glsl: move to compiler/
[mesa.git] / src / compiler / glsl / lower_clip_distance.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_clip_distance.cpp
26 *
27 * This pass accounts for the difference between the way
28 * gl_ClipDistance is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as
30 * a pair of vec4s, with four clip distances packed into each).
31 *
32 * The declaration of gl_ClipDistance is replaced with a declaration
33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34 * translated to refer to gl_ClipDistanceMESA with the appropriate
35 * swizzling of array indices. For instance:
36 *
37 * gl_ClipDistance[i]
38 *
39 * is translated into:
40 *
41 * gl_ClipDistanceMESA[i>>2][i&3]
42 *
43 * Since some hardware may not internally represent gl_ClipDistance as a pair
44 * of vec4's, this lowering pass is optional. To enable it, set the
45 * LowerClipDistance flag in gl_shader_compiler_options to true.
46 */
47
48 #include "glsl_symbol_table.h"
49 #include "ir_rvalue_visitor.h"
50 #include "ir.h"
51 #include "program/prog_instruction.h" /* For WRITEMASK_* */
52
53 namespace {
54
55 class lower_clip_distance_visitor : public ir_rvalue_visitor {
56 public:
57 explicit lower_clip_distance_visitor(gl_shader_stage shader_stage)
58 : progress(false), old_clip_distance_out_var(NULL),
59 old_clip_distance_in_var(NULL), new_clip_distance_out_var(NULL),
60 new_clip_distance_in_var(NULL), shader_stage(shader_stage)
61 {
62 }
63
64 virtual ir_visitor_status visit(ir_variable *);
65 void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
66 bool is_clip_distance_vec8(ir_rvalue *ir);
67 ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir);
68 virtual ir_visitor_status visit_leave(ir_assignment *);
69 void visit_new_assignment(ir_assignment *ir);
70 virtual ir_visitor_status visit_leave(ir_call *);
71
72 virtual void handle_rvalue(ir_rvalue **rvalue);
73
74 void fix_lhs(ir_assignment *);
75
76 bool progress;
77
78 /**
79 * Pointer to the declaration of gl_ClipDistance, if found.
80 *
81 * Note:
82 *
83 * - the in_var is for geometry and both tessellation shader inputs only.
84 *
85 * - since gl_ClipDistance is available in tessellation control,
86 * tessellation evaluation and geometry shaders as both an input
87 * and an output, it's possible for both old_clip_distance_out_var
88 * and old_clip_distance_in_var to be non-null.
89 */
90 ir_variable *old_clip_distance_out_var;
91 ir_variable *old_clip_distance_in_var;
92
93 /**
94 * Pointer to the newly-created gl_ClipDistanceMESA variable.
95 */
96 ir_variable *new_clip_distance_out_var;
97 ir_variable *new_clip_distance_in_var;
98
99 /**
100 * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
101 */
102 const gl_shader_stage shader_stage;
103 };
104
105 } /* anonymous namespace */
106
107 /**
108 * Replace any declaration of gl_ClipDistance as an array of floats with a
109 * declaration of gl_ClipDistanceMESA as an array of vec4's.
110 */
111 ir_visitor_status
112 lower_clip_distance_visitor::visit(ir_variable *ir)
113 {
114 ir_variable **old_var;
115 ir_variable **new_var;
116
117 if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0)
118 return visit_continue;
119 assert (ir->type->is_array());
120
121 if (ir->data.mode == ir_var_shader_out) {
122 if (this->old_clip_distance_out_var)
123 return visit_continue;
124 old_var = &old_clip_distance_out_var;
125 new_var = &new_clip_distance_out_var;
126 } else if (ir->data.mode == ir_var_shader_in) {
127 if (this->old_clip_distance_in_var)
128 return visit_continue;
129 old_var = &old_clip_distance_in_var;
130 new_var = &new_clip_distance_in_var;
131 } else {
132 unreachable("not reached");
133 }
134
135 this->progress = true;
136
137 if (!ir->type->fields.array->is_array()) {
138 /* gl_ClipDistance (used for vertex, tessellation evaluation and
139 * geometry output, and fragment input).
