compiler: Add the rest of the subpassInput types
[mesa.git] / src / compiler / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "main/macros.h"
26 #include "compiler/glsl/glsl_parser_extras.h"
27 #include "glsl_types.h"
28 #include "util/hash_table.h"
29
30
31 mtx_t glsl_type::mutex = _MTX_INITIALIZER_NP;
32 hash_table *glsl_type::array_types = NULL;
33 hash_table *glsl_type::record_types = NULL;
34 hash_table *glsl_type::interface_types = NULL;
35 hash_table *glsl_type::function_types = NULL;
36 hash_table *glsl_type::subroutine_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampled_type(0), interface_packing(0), interface_row_major(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 /* Values of these types must fit in the two bits of
59 * glsl_type::sampled_type.
60 */
61 STATIC_ASSERT((unsigned(GLSL_TYPE_UINT) & 3) == unsigned(GLSL_TYPE_UINT));
62 STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
63 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
64
65 mtx_lock(&glsl_type::mutex);
66
67 init_ralloc_type_ctx();
68 assert(name != NULL);
69 this->name = ralloc_strdup(this->mem_ctx, name);
70
71 mtx_unlock(&glsl_type::mutex);
72
73 /* Neither dimension is zero or both dimensions are zero.
74 */
75 assert((vector_elements == 0) == (matrix_columns == 0));
76 memset(& fields, 0, sizeof(fields));
77 }
78
79 glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
80 enum glsl_sampler_dim dim, bool shadow, bool array,
81 unsigned type, const char *name) :
82 gl_type(gl_type),
83 base_type(base_type),
84 sampler_dimensionality(dim), sampler_shadow(shadow),
85 sampler_array(array), sampled_type(type), interface_packing(0),
86 interface_row_major(0), length(0)
87 {
88 mtx_lock(&glsl_type::mutex);
89
90 init_ralloc_type_ctx();
91 assert(name != NULL);
92 this->name = ralloc_strdup(this->mem_ctx, name);
93
94 mtx_unlock(&glsl_type::mutex);
95
96 memset(& fields, 0, sizeof(fields));
97
98 if (base_type == GLSL_TYPE_SAMPLER) {
99 /* Samplers take no storage whatsoever. */
100 matrix_columns = vector_elements = 0;
101 } else {
102 matrix_columns = vector_elements = 1;
103 }
104 }
105
106 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
107 const char *name) :
108 gl_type(0),
109 base_type(GLSL_TYPE_STRUCT),
110 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
111 sampled_type(0), interface_packing(0), interface_row_major(0),
112 vector_elements(0), matrix_columns(0),
113 length(num_fields)
114 {
115 unsigned int i;
116
117 mtx_lock(&glsl_type::mutex);
118
119 init_ralloc_type_ctx();
120 assert(name != NULL);
121 this->name = ralloc_strdup(this->mem_ctx, name);
122 this->fields.structure = ralloc_array(this->mem_ctx,
123 glsl_struct_field, length);
124
125 for (i = 0; i < length; i++) {
126 this->fields.structure[i] = fields[i];
127 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
128 fields[i].name);
129 }
130
131 mtx_unlock(&glsl_type::mutex);
132 }
133
134 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
135 enum glsl_interface_packing packing,
136 bool row_major, const char *name) :
137 gl_type(0),
138 base_type(GLSL_TYPE_INTERFACE),
139 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
140 sampled_type(0), interface_packing((unsigned) packing),
141 interface_row_major((unsigned) row_major),
142 vector_elements(0), matrix_columns(0),
143 length(num_fields)
144 {
145 unsigned int i;
146
147 mtx_lock(&glsl_type::mutex);
148
149 init_ralloc_type_ctx();
150 assert(name != NULL);
151 this->name = ralloc_strdup(this->mem_ctx, name);
152 this->fields.structure = rzalloc_array(this->mem_ctx,
153 glsl_struct_field, length);
154 for (i = 0; i < length; i++) {
155 this->fields.structure[i] = fields[i];
156 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
157 fields[i].name);
158 }
159
160 mtx_unlock(&glsl_type::mutex);
161 }
162
163 glsl_type::glsl_type(const glsl_type *return_type,
164 const glsl_function_param *params, unsigned num_params) :
165 gl_type(0),
166 base_type(GLSL_TYPE_FUNCTION),
167 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
168 sampled_type(0), interface_packing(0), interface_row_major(0),
169 vector_elements(0), matrix_columns(0),
170 length(num_params)
171 {
172 unsigned int i;
173
174 mtx_lock(&glsl_type::mutex);
175
176 init_ralloc_type_ctx();
177
178 this->fields.parameters = rzalloc_array(this->mem_ctx,
179 glsl_function_param, num_params + 1);
180
181 /* We store the return type as the first parameter */
182 this->fields.parameters[0].type = return_type;
183 this->fields.parameters[0].in = false;
184 this->fields.parameters[0].out = true;
185
186 /* We store the i'th parameter in slot i+1 */
187 for (i = 0; i < length; i++) {
188 this->fields.parameters[i + 1].type = params[i].type;
189 this->fields.parameters[i + 1].in = params[i].in;
190 this->fields.parameters[i + 1].out = params[i].out;
191 }
192
193 mtx_unlock(&glsl_type::mutex);
194 }
195
196 glsl_type::glsl_type(const char *subroutine_name) :
197 gl_type(0),
198 base_type(GLSL_TYPE_SUBROUTINE),
199 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
200 sampled_type(0), interface_packing(0), interface_row_major(0),
201 vector_elements(1), matrix_columns(1),
202 length(0)
203 {
204 mtx_lock(&glsl_type::mutex);
205
206 init_ralloc_type_ctx();
207 assert(subroutine_name != NULL);
208 this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
209 mtx_unlock(&glsl_type::mutex);
210 }
211
212 bool
213 glsl_type::contains_sampler() const
214 {
215 if (this->is_array()) {
216 return this->fields.array->contains_sampler();
217 } else if (this->is_record() || this->is_interface()) {
