glsl: move to compiler/
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 /**
67 * Validate the types and qualifiers of an output from one stage against the
68 * matching input to another stage.
69 */
70 static void
71 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
72 const ir_variable *input,
73 const ir_variable *output,
74 gl_shader_stage consumer_stage,
75 gl_shader_stage producer_stage)
76 {
77 /* Check that the types match between stages.
78 */
79 const glsl_type *type_to_match = input->type;
80
81 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
82 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
83 consumer_stage != MESA_SHADER_FRAGMENT) ||
84 consumer_stage == MESA_SHADER_GEOMETRY;
85 if (extra_array_level) {
86 assert(type_to_match->is_array());
87 type_to_match = type_to_match->fields.array;
88 }
89
90 if (type_to_match != output->type) {
91 /* There is a bit of a special case for gl_TexCoord. This
92 * built-in is unsized by default. Applications that variable
93 * access it must redeclare it with a size. There is some
94 * language in the GLSL spec that implies the fragment shader
95 * and vertex shader do not have to agree on this size. Other
96 * driver behave this way, and one or two applications seem to
97 * rely on it.
98 *
99 * Neither declaration needs to be modified here because the array
100 * sizes are fixed later when update_array_sizes is called.
101 *
102 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
103 *
104 * "Unlike user-defined varying variables, the built-in
105 * varying variables don't have a strict one-to-one
106 * correspondence between the vertex language and the
107 * fragment language."
108 */
109 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
110 linker_error(prog,
111 "%s shader output `%s' declared as type `%s', "
112 "but %s shader input declared as type `%s'\n",
113 _mesa_shader_stage_to_string(producer_stage),
114 output->name,
115 output->type->name,
116 _mesa_shader_stage_to_string(consumer_stage),
117 input->type->name);
118 return;
119 }
120 }
121
122 /* Check that all of the qualifiers match between stages.
123 */
124 if (input->data.centroid != output->data.centroid) {
125 linker_error(prog,
126 "%s shader output `%s' %s centroid qualifier, "
127 "but %s shader input %s centroid qualifier\n",
128 _mesa_shader_stage_to_string(producer_stage),
129 output->name,
130 (output->data.centroid) ? "has" : "lacks",
131 _mesa_shader_stage_to_string(consumer_stage),
132 (input->data.centroid) ? "has" : "lacks");
133 return;
134 }
135
136 if (input->data.sample != output->data.sample) {
137 linker_error(prog,
138 "%s shader output `%s' %s sample qualifier, "
139 "but %s shader input %s sample qualifier\n",
140 _mesa_shader_stage_to_string(producer_stage),
141 output->name,
142 (output->data.sample) ? "has" : "lacks",
143 _mesa_shader_stage_to_string(consumer_stage),
144 (input->data.sample) ? "has" : "lacks");
145 return;
146 }
147
148 if (input->data.patch != output->data.patch) {
149 linker_error(prog,
150 "%s shader output `%s' %s patch qualifier, "
151 "but %s shader input %s patch qualifier\n",
152 _mesa_shader_stage_to_string(producer_stage),
153 output->name,
154 (output->data.patch) ? "has" : "lacks",
155 _mesa_shader_stage_to_string(consumer_stage),
156 (input->data.patch) ? "has" : "lacks");
157 return;
158 }
159
160 if (!prog->IsES && input->data.invariant != output->data.invariant) {
161 linker_error(prog,
162 "%s shader output `%s' %s invariant qualifier, "
163 "but %s shader input %s invariant qualifier\n",
164 _mesa_shader_stage_to_string(producer_stage),
165 output->name,
166 (output->data.invariant) ? "has" : "lacks",
167 _mesa_shader_stage_to_string(consumer_stage),
168 (input->data.invariant) ? "has" : "lacks");
169 return;
170 }
171
172 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
173 * to match cross stage, they must only match within the same stage.
174 *
175 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
176 *
177 * "It is a link-time error if, within the same stage, the interpolation
178 * qualifiers of variables of the same name do not match.
179 *
180 */
181 if (input->data.interpolation != output->data.interpolation &&
182 prog->Version < 440) {
183 linker_error(prog,
184 "%s shader output `%s' specifies %s "
185 "interpolation qualifier, "
186 "but %s shader input specifies %s "
187 "interpolation qualifier\n",
188 _mesa_shader_stage_to_string(producer_stage),
189 output->name,
190 interpolation_string(output->data.interpolation),
191 _mesa_shader_stage_to_string(consumer_stage),
192 interpolation_string(input->data.interpolation));
193 return;
194 }
195 }
196
197 /**
198 * Validate front and back color outputs against single color input
199 */
200 static void
201 cross_validate_front_and_back_color(struct gl_shader_program *prog,
202 const ir_variable *input,
203 const ir_variable *front_color,
204 const ir_variable *back_color,
205 gl_shader_stage consumer_stage,
206 gl_shader_stage producer_stage)
207 {
208 if (front_color != NULL && front_color->data.assigned)
209 cross_validate_types_and_qualifiers(prog, input, front_color,
210 consumer_stage, producer_stage);
211
212 if (back_color != NULL && back_color->data.assigned)
213 cross_validate_types_and_qualifiers(prog, input, back_color,
214 consumer_stage, producer_stage);
215 }
216
217 /**
218 * Validate that outputs from one stage match inputs of another
219 */
220 void
221 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
222 gl_shader *producer, gl_shader *consumer)
223 {
224 glsl_symbol_table parameters;
225 ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
226
227 /* Find all shader outputs in the "producer" stage.
228 */
229 foreach_in_list(ir_instruction, node, producer->ir) {
230 ir_variable *const var = node->as_variable();
231
232 if ((var == NULL) || (var->data.mode != ir_var_shader_out))
233 continue;
234
235 if (!var->data.explicit_location
236 || var->data.location < VARYING_SLOT_VAR0)
237 parameters.add_variable(var);
238 else {
239 /* User-defined varyings with explicit locations are handled
240 * differently because they do not need to have matching names.
241 */
242 const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
243
244 if (explicit_locations[idx] != NULL) {
245 linker_error(prog,
246 "%s shader has multiple outputs explicitly "
247 "assigned to location %d\n",
248 _mesa_shader_stage_to_string(producer->Stage),
249 idx);
250 return;
251 }
252
253 explicit_locations[idx] = var;
254 }
255 }
256
257
258 /* Find all shader inputs in the "consumer" stage. Any variables that have
259 * matching outputs already in the symbol table must have the same type and
260 * qualifiers.
261 *
262 * Exception: if the consumer is the geometry shader, then the inputs
263 * should be arrays and the type of the array element should match the type
264 * of the corresponding producer output.
265 */
266 foreach_in_list(ir_instruction, node, consumer->ir) {
267 ir_variable *const input = node->as_variable();
268
269 if ((input == NULL) || (input->data.mode != ir_var_shader_in))
270 continue;
271
272 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
273 const ir_variable *const front_color =
274 parameters.get_variable("gl_FrontColor");
275
276 const ir_variable *const back_color =
277 parameters.get_variable("gl_BackColor");
278
279 cross_validate_front_and_back_color(prog, input,
280 front_color, back_color,
281 consumer->Stage, producer->Stage);
282 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
283 const ir_variable *const front_color =
284 parameters.get_variable("gl_FrontSecondaryColor");
285
286 const ir_variable *const back_color =
287 parameters.get_variable("gl_BackSecondaryColor");
288
289 cross_validate_front_and_back_color(prog, input,
290 front_color, back_color,
291 consumer->Stage, producer->Stage);
292 } else {
293 /* The rules for connecting inputs and outputs change in the presence
294 * of explicit locations. In this case, we no longer care about the
295 * names of the variables. Instead, we care only about the
296 * explicitly assigned location.