140 */
141 assert((ir->data.mode == ir_var_shader_in &&
142 this->shader_stage == MESA_SHADER_FRAGMENT) ||
143 (ir->data.mode == ir_var_shader_out &&
144 (this->shader_stage == MESA_SHADER_VERTEX ||
145 this->shader_stage == MESA_SHADER_TESS_EVAL ||
146 this->shader_stage == MESA_SHADER_GEOMETRY)));
147
148 *old_var = ir;
149 assert (ir->type->fields.array == glsl_type::float_type);
150 unsigned new_size = (ir->type->array_size() + 3) / 4;
151
152 /* Clone the old var so that we inherit all of its properties */
153 *new_var = ir->clone(ralloc_parent(ir), NULL);
154
155 /* And change the properties that we need to change */
156 (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA");
157 (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
158 new_size);
159 (*new_var)->data.max_array_access = ir->data.max_array_access / 4;
160
161 ir->replace_with(*new_var);
162 } else {
163 /* 2D gl_ClipDistance (used for tessellation control, tessellation
164 * evaluation and geometry input, and tessellation control output).
165 */
166 assert((ir->data.mode == ir_var_shader_in &&
167 (this->shader_stage == MESA_SHADER_GEOMETRY ||
168 this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
169 this->shader_stage == MESA_SHADER_TESS_CTRL);
170
171 *old_var = ir;
172 assert (ir->type->fields.array->fields.array == glsl_type::float_type);
173 unsigned new_size = (ir->type->fields.array->array_size() + 3) / 4;
174
175 /* Clone the old var so that we inherit all of its properties */
176 *new_var = ir->clone(ralloc_parent(ir), NULL);
177
178 /* And change the properties that we need to change */
179 (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA");
180 (*new_var)->type = glsl_type::get_array_instance(
181 glsl_type::get_array_instance(glsl_type::vec4_type,
182 new_size),
183 ir->type->array_size());
184 (*new_var)->data.max_array_access = ir->data.max_array_access / 4;
185
186 ir->replace_with(*new_var);
187 }
188
189 return visit_continue;
190 }
191
192
193 /**
194 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
195 * on the rvalue previously used to index into gl_ClipDistance.
196 *
197 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
198 * \param swizzle_index Selects a component within the vec4 selected by
199 * array_index.
200 */
201 void
202 lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
203 ir_rvalue *&array_index,
204 ir_rvalue *&swizzle_index)
205 {
206 void *ctx = ralloc_parent(old_index);
207
208 /* Make sure old_index is a signed int so that the bitwise "shift" and
209 * "and" operations below type check properly.
210 */
211 if (old_index->type != glsl_type::int_type) {
212 assert (old_index->type == glsl_type::uint_type);
213 old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
214 }
215
216 ir_constant *old_index_constant = old_index->constant_expression_value();
217 if (old_index_constant) {
218 /* gl_ClipDistance is being accessed via a constant index. Don't bother
219 * creating expressions to calculate the lowered indices. Just create
220 * constants.
221 */
222 int const_val = old_index_constant->get_int_component(0);
223 array_index = new(ctx) ir_constant(const_val / 4);
224 swizzle_index = new(ctx) ir_constant(const_val % 4);
225 } else {
226 /* Create a variable to hold the value of old_index (so that we
227 * don't compute it twice).
228 */
229 ir_variable *old_index_var = new(ctx) ir_variable(
230 glsl_type::int_type, "clip_distance_index", ir_var_temporary);
231 this->base_ir->insert_before(old_index_var);
232 this->base_ir->insert_before(new(ctx) ir_assignment(
233 new(ctx) ir_dereference_variable(old_index_var), old_index));
234
235 /* Create the expression clip_distance_index / 4. Do this as a bit
236 * shift because that's likely to be more efficient.
