v3d: Add missing macro for stvpmd instruction
[mesa.git] / src / broadcom / drm-shim / v3dx.c
1 /*
2 * Copyright © 2014-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /* @file
25 *
26 * v3d driver code interacting v3dv3 simulator/fpga library.
27 *
28 * This is compiled per V3D version we support, since the register definitions
29 * conflict.
30 */
31
32 #include <errno.h>
33 #include <stdbool.h>
34 #include <stdio.h>
35 #include <string.h>
36 #include <sys/mman.h>
37 #include "util/macros.h"
38 #include "util/u_mm.h"
39 #include "broadcom/common/v3d_macros.h"
40 #include "v3d_simulator_wrapper.h"
41 #include "drm-shim/drm_shim.h"
42 #include "drm-uapi/v3d_drm.h"
43 #include "v3d.h"
44
45 #define HW_REGISTER_RO(x) (x)
46 #define HW_REGISTER_RW(x) (x)
47 #if V3D_VERSION >= 41
48 #include "libs/core/v3d/registers/4.1.34.0/v3d.h"
49 #else
50 #include "libs/core/v3d/registers/3.3.0.0/v3d.h"
51 #endif
52
53 #define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d.hw, reg, val)
54 #define V3D_READ(reg) v3d_hw_read_reg(v3d.hw, reg)
55
56 static void
57 v3d_flush_l3()
58 {
59 if (!v3d_hw_has_gca(v3d.hw))
60 return;
61
62 #if V3D_VERSION < 40
63 uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL);
64
65 V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET);
66 V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET);
67 #endif
68 }
69
70 /* Invalidates the L2 cache. This is a read-only cache. */
71 static void
72 v3d_flush_l2(void)
73 {
74 V3D_WRITE(V3D_CTL_0_L2CACTL,
75 V3D_CTL_0_L2CACTL_L2CCLR_SET |
76 V3D_CTL_0_L2CACTL_L2CENA_SET);
77 }
78
79 /* Invalidates texture L2 cachelines */
80 static void
81 v3d_flush_l2t(void)
82 {
83 V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
84 V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
85 V3D_WRITE(V3D_CTL_0_L2TCACTL,
86 V3D_CTL_0_L2TCACTL_L2TFLS_SET |
87 (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
88 }
89
90 /* Invalidates the slice caches. These are read-only caches. */
91 static void
92 v3d_flush_slices(void)
93 {
94 V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
95 }
96
97 static void
98 v3d_flush_caches(void)
99 {
100 v3d_flush_l3();
101 v3d_flush_l2();
102 v3d_flush_l2t();
103 v3d_flush_slices();
104 }
105
106 static void
107 v3d_simulator_copy_in_handle(struct shim_fd *shim_fd, int handle)
108 {
109 if (!handle)
110 return;
111
112 struct v3d_bo *bo = v3d_bo_lookup(shim_fd, handle);
113
114 memcpy(bo->sim_vaddr, bo->gem_vaddr, bo->base.size);
115 }
116
117 static void
118 v3d_simulator_copy_out_handle(struct shim_fd *shim_fd, int handle)
119 {
120 if (!handle)
121 return;
122
123 struct v3d_bo *bo = v3d_bo_lookup(shim_fd, handle);
124
125 memcpy(bo->gem_vaddr, bo->sim_vaddr, bo->base.size);
126 }
127
128 static int
129 v3dX(v3d_ioctl_submit_cl)(int fd, unsigned long request, void *arg)
130 {
131 struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
132 struct drm_v3d_submit_cl *submit = arg;
133 uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
134
135 for (int i = 0; i < submit->bo_handle_count; i++)
136 v3d_simulator_copy_in_handle(shim_fd, bo_handles[i]);
137
138 v3d_flush_caches();
139
140 if (submit->qma) {
141 V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
142 V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms);
143 }
144 #if V3D_VERSION >= 41
145 if (submit->qts) {
146 V3D_WRITE(V3D_CLE_0_CT0QTS,
147 V3D_CLE_0_CT0QTS_CTQTSEN_SET |
148 submit->qts);
149 }
150 #endif
151
152 fprintf(stderr, "submit %x..%x!\n", submit->bcl_start, submit->bcl_end);
153
154 V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start);
155 V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end);
156
157 /* Wait for bin to complete before firing render, as it seems the
158 * simulator doesn't implement the semaphores.