218 for (unsigned int i = 0; i < this->length; i++) {
219 if (this->fields.structure[i].type->contains_sampler())
220 return true;
221 }
222 return false;
223 } else {
224 return this->is_sampler();
225 }
226 }
227
228
229 bool
230 glsl_type::contains_integer() const
231 {
232 if (this->is_array()) {
233 return this->fields.array->contains_integer();
234 } else if (this->is_record() || this->is_interface()) {
235 for (unsigned int i = 0; i < this->length; i++) {
236 if (this->fields.structure[i].type->contains_integer())
237 return true;
238 }
239 return false;
240 } else {
241 return this->is_integer();
242 }
243 }
244
245 bool
246 glsl_type::contains_double() const
247 {
248 if (this->is_array()) {
249 return this->fields.array->contains_double();
250 } else if (this->is_record() || this->is_interface()) {
251 for (unsigned int i = 0; i < this->length; i++) {
252 if (this->fields.structure[i].type->contains_double())
253 return true;
254 }
255 return false;
256 } else {
257 return this->is_double();
258 }
259 }
260
261 bool
262 glsl_type::contains_opaque() const {
263 switch (base_type) {
264 case GLSL_TYPE_SAMPLER:
265 case GLSL_TYPE_IMAGE:
266 case GLSL_TYPE_ATOMIC_UINT:
267 return true;
268 case GLSL_TYPE_ARRAY:
269 return fields.array->contains_opaque();
270 case GLSL_TYPE_STRUCT:
271 case GLSL_TYPE_INTERFACE:
272 for (unsigned int i = 0; i < length; i++) {
273 if (fields.structure[i].type->contains_opaque())
274 return true;
275 }
276 return false;
277 default:
278 return false;
279 }
280 }
281
282 bool
283 glsl_type::contains_subroutine() const
284 {
285 if (this->is_array()) {
286 return this->fields.array->contains_subroutine();
287 } else if (this->is_record() || this->is_interface()) {
288 for (unsigned int i = 0; i < this->length; i++) {
289 if (this->fields.structure[i].type->contains_subroutine())
290 return true;
291 }
292 return false;
293 } else {
294 return this->is_subroutine();
295 }
296 }
297
298 gl_texture_index
299 glsl_type::sampler_index() const
300 {
301 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
302
303 assert(t->is_sampler());
304
305 switch (t->sampler_dimensionality) {
306 case GLSL_SAMPLER_DIM_1D:
307 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
308 case GLSL_SAMPLER_DIM_2D:
309 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
310 case GLSL_SAMPLER_DIM_3D:
311 return TEXTURE_3D_INDEX;
312 case GLSL_SAMPLER_DIM_CUBE:
313 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
314 case GLSL_SAMPLER_DIM_RECT:
315 return TEXTURE_RECT_INDEX;
316 case GLSL_SAMPLER_DIM_BUF:
317 return TEXTURE_BUFFER_INDEX;
318 case GLSL_SAMPLER_DIM_EXTERNAL:
319 return TEXTURE_EXTERNAL_INDEX;
320 case GLSL_SAMPLER_DIM_MS:
321 return (t->sampler_array) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
322 default:
323 assert(!"Should not get here.");
324 return TEXTURE_BUFFER_INDEX;
325 }
326 }
327
328 bool
329 glsl_type::contains_image() const
330 {
331 if (this->is_array()) {
332 return this->fields.array->contains_image();
333 } else if (this->is_record() || this->is_interface()) {
334 for (unsigned int i = 0; i < this->length; i++) {
335 if (this->fields.structure[i].type->contains_image())
336 return true;
337 }
338 return false;
339 } else {
340 return this->is_image();
341 }
342 }
343
344 const glsl_type *glsl_type::get_base_type() const
345 {
346 switch (base_type) {
347 case GLSL_TYPE_UINT:
348 return uint_type;
349 case GLSL_TYPE_INT:
350 return int_type;
351 case GLSL_TYPE_FLOAT:
352 return float_type;
353 case GLSL_TYPE_DOUBLE:
354 return double_type;
355 case GLSL_TYPE_BOOL:
356 return bool_type;
357 default:
358 return error_type;
359 }
360 }
361
362
363 const glsl_type *glsl_type::get_scalar_type() const
364 {
365 const glsl_type *type = this;
366
367 /* Handle arrays */
368 while (type->base_type == GLSL_TYPE_ARRAY)
369 type = type->fields.array;
370
371 /* Handle vectors and matrices */
372 switch (type->base_type) {
373 case GLSL_TYPE_UINT:
374 return uint_type;
375 case GLSL_TYPE_INT:
376 return int_type;
377 case GLSL_TYPE_FLOAT:
378 return float_type;
379 case GLSL_TYPE_DOUBLE:
380 return double_type;
381 case GLSL_TYPE_BOOL:
382 return bool_type;
383 default:
384 /* Handle everything else */
385 return type;
386 }
387 }
388
389
390 void
391 _mesa_glsl_release_types(void)
392 {
393 /* Should only be called during atexit (either when unloading shared
394 * object, or if process terminates), so no mutex-locking should be
395 * necessary.
396 */
397 if (glsl_type::array_types != NULL) {
398 _mesa_hash_table_destroy(glsl_type::array_types, NULL);
399 glsl_type::array_types = NULL;
400 }
401
402 if (glsl_type::record_types != NULL) {
403 _mesa_hash_table_destroy(glsl_type::record_types, NULL);
404 glsl_type::record_types = NULL;
405 }
406
407 if (glsl_type::interface_types != NULL) {
408 _mesa_hash_table_destroy(glsl_type::interface_types, NULL);
409 glsl_type::interface_types = NULL;
410 }
411 }
412
413
414 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
415 base_type(GLSL_TYPE_ARRAY),
416 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
417 sampled_type(0), interface_packing(0), interface_row_major(0),
418 vector_elements(0), matrix_columns(0),
419 length(length), name(NULL)
420 {
421 this->fields.array = array;
422 /* Inherit the gl type of the base. The GL type is used for
423 * uniform/statevar handling in Mesa and the arrayness of the type
424 * is represented by the size rather than the type.
425 */
426 this->gl_type = array->gl_type;
427
428 /* Allow a maximum of 10 characters for the array size. This is enough
429 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
430 * NUL.