237 */
238 array_index = new(ctx) ir_expression(
239 ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
240 new(ctx) ir_constant(2));
241
242 /* Create the expression clip_distance_index % 4. Do this as a bitwise
243 * AND because that's likely to be more efficient.
244 */
245 swizzle_index = new(ctx) ir_expression(
246 ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
247 new(ctx) ir_constant(3));
248 }
249 }
250
251
252 /**
253 * Determine whether the given rvalue describes an array of 8 floats that
254 * needs to be lowered to an array of 2 vec4's; that is, determine whether it
255 * matches one of the following patterns:
256 *
257 * - gl_ClipDistance (if gl_ClipDistance is 1D)
258 * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
259 */
260 bool
261 lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
262 {
263 /* Note that geometry shaders contain gl_ClipDistance both as an input
264 * (which is a 2D array) and an output (which is a 1D array), so it's
265 * possible for both this->old_clip_distance_out_var and
266 * this->old_clip_distance_in_var to be non-NULL in the same shader.
267 */
268
269 if (!ir->type->is_array())
270 return false;
271 if (ir->type->fields.array != glsl_type::float_type)
272 return false;
273
274 if (this->old_clip_distance_out_var) {
275 if (ir->variable_referenced() == this->old_clip_distance_out_var)
276 return true;
277 }
278 if (this->old_clip_distance_in_var) {
279 assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
280 this->shader_stage == MESA_SHADER_TESS_EVAL ||
281 this->shader_stage == MESA_SHADER_GEOMETRY ||
282 this->shader_stage == MESA_SHADER_FRAGMENT);
283
284 if (ir->variable_referenced() == this->old_clip_distance_in_var)
285 return true;
286 }
287 return false;
288 }
289
290
291 /**
292 * If the given ir satisfies is_clip_distance_vec8(), return new ir
293 * representing its lowered equivalent. That is, map:
294 *
295 * - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D)
296 * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
297 *
298 * Otherwise return NULL.
299 */
300 ir_rvalue *
301 lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
302 {
303 if (!ir->type->is_array())
304 return NULL;
305 if (ir->type->fields.array != glsl_type::float_type)
306 return NULL;
307
308 ir_variable **new_var = NULL;
309 if (this->old_clip_distance_out_var) {
310 if (ir->variable_referenced() == this->old_clip_distance_out_var)
311 new_var = &this->new_clip_distance_out_var;
312 }
313 if (this->old_clip_distance_in_var) {
314 if (ir->variable_referenced() == this->old_clip_distance_in_var)
315 new_var = &this->new_clip_distance_in_var;
316 }
317 if (new_var == NULL)
318 return NULL;
319
320 if (ir->as_dereference_variable()) {
321 return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
322 } else {
323 ir_dereference_array *array_ref = ir->as_dereference_array();
324 assert(array_ref);
325 assert(array_ref->array->as_dereference_variable());
326
327 return new(ralloc_parent(ir))
328 ir_dereference_array(*new_var, array_ref->array_index);
329 }
330 }
331
332
333 void
334 lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
335 {
336 if (*rv == NULL)
337 return;
338
339 ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
340 if (array_deref == NULL)
341 return;
342
343 /* Replace any expression that indexes one of the floats in gl_ClipDistance
344 * with an expression that indexes into one of the vec4's in
345 * gl_ClipDistanceMESA and accesses the appropriate component.
346 */
347 ir_rvalue *lowered_vec8 =
348 this->lower_clip_distance_vec8(array_deref->array);
349 if (lowered_vec8 != NULL) {
350 this->progress = true;
351 ir_rvalue *array_index;
352 ir_rvalue *swizzle_index;
353 this->create_indices(array_deref->array_index, array_index, swizzle_index);
354 void *mem_ctx = ralloc_parent(array_deref);
355
356 ir_dereference_array *const new_array_deref =
357 new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
358
359 ir_expression *const expr =
360 new(mem_ctx) ir_expression(ir_binop_vector_extract,
361 new_array_deref,
362 swizzle_index);
363
364 *rv = expr;
365 }
366 }
367
368 void
369 lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
370 {
371 if (ir->lhs->ir_type == ir_type_expression) {
372 void *mem_ctx = ralloc_parent(ir);
373 ir_expression *const expr = (ir_expression *) ir->lhs;
374
375 /* The expression must be of the form:
376 *
377 * (vector_extract gl_ClipDistanceMESA[i], j).
