glsl: fix crashes on out of bound matrix access using constant index
[mesa.git] / src / compiler / glsl / ir_constant_expression.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ir_constant_expression.cpp
26 * Evaluate and process constant valued expressions
27 *
28 * In GLSL, constant valued expressions are used in several places. These
29 * must be processed and evaluated very early in the compilation process.
30 *
31 * * Sizes of arrays
32 * * Initializers for uniforms
33 * * Initializers for \c const variables
34 */
35
36 #include <math.h>
37 #include "util/rounding.h" /* for _mesa_roundeven */
38 #include "util/half_float.h"
39 #include "ir.h"
40 #include "compiler/glsl_types.h"
41 #include "util/hash_table.h"
42 #include "util/u_math.h"
43
44 static float
45 dot_f(ir_constant *op0, ir_constant *op1)
46 {
47 assert(op0->type->is_float() && op1->type->is_float());
48
49 float result = 0;
50 for (unsigned c = 0; c < op0->type->components(); c++)
51 result += op0->value.f[c] * op1->value.f[c];
52
53 return result;
54 }
55
56 static double
57 dot_d(ir_constant *op0, ir_constant *op1)
58 {
59 assert(op0->type->is_double() && op1->type->is_double());
60
61 double result = 0;
62 for (unsigned c = 0; c < op0->type->components(); c++)
63 result += op0->value.d[c] * op1->value.d[c];
64
65 return result;
66 }
67
68 /* This method is the only one supported by gcc. Unions in particular
69 * are iffy, and read-through-converted-pointer is killed by strict
70 * aliasing. OTOH, the compiler sees through the memcpy, so the
71 * resulting asm is reasonable.
72 */
73 static float
74 bitcast_u2f(unsigned int u)
75 {
76 static_assert(sizeof(float) == sizeof(unsigned int),
77 "float and unsigned int size mismatch");
78 float f;
79 memcpy(&f, &u, sizeof(f));
80 return f;
81 }
82
83 static unsigned int
84 bitcast_f2u(float f)
85 {
86 static_assert(sizeof(float) == sizeof(unsigned int),
87 "float and unsigned int size mismatch");
88 unsigned int u;
89 memcpy(&u, &f, sizeof(f));
90 return u;
91 }
92
93 static double
94 bitcast_u642d(uint64_t u)
95 {
96 static_assert(sizeof(double) == sizeof(uint64_t),
97 "double and uint64_t size mismatch");
98 double d;
99 memcpy(&d, &u, sizeof(d));
100 return d;
101 }
102
103 static double
104 bitcast_i642d(int64_t i)
105 {
106 static_assert(sizeof(double) == sizeof(int64_t),
107 "double and int64_t size mismatch");
108 double d;
109 memcpy(&d, &i, sizeof(d));
110 return d;
111 }
112
113 static uint64_t
114 bitcast_d2u64(double d)
115 {
116 static_assert(sizeof(double) == sizeof(uint64_t),
117 "double and uint64_t size mismatch");
118 uint64_t u;
119 memcpy(&u, &d, sizeof(d));
120 return u;
121 }
122
123 static int64_t
124 bitcast_d2i64(double d)
125 {
126 static_assert(sizeof(double) == sizeof(int64_t),
127 "double and int64_t size mismatch");
128 int64_t i;
129 memcpy(&i, &d, sizeof(d));
130 return i;
131 }
132
133 /**
134 * Evaluate one component of a floating-point 4x8 unpacking function.
135 */
136 typedef uint8_t
137 (*pack_1x8_func_t)(float);
138
139 /**
140 * Evaluate one component of a floating-point 2x16 unpacking function.
141 */
142 typedef uint16_t
143 (*pack_1x16_func_t)(float);
144
145 /**
146 * Evaluate one component of a floating-point 4x8 unpacking function.
147 */
148 typedef float
149 (*unpack_1x8_func_t)(uint8_t);
150
151 /**
152 * Evaluate one component of a floating-point 2x16 unpacking function.
153 */
154 typedef float
155 (*unpack_1x16_func_t)(uint16_t);
156
157 /**
158 * Evaluate a 2x16 floating-point packing function.
159 */
160 static uint32_t
161 pack_2x16(pack_1x16_func_t pack_1x16,
162 float x, float y)
163 {
164 /* From section 8.4 of the GLSL ES 3.00 spec:
165 *
166 * packSnorm2x16
167 * -------------
168 * The first component of the vector will be written to the least
169 * significant bits of the output; the last component will be written to
170 * the most significant bits.
171 *
172 * The specifications for the other packing functions contain similar
173 * language.
174 */
175 uint32_t u = 0;
176 u |= ((uint32_t) pack_1x16(x) << 0);
177 u |= ((uint32_t) pack_1x16(y) << 16);
178 return u;
179 }
180
181 /**
182 * Evaluate a 4x8 floating-point packing function.
