647402eee3e6c4f24532a9ab1bcc4cd6a697bb18
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 if (ctx->Const.GLSLZeroInit == 1) {
86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87 } else if (ctx->Const.GLSLZeroInit == 2) {
88 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89 } else {
90 this->zero_init = 0;
91 }
92 this->gl_version = 20;
93 this->compat_shader = true;
94 this->es_shader = false;
95 this->ARB_texture_rectangle_enable = true;
96
97 /* OpenGL ES 2.0 has different defaults from desktop GL. */
98 if (ctx->API == API_OPENGLES2) {
99 this->language_version = 100;
100 this->es_shader = true;
101 this->ARB_texture_rectangle_enable = false;
102 }
103
104 this->extensions = &ctx->Extensions;
105
106 this->Const.MaxLights = ctx->Const.MaxLights;
107 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118
119 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120
121 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122
123 /* 1.50 constants */
124 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133
134 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142 this->Const.MaxVertexAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144 this->Const.MaxTessControlAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146 this->Const.MaxTessEvaluationAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148 this->Const.MaxGeometryAtomicCounterBuffers =
149 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150 this->Const.MaxFragmentAtomicCounterBuffers =
151 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152 this->Const.MaxComputeAtomicCounterBuffers =
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154 this->Const.MaxCombinedAtomicCounterBuffers =
155 ctx->Const.MaxCombinedAtomicBuffers;
156 this->Const.MaxAtomicCounterBufferSize =
157 ctx->Const.MaxAtomicBufferSize;
158
159 /* ARB_enhanced_layouts constants */
160 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162
163 /* Compute shader constants */
164 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168
169 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171
172 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182
183 /* ARB_viewport_array */
184 this->Const.MaxViewports = ctx->Const.MaxViewports;
185
186 /* tessellation shader constants */
187 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199
200 /* GL 4.5 / OES_sample_variables */
201 this->Const.MaxSamples = ctx->Const.MaxSamples;
202
203 this->current_function = NULL;
204 this->toplevel_ir = NULL;
205 this->found_return = false;
206 this->found_begin_interlock = false;
207 this->found_end_interlock = false;
208 this->all_invariant = false;
209 this->user_structures = NULL;
210 this->num_user_structures = 0;
211 this->num_subroutines = 0;
212 this->subroutines = NULL;
213 this->num_subroutine_types = 0;
214 this->subroutine_types = NULL;
215
216 /* supported_versions should be large enough to support the known desktop
217 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218 */
219 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220 ARRAY_SIZE(this->supported_versions));
221
222 /* Populate the list of supported GLSL versions */
223 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224 * the OpenGL 3.2 Core context is supported, this logic will need
225 * change. Older versions of GLSL are no longer supported
226 * outside the compatibility contexts of 3.x.
227 */
228 this->num_supported_versions = 0;
229 if (_mesa_is_desktop_gl(ctx)) {
230 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232 this->supported_versions[this->num_supported_versions].ver
233 = known_desktop_glsl_versions[i];
234 this->supported_versions[this->num_supported_versions].gl_ver
235 = known_desktop_gl_versions[i];
236 this->supported_versions[this->num_supported_versions].es = false;
237 this->num_supported_versions++;
238 }
239 }
240 }
241 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 100;
243 this->supported_versions[this->num_supported_versions].gl_ver = 20;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 300;
249 this->supported_versions[this->num_supported_versions].gl_ver = 30;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254 this->supported_versions[this->num_supported_versions].ver = 310;
255 this->supported_versions[this->num_supported_versions].gl_ver = 31;
256 this->supported_versions[this->num_supported_versions].es = true;
257 this->num_supported_versions++;
258 }
259 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260 ctx->Extensions.ARB_ES3_2_compatibility) {
261 this->supported_versions[this->num_supported_versions].ver = 320;
262 this->supported_versions[this->num_supported_versions].gl_ver = 32;
263 this->supported_versions[this->num_supported_versions].es = true;
264 this->num_supported_versions++;
265 }
266
267 /* Create a string for use in error messages to tell the user which GLSL
268 * versions are supported.
269 */
270 char *supported = ralloc_strdup(this, "");
271 for (unsigned i = 0; i < this->num_supported_versions; i++) {
272 unsigned ver = this->supported_versions[i].ver;
273 const char *const prefix = (i == 0)
274 ? ""
275 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277
278 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 prefix,
280 ver / 100, ver % 100,
281 suffix);
282 }
283
284 this->supported_version_string = supported;
285
286 if (ctx->Const.ForceGLSLExtensionsWarn)
287 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288
289 this->default_uniform_qualifier = new(this) ast_type_qualifier();
290 this->default_uniform_qualifier->flags.q.shared = 1;
291 this->default_uniform_qualifier->flags.q.column_major = 1;
292
293 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294 this->default_shader_storage_qualifier->flags.q.shared = 1;
295 this->default_shader_storage_qualifier->flags.q.column_major = 1;
296
297 this->fs_uses_gl_fragcoord = false;
298 this->fs_redeclares_gl_fragcoord = false;
299 this->fs_origin_upper_left = false;
300 this->fs_pixel_center_integer = false;
301 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302
303 this->gs_input_prim_type_specified = false;
304 this->tcs_output_vertices_specified = false;
305 this->gs_input_size = 0;
306 this->in_qualifier = new(this) ast_type_qualifier();
307 this->out_qualifier = new(this) ast_type_qualifier();
308 this->fs_early_fragment_tests = false;
309 this->fs_inner_coverage = false;
310 this->fs_post_depth_coverage = false;
311 this->fs_pixel_interlock_ordered = false;
312 this->fs_pixel_interlock_unordered = false;
313 this->fs_sample_interlock_ordered = false;
314 this->fs_sample_interlock_unordered = false;
315 this->fs_blend_support = 0;
316 memset(this->atomic_counter_offsets, 0,
317 sizeof(this->atomic_counter_offsets));
318 this->allow_extension_directive_midshader =
319 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320 this->allow_builtin_variable_redeclaration =
321 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
322 this->allow_layout_qualifier_on_function_parameter =
323 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
324
325 this->cs_input_local_size_variable_specified = false;
326
327 /* ARB_bindless_texture */
328 this->bindless_sampler_specified = false;
329 this->bindless_image_specified = false;
330 this->bound_sampler_specified = false;
331 this->bound_image_specified = false;
332 }
333
334 /**
335 * Determine whether the current GLSL version is sufficiently high to support
336 * a certain feature, and generate an error message if it isn't.
337 *
338 * \param required_glsl_version and \c required_glsl_es_version are
339 * interpreted as they are in _mesa_glsl_parse_state::is_version().
340 *
341 * \param locp is the parser location where the error should be reported.
342 *
343 * \param fmt (and additional arguments) constitute a printf-style error
344 * message to report if the version check fails. Information about the
345 * current and required GLSL versions will be appended. So, for example, if
346 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
347 * "foo unsupported") is called, the error message will be "foo unsupported in
348 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
349 */
350 bool
351 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
352 unsigned required_glsl_es_version,
353 YYLTYPE *locp, const char *fmt, ...)
354 {
355 if (this->is_version(required_glsl_version, required_glsl_es_version))
356 return true;
357
358 va_list args;
359 va_start(args, fmt);
360 char *problem = ralloc_vasprintf(this, fmt, args);
361 va_end(args);
362 const char *glsl_version_string
363 = glsl_compute_version_string(this, false, required_glsl_version);
364 const char *glsl_es_version_string
365 = glsl_compute_version_string(this, true, required_glsl_es_version);
366 const char *requirement_string = "";
367 if (required_glsl_version && required_glsl_es_version) {
368 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
369 glsl_version_string,
370 glsl_es_version_string);
371 } else if (required_glsl_version) {
372 requirement_string = ralloc_asprintf(this, " (%s required)",
373 glsl_version_string);
374 } else if (required_glsl_es_version) {
375 requirement_string = ralloc_asprintf(this, " (%s required)",
376 glsl_es_version_string);
377 }
378 _mesa_glsl_error(locp, this, "%s in %s%s",
379 problem, this->get_version_string(),
380 requirement_string);
381
382 return false;
383 }
384
385 /**
386 * Process a GLSL #version directive.
387 *
388 * \param version is the integer that follows the #version token.
389 *
390 * \param ident is a string identifier that follows the integer, if any is
391 * present. Otherwise NULL.
392 */
393 void
394 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
395 const char *ident)
396 {
397 bool es_token_present = false;
398 bool compat_token_present = false;
399 if (ident) {
400 if (strcmp(ident, "es") == 0) {
401 es_token_present = true;
402 } else if (version >= 150) {
403 if (strcmp(ident, "core") == 0) {
404 /* Accept the token. There's no need to record that this is
405 * a core profile shader since that's the only profile we support.
