607cb3e78ef27dfccd03c94618cb5e7b727a4c33
[mesa.git] / src / compiler / glsl / ir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <string.h>
24 #include "ir.h"
25 #include "util/half_float.h"
26 #include "compiler/glsl_types.h"
27 #include "glsl_parser_extras.h"
28
29
30 ir_rvalue::ir_rvalue(enum ir_node_type t)
31 : ir_instruction(t)
32 {
33 this->type = glsl_type::error_type;
34 }
35
36 bool ir_rvalue::is_zero() const
37 {
38 return false;
39 }
40
41 bool ir_rvalue::is_one() const
42 {
43 return false;
44 }
45
46 bool ir_rvalue::is_negative_one() const
47 {
48 return false;
49 }
50
51 /**
52 * Modify the swizzle make to move one component to another
53 *
54 * \param m IR swizzle to be modified
55 * \param from Component in the RHS that is to be swizzled
56 * \param to Desired swizzle location of \c from
57 */
58 static void
59 update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
60 {
61 switch (to) {
62 case 0: m.x = from; break;
63 case 1: m.y = from; break;
64 case 2: m.z = from; break;
65 case 3: m.w = from; break;
66 default: assert(!"Should not get here.");
67 }
68 }
69
70 void
71 ir_assignment::set_lhs(ir_rvalue *lhs)
72 {
73 void *mem_ctx = this;
74 bool swizzled = false;
75
76 while (lhs != NULL) {
77 ir_swizzle *swiz = lhs->as_swizzle();
78
79 if (swiz == NULL)
80 break;
81
82 unsigned write_mask = 0;
83 ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
84
85 for (unsigned i = 0; i < swiz->mask.num_components; i++) {
86 unsigned c = 0;
87
88 switch (i) {
89 case 0: c = swiz->mask.x; break;
90 case 1: c = swiz->mask.y; break;
91 case 2: c = swiz->mask.z; break;
92 case 3: c = swiz->mask.w; break;
93 default: assert(!"Should not get here.");
94 }
95
96 write_mask |= (((this->write_mask >> i) & 1) << c);
97 update_rhs_swizzle(rhs_swiz, i, c);
98 rhs_swiz.num_components = swiz->val->type->vector_elements;
99 }
100
101 this->write_mask = write_mask;
102 lhs = swiz->val;
103
104 this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
105 swizzled = true;
106 }
107
108 if (swizzled) {
109 /* Now, RHS channels line up with the LHS writemask. Collapse it
110 * to just the channels that will be written.
111 */
112 ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
113 int rhs_chan = 0;
114 for (int i = 0; i < 4; i++) {
115 if (write_mask & (1 << i))
116 update_rhs_swizzle(rhs_swiz, i, rhs_chan++);
117 }
118 rhs_swiz.num_components = rhs_chan;
119 this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
120 }
121
122 assert((lhs == NULL) || lhs->as_dereference());
123
124 this->lhs = (ir_dereference *) lhs;
125 }
126
127 ir_variable *
128 ir_assignment::whole_variable_written()
129 {
130 ir_variable *v = this->lhs->whole_variable_referenced();
131
132 if (v == NULL)
133 return NULL;
134
135 if (v->type->is_scalar())
136 return v;
137
138 if (v->type->is_vector()) {
139 const unsigned mask = (1U << v->type->vector_elements) - 1;
140
141 if (mask != this->write_mask)
142 return NULL;
143 }
144
145 /* Either all the vector components are assigned or the variable is some
146 * composite type (and the whole thing is assigned.
147 */
148 return v;
149 }
150
151 ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
152 ir_rvalue *condition, unsigned write_mask)
153 : ir_instruction(ir_type_assignment)
154 {
155 this->condition = condition;
156 this->rhs = rhs;
157 this->lhs = lhs;
158 this->write_mask = write_mask;
159
160 if (lhs->type->is_scalar() || lhs->type->is_vector()) {
161 int lhs_components = 0;
162 for (int i = 0; i < 4; i++) {
163 if (write_mask & (1 << i))
164 lhs_components++;
165 }
166
167 assert(lhs_components == this->rhs->type->vector_elements);
168 }
169 }
170
171 ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
172 ir_rvalue *condition)
173 : ir_instruction(ir_type_assignment)
174 {
175 this->condition = condition;
176 this->rhs = rhs;
177
178 /* If the RHS is a vector type, assume that all components of the vector
179 * type are being written to the LHS. The write mask comes from the RHS
180 * because we can have a case where the LHS is a vec4 and the RHS is a
181 * vec3. In that case, the assignment is:
182 *
183 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
184 */
185 if (rhs->type->is_vector())
186 this->write_mask = (1U << rhs->type->vector_elements) - 1;
187 else if (rhs->type->is_scalar())
188 this->write_mask = 1;
189 else
190 this->write_mask = 0;
191
192 this->set_lhs(lhs);
193 }
194
195 ir_expression::ir_expression(int op, const struct glsl_type *type,
196 ir_rvalue *op0, ir_rvalue *op1,
197 ir_rvalue *op2, ir_rvalue *op3)
198 : ir_rvalue(ir_type_expression)
199 {
200 this->type = type;
201 this->operation = ir_expression_operation(op);
202 this->operands[0] = op0;
203 this->operands[1] = op1;
204 this->operands[2] = op2;
205 this->operands[3] = op3;
206 init_num_operands();
207
208 #ifndef NDEBUG
209 for (unsigned i = num_operands; i < 4; i++) {
210 assert(this->operands[i] == NULL);
211 }
212
213 for (unsigned i = 0; i < num_operands; i++) {
214 assert(this->operands[i] != NULL);
215 }
216 #endif
217 }
218
219 ir_expression::ir_expression(int op, ir_rvalue *op0)
220 : ir_rvalue(ir_type_expression)
221 {
222 this->operation = ir_expression_operation(op);
223 this->operands[0] = op0;
224 this->operands[1] = NULL;
225 this->operands[2] = NULL;
226 this->operands[3] = NULL;
227
228 assert(op <= ir_last_unop);
229 init_num_operands();
230 assert(num_operands == 1);
231 assert(this->operands[0]);
232
233 switch (this->operation) {
234 case ir_unop_bit_not:
235 case ir_unop_logic_not:
236 case ir_unop_neg:
237 case ir_unop_abs:
238 case ir_unop_sign:
239 case ir_unop_rcp:
240 case ir_unop_rsq:
241 case ir_unop_sqrt:
242 case ir_unop_exp:
243 case ir_unop_log:
244 case ir_unop_exp2:
245 case ir_unop_log2:
246 case ir_unop_trunc:
247 case ir_unop_ceil:
248 case ir_unop_floor:
249 case ir_unop_fract:
250 case ir_unop_round_even:
251 case ir_unop_sin:
252 case ir_unop_cos:
253 case ir_unop_dFdx:
254 case ir_unop_dFdx_coarse:
255 case ir_unop_dFdx_fine:
256 case ir_unop_dFdy:
257 case ir_unop_dFdy_coarse:
258 case ir_unop_dFdy_fine:
259 case ir_unop_bitfield_reverse:
260 case ir_unop_interpolate_at_centroid:
261 case ir_unop_clz:
262 case ir_unop_saturate:
263 case ir_unop_atan:
264 this->type = op0->type;
265 break;
266
267 case ir_unop_f2i:
268 case ir_unop_b2i:
269 case ir_unop_u2i:
270 case ir_unop_d2i:
271 case ir_unop_bitcast_f2i:
272 case ir_unop_bit_count:
273 case ir_unop_find_msb:
274 case ir_unop_find_lsb:
275 case ir_unop_subroutine_to_int:
276 case ir_unop_i642i:
277 case ir_unop_u642i:
278 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
279 op0->type->vector_elements, 1);
280 break;
281
282 case ir_unop_b2f:
283 case ir_unop_i2f:
284 case ir_unop_u2f:
285 case ir_unop_d2f:
286 case ir_unop_f162f:
287 case ir_unop_bitcast_i2f:
288 case ir_unop_bitcast_u2f:
289 case ir_unop_i642f:
290 case ir_unop_u642f:
291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
292 op0->type->vector_elements, 1);
293 break;
294
295 case ir_unop_f2f16:
296 case ir_unop_f2fmp:
297 case ir_unop_b2f16:
298 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT16,
299 op0->type->vector_elements, 1);
300 break;
301
302 case ir_unop_i2imp:
303 this->type = glsl_type::get_instance(GLSL_TYPE_INT16,
304 op0->type->vector_elements, 1);
305 break;
306
307 case ir_unop_i2i:
308 if (op0->type->base_type == GLSL_TYPE_INT) {
309 this->type = glsl_type::get_instance(GLSL_TYPE_INT16,
310 op0->type->vector_elements, 1);
311 } else {
312 assert(op0->type->base_type == GLSL_TYPE_INT16);
313 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
314 op0->type->vector_elements, 1);
315 }
316 break;
317
318 case ir_unop_u2u:
319 if (op0->type->base_type == GLSL_TYPE_UINT) {
320 this->type = glsl_type::get_instance(GLSL_TYPE_UINT16,
321 op0->type->vector_elements, 1);
322 } else {
323 assert(op0->type->base_type == GLSL_TYPE_UINT16);
324 this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
325 op0->type->vector_elements, 1);
326 }
327 break;
328
329 case ir_unop_u2ump:
330 this->type = glsl_type::get_instance(GLSL_TYPE_UINT16,
331 op0->type->vector_elements, 1);
332 break;
333
334 case ir_unop_f2b:
335 case ir_unop_i2b:
336 case ir_unop_d2b:
337 case ir_unop_f162b:
338 case ir_unop_i642b:
339 this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
340 op0->type->vector_elements, 1);
341 break;
342
343 case ir_unop_f2d:
344 case ir_unop_i2d:
345 case ir_unop_u2d:
346 case ir_unop_i642d:
347 case ir_unop_u642d:
348 this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE,
349 op0->type->vector_elements, 1);
350 break;
351
352 case ir_unop_i2u:
353 case ir_unop_f2u:
354 case ir_unop_d2u:
355 case ir_unop_bitcast_f2u:
356 case ir_unop_i642u:
357 case ir_unop_u642u:
