v3d: Add support for CS shared variable load/store/atomics.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48
49 struct nir_builder;
50
51 struct v3d_fs_inputs {
52 /**
53 * Array of the meanings of the VPM inputs this shader needs.
54 *
55 * It doesn't include those that aren't part of the VPM, like
56 * point/line coordinates.
57 */
58 struct v3d_varying_slot *input_slots;
59 uint32_t num_inputs;
60 };
61
62 enum qfile {
63 /** An unused source or destination register. */
64 QFILE_NULL,
65
66 /** A physical register, such as the W coordinate payload. */
67 QFILE_REG,
68 /** One of the regsiters for fixed function interactions. */
69 QFILE_MAGIC,
70
71 /**
72 * A virtual register, that will be allocated to actual accumulator
73 * or physical registers later.
74 */
75 QFILE_TEMP,
76 QFILE_UNIF,
77 QFILE_TLB,
78 QFILE_TLBU,
79
80 /**
81 * VPM reads use this with an index value to say what part of the VPM
82 * is being read.
83 */
84 QFILE_VPM,
85
86 /**
87 * Stores an immediate value in the index field that will be used
88 * directly by qpu_load_imm().
89 */
90 QFILE_LOAD_IMM,
91
92 /**
93 * Stores an immediate value in the index field that can be turned
94 * into a small immediate field by qpu_encode_small_immediate().
95 */
96 QFILE_SMALL_IMM,
97 };
98
99 /**
100 * A reference to a QPU register or a virtual temp register.
101 */
102 struct qreg {
103 enum qfile file;
104 uint32_t index;
105 };
106
107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109 return (struct qreg){file, index};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 bool smimm;
119 int index;
120 };
121
122 struct qinst {
123 /** Entry in qblock->instructions */
124 struct list_head link;
125
126 /**
127 * The instruction being wrapped. Its condition codes, pack flags,
128 * signals, etc. will all be used, with just the register references
129 * being replaced by the contents of qinst->dst and qinst->src[].
130 */
131 struct v3d_qpu_instr qpu;
132
133 /* Pre-register-allocation references to src/dst registers */
134 struct qreg dst;
135 struct qreg src[3];
136 bool cond_is_exec_mask;
137 bool has_implicit_uniform;
138 bool is_last_thrsw;
139
140 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
141 * the uncompiled stream it is.
142 */
143 int uniform;
144 };
145
146 enum quniform_contents {
147 /**
148 * Indicates that a constant 32-bit value is copied from the program's
149 * uniform contents.
150 */
151 QUNIFORM_CONSTANT,
152 /**
153 * Indicates that the program's uniform contents are used as an index
154 * into the GL uniform storage.
155 */
156 QUNIFORM_UNIFORM,
157
158 /** @{
159 * Scaling factors from clip coordinates to relative to the viewport
160 * center.
161 *
162 * This is used by the coordinate and vertex shaders to produce the
163 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
164 * point offsets from the viewport ccenter.
165 */
166 QUNIFORM_VIEWPORT_X_SCALE,
167 QUNIFORM_VIEWPORT_Y_SCALE,
168 /** @} */
169
170 QUNIFORM_VIEWPORT_Z_OFFSET,
171 QUNIFORM_VIEWPORT_Z_SCALE,
172
173 QUNIFORM_USER_CLIP_PLANE,
174
175 /**
176 * A reference to a V3D 3.x texture config parameter 0 uniform.