378 */
379 assert(expr->operation == ir_binop_vector_extract);
380 assert(expr->operands[0]->ir_type == ir_type_dereference_array);
381 assert(expr->operands[0]->type == glsl_type::vec4_type);
382
383 ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
384 ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
385 glsl_type::vec4_type,
386 new_lhs->clone(mem_ctx, NULL),
387 ir->rhs,
388 expr->operands[1]);
389 ir->set_lhs(new_lhs);
390 ir->write_mask = WRITEMASK_XYZW;
391 }
392 }
393
394 /**
395 * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
396 * its LHS or RHS with a sequence of assignments, one for each component of
397 * the array. Each of these assignments is lowered to refer to
398 * gl_ClipDistanceMESA as appropriate.
399 *
400 * We need to do a similar replacement for 2D gl_ClipDistance, however since
401 * it's an input, the only case we need to address is where a 1D slice of it
402 * is the entire RHS of an assignment, e.g.:
403 *
404 * foo = gl_in[i].gl_ClipDistance
405 */
406 ir_visitor_status
407 lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
408 {
409 /* First invoke the base class visitor. This causes handle_rvalue() to be
410 * called on ir->rhs and ir->condition.
411 */
412 ir_rvalue_visitor::visit_leave(ir);
413
414 if (this->is_clip_distance_vec8(ir->lhs) ||
415 this->is_clip_distance_vec8(ir->rhs)) {
416 /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
417 * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are
418 * reshaping gl_ClipDistance from an array of floats to an array of
419 * vec4's, this isn't going to work as a bulk assignment anymore, so
420 * unroll it to element-by-element assignments and lower each of them.
421 *
422 * Note: to unroll into element-by-element assignments, we need to make
423 * clones of the LHS and RHS. This is safe because expressions and
424 * l-values are side-effect free.
425 */
426 void *ctx = ralloc_parent(ir);
427 int array_size = ir->lhs->type->array_size();
428 for (int i = 0; i < array_size; ++i) {
429 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
430 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
431 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
432 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
433 this->handle_rvalue((ir_rvalue **) &new_rhs);
434
435 /* Handle the LHS after creating the new assignment. This must
436 * happen in this order because handle_rvalue may replace the old LHS
437 * with an ir_expression of ir_binop_vector_extract. Since this is
438 * not a valide l-value, this will cause an assertion in the
439 * ir_assignment constructor to fail.
440 *
441 * If this occurs, replace the mangled LHS with a dereference of the
442 * vector, and replace the RHS with an ir_triop_vector_insert.
443 */
444 ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
445 this->handle_rvalue((ir_rvalue **) &assign->lhs);
446 this->fix_lhs(assign);
447
448 this->base_ir->insert_before(assign);
449 }
450 ir->remove();
451
452 return visit_continue;
453 }
454
455 /* Handle the LHS as if it were an r-value. Normally
456 * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
457 * expressions in the LHS as well.
458 *
459 * This may cause the LHS to get replaced with an ir_expression of
460 * ir_binop_vector_extract. If this occurs, replace it with a dereference
461 * of the vector, and replace the RHS with an ir_triop_vector_insert.
462 */
463 handle_rvalue((ir_rvalue **)&ir->lhs);
464 this->fix_lhs(ir);
465
466 return rvalue_visit(ir);
467 }
468
469
470 /**
471 * Set up base_ir properly and call visit_leave() on a newly created
472 * ir_assignment node. This is used in cases where we have to insert an
473 * ir_assignment in a place where we know the hierarchical visitor won't see
474 * it.