358 this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
359 op0->type->vector_elements, 1);
360 break;
361
362 case ir_unop_i2i64:
363 case ir_unop_u2i64:
364 case ir_unop_b2i64:
365 case ir_unop_f2i64:
366 case ir_unop_d2i64:
367 case ir_unop_u642i64:
368 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
369 op0->type->vector_elements, 1);
370 break;
371
372 case ir_unop_i2u64:
373 case ir_unop_u2u64:
374 case ir_unop_f2u64:
375 case ir_unop_d2u64:
376 case ir_unop_i642u64:
377 this->type = glsl_type::get_instance(GLSL_TYPE_UINT64,
378 op0->type->vector_elements, 1);
379 break;
380
381 case ir_unop_unpack_double_2x32:
382 case ir_unop_unpack_uint_2x32:
383 this->type = glsl_type::uvec2_type;
384 break;
385
386 case ir_unop_unpack_int_2x32:
387 this->type = glsl_type::ivec2_type;
388 break;
389
390 case ir_unop_pack_snorm_2x16:
391 case ir_unop_pack_snorm_4x8:
392 case ir_unop_pack_unorm_2x16:
393 case ir_unop_pack_unorm_4x8:
394 case ir_unop_pack_half_2x16:
395 this->type = glsl_type::uint_type;
396 break;
397
398 case ir_unop_pack_double_2x32:
399 this->type = glsl_type::double_type;
400 break;
401
402 case ir_unop_pack_int_2x32:
403 this->type = glsl_type::int64_t_type;
404 break;
405
406 case ir_unop_pack_uint_2x32:
407 this->type = glsl_type::uint64_t_type;
408 break;
409
410 case ir_unop_unpack_snorm_2x16:
411 case ir_unop_unpack_unorm_2x16:
412 case ir_unop_unpack_half_2x16:
413 this->type = glsl_type::vec2_type;
414 break;
415
416 case ir_unop_unpack_snorm_4x8:
417 case ir_unop_unpack_unorm_4x8:
418 this->type = glsl_type::vec4_type;
419 break;
420
421 case ir_unop_unpack_sampler_2x32:
422 case ir_unop_unpack_image_2x32:
423 this->type = glsl_type::uvec2_type;
424 break;
425
426 case ir_unop_pack_sampler_2x32:
427 case ir_unop_pack_image_2x32:
428 this->type = op0->type;
429 break;
430
431 case ir_unop_frexp_sig:
432 this->type = op0->type;
433 break;
434 case ir_unop_frexp_exp:
435 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
436 op0->type->vector_elements, 1);
437 break;
438
439 case ir_unop_get_buffer_size:
440 case ir_unop_ssbo_unsized_array_length:
441 this->type = glsl_type::int_type;
442 break;
443
444 case ir_unop_bitcast_i642d:
445 case ir_unop_bitcast_u642d:
446 this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE,
447 op0->type->vector_elements, 1);
448 break;
449
450 case ir_unop_bitcast_d2i64:
451 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
452 op0->type->vector_elements, 1);
453 break;
454 case ir_unop_bitcast_d2u64:
455 this->type = glsl_type::get_instance(GLSL_TYPE_UINT64,
456 op0->type->vector_elements, 1);
457 break;
458
459 default:
460 assert(!"not reached: missing automatic type setup for ir_expression");
461 this->type = op0->type;
462 break;
463 }
464 }
465
466 ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
467 : ir_rvalue(ir_type_expression)
468 {
469 this->operation = ir_expression_operation(op);
470 this->operands[0] = op0;
471 this->operands[1] = op1;
472 this->operands[2] = NULL;
473 this->operands[3] = NULL;
474
475 assert(op > ir_last_unop);
476 init_num_operands();
477 assert(num_operands == 2);
478 for (unsigned i = 0; i < num_operands; i++) {
479 assert(this->operands[i] != NULL);
480 }
481
482 switch (this->operation) {
483 case ir_binop_all_equal:
484 case ir_binop_any_nequal:
485 this->type = glsl_type::bool_type;
486 break;
487
488 case ir_binop_add:
489 case ir_binop_sub:
490 case ir_binop_min:
491 case ir_binop_max:
492 case ir_binop_pow:
493 case ir_binop_mul:
494 case ir_binop_div:
495 case ir_binop_mod:
496 case ir_binop_atan2:
497 if (op0->type->is_scalar()) {
498 this->type = op1->type;
499 } else if (op1->type->is_scalar()) {
500 this->type = op0->type;
501 } else {
502 if (this->operation == ir_binop_mul) {
503 this->type = glsl_type::get_mul_type(op0->type, op1->type);
504 } else {
505 assert(op0->type == op1->type);
506 this->type = op0->type;
507 }
508 }
509 break;
510
511 case ir_binop_logic_and:
512 case ir_binop_logic_xor:
513 case ir_binop_logic_or:
514 case ir_binop_bit_and:
515 case ir_binop_bit_xor:
516 case ir_binop_bit_or:
517 assert(!op0->type->is_matrix());
518 assert(!op1->type->is_matrix());
519 if (op0->type->is_scalar()) {
520 this->type = op1->type;
521 } else if (op1->type->is_scalar()) {
522 this->type = op0->type;
523 } else {
524 assert(op0->type->vector_elements == op1->type->vector_elements);
525 this->type = op0->type;
526 }
527 break;
528
529 case ir_binop_equal:
530 case ir_binop_nequal:
531 case ir_binop_gequal:
532 case ir_binop_less:
533 assert(op0->type == op1->type);
534 this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
535 op0->type->vector_elements, 1);
536 break;
537
538 case ir_binop_dot:
539 this->type = op0->type->get_base_type();
540 break;
541
542 case ir_binop_imul_high:
543 case ir_binop_mul_32x16:
544 case ir_binop_carry:
545 case ir_binop_borrow:
546 case ir_binop_lshift:
547 case ir_binop_rshift:
548 case ir_binop_ldexp:
549 case ir_binop_interpolate_at_offset:
550 case ir_binop_interpolate_at_sample:
551 this->type = op0->type;
552 break;
553
554 case ir_binop_add_sat:
555 case ir_binop_sub_sat:
556 case ir_binop_avg:
557 case ir_binop_avg_round:
558 assert(op0->type == op1->type);
559 this->type = op0->type;
560 break;
561
562 case ir_binop_abs_sub: {
563 enum glsl_base_type base;
564
565 assert(op0->type == op1->type);
566
567 switch (op0->type->base_type) {
568 case GLSL_TYPE_UINT:
569 case GLSL_TYPE_INT:
570 base = GLSL_TYPE_UINT;
571 break;
572 case GLSL_TYPE_UINT8:
573 case GLSL_TYPE_INT8:
574 base = GLSL_TYPE_UINT8;
575 break;
576 case GLSL_TYPE_UINT16:
577 case GLSL_TYPE_INT16:
578 base = GLSL_TYPE_UINT16;
579 break;
580 case GLSL_TYPE_UINT64:
581 case GLSL_TYPE_INT64:
582 base = GLSL_TYPE_UINT64;
583 break;
584 default:
585 unreachable(!"Invalid base type.");
586 }
587
588 this->type = glsl_type::get_instance(base, op0->type->vector_elements, 1);
589 break;
590 }
591
592 case ir_binop_vector_extract:
593 this->type = op0->type->get_scalar_type();
594 break;
595
596 default:
597 assert(!"not reached: missing automatic type setup for ir_expression");
598 this->type = glsl_type::float_type;
599 }
600 }
601
602 ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1,
603 ir_rvalue *op2)
604 : ir_rvalue(ir_type_expression)
605 {
606 this->operation = ir_expression_operation(op);
607 this->operands[0] = op0;
608 this->operands[1] = op1;
609 this->operands[2] = op2;
610 this->operands[3] = NULL;
611
612 assert(op > ir_last_binop && op <= ir_last_triop);
613 init_num_operands();
614 assert(num_operands == 3);
615 for (unsigned i = 0; i < num_operands; i++) {
616 assert(this->operands[i] != NULL);
617 }
618
619 switch (this->operation) {
620 case ir_triop_fma:
621 case ir_triop_lrp:
622 case ir_triop_bitfield_extract:
623 case ir_triop_vector_insert:
624 this->type = op0->type;
625 break;
626
627 case ir_triop_csel:
628 this->type = op1->type;
629 break;
630
631 default:
632 assert(!"not reached: missing automatic type setup for ir_expression");
633 this->type = glsl_type::float_type;
634 }
635 }
636
637 /**
638 * This is only here for ir_reader to used for testing purposes. Please use
639 * the precomputed num_operands field if you need the number of operands.
640 */
641 unsigned
642 ir_expression::get_num_operands(ir_expression_operation op)
643 {
644 assert(op <= ir_last_opcode);
645
646 if (op <= ir_last_unop)
647 return 1;
648
649 if (op <= ir_last_binop)
650 return 2;
651
652 if (op <= ir_last_triop)
653 return 3;
654
655 if (op <= ir_last_quadop)
656 return 4;
657
658 unreachable("Could not calculate number of operands");
659 }
660
661 #include "ir_expression_operation_strings.h"
662
663 const char*
664 depth_layout_string(ir_depth_layout layout)
665 {
666 switch(layout) {
667 case ir_depth_layout_none: return "";
668 case ir_depth_layout_any: return "depth_any";
669 case ir_depth_layout_greater: return "depth_greater";
670 case ir_depth_layout_less: return "depth_less";
671 case ir_depth_layout_unchanged: return "depth_unchanged";
672
673 default:
674 assert(0);
675 return "";
676 }
677 }
678
679 ir_expression_operation
680 ir_expression::get_operator(const char *str)
681 {
682 for (int op = 0; op <= int(ir_last_opcode); op++) {
683 if (strcmp(str, ir_expression_operation_strings[op]) == 0)
684 return (ir_expression_operation) op;
685 }
686 return (ir_expression_operation) -1;
687 }
688
689 ir_variable *
690 ir_expression::variable_referenced() const
691 {
692 switch (operation) {
693 case ir_binop_vector_extract:
694 case ir_triop_vector_insert:
695 /* We get these for things like a[0] where a is a vector type. In these
696 * cases we want variable_referenced() to return the actual vector
697 * variable this is wrapping.
