNIF,
77 QFILE_TLB,
78 QFILE_TLBU,
79
80 /**
81 * VPM reads use this with an index value to say what part of the VPM
82 * is being read.
83 */
84 QFILE_VPM,
85
86 /**
87 * Stores an immediate value in the index field that will be used
88 * directly by qpu_load_imm().
89 */
90 QFILE_LOAD_IMM,
91
92 /**
93 * Stores an immediate value in the index field that can be turned
94 * into a small immediate field by qpu_encode_small_immediate().
95 */
96 QFILE_SMALL_IMM,
97 };
98
99 /**
100 * A reference to a QPU register or a virtual temp register.
101 */
102 struct qreg {
103 enum qfile file;
104 uint32_t index;
105 };
106
107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109 return (struct qreg){file, index};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 int index;
119 };
120
121 struct qinst {
122 /** Entry in qblock->instructions */
123 struct list_head link;
124
125 /**
126 * The instruction being wrapped. Its condition codes, pack flags,
127 * signals, etc. will all be used, with just the register references
128 * being replaced by the contents of qinst->dst and qinst->src[].
129 */
130 struct v3d_qpu_instr qpu;
131
132 /* Pre-register-allocation references to src/dst registers */
133 struct qreg dst;
134 struct qreg src[3];
135 bool cond_is_exec_mask;
136 bool has_implicit_uniform;
137 bool is_last_thrsw;
138
139 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
140 * the uncompiled stream it is.
141 */
142 int uniform;
143 };
144
145 enum quniform_contents {
146 /**
147 * Indicates that a constant 32-bit value is copied from the program's
148 * uniform contents.
149 */
150 QUNIFORM_CONSTANT,
151 /**
152 * Indicates that the program's uniform contents are used as an index
153 * into the GL uniform storage.
154 */
155 QUNIFORM_UNIFORM,
156
157 /** @{
158 * Scaling factors from clip coordinates to relative to the viewport
159 * center.
160 *
161 * This is used by the coordinate and vertex shaders to produce the
162 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
163 * point offsets from the viewport ccenter.
164 */
165 QUNIFORM_VIEWPORT_X_SCALE,
166 QUNIFORM_VIEWPORT_Y_SCALE,
167 /** @} */
168
169 QUNIFORM_VIEWPORT_Z_OFFSET,
170 QUNIFORM_VIEWPORT_Z_SCALE,
171
172 QUNIFORM_USER_CLIP_PLANE,
173
174 /**
175 * A reference to a V3D 3.x texture config parameter 0 uniform.
176 *
177 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
178 * defines texture type, miplevels, and such. It will be found as a
179 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
180 */
181 QUNIFORM_TEXTURE_CONFIG_P0_0,
182 QUNIFORM_TEXTURE_CONFIG_P0_1,
183 QUNIFORM_TEXTURE_CONFIG_P0_2,
184 QUNIFORM_TEXTURE_CONFIG_P0_3,
185 QUNIFORM_TEXTURE_CONFIG_P0_4,
186 QUNIFORM_TEXTURE_CONFIG_P0_5,
187 QUNIFORM_TEXTURE_CONFIG_P0_6,
188 QUNIFORM_TEXTURE_CONFIG_P0_7,
189 QUNIFORM_TEXTURE_CONFIG_P0_8,
190 QUNIFORM_TEXTURE_CONFIG_P0_9,
191 QUNIFORM_TEXTURE_CONFIG_P0_10,
192 QUNIFORM_TEXTURE_CONFIG_P0_11,
193 QUNIFORM_TEXTURE_CONFIG_P0_12,
194 QUNIFORM_TEXTURE_CONFIG_P0_13,
195 QUNIFORM_TEXTURE_CONFIG_P0_14,
196 QUNIFORM_TEXTURE_CONFIG_P0_15,
197 QUNIFORM_TEXTURE_CONFIG_P0_16,
198 QUNIFORM_TEXTURE_CONFIG_P0_17,
199 QUNIFORM_TEXTURE_CONFIG_P0_18,
200 QUNIFORM_TEXTURE_CONFIG_P0_19,
201 QUNIFORM_TEXTURE_CONFIG_P0_20,
202 QUNIFORM_TEXTURE_CONFIG_P0_21,
203 QUNIFORM_TEXTURE_CONFIG_P0_22,
204 QUNIFORM_TEXTURE_CONFIG_P0_23,
205 QUNIFORM_TEXTURE_CONFIG_P0_24,
206 QUNIFORM_TEXTURE_CONFIG_P0_25,
207 QUNIFORM_TEXTURE_CONFIG_P0_26,
208 QUNIFORM_TEXTURE_CONFIG_P0_27,
209 QUNIFORM_TEXTURE_CONFIG_P0_28,
210 QUNIFORM_TEXTURE_CONFIG_P0_29,
211 QUNIFORM_TEXTURE_CONFIG_P0_30,
212 QUNIFORM_TEXTURE_CONFIG_P0_31,
213 QUNIFORM_TEXTURE_CONFIG_P0_32,
214
215 /**
216 * A reference to a V3D 3.x texture config parameter 1 uniform.