159 */
160 while (V3D_READ(V3D_CLE_0_CT0CA) !=
161 V3D_READ(V3D_CLE_0_CT0EA)) {
162 v3d_hw_tick(v3d.hw);
163 }
164
165 fprintf(stderr, "submit %x..%x!\n", submit->rcl_start, submit->rcl_end);
166
167 v3d_flush_caches();
168
169 V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start);
170 V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end);
171
172 while (V3D_READ(V3D_CLE_0_CT1CA) !=
173 V3D_READ(V3D_CLE_0_CT1EA)) {
174 v3d_hw_tick(v3d.hw);
175 }
176
177 for (int i = 0; i < submit->bo_handle_count; i++)
178 v3d_simulator_copy_out_handle(shim_fd, bo_handles[i]);
179
180 return 0;
181 }
182
183 static int
184 v3dX(v3d_ioctl_submit_tfu)(int fd, unsigned long request, void *arg)
185 {
186 struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
187 struct drm_v3d_submit_tfu *submit = arg;
188
189 v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[0]);
190 v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[1]);
191 v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[2]);
192 v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[3]);
193
194 int last_vtct = V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET;
195
196 V3D_WRITE(V3D_TFU_IIA, submit->iia);
197 V3D_WRITE(V3D_TFU_IIS, submit->iis);
198 V3D_WRITE(V3D_TFU_ICA, submit->ica);
199 V3D_WRITE(V3D_TFU_IUA, submit->iua);
200 V3D_WRITE(V3D_TFU_IOA, submit->ioa);
201 V3D_WRITE(V3D_TFU_IOS, submit->ios);
202 V3D_WRITE(V3D_TFU_COEF0, submit->coef[0]);
203 V3D_WRITE(V3D_TFU_COEF1, submit->coef[1]);
204 V3D_WRITE(V3D_TFU_COEF2, submit->coef[2]);
205 V3D_WRITE(V3D_TFU_COEF3, submit->coef[3]);
206
207 V3D_WRITE(V3D_TFU_ICFG, submit->icfg);
208
209 while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) == last_vtct) {
210 v3d_hw_tick(v3d.hw);
211 }
212
213 v3d_simulator_copy_out_handle(shim_fd, submit->bo_handles[0]);
214
215 return 0;
216 }
217
218 static int
219 v3dX(v3d_ioctl_create_bo)(int fd, unsigned long request, void *arg)
220 {
221 struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
222 struct drm_v3d_create_bo *create = arg;
223 struct v3d_bo *bo = calloc(1, sizeof(*bo));
224
225 drm_shim_bo_init(&bo->base, create->size);
226 bo->offset = util_vma_heap_alloc(&v3d.heap, create->size, 4096);
227 if (bo->offset == 0)
228 return -ENOMEM;
229
230 bo->sim_vaddr = v3d.mem + bo->offset - v3d.mem_base;
231 #if 0
232 /* Place a mapping of the BO inside of the simulator's address space
233 * for V3D memory. This lets us avoid copy in/out for simpenrose, but
234 * I'm betting we'll need something else for FPGA.