406 */
407 } else if (strcmp(ident, "compatibility") == 0) {
408 compat_token_present = true;
409
410 if (this->ctx->API != API_OPENGL_COMPAT) {
411 _mesa_glsl_error(locp, this,
412 "the compatibility profile is not supported");
413 }
414 } else {
415 _mesa_glsl_error(locp, this,
416 "\"%s\" is not a valid shading language profile; "
417 "if present, it must be \"core\"", ident);
418 }
419 } else {
420 _mesa_glsl_error(locp, this,
421 "illegal text following version number");
422 }
423 }
424
425 this->es_shader = es_token_present;
426 if (version == 100) {
427 if (es_token_present) {
428 _mesa_glsl_error(locp, this,
429 "GLSL 1.00 ES should be selected using "
430 "`#version 100'");
431 } else {
432 this->es_shader = true;
433 }
434 }
435
436 if (this->es_shader) {
437 this->ARB_texture_rectangle_enable = false;
438 }
439
440 if (this->forced_language_version)
441 this->language_version = this->forced_language_version;
442 else
443 this->language_version = version;
444
445 this->compat_shader = compat_token_present ||
446 (this->ctx->API == API_OPENGL_COMPAT &&
447 this->language_version == 140) ||
448 (!this->es_shader && this->language_version < 140);
449
450 bool supported = false;
451 for (unsigned i = 0; i < this->num_supported_versions; i++) {
452 if (this->supported_versions[i].ver == this->language_version
453 && this->supported_versions[i].es == this->es_shader) {
454 this->gl_version = this->supported_versions[i].gl_ver;
455 supported = true;
456 break;
457 }
458 }
459
460 if (!supported) {
461 _mesa_glsl_error(locp, this, "%s is not supported. "
462 "Supported versions are: %s",
463 this->get_version_string(),
464 this->supported_version_string);
465
466 /* On exit, the language_version must be set to a valid value.
467 * Later calls to _mesa_glsl_initialize_types will misbehave if
468 * the version is invalid.
469 */
470 switch (this->ctx->API) {
471 case API_OPENGL_COMPAT:
472 case API_OPENGL_CORE:
473 this->language_version = this->ctx->Const.GLSLVersion;
474 break;
475
476 case API_OPENGLES:
477 assert(!"Should not get here.");
478 /* FALLTHROUGH */
479
480 case API_OPENGLES2:
481 this->language_version = 100;
482 break;
483 }
484 }
485 }
486
487
488 /* This helper function will append the given message to the shader's
489 info log and report it via GL_ARB_debug_output. Per that extension,
490 'type' is one of the enum values classifying the message, and
491 'id' is the implementation-defined ID of the given message. */
492 static void
493 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
494 GLenum type, const char *fmt, va_list ap)
495 {
496 bool error = (type == MESA_DEBUG_TYPE_ERROR);
497 GLuint msg_id = 0;
498
499 assert(state->info_log != NULL);
500
501 /* Get the offset that the new message will be written to. */
502 int msg_offset = strlen(state->info_log);
503
504 if (locp->path) {
505 ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
506 } else {
507 ralloc_asprintf_append(&state->info_log, "%u", locp->source);
508 }
509 ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
510 locp->first_line, locp->first_column,
511 error ? "error" : "warning");
512
513 ralloc_vasprintf_append(&state->info_log, fmt, ap);
514
515 const char *const msg = &state->info_log[msg_offset];
516 struct gl_context *ctx = state->ctx;
517
518 /* Report the error via GL_ARB_debug_output. */
519 _mesa_shader_debug(ctx, type, &msg_id, msg);
520
521 ralloc_strcat(&state->info_log, "\n");
522 }
523
524 void
525 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
526 const char *fmt, ...)
527 {
528 va_list ap;
529
530 state->error = true;
531
532 va_start(ap, fmt);
533 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
534 va_end(ap);
535 }
536
537
538 void
539 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
540 const char *fmt, ...)
541 {
542 if (state->warnings_enabled) {
543 va_list ap;
544
545 va_start(ap, fmt);
546 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
547 va_end(ap);
548 }
549 }
550
551
552 /**
553 * Enum representing the possible behaviors that can be specified in
554 * an #extension directive.
555 */
556 enum ext_behavior {
557 extension_disable,
558 extension_enable,
559 extension_require,
560 extension_warn
561 };
562
563 /**
564 * Element type for _mesa_glsl_supported_extensions
565 */
566 struct _mesa_glsl_extension {
567 /**
568 * Name of the extension when referred to in a GLSL extension
569 * statement
570 */
571 const char *name;
572
573 /**
574 * Whether this extension is a part of AEP
575 */
576 bool aep;
577
578 /**
579 * Predicate that checks whether the relevant extension is available for
580 * this context.
581 */
582 bool (*available_pred)(const struct gl_context *,
583 gl_api api, uint8_t version);
584
585 /**
586 * Flag in the _mesa_glsl_parse_state struct that should be set
587 * when this extension is enabled.
588 *
589 * See note in _mesa_glsl_extension::supported_flag about "pointer
590 * to member" types.
591 */
592 bool _mesa_glsl_parse_state::* enable_flag;
593
594 /**
595 * Flag in the _mesa_glsl_parse_state struct that should be set
596 * when the shader requests "warn" behavior for this extension.
597 *
598 * See note in _mesa_glsl_extension::supported_flag about "pointer
599 * to member" types.
600 */
601 bool _mesa_glsl_parse_state::* warn_flag;
602
603
604 bool compatible_with_state(const _mesa_glsl_parse_state *state,
605 gl_api api, uint8_t gl_version) const;
606 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
607 };
608
609 /** Checks if the context supports a user-facing extension */
610 #define EXT(name_str, driver_cap, ...) \
611 static UNUSED bool \
612 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
613 { \
614 return ctx->Extensions.driver_cap && (version >= \
615 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
616 }
617 #include "main/extensions_table.h"
618 #undef EXT
619
620 #define EXT(NAME) \
621 { "GL_" #NAME, false, has_##NAME, \
622 &_mesa_glsl_parse_state::NAME##_enable, \
623 &_mesa_glsl_parse_state::NAME##_warn }
624
625 #define EXT_AEP(NAME) \
626 { "GL_" #NAME, true, has_##NAME, \
627 &_mesa_glsl_parse_state::NAME##_enable, \
628 &_mesa_glsl_parse_state::NAME##_warn }
629
630 /**
631 * Table of extensions that can be enabled/disabled within a shader,
632 * and the conditions under which they are supported.
633 */
634 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
635 /* ARB extensions go here, sorted alphabetically.
636 */
637 EXT(ARB_ES3_1_compatibility),
638 EXT(ARB_ES3_2_compatibility),
639 EXT(ARB_arrays_of_arrays),
640 EXT(ARB_bindless_texture),
641 EXT(ARB_compatibility),
642 EXT(ARB_compute_shader),
643 EXT(ARB_compute_variable_group_size),
644 EXT(ARB_conservative_depth),
645 EXT(ARB_cull_distance),
646 EXT(ARB_derivative_control),
647 EXT(ARB_draw_buffers),
648 EXT(ARB_draw_instanced),
649 EXT(ARB_enhanced_layouts),
650 EXT(ARB_explicit_attrib_location),
651 EXT(ARB_explicit_uniform_location),
652 EXT(ARB_fragment_coord_conventions),
653 EXT(ARB_fragment_layer_viewport),
654 EXT(ARB_fragment_shader_interlock),
655 EXT(ARB_gpu_shader5),
656 EXT(ARB_gpu_shader_fp64),
657 EXT(ARB_gpu_shader_int64),
658 EXT(ARB_post_depth_coverage),
659 EXT(ARB_sample_shading),
660 EXT(ARB_separate_shader_objects),
661 EXT(ARB_shader_atomic_counter_ops),
662 EXT(ARB_shader_atomic_counters),
663 EXT(ARB_shader_ballot),
664 EXT(ARB_shader_bit_encoding),
665 EXT(ARB_shader_clock),
666 EXT(ARB_shader_draw_parameters),
667 EXT(ARB_shader_group_vote),
668 EXT(ARB_shader_image_load_store),
669 EXT(ARB_shader_image_size),
670 EXT(ARB_shader_precision),
671 EXT(ARB_shader_stencil_export),
672 EXT(ARB_shader_storage_buffer_object),
673 EXT(ARB_shader_subroutine),
674 EXT(ARB_shader_texture_image_samples),
675 EXT(ARB_shader_texture_lod),
676 EXT(ARB_shader_viewport_layer_array),
677 EXT(ARB_shading_language_420pack),
678 EXT(ARB_shading_language_include),
679 EXT(ARB_shading_language_packing),
680 EXT(ARB_tessellation_shader),
681 EXT(ARB_texture_cube_map_array),
682 EXT(ARB_texture_gather),
683 EXT(ARB_texture_multisample),
684 EXT(ARB_texture_query_levels),
685 EXT(ARB_texture_query_lod),
686 EXT(ARB_texture_rectangle),
687 EXT(ARB_uniform_buffer_object),
688 EXT(ARB_vertex_attrib_64bit),
689 EXT(ARB_viewport_array),
690
691 /* KHR extensions go here, sorted alphabetically.