217 *
218 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
219 * has the pointer to the indirect texture state. Our data[] field
220 * will have a packed p1 value, but the address field will be just
221 * which texture unit's texture should be referenced.
222 */
223 QUNIFORM_TEXTURE_CONFIG_P1,
224
225 /* A a V3D 4.x texture config parameter. The high 8 bits will be
226 * which texture or sampler is being sampled, and the driver must
227 * replace the address field with the appropriate address.
228 */
229 QUNIFORM_TMU_CONFIG_P0,
230 QUNIFORM_TMU_CONFIG_P1,
231
232 QUNIFORM_TEXTURE_FIRST_LEVEL,
233
234 QUNIFORM_TEXTURE_WIDTH,
235 QUNIFORM_TEXTURE_HEIGHT,
236 QUNIFORM_TEXTURE_DEPTH,
237 QUNIFORM_TEXTURE_ARRAY_SIZE,
238 QUNIFORM_TEXTURE_LEVELS,
239
240 QUNIFORM_UBO_ADDR,
241
242 QUNIFORM_TEXRECT_SCALE_X,
243 QUNIFORM_TEXRECT_SCALE_Y,
244
245 QUNIFORM_TEXTURE_BORDER_COLOR,
246
247 QUNIFORM_STENCIL,
248
249 QUNIFORM_ALPHA_REF,
250 QUNIFORM_SAMPLE_MASK,
251
252 /**
253 * Returns the the offset of the scratch buffer for register spilling.
254 */
255 QUNIFORM_SPILL_OFFSET,
256 QUNIFORM_SPILL_SIZE_PER_THREAD,
257 };
258
259 struct v3d_varying_slot {
260 uint8_t slot_and_component;
261 };
262
263 static inline struct v3d_varying_slot
264 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
265 {
266 assert(slot < 255 / 4);
267 return (struct v3d_varying_slot){ (slot << 2) + component };
268 }
269
270 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
271 {
272 return slot.slot_and_component >> 2;
273 }
274
275 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
276 {
277 return slot.slot_and_component & 3;
278 }
279
280 struct v3d_ubo_range {
281 /**
282 * offset in bytes from the start of the ubo where this range is
283 * uploaded.
284 *
285 * Only set once used is set.
286 */
287 uint32_t dst_offset;
288
289 /**
290 * offset in bytes from the start of the gallium uniforms where the
291 * data comes from.
292 */
293 uint32_t src_offset;
294
295 /** size in bytes of this ubo range */
296 uint32_t size;
297 };
298
299 struct v3d_key {
300 void *shader_state;
301 struct {
302 uint8_t swizzle[4];
303 uint8_t return_size;
304 uint8_t return_channels;
305 union {
306 struct {
307 unsigned compare_mode:1;
308 unsigned compare_func:3;
309 bool clamp_s:1;
310 bool clamp_t:1;
311 bool clamp_r:1;
312 };
313 struct {
314 uint16_t msaa_width, msaa_height;
315 };
316 };
317 } tex[V3D_MAX_TEXTURE_SAMPLERS];
318 uint8_t ucp_enables;
319 };
320
321 struct v3d_fs_key {
322 struct v3d_key base;
323 bool depth_enabled;
324 bool is_points;
325 bool is_lines;
326 bool alpha_test;
327 bool point_coord_upper_left;
328 bool light_twoside;
329 bool msaa;
330 bool sample_coverage;
331 bool sample_alpha_to_coverage;
332 bool sample_alpha_to_one;
333 bool clamp_color;
334 bool shade_model_flat;
335 uint8_t nr_cbufs;
336 uint8_t swap_color_rb;
337 /* Mask of which render targets need to be written as 32-bit floats */
338 uint8_t f32_color_rb;
339 uint8_t alpha_test_func;
340 uint8_t logicop_func;
341 uint32_t point_sprite_mask;
342
343 struct pipe_rt_blend_state blend;
344 };
345
346 struct v3d_vs_key {
347 struct v3d_key base;
348
349 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
350 uint8_t num_fs_inputs;
351
352 bool is_coord;
353 bool per_vertex_point_size;
354 bool clamp_color;
355 };
356
357 /** A basic block of VIR intructions. */
358 struct qblock {
359 struct list_head link;
360
361 struct list_head instructions;
362
363 struct set *predecessors;
364 struct qblock *successors[2];
365
366 int index;
367
368 /* Instruction IPs for the first and last instruction of the block.