183 */
184 static uint32_t
185 pack_4x8(pack_1x8_func_t pack_1x8,
186 float x, float y, float z, float w)
187 {
188 /* From section 8.4 of the GLSL 4.30 spec:
189 *
190 * packSnorm4x8
191 * ------------
192 * The first component of the vector will be written to the least
193 * significant bits of the output; the last component will be written to
194 * the most significant bits.
195 *
196 * The specifications for the other packing functions contain similar
197 * language.
198 */
199 uint32_t u = 0;
200 u |= ((uint32_t) pack_1x8(x) << 0);
201 u |= ((uint32_t) pack_1x8(y) << 8);
202 u |= ((uint32_t) pack_1x8(z) << 16);
203 u |= ((uint32_t) pack_1x8(w) << 24);
204 return u;
205 }
206
207 /**
208 * Evaluate a 2x16 floating-point unpacking function.
209 */
210 static void
211 unpack_2x16(unpack_1x16_func_t unpack_1x16,
212 uint32_t u,
213 float *x, float *y)
214 {
215 /* From section 8.4 of the GLSL ES 3.00 spec:
216 *
217 * unpackSnorm2x16
218 * ---------------
219 * The first component of the returned vector will be extracted from
220 * the least significant bits of the input; the last component will be
221 * extracted from the most significant bits.
222 *
223 * The specifications for the other unpacking functions contain similar
224 * language.
225 */
226 *x = unpack_1x16((uint16_t) (u & 0xffff));
227 *y = unpack_1x16((uint16_t) (u >> 16));
228 }
229
230 /**
231 * Evaluate a 4x8 floating-point unpacking function.
232 */
233 static void
234 unpack_4x8(unpack_1x8_func_t unpack_1x8, uint32_t u,
235 float *x, float *y, float *z, float *w)
236 {
237 /* From section 8.4 of the GLSL 4.30 spec:
238 *
239 * unpackSnorm4x8
240 * --------------
241 * The first component of the returned vector will be extracted from
242 * the least significant bits of the input; the last component will be
243 * extracted from the most significant bits.
244 *
245 * The specifications for the other unpacking functions contain similar
246 * language.
247 */
248 *x = unpack_1x8((uint8_t) (u & 0xff));
249 *y = unpack_1x8((uint8_t) (u >> 8));
250 *z = unpack_1x8((uint8_t) (u >> 16));
251 *w = unpack_1x8((uint8_t) (u >> 24));
252 }
253
254 /**
255 * Evaluate one component of packSnorm4x8.
256 */
257 static uint8_t
258 pack_snorm_1x8(float x)
259 {
260 /* From section 8.4 of the GLSL 4.30 spec:
261 *
262 * packSnorm4x8
263 * ------------
264 * The conversion for component c of v to fixed point is done as
265 * follows:
266 *
267 * packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
268 */
269 return (uint8_t)
270 _mesa_lroundevenf(CLAMP(x, -1.0f, +1.0f) * 127.0f);
271 }
272
273 /**
274 * Evaluate one component of packSnorm2x16.
275 */
276 static uint16_t
277 pack_snorm_1x16(float x)
278 {
279 /* From section 8.4 of the GLSL ES 3.00 spec:
280 *
281 * packSnorm2x16
282 * -------------
283 * The conversion for component c of v to fixed point is done as
284 * follows:
285 *
286 * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
287 */
288 return (uint16_t)
289 _mesa_lroundevenf(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
290 }
291
292 /**
293 * Evaluate one component of unpackSnorm4x8.
294 */
295 static float
296 unpack_snorm_1x8(uint8_t u)
297 {
298 /* From section 8.4 of the GLSL 4.30 spec:
299 *
300 * unpackSnorm4x8
301 * --------------
302 * The conversion for unpacked fixed-point value f to floating point is
303 * done as follows:
304 *
305 * unpackSnorm4x8: clamp(f / 127.0, -1, +1)
306 */
307 return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f);
308 }
309
310 /**
311 * Evaluate one component of unpackSnorm2x16.
312 */
313 static float
314 unpack_snorm_1x16(uint16_t u)
315 {
316 /* From section 8.4 of the GLSL ES 3.00 spec:
317 *
318 * unpackSnorm2x16
319 * ---------------
320 * The conversion for unpacked fixed-point value f to floating point is
321 * done as follows:
322 *
323 * unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
324 */
325 return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
326 }
327
328 /**
329 * Evaluate one component packUnorm4x8.