692 */
693 EXT_AEP(KHR_blend_equation_advanced),
694
695 /* OES extensions go here, sorted alphabetically.
696 */
697 EXT(OES_EGL_image_external),
698 EXT(OES_EGL_image_external_essl3),
699 EXT(OES_geometry_point_size),
700 EXT(OES_geometry_shader),
701 EXT(OES_gpu_shader5),
702 EXT(OES_primitive_bounding_box),
703 EXT_AEP(OES_sample_variables),
704 EXT_AEP(OES_shader_image_atomic),
705 EXT(OES_shader_io_blocks),
706 EXT_AEP(OES_shader_multisample_interpolation),
707 EXT(OES_standard_derivatives),
708 EXT(OES_tessellation_point_size),
709 EXT(OES_tessellation_shader),
710 EXT(OES_texture_3D),
711 EXT(OES_texture_buffer),
712 EXT(OES_texture_cube_map_array),
713 EXT_AEP(OES_texture_storage_multisample_2d_array),
714 EXT(OES_viewport_array),
715
716 /* All other extensions go here, sorted alphabetically.
717 */
718 EXT(AMD_conservative_depth),
719 EXT(AMD_gpu_shader_int64),
720 EXT(AMD_shader_stencil_export),
721 EXT(AMD_shader_trinary_minmax),
722 EXT(AMD_texture_texture4),
723 EXT(AMD_vertex_shader_layer),
724 EXT(AMD_vertex_shader_viewport_index),
725 EXT(ANDROID_extension_pack_es31a),
726 EXT(EXT_blend_func_extended),
727 EXT(EXT_demote_to_helper_invocation),
728 EXT(EXT_frag_depth),
729 EXT(EXT_draw_buffers),
730 EXT(EXT_draw_instanced),
731 EXT(EXT_clip_cull_distance),
732 EXT(EXT_geometry_point_size),
733 EXT_AEP(EXT_geometry_shader),
734 EXT(EXT_gpu_shader4),
735 EXT_AEP(EXT_gpu_shader5),
736 EXT_AEP(EXT_primitive_bounding_box),
737 EXT(EXT_separate_shader_objects),
738 EXT(EXT_shader_framebuffer_fetch),
739 EXT(EXT_shader_framebuffer_fetch_non_coherent),
740 EXT(EXT_shader_group_vote),
741 EXT(EXT_shader_image_load_formatted),
742 EXT(EXT_shader_image_load_store),
743 EXT(EXT_shader_implicit_conversions),
744 EXT(EXT_shader_integer_mix),
745 EXT_AEP(EXT_shader_io_blocks),
746 EXT(EXT_shader_samples_identical),
747 EXT(EXT_tessellation_point_size),
748 EXT_AEP(EXT_tessellation_shader),
749 EXT(EXT_texture_array),
750 EXT_AEP(EXT_texture_buffer),
751 EXT_AEP(EXT_texture_cube_map_array),
752 EXT(EXT_texture_query_lod),
753 EXT(EXT_texture_shadow_lod),
754 EXT(INTEL_conservative_rasterization),
755 EXT(INTEL_shader_atomic_float_minmax),
756 EXT(INTEL_shader_integer_functions2),
757 EXT(MESA_shader_integer_functions),
758 EXT(NV_compute_shader_derivatives),
759 EXT(NV_fragment_shader_interlock),
760 EXT(NV_image_formats),
761 EXT(NV_shader_atomic_float),
762 EXT(NV_viewport_array2),
763 };
764
765 #undef EXT
766
767
768 /**
769 * Determine whether a given extension is compatible with the target,
770 * API, and extension information in the current parser state.
771 */
772 bool _mesa_glsl_extension::compatible_with_state(
773 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
774 {
775 return this->available_pred(state->ctx, api, gl_version);
776 }
777
778 /**
779 * Set the appropriate flags in the parser state to establish the
780 * given behavior for this extension.
781 */
782 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
783 ext_behavior behavior) const
784 {
785 /* Note: the ->* operator indexes into state by the
786 * offsets this->enable_flag and this->warn_flag. See
787 * _mesa_glsl_extension::supported_flag for more info.
788 */
789 state->*(this->enable_flag) = (behavior != extension_disable);
790 state->*(this->warn_flag) = (behavior == extension_warn);
791 }
792
793 /**
794 * Find an extension by name in _mesa_glsl_supported_extensions. If
795 * the name is not found, return NULL.
796 */
797 static const _mesa_glsl_extension *find_extension(const char *name)
798 {
799 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
800 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
801 return &_mesa_glsl_supported_extensions[i];
802 }
803 }
804 return NULL;
805 }
806
807 bool
808 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
809 const char *behavior_string, YYLTYPE *behavior_locp,
810 _mesa_glsl_parse_state *state)
811 {
812 uint8_t gl_version = state->ctx->Extensions.Version;
813 gl_api api = state->ctx->API;
814 ext_behavior behavior;
815 if (strcmp(behavior_string, "warn") == 0) {
816 behavior = extension_warn;
817 } else if (strcmp(behavior_string, "require") == 0) {
818 behavior = extension_require;
819 } else if (strcmp(behavior_string, "enable") == 0) {
820 behavior = extension_enable;
821 } else if (strcmp(behavior_string, "disable") == 0) {
822 behavior = extension_disable;
823 } else {
824 _mesa_glsl_error(behavior_locp, state,
825 "unknown extension behavior `%s'",
826 behavior_string);
827 return false;
828 }
829
830 /* If we're in a desktop context but with an ES shader, use an ES API enum
831 * to verify extension availability.
832 */
833 if (state->es_shader && api != API_OPENGLES2)
834 api = API_OPENGLES2;
835 /* Use the language-version derived GL version to extension checks, unless
836 * we're using meta, which sets the version to the max.
837 */
838 if (gl_version != 0xff)
839 gl_version = state->gl_version;
840
841 if (strcmp(name, "all") == 0) {
842 if ((behavior == extension_enable) || (behavior == extension_require)) {
843 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
844 (behavior == extension_enable)
845 ? "enable" : "require");
846 return false;
847 } else {
848 for (unsigned i = 0;
849 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
850 const _mesa_glsl_extension *extension
851 = &_mesa_glsl_supported_extensions[i];
852 if (extension->compatible_with_state(state, api, gl_version)) {
853 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
854 }
855 }
856 }
857 } else {
858 const _mesa_glsl_extension *extension = find_extension(name);
859 if (extension && extension->compatible_with_state(state, api, gl_version)) {
860 extension->set_flags(state, behavior);
861 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
862 for (unsigned i = 0;
863 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
864 const _mesa_glsl_extension *extension =
865 &_mesa_glsl_supported_extensions[i];
866
867 if (!extension->aep)
868 continue;
869 /* AEP should not be enabled if all of the sub-extensions can't
870 * also be enabled. This is not the proper layer to do such
871 * error-checking though.
872 */
873 assert(extension->compatible_with_state(state, api, gl_version));
874 extension->set_flags(state, behavior);
875 }
876 }
877 } else {
878 static const char fmt[] = "extension `%s' unsupported in %s shader";
879
880 if (behavior == extension_require) {
881 _mesa_glsl_error(name_locp, state, fmt,
882 name, _mesa_shader_stage_to_string(state->stage));
883 return false;
884 } else {
885 _mesa_glsl_warning(name_locp, state, fmt,
886 name, _mesa_shader_stage_to_string(state->stage));
887 }
888 }
889 }
890
891 return true;
892 }
893
894
895 /**
896 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
897 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
898 * (process_array_constructor, et al) sufficient information to do type
899 * checking.
900 *
901 * Operates on assignments involving an aggregate initializer. E.g.,
902 *
903 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
904 *
905 * or more ridiculously,
906 *
907 * struct S {
908 * vec4 v[2];
909 * };
910 *
911 * struct {
912 * S a[2], b;
913 * int c;
914 * } aggregate = {
915 * {
916 * {
917 * {
918 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
919 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
920 * } // a[0].v
921 * }, // a[0]
922 * {
923 * {
924 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
925 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
926 * } // a[1].v
927 * } // a[1]
928 * }, // a
929 * {
930 * {
931 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
932 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
933 * } // b.v
934 * }, // b
935 * 4 // c
936 * };
937 *
938 * This pass is necessary because the right-hand side of <type> e = { ... }
939 * doesn't contain sufficient information to determine if the types match.