235 */
236 void *sim_addr = v3d.mem + bo->block->ofs;
237 void *mmap_ret = mmap(sim_addr, create->size, PROT_READ | PROT_WRITE,
238 MAP_SHARED | MAP_FIXED, bo->base.fd, 0);
239 assert(mmap_ret == sim_addr);
240 #else
241 /* Make a simulator-private mapping of the shim GEM object. */
242 bo->gem_vaddr = mmap(NULL, bo->base.size,
243 PROT_READ | PROT_WRITE,
244 MAP_SHARED,
245 bo->base.fd, 0);
246 if (bo->gem_vaddr == MAP_FAILED) {
247 fprintf(stderr, "v3d: mmap of shim bo failed\n");
248 abort();
249 }
250 #endif
251
252 create->offset = bo->offset;
253 create->handle = drm_shim_bo_get_handle(shim_fd, &bo->base);
254
255 drm_shim_bo_put(&bo->base);
256
257 return 0;
258 }
259
260 static int
261 v3dX(v3d_ioctl_get_param)(int fd, unsigned long request, void *arg)
262 {
263 struct drm_v3d_get_param *gp = arg;
264 static const uint32_t reg_map[] = {
265 [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
266 [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
267 [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
268 [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
269 [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
270 [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
271 [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
272 };
273
274 switch (gp->param) {
275 case DRM_V3D_PARAM_SUPPORTS_TFU:
276 gp->value = 1;
277 return 0;
278 }
279
280 if (gp->param < ARRAY_SIZE(reg_map) && reg_map[gp->param]) {
281 gp->value = V3D_READ(reg_map[gp->param]);
282 return 0;
283 }
284
285 fprintf(stderr, "Unknown DRM_IOCTL_V3D_GET_PARAM %d\n", gp->param);
286 return -1;
287 }
288
289 static ioctl_fn_t driver_ioctls[] = {
290 [DRM_V3D_SUBMIT_CL] = v3dX(v3d_ioctl_submit_cl),
291 [DRM_V3D_SUBMIT_TFU] = v3dX(v3d_ioctl_submit_tfu),
292 [DRM_V3D_WAIT_BO] = v3d_ioctl_wait_bo,
293 [DRM_V3D_CREATE_BO] = v3dX(v3d_ioctl_create_bo),
294 [DRM_V3D_GET_PARAM] = v3dX(v3d_ioctl_get_param),
295 [DRM_V3D_MMAP_BO] = v3d_ioctl_mmap_bo,
296 [DRM_V3D_GET_BO_OFFSET] = v3d_ioctl_get_bo_offset,
297 };
298
299 static void
300 v3d_isr(uint32_t hub_status)
301 {
302 /* Check the per-core bits */
303 if (hub_status & (1 << 0)) {
304 uint32_t core_status = V3D_READ(V3D_CTL_0_INT_STS);
305
306 if (core_status & V3D_CTL_0_INT_STS_INT_GMPV_SET) {
307 fprintf(stderr, "GMP violation at 0x%08x\n",
308 V3D_READ(V3D_GMP_0_VIO_ADDR));
309 abort();
310 } else {
311 fprintf(stderr,
312 "Unexpected ISR with core status 0x%08x\n",
313 core_status);
314 }
315 abort();
316 }
317
318 return;
319 }
320
321 static void
322 v3dX(simulator_init_regs)(void)
323 {
324 #if V3D_VERSION == 33
325 /* Set OVRTMUOUT to match kernel behavior.
326 *
327 * This means that the texture sampler uniform configuration's tmu
328 * output type field is used, instead of using the hardware default
329 * behavior based on the texture type. If you want the default
330 * behavior, you can still put "2" in the indirect texture state's
331 * output_type field.
332 */
333 V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
334 #endif
335
336 uint32_t core_interrupts = V3D_CTL_0_INT_STS_INT_GMPV_SET;
337 V3D_WRITE(V3D_CTL_0_INT_MSK_SET, ~core_interrupts);
338 V3D_WRITE(V3D_CTL_0_INT_MSK_CLR, core_interrupts);
339
340 v3d_hw_set_isr(v3d.hw, v3d_isr);
341 }
342
343 static void
344 v3d_bo_free(struct shim_bo *shim_bo)
345 {
346 struct v3d_bo *bo = v3d_bo(shim_bo);
347
348 if (bo->gem_vaddr)
349 munmap(bo->gem_vaddr, shim_bo->size);
350
351 util_vma_heap_free(&v3d.heap, bo->offset, bo->base.size);
352 }
353
354 void
355 v3dX(drm_shim_driver_init)(void)
356 {
357 shim_device.driver_ioctls = driver_ioctls;
358 shim_device.driver_ioctl_count = ARRAY_SIZE(driver_ioctls);
359
360 shim_device.driver_bo_free = v3d_bo_free;
361
362 /* Allocate a gig of memory to play in. */
363 v3d_hw_alloc_mem(v3d.hw, 1024 * 1024 * 1024);
364 v3d.mem_base =
365 v3d_hw_get_mem(v3d.hw, &v3d.mem_size,
366 &v3d.mem);
367 util_vma_heap_init(&v3d.heap, 4096, v3d.mem_size - 4096);
368
369 v3dX(simulator_init_regs)();
370 }