297 */
298 ir_variable *output = NULL;
299 if (input->data.explicit_location
300 && input->data.location >= VARYING_SLOT_VAR0) {
301 output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
302
303 if (output == NULL) {
304 linker_error(prog,
305 "%s shader input `%s' with explicit location "
306 "has no matching output\n",
307 _mesa_shader_stage_to_string(consumer->Stage),
308 input->name);
309 }
310 } else {
311 output = parameters.get_variable(input->name);
312 }
313
314 if (output != NULL) {
315 cross_validate_types_and_qualifiers(prog, input, output,
316 consumer->Stage, producer->Stage);
317 } else {
318 /* Check for input vars with unmatched output vars in prev stage
319 * taking into account that interface blocks could have a matching
320 * output but with different name, so we ignore them.
321 */
322 assert(!input->data.assigned);
323 if (input->data.used && !input->get_interface_type() &&
324 !input->data.explicit_location && !prog->SeparateShader)
325 linker_error(prog,
326 "%s shader input `%s' "
327 "has no matching output in the previous stage\n",
328 _mesa_shader_stage_to_string(consumer->Stage),
329 input->name);
330 }
331 }
332 }
333 }
334
335 /**
336 * Demote shader inputs and outputs that are not used in other stages, and
337 * remove them via dead code elimination.
338 */
339 void
340 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
341 gl_shader *sh,
342 enum ir_variable_mode mode)
343 {
344 if (is_separate_shader_object)
345 return;
346
347 foreach_in_list(ir_instruction, node, sh->ir) {
348 ir_variable *const var = node->as_variable();
349
350 if ((var == NULL) || (var->data.mode != int(mode)))
351 continue;
352
353 /* A shader 'in' or 'out' variable is only really an input or output if
354 * its value is used by other shader stages. This will cause the
355 * variable to have a location assigned.
356 */
357 if (var->data.is_unmatched_generic_inout) {
358 assert(var->data.mode != ir_var_temporary);
359 var->data.mode = ir_var_auto;
360 }
361 }
362
363 /* Eliminate code that is now dead due to unused inputs/outputs being
364 * demoted.
365 */
366 while (do_dead_code(sh->ir, false))
367 ;
368
369 }
370
371 /**
372 * Initialize this object based on a string that was passed to
373 * glTransformFeedbackVaryings.
374 *
375 * If the input is mal-formed, this call still succeeds, but it sets
376 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
377 * will fail to find any matching variable.
378 */
379 void
380 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
381 const char *input)
382 {
383 /* We don't have to be pedantic about what is a valid GLSL variable name,
384 * because any variable with an invalid name can't exist in the IR anyway.
385 */
386
387 this->location = -1;
388 this->orig_name = input;
389 this->lowered_builtin_array_variable = none;
390 this->skip_components = 0;
391 this->next_buffer_separator = false;
392 this->matched_candidate = NULL;
393 this->stream_id = 0;
394
395 if (ctx->Extensions.ARB_transform_feedback3) {
396 /* Parse gl_NextBuffer. */
397 if (strcmp(input, "gl_NextBuffer") == 0) {
398 this->next_buffer_separator = true;
399 return;
400 }
401
402 /* Parse gl_SkipComponents. */
403 if (strcmp(input, "gl_SkipComponents1") == 0)
404 this->skip_components = 1;
405 else if (strcmp(input, "gl_SkipComponents2") == 0)
406 this->skip_components = 2;
407 else if (strcmp(input, "gl_SkipComponents3") == 0)
408 this->skip_components = 3;
409 else if (strcmp(input, "gl_SkipComponents4") == 0)
410 this->skip_components = 4;
411
412 if (this->skip_components)
413 return;
414 }
415
416 /* Parse a declaration. */
417 const char *base_name_end;
418 long subscript = parse_program_resource_name(input, &base_name_end);
419 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
420 if (this->var_name == NULL) {
421 _mesa_error_no_memory(__func__);
422 return;
423 }
424
425 if (subscript >= 0) {
426 this->array_subscript = subscript;
427 this->is_subscripted = true;
428 } else {
429 this->is_subscripted = false;
430 }
431
432 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
433 * class must behave specially to account for the fact that gl_ClipDistance
434 * is converted from a float[8] to a vec4[2].
435 */
436 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
437 strcmp(this->var_name, "gl_ClipDistance") == 0) {
438 this->lowered_builtin_array_variable = clip_distance;
439 }
440
441 if (ctx->Const.LowerTessLevel &&
442 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
443 this->lowered_builtin_array_variable = tess_level_outer;
444 if (ctx->Const.LowerTessLevel &&
445 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
446 this->lowered_builtin_array_variable = tess_level_inner;
447 }
448
449
450 /**
451 * Determine whether two tfeedback_decl objects refer to the same variable and
452 * array index (if applicable).
453 */
454 bool
455 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
456 {
457 assert(x.is_varying() && y.is_varying());
458
459 if (strcmp(x.var_name, y.var_name) != 0)
460 return false;
461 if (x.is_subscripted != y.is_subscripted)
462 return false;
463 if (x.is_subscripted && x.array_subscript != y.array_subscript)
464 return false;
465 return true;
466 }
467
468
469 /**
470 * Assign a location and stream ID for this tfeedback_decl object based on the
471 * transform feedback candidate found by find_candidate.
472 *
473 * If an error occurs, the error is reported through linker_error() and false
474 * is returned.
475 */
476 bool
477 tfeedback_decl::assign_location(struct gl_context *ctx,
478 struct gl_shader_program *prog)
479 {
480 assert(this->is_varying());
481
482 unsigned fine_location
483 = this->matched_candidate->toplevel_var->data.location * 4
484 + this->matched_candidate->toplevel_var->data.location_frac
485 + this->matched_candidate->offset;
486
487 if (this->matched_candidate->type->is_array()) {
488 /* Array variable */
489 const unsigned matrix_cols =
490 this->matched_candidate->type->fields.array->matrix_columns;
491 const unsigned vector_elements =
492 this->matched_candidate->type->fields.array->vector_elements;
493 const unsigned dmul =
494 this->matched_candidate->type->fields.array->is_double() ? 2 : 1;
495 unsigned actual_array_size;
496 switch (this->lowered_builtin_array_variable) {
497 case clip_distance:
498 actual_array_size = prog->LastClipDistanceArraySize;
499 break;
500 case tess_level_outer:
501 actual_array_size = 4;
502 break;
503 case tess_level_inner:
504 actual_array_size = 2;
505 break;
506 case none:
507 default:
508 actual_array_size = this->matched_candidate->type->array_size();
509 break;
510 }
511
512 if (this->is_subscripted) {
513 /* Check array bounds. */
514 if (this->array_subscript >= actual_array_size) {
515 linker_error(prog, "Transform feedback varying %s has index "
516 "%i, but the array size is %u.",
517 this->orig_name, this->array_subscript,
518 actual_array_size);
519 return false;
520 }
521 unsigned array_elem_size = this->lowered_builtin_array_variable ?