369 * Set by qpu_schedule.c.
370 */
371 uint32_t start_qpu_ip;
372 uint32_t end_qpu_ip;
373
374 /* Instruction IP for the branch instruction of the block. Set by
375 * qpu_schedule.c.
376 */
377 uint32_t branch_qpu_ip;
378
379 /** Offset within the uniform stream at the start of the block. */
380 uint32_t start_uniform;
381 /** Offset within the uniform stream of the branch instruction */
382 uint32_t branch_uniform;
383
384 /** @{ used by v3d_vir_live_variables.c */
385 BITSET_WORD *def;
386 BITSET_WORD *use;
387 BITSET_WORD *live_in;
388 BITSET_WORD *live_out;
389 int start_ip, end_ip;
390 /** @} */
391 };
392
393 /** Which util/list.h add mode we should use when inserting an instruction. */
394 enum vir_cursor_mode {
395 vir_cursor_add,
396 vir_cursor_addtail,
397 };
398
399 /**
400 * Tracking structure for where new instructions should be inserted. Create
401 * with one of the vir_after_inst()-style helper functions.
402 *
403 * This does not protect against removal of the block or instruction, so we
404 * have an assert in instruction removal to try to catch it.
405 */
406 struct vir_cursor {
407 enum vir_cursor_mode mode;
408 struct list_head *link;
409 };
410
411 static inline struct vir_cursor
412 vir_before_inst(struct qinst *inst)
413 {
414 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
415 }
416
417 static inline struct vir_cursor
418 vir_after_inst(struct qinst *inst)
419 {
420 return (struct vir_cursor){ vir_cursor_add, &inst->link };
421 }
422
423 static inline struct vir_cursor
424 vir_before_block(struct qblock *block)
425 {
426 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
427 }
428
429 static inline struct vir_cursor
430 vir_after_block(struct qblock *block)
431 {
432 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
433 }
434
435 /**
436 * Compiler state saved across compiler invocations, for any expensive global
437 * setup.
438 */
439 struct v3d_compiler {
440 const struct v3d_device_info *devinfo;
441 struct ra_regs *regs;
442 unsigned int reg_class_phys[3];
443 unsigned int reg_class_phys_or_acc[3];
444 };
445
446 struct v3d_compile {
447 const struct v3d_device_info *devinfo;
448 nir_shader *s;
449 nir_function_impl *impl;
450 struct exec_list *cf_node_list;
451 const struct v3d_compiler *compiler;
452
453 /**
454 * Mapping from nir_register * or nir_ssa_def * to array of struct
455 * qreg for the values.
456 */
457 struct hash_table *def_ht;
458
459 /* For each temp, the instruction generating its value. */
460 struct qinst **defs;
461 uint32_t defs_array_size;
462
463 /**
464 * Inputs to the shader, arranged by TGSI declaration order.
465 *
466 * Not all fragment shader QFILE_VARY reads are present in this array.
467 */
468 struct qreg *inputs;
469 struct qreg *outputs;
470 bool msaa_per_sample_output;
471 struct qreg color_reads[V3D_MAX_SAMPLES];
472 struct qreg sample_colors[V3D_MAX_SAMPLES];
473 uint32_t inputs_array_size;
474 uint32_t outputs_array_size;
475 uint32_t uniforms_array_size;
476
477 /* Booleans for whether the corresponding QFILE_VARY[i] is
478 * flat-shaded. This includes gl_FragColor flat-shading, which is
479 * customized based on the shademodel_flat shader key.
