Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / glsl / linker.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_LINKER_H
26 #define GLSL_LINKER_H
27
28 #include "linker_util.h"
29
30 struct gl_shader_program;
31 struct gl_shader;
32 struct gl_linked_shader;
33
34 extern bool
35 link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
36 gl_shader **shader_list, unsigned num_shaders);
37
38 extern void
39 link_invalidate_variable_locations(exec_list *ir);
40
41 extern void
42 link_assign_uniform_locations(struct gl_shader_program *prog,
43 struct gl_context *ctx);
44
45 extern void
46 link_set_uniform_initializers(struct gl_shader_program *prog,
47 unsigned int boolean_true);
48
49 extern int
50 link_cross_validate_uniform_block(void *mem_ctx,
51 struct gl_uniform_block **linked_blocks,
52 unsigned int *num_linked_blocks,
53 struct gl_uniform_block *new_block);
54
55 extern void
56 link_uniform_blocks(void *mem_ctx,
57 struct gl_context *ctx,
58 struct gl_shader_program *prog,
59 struct gl_linked_shader *shader,
60 struct gl_uniform_block **ubo_blocks,
61 unsigned *num_ubo_blocks,
62 struct gl_uniform_block **ssbo_blocks,
63 unsigned *num_ssbo_blocks);
64
65 bool
66 validate_intrastage_arrays(struct gl_shader_program *prog,
67 ir_variable *const var,
68 ir_variable *const existing,
69 bool match_precision = true);
70
71 void
72 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
73 const gl_shader **shader_list,
74 unsigned num_shaders);
75
76 void
77 validate_interstage_inout_blocks(struct gl_shader_program *prog,
78 const gl_linked_shader *producer,
79 const gl_linked_shader *consumer);
80
81 void
82 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
83 gl_linked_shader **stages);
84
85 extern void
86 link_assign_atomic_counter_resources(struct gl_context *ctx,
87 struct gl_shader_program *prog);
88
89 extern void
90 link_check_atomic_counter_resources(struct gl_context *ctx,
91 struct gl_shader_program *prog);
92
93
94 extern struct gl_linked_shader *
95 link_intrastage_shaders(void *mem_ctx,
96 struct gl_context *ctx,
97 struct gl_shader_program *prog,
98 struct gl_shader **shader_list,
99 unsigned num_shaders,
100 bool allow_missing_main);
101
102 extern unsigned
103 link_calculate_matrix_stride(const glsl_type *matrix, bool row_major,
104 enum glsl_interface_packing packing);
105
106 /**
107 * Class for processing all of the leaf fields of a variable that corresponds
108 * to a program resource.
109 *
110 * The leaf fields are all the parts of the variable that the application
111 * could query using \c glGetProgramResourceIndex (or that could be returned
112 * by \c glGetProgramResourceName).
113 *
114 * Classes my derive from this class to implement specific functionality.
115 * This class only provides the mechanism to iterate over the leaves. Derived
116 * classes must implement \c ::visit_field and may override \c ::process.
117 */
118 class program_resource_visitor {
119 public:
120 /**
121 * Begin processing a variable
122 *
123 * Classes that overload this function should call \c ::process from the
124 * base class to start the recursive processing of the variable.
125 *
126 * \param var The variable that is to be processed
127 *
128 * Calls \c ::visit_field for each leaf of the variable.
129 *
130 * \warning
131 * When processing a uniform block, this entry should only be used in cases
132 * where the row / column ordering of matrices in the block does not
133 * matter. For example, enumerating the names of members of the block, but
134 * not for determining the offsets of members.
135 */
136 void process(ir_variable *var, bool use_std430_as_default);
137
138 /**
139 * Begin processing a variable
140 *
141 * Classes that overload this function should call \c ::process from the
142 * base class to start the recursive processing of the variable.
143 *
144 * \param var The variable that is to be processed
145 * \param var_type The glsl_type reference of the variable
146 *
147 * Calls \c ::visit_field for each leaf of the variable.
148 *
149 * \warning
150 * When processing a uniform block, this entry should only be used in cases
151 * where the row / column ordering of matrices in the block does not
152 * matter. For example, enumerating the names of members of the block, but
153 * not for determining the offsets of members.
154 */
155 void process(ir_variable *var, const glsl_type *var_type,
156 bool use_std430_as_default);
157
158 /**
159 * Begin processing a variable of a structured type.
160 *
161 * This flavor of \c process should be used to handle structured types
162 * (i.e., structures, interfaces, or arrays there of) that need special
163 * name handling. A common usage is to handle cases where the block name
164 * (instead of the instance name) is used for an interface block.
165 *
166 * \param type Type that is to be processed, associated with \c name
167 * \param name Base name of the structured variable being processed
168 *
169 * \note
170 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
171 * there of.
172 */
173 void process(const glsl_type *type, const char *name,
174 bool use_std430_as_default);
175
176 protected:
177 /**
178 * Method invoked for each leaf of the variable
179 *
180 * \param type Type of the field.
181 * \param name Fully qualified name of the field.
182 * \param row_major For a matrix type, is it stored row-major.
183 * \param record_type Type of the record containing the field.
184 * \param last_field Set if \c name is the last field of the structure
185 * containing it. This will always be false for items
186 * not contained in a structure or interface block.
187 */
188 virtual void visit_field(const glsl_type *type, const char *name,
189 bool row_major, const glsl_type *record_type,
190 const enum glsl_interface_packing packing,
191 bool last_field) = 0;
192
193 virtual void enter_record(const glsl_type *type, const char *name,
194 bool row_major, const enum glsl_interface_packing packing);
195
196 virtual void leave_record(const glsl_type *type, const char *name,
197 bool row_major, const enum glsl_interface_packing packing);
198
199 virtual void set_buffer_offset(unsigned offset);
200
201 virtual void set_record_array_count(unsigned record_array_count);
202
203 private:
204 /**
205 * \param name_length Length of the current name \b not including the
206 * terminating \c NUL character.
207 * \param last_field Set if \c name is the last field of the structure
208 * containing it. This will always be false for items
209 * not contained in a structure or interface block.
210 */
211 void recursion(const glsl_type *t, char **name, size_t name_length,
212 bool row_major, const glsl_type *record_type,
213 const enum glsl_interface_packing packing,
214 bool last_field, unsigned record_array_count,
215 const glsl_struct_field *named_ifc_member);
216 };
217
218 #endif /* GLSL_LINKER_H */