475 */
476 void
477 lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
478 {
479 ir_instruction *old_base_ir = this->base_ir;
480 this->base_ir = ir;
481 ir->accept(this);
482 this->base_ir = old_base_ir;
483 }
484
485
486 /**
487 * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
488 * expression, replace it with a temporary variable, and make sure the ir_call
489 * is preceded and/or followed by assignments that copy the contents of the
490 * temporary variable to and/or from gl_ClipDistance. Each of these
491 * assignments is then lowered to refer to gl_ClipDistanceMESA.
492 *
493 * We need to do a similar replacement for 2D gl_ClipDistance, however since
494 * it's an input, the only case we need to address is where a 1D slice of it
495 * is passed as an "in" parameter to an ir_call, e.g.:
496 *
497 * foo(gl_in[i].gl_ClipDistance)
498 */
499 ir_visitor_status
500 lower_clip_distance_visitor::visit_leave(ir_call *ir)
501 {
502 void *ctx = ralloc_parent(ir);
503
504 const exec_node *formal_param_node = ir->callee->parameters.head;
505 const exec_node *actual_param_node = ir->actual_parameters.head;
506 while (!actual_param_node->is_tail_sentinel()) {
507 ir_variable *formal_param = (ir_variable *) formal_param_node;
508 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
509
510 /* Advance formal_param_node and actual_param_node now so that we can
511 * safely replace actual_param with another node, if necessary, below.
512 */
513 formal_param_node = formal_param_node->next;
514 actual_param_node = actual_param_node->next;
515
516 if (this->is_clip_distance_vec8(actual_param)) {
517 /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
518 * slice of a 2D gl_ClipDistance array) to a function call. Since we
519 * are reshaping gl_ClipDistance from an array of floats to an array
520 * of vec4's, this isn't going to work anymore, so use a temporary
521 * array instead.
522 */
523 ir_variable *temp_clip_distance = new(ctx) ir_variable(
524 actual_param->type, "temp_clip_distance", ir_var_temporary);
525 this->base_ir->insert_before(temp_clip_distance);
526 actual_param->replace_with(
527 new(ctx) ir_dereference_variable(temp_clip_distance));
528 if (formal_param->data.mode == ir_var_function_in
529 || formal_param->data.mode == ir_var_function_inout) {
530 /* Copy from gl_ClipDistance to the temporary before the call.
531 * Since we are going to insert this copy before the current
532 * instruction, we need to visit it afterwards to make sure it
533 * gets lowered.
534 */
535 ir_assignment *new_assignment = new(ctx) ir_assignment(
536 new(ctx) ir_dereference_variable(temp_clip_distance),
537 actual_param->clone(ctx, NULL));
538 this->base_ir->insert_before(new_assignment);
539 this->visit_new_assignment(new_assignment);
540 }
541 if (formal_param->data.mode == ir_var_function_out
542 || formal_param->data.mode == ir_var_function_inout) {
543 /* Copy from the temporary to gl_ClipDistance after the call.
544 * Since visit_list_elements() has already decided which
545 * instruction it's going to visit next, we need to visit
546 * afterwards to make sure it gets lowered.
547 */
548 ir_assignment *new_assignment = new(ctx) ir_assignment(
549 actual_param->clone(ctx, NULL),
550 new(ctx) ir_dereference_variable(temp_clip_distance));
551 this->base_ir->insert_after(new_assignment);
552 this->visit_new_assignment(new_assignment);
553 }
554 }
555 }
556
557 return rvalue_visit(ir);
558 }
559
560
561 bool
562 lower_clip_distance(gl_shader *shader)
563 {
564 lower_clip_distance_visitor v(shader->Stage);
565
566 visit_list_elements(&v, shader->ir);
567
568 if (v.new_clip_distance_out_var)
569 shader->symbols->add_variable(v.new_clip_distance_out_var);
570 if (v.new_clip_distance_in_var)
571 shader->symbols->add_variable(v.new_clip_distance_in_var);
572
573 return v.progress;
574 }