480 */
481 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
482
483 struct v3d_ubo_range *ubo_ranges;
484 bool *ubo_range_used;
485 uint32_t ubo_ranges_array_size;
486 /** Number of uniform areas tracked in ubo_ranges. */
487 uint32_t num_ubo_ranges;
488 uint32_t next_ubo_dst_offset;
489
490 /* State for whether we're executing on each channel currently. 0 if
491 * yes, otherwise a block number + 1 that the channel jumped to.
492 */
493 struct qreg execute;
494
495 struct qreg line_x, point_x, point_y;
496
497 /**
498 * Instance ID, which comes in before the vertex attribute payload if
499 * the shader record requests it.
500 */
501 struct qreg iid;
502
503 /**
504 * Vertex ID, which comes in before the vertex attribute payload
505 * (after Instance ID) if the shader record requests it.
506 */
507 struct qreg vid;
508
509 /* Fragment shader payload regs. */
510 struct qreg payload_w, payload_w_centroid, payload_z;
511
512 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
513 uint32_t num_vpm_writes;
514
515 /* Size in bytes of registers that have been spilled. This is how much
516 * space needs to be available in the spill BO per thread per QPU.
517 */
518 uint32_t spill_size;
519 /* Shader-db stats for register spilling. */
520 uint32_t spills, fills;
521 /**
522 * Register spilling's per-thread base address, shared between each
523 * spill/fill's addressing calculations.
524 */
525 struct qreg spill_base;
526 /* Bit vector of which temps may be spilled */
527 BITSET_WORD *spillable;
528
529 /**
530 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
531 *
532 * This includes those that aren't part of the VPM varyings, like
533 * point/line coordinates.
534 */
535 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
536
537 /**
538 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
539 * of the output is. Used to emit from the VS in the order that the
540 * FS needs.
541 */
542 struct v3d_varying_slot *output_slots;
543
544 struct pipe_shader_state *shader_state;
545 struct v3d_key *key;
546 struct v3d_fs_key *fs_key;
547 struct v3d_vs_key *vs_key;
548
549 /* Live ranges of temps. */
550 int *temp_start, *temp_end;
551 bool live_intervals_valid;
552
553 uint32_t *uniform_data;
554 enum quniform_contents *uniform_contents;
555 uint32_t uniform_array_size;
556 uint32_t num_uniforms;
557 uint32_t num_outputs;
558 uint32_t output_position_index;
559 nir_variable *output_color_var[4];
560 uint32_t output_point_size_index;
561 uint32_t output_sample_mask_index;
562
563 struct qreg undef;
564 uint32_t num_temps;
565
566 struct vir_cursor cursor;
567 struct list_head blocks;
568 int next_block_index;
569 struct qblock *cur_block;
570 struct qblock *loop_cont_block;
571 struct qblock *loop_break_block;
572
573 uint64_t *qpu_insts;
574 uint32_t qpu_inst_count;
575 uint32_t qpu_inst_size;
576
577 /* For the FS, the number of varying inputs not counting the
578 * point/line varyings payload
579 */
580 uint32_t num_inputs;
581
582 /**
583 * Number of inputs from num_inputs remaining to be queued to the read
584 * FIFO in the VS/CS.
585 */
586 uint32_t num_inputs_remaining;
587
588 /* Number of inputs currently in the read FIFO for the VS/CS */
589 uint32_t num_inputs_in_fifo;
590
591 /** Next offset in the VPM to read from in the VS/CS */
592 uint32_t vpm_read_offset;
593
594 uint32_t program_id;
595 uint32_t variant_id;
596
597 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
598 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
599 * limiting ourselves to the part of the physical reg space.
600 *
601 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
602 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
603 * physical reg space in half.
604 */
605 uint8_t threads;
606 struct qinst *last_thrsw;
607 bool last_thrsw_at_top_level;
608
609 bool failed;
610 };
611
612 struct v3d_uniform_list {
613 enum quniform_contents *contents;
614 uint32_t *data;
615 uint32_t count;
616 };
617
618 struct v3d_prog_data {
619 struct v3d_uniform_list uniforms;
620
621 struct v3d_ubo_range *ubo_ranges;
622 uint32_t num_ubo_ranges;
623 uint32_t ubo_size;
624 uint32_t spill_size;
625
626 uint8_t num_inputs;
627 uint8_t threads;
628
629 /* For threads > 1, whether the program should be dispatched in the
630 * after-final-THRSW state.