698 */
699 return operands[0]->variable_referenced();
700 default:
701 return ir_rvalue::variable_referenced();
702 }
703 }
704
705 ir_constant::ir_constant()
706 : ir_rvalue(ir_type_constant)
707 {
708 this->const_elements = NULL;
709 }
710
711 ir_constant::ir_constant(const struct glsl_type *type,
712 const ir_constant_data *data)
713 : ir_rvalue(ir_type_constant)
714 {
715 this->const_elements = NULL;
716
717 assert((type->base_type >= GLSL_TYPE_UINT)
718 && (type->base_type <= GLSL_TYPE_IMAGE));
719
720 this->type = type;
721 memcpy(& this->value, data, sizeof(this->value));
722 }
723
724 ir_constant::ir_constant(float16_t f16, unsigned vector_elements)
725 : ir_rvalue(ir_type_constant)
726 {
727 assert(vector_elements <= 4);
728 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT16, vector_elements, 1);
729 for (unsigned i = 0; i < vector_elements; i++) {
730 this->value.f16[i] = f16.bits;
731 }
732 for (unsigned i = vector_elements; i < 16; i++) {
733 this->value.f[i] = 0;
734 }
735 }
736
737 ir_constant::ir_constant(float f, unsigned vector_elements)
738 : ir_rvalue(ir_type_constant)
739 {
740 assert(vector_elements <= 4);
741 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1);
742 for (unsigned i = 0; i < vector_elements; i++) {
743 this->value.f[i] = f;
744 }
745 for (unsigned i = vector_elements; i < 16; i++) {
746 this->value.f[i] = 0;
747 }
748 }
749
750 ir_constant::ir_constant(double d, unsigned vector_elements)
751 : ir_rvalue(ir_type_constant)
752 {
753 assert(vector_elements <= 4);
754 this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE, vector_elements, 1);
755 for (unsigned i = 0; i < vector_elements; i++) {
756 this->value.d[i] = d;
757 }
758 for (unsigned i = vector_elements; i < 16; i++) {
759 this->value.d[i] = 0.0;
760 }
761 }
762
763 ir_constant::ir_constant(int16_t i16, unsigned vector_elements)
764 : ir_rvalue(ir_type_constant)
765 {
766 assert(vector_elements <= 4);
767 this->type = glsl_type::get_instance(GLSL_TYPE_INT16, vector_elements, 1);
768 for (unsigned i = 0; i < vector_elements; i++) {
769 this->value.i16[i] = i16;
770 }
771 for (unsigned i = vector_elements; i < 16; i++) {
772 this->value.i16[i] = 0;
773 }
774 }
775
776 ir_constant::ir_constant(uint16_t u16, unsigned vector_elements)
777 : ir_rvalue(ir_type_constant)
778 {
779 assert(vector_elements <= 4);
780 this->type = glsl_type::get_instance(GLSL_TYPE_UINT16, vector_elements, 1);
781 for (unsigned i = 0; i < vector_elements; i++) {
782 this->value.u16[i] = u16;
783 }
784 for (unsigned i = vector_elements; i < 16; i++) {
785 this->value.u16[i] = 0;
786 }
787 }
788
789 ir_constant::ir_constant(unsigned int u, unsigned vector_elements)
790 : ir_rvalue(ir_type_constant)
791 {
792 assert(vector_elements <= 4);
793 this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1);
794 for (unsigned i = 0; i < vector_elements; i++) {
795 this->value.u[i] = u;
796 }
797 for (unsigned i = vector_elements; i < 16; i++) {
798 this->value.u[i] = 0;
799 }
800 }
801
802 ir_constant::ir_constant(int integer, unsigned vector_elements)
803 : ir_rvalue(ir_type_constant)
804 {
805 assert(vector_elements <= 4);
806 this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1);
807 for (unsigned i = 0; i < vector_elements; i++) {
808 this->value.i[i] = integer;
809 }
810 for (unsigned i = vector_elements; i < 16; i++) {
811 this->value.i[i] = 0;
812 }
813 }
814
815 ir_constant::ir_constant(uint64_t u64, unsigned vector_elements)
816 : ir_rvalue(ir_type_constant)
817 {
818 assert(vector_elements <= 4);
819 this->type = glsl_type::get_instance(GLSL_TYPE_UINT64, vector_elements, 1);
820 for (unsigned i = 0; i < vector_elements; i++) {
821 this->value.u64[i] = u64;
822 }
823 for (unsigned i = vector_elements; i < 16; i++) {
824 this->value.u64[i] = 0;
825 }
826 }
827
828 ir_constant::ir_constant(int64_t int64, unsigned vector_elements)
829 : ir_rvalue(ir_type_constant)
830 {
831 assert(vector_elements <= 4);
832 this->type = glsl_type::get_instance(GLSL_TYPE_INT64, vector_elements, 1);
833 for (unsigned i = 0; i < vector_elements; i++) {
834 this->value.i64[i] = int64;
835 }
836 for (unsigned i = vector_elements; i < 16; i++) {
837 this->value.i64[i] = 0;
838 }
839 }
840
841 ir_constant::ir_constant(bool b, unsigned vector_elements)
842 : ir_rvalue(ir_type_constant)
843 {
844 assert(vector_elements <= 4);
845 this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1);
846 for (unsigned i = 0; i < vector_elements; i++) {
847 this->value.b[i] = b;
848 }
849 for (unsigned i = vector_elements; i < 16; i++) {
850 this->value.b[i] = false;
851 }
852 }
853
854 ir_constant::ir_constant(const ir_constant *c, unsigned i)
855 : ir_rvalue(ir_type_constant)
856 {
857 this->const_elements = NULL;
858 this->type = c->type->get_base_type();
859
860 switch (this->type->base_type) {
861 case GLSL_TYPE_UINT16: this->value.u16[0] = c->value.u16[i]; break;
862 case GLSL_TYPE_INT16: this->value.i16[0] = c->value.i16[i]; break;
863 case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
864 case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
865 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
866 case GLSL_TYPE_FLOAT16: this->value.f16[0] = c->value.f16[i]; break;
867 case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
868 case GLSL_TYPE_DOUBLE: this->value.d[0] = c->value.d[i]; break;
869 default: assert(!"Should not get here."); break;
870 }
871 }
872
873 ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
874 : ir_rvalue(ir_type_constant)
875 {
876 this->const_elements = NULL;
877 this->type = type;
878
879 assert(type->is_scalar() || type->is_vector() || type->is_matrix()
880 || type->is_struct() || type->is_array());
881
882 /* If the constant is a record, the types of each of the entries in
883 * value_list must be a 1-for-1 match with the structure components. Each
884 * entry must also be a constant. Just move the nodes from the value_list
885 * to the list in the ir_constant.
886 */
887 if (type->is_array() || type->is_struct()) {
888 this->const_elements = ralloc_array(this, ir_constant *, type->length);
889 unsigned i = 0;
890 foreach_in_list(ir_constant, value, value_list) {
891 assert(value->as_constant() != NULL);
892
893 this->const_elements[i++] = value;
894 }
895 return;
896 }
897
898 for (unsigned i = 0; i < 16; i++) {
899 this->value.u[i] = 0;
900 }
901
902 ir_constant *value = (ir_constant *) (value_list->get_head_raw());
903
904 /* Constructors with exactly one scalar argument are special for vectors
905 * and matrices. For vectors, the scalar value is replicated to fill all
906 * the components. For matrices, the scalar fills the components of the
907 * diagonal while the rest is filled with 0.
908 */
909 if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
910 if (type->is_matrix()) {
911 /* Matrix - fill diagonal (rest is already set to 0) */
912 for (unsigned i = 0; i < type->matrix_columns; i++) {
913 switch (type->base_type) {
914 case GLSL_TYPE_FLOAT:
915 this->value.f[i * type->vector_elements + i] =
916 value->value.f[0];
917 break;
918 case GLSL_TYPE_DOUBLE:
919 this->value.d[i * type->vector_elements + i] =
920 value->value.d[0];
921 break;
922 case GLSL_TYPE_FLOAT16:
923 this->value.f16[i * type->vector_elements + i] =
924 value->value.f16[0];
925 break;
926 default:
927 assert(!"unexpected matrix base type");
928 }
929 }
930 } else {
931 /* Vector or scalar - fill all components */
932 switch (type->base_type) {
933 case GLSL_TYPE_UINT16:
934 case GLSL_TYPE_INT16:
935 for (unsigned i = 0; i < type->components(); i++)
936 this->value.u16[i] = value->value.u16[0];
937 break;
938 case GLSL_TYPE_UINT:
939 case GLSL_TYPE_INT:
940 for (unsigned i = 0; i < type->components(); i++)
941 this->value.u[i] = value->value.u[0];
942 break;
943 case GLSL_TYPE_FLOAT:
944 for (unsigned i = 0; i < type->components(); i++)
945 this->value.f[i] = value->value.f[0];
946 break;
947 case GLSL_TYPE_FLOAT16:
948 for (unsigned i = 0; i < type->components(); i++)
949 this->value.f16[i] = value->value.f16[0];
950 break;
951 case GLSL_TYPE_DOUBLE:
952 for (unsigned i = 0; i < type->components(); i++)
953 this->value.d[i] = value->value.d[0];
954 break;
955 case GLSL_TYPE_UINT64:
956 case GLSL_TYPE_INT64:
957 for (unsigned i = 0; i < type->components(); i++)
958 this->value.u64[i] = value->value.u64[0];
959 break;
960 case GLSL_TYPE_BOOL:
961 for (unsigned i = 0; i < type->components(); i++)
962 this->value.b[i] = value->value.b[0];
963 break;
964 case GLSL_TYPE_SAMPLER:
965 case GLSL_TYPE_IMAGE:
966 this->value.u64[0] = value->value.u64[0];
967 break;
968 default:
969 assert(!"Should not get here.");
970 break;
971 }
972 }
973 return;
974 }
975
976 if (type->is_matrix() && value->type->is_matrix()) {
977 assert(value->next->is_tail_sentinel());
978
979 /* From section 5.4.2 of the GLSL 1.20 spec:
980 * "If a matrix is constructed from a matrix, then each component
981 * (column i, row j) in the result that has a corresponding component
982 * (column i, row j) in the argument will be initialized from there."
