glsl: move to compiler/
[mesa.git] / src / compiler / glsl / glsl_symbol_table.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_SYMBOL_TABLE
27 #define GLSL_SYMBOL_TABLE
28
29 #include <new>
30
31 extern "C" {
32 #include "program/symbol_table.h"
33 }
34 #include "ir.h"
35
36 class symbol_table_entry;
37 struct glsl_type;
38
39 /**
40 * Facade class for _mesa_symbol_table
41 *
42 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
43 * type safe and some symbol table invariants.
44 */
45 struct glsl_symbol_table {
46 DECLARE_RALLOC_CXX_OPERATORS(glsl_symbol_table)
47
48 glsl_symbol_table();
49 ~glsl_symbol_table();
50
51 /* In 1.10, functions and variables have separate namespaces. */
52 bool separate_function_namespace;
53
54 void push_scope();
55 void pop_scope();
56
57 /**
58 * Determine whether a name was declared at the current scope
59 */
60 bool name_declared_this_scope(const char *name);
61
62 /**
63 * \name Methods to add symbols to the table
64 *
65 * There is some temptation to rename all these functions to \c add_symbol
66 * or similar. However, this breaks symmetry with the getter functions and
67 * reduces the clarity of the intention of code that uses these methods.
68 */
69 /*@{*/
70 bool add_variable(ir_variable *v);
71 bool add_type(const char *name, const glsl_type *t);
72 bool add_function(ir_function *f);
73 bool add_interface(const char *name, const glsl_type *i,
74 enum ir_variable_mode mode);
75 bool add_default_precision_qualifier(const char *type_name, int precision);
76 /*@}*/
77
78 /**
79 * Add an function at global scope without checking for scoping conflicts.
80 */
81 void add_global_function(ir_function *f);
82
83 /**
84 * \name Methods to get symbols from the table
85 */
86 /*@{*/
87 ir_variable *get_variable(const char *name);
88 const glsl_type *get_type(const char *name);
89 ir_function *get_function(const char *name);
90 const glsl_type *get_interface(const char *name,
91 enum ir_variable_mode mode);
92 int get_default_precision_qualifier(const char *type_name);
93 /*@}*/
94
95 /**
96 * Disable a previously-added variable so that it no longer appears to be
97 * in the symbol table. This is necessary when gl_PerVertex is redeclared,
98 * to ensure that previously-available built-in variables are no longer
99 * available.
100 */
101 void disable_variable(const char *name);
102
103 private:
104 symbol_table_entry *get_entry(const char *name);
105
106 struct _mesa_symbol_table *table;
107 void *mem_ctx;
108 };
109
110 #endif /* GLSL_SYMBOL_TABLE */