631 */
632 bool single_seg;
633 };
634
635 struct v3d_vs_prog_data {
636 struct v3d_prog_data base;
637
638 bool uses_iid, uses_vid;
639
640 /* Number of components read from each vertex attribute. */
641 uint8_t vattr_sizes[32];
642
643 /* Total number of components read, for the shader state record. */
644 uint32_t vpm_input_size;
645
646 /* Total number of components written, for the shader state record. */
647 uint32_t vpm_output_size;
648 };
649
650 struct v3d_fs_prog_data {
651 struct v3d_prog_data base;
652
653 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
654
655 /* Array of flat shade flags.
656 *
657 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
658 * packet layout.
659 */
660 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
661
662 bool writes_z;
663 bool discard;
664 };
665
666 /* Special nir_load_input intrinsic index for loading the current TLB
667 * destination color.
668 */
669 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
670
671 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
672
673 extern const nir_shader_compiler_options v3d_nir_options;
674
675 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
676 void v3d_compiler_free(const struct v3d_compiler *compiler);
677 void v3d_optimize_nir(struct nir_shader *s);
678
679 uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
680 struct v3d_vs_key *key,
681 struct v3d_vs_prog_data *prog_data,
682 nir_shader *s,
683 int program_id, int variant_id,
684 uint32_t *final_assembly_size);
685
686 uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
687 struct v3d_fs_key *key,
688 struct v3d_fs_prog_data *prog_data,
689 nir_shader *s,
690 int program_id, int variant_id,
691 uint32_t *final_assembly_size);
692
693 void v3d_nir_to_vir(struct v3d_compile *c);
694
695 void vir_compile_destroy(struct v3d_compile *c);
696 const char *vir_get_stage_name(struct v3d_compile *c);
697 struct qblock *vir_new_block(struct v3d_compile *c);
698 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
699 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
700 struct qblock *vir_entry_block(struct v3d_compile *c);
701 struct qblock *vir_exit_block(struct v3d_compile *c);
702 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
703 struct qreg src0, struct qreg src1);
704 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
705 struct qreg src0, struct qreg src1);
706 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
707 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
708 struct qreg vir_uniform(struct v3d_compile *c,
709 enum quniform_contents contents,
710 uint32_t data);
711 void vir_schedule_instructions(struct v3d_compile *c);
712 struct v3d_qpu_instr v3d_qpu_nop(void);
713
714 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
715 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
716 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
717 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
718 void vir_set_unpack(struct qinst *inst, int src,
719 enum v3d_qpu_input_unpack unpack);
720
721 struct qreg vir_get_temp(struct v3d_compile *c);
722 void vir_emit_last_thrsw(struct v3d_compile *c);
723 void vir_calculate_live_intervals(struct v3d_compile *c);
724 bool vir_has_implicit_uniform(struct qinst *inst);
725 int vir_get_implicit_uniform_src(struct qinst *inst);
726 int vir_get_non_sideband_nsrc(struct qinst *inst);
727 int vir_get_nsrc(struct qinst *inst);
728 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
729 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
730 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
731 bool vir_is_raw_mov(struct qinst *inst);
732 bool vir_is_tex(struct qinst *inst);
733 bool vir_is_add(struct qinst *inst);
734 bool vir_is_mul(struct qinst *inst);
735 bool vir_is_float_input(struct qinst *inst);
736 bool vir_depends_on_flags(struct qinst *inst);
737 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
738 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
739 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
740 uint8_t vir_channels_written(struct qinst *inst);
741 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
742 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
743 struct qreg result);
744 void vir_emit_thrsw(struct v3d_compile *c);
745
746 void vir_dump(struct v3d_compile *c);
747 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
748
749 void vir_validate(struct v3d_compile *c);