431 */
432 const unsigned name_length = strlen(array->name) + 10 + 3;
433
434 mtx_lock(&glsl_type::mutex);
435 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
436 mtx_unlock(&glsl_type::mutex);
437
438 if (length == 0)
439 snprintf(n, name_length, "%s[]", array->name);
440 else {
441 /* insert outermost dimensions in the correct spot
442 * otherwise the dimension order will be backwards
443 */
444 const char *pos = strchr(array->name, '[');
445 if (pos) {
446 int idx = pos - array->name;
447 snprintf(n, idx+1, "%s", array->name);
448 snprintf(n + idx, name_length - idx, "[%u]%s",
449 length, array->name + idx);
450 } else {
451 snprintf(n, name_length, "%s[%u]", array->name, length);
452 }
453 }
454
455 this->name = n;
456 }
457
458
459 const glsl_type *
460 glsl_type::vec(unsigned components)
461 {
462 if (components == 0 || components > 4)
463 return error_type;
464
465 static const glsl_type *const ts[] = {
466 float_type, vec2_type, vec3_type, vec4_type
467 };
468 return ts[components - 1];
469 }
470
471 const glsl_type *
472 glsl_type::dvec(unsigned components)
473 {
474 if (components == 0 || components > 4)
475 return error_type;
476
477 static const glsl_type *const ts[] = {
478 double_type, dvec2_type, dvec3_type, dvec4_type
479 };
480 return ts[components - 1];
481 }
482
483 const glsl_type *
484 glsl_type::ivec(unsigned components)
485 {
486 if (components == 0 || components > 4)
487 return error_type;
488
489 static const glsl_type *const ts[] = {
490 int_type, ivec2_type, ivec3_type, ivec4_type
491 };
492 return ts[components - 1];
493 }
494
495
496 const glsl_type *
497 glsl_type::uvec(unsigned components)
498 {
499 if (components == 0 || components > 4)
500 return error_type;
501
502 static const glsl_type *const ts[] = {
503 uint_type, uvec2_type, uvec3_type, uvec4_type
504 };
505 return ts[components - 1];
506 }
507
508
509 const glsl_type *
510 glsl_type::bvec(unsigned components)
511 {
512 if (components == 0 || components > 4)
513 return error_type;
514
515 static const glsl_type *const ts[] = {
516 bool_type, bvec2_type, bvec3_type, bvec4_type
517 };
518 return ts[components - 1];
519 }
520
521
522 const glsl_type *
523 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
524 {
525 if (base_type == GLSL_TYPE_VOID)
526 return void_type;
527
528 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
529 return error_type;
530
531 /* Treat GLSL vectors as Nx1 matrices.
532 */
533 if (columns == 1) {
534 switch (base_type) {
535 case GLSL_TYPE_UINT:
536 return uvec(rows);
537 case GLSL_TYPE_INT:
538 return ivec(rows);
539 case GLSL_TYPE_FLOAT:
540 return vec(rows);
541 case GLSL_TYPE_DOUBLE:
542 return dvec(rows);
543 case GLSL_TYPE_BOOL:
544 return bvec(rows);
545 default:
546 return error_type;
547 }
548 } else {
549 if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
550 return error_type;
551
552 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
553 * combinations are valid:
554 *
555 * 1 2 3 4
556 * 1
557 * 2 x x x
558 * 3 x x x
559 * 4 x x x
560 */
561 #define IDX(c,r) (((c-1)*3) + (r-1))
562
563 if (base_type == GLSL_TYPE_DOUBLE) {
564 switch (IDX(columns, rows)) {
565 case IDX(2,2): return dmat2_type;
566 case IDX(2,3): return dmat2x3_type;
567 case IDX(2,4): return dmat2x4_type;
568 case IDX(3,2): return dmat3x2_type;
569 case IDX(3,3): return dmat3_type;
570 case IDX(3,4): return dmat3x4_type;
571 case IDX(4,2): return dmat4x2_type;
572 case IDX(4,3): return dmat4x3_type;
573 case IDX(4,4): return dmat4_type;
574 default: return error_type;
575 }
576 } else {
577 switch (IDX(columns, rows)) {
578 case IDX(2,2): return mat2_type;
579 case IDX(2,3): return mat2x3_type;
580 case IDX(2,4): return mat2x4_type;
581 case IDX(3,2): return mat3x2_type;
582 case IDX(3,3): return mat3_type;
583 case IDX(3,4): return mat3x4_type;
584 case IDX(4,2): return mat4x2_type;
585 case IDX(4,3): return mat4x3_type;
586 case IDX(4,4): return mat4_type;
587 default: return error_type;
588 }
589 }
590 }
591
592 assert(!"Should not get here.");
593 return error_type;
594 }
595
596 const glsl_type *
597 glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
598 bool shadow,
599 bool array,
600 glsl_base_type type)
601 {
602 switch (type) {
603 case GLSL_TYPE_FLOAT:
604 switch (dim) {
605 case GLSL_SAMPLER_DIM_1D:
606 if (shadow)
607 return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
608 else
609 return (array ? sampler1DArray_type : sampler1D_type);
610 case GLSL_SAMPLER_DIM_2D:
611 if (shadow)
612 return (array ? sampler2DArrayShadow_type : sampler2DShadow_type);
613 else
614 return (array ? sampler2DArray_type : sampler2D_type);
615 case GLSL_SAMPLER_DIM_3D:
616 if (shadow || array)
617 return error_type;
618 else
619 return sampler3D_type;
620 case GLSL_SAMPLER_DIM_CUBE:
621 if (shadow)
622 return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
623 else
624 return (array ? samplerCubeArray_type : samplerCube_type);
625 case GLSL_SAMPLER_DIM_RECT:
626 if (array)
627 return error_type;
628 if (shadow)
629 return sampler2DRectShadow_type;
630 else
631 return sampler2DRect_type;
632 case GLSL_SAMPLER_DIM_BUF:
633 if (shadow || array)
634 return error_type;
635 else
636 return samplerBuffer_type;
637 case GLSL_SAMPLER_DIM_MS:
638 if (shadow)
639 return error_type;
640 return (array ? sampler2DMSArray_type : sampler2DMS_type);
641 case GLSL_SAMPLER_DIM_EXTERNAL:
642 if (shadow || array)
643 return error_type;
644 else
645 return samplerExternalOES_type;
646 case GLSL_SAMPLER_DIM_SUBPASS:
647 case GLSL_SAMPLER_DIM_SUBPASS_MS:
648 return error_type;
649 }
650 case GLSL_TYPE_INT:
651 if (shadow)
652 return error_type;
653 switch (dim) {
654 case GLSL_SAMPLER_DIM_1D:
655 return (array ? isampler1DArray_type : isampler1D_type);
656 case GLSL_SAMPLER_DIM_2D:
657 return (array ? isampler2DArray_type : isampler2D_type);
658 case GLSL_SAMPLER_DIM_3D:
659 if (array)
660 return error_type;
661 return isampler3D_type;
662 case GLSL_SAMPLER_DIM_CUBE:
663 return (array ? isamplerCubeArray_type : isamplerCube_type);
664 case GLSL_SAMPLER_DIM_RECT:
665 if (array)
666 return error_type;
667 return isampler2DRect_type;
668 case GLSL_SAMPLER_DIM_BUF:
669 if (array)
670 return error_type;
671 return isamplerBuffer_type;
672 case GLSL_SAMPLER_DIM_MS:
673 return (array ? isampler2DMSArray_type : isampler2DMS_type);
674 case GLSL_SAMPLER_DIM_EXTERNAL:
675 return error_type;
676 case GLSL_SAMPLER_DIM_SUBPASS:
677 case GLSL_SAMPLER_DIM_SUBPASS_MS:
678 return error_type;
679 }
680 case GLSL_TYPE_UINT:
681 if (shadow)
682 return error_type;
683 switch (dim) {
684 case GLSL_SAMPLER_DIM_1D:
685 return (array ? usampler1DArray_type : usampler1D_type);
686 case GLSL_SAMPLER_DIM_2D:
687 return (array ? usampler2DArray_type : usampler2D_type);
688 case GLSL_SAMPLER_DIM_3D:
689 if (array)
690 return error_type;
691 return usampler3D_type;
692 case GLSL_SAMPLER_DIM_CUBE:
693 return (array ? usamplerCubeArray_type : usamplerCube_type);
694 case GLSL_SAMPLER_DIM_RECT:
695 if (array)
696 return error_type;
697 return usampler2DRect_type;
698 case GLSL_SAMPLER_DIM_BUF:
699 if (array)
700 return error_type;
701 return usamplerBuffer_type;
702 case GLSL_SAMPLER_DIM_MS:
703 return (array ? usampler2DMSArray_type : usampler2DMS_type);
704 case GLSL_SAMPLER_DIM_EXTERNAL:
705 return error_type;
706 case GLSL_SAMPLER_DIM_SUBPASS:
707 case GLSL_SAMPLER_DIM_SUBPASS_MS:
708 return error_type;
709 }
710 default:
711 return error_type;
712 }
713
714 unreachable("switch statement above should be complete");
715 }
716
717 const glsl_type *
718 glsl_type::get_image_instance(enum glsl_sampler_dim dim,
719 bool array, glsl_base_type type)
720 {
721 switch (type) {
722 case GLSL_TYPE_FLOAT:
723 switch (dim) {
724 case GLSL_SAMPLER_DIM_1D:
725 return (array ? image1DArray_type : image1D_type);
726 case GLSL_SAMPLER_DIM_2D:
727 return (array ? image2DArray_type : image2D_type);
728 case GLSL_SAMPLER_DIM_3D:
729 return image3D_type;
730 case GLSL_SAMPLER_DIM_CUBE:
731 return (array ? imageCubeArray_type : imageCube_type);
732 case GLSL_SAMPLER_DIM_RECT:
733 if (array)
734 return error_type;
735 else
736 return image2DRect_type;
737 case GLSL_SAMPLER_DIM_BUF:
738 if (array)
739 return error_type;
740 else
741 return imageBuffer_type;
742 case GLSL_SAMPLER_DIM_MS:
743 return (array ? image2DMSArray_type : image2DMS_type);
744 case GLSL_SAMPLER_DIM_SUBPASS:
745 return subpassInput_type;
746 case GLSL_SAMPLER_DIM_SUBPASS_MS:
747 return subpassInputMS_type;
748 case GLSL_SAMPLER_DIM_EXTERNAL:
749 return error_type;
750 }
751 case GLSL_TYPE_INT:
752 switch (dim) {
753 case GLSL_SAMPLER_DIM_1D:
754 return (array ? iimage1DArray_type : iimage1D_type);
755 case GLSL_SAMPLER_DIM_2D:
756 return (array ? iimage2DArray_type : iimage2D_type);
757 case GLSL_SAMPLER_DIM_3D:
758 if (array)
759 return error_type;
760 return iimage3D_type;
761 case GLSL_SAMPLER_DIM_CUBE:
762 return (array ? iimageCubeArray_type : iimageCube_type);
763 case GLSL_SAMPLER_DIM_RECT:
764 if (array)
765 return error_type;
766 return iimage2DRect_type;
767 case GLSL_SAMPLER_DIM_BUF:
768 if (array)
769 return error_type;
770 return iimageBuffer_type;
771 case GLSL_SAMPLER_DIM_MS:
772 return (array ? iimage2DMSArray_type : iimage2DMS_type);
773 case GLSL_SAMPLER_DIM_SUBPASS:
774 return isubpassInput_type;
775 case GLSL_SAMPLER_DIM_SUBPASS_MS:
776 return isubpassInputMS_type;
777 case GLSL_SAMPLER_DIM_EXTERNAL:
778 return error_type;
779 }
780 case GLSL_TYPE_UINT:
781 switch (dim) {
782 case GLSL_SAMPLER_DIM_1D:
783 return (array ? uimage1DArray_type : uimage1D_type);
784 case GLSL_SAMPLER_DIM_2D:
785 return (array ? uimage2DArray_type : uimage2D_type);
786 case GLSL_SAMPLER_DIM_3D:
787 if (array)
788 return error_type;
789 return uimage3D_type;
790 case GLSL_SAMPLER_DIM_CUBE:
791 return (array ? uimageCubeArray_type : uimageCube_type);
792 case GLSL_SAMPLER_DIM_RECT:
793 if (array)
794 return error_type;
795 return uimage2DRect_type;
796 case GLSL_SAMPLER_DIM_BUF:
797 if (array)
798 return error_type;
799 return uimageBuffer_type;
800 case GLSL_SAMPLER_DIM_MS:
801 return (array ? uimage2DMSArray_type : uimage2DMS_type);
802 case GLSL_SAMPLER_DIM_SUBPASS:
803 return usubpassInput_type;
804 case GLSL_SAMPLER_DIM_SUBPASS_MS:
805 return usubpassInputMS_type;
806 case GLSL_SAMPLER_DIM_EXTERNAL:
807 return error_type;
808 }
809 default:
810 return error_type;
811 }
812
813 unreachable("switch statement above should be complete");
814 }
815
816 const glsl_type *
817 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
818 {
819 /* Generate a name using the base type pointer in the key. This is
820 * done because the name of the base type may not be unique across
821 * shaders. For example, two shaders may have different record types
822 * named 'foo'.