330 */
331 static uint8_t
332 pack_unorm_1x8(float x)
333 {
334 /* From section 8.4 of the GLSL 4.30 spec:
335 *
336 * packUnorm4x8
337 * ------------
338 * The conversion for component c of v to fixed point is done as
339 * follows:
340 *
341 * packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
342 */
343 return (uint8_t) (int) _mesa_roundevenf(SATURATE(x) * 255.0f);
344 }
345
346 /**
347 * Evaluate one component packUnorm2x16.
348 */
349 static uint16_t
350 pack_unorm_1x16(float x)
351 {
352 /* From section 8.4 of the GLSL ES 3.00 spec:
353 *
354 * packUnorm2x16
355 * -------------
356 * The conversion for component c of v to fixed point is done as
357 * follows:
358 *
359 * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
360 */
361 return (uint16_t) (int)
362 _mesa_roundevenf(SATURATE(x) * 65535.0f);
363 }
364
365 /**
366 * Evaluate one component of unpackUnorm4x8.
367 */
368 static float
369 unpack_unorm_1x8(uint8_t u)
370 {
371 /* From section 8.4 of the GLSL 4.30 spec:
372 *
373 * unpackUnorm4x8
374 * --------------
375 * The conversion for unpacked fixed-point value f to floating point is
376 * done as follows:
377 *
378 * unpackUnorm4x8: f / 255.0
379 */
380 return (float) u / 255.0f;
381 }
382
383 /**
384 * Evaluate one component of unpackUnorm2x16.
385 */
386 static float
387 unpack_unorm_1x16(uint16_t u)
388 {
389 /* From section 8.4 of the GLSL ES 3.00 spec:
390 *
391 * unpackUnorm2x16
392 * ---------------
393 * The conversion for unpacked fixed-point value f to floating point is
394 * done as follows:
395 *
396 * unpackUnorm2x16: f / 65535.0
397 */
398 return (float) u / 65535.0f;
399 }
400
401 /**
402 * Evaluate one component of packHalf2x16.
403 */
404 static uint16_t
405 pack_half_1x16(float x)
406 {
407 return _mesa_float_to_half(x);
408 }
409
410 /**
411 * Evaluate one component of unpackHalf2x16.
412 */
413 static float
414 unpack_half_1x16(uint16_t u)
415 {
416 return _mesa_half_to_float(u);
417 }
418
419 static int32_t
420 iadd_saturate(int32_t a, int32_t b)
421 {
422 return CLAMP(int64_t(a) + int64_t(b), INT32_MIN, INT32_MAX);
423 }
424
425 static int64_t
426 iadd64_saturate(int64_t a, int64_t b)
427 {
428 if (a < 0 && b < INT64_MIN - a)
429 return INT64_MIN;
430
431 if (a > 0 && b > INT64_MAX - a)
432 return INT64_MAX;
433
434 return a + b;
435 }
436
437 static int32_t
438 isub_saturate(int32_t a, int32_t b)
439 {
440 return CLAMP(int64_t(a) - int64_t(b), INT32_MIN, INT32_MAX);
441 }
442
443 static int64_t
444 isub64_saturate(int64_t a, int64_t b)
445 {
446 if (b > 0 && a < INT64_MIN + b)
447 return INT64_MIN;
448
449 if (b < 0 && a > INT64_MAX + b)
450 return INT64_MAX;
451
452 return a - b;
453 }
454
455 static uint64_t
456 pack_2x32(uint32_t a, uint32_t b)
457 {
458 uint64_t v = a;
459 v |= (uint64_t)b << 32;
460 return v;
461 }
462
463 static void
464 unpack_2x32(uint64_t p, uint32_t *a, uint32_t *b)
465 {
466 *a = p & 0xffffffff;
467 *b = (p >> 32);
468 }
469
470 /**
471 * Get the constant that is ultimately referenced by an r-value, in a constant
472 * expression evaluation context.
473 *
474 * The offset is used when the reference is to a specific column of a matrix.
475 */
476 static bool
477 constant_referenced(const ir_dereference *deref,
478 struct hash_table *variable_context,
479 ir_constant *&store, int &offset)
480 {
481 store = NULL;
482 offset = 0;
483
484 if (variable_context == NULL)
485 return false;
486
487 switch (deref->ir_type) {
488 case ir_type_dereference_array: {
489 const ir_dereference_array *const da =
490 (const ir_dereference_array *) deref;
491
492 ir_constant *const index_c =
493 da->array_index->constant_expression_value(variable_context);
494
495 if (!index_c || !index_c->type->is_scalar() ||
496 !index_c->type->is_integer_32())
497 break;
498
499 const int index = index_c->type->base_type == GLSL_TYPE_INT ?