940 */
941 void
942 _mesa_ast_set_aggregate_type(const glsl_type *type,
943 ast_expression *expr)
944 {
945 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
946 ai->constructor_type = type;
947
948 /* If the aggregate is an array, recursively set its elements' types. */
949 if (type->is_array()) {
950 /* Each array element has the type type->fields.array.
951 *
952 * E.g., if <type> if struct S[2] we want to set each element's type to
953 * struct S.
954 */
955 for (exec_node *expr_node = ai->expressions.get_head_raw();
956 !expr_node->is_tail_sentinel();
957 expr_node = expr_node->next) {
958 ast_expression *expr = exec_node_data(ast_expression, expr_node,
959 link);
960
961 if (expr->oper == ast_aggregate)
962 _mesa_ast_set_aggregate_type(type->fields.array, expr);
963 }
964
965 /* If the aggregate is a struct, recursively set its fields' types. */
966 } else if (type->is_struct()) {
967 exec_node *expr_node = ai->expressions.get_head_raw();
968
969 /* Iterate through the struct's fields. */
970 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
971 i++, expr_node = expr_node->next) {
972 ast_expression *expr = exec_node_data(ast_expression, expr_node,
973 link);
974
975 if (expr->oper == ast_aggregate) {
976 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
977 }
978 }
979 /* If the aggregate is a matrix, set its columns' types. */
980 } else if (type->is_matrix()) {
981 for (exec_node *expr_node = ai->expressions.get_head_raw();
982 !expr_node->is_tail_sentinel();
983 expr_node = expr_node->next) {
984 ast_expression *expr = exec_node_data(ast_expression, expr_node,
985 link);
986
987 if (expr->oper == ast_aggregate)
988 _mesa_ast_set_aggregate_type(type->column_type(), expr);
989 }
990 }
991 }
992
993 void
994 _mesa_ast_process_interface_block(YYLTYPE *locp,
995 _mesa_glsl_parse_state *state,
996 ast_interface_block *const block,
997 const struct ast_type_qualifier &q)
998 {
999 if (q.flags.q.buffer) {
1000 if (!state->has_shader_storage_buffer_objects()) {
1001 _mesa_glsl_error(locp, state,
1002 "#version 430 / GL_ARB_shader_storage_buffer_object "
1003 "required for defining shader storage blocks");
1004 } else if (state->ARB_shader_storage_buffer_object_warn) {
1005 _mesa_glsl_warning(locp, state,
1006 "#version 430 / GL_ARB_shader_storage_buffer_object "
1007 "required for defining shader storage blocks");
1008 }
1009 } else if (q.flags.q.uniform) {
1010 if (!state->has_uniform_buffer_objects()) {
1011 _mesa_glsl_error(locp, state,
1012 "#version 140 / GL_ARB_uniform_buffer_object "
1013 "required for defining uniform blocks");
1014 } else if (state->ARB_uniform_buffer_object_warn) {
1015 _mesa_glsl_warning(locp, state,
1016 "#version 140 / GL_ARB_uniform_buffer_object "
1017 "required for defining uniform blocks");
1018 }
1019 } else {
1020 if (!state->has_shader_io_blocks()) {
1021 if (state->es_shader) {
1022 _mesa_glsl_error(locp, state,
1023 "GL_OES_shader_io_blocks or #version 320 "
1024 "required for using interface blocks");
1025 } else {
1026 _mesa_glsl_error(locp, state,
1027 "#version 150 required for using "
1028 "interface blocks");
1029 }
1030 }
1031 }
1032
1033 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1034 * "It is illegal to have an input block in a vertex shader
1035 * or an output block in a fragment shader"
1036 */
1037 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1038 _mesa_glsl_error(locp, state,
1039 "`in' interface block is not allowed for "
1040 "a vertex shader");
1041 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1042 _mesa_glsl_error(locp, state,
1043 "`out' interface block is not allowed for "
1044 "a fragment shader");
1045 }
1046
1047 /* Since block arrays require names, and both features are added in
1048 * the same language versions, we don't have to explicitly
1049 * version-check both things.
1050 */
1051 if (block->instance_name != NULL) {
1052 state->check_version(150, 300, locp, "interface blocks with "
1053 "an instance name are not allowed");
1054 }
1055
1056 ast_type_qualifier::bitset_t interface_type_mask;
1057 struct ast_type_qualifier temp_type_qualifier;
1058
1059 /* Get a bitmask containing only the in/out/uniform/buffer
1060 * flags, allowing us to ignore other irrelevant flags like
1061 * interpolation qualifiers.
1062 */
1063 temp_type_qualifier.flags.i = 0;
1064 temp_type_qualifier.flags.q.uniform = true;
1065 temp_type_qualifier.flags.q.in = true;
1066 temp_type_qualifier.flags.q.out = true;
1067 temp_type_qualifier.flags.q.buffer = true;
1068 temp_type_qualifier.flags.q.patch = true;
1069 interface_type_mask = temp_type_qualifier.flags.i;
1070
1071 /* Get the block's interface qualifier. The interface_qualifier
1072 * production rule guarantees that only one bit will be set (and
1073 * it will be in/out/uniform).
1074 */
1075 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1076
1077 block->default_layout.flags.i |= block_interface_qualifier;
1078
1079 if (state->stage == MESA_SHADER_GEOMETRY &&
1080 state->has_explicit_attrib_stream() &&
1081 block->default_layout.flags.q.out) {
1082 /* Assign global layout's stream value. */
1083 block->default_layout.flags.q.stream = 1;
1084 block->default_layout.flags.q.explicit_stream = 0;
1085 block->default_layout.stream = state->out_qualifier->stream;
1086 }
1087
1088 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1089 /* Assign global layout's xfb_buffer value. */
1090 block->default_layout.flags.q.xfb_buffer = 1;
1091 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1092 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1093 }
1094
1095 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1096 ast_type_qualifier& qualifier = member->type->qualifier;
1097 if ((qualifier.flags.i & interface_type_mask) == 0) {
1098 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1099 * "If no optional qualifier is used in a member declaration, the
1100 * qualifier of the variable is just in, out, or uniform as declared
1101 * by interface-qualifier."
1102 */
1103 qualifier.flags.i |= block_interface_qualifier;
1104 } else if ((qualifier.flags.i & interface_type_mask) !=
1105 block_interface_qualifier) {
1106 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1107 * "If optional qualifiers are used, they can include interpolation
1108 * and storage qualifiers and they must declare an input, output,
1109 * or uniform variable consistent with the interface qualifier of
1110 * the block."