177 *
178 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
179 * defines texture type, miplevels, and such. It will be found as a
180 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
181 */
182 QUNIFORM_TEXTURE_CONFIG_P0_0,
183 QUNIFORM_TEXTURE_CONFIG_P0_1,
184 QUNIFORM_TEXTURE_CONFIG_P0_2,
185 QUNIFORM_TEXTURE_CONFIG_P0_3,
186 QUNIFORM_TEXTURE_CONFIG_P0_4,
187 QUNIFORM_TEXTURE_CONFIG_P0_5,
188 QUNIFORM_TEXTURE_CONFIG_P0_6,
189 QUNIFORM_TEXTURE_CONFIG_P0_7,
190 QUNIFORM_TEXTURE_CONFIG_P0_8,
191 QUNIFORM_TEXTURE_CONFIG_P0_9,
192 QUNIFORM_TEXTURE_CONFIG_P0_10,
193 QUNIFORM_TEXTURE_CONFIG_P0_11,
194 QUNIFORM_TEXTURE_CONFIG_P0_12,
195 QUNIFORM_TEXTURE_CONFIG_P0_13,
196 QUNIFORM_TEXTURE_CONFIG_P0_14,
197 QUNIFORM_TEXTURE_CONFIG_P0_15,
198 QUNIFORM_TEXTURE_CONFIG_P0_16,
199 QUNIFORM_TEXTURE_CONFIG_P0_17,
200 QUNIFORM_TEXTURE_CONFIG_P0_18,
201 QUNIFORM_TEXTURE_CONFIG_P0_19,
202 QUNIFORM_TEXTURE_CONFIG_P0_20,
203 QUNIFORM_TEXTURE_CONFIG_P0_21,
204 QUNIFORM_TEXTURE_CONFIG_P0_22,
205 QUNIFORM_TEXTURE_CONFIG_P0_23,
206 QUNIFORM_TEXTURE_CONFIG_P0_24,
207 QUNIFORM_TEXTURE_CONFIG_P0_25,
208 QUNIFORM_TEXTURE_CONFIG_P0_26,
209 QUNIFORM_TEXTURE_CONFIG_P0_27,
210 QUNIFORM_TEXTURE_CONFIG_P0_28,
211 QUNIFORM_TEXTURE_CONFIG_P0_29,
212 QUNIFORM_TEXTURE_CONFIG_P0_30,
213 QUNIFORM_TEXTURE_CONFIG_P0_31,
214 QUNIFORM_TEXTURE_CONFIG_P0_32,
215
216 /**
217 * A reference to a V3D 3.x texture config parameter 1 uniform.
218 *
219 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
220 * has the pointer to the indirect texture state. Our data[] field
221 * will have a packed p1 value, but the address field will be just
222 * which texture unit's texture should be referenced.
223 */
224 QUNIFORM_TEXTURE_CONFIG_P1,
225
226 /* A V3D 4.x texture config parameter. The high 8 bits will be
227 * which texture or sampler is being sampled, and the driver must
228 * replace the address field with the appropriate address.
229 */
230 QUNIFORM_TMU_CONFIG_P0,
231 QUNIFORM_TMU_CONFIG_P1,
232
233 QUNIFORM_IMAGE_TMU_CONFIG_P0,
234
235 QUNIFORM_TEXTURE_FIRST_LEVEL,
236
237 QUNIFORM_TEXTURE_WIDTH,
238 QUNIFORM_TEXTURE_HEIGHT,
239 QUNIFORM_TEXTURE_DEPTH,
240 QUNIFORM_TEXTURE_ARRAY_SIZE,
241 QUNIFORM_TEXTURE_LEVELS,
242
243 QUNIFORM_UBO_ADDR,
244
245 QUNIFORM_TEXRECT_SCALE_X,
246 QUNIFORM_TEXRECT_SCALE_Y,
247
248 /* Returns the base offset of the SSBO given by the data value. */
249 QUNIFORM_SSBO_OFFSET,
250
251 /* Returns the size of the SSBO given by the data value. */
252 QUNIFORM_GET_BUFFER_SIZE,
253
254 /* Sizes (in pixels) of a shader image given by the data value. */
255 QUNIFORM_IMAGE_WIDTH,
256 QUNIFORM_IMAGE_HEIGHT,
257 QUNIFORM_IMAGE_DEPTH,
258 QUNIFORM_IMAGE_ARRAY_SIZE,
259
260 QUNIFORM_ALPHA_REF,
261
262 /* Number of workgroups passed to glDispatchCompute in the dimension
263 * selected by the data value.
264 */
265 QUNIFORM_NUM_WORK_GROUPS,
266
267 /**
268 * Returns the the offset of the scratch buffer for register spilling.
269 */
270 QUNIFORM_SPILL_OFFSET,
271 QUNIFORM_SPILL_SIZE_PER_THREAD,
272
273 /**
274 * Returns the offset of the shared memory for compute shaders.
275 *
276 * This will be accessed using TMU general memory operations, so the
277 * L2T cache will effectively be the shared memory area.