823 */
824 char key[128];
825 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
826
827 mtx_lock(&glsl_type::mutex);
828
829 if (array_types == NULL) {
830 array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
831 _mesa_key_string_equal);
832 }
833
834 const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
835 if (entry == NULL) {
836 mtx_unlock(&glsl_type::mutex);
837 const glsl_type *t = new glsl_type(base, array_size);
838 mtx_lock(&glsl_type::mutex);
839
840 entry = _mesa_hash_table_insert(array_types,
841 ralloc_strdup(mem_ctx, key),
842 (void *) t);
843 }
844
845 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
846 assert(((glsl_type *) entry->data)->length == array_size);
847 assert(((glsl_type *) entry->data)->fields.array == base);
848
849 mtx_unlock(&glsl_type::mutex);
850
851 return (glsl_type *) entry->data;
852 }
853
854
855 bool
856 glsl_type::record_compare(const glsl_type *b, bool match_locations) const
857 {
858 if (this->length != b->length)
859 return false;
860
861 if (this->interface_packing != b->interface_packing)
862 return false;
863
864 if (this->interface_row_major != b->interface_row_major)
865 return false;
866
867 /* From the GLSL 4.20 specification (Sec 4.2):
868 *
869 * "Structures must have the same name, sequence of type names, and
870 * type definitions, and field names to be considered the same type."
871 *
872 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
873 *
874 * Note that we cannot force type name check when comparing unnamed
875 * structure types, these have a unique name assigned during parsing.
876 */
877 if (!this->is_anonymous() && !b->is_anonymous())
878 if (strcmp(this->name, b->name) != 0)
879 return false;
880
881 for (unsigned i = 0; i < this->length; i++) {
882 if (this->fields.structure[i].type != b->fields.structure[i].type)
883 return false;
884 if (strcmp(this->fields.structure[i].name,
885 b->fields.structure[i].name) != 0)
886 return false;
887 if (this->fields.structure[i].matrix_layout
888 != b->fields.structure[i].matrix_layout)
889 return false;
890 if (match_locations && this->fields.structure[i].location
891 != b->fields.structure[i].location)
892 return false;
893 if (this->fields.structure[i].offset
894 != b->fields.structure[i].offset)
895 return false;
896 if (this->fields.structure[i].interpolation
897 != b->fields.structure[i].interpolation)
898 return false;
899 if (this->fields.structure[i].centroid
900 != b->fields.structure[i].centroid)
901 return false;
902 if (this->fields.structure[i].sample
903 != b->fields.structure[i].sample)
904 return false;
905 if (this->fields.structure[i].patch
906 != b->fields.structure[i].patch)
907 return false;
908 if (this->fields.structure[i].image_read_only
909 != b->fields.structure[i].image_read_only)
910 return false;
911 if (this->fields.structure[i].image_write_only
912 != b->fields.structure[i].image_write_only)
913 return false;
914 if (this->fields.structure[i].image_coherent
915 != b->fields.structure[i].image_coherent)
916 return false;
917 if (this->fields.structure[i].image_volatile
918 != b->fields.structure[i].image_volatile)
919 return false;
920 if (this->fields.structure[i].image_restrict
921 != b->fields.structure[i].image_restrict)
922 return false;
923 if (this->fields.structure[i].precision
924 != b->fields.structure[i].precision)
925 return false;
926 if (this->fields.structure[i].explicit_xfb_buffer
927 != b->fields.structure[i].explicit_xfb_buffer)
928 return false;
929 if (this->fields.structure[i].xfb_buffer
930 != b->fields.structure[i].xfb_buffer)
931 return false;
932 if (this->fields.structure[i].xfb_stride
933 != b->fields.structure[i].xfb_stride)
934 return false;
935 }
936
937 return true;
938 }
939
940
941 bool
942 glsl_type::record_key_compare(const void *a, const void *b)
943 {
944 const glsl_type *const key1 = (glsl_type *) a;
945 const glsl_type *const key2 = (glsl_type *) b;
946
947 return strcmp(key1->name, key2->name) == 0 && key1->record_compare(key2);
948 }
949
950
951 /**
952 * Generate an integer hash value for a glsl_type structure type.