750
751 void vir_optimize(struct v3d_compile *c);
752 bool vir_opt_algebraic(struct v3d_compile *c);
753 bool vir_opt_constant_folding(struct v3d_compile *c);
754 bool vir_opt_copy_propagate(struct v3d_compile *c);
755 bool vir_opt_dead_code(struct v3d_compile *c);
756 bool vir_opt_peephole_sf(struct v3d_compile *c);
757 bool vir_opt_small_immediates(struct v3d_compile *c);
758 bool vir_opt_vpm(struct v3d_compile *c);
759 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
760 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
761 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
762 void vir_lower_uniforms(struct v3d_compile *c);
763
764 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
765 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
766 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
767 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
768
769 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
770 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
771 void qpu_validate(struct v3d_compile *c);
772 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
773 bool vir_init_reg_sets(struct v3d_compiler *compiler);
774
775 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
776
777 static inline bool
778 quniform_contents_is_texture_p0(enum quniform_contents contents)
779 {
780 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
781 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
782 V3D_MAX_TEXTURE_SAMPLERS));
783 }
784
785 static inline struct qreg
786 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
787 {
788 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
789 }
790
791 static inline struct qreg
792 vir_uniform_f(struct v3d_compile *c, float f)
793 {
794 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
795 }
796
797 #define VIR_ALU0(name, vir_inst, op) \
798 static inline struct qreg \
799 vir_##name(struct v3d_compile *c) \
800 { \
801 return vir_emit_def(c, vir_inst(op, c->undef, \
802 c->undef, c->undef)); \
803 } \
804 static inline struct qinst * \
805 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
806 { \
807 return vir_emit_nondef(c, vir_inst(op, dest, \
808 c->undef, c->undef)); \
809 }
810
811 #define VIR_ALU1(name, vir_inst, op) \
812 static inline struct qreg \
813 vir_##name(struct v3d_compile *c, struct qreg a) \
814 { \
815 return vir_emit_def(c, vir_inst(op, c->undef, \
816 a, c->undef)); \
817 } \
818 static inline struct qinst * \
819 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
820 struct qreg a) \
821 { \
822 return vir_emit_nondef(c, vir_inst(op, dest, a, \
823 c->undef)); \
824 }
825
826 #define VIR_ALU2(name, vir_inst, op) \
827 static inline struct qreg \
828 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
829 { \
830 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
831 } \
832 static inline struct qinst * \
833 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
834 struct qreg a, struct qreg b) \
835 { \
836 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
837 }
838
839 #define VIR_NODST_0(name, vir_inst, op) \
840 static inline struct qinst * \
841 vir_##name(struct v3d_compile *c) \
842 { \
843 return vir_emit_nondef(c, vir_inst(op, c->undef, \
844 c->undef, c->undef)); \
845 }
846
847 #define VIR_NODST_1(name, vir_inst, op) \
848 static inline struct qinst * \
849 vir_##name(struct v3d_compile *c, struct qreg a) \
850 { \
851 return vir_emit_nondef(c, vir_inst(op, c->undef, \
852 a, c->undef)); \
853 }
854
855 #define VIR_NODST_2(name, vir_inst, op) \
856 static inline struct qinst * \
857 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
858 { \
859 return vir_emit_nondef(c, vir_inst(op, c->undef, \
860 a, b)); \
861 }
862
863 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
864 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
865 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
866 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
867 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
868 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
869 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
870 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
871 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
872 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
873 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
874
875 VIR_A_ALU2(FADD)
876 VIR_A_ALU2(VFPACK)
877 VIR_A_ALU2(FSUB)