983 */
984 unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns);
985 unsigned rows = MIN2(type->vector_elements, value->type->vector_elements);
986 for (unsigned i = 0; i < cols; i++) {
987 for (unsigned j = 0; j < rows; j++) {
988 const unsigned src = i * value->type->vector_elements + j;
989 const unsigned dst = i * type->vector_elements + j;
990 this->value.f[dst] = value->value.f[src];
991 }
992 }
993
994 /* "All other components will be initialized to the identity matrix." */
995 for (unsigned i = cols; i < type->matrix_columns; i++)
996 this->value.f[i * type->vector_elements + i] = 1.0;
997
998 return;
999 }
1000
1001 /* Use each component from each entry in the value_list to initialize one
1002 * component of the constant being constructed.
1003 */
1004 unsigned i = 0;
1005 for (;;) {
1006 assert(value->as_constant() != NULL);
1007 assert(!value->is_tail_sentinel());
1008
1009 for (unsigned j = 0; j < value->type->components(); j++) {
1010 switch (type->base_type) {
1011 case GLSL_TYPE_UINT16:
1012 this->value.u16[i] = value->get_uint16_component(j);
1013 break;
1014 case GLSL_TYPE_INT16:
1015 this->value.i16[i] = value->get_int16_component(j);
1016 break;
1017 case GLSL_TYPE_UINT:
1018 this->value.u[i] = value->get_uint_component(j);
1019 break;
1020 case GLSL_TYPE_INT:
1021 this->value.i[i] = value->get_int_component(j);
1022 break;
1023 case GLSL_TYPE_FLOAT:
1024 this->value.f[i] = value->get_float_component(j);
1025 break;
1026 case GLSL_TYPE_FLOAT16:
1027 this->value.f16[i] = value->get_float16_component(j);
1028 break;
1029 case GLSL_TYPE_BOOL:
1030 this->value.b[i] = value->get_bool_component(j);
1031 break;
1032 case GLSL_TYPE_DOUBLE:
1033 this->value.d[i] = value->get_double_component(j);
1034 break;
1035 case GLSL_TYPE_UINT64:
1036 this->value.u64[i] = value->get_uint64_component(j);
1037 break;
1038 case GLSL_TYPE_INT64:
1039 this->value.i64[i] = value->get_int64_component(j);
1040 break;
1041 default:
1042 /* FINISHME: What to do? Exceptions are not the answer.
1043 */
1044 break;
1045 }
1046
1047 i++;
1048 if (i >= type->components())
1049 break;
1050 }
1051
1052 if (i >= type->components())
1053 break; /* avoid downcasting a list sentinel */
1054 value = (ir_constant *) value->next;
1055 }
1056 }
1057
1058 ir_constant *
1059 ir_constant::zero(void *mem_ctx, const glsl_type *type)
1060 {
1061 assert(type->is_scalar() || type->is_vector() || type->is_matrix()
1062 || type->is_struct() || type->is_array());
1063
1064 ir_constant *c = new(mem_ctx) ir_constant;
1065 c->type = type;
1066 memset(&c->value, 0, sizeof(c->value));
1067
1068 if (type->is_array()) {
1069 c->const_elements = ralloc_array(c, ir_constant *, type->length);
1070
1071 for (unsigned i = 0; i < type->length; i++)
1072 c->const_elements[i] = ir_constant::zero(c, type->fields.array);
1073 }
1074
1075 if (type->is_struct()) {
1076 c->const_elements = ralloc_array(c, ir_constant *, type->length);
1077
1078 for (unsigned i = 0; i < type->length; i++) {
1079 c->const_elements[i] =
1080 ir_constant::zero(mem_ctx, type->fields.structure[i].type);
1081 }
1082 }
1083
1084 return c;
1085 }
1086
1087 bool
1088 ir_constant::get_bool_component(unsigned i) const
1089 {
1090 switch (this->type->base_type) {
1091 case GLSL_TYPE_UINT16:return this->value.u16[i] != 0;
1092 case GLSL_TYPE_INT16: return this->value.i16[i] != 0;
1093 case GLSL_TYPE_UINT: return this->value.u[i] != 0;
1094 case GLSL_TYPE_INT: return this->value.i[i] != 0;
1095 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
1096 case GLSL_TYPE_FLOAT16: return ((int)_mesa_half_to_float(this->value.f16[i])) != 0;
1097 case GLSL_TYPE_BOOL: return this->value.b[i];
1098 case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0;
1099 case GLSL_TYPE_SAMPLER:
1100 case GLSL_TYPE_IMAGE:
1101 case GLSL_TYPE_UINT64: return this->value.u64[i] != 0;
1102 case GLSL_TYPE_INT64: return this->value.i64[i] != 0;
1103 default: assert(!"Should not get here."); break;
1104 }
1105
1106 /* Must return something to make the compiler happy. This is clearly an
1107 * error case.
1108 */
1109 return false;
1110 }
1111
1112 float
1113 ir_constant::get_float_component(unsigned i) const
1114 {
1115 switch (this->type->base_type) {
1116 case GLSL_TYPE_UINT16:return (float) this->value.u16[i];
1117 case GLSL_TYPE_INT16: return (float) this->value.i16[i];
1118 case GLSL_TYPE_UINT: return (float) this->value.u[i];
1119 case GLSL_TYPE_INT: return (float) this->value.i[i];
1120 case GLSL_TYPE_FLOAT: return this->value.f[i];
1121 case GLSL_TYPE_FLOAT16: return _mesa_half_to_float(this->value.f16[i]);
1122 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
1123 case GLSL_TYPE_DOUBLE: return (float) this->value.d[i];
1124 case GLSL_TYPE_SAMPLER:
1125 case GLSL_TYPE_IMAGE:
1126 case GLSL_TYPE_UINT64: return (float) this->value.u64[i];
1127 case GLSL_TYPE_INT64: return (float) this->value.i64[i];
1128 default: assert(!"Should not get here."); break;
1129 }
1130
1131 /* Must return something to make the compiler happy. This is clearly an
1132 * error case.
1133 */
1134 return 0.0;
1135 }
1136
1137 uint16_t
1138 ir_constant::get_float16_component(unsigned i) const
1139 {
1140 if (this->type->base_type == GLSL_TYPE_FLOAT16)
1141 return this->value.f16[i];
1142 else
1143 return _mesa_float_to_half(get_float_component(i));
1144 }
1145
1146 double
1147 ir_constant::get_double_component(unsigned i) const
1148 {
1149 switch (this->type->base_type) {
1150 case GLSL_TYPE_UINT16:return (double) this->value.u16[i];
1151 case GLSL_TYPE_INT16: return (double) this->value.i16[i];
1152 case GLSL_TYPE_UINT: return (double) this->value.u[i];
1153 case GLSL_TYPE_INT: return (double) this->value.i[i];
1154 case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
1155 case GLSL_TYPE_FLOAT16: return (double) _mesa_half_to_float(this->value.f16[i]);
1156 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
1157 case GLSL_TYPE_DOUBLE: return this->value.d[i];
1158 case GLSL_TYPE_SAMPLER:
1159 case GLSL_TYPE_IMAGE:
1160 case GLSL_TYPE_UINT64: return (double) this->value.u64[i];
1161 case GLSL_TYPE_INT64: return (double) this->value.i64[i];
1162 default: assert(!"Should not get here."); break;
1163 }
1164
1165 /* Must return something to make the compiler happy. This is clearly an
1166 * error case.
1167 */
1168 return 0.0;
1169 }
1170
1171 int16_t
1172 ir_constant::get_int16_component(unsigned i) const
1173 {
1174 switch (this->type->base_type) {
1175 case GLSL_TYPE_UINT16:return this->value.u16[i];
1176 case GLSL_TYPE_INT16: return this->value.i16[i];
1177 case GLSL_TYPE_UINT: return this->value.u[i];
1178 case GLSL_TYPE_INT: return this->value.i[i];
1179 case GLSL_TYPE_FLOAT: return (int16_t) this->value.f[i];
1180 case GLSL_TYPE_FLOAT16: return (int16_t) _mesa_half_to_float(this->value.f16[i]);
1181 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1182 case GLSL_TYPE_DOUBLE: return (int16_t) this->value.d[i];
1183 case GLSL_TYPE_SAMPLER:
1184 case GLSL_TYPE_IMAGE:
1185 case GLSL_TYPE_UINT64: return (int16_t) this->value.u64[i];
1186 case GLSL_TYPE_INT64: return (int16_t) this->value.i64[i];
1187 default: assert(!"Should not get here."); break;
1188 }
1189
1190 /* Must return something to make the compiler happy. This is clearly an
1191 * error case.