953 */
954 unsigned
955 glsl_type::record_key_hash(const void *a)
956 {
957 const glsl_type *const key = (glsl_type *) a;
958 uintptr_t hash = key->length;
959 unsigned retval;
960
961 for (unsigned i = 0; i < key->length; i++) {
962 /* casting pointer to uintptr_t */
963 hash = (hash * 13 ) + (uintptr_t) key->fields.structure[i].type;
964 }
965
966 if (sizeof(hash) == 8)
967 retval = (hash & 0xffffffff) ^ ((uint64_t) hash >> 32);
968 else
969 retval = hash;
970
971 return retval;
972 }
973
974
975 const glsl_type *
976 glsl_type::get_record_instance(const glsl_struct_field *fields,
977 unsigned num_fields,
978 const char *name)
979 {
980 const glsl_type key(fields, num_fields, name);
981
982 mtx_lock(&glsl_type::mutex);
983
984 if (record_types == NULL) {
985 record_types = _mesa_hash_table_create(NULL, record_key_hash,
986 record_key_compare);
987 }
988
989 const struct hash_entry *entry = _mesa_hash_table_search(record_types,
990 &key);
991 if (entry == NULL) {
992 mtx_unlock(&glsl_type::mutex);
993 const glsl_type *t = new glsl_type(fields, num_fields, name);
994 mtx_lock(&glsl_type::mutex);
995
996 entry = _mesa_hash_table_insert(record_types, t, (void *) t);
997 }
998
999 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
1000 assert(((glsl_type *) entry->data)->length == num_fields);
1001 assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
1002
1003 mtx_unlock(&glsl_type::mutex);
1004
1005 return (glsl_type *) entry->data;
1006 }
1007
1008
1009 const glsl_type *
1010 glsl_type::get_interface_instance(const glsl_struct_field *fields,
1011 unsigned num_fields,
1012 enum glsl_interface_packing packing,
1013 bool row_major,
1014 const char *block_name)
1015 {
1016 const glsl_type key(fields, num_fields, packing, row_major, block_name);
1017
1018 mtx_lock(&glsl_type::mutex);
1019
1020 if (interface_types == NULL) {
1021 interface_types = _mesa_hash_table_create(NULL, record_key_hash,
1022 record_key_compare);
1023 }
1024
1025 const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
1026 &key);
1027 if (entry == NULL) {
1028 mtx_unlock(&glsl_type::mutex);
1029 const glsl_type *t = new glsl_type(fields, num_fields,
1030 packing, row_major, block_name);
1031 mtx_lock(&glsl_type::mutex);
1032
1033 entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
1034 }
1035
1036 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
1037 assert(((glsl_type *) entry->data)->length == num_fields);
1038 assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
1039
1040 mtx_unlock(&glsl_type::mutex);
1041
1042 return (glsl_type *) entry->data;
1043 }
1044
1045 const glsl_type *
1046 glsl_type::get_subroutine_instance(const char *subroutine_name)
1047 {
1048 const glsl_type key(subroutine_name);
1049
1050 mtx_lock(&glsl_type::mutex);
1051
1052 if (subroutine_types == NULL) {
1053 subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
1054 record_key_compare);
1055 }
1056
1057 const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
1058 &key);
1059 if (entry == NULL) {
1060 mtx_unlock(&glsl_type::mutex);
1061 const glsl_type *t = new glsl_type(subroutine_name);
1062 mtx_lock(&glsl_type::mutex);
1063
1064 entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
1065 }
1066
1067 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
1068 assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
1069
1070 mtx_unlock(&glsl_type::mutex);
1071
1072 return (glsl_type *) entry->data;
1073 }
1074
1075
1076 static bool
1077 function_key_compare(const void *a, const void *b)
1078 {
1079 const glsl_type *const key1 = (glsl_type *) a;
1080 const glsl_type *const key2 = (glsl_type *) b;
1081
1082 if (key1->length != key2->length)
1083 return false;
1084
1085 return memcmp(key1->fields.parameters, key2->fields.parameters,
1086 (key1->length + 1) * sizeof(*key1->fields.parameters)) == 0;
1087 }
1088
1089
1090 static uint32_t
1091 function_key_hash(const void *a)
1092 {
1093 const glsl_type *const key = (glsl_type *) a;
1094 return _mesa_hash_data(key->fields.parameters,
1095 (key->length + 1) * sizeof(*key->fields.parameters));
1096 }
1097
1098 const glsl_type *
1099 glsl_type::get_function_instance(const glsl_type *return_type,
1100 const glsl_function_param *params,
1101 unsigned num_params)
1102 {
1103 const glsl_type key(return_type, params, num_params);
1104
1105 mtx_lock(&glsl_type::mutex);
1106
1107 if (function_types == NULL) {
1108 function_types = _mesa_hash_table_create(NULL, function_key_hash,
1109 function_key_compare);
1110 }
1111
1112 struct hash_entry *entry = _mesa_hash_table_search(function_types, &key);
1113 if (entry == NULL) {
1114 mtx_unlock(&glsl_type::mutex);
1115 const glsl_type *t = new glsl_type(return_type, params, num_params);
1116 mtx_lock(&glsl_type::mutex);
1117
1118 entry = _mesa_hash_table_insert(function_types, t, (void *) t);
1119 }
1120
1121 const glsl_type *t = (const glsl_type *)entry->data;
1122
1123 assert(t->base_type == GLSL_TYPE_FUNCTION);
1124 assert(t->length == num_params);
1125
1126 mtx_unlock(&glsl_type::mutex);
1127
1128 return t;
1129 }
1130
1131
1132 const glsl_type *
1133 glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
1134 {
1135 if (type_a == type_b) {
1136 return type_a;
1137 } else if (type_a->is_matrix() && type_b->is_matrix()) {
1138 /* Matrix multiply. The columns of A must match the rows of B. Given
1139 * the other previously tested constraints, this means the vector type
1140 * of a row from A must be the same as the vector type of a column from
1141 * B.
1142 */
1143 if (type_a->row_type() == type_b->column_type()) {
1144 /* The resulting matrix has the number of columns of matrix B and
1145 * the number of rows of matrix A. We get the row count of A by
1146 * looking at the size of a vector that makes up a column. The
1147 * transpose (size of a row) is done for B.
1148 */
1149 const glsl_type *const type =
1150 get_instance(type_a->base_type,
1151 type_a->column_type()->vector_elements,
1152 type_b->row_type()->vector_elements);
1153 assert(type != error_type);
1154
1155 return type;
1156 }
1157 } else if (type_a->is_matrix()) {
1158 /* A is a matrix and B is a column vector. Columns of A must match
1159 * rows of B. Given the other previously tested constraints, this
1160 * means the vector type of a row from A must be the same as the
1161 * vector the type of B.
1162 */
1163 if (type_a->row_type() == type_b) {
1164 /* The resulting vector has a number of elements equal to
1165 * the number of rows of matrix A. */
1166 const glsl_type *const type =
1167 get_instance(type_a->base_type,
1168 type_a->column_type()->vector_elements,
1169 1);
1170 assert(type != error_type);
1171
1172 return type;
1173 }
1174 } else {
1175 assert(type_b->is_matrix());
1176
1177 /* A is a row vector and B is a matrix. Columns of A must match rows
1178 * of B. Given the other previously tested constraints, this means
1179 * the type of A must be the same as the vector type of a column from
1180 * B.