1111 */
1112 _mesa_glsl_error(locp, state,
1113 "uniform/in/out qualifier on "
1114 "interface block member does not match "
1115 "the interface block");
1116 }
1117
1118 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1119 _mesa_glsl_error(locp, state,
1120 "invariant qualifiers can be used only "
1121 "in interface block members for shader "
1122 "inputs or outputs");
1123 }
1124 }
1125
1126 static void
1127 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1128 {
1129 if (q->is_subroutine_decl())
1130 printf("subroutine ");
1131
1132 if (q->subroutine_list) {
1133 printf("subroutine (");
1134 q->subroutine_list->print();
1135 printf(")");
1136 }
1137
1138 if (q->flags.q.constant)
1139 printf("const ");
1140
1141 if (q->flags.q.invariant)
1142 printf("invariant ");
1143
1144 if (q->flags.q.attribute)
1145 printf("attribute ");
1146
1147 if (q->flags.q.varying)
1148 printf("varying ");
1149
1150 if (q->flags.q.in && q->flags.q.out)
1151 printf("inout ");
1152 else {
1153 if (q->flags.q.in)
1154 printf("in ");
1155
1156 if (q->flags.q.out)
1157 printf("out ");
1158 }
1159
1160 if (q->flags.q.centroid)
1161 printf("centroid ");
1162 if (q->flags.q.sample)
1163 printf("sample ");
1164 if (q->flags.q.patch)
1165 printf("patch ");
1166 if (q->flags.q.uniform)
1167 printf("uniform ");
1168 if (q->flags.q.buffer)
1169 printf("buffer ");
1170 if (q->flags.q.smooth)
1171 printf("smooth ");
1172 if (q->flags.q.flat)
1173 printf("flat ");
1174 if (q->flags.q.noperspective)
1175 printf("noperspective ");
1176 }
1177
1178
1179 void
1180 ast_node::print(void) const
1181 {
1182 printf("unhandled node ");
1183 }
1184
1185
1186 ast_node::ast_node(void)
1187 {
1188 this->location.source = 0;
1189 this->location.first_line = 0;
1190 this->location.first_column = 0;
1191 this->location.last_line = 0;
1192 this->location.last_column = 0;
1193 }
1194
1195
1196 static void
1197 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1198 {
1199 if (array_specifier)
1200 array_specifier->print();
1201 }
1202
1203
1204 void
1205 ast_compound_statement::print(void) const
1206 {
1207 printf("{\n");
1208
1209 foreach_list_typed(ast_node, ast, link, &this->statements) {
1210 ast->print();
1211 }
1212
1213 printf("}\n");
1214 }
1215
1216
1217 ast_compound_statement::ast_compound_statement(int new_scope,
1218 ast_node *statements)
1219 {
1220 this->new_scope = new_scope;
1221
1222 if (statements != NULL) {
1223 this->statements.push_degenerate_list_at_head(&statements->link);
1224 }
1225 }
1226
1227
1228 void
1229 ast_expression::print(void) const
1230 {
1231 switch (oper) {
1232 case ast_assign:
1233 case ast_mul_assign:
1234 case ast_div_assign:
1235 case ast_mod_assign:
1236 case ast_add_assign:
1237 case ast_sub_assign:
1238 case ast_ls_assign:
1239 case ast_rs_assign:
1240 case ast_and_assign:
1241 case ast_xor_assign:
1242 case ast_or_assign:
1243 subexpressions[0]->print();
1244 printf("%s ", operator_string(oper));
1245 subexpressions[1]->print();
1246 break;
1247
1248 case ast_field_selection:
1249 subexpressions[0]->print();
1250 printf(". %s ", primary_expression.identifier);
1251 break;
1252
1253 case ast_plus:
1254 case ast_neg:
1255 case ast_bit_not:
1256 case ast_logic_not:
1257 case ast_pre_inc:
1258 case ast_pre_dec:
1259 printf("%s ", operator_string(oper));
1260 subexpressions[0]->print();
1261 break;
1262
1263 case ast_post_inc:
1264 case ast_post_dec:
1265 subexpressions[0]->print();
1266 printf("%s ", operator_string(oper));
1267 break;
1268
1269 case ast_conditional:
1270 subexpressions[0]->print();
1271 printf("? ");
1272 subexpressions[1]->print();
1273 printf(": ");
1274 subexpressions[2]->print();
1275 break;
1276
1277 case ast_array_index:
1278 subexpressions[0]->print();
1279 printf("[ ");
1280 subexpressions[1]->print();
1281 printf("] ");
1282 break;
1283
1284 case ast_function_call: {
1285 subexpressions[0]->print();
1286 printf("( ");
1287
1288 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1289 if (&ast->link != this->expressions.get_head())
1290 printf(", ");
1291
1292 ast->print();
1293 }
1294
1295 printf(") ");
1296 break;
1297 }
1298
1299 case ast_identifier:
1300 printf("%s ", primary_expression.identifier);
1301 break;
1302
1303 case ast_int_constant:
1304 printf("%d ", primary_expression.int_constant);
1305 break;
1306
1307 case ast_uint_constant:
1308 printf("%u ", primary_expression.uint_constant);
1309 break;
1310
1311 case ast_float_constant:
1312 printf("%f ", primary_expression.float_constant);
1313 break;
1314
1315 case ast_double_constant:
1316 printf("%f ", primary_expression.double_constant);
1317 break;
1318
1319 case ast_int64_constant:
1320 printf("%" PRId64 " ", primary_expression.int64_constant);
1321 break;
1322
1323 case ast_uint64_constant:
1324 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1325 break;
1326
1327 case ast_bool_constant:
1328 printf("%s ",
1329 primary_expression.bool_constant
1330 ? "true" : "false");
1331 break;
1332
1333 case ast_sequence: {
1334 printf("( ");
1335 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1336 if (&ast->link != this->expressions.get_head())
1337 printf(", ");
1338
1339 ast->print();
1340 }
1341 printf(") ");
1342 break;
1343 }
1344
1345 case ast_aggregate: {
1346 printf("{ ");
1347 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1348 if (&ast->link != this->expressions.get_head())
1349 printf(", ");
1350
1351 ast->print();
1352 }
1353 printf("} ");
1354 break;
1355 }
1356
1357 default:
1358 assert(0);
1359 break;
1360 }
1361 }
1362
1363 ast_expression::ast_expression(int oper,
1364 ast_expression *ex0,
1365 ast_expression *ex1,
1366 ast_expression *ex2) :
1367 primary_expression()
1368 {
1369 this->oper = ast_operators(oper);
1370 this->subexpressions[0] = ex0;
1371 this->subexpressions[1] = ex1;
1372 this->subexpressions[2] = ex2;
1373 this->non_lvalue_description = NULL;
1374 this->is_lhs = false;
1375 }
1376
1377
1378 void
1379 ast_expression_statement::print(void) const
1380 {
1381 if (expression)
1382 expression->print();
1383
1384 printf("; ");
1385 }
1386
1387
1388 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1389 expression(ex)
1390 {
1391 /* empty */
1392 }
1393
1394
1395 void
1396 ast_function::print(void) const
1397 {
1398 return_type->print();
1399 printf(" %s (", identifier);
1400
1401 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1402 ast->print();
1403 }
1404
1405 printf(")");
1406 }
1407
1408
1409 ast_function::ast_function(void)
1410 : return_type(NULL), identifier(NULL), is_definition(false),
1411 signature(NULL)
1412 {
1413 /* empty */
1414 }
1415
1416
1417 void
1418 ast_fully_specified_type::print(void) const
1419 {
1420 _mesa_ast_type_qualifier_print(& qualifier);
1421 specifier->print();
1422 }
1423
1424
1425 void
1426 ast_parameter_declarator::print(void) const
1427 {
1428 type->print();
1429 if (identifier)
1430 printf("%s ", identifier);
1431 ast_opt_array_dimensions_print(array_specifier);
1432 }
1433
1434
1435 void
1436 ast_function_definition::print(void) const
1437 {
1438 prototype->print();
1439 body->print();
1440 }
1441
1442
1443 void
1444 ast_declaration::print(void) const
1445 {
1446 printf("%s ", identifier);
1447 ast_opt_array_dimensions_print(array_specifier);
1448
1449 if (initializer) {
1450 printf("= ");
1451 initializer->print();
1452 }
1453 }
1454
1455
1456 ast_declaration::ast_declaration(const char *identifier,
1457 ast_array_specifier *array_specifier,
1458 ast_expression *initializer)
1459 {
1460 this->identifier = identifier;
1461 this->array_specifier = array_specifier;
1462 this->initializer = initializer;
1463 }
1464
1465
1466 void
1467 ast_declarator_list::print(void) const
1468 {
1469 assert(type || invariant);
1470
1471 if (type)
1472 type->print();
1473 else if (invariant)
1474 printf("invariant ");
1475 else
1476 printf("precise ");
1477
1478 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1479 if (&ast->link != this->declarations.get_head())
1480 printf(", ");
1481
1482 ast->print();
1483 }
1484
1485 printf("; ");
1486 }
1487
1488
1489 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1490 {
1491 this->type = type;
1492 this->invariant = false;
1493 this->precise = false;
1494 }
1495
1496 void
1497 ast_jump_statement::print(void) const
1498 {
1499 switch (mode) {
1500 case ast_continue:
1501 printf("continue; ");
1502 break;
1503 case ast_break:
1504 printf("break; ");
1505 break;
1506 case ast_return:
1507 printf("return ");
1508 if (opt_return_value)
1509 opt_return_value->print();
1510
1511 printf("; ");
1512 break;
1513 case ast_discard:
1514 printf("discard; ");
1515 break;
1516 }
1517 }
1518
1519
1520 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1521 : opt_return_value(NULL)
1522 {
1523 this->mode = ast_jump_modes(mode);
1524
1525 if (mode == ast_return)
1526 opt_return_value = return_value;
1527 }
1528
1529
1530 void
1531 ast_demote_statement::print(void) const
1532 {
1533 printf("demote; ");
1534 }
1535
1536
1537 void
1538 ast_selection_statement::print(void) const
1539 {
1540 printf("if ( ");
1541 condition->print();
1542 printf(") ");
1543
1544 then_statement->print();
1545
