Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / broadcom / simulator / v3dx_simulator.h
1 /*
2 * Copyright © 2019 Raspberry Pi
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /* This file generates the per-v3d-version function prototypes. It must only
27 * be included from v3d_simulator.h.
28 */
29
30 struct v3d_hw;
31 struct drm_v3d_get_param;
32 struct drm_v3d_submit_cl;
33 struct drm_v3d_submit_tfu;
34 struct drm_v3d_submit_csd;
35
36 void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
37 int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
38 struct drm_v3d_get_param *args);
39 void v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d,
40 struct drm_v3d_submit_cl *args,
41 uint32_t gmp_offset);
42 int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
43 struct drm_v3d_submit_tfu *args);
44 int v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
45 struct drm_v3d_submit_csd *args,
46 uint32_t gmp_offset);