1181 */
1182 if (type_a == type_b->column_type()) {
1183 /* The resulting vector has a number of elements equal to
1184 * the number of columns of matrix B. */
1185 const glsl_type *const type =
1186 get_instance(type_a->base_type,
1187 type_b->row_type()->vector_elements,
1188 1);
1189 assert(type != error_type);
1190
1191 return type;
1192 }
1193 }
1194
1195 return error_type;
1196 }
1197
1198
1199 const glsl_type *
1200 glsl_type::field_type(const char *name) const
1201 {
1202 if (this->base_type != GLSL_TYPE_STRUCT
1203 && this->base_type != GLSL_TYPE_INTERFACE)
1204 return error_type;
1205
1206 for (unsigned i = 0; i < this->length; i++) {
1207 if (strcmp(name, this->fields.structure[i].name) == 0)
1208 return this->fields.structure[i].type;
1209 }
1210
1211 return error_type;
1212 }
1213
1214
1215 int
1216 glsl_type::field_index(const char *name) const
1217 {
1218 if (this->base_type != GLSL_TYPE_STRUCT
1219 && this->base_type != GLSL_TYPE_INTERFACE)
1220 return -1;
1221
1222 for (unsigned i = 0; i < this->length; i++) {
1223 if (strcmp(name, this->fields.structure[i].name) == 0)
1224 return i;
1225 }
1226
1227 return -1;
1228 }
1229
1230
1231 unsigned
1232 glsl_type::component_slots() const
1233 {
1234 switch (this->base_type) {
1235 case GLSL_TYPE_UINT:
1236 case GLSL_TYPE_INT:
1237 case GLSL_TYPE_FLOAT:
1238 case GLSL_TYPE_BOOL:
1239 return this->components();
1240
1241 case GLSL_TYPE_DOUBLE:
1242 return 2 * this->components();
1243
1244 case GLSL_TYPE_STRUCT:
1245 case GLSL_TYPE_INTERFACE: {
1246 unsigned size = 0;
1247
1248 for (unsigned i = 0; i < this->length; i++)
1249 size += this->fields.structure[i].type->component_slots();
1250
1251 return size;
1252 }
1253
1254 case GLSL_TYPE_ARRAY:
1255 return this->length * this->fields.array->component_slots();
1256
1257 case GLSL_TYPE_IMAGE:
1258 return 1;
1259 case GLSL_TYPE_SUBROUTINE:
1260 return 1;
1261
1262 case GLSL_TYPE_FUNCTION:
1263 case GLSL_TYPE_SAMPLER:
1264 case GLSL_TYPE_ATOMIC_UINT:
1265 case GLSL_TYPE_VOID:
1266 case GLSL_TYPE_ERROR:
1267 break;
1268 }
1269
1270 return 0;
1271 }
1272
1273 unsigned
1274 glsl_type::record_location_offset(unsigned length) const
1275 {
1276 unsigned offset = 0;
1277 const glsl_type *t = this->without_array();
1278 if (t->is_record()) {
1279 assert(length <= t->length);
1280
1281 for (unsigned i = 0; i < length; i++) {
1282 const glsl_type *st = t->fields.structure[i].type;
1283 const glsl_type *wa = st->without_array();
1284 if (wa->is_record()) {
1285 unsigned r_offset = wa->record_location_offset(wa->length);
1286 offset += st->is_array() ?
1287 st->arrays_of_arrays_size() * r_offset : r_offset;
1288 } else if (st->is_array() && st->fields.array->is_array()) {
1289 unsigned outer_array_size = st->length;
1290 const glsl_type *base_type = st->fields.array;
1291
1292 /* For arrays of arrays the outer arrays take up a uniform
1293 * slot for each element. The innermost array elements share a
1294 * single slot so we ignore the innermost array when calculating
1295 * the offset.
1296 */
1297 while (base_type->fields.array->is_array()) {
1298 outer_array_size = outer_array_size * base_type->length;
1299 base_type = base_type->fields.array;
1300 }
1301 offset += outer_array_size;
1302 } else {
1303 /* We dont worry about arrays here because unless the array
1304 * contains a structure or another array it only takes up a single
1305 * uniform slot.
1306 */
1307 offset += 1;
1308 }
1309 }
1310 }
1311 return offset;
1312 }
1313
1314 unsigned
1315 glsl_type::uniform_locations() const
1316 {
1317 unsigned size = 0;
1318
1319 switch (this->base_type) {
1320 case GLSL_TYPE_UINT:
1321 case GLSL_TYPE_INT:
1322 case GLSL_TYPE_FLOAT:
1323 case GLSL_TYPE_DOUBLE:
1324 case GLSL_TYPE_BOOL:
1325 case GLSL_TYPE_SAMPLER:
1326 case GLSL_TYPE_IMAGE:
1327 case GLSL_TYPE_SUBROUTINE:
1328 return 1;
1329
1330 case GLSL_TYPE_STRUCT:
1331 case GLSL_TYPE_INTERFACE:
1332 for (unsigned i = 0; i < this->length; i++)
1333 size += this->fields.structure[i].type->uniform_locations();
1334 return size;
1335 case GLSL_TYPE_ARRAY:
1336 return this->length * this->fields.array->uniform_locations();
1337 default:
1338 return 0;
1339 }
1340 }
1341
1342 unsigned
1343 glsl_type::varying_count() const
1344 {
1345 unsigned size = 0;
1346
1347 switch (this->base_type) {
1348 case GLSL_TYPE_UINT:
1349 case GLSL_TYPE_INT:
1350 case GLSL_TYPE_FLOAT:
1351 case GLSL_TYPE_DOUBLE:
1352 case GLSL_TYPE_BOOL:
1353 return 1;
1354
1355 case GLSL_TYPE_STRUCT:
1356 case GLSL_TYPE_INTERFACE:
1357 for (unsigned i = 0; i < this->length; i++)
1358 size += this->fields.structure[i].type->varying_count();
1359 return size;
1360 case GLSL_TYPE_ARRAY:
1361 /* Don't count innermost array elements */
1362 if (this->without_array()->is_record() ||
1363 this->without_array()->is_interface() ||
1364 this->fields.array->is_array())
1365 return this->length * this->fields.array->varying_count();
1366 else
1367 return this->fields.array->varying_count();
1368 default:
1369 assert(!"unsupported varying type");
1370 return 0;
1371 }
1372 }
1373
1374 bool
1375 glsl_type::can_implicitly_convert_to(const glsl_type *desired,
1376 _mesa_glsl_parse_state *state) const
1377 {
1378 if (this == desired)
1379 return true;
1380
1381 /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
1382 * state, we're doing intra-stage function linking where these checks have
1383 * already been done.