1546 if (else_statement) {
1547 printf("else ");
1548 else_statement->print();
1549 }
1550 }
1551
1552
1553 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1554 ast_node *then_statement,
1555 ast_node *else_statement)
1556 {
1557 this->condition = condition;
1558 this->then_statement = then_statement;
1559 this->else_statement = else_statement;
1560 }
1561
1562
1563 void
1564 ast_switch_statement::print(void) const
1565 {
1566 printf("switch ( ");
1567 test_expression->print();
1568 printf(") ");
1569
1570 body->print();
1571 }
1572
1573
1574 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1575 ast_node *body)
1576 {
1577 this->test_expression = test_expression;
1578 this->body = body;
1579 }
1580
1581
1582 void
1583 ast_switch_body::print(void) const
1584 {
1585 printf("{\n");
1586 if (stmts != NULL) {
1587 stmts->print();
1588 }
1589 printf("}\n");
1590 }
1591
1592
1593 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1594 {
1595 this->stmts = stmts;
1596 }
1597
1598
1599 void ast_case_label::print(void) const
1600 {
1601 if (test_value != NULL) {
1602 printf("case ");
1603 test_value->print();
1604 printf(": ");
1605 } else {
1606 printf("default: ");
1607 }
1608 }
1609
1610
1611 ast_case_label::ast_case_label(ast_expression *test_value)
1612 {
1613 this->test_value = test_value;
1614 }
1615
1616
1617 void ast_case_label_list::print(void) const
1618 {
1619 foreach_list_typed(ast_node, ast, link, & this->labels) {
1620 ast->print();
1621 }
1622 printf("\n");
1623 }
1624
1625
1626 ast_case_label_list::ast_case_label_list(void)
1627 {
1628 }
1629
1630
1631 void ast_case_statement::print(void) const
1632 {
1633 labels->print();
1634 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1635 ast->print();
1636 printf("\n");
1637 }
1638 }
1639
1640
1641 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1642 {
1643 this->labels = labels;
1644 }
1645
1646
1647 void ast_case_statement_list::print(void) const
1648 {
1649 foreach_list_typed(ast_node, ast, link, & this->cases) {
1650 ast->print();
1651 }
1652 }
1653
1654
1655 ast_case_statement_list::ast_case_statement_list(void)
1656 {
1657 }
1658
1659
1660 void
1661 ast_iteration_statement::print(void) const
1662 {
1663 switch (mode) {
1664 case ast_for:
1665 printf("for( ");
1666 if (init_statement)
1667 init_statement->print();
1668 printf("; ");
1669
1670 if (condition)
1671 condition->print();
1672 printf("; ");
1673
1674 if (rest_expression)
1675 rest_expression->print();
1676 printf(") ");
1677
1678 body->print();
1679 break;
1680
1681 case ast_while:
1682 printf("while ( ");
1683 if (condition)
1684 condition->print();
1685 printf(") ");
1686 body->print();
1687 break;
1688
1689 case ast_do_while:
1690 printf("do ");
1691 body->print();
1692 printf("while ( ");
1693 if (condition)
1694 condition->print();
1695 printf("); ");
1696 break;
1697 }
1698 }
1699
1700
1701 ast_iteration_statement::ast_iteration_statement(int mode,
1702 ast_node *init,
1703 ast_node *condition,
1704 ast_expression *rest_expression,
1705 ast_node *body)
1706 {
1707 this->mode = ast_iteration_modes(mode);
1708 this->init_statement = init;
1709 this->condition = condition;
1710 this->rest_expression = rest_expression;
1711 this->body = body;
1712 }
1713
1714
1715 void
1716 ast_struct_specifier::print(void) const
1717 {
1718 printf("struct %s { ", name);
1719 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1720 ast->print();
1721 }
1722 printf("} ");
1723 }
1724
1725
1726 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1727 ast_declarator_list *declarator_list)
1728 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1729 type(NULL)
1730 {
1731 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1732 }
1733
1734 void ast_subroutine_list::print(void) const
1735 {
1736 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1737 if (&ast->link != this->declarations.get_head())
1738 printf(", ");
1739 ast->print();
1740 }
1741 }
1742
1743 static void
1744 set_shader_inout_layout(struct gl_shader *shader,
1745 struct _mesa_glsl_parse_state *state)
1746 {
1747 /* Should have been prevented by the parser. */
1748 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1749 shader->Stage != MESA_SHADER_TESS_EVAL &&
1750 shader->Stage != MESA_SHADER_COMPUTE) {
1751 assert(!state->in_qualifier->flags.i);
1752 }
1753
1754 if (shader->Stage != MESA_SHADER_COMPUTE) {
1755 /* Should have been prevented by the parser. */
1756 assert(!state->cs_input_local_size_specified);
1757 assert(!state->cs_input_local_size_variable_specified);
1758 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1759 }
1760
1761 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1762 /* Should have been prevented by the parser. */
1763 assert(!state->fs_uses_gl_fragcoord);
1764 assert(!state->fs_redeclares_gl_fragcoord);
1765 assert(!state->fs_pixel_center_integer);
1766 assert(!state->fs_origin_upper_left);
1767 assert(!state->fs_early_fragment_tests);
1768 assert(!state->fs_inner_coverage);
1769 assert(!state->fs_post_depth_coverage);
1770 assert(!state->fs_pixel_interlock_ordered);
1771 assert(!state->fs_pixel_interlock_unordered);
1772 assert(!state->fs_sample_interlock_ordered);
1773 assert(!state->fs_sample_interlock_unordered);
1774 }
1775
1776 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1777 if (state->out_qualifier->out_xfb_stride[i]) {
1778 unsigned xfb_stride;
1779 if (state->out_qualifier->out_xfb_stride[i]->
1780 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1781 true)) {
1782 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1783 }
1784 }
1785 }
1786
1787 switch (shader->Stage) {
1788 case MESA_SHADER_TESS_CTRL:
1789 shader->info.TessCtrl.VerticesOut = 0;
1790 if (state->tcs_output_vertices_specified) {
1791 unsigned vertices;
1792 if (state->out_qualifier->vertices->
1793 process_qualifier_constant(state, "vertices", &vertices,
1794 false)) {
1795
1796 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1797 if (vertices > state->Const.MaxPatchVertices) {
1798 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1799 "GL_MAX_PATCH_VERTICES", vertices);
1800 }
1801 shader->info.TessCtrl.VerticesOut = vertices;
1802 }
1803 }
1804 break;
1805 case MESA_SHADER_TESS_EVAL:
1806 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1807 if (state->in_qualifier->flags.q.prim_type)
1808 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1809
1810 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1811 if (state->in_qualifier->flags.q.vertex_spacing)
1812 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1813
1814 shader->info.TessEval.VertexOrder = 0;
1815 if (state->in_qualifier->flags.q.ordering)
1816 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1817
1818 shader->info.TessEval.PointMode = -1;
1819 if (state->in_qualifier->flags.q.point_mode)
1820 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1821 break;
1822 case MESA_SHADER_GEOMETRY:
1823 shader->info.Geom.VerticesOut = -1;
1824 if (state->out_qualifier->flags.q.max_vertices) {
1825 unsigned qual_max_vertices;
1826 if (state->out_qualifier->max_vertices->
1827 process_qualifier_constant(state, "max_vertices",
1828 &qual_max_vertices, true)) {
1829
1830 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1831 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1832 _mesa_glsl_error(&loc, state,
1833 "maximum output vertices (%d) exceeds "
1834 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1835 qual_max_vertices);
1836 }
1837 shader->info.Geom.VerticesOut = qual_max_vertices;
1838 }
1839 }
1840
1841 if (state->gs_input_prim_type_specified) {
1842 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1843 } else {
1844 shader->info.Geom.InputType = PRIM_UNKNOWN;
1845 }
1846
1847 if (state->out_qualifier->flags.q.prim_type) {
1848 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1849 } else {
1850 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1851 }
1852
1853 shader->info.Geom.Invocations = 0;
1854 if (state->in_qualifier->flags.q.invocations) {
1855 unsigned invocations;
1856 if (state->in_qualifier->invocations->
1857 process_qualifier_constant(state, "invocations",
1858 &invocations, false)) {
1859
1860 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1861 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1862 _mesa_glsl_error(&loc, state,
1863 "invocations (%d) exceeds "
1864 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1865 invocations);
1866 }
1867 shader->info.Geom.Invocations = invocations;
1868 }
1869 }
1870 break;
1871
1872 case MESA_SHADER_COMPUTE:
1873 if (state->cs_input_local_size_specified) {
1874 for (int i = 0; i < 3; i++)
1875 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1876 } else {
1877 for (int i = 0; i < 3; i++)
1878 shader->info.Comp.LocalSize[i] = 0;
1879 }
1880
1881 shader->info.Comp.LocalSizeVariable =
1882 state->cs_input_local_size_variable_specified;
1883
1884 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1885
1886 if (state->NV_compute_shader_derivatives_enable) {
1887 /* We allow multiple cs_input_layout nodes, but do not store them in
1888 * a convenient place, so for now live with an empty location error.
