Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / glsl / glsl_symbol_table.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_SYMBOL_TABLE
26 #define GLSL_SYMBOL_TABLE
27
28 #include <new>
29
30 #include "program/symbol_table.h"
31 #include "ir.h"
32
33 class symbol_table_entry;
34 struct glsl_type;
35
36 /**
37 * Facade class for _mesa_symbol_table
38 *
39 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
40 * type safe and some symbol table invariants.
41 */
42 struct glsl_symbol_table {
43 DECLARE_RALLOC_CXX_OPERATORS(glsl_symbol_table)
44
45 glsl_symbol_table();
46 ~glsl_symbol_table();
47
48 /* In 1.10, functions and variables have separate namespaces. */
49 bool separate_function_namespace;
50
51 void push_scope();
52 void pop_scope();
53
54 /**
55 * Determine whether a name was declared at the current scope
56 */
57 bool name_declared_this_scope(const char *name);
58
59 /**
60 * \name Methods to add symbols to the table
61 *
62 * There is some temptation to rename all these functions to \c add_symbol
63 * or similar. However, this breaks symmetry with the getter functions and
64 * reduces the clarity of the intention of code that uses these methods.
65 */
66 /*@{*/
67 bool add_variable(ir_variable *v);
68 bool add_type(const char *name, const glsl_type *t);
69 bool add_function(ir_function *f);
70 bool add_interface(const char *name, const glsl_type *i,
71 enum ir_variable_mode mode);
72 bool add_default_precision_qualifier(const char *type_name, int precision);
73 /*@}*/
74
75 /**
76 * Add an function at global scope without checking for scoping conflicts.
77 */
78 void add_global_function(ir_function *f);
79
80 /**
81 * \name Methods to get symbols from the table
82 */
83 /*@{*/
84 ir_variable *get_variable(const char *name);
85 const glsl_type *get_type(const char *name);
86 ir_function *get_function(const char *name);
87 const glsl_type *get_interface(const char *name,
88 enum ir_variable_mode mode);
89 int get_default_precision_qualifier(const char *type_name);
90 /*@}*/
91
92 /**
93 * Disable a previously-added variable so that it no longer appears to be
94 * in the symbol table. This is necessary when gl_PerVertex is redeclared,
95 * to ensure that previously-available built-in variables are no longer
96 * available.
97 */
98 void disable_variable(const char *name);
99
100 /**
101 * Replaces the variable in the entry by the new variable.
102 */
103 void replace_variable(const char *name, ir_variable *v);
104
105 private:
106 symbol_table_entry *get_entry(const char *name);
107
108 struct _mesa_symbol_table *table;
109 void *mem_ctx;
110 void *linalloc;
111 };
112
113 #endif /* GLSL_SYMBOL_TABLE */