522 1 : vector_elements * matrix_cols * dmul;
523 fine_location += array_elem_size * this->array_subscript;
524 this->size = 1;
525 } else {
526 this->size = actual_array_size;
527 }
528 this->vector_elements = vector_elements;
529 this->matrix_columns = matrix_cols;
530 if (this->lowered_builtin_array_variable)
531 this->type = GL_FLOAT;
532 else
533 this->type = this->matched_candidate->type->fields.array->gl_type;
534 } else {
535 /* Regular variable (scalar, vector, or matrix) */
536 if (this->is_subscripted) {
537 linker_error(prog, "Transform feedback varying %s requested, "
538 "but %s is not an array.",
539 this->orig_name, this->var_name);
540 return false;
541 }
542 this->size = 1;
543 this->vector_elements = this->matched_candidate->type->vector_elements;
544 this->matrix_columns = this->matched_candidate->type->matrix_columns;
545 this->type = this->matched_candidate->type->gl_type;
546 }
547 this->location = fine_location / 4;
548 this->location_frac = fine_location % 4;
549
550 /* From GL_EXT_transform_feedback:
551 * A program will fail to link if:
552 *
553 * * the total number of components to capture in any varying
554 * variable in <varyings> is greater than the constant
555 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
556 * buffer mode is SEPARATE_ATTRIBS_EXT;
557 */
558 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
559 this->num_components() >
560 ctx->Const.MaxTransformFeedbackSeparateComponents) {
561 linker_error(prog, "Transform feedback varying %s exceeds "
562 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
563 this->orig_name);
564 return false;
565 }
566
567 /* Only transform feedback varyings can be assigned to non-zero streams,
568 * so assign the stream id here.
569 */
570 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
571
572 return true;
573 }
574
575
576 unsigned
577 tfeedback_decl::get_num_outputs() const
578 {
579 if (!this->is_varying()) {
580 return 0;
581 }
582 return (this->num_components() + this->location_frac + 3)/4;
583 }
584
585
586 /**
587 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
588 *
589 * If an error occurs, the error is reported through linker_error() and false
590 * is returned.
591 */
592 bool
593 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
594 struct gl_transform_feedback_info *info,
595 unsigned buffer, const unsigned max_outputs) const
596 {
597 assert(!this->next_buffer_separator);
598
599 /* Handle gl_SkipComponents. */
600 if (this->skip_components) {
601 info->BufferStride[buffer] += this->skip_components;
602 return true;
603 }
604
605 /* From GL_EXT_transform_feedback:
606 * A program will fail to link if:
607 *
608 * * the total number of components to capture is greater than
609 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
610 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
611 */
612 if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
613 info->BufferStride[buffer] + this->num_components() >
614 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
615 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
616 "limit has been exceeded.");
617 return false;
618 }
619
620 unsigned location = this->location;
621 unsigned location_frac = this->location_frac;
622 unsigned num_components = this->num_components();
623 while (num_components > 0) {
624 unsigned output_size = MIN2(num_components, 4 - location_frac);
625 assert(info->NumOutputs < max_outputs);
626 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
627 info->Outputs[info->NumOutputs].OutputRegister = location;
628 info->Outputs[info->NumOutputs].NumComponents = output_size;
629 info->Outputs[info->NumOutputs].StreamId = stream_id;
630 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
631 info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
632 ++info->NumOutputs;
633 info->BufferStride[buffer] += output_size;
634 info->BufferStream[buffer] = this->stream_id;
635 num_components -= output_size;
636 location++;
637 location_frac = 0;
638 }
639
640 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
641 info->Varyings[info->NumVarying].Type = this->type;
642 info->Varyings[info->NumVarying].Size = this->size;
643 info->NumVarying++;
644
645 return true;
646 }
647
648
649 const tfeedback_candidate *
650 tfeedback_decl::find_candidate(gl_shader_program *prog,
651 hash_table *tfeedback_candidates)
652 {
653 const char *name = this->var_name;
654 switch (this->lowered_builtin_array_variable) {
655 case none:
656 name = this->var_name;
657 break;
658 case clip_distance:
659 name = "gl_ClipDistanceMESA";
660 break;
661 case tess_level_outer:
662 name = "gl_TessLevelOuterMESA";
663 break;
664 case tess_level_inner:
665 name = "gl_TessLevelInnerMESA";
666 break;
667 }
668 this->matched_candidate = (const tfeedback_candidate *)
669 hash_table_find(tfeedback_candidates, name);
670 if (!this->matched_candidate) {
671 /* From GL_EXT_transform_feedback:
672 * A program will fail to link if:
673 *
674 * * any variable name specified in the <varyings> array is not
675 * declared as an output in the geometry shader (if present) or
676 * the vertex shader (if no geometry shader is present);
677 */
678 linker_error(prog, "Transform feedback varying %s undeclared.",
679 this->orig_name);
680 }
681 return this->matched_candidate;
682 }
683
684
685 /**
686 * Parse all the transform feedback declarations that were passed to
687 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
688 *
689 * If an error occurs, the error is reported through linker_error() and false
690 * is returned.
691 */
692 bool
693 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
694 const void *mem_ctx, unsigned num_names,
695 char **varying_names, tfeedback_decl *decls)
696 {
697 for (unsigned i = 0; i < num_names; ++i) {
698 decls[i].init(ctx, mem_ctx, varying_names[i]);
699
700 if (!decls[i].is_varying())
701 continue;
702
703 /* From GL_EXT_transform_feedback:
704 * A program will fail to link if:
705 *
706 * * any two entries in the <varyings> array specify the same varying
707 * variable;
708 *
709 * We interpret this to mean "any two entries in the <varyings> array
710 * specify the same varying variable and array index", since transform
711 * feedback of arrays would be useless otherwise.
712 */
713 for (unsigned j = 0; j < i; ++j) {
714 if (!decls[j].is_varying())
715 continue;
716
717 if (tfeedback_decl::is_same(decls[i], decls[j])) {
718 linker_error(prog, "Transform feedback varying %s specified "
719 "more than once.", varying_names[i]);
720 return false;
721 }
722 }
723 }
724 return true;
725 }
726
727
728 /**
729 * Store transform feedback location assignments into
730 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
731 *
732 * If an error occurs, the error is reported through linker_error() and false
733 * is returned.