1889 */
1890 YYLTYPE loc = {0};
1891 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1892 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1893 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1894 "local group size whose first dimension "
1895 "is a multiple of 2\n");
1896 }
1897 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1898 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1899 "local group size whose second dimension "
1900 "is a multiple of 2\n");
1901 }
1902 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1903 if ((shader->info.Comp.LocalSize[0] *
1904 shader->info.Comp.LocalSize[1] *
1905 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1906 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1907 "local group size whose total number of invocations "
1908 "is a multiple of 4\n");
1909 }
1910 }
1911 }
1912
1913 break;
1914
1915 case MESA_SHADER_FRAGMENT:
1916 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1917 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1918 shader->pixel_center_integer = state->fs_pixel_center_integer;
1919 shader->origin_upper_left = state->fs_origin_upper_left;
1920 shader->ARB_fragment_coord_conventions_enable =
1921 state->ARB_fragment_coord_conventions_enable;
1922 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1923 shader->InnerCoverage = state->fs_inner_coverage;
1924 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1925 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1926 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1927 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1928 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1929 shader->BlendSupport = state->fs_blend_support;
1930 break;
1931
1932 default:
1933 /* Nothing to do. */
1934 break;
1935 }
1936
1937 shader->bindless_sampler = state->bindless_sampler_specified;
1938 shader->bindless_image = state->bindless_image_specified;
1939 shader->bound_sampler = state->bound_sampler_specified;
1940 shader->bound_image = state->bound_image_specified;
1941 shader->redeclares_gl_layer = state->redeclares_gl_layer;
1942 shader->layer_viewport_relative = state->layer_viewport_relative;
1943 }
1944
1945 /* src can be NULL if only the symbols found in the exec_list should be
1946 * copied
1947 */
1948 void
1949 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1950 struct glsl_symbol_table *src,
1951 struct glsl_symbol_table *dest)
1952 {
1953 foreach_in_list (ir_instruction, ir, shader_ir) {
1954 switch (ir->ir_type) {
1955 case ir_type_function:
1956 dest->add_function((ir_function *) ir);
1957 break;
1958 case ir_type_variable: {
1959 ir_variable *const var = (ir_variable *) ir;
1960
1961 if (var->data.mode != ir_var_temporary)
1962 dest->add_variable(var);
1963 break;
1964 }
1965 default:
1966 break;
1967 }
1968 }
1969
1970 if (src != NULL) {
1971 /* Explicitly copy the gl_PerVertex interface definitions because these
1972 * are needed to check they are the same during the interstage link.
1973 * They can’t necessarily be found via the exec_list because the members
1974 * might not be referenced. The GL spec still requires that they match
1975 * in that case.
1976 */
1977 const glsl_type *iface =
1978 src->get_interface("gl_PerVertex", ir_var_shader_in);
1979 if (iface)
1980 dest->add_interface(iface->name, iface, ir_var_shader_in);
1981
1982 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1983 if (iface)
1984 dest->add_interface(iface->name, iface, ir_var_shader_out);
1985 }
1986 }
1987
1988 extern "C" {
1989
1990 static void
1991 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1992 {
1993 int j, k;
1994 int index = 0;
1995
1996 for (j = 0; j < state->num_subroutines; j++) {
1997 while (state->subroutines[j]->subroutine_index == -1) {
1998 for (k = 0; k < state->num_subroutines; k++) {
1999 if (state->subroutines[k]->subroutine_index == index)
2000 break;
2001 else if (k == state->num_subroutines - 1) {
2002 state->subroutines[j]->subroutine_index = index;
2003 }
2004 }
2005 index++;
2006 }
2007 }
2008 }
2009
2010 static void
2011 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2012 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2013 struct glcpp_parser *data,
2014 unsigned version,
2015 bool es)
2016 {
2017 unsigned gl_version = state->ctx->Extensions.Version;
2018 gl_api api = state->ctx->API;
2019
2020 if (gl_version != 0xff) {
2021 unsigned i;
2022 for (i = 0; i < state->num_supported_versions; i++) {
2023 if (state->supported_versions[i].ver == version &&
2024 state->supported_versions[i].es == es) {
2025 gl_version = state->supported_versions[i].gl_ver;
2026 break;
2027 }
2028 }
2029
2030 if (i == state->num_supported_versions)
2031 return;
2032 }
2033
2034 if (es)
2035 api = API_OPENGLES2;
2036
2037 for (unsigned i = 0;
2038 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2039 const _mesa_glsl_extension *extension
2040 = &_mesa_glsl_supported_extensions[i];
2041 if (extension->compatible_with_state(state, api, gl_version)) {
2042 add_builtin_define(data, extension->name, 1);
2043 }
2044 }
2045 }
2046
2047 /* Implements parsing checks that we can't do during parsing */
2048 static void
2049 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2050 {
2051 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2052 YYLTYPE loc;
2053 memset(&loc, 0, sizeof(loc));
2054 _mesa_glsl_error(&loc, state, "Compute shaders require "
2055 "GLSL 4.30 or GLSL ES 3.10");
2056 }
2057 }
2058
2059 static void
2060 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2061 struct glsl_symbol_table *source_symbols,
2062 struct gl_shader *shader)
2063 {
2064 assert(shader->CompileStatus != COMPILE_FAILURE &&
2065 !shader->ir->is_empty());
2066
2067 struct gl_shader_compiler_options *options =
2068 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2069
2070 /* Do some optimization at compile time to reduce shader IR size
2071 * and reduce later work if the same shader is linked multiple times
2072 */
2073 if (ctx->Const.GLSLOptimizeConservatively) {
2074 /* Run it just once. */
2075 do_common_optimization(shader->ir, false, false, options,
2076 ctx->Const.NativeIntegers);
2077 } else {
2078 /* Repeat it until it stops making changes. */
2079 while (do_common_optimization(shader->ir, false, false, options,
2080 ctx->Const.NativeIntegers))
2081 ;
2082 }
2083
2084 validate_ir_tree(shader->ir);
2085
2086 enum ir_variable_mode other;
2087 switch (shader->Stage) {
2088 case MESA_SHADER_VERTEX:
2089 other = ir_var_shader_in;
2090 break;
2091 case MESA_SHADER_FRAGMENT:
2092 other = ir_var_shader_out;
2093 break;
2094 default:
2095 /* Something invalid to ensure optimize_dead_builtin_uniforms
2096 * doesn't remove anything other than uniforms or constants.
2097 */
2098 other = ir_var_mode_count;
2099 break;
2100 }
2101
2102 optimize_dead_builtin_variables(shader->ir, other);
2103
2104 validate_ir_tree(shader->ir);
2105
2106 /* Retain any live IR, but trash the rest. */
2107 reparent_ir(shader->ir, shader->ir);
2108
2109 /* Destroy the symbol table. Create a new symbol table that contains only
2110 * the variables and functions that still exist in the IR. The symbol
2111 * table will be used later during linking.
2112 *
2113 * There must NOT be any freed objects still referenced by the symbol
2114 * table. That could cause the linker to dereference freed memory.
2115 *
2116 * We don't have to worry about types or interface-types here because those
2117 * are fly-weights that are looked up by glsl_type.
2118 */
2119 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2120 shader->symbols);
2121 }
2122
2123 static bool
2124 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2125 const char *source, bool force_recompile,
2126 bool source_has_shader_include)
2127 {
2128 if (!force_recompile) {
2129 if (ctx->Cache) {
2130 char buf[41];
2131 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2132 shader->sha1);
2133 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2134 /* We've seen this shader before and know it compiles */
2135 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2136 _mesa_sha1_format(buf, shader->sha1);
2137 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2138 }
2139 shader->CompileStatus = COMPILE_SKIPPED;
2140
2141 free((void *)shader->FallbackSource);
2142
2143 /* Copy pre-processed shader include to fallback source otherwise
2144 * we have no guarantee the shader include source tree has not
2145 * changed.
2146 */
2147 shader->FallbackSource = source_has_shader_include ?
2148 strdup(source) : NULL;
2149 return true;
2150 }
2151 }
2152 } else {
2153 /* We should only ever end up here if a re-compile has been forced by a
2154 * shader cache miss. In which case we can skip the compile if its
2155 * already been done by a previous fallback or the initial compile call.
2156 */
2157 if (shader->CompileStatus == COMPILE_SUCCESS)
2158 return true;
2159 }
2160
2161 return false;
2162 }
2163
2164 void
2165 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2166 bool dump_ast, bool dump_hir, bool force_recompile)
2167 {
2168 const char *source = force_recompile && shader->FallbackSource ?