278 */
279 QUNIFORM_SHARED_OFFSET,
280 };
281
282 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
283 {
284 return unit << 24 | value;
285 }
286
287 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
288 {
289 return data >> 24;
290 }
291
292 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
293 {
294 return data & 0xffffff;
295 }
296
297 struct v3d_varying_slot {
298 uint8_t slot_and_component;
299 };
300
301 static inline struct v3d_varying_slot
302 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
303 {
304 assert(slot < 255 / 4);
305 return (struct v3d_varying_slot){ (slot << 2) + component };
306 }
307
308 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
309 {
310 return slot.slot_and_component >> 2;
311 }
312
313 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
314 {
315 return slot.slot_and_component & 3;
316 }
317
318 struct v3d_ubo_range {
319 /**
320 * offset in bytes from the start of the ubo where this range is
321 * uploaded.
322 *
323 * Only set once used is set.
324 */
325 uint32_t dst_offset;
326
327 /**
328 * offset in bytes from the start of the gallium uniforms where the
329 * data comes from.
330 */
331 uint32_t src_offset;
332
333 /** size in bytes of this ubo range */
334 uint32_t size;
335 };
336
337 struct v3d_key {
338 void *shader_state;
339 struct {
340 uint8_t swizzle[4];
341 uint8_t return_size;
342 uint8_t return_channels;
343 bool clamp_s:1;
344 bool clamp_t:1;
345 bool clamp_r:1;
346 } tex[V3D_MAX_TEXTURE_SAMPLERS];
347 uint8_t ucp_enables;
348 };
349
350 struct v3d_fs_key {
351 struct v3d_key base;
352 bool depth_enabled;
353 bool is_points;
354 bool is_lines;
355 bool alpha_test;
356 bool point_coord_upper_left;
357 bool light_twoside;
358 bool msaa;
359 bool sample_coverage;
360 bool sample_alpha_to_coverage;
361 bool sample_alpha_to_one;
362 bool clamp_color;
363 bool shade_model_flat;
364 uint8_t nr_cbufs;
365 uint8_t swap_color_rb;
366 /* Mask of which render targets need to be written as 32-bit floats */
367 uint8_t f32_color_rb;
368 /* Masks of which render targets need to be written as ints/uints.
369 * Used by gallium to work around lost information in TGSI.
370 */
371 uint8_t int_color_rb;
372 uint8_t uint_color_rb;
373 uint8_t alpha_test_func;
374 uint8_t logicop_func;
375 uint32_t point_sprite_mask;
376
377 struct pipe_rt_blend_state blend;
378 };
379
380 struct v3d_vs_key {
381 struct v3d_key base;
382
383 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
384 uint8_t num_fs_inputs;
385
386 bool is_coord;
387 bool per_vertex_point_size;
388 bool clamp_color;
389 };
390
391 /** A basic block of VIR intructions. */
392 struct qblock {
393 struct list_head link;
394
395 struct list_head instructions;
396
397 struct set *predecessors;
398 struct qblock *successors[2];
399
400 int index;
401
402 /* Instruction IPs for the first and last instruction of the block.
403 * Set by qpu_schedule.c.
404 */
405 uint32_t start_qpu_ip;
406 uint32_t end_qpu_ip;
407
408 /* Instruction IP for the branch instruction of the block. Set by
409 * qpu_schedule.c.
410 */
411 uint32_t branch_qpu_ip;
412
413 /** Offset within the uniform stream at the start of the block. */
414 uint32_t start_uniform;
415 /** Offset within the uniform stream of the branch instruction */
416 uint32_t branch_uniform;
417
418 /** @{ used by v3d_vir_live_variables.c */
419 BITSET_WORD *def;
420 BITSET_WORD *use;
421 BITSET_WORD *live_in;
422 BITSET_WORD *live_out;
423 int start_ip, end_ip;
424 /** @} */
425 };
426
427 /** Which util/list.h add mode we should use when inserting an instruction. */
428 enum vir_cursor_mode {
429 vir_cursor_add,
430 vir_cursor_addtail,
431 };
432
433 /**
434 * Tracking structure for where new instructions should be inserted. Create
435 * with one of the vir_after_inst()-style helper functions.
436 *
437 * This does not protect against removal of the block or instruction, so we
438 * have an assert in instruction removal to try to catch it.