500 index_c->get_int_component(0) :
501 index_c->get_uint_component(0);
502
503 ir_constant *substore;
504 int suboffset;
505
506 const ir_dereference *const deref = da->array->as_dereference();
507 if (!deref)
508 break;
509
510 if (!constant_referenced(deref, variable_context, substore, suboffset))
511 break;
512
513 const glsl_type *const vt = da->array->type;
514 if (vt->is_array()) {
515 store = substore->get_array_element(index);
516 offset = 0;
517 } else if (vt->is_matrix()) {
518 store = substore;
519 offset = index * vt->vector_elements;
520 } else if (vt->is_vector()) {
521 store = substore;
522 offset = suboffset + index;
523 }
524
525 break;
526 }
527
528 case ir_type_dereference_record: {
529 const ir_dereference_record *const dr =
530 (const ir_dereference_record *) deref;
531
532 const ir_dereference *const deref = dr->record->as_dereference();
533 if (!deref)
534 break;
535
536 ir_constant *substore;
537 int suboffset;
538
539 if (!constant_referenced(deref, variable_context, substore, suboffset))
540 break;
541
542 /* Since we're dropping it on the floor...
543 */
544 assert(suboffset == 0);
545
546 store = substore->get_record_field(dr->field_idx);
547 break;
548 }
549
550 case ir_type_dereference_variable: {
551 const ir_dereference_variable *const dv =
552 (const ir_dereference_variable *) deref;
553
554 hash_entry *entry = _mesa_hash_table_search(variable_context, dv->var);
555 if (entry)
556 store = (ir_constant *) entry->data;
557 break;
558 }
559
560 default:
561 assert(!"Should not get here.");
562 break;
563 }
564
565 return store != NULL;
566 }
567
568
569 ir_constant *
570 ir_rvalue::constant_expression_value(void *, struct hash_table *)
571 {
572 assert(this->type->is_error());
573 return NULL;
574 }
575
576 static uint32_t
577 bitfield_reverse(uint32_t v)
578 {
579 /* http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious */
580 uint32_t r = v; // r will be reversed bits of v; first get LSB of v
581 int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end
582
583 for (v >>= 1; v; v >>= 1) {
584 r <<= 1;
585 r |= v & 1;
586 s--;
587 }
588 r <<= s; // shift when v's highest bits are zero
589
590 return r;
591 }
592
593 static int
594 find_msb_uint(uint32_t v)
595 {
596 int count = 0;
597
598 /* If v == 0, then the loop will terminate when count == 32. In that case
599 * 31-count will produce the -1 result required by GLSL findMSB().
600 */
601 while (((v & (1u << 31)) == 0) && count != 32) {
602 count++;
603 v <<= 1;
604 }
605
606 return 31 - count;
607 }
608
609 static int
610 find_msb_int(int32_t v)
611 {
612 /* If v is signed, findMSB() returns the position of the most significant
613 * zero bit.
614 */
615 return find_msb_uint(v < 0 ? ~v : v);
616 }
617
618 static float
619 ldexpf_flush_subnormal(float x, int exp)
620 {
621 const float result = ldexpf(x, exp);
622
623 /* Flush subnormal values to zero. */
624 return !isnormal(result) ? copysignf(0.0f, x) : result;
625 }
626
627 static double
628 ldexp_flush_subnormal(double x, int exp)
629 {
630 const double result = ldexp(x, exp);
631
632 /* Flush subnormal values to zero. */
633 return !isnormal(result) ? copysign(0.0, x) : result;
634 }
635
636 static uint32_t
637 bitfield_extract_uint(uint32_t value, int offset, int bits)
638 {
639 if (bits == 0)
640 return 0;
641 else if (offset < 0 || bits < 0)
642 return 0; /* Undefined, per spec. */
643 else if (offset + bits > 32)
644 return 0; /* Undefined, per spec. */
645 else {
646 value <<= 32 - bits - offset;
647 value >>= 32 - bits;
648 return value;
649 }
650 }
651
652 static int32_t
653 bitfield_extract_int(int32_t value, int offset, int bits)
654 {
655 if (bits == 0)
656 return 0;
657 else if (offset < 0 || bits < 0)
658 return 0; /* Undefined, per spec. */
659 else if (offset + bits > 32)
660 return 0; /* Undefined, per spec. */
661 else {
662 value <<= 32 - bits - offset;
663 value >>= 32 - bits;
664 return value;
665 }
666 }
667
668 static uint32_t
669 bitfield_insert(uint32_t base, uint32_t insert, int offset, int bits)
670 {
671 if (bits == 0)
672 return base;