1192 */
1193 return 0;
1194 }
1195
1196 uint16_t
1197 ir_constant::get_uint16_component(unsigned i) const
1198 {
1199 switch (this->type->base_type) {
1200 case GLSL_TYPE_UINT16:return this->value.u16[i];
1201 case GLSL_TYPE_INT16: return this->value.i16[i];
1202 case GLSL_TYPE_UINT: return this->value.u[i];
1203 case GLSL_TYPE_INT: return this->value.i[i];
1204 case GLSL_TYPE_FLOAT: return (uint16_t) this->value.f[i];
1205 case GLSL_TYPE_FLOAT16: return (uint16_t) _mesa_half_to_float(this->value.f16[i]);
1206 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1207 case GLSL_TYPE_DOUBLE: return (uint16_t) this->value.d[i];
1208 case GLSL_TYPE_SAMPLER:
1209 case GLSL_TYPE_IMAGE:
1210 case GLSL_TYPE_UINT64: return (uint16_t) this->value.u64[i];
1211 case GLSL_TYPE_INT64: return (uint16_t) this->value.i64[i];
1212 default: assert(!"Should not get here."); break;
1213 }
1214
1215 /* Must return something to make the compiler happy. This is clearly an
1216 * error case.
1217 */
1218 return 0;
1219 }
1220
1221 int
1222 ir_constant::get_int_component(unsigned i) const
1223 {
1224 switch (this->type->base_type) {
1225 case GLSL_TYPE_UINT16:return this->value.u16[i];
1226 case GLSL_TYPE_INT16: return this->value.i16[i];
1227 case GLSL_TYPE_UINT: return this->value.u[i];
1228 case GLSL_TYPE_INT: return this->value.i[i];
1229 case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
1230 case GLSL_TYPE_FLOAT16: return (int) _mesa_half_to_float(this->value.f16[i]);
1231 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1232 case GLSL_TYPE_DOUBLE: return (int) this->value.d[i];
1233 case GLSL_TYPE_SAMPLER:
1234 case GLSL_TYPE_IMAGE:
1235 case GLSL_TYPE_UINT64: return (int) this->value.u64[i];
1236 case GLSL_TYPE_INT64: return (int) this->value.i64[i];
1237 default: assert(!"Should not get here."); break;
1238 }
1239
1240 /* Must return something to make the compiler happy. This is clearly an
1241 * error case.
1242 */
1243 return 0;
1244 }
1245
1246 unsigned
1247 ir_constant::get_uint_component(unsigned i) const
1248 {
1249 switch (this->type->base_type) {
1250 case GLSL_TYPE_UINT16:return this->value.u16[i];
1251 case GLSL_TYPE_INT16: return this->value.i16[i];
1252 case GLSL_TYPE_UINT: return this->value.u[i];
1253 case GLSL_TYPE_INT: return this->value.i[i];
1254 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
1255 case GLSL_TYPE_FLOAT16: return (unsigned) _mesa_half_to_float(this->value.f16[i]);
1256 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1257 case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i];
1258 case GLSL_TYPE_SAMPLER:
1259 case GLSL_TYPE_IMAGE:
1260 case GLSL_TYPE_UINT64: return (unsigned) this->value.u64[i];
1261 case GLSL_TYPE_INT64: return (unsigned) this->value.i64[i];
1262 default: assert(!"Should not get here."); break;
1263 }
1264
1265 /* Must return something to make the compiler happy. This is clearly an
1266 * error case.
1267 */
1268 return 0;
1269 }
1270
1271 int64_t
1272 ir_constant::get_int64_component(unsigned i) const
1273 {
1274 switch (this->type->base_type) {
1275 case GLSL_TYPE_UINT16:return this->value.u16[i];
1276 case GLSL_TYPE_INT16: return this->value.i16[i];
1277 case GLSL_TYPE_UINT: return this->value.u[i];
1278 case GLSL_TYPE_INT: return this->value.i[i];
1279 case GLSL_TYPE_FLOAT: return (int64_t) this->value.f[i];
1280 case GLSL_TYPE_FLOAT16: return (int64_t) _mesa_half_to_float(this->value.f16[i]);
1281 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1282 case GLSL_TYPE_DOUBLE: return (int64_t) this->value.d[i];
1283 case GLSL_TYPE_SAMPLER:
1284 case GLSL_TYPE_IMAGE:
1285 case GLSL_TYPE_UINT64: return (int64_t) this->value.u64[i];
1286 case GLSL_TYPE_INT64: return this->value.i64[i];
1287 default: assert(!"Should not get here."); break;
1288 }
1289
1290 /* Must return something to make the compiler happy. This is clearly an
1291 * error case.
1292 */
1293 return 0;
1294 }
1295
1296 uint64_t
1297 ir_constant::get_uint64_component(unsigned i) const
1298 {
1299 switch (this->type->base_type) {
1300 case GLSL_TYPE_UINT16:return this->value.u16[i];
1301 case GLSL_TYPE_INT16: return this->value.i16[i];
1302 case GLSL_TYPE_UINT: return this->value.u[i];
1303 case GLSL_TYPE_INT: return this->value.i[i];
1304 case GLSL_TYPE_FLOAT: return (uint64_t) this->value.f[i];
1305 case GLSL_TYPE_FLOAT16: return (uint64_t) _mesa_half_to_float(this->value.f16[i]);
1306 case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
1307 case GLSL_TYPE_DOUBLE: return (uint64_t) this->value.d[i];
1308 case GLSL_TYPE_SAMPLER:
1309 case GLSL_TYPE_IMAGE:
1310 case GLSL_TYPE_UINT64: return this->value.u64[i];
1311 case GLSL_TYPE_INT64: return (uint64_t) this->value.i64[i];
1312 default: assert(!"Should not get here."); break;
1313 }
1314
1315 /* Must return something to make the compiler happy. This is clearly an
1316 * error case.
1317 */
1318 return 0;
1319 }
1320
1321 ir_constant *
1322 ir_constant::get_array_element(unsigned i) const
1323 {
1324 assert(this->type->is_array());
1325
1326 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1327 *
1328 * "Behavior is undefined if a shader subscripts an array with an index
1329 * less than 0 or greater than or equal to the size the array was
1330 * declared with."
1331 *
1332 * Most out-of-bounds accesses are removed before things could get this far.
1333 * There are cases where non-constant array index values can get constant
1334 * folded.
1335 */
1336 if (int(i) < 0)
1337 i = 0;
1338 else if (i >= this->type->length)
1339 i = this->type->length - 1;
1340
1341 return const_elements[i];
1342 }
1343
1344 ir_constant *
1345 ir_constant::get_record_field(int idx)
1346 {
1347 assert(this->type->is_struct());
1348 assert(idx >= 0 && (unsigned) idx < this->type->length);
1349
1350 return const_elements[idx];
1351 }
1352
1353 void
1354 ir_constant::copy_offset(ir_constant *src, int offset)
1355 {
1356 switch (this->type->base_type) {
1357 case GLSL_TYPE_UINT16:
1358 case GLSL_TYPE_INT16:
1359 case GLSL_TYPE_UINT:
1360 case GLSL_TYPE_INT:
1361 case GLSL_TYPE_FLOAT:
1362 case GLSL_TYPE_FLOAT16:
1363 case GLSL_TYPE_DOUBLE:
1364 case GLSL_TYPE_SAMPLER:
1365 case GLSL_TYPE_IMAGE:
1366 case GLSL_TYPE_UINT64:
1367 case GLSL_TYPE_INT64:
1368 case GLSL_TYPE_BOOL: {
1369 unsigned int size = src->type->components();
1370 assert (size <= this->type->components() - offset);
1371 for (unsigned int i=0; i<size; i++) {
1372 switch (this->type->base_type) {
1373 case GLSL_TYPE_UINT16:
1374 value.u16[i+offset] = src->get_uint16_component(i);
1375 break;
1376 case GLSL_TYPE_INT16:
1377 value.i16[i+offset] = src->get_int16_component(i);
1378 break;
1379 case GLSL_TYPE_UINT:
1380 value.u[i+offset] = src->get_uint_component(i);
1381 break;
1382 case GLSL_TYPE_INT:
1383 value.i[i+offset] = src->get_int_component(i);
1384 break;
1385 case GLSL_TYPE_FLOAT:
1386 value.f[i+offset] = src->get_float_component(i);
1387 break;
1388 case GLSL_TYPE_FLOAT16:
1389 value.f16[i+offset] = src->get_float16_component(i);
1390 break;
1391 case GLSL_TYPE_BOOL:
1392 value.b[i+offset] = src->get_bool_component(i);
1393 break;
1394 case GLSL_TYPE_DOUBLE:
1395 value.d[i+offset] = src->get_double_component(i);
1396 break;
1397 case GLSL_TYPE_SAMPLER:
1398 case GLSL_TYPE_IMAGE:
1399 case GLSL_TYPE_UINT64:
1400 value.u64[i+offset] = src->get_uint64_component(i);
1401 break;
1402 case GLSL_TYPE_INT64:
1403 value.i64[i+offset] = src->get_int64_component(i);
1404 break;
1405 default: // Shut up the compiler
1406 break;
1407 }
1408 }
1409 break;
1410 }
1411
1412 case GLSL_TYPE_STRUCT:
1413 case GLSL_TYPE_ARRAY: {
1414 assert (src->type == this->type);
1415 for (unsigned i = 0; i < this->type->length; i++) {
1416 this->const_elements[i] = src->const_elements[i]->clone(this, NULL);
1417 }
1418 break;
1419 }
1420
1421 default:
1422 assert(!"Should not get here.");
1423 break;
1424 }
1425 }
1426
1427 void
1428 ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask)
1429 {
1430 assert (!type->is_array() && !type->is_struct());
1431
1432 if (!type->is_vector() && !type->is_matrix()) {
1433 offset = 0;
1434 mask = 1;
1435 }
1436
1437 int id = 0;
1438 for (int i=0; i<4; i++) {
1439 if (mask & (1 << i)) {