439 */
440 struct vir_cursor {
441 enum vir_cursor_mode mode;
442 struct list_head *link;
443 };
444
445 static inline struct vir_cursor
446 vir_before_inst(struct qinst *inst)
447 {
448 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
449 }
450
451 static inline struct vir_cursor
452 vir_after_inst(struct qinst *inst)
453 {
454 return (struct vir_cursor){ vir_cursor_add, &inst->link };
455 }
456
457 static inline struct vir_cursor
458 vir_before_block(struct qblock *block)
459 {
460 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
461 }
462
463 static inline struct vir_cursor
464 vir_after_block(struct qblock *block)
465 {
466 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
467 }
468
469 /**
470 * Compiler state saved across compiler invocations, for any expensive global
471 * setup.
472 */
473 struct v3d_compiler {
474 const struct v3d_device_info *devinfo;
475 struct ra_regs *regs;
476 unsigned int reg_class_phys[3];
477 unsigned int reg_class_phys_or_acc[3];
478 };
479
480 struct v3d_compile {
481 const struct v3d_device_info *devinfo;
482 nir_shader *s;
483 nir_function_impl *impl;
484 struct exec_list *cf_node_list;
485 const struct v3d_compiler *compiler;
486
487 void (*debug_output)(const char *msg,
488 void *debug_output_data);
489 void *debug_output_data;
490
491 /**
492 * Mapping from nir_register * or nir_ssa_def * to array of struct
493 * qreg for the values.
494 */
495 struct hash_table *def_ht;
496
497 /* For each temp, the instruction generating its value. */
498 struct qinst **defs;
499 uint32_t defs_array_size;
500
501 /**
502 * Inputs to the shader, arranged by TGSI declaration order.
503 *
504 * Not all fragment shader QFILE_VARY reads are present in this array.
505 */
506 struct qreg *inputs;
507 struct qreg *outputs;
508 bool msaa_per_sample_output;
509 struct qreg color_reads[V3D_MAX_SAMPLES];
510 struct qreg sample_colors[V3D_MAX_SAMPLES];
511 uint32_t inputs_array_size;
512 uint32_t outputs_array_size;
513 uint32_t uniforms_array_size;
514
515 /* Booleans for whether the corresponding QFILE_VARY[i] is
516 * flat-shaded. This includes gl_FragColor flat-shading, which is
517 * customized based on the shademodel_flat shader key.
518 */
519 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
520
521 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
522
523 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
524
525 bool uses_center_w;
526
527 struct v3d_ubo_range *ubo_ranges;
528 bool *ubo_range_used;
529 uint32_t ubo_ranges_array_size;
530 /** Number of uniform areas tracked in ubo_ranges. */
531 uint32_t num_ubo_ranges;
532 uint32_t next_ubo_dst_offset;
533
534 /* State for whether we're executing on each channel currently. 0 if
535 * yes, otherwise a block number + 1 that the channel jumped to.
536 */
537 struct qreg execute;
538
539 struct qreg line_x, point_x, point_y;
540
541 /**
542 * Instance ID, which comes in before the vertex attribute payload if
543 * the shader record requests it.
544 */
545 struct qreg iid;
546
547 /**
548 * Vertex ID, which comes in before the vertex attribute payload
549 * (after Instance ID) if the shader record requests it.
550 */
551 struct qreg vid;
552
553 /* Fragment shader payload regs. */
554 struct qreg payload_w, payload_w_centroid, payload_z;
555
556 struct qreg cs_payload[2];
557 struct qreg cs_shared_offset;
558 int local_invocation_index_bits;
559
560 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
561 uint32_t num_vpm_writes;
562
563 /* Size in bytes of registers that have been spilled. This is how much
564 * space needs to be available in the spill BO per thread per QPU.
565 */
566 uint32_t spill_size;
567 /* Shader-db stats */
568 uint32_t spills, fills, loops;
569 /**
570 * Register spilling's per-thread base address, shared between each
571 * spill/fill's addressing calculations.
572 */
573 struct qreg spill_base;
574 /* Bit vector of which temps may be spilled */
575 BITSET_WORD *spillable;
576
577 /**
578 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
579 *
580 * This includes those that aren't part of the VPM varyings, like
581 * point/line coordinates.
582 */
583 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
584
585 /**
586 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
587 * of the output is. Used to emit from the VS in the order that the
588 * FS needs.