673 else if (offset < 0 || bits < 0)
674 return 0; /* Undefined, per spec. */
675 else if (offset + bits > 32)
676 return 0; /* Undefined, per spec. */
677 else {
678 unsigned insert_mask = ((1ull << bits) - 1) << offset;
679
680 insert <<= offset;
681 insert &= insert_mask;
682 base &= ~insert_mask;
683
684 return base | insert;
685 }
686 }
687
688 ir_constant *
689 ir_expression::constant_expression_value(void *mem_ctx,
690 struct hash_table *variable_context)
691 {
692 assert(mem_ctx);
693
694 if (this->type->is_error())
695 return NULL;
696
697 const glsl_type *return_type = this->type;
698 ir_constant *op[ARRAY_SIZE(this->operands)] = { NULL, };
699 ir_constant_data data;
700
701 memset(&data, 0, sizeof(data));
702
703 for (unsigned operand = 0; operand < this->num_operands; operand++) {
704 op[operand] =
705 this->operands[operand]->constant_expression_value(mem_ctx,
706 variable_context);
707 if (!op[operand])
708 return NULL;
709 }
710
711 for (unsigned operand = 0; operand < this->num_operands; operand++) {
712 switch (op[operand]->type->base_type) {
713 case GLSL_TYPE_FLOAT16: {
714 const struct glsl_type *float_type =
715 glsl_type::get_instance(GLSL_TYPE_FLOAT,
716 op[operand]->type->vector_elements,
717 op[operand]->type->matrix_columns,
718 op[operand]->type->explicit_stride,
719 op[operand]->type->interface_row_major);
720
721 ir_constant_data f;
722 for (unsigned i = 0; i < ARRAY_SIZE(f.f); i++)
723 f.f[i] = _mesa_half_to_float(op[operand]->value.f16[i]);
724
725 op[operand] = new(mem_ctx) ir_constant(float_type, &f);
726 break;
727 }
728 case GLSL_TYPE_INT16: {
729 const struct glsl_type *int_type =
730 glsl_type::get_instance(GLSL_TYPE_INT,
731 op[operand]->type->vector_elements,
732 op[operand]->type->matrix_columns,
733 op[operand]->type->explicit_stride,
734 op[operand]->type->interface_row_major);
735
736 ir_constant_data d;
737 for (unsigned i = 0; i < ARRAY_SIZE(d.i); i++)
738 d.i[i] = op[operand]->value.i16[i];
739
740 op[operand] = new(mem_ctx) ir_constant(int_type, &d);
741 break;
742 }
743 case GLSL_TYPE_UINT16: {
744 const struct glsl_type *uint_type =
745 glsl_type::get_instance(GLSL_TYPE_UINT,
746 op[operand]->type->vector_elements,
747 op[operand]->type->matrix_columns,
748 op[operand]->type->explicit_stride,
749 op[operand]->type->interface_row_major);
750
751 ir_constant_data d;
752 for (unsigned i = 0; i < ARRAY_SIZE(d.u); i++)
753 d.u[i] = op[operand]->value.u16[i];
754
755 op[operand] = new(mem_ctx) ir_constant(uint_type, &d);
756 break;
757 }
758 default:
759 /* nothing to do */
760 break;
761 }
762 }
763
764 switch (return_type->base_type) {
765 case GLSL_TYPE_FLOAT16:
766 return_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
767 return_type->vector_elements,
768 return_type->matrix_columns,
769 return_type->explicit_stride,
770 return_type->interface_row_major);
771 break;
772 case GLSL_TYPE_INT16:
773 return_type = glsl_type::get_instance(GLSL_TYPE_INT,
774 return_type->vector_elements,
775 return_type->matrix_columns,
776 return_type->explicit_stride,
777 return_type->interface_row_major);
778 break;
779 case GLSL_TYPE_UINT16:
780 return_type = glsl_type::get_instance(GLSL_TYPE_UINT,
781 return_type->vector_elements,
782 return_type->matrix_columns,
783 return_type->explicit_stride,
784 return_type->interface_row_major);
785 break;
786 default:
787 /* nothing to do */
788 break;
789 }
790
791 if (op[1] != NULL)
792 switch (this->operation) {
793 case ir_binop_lshift:
794 case ir_binop_rshift:
795 case ir_binop_ldexp:
796 case ir_binop_interpolate_at_offset:
797 case ir_binop_interpolate_at_sample:
798 case ir_binop_vector_extract:
799 case ir_triop_csel:
800 case ir_triop_bitfield_extract:
801 break;
802
803 default:
804 assert(op[0]->type->base_type == op[1]->type->base_type);
805 break;
806 }
807
808 bool op0_scalar = op[0]->type->is_scalar();
809 bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
810
811 /* When iterating over a vector or matrix's components, we want to increase
812 * the loop counter. However, for scalars, we want to stay at 0.