734 */
735 bool
736 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
737 unsigned num_tfeedback_decls,
738 tfeedback_decl *tfeedback_decls)
739 {
740 bool separate_attribs_mode =
741 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
742
743 ralloc_free(prog->LinkedTransformFeedback.Varyings);
744 ralloc_free(prog->LinkedTransformFeedback.Outputs);
745
746 memset(&prog->LinkedTransformFeedback, 0,
747 sizeof(prog->LinkedTransformFeedback));
748
749 prog->LinkedTransformFeedback.Varyings =
750 rzalloc_array(prog,
751 struct gl_transform_feedback_varying_info,
752 num_tfeedback_decls);
753
754 unsigned num_outputs = 0;
755 for (unsigned i = 0; i < num_tfeedback_decls; ++i)
756 num_outputs += tfeedback_decls[i].get_num_outputs();
757
758 prog->LinkedTransformFeedback.Outputs =
759 rzalloc_array(prog,
760 struct gl_transform_feedback_output,
761 num_outputs);
762
763 unsigned num_buffers = 0;
764
765 if (separate_attribs_mode) {
766 /* GL_SEPARATE_ATTRIBS */
767 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
768 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
769 num_buffers, num_outputs))
770 return false;
771
772 num_buffers++;
773 }
774 }
775 else {
776 /* GL_INVERLEAVED_ATTRIBS */
777 int buffer_stream_id = -1;
778 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
779 if (tfeedback_decls[i].is_next_buffer_separator()) {
780 num_buffers++;
781 buffer_stream_id = -1;
782 continue;
783 } else if (buffer_stream_id == -1) {
784 /* First varying writing to this buffer: remember its stream */
785 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
786 } else if (buffer_stream_id !=
787 (int) tfeedback_decls[i].get_stream_id()) {
788 /* Varying writes to the same buffer from a different stream */
789 linker_error(prog,
790 "Transform feedback can't capture varyings belonging "
791 "to different vertex streams in a single buffer. "
792 "Varying %s writes to buffer from stream %u, other "
793 "varyings in the same buffer write from stream %u.",
794 tfeedback_decls[i].name(),
795 tfeedback_decls[i].get_stream_id(),
796 buffer_stream_id);
797 return false;
798 }
799
800 if (!tfeedback_decls[i].store(ctx, prog,
801 &prog->LinkedTransformFeedback,
802 num_buffers, num_outputs))
803 return false;
804 }
805 num_buffers++;
806 }
807
808 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
809
810 prog->LinkedTransformFeedback.NumBuffers = num_buffers;
811 return true;
812 }
813
814 namespace {
815
816 /**
817 * Data structure recording the relationship between outputs of one shader
818 * stage (the "producer") and inputs of another (the "consumer").
819 */
820 class varying_matches
821 {
822 public:
823 varying_matches(bool disable_varying_packing,
824 gl_shader_stage producer_stage,
825 gl_shader_stage consumer_stage);
826 ~varying_matches();
827 void record(ir_variable *producer_var, ir_variable *consumer_var);
828 unsigned assign_locations(struct gl_shader_program *prog,
829 uint64_t reserved_slots, bool separate_shader);
830 void store_locations() const;
831
832 private:
833 /**
834 * If true, this driver disables varying packing, so all varyings need to
835 * be aligned on slot boundaries, and take up a number of slots equal to
836 * their number of matrix columns times their array size.
837 */
838 const bool disable_varying_packing;
839
840 /**
841 * Enum representing the order in which varyings are packed within a
842 * packing class.
843 *
844 * Currently we pack vec4's first, then vec2's, then scalar values, then
845 * vec3's. This order ensures that the only vectors that are at risk of
846 * having to be "double parked" (split between two adjacent varying slots)
847 * are the vec3's.
848 */
849 enum packing_order_enum {
850 PACKING_ORDER_VEC4,
851 PACKING_ORDER_VEC2,
852 PACKING_ORDER_SCALAR,
853 PACKING_ORDER_VEC3,
854 };
855
856 static unsigned compute_packing_class(const ir_variable *var);
857 static packing_order_enum compute_packing_order(const ir_variable *var);
858 static int match_comparator(const void *x_generic, const void *y_generic);
859
860 /**
861 * Structure recording the relationship between a single producer output
862 * and a single consumer input.
863 */
864 struct match {
865 /**
866 * Packing class for this varying, computed by compute_packing_class().
867 */
868 unsigned packing_class;
869
870 /**
871 * Packing order for this varying, computed by compute_packing_order().
872 */
873 packing_order_enum packing_order;
874 unsigned num_components;
875
876 /**
877 * The output variable in the producer stage.
878 */
879 ir_variable *producer_var;
880
881 /**
882 * The input variable in the consumer stage.
883 */
884 ir_variable *consumer_var;
885
886 /**
887 * The location which has been assigned for this varying. This is
888 * expressed in multiples of a float, with the first generic varying
889 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
890 * value 0.
891 */
892 unsigned generic_location;
893 } *matches;
894
895 /**
896 * The number of elements in the \c matches array that are currently in
897 * use.
898 */
899 unsigned num_matches;
900
901 /**
902 * The number of elements that were set aside for the \c matches array when
903 * it was allocated.
904 */
905 unsigned matches_capacity;
906
907 gl_shader_stage producer_stage;
908 gl_shader_stage consumer_stage;
909 };
910
911 } /* anonymous namespace */
912
913 varying_matches::varying_matches(bool disable_varying_packing,
914 gl_shader_stage producer_stage,
915 gl_shader_stage consumer_stage)
916 : disable_varying_packing(disable_varying_packing),
917 producer_stage(producer_stage),
918 consumer_stage(consumer_stage)
919 {
920 /* Note: this initial capacity is rather arbitrarily chosen to be large
921 * enough for many cases without wasting an unreasonable amount of space.
922 * varying_matches::record() will resize the array if there are more than
923 * this number of varyings.
924 */
925 this->matches_capacity = 8;
926 this->matches = (match *)
927 malloc(sizeof(*this->matches) * this->matches_capacity);
928 this->num_matches = 0;
929 }
930
931
932 varying_matches::~varying_matches()
933 {
934 free(this->matches);
935 }
936
937
938 /**
939 * Record the given producer/consumer variable pair in the list of variables
940 * that should later be assigned locations.
941 *
942 * It is permissible for \c consumer_var to be NULL (this happens if a
943 * variable is output by the producer and consumed by transform feedback, but
944 * not consumed by the consumer).
945 *
946 * If \c producer_var has already been paired up with a consumer_var, or
947 * producer_var is part of fixed pipeline functionality (and hence already has
948 * a location assigned), this function has no effect.
949 *
950 * Note: as a side effect this function may change the interpolation type of
951 * \c producer_var, but only when the change couldn't possibly affect
952 * rendering.
953 */
954 void
955 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
956 {
957 assert(producer_var != NULL || consumer_var != NULL);
958
959 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
960 producer_var->data.explicit_location)) ||
961 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
962 consumer_var->data.explicit_location))) {
963 /* Either a location already exists for this variable (since it is part
964 * of fixed functionality), or it has already been recorded as part of a
965 * previous match.
966 */
967 return;
968 }
969
970 if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
971 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
972 /* Since this varying is not being consumed by the fragment shader, its
973 * interpolation type varying cannot possibly affect rendering.
974 * Also, this variable is non-flat and is (or contains) an integer.
975 * If the consumer stage is unknown, don't modify the interpolation
976 * type as it could affect rendering later with separate shaders.
977 *
978 * lower_packed_varyings requires all integer varyings to flat,
979 * regardless of where they appear. We can trivially satisfy that
980 * requirement by changing the interpolation type to flat here.
981 */
982 if (producer_var) {
983 producer_var->data.centroid = false;
984 producer_var->data.sample = false;
985 producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
986 }
987
988 if (consumer_var) {
989 consumer_var->data.centroid = false;
990 consumer_var->data.sample = false;
991 consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
992 }
993 }
994
995 if (this->num_matches == this->matches_capacity) {
996 this->matches_capacity *= 2;
997 this->matches = (match *)
998 realloc(this->matches,
999 sizeof(*this->matches) * this->matches_capacity);
1000 }
1001
1002 const ir_variable *const var = (producer_var != NULL)
1003 ? producer_var : consumer_var;
1004 const gl_shader_stage stage = (producer_var != NULL)
1005 ? producer_stage : consumer_stage;
1006 const glsl_type *type = get_varying_type(var, stage);
1007
1008 this->matches[this->num_matches].packing_class
1009 = this->compute_packing_class(var);
1010 this->matches[this->num_matches].packing_order
1011 = this->compute_packing_order(var);
1012 if (this->disable_varying_packing) {
1013 unsigned slots = type->count_attribute_slots(false);
1014 this->matches[this->num_matches].num_components = slots * 4;
1015 } else {
1016 this->matches[this->num_matches].num_components
1017 = type->component_slots();
1018 }
1019 this->matches[this->num_matches].producer_var = producer_var;
1020 this->matches[this->num_matches].consumer_var = consumer_var;
1021 this->num_matches++;
1022 if (producer_var)
1023 producer_var->data.is_unmatched_generic_inout = 0;
1024 if (consumer_var)
1025 consumer_var->data.is_unmatched_generic_inout = 0;
1026 }
1027
1028
1029 /**
1030 * Choose locations for all of the variable matches that were previously
1031 * passed to varying_matches::record().