589 */
590 struct v3d_varying_slot *output_slots;
591
592 struct pipe_shader_state *shader_state;
593 struct v3d_key *key;
594 struct v3d_fs_key *fs_key;
595 struct v3d_vs_key *vs_key;
596
597 /* Live ranges of temps. */
598 int *temp_start, *temp_end;
599 bool live_intervals_valid;
600
601 uint32_t *uniform_data;
602 enum quniform_contents *uniform_contents;
603 uint32_t uniform_array_size;
604 uint32_t num_uniforms;
605 uint32_t num_outputs;
606 uint32_t output_position_index;
607 nir_variable *output_color_var[4];
608 uint32_t output_point_size_index;
609 uint32_t output_sample_mask_index;
610
611 struct qreg undef;
612 uint32_t num_temps;
613
614 struct vir_cursor cursor;
615 struct list_head blocks;
616 int next_block_index;
617 struct qblock *cur_block;
618 struct qblock *loop_cont_block;
619 struct qblock *loop_break_block;
620
621 uint64_t *qpu_insts;
622 uint32_t qpu_inst_count;
623 uint32_t qpu_inst_size;
624
625 /* For the FS, the number of varying inputs not counting the
626 * point/line varyings payload
627 */
628 uint32_t num_inputs;
629
630 /**
631 * Number of inputs from num_inputs remaining to be queued to the read
632 * FIFO in the VS/CS.
633 */
634 uint32_t num_inputs_remaining;
635
636 /* Number of inputs currently in the read FIFO for the VS/CS */
637 uint32_t num_inputs_in_fifo;
638
639 /** Next offset in the VPM to read from in the VS/CS */
640 uint32_t vpm_read_offset;
641
642 uint32_t program_id;
643 uint32_t variant_id;
644
645 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
646 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
647 * limiting ourselves to the part of the physical reg space.
648 *
649 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
650 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
651 * physical reg space in half.
652 */
653 uint8_t threads;
654 struct qinst *last_thrsw;
655 bool last_thrsw_at_top_level;
656
657 bool failed;
658 };
659
660 struct v3d_uniform_list {
661 enum quniform_contents *contents;
662 uint32_t *data;
663 uint32_t count;
664 };
665
666 struct v3d_prog_data {
667 struct v3d_uniform_list uniforms;
668
669 struct v3d_ubo_range *ubo_ranges;
670 uint32_t num_ubo_ranges;
671 uint32_t ubo_size;
672 uint32_t spill_size;
673
674 uint8_t num_inputs;
675 uint8_t threads;
676
677 /* For threads > 1, whether the program should be dispatched in the
678 * after-final-THRSW state.
679 */
680 bool single_seg;
681 };
682
683 struct v3d_vs_prog_data {
684 struct v3d_prog_data base;
685
686 bool uses_iid, uses_vid;
687
688 /* Number of components read from each vertex attribute. */
689 uint8_t vattr_sizes[32];
690
691 /* Total number of components read, for the shader state record. */
692 uint32_t vpm_input_size;
693
694 /* Total number of components written, for the shader state record. */
695 uint32_t vpm_output_size;
696
697 /* Set if there should be separate VPM segments for input and output.
698 * If unset, vpm_input_size will be 0.
699 */
700 bool separate_segments;
701
702 /* Value to be programmed in VCM_CACHE_SIZE. */
703 uint8_t vcm_cache_size;
704 };
705
706 struct v3d_fs_prog_data {
707 struct v3d_prog_data base;
708
709 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
710
711 /* Array of flat shade flags.
712 *
713 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
714 * packet layout.
715 */
716 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
717
718 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
719
720 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
721
722 bool writes_z;
723 bool discard;
724 bool uses_center_w;
725 };
726
727 /* Special nir_load_input intrinsic index for loading the current TLB
728 * destination color.