1440 switch (this->type->base_type) {
1441 case GLSL_TYPE_UINT16:
1442 value.u16[i+offset] = src->get_uint16_component(id++);
1443 break;
1444 case GLSL_TYPE_INT16:
1445 value.i16[i+offset] = src->get_int16_component(id++);
1446 break;
1447 case GLSL_TYPE_UINT:
1448 value.u[i+offset] = src->get_uint_component(id++);
1449 break;
1450 case GLSL_TYPE_INT:
1451 value.i[i+offset] = src->get_int_component(id++);
1452 break;
1453 case GLSL_TYPE_FLOAT:
1454 value.f[i+offset] = src->get_float_component(id++);
1455 break;
1456 case GLSL_TYPE_FLOAT16:
1457 value.f16[i+offset] = src->get_float16_component(id++);
1458 break;
1459 case GLSL_TYPE_BOOL:
1460 value.b[i+offset] = src->get_bool_component(id++);
1461 break;
1462 case GLSL_TYPE_DOUBLE:
1463 value.d[i+offset] = src->get_double_component(id++);
1464 break;
1465 case GLSL_TYPE_SAMPLER:
1466 case GLSL_TYPE_IMAGE:
1467 case GLSL_TYPE_UINT64:
1468 value.u64[i+offset] = src->get_uint64_component(id++);
1469 break;
1470 case GLSL_TYPE_INT64:
1471 value.i64[i+offset] = src->get_int64_component(id++);
1472 break;
1473 default:
1474 assert(!"Should not get here.");
1475 return;
1476 }
1477 }
1478 }
1479 }
1480
1481 bool
1482 ir_constant::has_value(const ir_constant *c) const
1483 {
1484 if (this->type != c->type)
1485 return false;
1486
1487 if (this->type->is_array() || this->type->is_struct()) {
1488 for (unsigned i = 0; i < this->type->length; i++) {
1489 if (!this->const_elements[i]->has_value(c->const_elements[i]))
1490 return false;
1491 }
1492 return true;
1493 }
1494
1495 for (unsigned i = 0; i < this->type->components(); i++) {
1496 switch (this->type->base_type) {
1497 case GLSL_TYPE_UINT16:
1498 if (this->value.u16[i] != c->value.u16[i])
1499 return false;
1500 break;
1501 case GLSL_TYPE_INT16:
1502 if (this->value.i16[i] != c->value.i16[i])
1503 return false;
1504 break;
1505 case GLSL_TYPE_UINT:
1506 if (this->value.u[i] != c->value.u[i])
1507 return false;
1508 break;
1509 case GLSL_TYPE_INT:
1510 if (this->value.i[i] != c->value.i[i])
1511 return false;
1512 break;
1513 case GLSL_TYPE_FLOAT:
1514 if (this->value.f[i] != c->value.f[i])
1515 return false;
1516 break;
1517 case GLSL_TYPE_FLOAT16:
1518 /* Convert to float to make sure NaN and ±0.0 compares correctly */
1519 if (_mesa_half_to_float(this->value.f16[i]) !=
1520 _mesa_half_to_float(c->value.f16[i]))
1521 return false;
1522 break;
1523 case GLSL_TYPE_BOOL:
1524 if (this->value.b[i] != c->value.b[i])
1525 return false;
1526 break;
1527 case GLSL_TYPE_DOUBLE:
1528 if (this->value.d[i] != c->value.d[i])
1529 return false;
1530 break;
1531 case GLSL_TYPE_SAMPLER:
1532 case GLSL_TYPE_IMAGE:
1533 case GLSL_TYPE_UINT64:
1534 if (this->value.u64[i] != c->value.u64[i])
1535 return false;
1536 break;
1537 case GLSL_TYPE_INT64:
1538 if (this->value.i64[i] != c->value.i64[i])
1539 return false;
1540 break;
1541 default:
1542 assert(!"Should not get here.");
1543 return false;
1544 }
1545 }
1546
1547 return true;
1548 }
1549
1550 bool
1551 ir_constant::is_value(float f, int i) const
1552 {
1553 if (!this->type->is_scalar() && !this->type->is_vector())
1554 return false;
1555
1556 /* Only accept boolean values for 0/1. */
1557 if (int(bool(i)) != i && this->type->is_boolean())
1558 return false;
1559
1560 for (unsigned c = 0; c < this->type->vector_elements; c++) {
1561 switch (this->type->base_type) {
1562 case GLSL_TYPE_FLOAT:
1563 if (this->value.f[c] != f)
1564 return false;
1565 break;
1566 case GLSL_TYPE_FLOAT16:
1567 if (_mesa_half_to_float(this->value.f16[c]) != f)
1568 return false;
1569 break;
1570 case GLSL_TYPE_INT16:
1571 if (this->value.i16[c] != int16_t(i))
1572 return false;
1573 break;
1574 case GLSL_TYPE_UINT16:
1575 if (this->value.u16[c] != uint16_t(i))
1576 return false;
1577 break;
1578 case GLSL_TYPE_INT:
1579 if (this->value.i[c] != i)
1580 return false;
1581 break;
1582 case GLSL_TYPE_UINT:
1583 if (this->value.u[c] != unsigned(i))
1584 return false;
1585 break;
1586 case GLSL_TYPE_BOOL:
1587 if (this->value.b[c] != bool(i))
1588 return false;
1589 break;
1590 case GLSL_TYPE_DOUBLE:
1591 if (this->value.d[c] != double(f))
1592 return false;
1593 break;
1594 case GLSL_TYPE_SAMPLER:
1595 case GLSL_TYPE_IMAGE:
1596 case GLSL_TYPE_UINT64:
1597 if (this->value.u64[c] != uint64_t(i))
1598 return false;
1599 break;
1600 case GLSL_TYPE_INT64:
1601 if (this->value.i64[c] != i)
1602 return false;
1603 break;
1604 default:
1605 /* The only other base types are structures, arrays, and samplers.
1606 * Samplers cannot be constants, and the others should have been
1607 * filtered out above.
1608 */
1609 assert(!"Should not get here.");
1610 return false;
1611 }
1612 }
1613
1614 return true;
1615 }
1616
1617 bool
1618 ir_constant::is_zero() const
1619 {
1620 return is_value(0.0, 0);
1621 }
1622
1623 bool
1624 ir_constant::is_one() const
1625 {
1626 return is_value(1.0, 1);
1627 }
1628
1629 bool
1630 ir_constant::is_negative_one() const
1631 {
1632 return is_value(-1.0, -1);
1633 }
1634
1635 bool
1636 ir_constant::is_uint16_constant() const
1637 {
1638 if (!type->is_integer_32())
1639 return false;
1640
1641 return value.u[0] < (1 << 16);
1642 }
1643
1644 ir_loop::ir_loop()
1645 : ir_instruction(ir_type_loop)
1646 {
1647 }
1648
1649
1650 ir_dereference_variable::ir_dereference_variable(ir_variable *var)
1651 : ir_dereference(ir_type_dereference_variable)
1652 {
1653 assert(var != NULL);
1654
1655 this->var = var;
1656 this->type = var->type;
1657 }
1658
1659
1660 ir_dereference_array::ir_dereference_array(ir_rvalue *value,
1661 ir_rvalue *array_index)
1662 : ir_dereference(ir_type_dereference_array)
1663 {
1664 this->array_index = array_index;
1665 this->set_array(value);
1666 }
1667
1668
1669 ir_dereference_array::ir_dereference_array(ir_variable *var,
1670 ir_rvalue *array_index)
1671 : ir_dereference(ir_type_dereference_array)
1672 {
1673 void *ctx = ralloc_parent(var);
1674
1675 this->array_index = array_index;
1676 this->set_array(new(ctx) ir_dereference_variable(var));
1677 }
1678
1679
1680 void
1681 ir_dereference_array::set_array(ir_rvalue *value)
1682 {
1683 assert(value != NULL);
1684
1685 this->array = value;
1686
1687 const glsl_type *const vt = this->array->type;
1688
1689 if (vt->is_array()) {
1690 type = vt->fields.array;
1691 } else if (vt->is_matrix()) {
1692 type = vt->column_type();
1693 } else if (vt->is_vector()) {
1694 type = vt->get_base_type();
1695 }
1696 }
1697
1698
1699 ir_dereference_record::ir_dereference_record(ir_rvalue *value,
1700 const char *field)
1701 : ir_dereference(ir_type_dereference_record)
1702 {
1703 assert(value != NULL);
1704
1705 this->record = value;
1706 this->type = this->record->type->field_type(field);
1707 this->field_idx = this->record->type->field_index(field);
1708 }
1709
1710
1711 ir_dereference_record::ir_dereference_record(ir_variable *var,
1712 const char *field)
1713 : ir_dereference(ir_type_dereference_record)
1714 {
1715 void *ctx = ralloc_parent(var);
1716
1717 this->record = new(ctx) ir_dereference_variable(var);
1718 this->type = this->record->type->field_type(field);
1719 this->field_idx = this->record->type->field_index(field);
1720 }
1721
1722 bool
1723 ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state *state) const
1724 {
1725 ir_variable *var = this->variable_referenced();
1726
1727 /* Every l-value derference chain eventually ends in a variable.
1728 */
1729 if ((var == NULL) || var->data.read_only)
1730 return false;
1731
1732 /* From section 4.1.7 of the ARB_bindless_texture spec:
1733 *
1734 * "Samplers can be used as l-values, so can be assigned into and used as
1735 * "out" and "inout" function parameters."
1736 *
1737 * From section 4.1.X of the ARB_bindless_texture spec:
1738 *
1739 * "Images can be used as l-values, so can be assigned into and used as
1740 * "out" and "inout" function parameters."
1741 */
1742 if ((!state || state->has_bindless()) &&
1743 (this->type->contains_sampler() || this->type->contains_image()))
1744 return true;
1745
1746 /* From section 4.1.7 of the GLSL 4.40 spec:
1747 *
1748 * "Opaque variables cannot be treated as l-values; hence cannot
1749 * be used as out or inout function parameters, nor can they be
1750 * assigned into."