813 */
814 unsigned c0_inc = op0_scalar ? 0 : 1;
815 unsigned c1_inc = op1_scalar ? 0 : 1;
816 unsigned components;
817 if (op1_scalar || !op[1]) {
818 components = op[0]->type->components();
819 } else {
820 components = op[1]->type->components();
821 }
822
823 /* Handle array operations here, rather than below. */
824 if (op[0]->type->is_array()) {
825 assert(op[1] != NULL && op[1]->type->is_array());
826 switch (this->operation) {
827 case ir_binop_all_equal:
828 return new(mem_ctx) ir_constant(op[0]->has_value(op[1]));
829 case ir_binop_any_nequal:
830 return new(mem_ctx) ir_constant(!op[0]->has_value(op[1]));
831 default:
832 break;
833 }
834 return NULL;
835 }
836
837 #include "ir_expression_operation_constant.h"
838
839 switch (type->base_type) {
840 case GLSL_TYPE_FLOAT16: {
841 ir_constant_data f;
842 for (unsigned i = 0; i < ARRAY_SIZE(f.f16); i++)
843 f.f16[i] = _mesa_float_to_half(data.f[i]);
844
845 return new(mem_ctx) ir_constant(this->type, &f);
846 }
847 case GLSL_TYPE_INT16: {
848 ir_constant_data d;
849 for (unsigned i = 0; i < ARRAY_SIZE(d.i16); i++)
850 d.i16[i] = data.i[i];
851
852 return new(mem_ctx) ir_constant(this->type, &d);
853 }
854 case GLSL_TYPE_UINT16: {
855 ir_constant_data d;
856 for (unsigned i = 0; i < ARRAY_SIZE(d.u16); i++)
857 d.u16[i] = data.u[i];
858
859 return new(mem_ctx) ir_constant(this->type, &d);
860 }
861 default:
862 return new(mem_ctx) ir_constant(this->type, &data);
863 }
864 }
865
866
867 ir_constant *
868 ir_texture::constant_expression_value(void *, struct hash_table *)
869 {
870 /* texture lookups aren't constant expressions */
871 return NULL;
872 }
873
874
875 ir_constant *
876 ir_swizzle::constant_expression_value(void *mem_ctx,
877 struct hash_table *variable_context)
878 {
879 assert(mem_ctx);
880
881 ir_constant *v = this->val->constant_expression_value(mem_ctx,
882 variable_context);
883
884 if (v != NULL) {
885 ir_constant_data data = { { 0 } };
886
887 const unsigned swiz_idx[4] = {
888 this->mask.x, this->mask.y, this->mask.z, this->mask.w
889 };
890
891 for (unsigned i = 0; i < this->mask.num_components; i++) {
892 switch (v->type->base_type) {
893 case GLSL_TYPE_UINT16:
894 case GLSL_TYPE_INT16: data.u16[i] = v->value.u16[swiz_idx[i]]; break;
895 case GLSL_TYPE_UINT:
896 case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
897 case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
898 case GLSL_TYPE_FLOAT16: data.f16[i] = v->value.f16[swiz_idx[i]]; break;
899 case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
900 case GLSL_TYPE_DOUBLE:data.d[i] = v->value.d[swiz_idx[i]]; break;
901 case GLSL_TYPE_UINT64:data.u64[i] = v->value.u64[swiz_idx[i]]; break;
902 case GLSL_TYPE_INT64: data.i64[i] = v->value.i64[swiz_idx[i]]; break;
903 default: assert(!"Should not get here."); break;
904 }
905 }
906
907 return new(mem_ctx) ir_constant(this->type, &data);
908 }
909 return NULL;
910 }
911
912
913 ir_constant *
914 ir_dereference_variable::constant_expression_value(void *mem_ctx,
915 struct hash_table *variable_context)
916 {
917 assert(var);
918 assert(mem_ctx);
919
920 /* Give priority to the context hashtable, if it exists */
921 if (variable_context) {
922 hash_entry *entry = _mesa_hash_table_search(variable_context, var);
923
924 if(entry)
925 return (ir_constant *) entry->data;
926 }
927
928 /* The constant_value of a uniform variable is its initializer,
929 * not the lifetime constant value of the uniform.
930 */
931 if (var->data.mode == ir_var_uniform)
932 return NULL;
933
934 if (!var->constant_value)
935 return NULL;
936
937 return var->constant_value->clone(mem_ctx, NULL);
938 }
939
940
941 ir_constant *
942 ir_dereference_array::constant_expression_value(void *mem_ctx,
943 struct hash_table *variable_context)
944 {
945 assert(mem_ctx);
946
947 ir_constant *array = this->array->constant_expression_value(mem_ctx, variable_context);
948 ir_constant *idx = this->array_index->constant_expression_value(mem_ctx, variable_context);
949
950 if ((array != NULL) && (idx != NULL)) {
951 if (array->type->is_matrix()) {
952 /* Array access of a matrix results in a vector.