729 */
730 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
731
732 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
733
734 extern const nir_shader_compiler_options v3d_nir_options;
735
736 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
737 void v3d_compiler_free(const struct v3d_compiler *compiler);
738 void v3d_optimize_nir(struct nir_shader *s);
739
740 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
741 struct v3d_key *key,
742 struct v3d_prog_data **prog_data,
743 nir_shader *s,
744 void (*debug_output)(const char *msg,
745 void *debug_output_data),
746 void *debug_output_data,
747 int program_id, int variant_id,
748 uint32_t *final_assembly_size);
749
750 void v3d_nir_to_vir(struct v3d_compile *c);
751
752 void vir_compile_destroy(struct v3d_compile *c);
753 const char *vir_get_stage_name(struct v3d_compile *c);
754 struct qblock *vir_new_block(struct v3d_compile *c);
755 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
756 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
757 struct qblock *vir_entry_block(struct v3d_compile *c);
758 struct qblock *vir_exit_block(struct v3d_compile *c);
759 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
760 struct qreg src0, struct qreg src1);
761 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
762 struct qreg src0, struct qreg src1);
763 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
764 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
765 struct qreg vir_uniform(struct v3d_compile *c,
766 enum quniform_contents contents,
767 uint32_t data);
768 void vir_schedule_instructions(struct v3d_compile *c);
769 struct v3d_qpu_instr v3d_qpu_nop(void);
770
771 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
772 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
773 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
774 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
775 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
776 void vir_set_unpack(struct qinst *inst, int src,
777 enum v3d_qpu_input_unpack unpack);
778
779 struct qreg vir_get_temp(struct v3d_compile *c);
780 void vir_emit_last_thrsw(struct v3d_compile *c);
781 void vir_calculate_live_intervals(struct v3d_compile *c);
782 bool vir_has_implicit_uniform(struct qinst *inst);
783 int vir_get_implicit_uniform_src(struct qinst *inst);
784 int vir_get_non_sideband_nsrc(struct qinst *inst);
785 int vir_get_nsrc(struct qinst *inst);
786 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
787 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
788 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
789 bool vir_is_raw_mov(struct qinst *inst);
790 bool vir_is_tex(struct qinst *inst);
791 bool vir_is_add(struct qinst *inst);
792 bool vir_is_mul(struct qinst *inst);
793 bool vir_is_float_input(struct qinst *inst);
794 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
795 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
796 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
797 uint8_t vir_channels_written(struct qinst *inst);
798 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
799 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
800 struct qreg result);
801 void vir_emit_thrsw(struct v3d_compile *c);
802
803 void vir_dump(struct v3d_compile *c);
804 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
805 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
806
807 void vir_validate(struct v3d_compile *c);
808
809 void vir_optimize(struct v3d_compile *c);
810 bool vir_opt_algebraic(struct v3d_compile *c);
811 bool vir_opt_constant_folding(struct v3d_compile *c);
812 bool vir_opt_copy_propagate(struct v3d_compile *c);
813 bool vir_opt_dead_code(struct v3d_compile *c);
814 bool vir_opt_peephole_sf(struct v3d_compile *c);
815 bool vir_opt_small_immediates(struct v3d_compile *c);
816 bool vir_opt_vpm(struct v3d_compile *c);
817 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
818 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
819 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
820 void v3d_nir_lower_image_load_store(nir_shader *s);
821 void vir_lower_uniforms(struct v3d_compile *c);
822
823 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
824 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
825 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
826 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
827 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
828 nir_intrinsic_instr *instr);
829