1751 */
1752 if (this->type->contains_opaque())
1753 return false;
1754
1755 return true;
1756 }
1757
1758
1759 static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1760
1761 const char *ir_texture::opcode_string()
1762 {
1763 assert((unsigned int) op < ARRAY_SIZE(tex_opcode_strs));
1764 return tex_opcode_strs[op];
1765 }
1766
1767 ir_texture_opcode
1768 ir_texture::get_opcode(const char *str)
1769 {
1770 const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
1771 for (int op = 0; op < count; op++) {
1772 if (strcmp(str, tex_opcode_strs[op]) == 0)
1773 return (ir_texture_opcode) op;
1774 }
1775 return (ir_texture_opcode) -1;
1776 }
1777
1778
1779 void
1780 ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
1781 {
1782 assert(sampler != NULL);
1783 assert(type != NULL);
1784 this->sampler = sampler;
1785 this->type = type;
1786
1787 if (this->op == ir_txs || this->op == ir_query_levels ||
1788 this->op == ir_texture_samples) {
1789 assert(type->base_type == GLSL_TYPE_INT);
1790 } else if (this->op == ir_lod) {
1791 assert(type->vector_elements == 2);
1792 assert(type->is_float());
1793 } else if (this->op == ir_samples_identical) {
1794 assert(type == glsl_type::bool_type);
1795 assert(sampler->type->is_sampler());
1796 assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS);
1797 } else {
1798 assert(sampler->type->sampled_type == (int) type->base_type);
1799 if (sampler->type->sampler_shadow)
1800 assert(type->vector_elements == 4 || type->vector_elements == 1);
1801 else
1802 assert(type->vector_elements == 4);
1803 }
1804 }
1805
1806
1807 void
1808 ir_swizzle::init_mask(const unsigned *comp, unsigned count)
1809 {
1810 assert((count >= 1) && (count <= 4));
1811
1812 memset(&this->mask, 0, sizeof(this->mask));
1813 this->mask.num_components = count;
1814
1815 unsigned dup_mask = 0;
1816 switch (count) {
1817 case 4:
1818 assert(comp[3] <= 3);
1819 dup_mask |= (1U << comp[3])
1820 & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
1821 this->mask.w = comp[3];
1822
1823 case 3:
1824 assert(comp[2] <= 3);
1825 dup_mask |= (1U << comp[2])
1826 & ((1U << comp[0]) | (1U << comp[1]));
1827 this->mask.z = comp[2];
1828
1829 case 2:
1830 assert(comp[1] <= 3);
1831 dup_mask |= (1U << comp[1])
1832 & ((1U << comp[0]));
1833 this->mask.y = comp[1];
1834
1835 case 1:
1836 assert(comp[0] <= 3);
1837 this->mask.x = comp[0];
1838 }
1839
1840 this->mask.has_duplicates = dup_mask != 0;
1841
1842 /* Based on the number of elements in the swizzle and the base type
1843 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1844 * generate the type of the resulting value.
1845 */
1846 type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
1847 }
1848
1849 ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
1850 unsigned w, unsigned count)
1851 : ir_rvalue(ir_type_swizzle), val(val)
1852 {
1853 const unsigned components[4] = { x, y, z, w };
1854 this->init_mask(components, count);
1855 }
1856
1857 ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
1858 unsigned count)
1859 : ir_rvalue(ir_type_swizzle), val(val)
1860 {
1861 this->init_mask(comp, count);
1862 }
1863
1864 ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
1865 : ir_rvalue(ir_type_swizzle), val(val), mask(mask)
1866 {
1867 this->type = glsl_type::get_instance(val->type->base_type,
1868 mask.num_components, 1);
1869 }
1870
1871 #define X 1
1872 #define R 5
1873 #define S 9
1874 #define I 13
1875
1876 ir_swizzle *
1877 ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
1878 {
1879 void *ctx = ralloc_parent(val);
1880
1881 /* For each possible swizzle character, this table encodes the value in
1882 * \c idx_map that represents the 0th element of the vector. For invalid
1883 * swizzle characters (e.g., 'k'), a special value is used that will allow
1884 * detection of errors.
1885 */
1886 static const unsigned char base_idx[26] = {
1887 /* a b c d e f g h i j k l m */
1888 R, R, I, I, I, I, R, I, I, I, I, I, I,
1889 /* n o p q r s t u v w x y z */
1890 I, I, S, S, R, S, S, I, I, X, X, X, X
1891 };
1892
1893 /* Each valid swizzle character has an entry in the previous table. This
1894 * table encodes the base index encoded in the previous table plus the actual
1895 * index of the swizzle character. When processing swizzles, the first
1896 * character in the string is indexed in the previous table. Each character
1897 * in the string is indexed in this table, and the value found there has the
1898 * value form the first table subtracted. The result must be on the range
1899 * [0,3].
1900 *
1901 * For example, the string "wzyx" will get X from the first table. Each of
1902 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1903 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1904 *
1905 * The string "wzrg" will get X from the first table. Each of the characters
1906 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1907 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1908 * [0,3], the error is detected.
1909 */
1910 static const unsigned char idx_map[26] = {
1911 /* a b c d e f g h i j k l m */
1912 R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
1913 /* n o p q r s t u v w x y z */
1914 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
1915 };
1916
1917 int swiz_idx[4] = { 0, 0, 0, 0 };
1918 unsigned i;
1919
1920
1921 /* Validate the first character in the swizzle string and look up the base
1922 * index value as described above.
1923 */
1924 if ((str[0] < 'a') || (str[0] > 'z'))
1925 return NULL;
1926
1927 const unsigned base = base_idx[str[0] - 'a'];
1928
1929
1930 for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
1931 /* Validate the next character, and, as described above, convert it to a
1932 * swizzle index.
1933 */
1934 if ((str[i] < 'a') || (str[i] > 'z'))
1935 return NULL;
1936
1937 swiz_idx[i] = idx_map[str[i] - 'a'] - base;
1938 if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
1939 return NULL;
1940 }
1941
1942 if (str[i] != '\0')
1943 return NULL;
1944
1945 return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
1946 swiz_idx[3], i);
1947 }
1948
1949 #undef X
1950 #undef R
1951 #undef S
1952 #undef I
1953
1954 ir_variable *
1955 ir_swizzle::variable_referenced() const
1956 {
1957 return this->val->variable_referenced();
1958 }
1959
1960
1961 bool ir_variable::temporaries_allocate_names = false;
1962
1963 const char ir_variable::tmp_name[] = "compiler_temp";
1964
1965 ir_variable::ir_variable(const struct glsl_type *type, const char *name,
1966 ir_variable_mode mode)
1967 : ir_instruction(ir_type_variable)
1968 {
1969 this->type = type;
1970
1971 if (mode == ir_var_temporary && !ir_variable::temporaries_allocate_names)
1972 name = NULL;
1973
1974 /* The ir_variable clone method may call this constructor with name set to
1975 * tmp_name.
1976 */
1977 assert(name != NULL
1978 || mode == ir_var_temporary
1979 || mode == ir_var_function_in
1980 || mode == ir_var_function_out
1981 || mode == ir_var_function_inout);
1982 assert(name != ir_variable::tmp_name
1983 || mode == ir_var_temporary);
1984 if (mode == ir_var_temporary
1985 && (name == NULL || name == ir_variable::tmp_name)) {
1986 this->name = ir_variable::tmp_name;
1987 } else if (name == NULL ||
1988 strlen(name) < ARRAY_SIZE(this->name_storage)) {
1989 strcpy(this->name_storage, name ? name : "");
1990 this->name = this->name_storage;
1991 } else {
1992 this->name = ralloc_strdup(this, name);
1993 }
1994
1995 this->u.max_ifc_array_access = NULL;
1996
1997 this->data.explicit_location = false;
1998 this->data.explicit_index = false;
1999 this->data.explicit_binding = false;
2000 this->data.explicit_component = false;
2001 this->data.has_initializer = false;
2002 this->data.is_implicit_initializer = false;
2003 this->data.is_unmatched_generic_inout = false;
2004 this->data.is_xfb_only = false;
2005 this->data.explicit_xfb_buffer = false;
2006 this->data.explicit_xfb_offset = false;
2007 this->data.explicit_xfb_stride = false;
2008 this->data.location = -1;
2009 this->data.location_frac = 0;
2010 this->data.matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
2011 this->data.from_named_ifc_block = false;
2012 this->data.must_be_shader_input = false;
2013 this->data.index = 0;
2014 this->data.binding = 0;
2015 this->data.warn_extension_index = 0;
2016 this->constant_value = NULL;
2017 this->constant_initializer = NULL;
2018 this->data.depth_layout = ir_depth_layout_none;
2019 this->data.used = false;
2020 this->data.assigned = false;
2021 this->data.always_active_io = false;
2022 this->data.read_only = false;
2023 this->data.centroid = false;
2024 this->data.sample = false;
2025 this->data.patch = false;
2026 this->data.explicit_invariant = false;
2027 this->data.invariant = false;
2028 this->data.precise = false;
2029 this->data.how_declared = ir_var_declared_normally;
2030 this->data.mode = mode;
2031 this->data.interpolation = INTERP_MODE_NONE;
2032 this->data.max_array_access = -1;
2033 this->data.offset = 0;
2034 this->data.precision = GLSL_PRECISION_NONE;
2035 this->data.memory_read_only = false;
2036 this->data.memory_write_only = false;
2037 this->data.memory_coherent = false;
2038 this->data.memory_volatile = false;
2039 this->data.memory_restrict = false;
2040 this->data.from_ssbo_unsized_array = false;
2041 this->data.implicit_sized_array = false;
2042 this->data.fb_fetch_output = false;
2043 this->data.bindless = false;
2044 this->data.bound = false;
2045 this->data.image_format = PIPE_FORMAT_NONE;
2046 this->data._num_state_slots = 0;
2047 this->data.param_index = 0;
2048 this->data.stream = 0;
2049 this->data.xfb_buffer = -1;
2050 this->data.xfb_stride = -1;
2051
2052 this->interface_type = NULL;
2053
2054 if (type != NULL) {
2055 if (type->is_interface())
2056 this->init_interface_type(type);
2057 else if (type->without_array()->is_interface())
2058 this->init_interface_type(type->without_array());
2059 }
2060 }
2061
2062
2063 const char *
2064 interpolation_string(unsigned interpolation)
2065 {
2066 switch (interpolation) {
2067 case INTERP_MODE_NONE: return "no";
2068 case INTERP_MODE_SMOOTH: return "smooth";
2069 case INTERP_MODE_FLAT: return "flat";
2070 case INTERP_MODE_NOPERSPECTIVE: return "noperspective";
2071 }
2072
2073 assert(!"Should not get here.");
2074 return "";
2075 }
2076
2077 const char *const ir_variable::warn_extension_table[] = {
2078 "",
2079 "GL_ARB_shader_stencil_export",
2080 "GL_AMD_shader_stencil_export",
2081 };
2082
2083 void
2084 ir_variable::enable_extension_warning(const char *extension)
2085 {
2086 for (unsigned i = 0; i < ARRAY_SIZE(warn_extension_table); i++) {
2087 if (strcmp(warn_extension_table[i], extension) == 0) {
2088 this->data.warn_extension_index = i;
2089 return;
2090 }
2091 }
2092
2093 assert(!"Should not get here.");
2094 this->data.warn_extension_index = 0;
2095 }
2096
2097 const char *
2098 ir_variable::get_extension_warning() const
2099 {
2100 return this->data.warn_extension_index == 0
2101 ? NULL : warn_extension_table[this->data.warn_extension_index];
2102 }
2103
2104 ir_function_signature::ir_function_signature(const glsl_type *return_type,
2105 builtin_available_predicate b)
2106 : ir_instruction(ir_type_function_signature),
2107 return_type(return_type), is_defined(false),
2108 return_precision(GLSL_PRECISION_NONE),
2109 intrinsic_id(ir_intrinsic_invalid), builtin_avail(b), _function(NULL)
2110 {
2111 this->origin = NULL;
2112 }
2113
2114
2115 bool
2116 ir_function_signature::is_builtin() const
2117 {
2118 return builtin_avail != NULL;
2119 }
2120
2121
2122 bool
2123 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const
2124 {
2125 /* We can't call the predicate without a state pointer, so just say that
2126 * the signature is available. At compile time, we need the filtering,
2127 * but also receive a valid state pointer. At link time, we're resolving
2128 * imported built-in prototypes to their definitions, which will always
2129 * be an exact match. So we can skip the filtering.