1032 */
1033 unsigned
1034 varying_matches::assign_locations(struct gl_shader_program *prog,
1035 uint64_t reserved_slots,
1036 bool separate_shader)
1037 {
1038 /* We disable varying sorting for separate shader programs for the
1039 * following reasons:
1040 *
1041 * 1/ All programs must sort the code in the same order to guarantee the
1042 * interface matching. However varying_matches::record() will change the
1043 * interpolation qualifier of some stages.
1044 *
1045 * 2/ GLSL version 4.50 removes the matching constrain on the interpolation
1046 * qualifier.
1047 *
1048 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
1049 *
1050 * "The type and presence of interpolation qualifiers of variables with
1051 * the same name declared in all linked shaders for the same cross-stage
1052 * interface must match, otherwise the link command will fail.
1053 *
1054 * When comparing an output from one stage to an input of a subsequent
1055 * stage, the input and output don't match if their interpolation
1056 * qualifiers (or lack thereof) are not the same."
1057 *
1058 * "It is a link-time error if, within the same stage, the interpolation
1059 * qualifiers of variables of the same name do not match."
1060 */
1061 if (!separate_shader) {
1062 /* Sort varying matches into an order that makes them easy to pack. */
1063 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1064 &varying_matches::match_comparator);
1065 }
1066
1067 unsigned generic_location = 0;
1068 unsigned generic_patch_location = MAX_VARYING*4;
1069
1070 for (unsigned i = 0; i < this->num_matches; i++) {
1071 unsigned *location = &generic_location;
1072
1073 const ir_variable *var;
1074 const glsl_type *type;
1075 bool is_vertex_input = false;
1076 if (matches[i].consumer_var) {
1077 var = matches[i].consumer_var;
1078 type = get_varying_type(var, consumer_stage);
1079 if (consumer_stage == MESA_SHADER_VERTEX)
1080 is_vertex_input = true;
1081 } else {
1082 var = matches[i].producer_var;
1083 type = get_varying_type(var, producer_stage);
1084 }
1085
1086 if (var->data.patch)
1087 location = &generic_patch_location;
1088
1089 /* Advance to the next slot if this varying has a different packing
1090 * class than the previous one, and we're not already on a slot
1091 * boundary.
1092 */
1093 if (i > 0 &&
1094 this->matches[i - 1].packing_class
1095 != this->matches[i].packing_class) {
1096 *location = ALIGN(*location, 4);
1097 }
1098
1099 unsigned num_elements = type->count_attribute_slots(is_vertex_input);
1100 unsigned slot_end = this->disable_varying_packing ? 4 :
1101 type->without_array()->vector_elements;
1102 slot_end += *location - 1;
1103
1104 /* FIXME: We could be smarter in the below code and loop back over
1105 * trying to fill any locations that we skipped because we couldn't pack
1106 * the varying between an explicit location. For now just let the user
1107 * hit the linking error if we run out of room and suggest they use
1108 * explicit locations.
1109 */
1110 for (unsigned j = 0; j < num_elements; j++) {
1111 while ((slot_end < MAX_VARYING * 4u) &&
1112 ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
1113 (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
1114
1115 *location = ALIGN(*location + 1, 4);
1116 slot_end = *location;
1117
1118 /* reset the counter and try again */
1119 j = 0;
1120 }
1121
1122 /* Increase the slot to make sure there is enough room for next
1123 * array element.
1124 */
1125 if (this->disable_varying_packing)
1126 slot_end += 4;
1127 else
1128 slot_end += type->without_array()->vector_elements;
1129 }
1130
1131 if (!var->data.patch && *location >= MAX_VARYING * 4u) {
1132 linker_error(prog, "insufficient contiguous locations available for "
1133 "%s it is possible an array or struct could not be "
1134 "packed between varyings with explicit locations. Try "
1135 "using an explicit location for arrays and structs.",
1136 var->name);
1137 }
1138
1139 this->matches[i].generic_location = *location;
1140
1141 *location += this->matches[i].num_components;
1142 }
1143
1144 return (generic_location + 3) / 4;
1145 }
1146
1147
1148 /**
1149 * Update the producer and consumer shaders to reflect the locations
1150 * assignments that were made by varying_matches::assign_locations().
1151 */
1152 void
1153 varying_matches::store_locations() const
1154 {
1155 for (unsigned i = 0; i < this->num_matches; i++) {
1156 ir_variable *producer_var = this->matches[i].producer_var;
1157 ir_variable *consumer_var = this->matches[i].consumer_var;
1158 unsigned generic_location = this->matches[i].generic_location;
1159 unsigned slot = generic_location / 4;
1160 unsigned offset = generic_location % 4;
1161
1162 if (producer_var) {
1163 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1164 producer_var->data.location_frac = offset;
1165 }
1166
1167 if (consumer_var) {
1168 assert(consumer_var->data.location == -1);
1169 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1170 consumer_var->data.location_frac = offset;
1171 }
1172 }
1173 }
1174
1175
1176 /**
1177 * Compute the "packing class" of the given varying. This is an unsigned
1178 * integer with the property that two variables in the same packing class can
1179 * be safely backed into the same vec4.
1180 */
1181 unsigned
1182 varying_matches::compute_packing_class(const ir_variable *var)
1183 {
1184 /* Without help from the back-end, there is no way to pack together
1185 * variables with different interpolation types, because
1186 * lower_packed_varyings must choose exactly one interpolation type for
1187 * each packed varying it creates.
1188 *
1189 * However, we can safely pack together floats, ints, and uints, because:
1190 *
1191 * - varyings of base type "int" and "uint" must use the "flat"
1192 * interpolation type, which can only occur in GLSL 1.30 and above.
1193 *
1194 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1195 * can store flat floats as ints without losing any information (using
1196 * the ir_unop_bitcast_* opcodes).
1197 *
1198 * Therefore, the packing class depends only on the interpolation type.
1199 */
1200 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1201 (var->data.patch << 2);
1202 packing_class *= 4;
1203 packing_class += var->data.interpolation;
1204 return packing_class;
1205 }
1206
1207
1208 /**
1209 * Compute the "packing order" of the given varying. This is a sort key we
1210 * use to determine when to attempt to pack the given varying relative to
1211 * other varyings in the same packing class.