830 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
831 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
832 void qpu_validate(struct v3d_compile *c);
833 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
834 bool vir_init_reg_sets(struct v3d_compiler *compiler);
835
836 bool v3d_gl_format_is_return_32(GLenum format);
837
838 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
839
840 static inline bool
841 quniform_contents_is_texture_p0(enum quniform_contents contents)
842 {
843 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
844 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
845 V3D_MAX_TEXTURE_SAMPLERS));
846 }
847
848 static inline struct qreg
849 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
850 {
851 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
852 }
853
854 static inline struct qreg
855 vir_uniform_f(struct v3d_compile *c, float f)
856 {
857 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
858 }
859
860 #define VIR_ALU0(name, vir_inst, op) \
861 static inline struct qreg \
862 vir_##name(struct v3d_compile *c) \
863 { \
864 return vir_emit_def(c, vir_inst(op, c->undef, \
865 c->undef, c->undef)); \
866 } \
867 static inline struct qinst * \
868 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
869 { \
870 return vir_emit_nondef(c, vir_inst(op, dest, \
871 c->undef, c->undef)); \
872 }
873
874 #define VIR_ALU1(name, vir_inst, op) \
875 static inline struct qreg \
876 vir_##name(struct v3d_compile *c, struct qreg a) \
877 { \
878 return vir_emit_def(c, vir_inst(op, c->undef, \
879 a, c->undef)); \
880 } \
881 static inline struct qinst * \
882 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
883 struct qreg a) \
884 { \
885 return vir_emit_nondef(c, vir_inst(op, dest, a, \
886 c->undef)); \
887 }
888
889 #define VIR_ALU2(name, vir_inst, op) \
890 static inline struct qreg \
891 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
892 { \
893 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
894 } \
895 static inline struct qinst * \
896 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
897 struct qreg a, struct qreg b) \
898 { \
899 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
900 }
901
902 #define VIR_NODST_0(name, vir_inst, op) \
903 static inline struct qinst * \
904 vir_##name(struct v3d_compile *c) \
905 { \
906 return vir_emit_nondef(c, vir_inst(op, c->undef, \
907 c->undef, c->undef)); \
908 }
909
910 #define VIR_NODST_1(name, vir_inst, op) \
911 static inline struct qinst * \
912 vir_##name(struct v3d_compile *c, struct qreg a) \
913 { \
914 return vir_emit_nondef(c, vir_inst(op, c->undef, \
915 a, c->undef)); \
916 }
917
918 #define VIR_NODST_2(name, vir_inst, op) \
919 static inline struct qinst * \
920 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
921 { \
922 return vir_emit_nondef(c, vir_inst(op, c->undef, \
923 a, b)); \
924 }
925
926 #define VIR_SFU(name) \
927 static inline struct qreg \
928 vir_##name(struct v3d_compile *c, struct qreg a) \
929 { \
930 if (c->devinfo->ver >= 41) { \
931 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
932 c->undef, \
933 a, c->undef)); \
934 } else { \
935 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
936 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
937 } \
938 } \
939 static inline struct qinst * \
940 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
941 struct qreg a) \
942 { \
943 if (c->devinfo->ver >= 41) { \
944 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
945 dest, \
946 a, c->undef)); \
947 } else { \
948 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
949 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
950 } \
951 }
952
953 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
954 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
955 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
956 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
957 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
958 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
959 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
960 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
961 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
962 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
963 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
964
965 VIR_A_ALU2(FADD)
966 VIR_A_ALU2(VFPACK)
967 VIR_A_ALU2(FSUB)
968 VIR_A_ALU2(FMIN)
969 VIR_A_ALU2(FMAX)
970
971 VIR_A_ALU2(ADD)
972 VIR_A_ALU2(SUB)
973 VIR_A_ALU2(SHL)
974 VIR_A_ALU2(SHR)
975 VIR_A_ALU2(ASR)