2130 */
2131 if (state == NULL)
2132 return true;
2133
2134 assert(builtin_avail != NULL);
2135 return builtin_avail(state);
2136 }
2137
2138
2139 static bool
2140 modes_match(unsigned a, unsigned b)
2141 {
2142 if (a == b)
2143 return true;
2144
2145 /* Accept "in" vs. "const in" */
2146 if ((a == ir_var_const_in && b == ir_var_function_in) ||
2147 (b == ir_var_const_in && a == ir_var_function_in))
2148 return true;
2149
2150 return false;
2151 }
2152
2153
2154 const char *
2155 ir_function_signature::qualifiers_match(exec_list *params)
2156 {
2157 /* check that the qualifiers match. */
2158 foreach_two_lists(a_node, &this->parameters, b_node, params) {
2159 ir_variable *a = (ir_variable *) a_node;
2160 ir_variable *b = (ir_variable *) b_node;
2161
2162 if (a->data.read_only != b->data.read_only ||
2163 !modes_match(a->data.mode, b->data.mode) ||
2164 a->data.interpolation != b->data.interpolation ||
2165 a->data.centroid != b->data.centroid ||
2166 a->data.sample != b->data.sample ||
2167 a->data.patch != b->data.patch ||
2168 a->data.memory_read_only != b->data.memory_read_only ||
2169 a->data.memory_write_only != b->data.memory_write_only ||
2170 a->data.memory_coherent != b->data.memory_coherent ||
2171 a->data.memory_volatile != b->data.memory_volatile ||
2172 a->data.memory_restrict != b->data.memory_restrict) {
2173
2174 /* parameter a's qualifiers don't match */
2175 return a->name;
2176 }
2177 }
2178 return NULL;
2179 }
2180
2181
2182 void
2183 ir_function_signature::replace_parameters(exec_list *new_params)
2184 {
2185 /* Destroy all of the previous parameter information. If the previous
2186 * parameter information comes from the function prototype, it may either
2187 * specify incorrect parameter names or not have names at all.
2188 */
2189 new_params->move_nodes_to(&parameters);
2190 }
2191
2192
2193 ir_function::ir_function(const char *name)
2194 : ir_instruction(ir_type_function)
2195 {
2196 this->subroutine_index = -1;
2197 this->name = ralloc_strdup(this, name);
2198 }
2199
2200
2201 bool
2202 ir_function::has_user_signature()
2203 {
2204 foreach_in_list(ir_function_signature, sig, &this->signatures) {
2205 if (!sig->is_builtin())
2206 return true;
2207 }
2208 return false;
2209 }
2210
2211
2212 ir_rvalue *
2213 ir_rvalue::error_value(void *mem_ctx)
2214 {
2215 ir_rvalue *v = new(mem_ctx) ir_rvalue(ir_type_unset);
2216
2217 v->type = glsl_type::error_type;
2218 return v;
2219 }
2220
2221
2222 void
2223 visit_exec_list(exec_list *list, ir_visitor *visitor)
2224 {
2225 foreach_in_list_safe(ir_instruction, node, list) {
2226 node->accept(visitor);
2227 }
2228 }
2229
2230
2231 static void
2232 steal_memory(ir_instruction *ir, void *new_ctx)
2233 {
2234 ir_variable *var = ir->as_variable();
2235 ir_function *fn = ir->as_function();
2236 ir_constant *constant = ir->as_constant();
2237 if (var != NULL && var->constant_value != NULL)
2238 steal_memory(var->constant_value, ir);
2239
2240 if (var != NULL && var->constant_initializer != NULL)
2241 steal_memory(var->constant_initializer, ir);
2242
2243 if (fn != NULL && fn->subroutine_types)
2244 ralloc_steal(new_ctx, fn->subroutine_types);
2245
2246 /* The components of aggregate constants are not visited by the normal
2247 * visitor, so steal their values by hand.
2248 */
2249 if (constant != NULL &&
2250 (constant->type->is_array() || constant->type->is_struct())) {
2251 for (unsigned int i = 0; i < constant->type->length; i++) {
2252 steal_memory(constant->const_elements[i], ir);
2253 }
2254 }
2255
2256 ralloc_steal(new_ctx, ir);
2257 }
2258
2259
2260 void
2261 reparent_ir(exec_list *list, void *mem_ctx)
2262 {
2263 foreach_in_list(ir_instruction, node, list) {
2264 visit_tree(node, steal_memory, mem_ctx);
2265 }
2266 }
2267
2268
2269 static ir_rvalue *
2270 try_min_one(ir_rvalue *ir)
2271 {
2272 ir_expression *expr = ir->as_expression();
2273
2274 if (!expr || expr->operation != ir_binop_min)
2275 return NULL;
2276
2277 if (expr->operands[0]->is_one())
2278 return expr->operands[1];
2279
2280 if (expr->operands[1]->is_one())
2281 return expr->operands[0];
2282
2283 return NULL;
2284 }
2285
2286 static ir_rvalue *
2287 try_max_zero(ir_rvalue *ir)
2288 {
2289 ir_expression *expr = ir->as_expression();
2290
2291 if (!expr || expr->operation != ir_binop_max)
2292 return NULL;
2293
2294 if (expr->operands[0]->is_zero())
2295 return expr->operands[1];
2296
2297 if (expr->operands[1]->is_zero())
2298 return expr->operands[0];
2299
2300 return NULL;
2301 }
2302
2303 ir_rvalue *
2304 ir_rvalue::as_rvalue_to_saturate()
2305 {
2306 ir_expression *expr = this->as_expression();
2307
2308 if (!expr)
2309 return NULL;
2310
2311 ir_rvalue *max_zero = try_max_zero(expr);
2312 if (max_zero) {
2313 return try_min_one(max_zero);
2314 } else {
2315 ir_rvalue *min_one = try_min_one(expr);
2316 if (min_one) {
2317 return try_max_zero(min_one);
2318 }
2319 }
2320
2321 return NULL;
2322 }
2323
2324
2325 unsigned
2326 vertices_per_prim(GLenum prim)
2327 {
2328 switch (prim) {
2329 case GL_POINTS:
2330 return 1;
2331 case GL_LINES:
2332 return 2;
2333 case GL_TRIANGLES:
2334 return 3;
2335 case GL_LINES_ADJACENCY:
2336 return 4;
2337 case GL_TRIANGLES_ADJACENCY:
2338 return 6;
2339 default:
2340 assert(!"Bad primitive");
2341 return 3;
2342 }
2343 }
2344
2345 /**
2346 * Generate a string describing the mode of a variable
2347 */
2348 const char *
2349 mode_string(const ir_variable *var)
2350 {
2351 switch (var->data.mode) {
2352 case ir_var_auto:
2353 return (var->data.read_only) ? "global constant" : "global variable";
2354
2355 case ir_var_uniform:
2356 return "uniform";
2357
2358 case ir_var_shader_storage:
2359 return "buffer";
2360
2361 case ir_var_shader_in:
2362 return "shader input";
2363
2364 case ir_var_shader_out:
2365 return "shader output";
2366
2367 case ir_var_function_in:
2368 case ir_var_const_in:
2369 return "function input";
2370
2371 case ir_var_function_out:
2372 return "function output";
2373
2374 case ir_var_function_inout:
2375 return "function inout";
2376
2377 case ir_var_system_value:
2378 return "shader input";
2379
2380 case ir_var_temporary:
2381 return "compiler temporary";
2382
2383 case ir_var_mode_count:
2384 break;
2385 }
2386
2387 assert(!"Should not get here.");
2388 return "invalid variable";
2389 }