1212 */
1213 varying_matches::packing_order_enum
1214 varying_matches::compute_packing_order(const ir_variable *var)
1215 {
1216 const glsl_type *element_type = var->type;
1217
1218 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1219 element_type = element_type->fields.array;
1220 }
1221
1222 switch (element_type->component_slots() % 4) {
1223 case 1: return PACKING_ORDER_SCALAR;
1224 case 2: return PACKING_ORDER_VEC2;
1225 case 3: return PACKING_ORDER_VEC3;
1226 case 0: return PACKING_ORDER_VEC4;
1227 default:
1228 assert(!"Unexpected value of vector_elements");
1229 return PACKING_ORDER_VEC4;
1230 }
1231 }
1232
1233
1234 /**
1235 * Comparison function passed to qsort() to sort varyings by packing_class and
1236 * then by packing_order.
1237 */
1238 int
1239 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1240 {
1241 const match *x = (const match *) x_generic;
1242 const match *y = (const match *) y_generic;
1243
1244 if (x->packing_class != y->packing_class)
1245 return x->packing_class - y->packing_class;
1246 return x->packing_order - y->packing_order;
1247 }
1248
1249
1250 /**
1251 * Is the given variable a varying variable to be counted against the
1252 * limit in ctx->Const.MaxVarying?
1253 * This includes variables such as texcoords, colors and generic
1254 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1255 */
1256 static bool
1257 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1258 {
1259 /* Only fragment shaders will take a varying variable as an input */
1260 if (stage == MESA_SHADER_FRAGMENT &&
1261 var->data.mode == ir_var_shader_in) {
1262 switch (var->data.location) {
1263 case VARYING_SLOT_POS:
1264 case VARYING_SLOT_FACE:
1265 case VARYING_SLOT_PNTC:
1266 return false;
1267 default:
1268 return true;
1269 }
1270 }
1271 return false;
1272 }
1273
1274
1275 /**
1276 * Visitor class that generates tfeedback_candidate structs describing all
1277 * possible targets of transform feedback.
1278 *
1279 * tfeedback_candidate structs are stored in the hash table
1280 * tfeedback_candidates, which is passed to the constructor. This hash table
1281 * maps varying names to instances of the tfeedback_candidate struct.
1282 */
1283 class tfeedback_candidate_generator : public program_resource_visitor
1284 {
1285 public:
1286 tfeedback_candidate_generator(void *mem_ctx,
1287 hash_table *tfeedback_candidates)
1288 : mem_ctx(mem_ctx),
1289 tfeedback_candidates(tfeedback_candidates),
1290 toplevel_var(NULL),
1291 varying_floats(0)
1292 {
1293 }
1294
1295 void process(ir_variable *var)
1296 {
1297 /* All named varying interface blocks should be flattened by now */
1298 assert(!var->is_interface_instance());
1299
1300 this->toplevel_var = var;
1301 this->varying_floats = 0;
1302 program_resource_visitor::process(var);
1303 }
1304
1305 private:
1306 virtual void visit_field(const glsl_type *type, const char *name,
1307 bool row_major)
1308 {
1309 assert(!type->without_array()->is_record());
1310 assert(!type->without_array()->is_interface());
1311
1312 (void) row_major;
1313
1314 tfeedback_candidate *candidate
1315 = rzalloc(this->mem_ctx, tfeedback_candidate);
1316 candidate->toplevel_var = this->toplevel_var;
1317 candidate->type = type;
1318 candidate->offset = this->varying_floats;
1319 hash_table_insert(this->tfeedback_candidates, candidate,
1320 ralloc_strdup(this->mem_ctx, name));
1321 this->varying_floats += type->component_slots();
1322 }
1323
1324 /**
1325 * Memory context used to allocate hash table keys and values.
1326 */
1327 void * const mem_ctx;
1328
1329 /**
1330 * Hash table in which tfeedback_candidate objects should be stored.
1331 */
1332 hash_table * const tfeedback_candidates;
1333
1334 /**
1335 * Pointer to the toplevel variable that is being traversed.
1336 */
1337 ir_variable *toplevel_var;
1338
1339 /**
1340 * Total number of varying floats that have been visited so far. This is
1341 * used to determine the offset to each varying within the toplevel
1342 * variable.
1343 */
1344 unsigned varying_floats;
1345 };
1346
1347
1348 namespace linker {
1349
1350 bool
1351 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1352 hash_table *consumer_inputs,
1353 hash_table *consumer_interface_inputs,
1354 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1355 {
1356 memset(consumer_inputs_with_locations,
1357 0,
1358 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1359
1360 foreach_in_list(ir_instruction, node, ir) {
1361 ir_variable *const input_var = node->as_variable();
1362
1363 if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
1364 if (input_var->type->is_interface())
1365 return false;
1366
1367 if (input_var->data.explicit_location) {
1368 /* assign_varying_locations only cares about finding the
1369 * ir_variable at the start of a contiguous location block.
1370 *
1371 * - For !producer, consumer_inputs_with_locations isn't used.
1372 *
1373 * - For !consumer, consumer_inputs_with_locations is empty.
1374 *
1375 * For consumer && producer, if you were trying to set some
1376 * ir_variable to the middle of a location block on the other side
1377 * of producer/consumer, cross_validate_outputs_to_inputs() should
1378 * be link-erroring due to either type mismatch or location
1379 * overlaps. If the variables do match up, then they've got a
1380 * matching data.location and you only looked at
1381 * consumer_inputs_with_locations[var->data.location], not any
1382 * following entries for the array/structure.
1383 */
1384 consumer_inputs_with_locations[input_var->data.location] =
1385 input_var;
1386 } else if (input_var->get_interface_type() != NULL) {
1387 char *const iface_field_name =
1388 ralloc_asprintf(mem_ctx, "%s.%s",
1389 input_var->get_interface_type()->name,
1390 input_var->name);
1391 hash_table_insert(consumer_interface_inputs, input_var,
1392 iface_field_name);
1393 } else {
1394 hash_table_insert(consumer_inputs, input_var,
1395 ralloc_strdup(mem_ctx, input_var->name));
1396 }
1397 }
1398 }
1399
1400 return true;
1401 }
1402
1403 /**
1404 * Find a variable from the consumer that "matches" the specified variable
1405 *
1406 * This function only finds inputs with names that match. There is no
1407 * validation (here) that the types, etc. are compatible.
1408 */
1409 ir_variable *
1410 get_matching_input(void *mem_ctx,
1411 const ir_variable *output_var,
1412 hash_table *consumer_inputs,
1413 hash_table *consumer_interface_inputs,
1414 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1415 {
1416 ir_variable *input_var;
1417
1418 if (output_var->data.explicit_location) {
1419 input_var = consumer_inputs_with_locations[output_var->data.location];
1420 } else if (output_var->get_interface_type() != NULL) {
1421 char *const iface_field_name =
1422 ralloc_asprintf(mem_ctx, "%s.%s",
1423 output_var->get_interface_type()->name,
1424 output_var->name);
1425 input_var =
1426 (ir_variable *) hash_table_find(consumer_interface_inputs,
1427 iface_field_name);
1428 } else {
1429 input_var =
1430 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1431 }
1432
1433 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1434 ? NULL : input_var;
1435 }
1436
1437 }
1438
1439 static int
1440 io_variable_cmp(const void *_a, const void *_b)
1441 {
1442 const ir_variable *const a = *(const ir_variable **) _a;
1443 const ir_variable *const b = *(const ir_variable **) _b;
1444
1445 if (a->data.explicit_location && b->data.explicit_location)
1446 return b->data.location - a->data.location;
1447
1448 if (a->data.explicit_location && !b->data.explicit_location)
1449 return 1;
1450
1451 if (!a->data.explicit_location && b->data.explicit_location)
1452 return -1;
1453
1454 return -strcmp(a->name, b->name);
1455 }
1456
1457 /**
1458 * Sort the shader IO variables into canonical order
1459 */
1460 static void
1461 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1462 {
1463 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1464 unsigned num_variables = 0;
1465
1466 foreach_in_list(ir_instruction, node, ir) {
1467 ir_variable *const var = node->as_variable();
1468
1469 if (var == NULL || var->data.mode != io_mode)
1470 continue;
1471
1472 /* If we have already encountered more I/O variables that could
1473 * successfully link, bail.
