Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / broadcom / simulator / v3d_simulator_wrapper.cpp
1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file
25 *
26 * Wraps bits of the V3D simulator interface in a C interface for the
27 * v3d_simulator.c code to use.
28 */
29
30 #ifdef USE_V3D_SIMULATOR
31
32 #include "v3d_simulator_wrapper.h"
33
34 #define V3D_TECH_VERSION 3
35 #define V3D_REVISION 3
36 #define V3D_SUB_REV 0
37 #define V3D_HIDDEN_REV 0
38 #define V3D_COMPAT_REV 0
39 #include "v3d_hw_auto.h"
40
41 extern "C" {
42
43 struct v3d_hw *v3d_hw_auto_new(void *in_params)
44 {
45 return v3d_hw_auto_make_unique().release();
46 }
47
48
49 uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p)
50 {
51 return hw->get_mem(size, p);
52 }
53
54 bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
55 {
56 return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
57 }
58
59 bool v3d_hw_has_gca(struct v3d_hw *hw)
60 {
61 return hw->has_gca();
62 }
63
64 uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
65 {
66 return hw->read_reg(reg);
67 }
68
69 void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
70 {
71 hw->write_reg(reg, val);
72 }
73
74 void v3d_hw_tick(struct v3d_hw *hw)
75 {
76 return hw->tick();
77 }
78
79 int v3d_hw_get_version(struct v3d_hw *hw)
80 {
81 const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
82
83 return ident->tech_version * 10 + ident->revision;
84 }
85
86 void
87 v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
88 {
89 hw->set_isr(isr);
90 }
91
92 }
93 #endif /* USE_V3D_SIMULATOR */