878 VIR_A_ALU2(FMIN)
879 VIR_A_ALU2(FMAX)
880
881 VIR_A_ALU2(ADD)
882 VIR_A_ALU2(SUB)
883 VIR_A_ALU2(SHL)
884 VIR_A_ALU2(SHR)
885 VIR_A_ALU2(ASR)
886 VIR_A_ALU2(ROR)
887 VIR_A_ALU2(MIN)
888 VIR_A_ALU2(MAX)
889 VIR_A_ALU2(UMIN)
890 VIR_A_ALU2(UMAX)
891 VIR_A_ALU2(AND)
892 VIR_A_ALU2(OR)
893 VIR_A_ALU2(XOR)
894 VIR_A_ALU2(VADD)
895 VIR_A_ALU2(VSUB)
896 VIR_A_ALU2(STVPMV)
897 VIR_A_ALU1(NOT)
898 VIR_A_ALU1(NEG)
899 VIR_A_ALU1(FLAPUSH)
900 VIR_A_ALU1(FLBPUSH)
901 VIR_A_ALU1(FLBPOP)
902 VIR_A_ALU1(SETMSF)
903 VIR_A_ALU1(SETREVF)
904 VIR_A_ALU0(TIDX)
905 VIR_A_ALU0(EIDX)
906 VIR_A_ALU1(LDVPMV_IN)
907 VIR_A_ALU1(LDVPMV_OUT)
908
909 VIR_A_ALU0(FXCD)
910 VIR_A_ALU0(XCD)
911 VIR_A_ALU0(FYCD)
912 VIR_A_ALU0(YCD)
913 VIR_A_ALU0(MSF)
914 VIR_A_ALU0(REVF)
915 VIR_A_NODST_1(VPMSETUP)
916 VIR_A_NODST_0(VPMWT)
917 VIR_A_ALU2(FCMP)
918 VIR_A_ALU2(VFMAX)
919
920 VIR_A_ALU1(FROUND)
921 VIR_A_ALU1(FTOIN)
922 VIR_A_ALU1(FTRUNC)
923 VIR_A_ALU1(FTOIZ)
924 VIR_A_ALU1(FFLOOR)
925 VIR_A_ALU1(FTOUZ)
926 VIR_A_ALU1(FCEIL)
927 VIR_A_ALU1(FTOC)
928
929 VIR_A_ALU1(FDX)
930 VIR_A_ALU1(FDY)
931
932 VIR_A_ALU1(ITOF)
933 VIR_A_ALU1(CLZ)
934 VIR_A_ALU1(UTOF)
935
936 VIR_M_ALU2(UMUL24)
937 VIR_M_ALU2(FMUL)
938 VIR_M_ALU2(SMUL24)
939 VIR_M_NODST_2(MULTOP)
940
941 VIR_M_ALU1(MOV)
942 VIR_M_ALU1(FMOV)
943
944 static inline struct qinst *
945 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
946 struct qreg dest, struct qreg src)
947 {
948 struct qinst *mov = vir_MOV_dest(c, dest, src);
949 vir_set_cond(mov, cond);
950 return mov;
951 }
952
953 static inline struct qreg
954 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
955 struct qreg src0, struct qreg src1)
956 {
957 struct qreg t = vir_get_temp(c);
958 vir_MOV_dest(c, t, src1);
959 vir_MOV_cond(c, cond, t, src0);
960 return t;
961 }
962
963 static inline struct qinst *
964 vir_NOP(struct v3d_compile *c)
965 {
966 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
967 c->undef, c->undef, c->undef));
968 }
969
970 static inline struct qreg
971 vir_LDTMU(struct v3d_compile *c)
972 {
973 if (c->devinfo->ver >= 41) {
974 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
975 c->undef, c->undef);
976 ldtmu->qpu.sig.ldtmu = true;
977
978 return vir_emit_def(c, ldtmu);
979 } else {
980 vir_NOP(c)->qpu.sig.ldtmu = true;
981 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
982 }
983 }
984
985 static inline struct qreg
986 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
987 {
988 vir_MULTOP(c, src0, src1);
989 return vir_UMUL24(c, src0, src1);
990 }
991
992 /*
993 static inline struct qreg
994 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
995 {
996 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
997 vir_reg(QFILE_LOAD_IMM, val), c->undef));
998 }
999
1000 static inline struct qreg
1001 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1002 {
1003 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1004 vir_reg(QFILE_LOAD_IMM, val),
1005 c->undef));
1006 }
1007 static inline struct qreg
1008 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1009 {
1010 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1011 vir_reg(QFILE_LOAD_IMM, val),
1012 c->undef));
1013 }
1014 */
1015
1016 static inline struct qinst *
1017 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_cond cond)
1018 {
1019 /* The actual uniform_data value will be set at scheduling time */
1020 return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
1021 }
1022
1023 #define vir_for_each_block(block, c) \
1024 list_for_each_entry(struct qblock, block, &c->blocks, link)
1025
1026 #define vir_for_each_block_rev(block, c) \
1027 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1028
1029 /* Loop over the non-NULL members of the successors array. */
1030 #define vir_for_each_successor(succ, block) \
1031 for (struct qblock *succ = block->successors[0]; \
1032 succ != NULL; \
1033 succ = (succ == block->successors[1] ? NULL : \
1034 block->successors[1]))
1035
1036 #define vir_for_each_inst(inst, block) \
1037 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1038
1039 #define vir_for_each_inst_rev(inst, block) \
1040 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1041
1042 #define vir_for_each_inst_safe(inst, block) \
1043 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1044
1045 #define vir_for_each_inst_inorder(inst, c) \
1046 vir_for_each_block(_block, c) \
1047 vir_for_each_inst(inst, _block)
1048
1049 #endif /* V3D_COMPILER_H */