2169 shader->FallbackSource : shader->Source;
2170
2171 /* Note this will be true for shaders the have #include inside comments
2172 * however that should be rare enough not to worry about.
2173 */
2174 bool source_has_shader_include =
2175 strstr(source, "#include") == NULL ? false : true;
2176
2177 /* If there was no shader include we can check the shader cache and skip
2178 * compilation before we run the preprocessor. We never skip compiling
2179 * shaders that use ARB_shading_language_include because we would need to
2180 * keep duplicate copies of the shader include source tree and paths.
2181 */
2182 if (!source_has_shader_include &&
2183 can_skip_compile(ctx, shader, source, force_recompile, false))
2184 return;
2185
2186 struct _mesa_glsl_parse_state *state =
2187 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2188
2189 if (ctx->Const.GenerateTemporaryNames)
2190 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2191 false, true);
2192
2193 if (!source_has_shader_include || !force_recompile) {
2194 state->error = glcpp_preprocess(state, &source, &state->info_log,
2195 add_builtin_defines, state, ctx);
2196 }
2197
2198 /* Now that we have run the preprocessor we can check the shader cache and
2199 * skip compilation if possible for those shaders that contained a shader
2200 * include.
2201 */
2202 if (source_has_shader_include &&
2203 can_skip_compile(ctx, shader, source, force_recompile, true))
2204 return;
2205
2206 if (!state->error) {
2207 _mesa_glsl_lexer_ctor(state, source);
2208 _mesa_glsl_parse(state);
2209 _mesa_glsl_lexer_dtor(state);
2210 do_late_parsing_checks(state);
2211 }
2212
2213 if (dump_ast) {
2214 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2215 ast->print();
2216 }
2217 printf("\n\n");
2218 }
2219
2220 ralloc_free(shader->ir);
2221 shader->ir = new(shader) exec_list;
2222 if (!state->error && !state->translation_unit.is_empty())
2223 _mesa_ast_to_hir(shader->ir, state);
2224
2225 if (!state->error) {
2226 validate_ir_tree(shader->ir);
2227
2228 /* Print out the unoptimized IR. */
2229 if (dump_hir) {
2230 _mesa_print_ir(stdout, shader->ir, state);
2231 }
2232 }
2233
2234 if (shader->InfoLog)
2235 ralloc_free(shader->InfoLog);
2236
2237 if (!state->error)
2238 set_shader_inout_layout(shader, state);
2239
2240 shader->symbols = new(shader->ir) glsl_symbol_table;
2241 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2242 shader->InfoLog = state->info_log;
2243 shader->Version = state->language_version;
2244 shader->IsES = state->es_shader;
2245
2246 struct gl_shader_compiler_options *options =
2247 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2248
2249 if (!state->error && !shader->ir->is_empty()) {
2250 if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)
2251 lower_precision(options, shader->ir);
2252 lower_builtins(shader->ir);
2253 assign_subroutine_indexes(state);
2254 lower_subroutine(shader->ir, state);
2255 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2256 }
2257
2258 if (!force_recompile) {
2259 free((void *)shader->FallbackSource);
2260
2261 /* Copy pre-processed shader include to fallback source otherwise we
2262 * have no guarantee the shader include source tree has not changed.
2263 */
2264 shader->FallbackSource = source_has_shader_include ?
2265 strdup(source) : NULL;
2266 }
2267
2268 delete state->symbols;
2269 ralloc_free(state);
2270
2271 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2272 char sha1_buf[41];
2273 disk_cache_put_key(ctx->Cache, shader->sha1);
2274 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2275 _mesa_sha1_format(sha1_buf, shader->sha1);
2276 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2277 }
2278 }
2279 }
2280
2281 } /* extern "C" */
2282 /**
2283 * Do the set of common optimizations passes
2284 *
2285 * \param ir List of instructions to be optimized
2286 * \param linked Is the shader linked? This enables
2287 * optimizations passes that remove code at
2288 * global scope and could cause linking to
2289 * fail.
2290 * \param uniform_locations_assigned Have locations already been assigned for
2291 * uniforms? This prevents the declarations
2292 * of unused uniforms from being removed.
2293 * The setting of this flag only matters if
2294 * \c linked is \c true.
2295 * \param options The driver's preferred shader options.
2296 * \param native_integers Selects optimizations that depend on the
2297 * implementations supporting integers
2298 * natively (as opposed to supporting
2299 * integers in floating point registers).
2300 */
2301 bool
2302 do_common_optimization(exec_list *ir, bool linked,
2303 bool uniform_locations_assigned,
2304 const struct gl_shader_compiler_options *options,
2305 bool native_integers)
2306 {
2307 const bool debug = false;
2308 bool progress = false;
2309
2310 #define OPT(PASS, ...) do { \
2311 if (debug) { \
2312 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2313 const bool opt_progress = PASS(__VA_ARGS__); \
2314 progress = opt_progress || progress; \
2315 if (opt_progress) \
2316 _mesa_print_ir(stderr, ir, NULL); \
2317 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2318 #PASS, opt_progress ? "made" : "no"); \
2319 } else { \
2320 progress = PASS(__VA_ARGS__) || progress; \
2321 } \
2322 } while (false)
2323
2324 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2325
2326 if (linked) {
2327 OPT(do_function_inlining, ir);
2328 OPT(do_dead_functions, ir);
2329 OPT(do_structure_splitting, ir);
2330 }
2331 propagate_invariance(ir);
2332 OPT(do_if_simplification, ir);
2333 OPT(opt_flatten_nested_if_blocks, ir);
2334 OPT(opt_conditional_discard, ir);
2335 OPT(do_copy_propagation_elements, ir);
2336
2337 if (options->OptimizeForAOS && !linked)
2338 OPT(opt_flip_matrices, ir);
2339
2340 if (linked && options->OptimizeForAOS) {
2341 OPT(do_vectorize, ir);
2342 }
2343
2344 if (linked)
2345 OPT(do_dead_code, ir, uniform_locations_assigned);
2346 else
2347 OPT(do_dead_code_unlinked, ir);
2348 OPT(do_dead_code_local, ir);
2349 OPT(do_tree_grafting, ir);
2350 OPT(do_constant_propagation, ir);
2351 if (linked)
2352 OPT(do_constant_variable, ir);
2353 else
2354 OPT(do_constant_variable_unlinked, ir);
2355 OPT(do_constant_folding, ir);
2356 OPT(do_minmax_prune, ir);
2357 OPT(do_rebalance_tree, ir);
2358 OPT(do_algebraic, ir, native_integers, options);
2359 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2360 options->EmitNoCont, options->EmitNoLoops);
2361 OPT(do_vec_index_to_swizzle, ir);
2362 OPT(lower_vector_insert, ir, false);
2363 OPT(optimize_swizzles, ir);
2364
2365 /* Some drivers only call do_common_optimization() once rather than in a
2366 * loop, and split arrays causes each element of a constant array to
2367 * dereference is own copy of the entire array initilizer. This IR is not
2368 * something that can be generated manually in a shader and is not
2369 * accounted for by NIR optimisations, the result is an exponential slow
2370 * down in compilation speed as a constant arrays element count grows. To
2371 * avoid that here we make sure to always clean up the mess split arrays
2372 * causes to constant arrays.
2373 */
2374 bool array_split = optimize_split_arrays(ir, linked);
2375 if (array_split)
2376 do_constant_propagation(ir);
2377 progress |= array_split;
2378
2379 OPT(optimize_redundant_jumps, ir);
2380
2381 if (options->MaxUnrollIterations) {
2382 loop_state *ls = analyze_loop_variables(ir);
2383 if (ls->loop_found) {
2384 bool loop_progress = unroll_loops(ir, ls, options);
2385 while (loop_progress) {
2386 loop_progress = false;
2387 loop_progress |= do_constant_propagation(ir);
2388 loop_progress |= do_if_simplification(ir);
2389
2390 /* Some drivers only call do_common_optimization() once rather
2391 * than in a loop. So we must call do_lower_jumps() after
2392 * unrolling a loop because for drivers that use LLVM validation
2393 * will fail if a jump is not the last instruction in the block.
2394 * For example the following will fail LLVM validation:
2395 *
2396 * (loop (
2397 * ...
2398 * break
2399 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2400 * (constant int (1)) ) )
2401 * ))
2402 */
2403 loop_progress |= do_lower_jumps(ir, true, true,
2404 options->EmitNoMainReturn,
2405 options->EmitNoCont,
2406 options->EmitNoLoops);
2407 }
2408 progress |= loop_progress;
2409 }
2410 delete ls;
2411 }
2412
2413 #undef OPT
2414
2415 return progress;
2416 }