953 */
954 const unsigned column = idx->value.u[0];
955
956 const glsl_type *const column_type = array->type->column_type();
957
958 /* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
959 *
960 * In the subsections described above for array, vector, matrix and
961 * structure accesses, any out-of-bounds access produced undefined
962 * behavior....Out-of-bounds reads return undefined values, which
963 * include values from other variables of the active program or zero.
964 */
965 if (idx->value.i[0] < 0 || column >= array->type->matrix_columns) {
966 ir_constant_data data = { { 0 } };
967
968 return new(mem_ctx) ir_constant(column_type, &data);
969 }
970
971 /* Offset in the constant matrix to the first element of the column
972 * to be extracted.
973 */
974 const unsigned mat_idx = column * column_type->vector_elements;
975
976 ir_constant_data data = { { 0 } };
977
978 switch (column_type->base_type) {
979 case GLSL_TYPE_FLOAT16:
980 for (unsigned i = 0; i < column_type->vector_elements; i++)
981 data.f16[i] = array->value.f16[mat_idx + i];
982
983 break;
984
985 case GLSL_TYPE_FLOAT:
986 for (unsigned i = 0; i < column_type->vector_elements; i++)
987 data.f[i] = array->value.f[mat_idx + i];
988
989 break;
990
991 case GLSL_TYPE_DOUBLE:
992 for (unsigned i = 0; i < column_type->vector_elements; i++)
993 data.d[i] = array->value.d[mat_idx + i];
994
995 break;
996
997 default:
998 unreachable("Matrix types are either float or double.");
999 }
1000
1001 return new(mem_ctx) ir_constant(column_type, &data);
1002 } else if (array->type->is_vector()) {
1003 const unsigned component = idx->value.u[0];
1004
1005 return new(mem_ctx) ir_constant(array, component);
1006 } else if (array->type->is_array()) {
1007 const unsigned index = idx->value.u[0];
1008 return array->get_array_element(index)->clone(mem_ctx, NULL);
1009 }
1010 }
1011 return NULL;
1012 }
1013
1014
1015 ir_constant *
1016 ir_dereference_record::constant_expression_value(void *mem_ctx,
1017 struct hash_table *)
1018 {
1019 assert(mem_ctx);
1020
1021 ir_constant *v = this->record->constant_expression_value(mem_ctx);
1022
1023 return (v != NULL) ? v->get_record_field(this->field_idx) : NULL;
1024 }
1025
1026
1027 ir_constant *
1028 ir_assignment::constant_expression_value(void *, struct hash_table *)
1029 {
1030 /* FINISHME: Handle CEs involving assignment (return RHS) */
1031 return NULL;
1032 }
1033
1034
1035 ir_constant *
1036 ir_constant::constant_expression_value(void *, struct hash_table *)
1037 {
1038 return this;
1039 }
1040
1041
1042 ir_constant *
1043 ir_call::constant_expression_value(void *mem_ctx, struct hash_table *variable_context)
1044 {
1045 assert(mem_ctx);
1046
1047 return this->callee->constant_expression_value(mem_ctx,
1048 &this->actual_parameters,
1049 variable_context);
1050 }
1051
1052
1053 bool ir_function_signature::constant_expression_evaluate_expression_list(void *mem_ctx,
1054 const struct exec_list &body,
1055 struct hash_table *variable_context,
1056 ir_constant **result)
1057 {
1058 assert(mem_ctx);
1059
1060 foreach_in_list(ir_instruction, inst, &body) {
1061 switch(inst->ir_type) {
1062
1063 /* (declare () type symbol) */
1064 case ir_type_variable: {
1065 ir_variable *var = inst->as_variable();
1066 _mesa_hash_table_insert(variable_context, var, ir_constant::zero(this, var->type));
1067 break;
1068 }
1069
1070 /* (assign [condition] (write-mask) (ref) (value)) */
1071 case ir_type_assignment: {
1072 ir_assignment *asg = inst->as_assignment();
1073 if (asg->condition) {
1074 ir_constant *cond =
1075 asg->condition->constant_expression_value(mem_ctx,
1076 variable_context);
1077 if (!cond)
1078 return false;
1079 if (!cond->get_bool_component(0))
1080 break;
1081 }
1082
1083 ir_constant *store = NULL;
1084 int offset = 0;
1085
1086 if (!constant_referenced(asg->lhs, variable_context, store, offset))
1087 return false;
1088
1089 ir_constant *value =
1090 asg->rhs->constant_expression_value(mem_ctx, variable_context);
1091
1092 if (!value)
1093 return false;
1094
1095 store->copy_masked_offset(value, offset, asg->write_mask);
1096 break;
1097 }
1098
1099 /* (return (expression)) */
1100 case ir_type_return:
1101 assert (result);
1102 *result =
1103 inst->as_return()->value->constant_expression_value(mem_ctx,
1104 variable_context);
1105 return *result != NULL;
1106
1107 /* (call name (ref) (params))*/
1108 case ir_type_call: {
1109 ir_call *call = inst->as_call();
1110
1111 /* Just say no to void functions in constant expressions. We
1112 * don't need them at that point.