1474 */
1475 if (num_variables == ARRAY_SIZE(var_table))
1476 return;
1477
1478 var_table[num_variables++] = var;
1479 }
1480
1481 if (num_variables == 0)
1482 return;
1483
1484 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1485 * we're going to push the variables on to the IR list as a stack, so we
1486 * want the last variable (in canonical order) to be first in the list.
1487 */
1488 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1489
1490 /* Remove the variable from it's current location in the IR, and put it at
1491 * the front.
1492 */
1493 for (unsigned i = 0; i < num_variables; i++) {
1494 var_table[i]->remove();
1495 ir->push_head(var_table[i]);
1496 }
1497 }
1498
1499 /**
1500 * Generate a bitfield map of the explicit locations for shader varyings.
1501 *
1502 * In theory a 32 bits value will be enough but a 64 bits value is future proof.
1503 */
1504 uint64_t
1505 reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
1506 {
1507 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
1508 assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
1509
1510 uint64_t slots = 0;
1511 int var_slot;
1512
1513 if (!stage)
1514 return slots;
1515
1516 foreach_in_list(ir_instruction, node, stage->ir) {
1517 ir_variable *const var = node->as_variable();
1518
1519 if (var == NULL || var->data.mode != io_mode ||
1520 !var->data.explicit_location ||
1521 var->data.location < VARYING_SLOT_VAR0)
1522 continue;
1523
1524 var_slot = var->data.location - VARYING_SLOT_VAR0;
1525
1526 unsigned num_elements = get_varying_type(var, stage->Stage)
1527 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
1528 for (unsigned i = 0; i < num_elements; i++) {
1529 if (var_slot >= 0 && var_slot < MAX_VARYING)
1530 slots |= UINT64_C(1) << var_slot;
1531 var_slot += 1;
1532 }
1533 }
1534
1535 return slots;
1536 }
1537
1538
1539 /**
1540 * Assign locations for all variables that are produced in one pipeline stage
1541 * (the "producer") and consumed in the next stage (the "consumer").
1542 *
1543 * Variables produced by the producer may also be consumed by transform
1544 * feedback.
1545 *
1546 * \param num_tfeedback_decls is the number of declarations indicating
1547 * variables that may be consumed by transform feedback.
1548 *
1549 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1550 * representing the result of parsing the strings passed to
1551 * glTransformFeedbackVaryings(). assign_location() will be called for
1552 * each of these objects that matches one of the outputs of the
1553 * producer.
1554 *
1555 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1556 * be NULL. In this case, varying locations are assigned solely based on the
1557 * requirements of transform feedback.
1558 */
1559 bool
1560 assign_varying_locations(struct gl_context *ctx,
1561 void *mem_ctx,
1562 struct gl_shader_program *prog,
1563 gl_shader *producer, gl_shader *consumer,
1564 unsigned num_tfeedback_decls,
1565 tfeedback_decl *tfeedback_decls)
1566 {
1567 if (ctx->Const.DisableVaryingPacking) {
1568 /* Transform feedback code assumes varyings are packed, so if the driver
1569 * has disabled varying packing, make sure it does not support transform
1570 * feedback.
1571 */
1572 assert(!ctx->Extensions.EXT_transform_feedback);
1573 }
1574
1575 /* Tessellation shaders treat inputs and outputs as shared memory and can
1576 * access inputs and outputs of other invocations.
1577 * Therefore, they can't be lowered to temps easily (and definitely not
1578 * efficiently).
1579 */
1580 bool disable_varying_packing =
1581 ctx->Const.DisableVaryingPacking ||
1582 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
1583 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
1584 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
1585
1586 varying_matches matches(disable_varying_packing,
1587 producer ? producer->Stage : (gl_shader_stage)-1,
1588 consumer ? consumer->Stage : (gl_shader_stage)-1);
1589 hash_table *tfeedback_candidates
1590 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1591 hash_table *consumer_inputs
1592 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1593 hash_table *consumer_interface_inputs
1594 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1595 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
1596 NULL,
1597 };
1598
1599 unsigned consumer_vertices = 0;
1600 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
1601 consumer_vertices = prog->Geom.VerticesIn;
1602
1603 /* Operate in a total of four passes.
1604 *
1605 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1606 * that inputs / outputs of separable shaders will be assigned
1607 * predictable locations regardless of the order in which declarations
1608 * appeared in the shader source.
1609 *
1610 * 2. Assign locations for any matching inputs and outputs.
1611 *
1612 * 3. Mark output variables in the producer that do not have locations as
1613 * not being outputs. This lets the optimizer eliminate them.
1614 *
1615 * 4. Mark input variables in the consumer that do not have locations as
1616 * not being inputs. This lets the optimizer eliminate them.
1617 */
1618 if (consumer)
1619 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
1620
1621 if (producer)
1622 canonicalize_shader_io(producer->ir, ir_var_shader_out);
1623
1624 if (consumer
1625 && !linker::populate_consumer_input_sets(mem_ctx,
1626 consumer->ir,
1627 consumer_inputs,
1628 consumer_interface_inputs,
1629 consumer_inputs_with_locations)) {
1630 assert(!"populate_consumer_input_sets failed");
1631 hash_table_dtor(tfeedback_candidates);
1632 hash_table_dtor(consumer_inputs);
1633 hash_table_dtor(consumer_interface_inputs);
1634 return false;
1635 }
1636
1637 if (producer) {
1638 foreach_in_list(ir_instruction, node, producer->ir) {
1639 ir_variable *const output_var = node->as_variable();
1640
1641 if ((output_var == NULL) ||
1642 (output_var->data.mode != ir_var_shader_out))
1643 continue;
1644
1645 /* Only geometry shaders can use non-zero streams */
1646 assert(output_var->data.stream == 0 ||
1647 (output_var->data.stream < MAX_VERTEX_STREAMS &&
1648 producer->Stage == MESA_SHADER_GEOMETRY));
1649
1650 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
1651 g.process(output_var);
1652
1653 ir_variable *const input_var =
1654 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
1655 consumer_interface_inputs,
1656 consumer_inputs_with_locations);
1657
1658 /* If a matching input variable was found, add this ouptut (and the
1659 * input) to the set. If this is a separable program and there is no
1660 * consumer stage, add the output.
1661 *
1662 * Always add TCS outputs. They are shared by all invocations
1663 * within a patch and can be used as shared memory.
1664 */
1665 if (input_var || (prog->SeparateShader && consumer == NULL) ||
1666 producer->Type == GL_TESS_CONTROL_SHADER) {
1667 matches.record(output_var, input_var);
1668 }
1669
1670 /* Only stream 0 outputs can be consumed in the next stage */
1671 if (input_var && output_var->data.stream != 0) {
1672 linker_error(prog, "output %s is assigned to stream=%d but "
1673 "is linked to an input, which requires stream=0",
1674 output_var->name, output_var->data.stream);
1675 return false;
1676 }
1677 }
1678 } else {
1679 /* If there's no producer stage, then this must be a separable program.