976 VIR_A_ALU2(ROR)
977 VIR_A_ALU2(MIN)
978 VIR_A_ALU2(MAX)
979 VIR_A_ALU2(UMIN)
980 VIR_A_ALU2(UMAX)
981 VIR_A_ALU2(AND)
982 VIR_A_ALU2(OR)
983 VIR_A_ALU2(XOR)
984 VIR_A_ALU2(VADD)
985 VIR_A_ALU2(VSUB)
986 VIR_A_NODST_2(STVPMV)
987 VIR_A_ALU1(NOT)
988 VIR_A_ALU1(NEG)
989 VIR_A_ALU1(FLAPUSH)
990 VIR_A_ALU1(FLBPUSH)
991 VIR_A_ALU1(FLPOP)
992 VIR_A_ALU1(SETMSF)
993 VIR_A_ALU1(SETREVF)
994 VIR_A_ALU0(TIDX)
995 VIR_A_ALU0(EIDX)
996 VIR_A_ALU1(LDVPMV_IN)
997 VIR_A_ALU1(LDVPMV_OUT)
998 VIR_A_ALU0(TMUWT)
999
1000 VIR_A_ALU0(FXCD)
1001 VIR_A_ALU0(XCD)
1002 VIR_A_ALU0(FYCD)
1003 VIR_A_ALU0(YCD)
1004 VIR_A_ALU0(MSF)
1005 VIR_A_ALU0(REVF)
1006 VIR_A_NODST_1(VPMSETUP)
1007 VIR_A_NODST_0(VPMWT)
1008 VIR_A_ALU2(FCMP)
1009 VIR_A_ALU2(VFMAX)
1010
1011 VIR_A_ALU1(FROUND)
1012 VIR_A_ALU1(FTOIN)
1013 VIR_A_ALU1(FTRUNC)
1014 VIR_A_ALU1(FTOIZ)
1015 VIR_A_ALU1(FFLOOR)
1016 VIR_A_ALU1(FTOUZ)
1017 VIR_A_ALU1(FCEIL)
1018 VIR_A_ALU1(FTOC)
1019
1020 VIR_A_ALU1(FDX)
1021 VIR_A_ALU1(FDY)
1022
1023 VIR_A_ALU1(ITOF)
1024 VIR_A_ALU1(CLZ)
1025 VIR_A_ALU1(UTOF)
1026
1027 VIR_M_ALU2(UMUL24)
1028 VIR_M_ALU2(FMUL)
1029 VIR_M_ALU2(SMUL24)
1030 VIR_M_NODST_2(MULTOP)
1031
1032 VIR_M_ALU1(MOV)
1033 VIR_M_ALU1(FMOV)
1034
1035 VIR_SFU(RECIP)
1036 VIR_SFU(RSQRT)
1037 VIR_SFU(EXP)
1038 VIR_SFU(LOG)
1039 VIR_SFU(SIN)
1040 VIR_SFU(RSQRT2)
1041
1042 static inline struct qinst *
1043 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1044 struct qreg dest, struct qreg src)
1045 {
1046 struct qinst *mov = vir_MOV_dest(c, dest, src);
1047 vir_set_cond(mov, cond);
1048 return mov;
1049 }
1050
1051 static inline struct qreg
1052 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1053 struct qreg src0, struct qreg src1)
1054 {
1055 struct qreg t = vir_get_temp(c);
1056 vir_MOV_dest(c, t, src1);
1057 vir_MOV_cond(c, cond, t, src0);
1058 return t;
1059 }
1060
1061 static inline struct qinst *
1062 vir_NOP(struct v3d_compile *c)
1063 {
1064 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1065 c->undef, c->undef, c->undef));
1066 }
1067
1068 static inline struct qreg
1069 vir_LDTMU(struct v3d_compile *c)
1070 {
1071 if (c->devinfo->ver >= 41) {
1072 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1073 c->undef, c->undef);
1074 ldtmu->qpu.sig.ldtmu = true;
1075
1076 return vir_emit_def(c, ldtmu);
1077 } else {
1078 vir_NOP(c)->qpu.sig.ldtmu = true;
1079 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1080 }
1081 }
1082
1083 static inline struct qreg
1084 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1085 {
1086 vir_MULTOP(c, src0, src1);
1087 return vir_UMUL24(c, src0, src1);
1088 }
1089
1090 /*
1091 static inline struct qreg
1092 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1093 {
1094 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1095 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1096 }
1097
1098 static inline struct qreg
1099 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1100 {
1101 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1102 vir_reg(QFILE_LOAD_IMM, val),
1103 c->undef));
1104 }
1105 static inline struct qreg
1106 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1107 {
1108 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1109 vir_reg(QFILE_LOAD_IMM, val),
1110 c->undef));
1111 }
1112 */
1113
1114 static inline struct qinst *
1115 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1116 {
1117 /* The actual uniform_data value will be set at scheduling time */
1118 return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
1119 }
1120
1121 #define vir_for_each_block(block, c) \
1122 list_for_each_entry(struct qblock, block, &c->blocks, link)
1123
1124 #define vir_for_each_block_rev(block, c) \
1125 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1126
1127 /* Loop over the non-NULL members of the successors array. */
1128 #define vir_for_each_successor(succ, block) \
1129 for (struct qblock *succ = block->successors[0]; \
1130 succ != NULL; \
1131 succ = (succ == block->successors[1] ? NULL : \
1132 block->successors[1]))
1133
1134 #define vir_for_each_inst(inst, block) \
1135 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1136
1137 #define vir_for_each_inst_rev(inst, block) \
1138 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1139
1140 #define vir_for_each_inst_safe(inst, block) \
1141 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1142
1143 #define vir_for_each_inst_inorder(inst, c) \
1144 vir_for_each_block(_block, c) \
1145 vir_for_each_inst(inst, _block)
1146
1147 #endif /* V3D_COMPILER_H */