1113 */
1114
1115 if (!call->return_deref)
1116 return false;
1117
1118 ir_constant *store = NULL;
1119 int offset = 0;
1120
1121 if (!constant_referenced(call->return_deref, variable_context,
1122 store, offset))
1123 return false;
1124
1125 ir_constant *value =
1126 call->constant_expression_value(mem_ctx, variable_context);
1127
1128 if(!value)
1129 return false;
1130
1131 store->copy_offset(value, offset);
1132 break;
1133 }
1134
1135 /* (if condition (then-instructions) (else-instructions)) */
1136 case ir_type_if: {
1137 ir_if *iif = inst->as_if();
1138
1139 ir_constant *cond =
1140 iif->condition->constant_expression_value(mem_ctx,
1141 variable_context);
1142 if (!cond || !cond->type->is_boolean())
1143 return false;
1144
1145 exec_list &branch = cond->get_bool_component(0) ? iif->then_instructions : iif->else_instructions;
1146
1147 *result = NULL;
1148 if (!constant_expression_evaluate_expression_list(mem_ctx, branch,
1149 variable_context,
1150 result))
1151 return false;
1152
1153 /* If there was a return in the branch chosen, drop out now. */
1154 if (*result)
1155 return true;
1156
1157 break;
1158 }
1159
1160 /* Every other expression type, we drop out. */
1161 default:
1162 return false;
1163 }
1164 }
1165
1166 /* Reaching the end of the block is not an error condition */
1167 if (result)
1168 *result = NULL;
1169
1170 return true;
1171 }
1172
1173 ir_constant *
1174 ir_function_signature::constant_expression_value(void *mem_ctx,
1175 exec_list *actual_parameters,
1176 struct hash_table *variable_context)
1177 {
1178 assert(mem_ctx);
1179
1180 const glsl_type *type = this->return_type;
1181 if (type == glsl_type::void_type)
1182 return NULL;
1183
1184 /* From the GLSL 1.20 spec, page 23:
1185 * "Function calls to user-defined functions (non-built-in functions)
1186 * cannot be used to form constant expressions."
1187 */
1188 if (!this->is_builtin())
1189 return NULL;
1190
1191 /*
1192 * Of the builtin functions, only the texture lookups and the noise
1193 * ones must not be used in constant expressions. Texture instructions
1194 * include special ir_texture opcodes which can't be constant-folded (see
1195 * ir_texture::constant_expression_value). Noise functions, however, we
1196 * have to special case here.
1197 */
1198 if (strcmp(this->function_name(), "noise1") == 0 ||
1199 strcmp(this->function_name(), "noise2") == 0 ||
1200 strcmp(this->function_name(), "noise3") == 0 ||
1201 strcmp(this->function_name(), "noise4") == 0)
1202 return NULL;
1203
1204 /* Initialize the table of dereferencable names with the function
1205 * parameters. Verify their const-ness on the way.
1206 *
1207 * We expect the correctness of the number of parameters to have
1208 * been checked earlier.
1209 */
1210 hash_table *deref_hash = _mesa_pointer_hash_table_create(NULL);
1211
1212 /* If "origin" is non-NULL, then the function body is there. So we
1213 * have to use the variable objects from the object with the body,
1214 * but the parameter instanciation on the current object.
1215 */
1216 const exec_node *parameter_info = origin ? origin->parameters.get_head_raw() : parameters.get_head_raw();
1217
1218 foreach_in_list(ir_rvalue, n, actual_parameters) {
1219 ir_constant *constant =
1220 n->constant_expression_value(mem_ctx, variable_context);
1221 if (constant == NULL) {
1222 _mesa_hash_table_destroy(deref_hash, NULL);
1223 return NULL;
1224 }
1225
1226
1227 ir_variable *var = (ir_variable *)parameter_info;
1228 _mesa_hash_table_insert(deref_hash, var, constant);
1229
1230 parameter_info = parameter_info->next;
1231 }
1232
1233 ir_constant *result = NULL;
1234
1235 /* Now run the builtin function until something non-constant
1236 * happens or we get the result.
1237 */
1238 if (constant_expression_evaluate_expression_list(mem_ctx, origin ? origin->body : body, deref_hash, &result) &&
1239 result)
1240 result = result->clone(mem_ctx, NULL);
1241
1242 _mesa_hash_table_destroy(deref_hash, NULL);
1243
1244 return result;
1245 }