1680 * For example, we may have a program that has just a fragment shader.
1681 * Later this program will be used with some arbitrary vertex (or
1682 * geometry) shader program. This means that locations must be assigned
1683 * for all the inputs.
1684 */
1685 foreach_in_list(ir_instruction, node, consumer->ir) {
1686 ir_variable *const input_var = node->as_variable();
1687
1688 if ((input_var == NULL) ||
1689 (input_var->data.mode != ir_var_shader_in))
1690 continue;
1691
1692 matches.record(NULL, input_var);
1693 }
1694 }
1695
1696 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1697 if (!tfeedback_decls[i].is_varying())
1698 continue;
1699
1700 const tfeedback_candidate *matched_candidate
1701 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
1702
1703 if (matched_candidate == NULL) {
1704 hash_table_dtor(tfeedback_candidates);
1705 hash_table_dtor(consumer_inputs);
1706 hash_table_dtor(consumer_interface_inputs);
1707 return false;
1708 }
1709
1710 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout)
1711 matches.record(matched_candidate->toplevel_var, NULL);
1712 }
1713
1714 const uint64_t reserved_slots =
1715 reserved_varying_slot(producer, ir_var_shader_out) |
1716 reserved_varying_slot(consumer, ir_var_shader_in);
1717
1718 const unsigned slots_used = matches.assign_locations(prog, reserved_slots,
1719 prog->SeparateShader);
1720 matches.store_locations();
1721
1722 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1723 if (!tfeedback_decls[i].is_varying())
1724 continue;
1725
1726 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
1727 hash_table_dtor(tfeedback_candidates);
1728 hash_table_dtor(consumer_inputs);
1729 hash_table_dtor(consumer_interface_inputs);
1730 return false;
1731 }
1732 }
1733
1734 hash_table_dtor(tfeedback_candidates);
1735 hash_table_dtor(consumer_inputs);
1736 hash_table_dtor(consumer_interface_inputs);
1737
1738 if (consumer && producer) {
1739 foreach_in_list(ir_instruction, node, consumer->ir) {
1740 ir_variable *const var = node->as_variable();
1741
1742 if (var && var->data.mode == ir_var_shader_in &&
1743 var->data.is_unmatched_generic_inout) {
1744 if (prog->IsES) {
1745 /*
1746 * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
1747 *
1748 * If the vertex shader declares but doesn't write to a
1749 * varying and the fragment shader declares and reads it,
1750 * is this an error?
1751 *
1752 * RESOLUTION: No.
1753 */
1754 linker_warning(prog, "%s shader varying %s not written "
1755 "by %s shader\n.",
1756 _mesa_shader_stage_to_string(consumer->Stage),
1757 var->name,
1758 _mesa_shader_stage_to_string(producer->Stage));
1759 } else if (prog->Version <= 120) {
1760 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
1761 *
1762 * Only those varying variables used (i.e. read) in
1763 * the fragment shader executable must be written to
1764 * by the vertex shader executable; declaring
1765 * superfluous varying variables in a vertex shader is
1766 * permissible.
1767 *
1768 * We interpret this text as meaning that the VS must
1769 * write the variable for the FS to read it. See
1770 * "glsl1-varying read but not written" in piglit.
1771 */
1772 linker_error(prog, "%s shader varying %s not written "
1773 "by %s shader\n.",
1774 _mesa_shader_stage_to_string(consumer->Stage),
1775 var->name,
1776 _mesa_shader_stage_to_string(producer->Stage));
1777 }
1778 }
1779 }
1780
1781 /* Now that validation is done its safe to remove unused varyings. As
1782 * we have both a producer and consumer its safe to remove unused
1783 * varyings even if the program is a SSO because the stages are being
1784 * linked together i.e. we have a multi-stage SSO.
1785 */
1786 remove_unused_shader_inputs_and_outputs(false, producer,
1787 ir_var_shader_out);
1788 remove_unused_shader_inputs_and_outputs(false, consumer,
1789 ir_var_shader_in);
1790 }
1791
1792 if (!disable_varying_packing) {
1793 if (producer) {
1794 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
1795 0, producer);
1796 }
1797 if (consumer) {
1798 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
1799 consumer_vertices, consumer);
1800 }
1801 }
1802
1803 return true;
1804 }
1805
1806 bool
1807 check_against_output_limit(struct gl_context *ctx,
1808 struct gl_shader_program *prog,
1809 gl_shader *producer)
1810 {
1811 unsigned output_vectors = 0;
1812
1813 foreach_in_list(ir_instruction, node, producer->ir) {
1814 ir_variable *const var = node->as_variable();
1815
1816 if (var && var->data.mode == ir_var_shader_out &&
1817 var_counts_against_varying_limit(producer->Stage, var)) {
1818 /* outputs for fragment shader can't be doubles */
1819 output_vectors += var->type->count_attribute_slots(false);
1820 }
1821 }
1822
1823 assert(producer->Stage != MESA_SHADER_FRAGMENT);
1824 unsigned max_output_components =
1825 ctx->Const.Program[producer->Stage].MaxOutputComponents;
1826
1827 const unsigned output_components = output_vectors * 4;
1828 if (output_components > max_output_components) {
1829 if (ctx->API == API_OPENGLES2 || prog->IsES)
1830 linker_error(prog, "%s shader uses too many output vectors "
1831 "(%u > %u)\n",
1832 _mesa_shader_stage_to_string(producer->Stage),
1833 output_vectors,
1834 max_output_components / 4);
1835 else
1836 linker_error(prog, "%s shader uses too many output components "
1837 "(%u > %u)\n",
1838 _mesa_shader_stage_to_string(producer->Stage),
1839 output_components,
1840 max_output_components);
1841
1842 return false;
1843 }
1844
1845 return true;
1846 }
1847
1848 bool
1849 check_against_input_limit(struct gl_context *ctx,
1850 struct gl_shader_program *prog,
1851 gl_shader *consumer)
1852 {
1853 unsigned input_vectors = 0;
1854
1855 foreach_in_list(ir_instruction, node, consumer->ir) {
1856 ir_variable *const var = node->as_variable();
1857
1858 if (var && var->data.mode == ir_var_shader_in &&
1859 var_counts_against_varying_limit(consumer->Stage, var)) {
1860 /* vertex inputs aren't varying counted */
1861 input_vectors += var->type->count_attribute_slots(false);
1862 }
1863 }
1864
1865 assert(consumer->Stage != MESA_SHADER_VERTEX);
1866 unsigned max_input_components =
1867 ctx->Const.Program[consumer->Stage].MaxInputComponents;
1868
1869 const unsigned input_components = input_vectors * 4;
1870 if (input_components > max_input_components) {
1871 if (ctx->API == API_OPENGLES2 || prog->IsES)
1872 linker_error(prog, "%s shader uses too many input vectors "
1873 "(%u > %u)\n",
1874 _mesa_shader_stage_to_string(consumer->Stage),
1875 input_vectors,
1876 max_input_components / 4);
1877 else
1878 linker_error(prog, "%s shader uses too many input components "
1879 "(%u > %u)\n",
1880 _mesa_shader_stage_to_string(consumer->Stage),
1881 input_components,
1882 max_input_components);
1883
1884 return false;
1885 }
1886
1887 return true;
1888 }