1384 */
1385 if (state && (state->es_shader || !state->is_version(120, 0)))
1386 return false;
1387
1388 /* There is no conversion among matrix types. */
1389 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
1390 return false;
1391
1392 /* Vector size must match. */
1393 if (this->vector_elements != desired->vector_elements)
1394 return false;
1395
1396 /* int and uint can be converted to float. */
1397 if (desired->is_float() && this->is_integer())
1398 return true;
1399
1400 /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
1401 * can be converted to uint. Note that state may be NULL here, when
1402 * resolving function calls in the linker. By this time, all the
1403 * state-dependent checks have already happened though, so allow anything
1404 * that's allowed in any shader version.
1405 */
1406 if ((!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
1407 state->MESA_shader_integer_functions_enable) &&
1408 desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
1409 return true;
1410
1411 /* No implicit conversions from double. */
1412 if ((!state || state->has_double()) && this->is_double())
1413 return false;
1414
1415 /* Conversions from different types to double. */
1416 if ((!state || state->has_double()) && desired->is_double()) {
1417 if (this->is_float())
1418 return true;
1419 if (this->is_integer())
1420 return true;
1421 }
1422
1423 return false;
1424 }
1425
1426 unsigned
1427 glsl_type::std140_base_alignment(bool row_major) const
1428 {
1429 unsigned N = is_64bit() ? 8 : 4;
1430
1431 /* (1) If the member is a scalar consuming <N> basic machine units, the
1432 * base alignment is <N>.
1433 *
1434 * (2) If the member is a two- or four-component vector with components
1435 * consuming <N> basic machine units, the base alignment is 2<N> or
1436 * 4<N>, respectively.
1437 *
1438 * (3) If the member is a three-component vector with components consuming
1439 * <N> basic machine units, the base alignment is 4<N>.
1440 */
1441 if (this->is_scalar() || this->is_vector()) {
1442 switch (this->vector_elements) {
1443 case 1:
1444 return N;
1445 case 2:
1446 return 2 * N;
1447 case 3:
1448 case 4:
1449 return 4 * N;
1450 }
1451 }
1452
1453 /* (4) If the member is an array of scalars or vectors, the base alignment
1454 * and array stride are set to match the base alignment of a single
1455 * array element, according to rules (1), (2), and (3), and rounded up
1456 * to the base alignment of a vec4. The array may have padding at the
1457 * end; the base offset of the member following the array is rounded up
1458 * to the next multiple of the base alignment.
1459 *
1460 * (6) If the member is an array of <S> column-major matrices with <C>
1461 * columns and <R> rows, the matrix is stored identically to a row of
1462 * <S>*<C> column vectors with <R> components each, according to rule
1463 * (4).
1464 *
1465 * (8) If the member is an array of <S> row-major matrices with <C> columns
1466 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1467 * row vectors with <C> components each, according to rule (4).
1468 *
1469 * (10) If the member is an array of <S> structures, the <S> elements of
1470 * the array are laid out in order, according to rule (9).
1471 */
1472 if (this->is_array()) {
1473 if (this->fields.array->is_scalar() ||
1474 this->fields.array->is_vector() ||
1475 this->fields.array->is_matrix()) {
1476 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
1477 } else {
1478 assert(this->fields.array->is_record() ||
1479 this->fields.array->is_array());
1480 return this->fields.array->std140_base_alignment(row_major);
1481 }
1482 }
1483
1484 /* (5) If the member is a column-major matrix with <C> columns and
1485 * <R> rows, the matrix is stored identically to an array of
1486 * <C> column vectors with <R> components each, according to
1487 * rule (4).
1488 *
1489 * (7) If the member is a row-major matrix with <C> columns and <R>
1490 * rows, the matrix is stored identically to an array of <R>
1491 * row vectors with <C> components each, according to rule (4).
1492 */
1493 if (this->is_matrix()) {
1494 const struct glsl_type *vec_type, *array_type;
1495 int c = this->matrix_columns;
1496 int r = this->vector_elements;
1497
1498 if (row_major) {
1499 vec_type = get_instance(base_type, c, 1);
1500 array_type = glsl_type::get_array_instance(vec_type, r);
1501 } else {
1502 vec_type = get_instance(base_type, r, 1);
1503 array_type = glsl_type::get_array_instance(vec_type, c);
1504 }
1505
1506 return array_type->std140_base_alignment(false);
1507 }
1508
1509 /* (9) If the member is a structure, the base alignment of the
1510 * structure is <N>, where <N> is the largest base alignment
1511 * value of any of its members, and rounded up to the base
1512 * alignment of a vec4. The individual members of this
1513 * sub-structure are then assigned offsets by applying this set
1514 * of rules recursively, where the base offset of the first
1515 * member of the sub-structure is equal to the aligned offset
1516 * of the structure. The structure may have padding at the end;
1517 * the base offset of the member following the sub-structure is
1518 * rounded up to the next multiple of the base alignment of the
1519 * structure.
1520 */
1521 if (this->is_record()) {
1522 unsigned base_alignment = 16;
1523 for (unsigned i = 0; i < this->length; i++) {
1524 bool field_row_major = row_major;
1525 const enum glsl_matrix_layout matrix_layout =
1526 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1527 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1528 field_row_major = true;
1529 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1530 field_row_major = false;
1531 }
1532
1533 const struct glsl_type *field_type = this->fields.structure[i].type;
1534 base_alignment = MAX2(base_alignment,
1535 field_type->std140_base_alignment(field_row_major));
1536 }
1537 return base_alignment;
1538 }
1539
1540 assert(!"not reached");
1541 return -1;
1542 }
1543
1544 unsigned
1545 glsl_type::std140_size(bool row_major) const
1546 {
1547 unsigned N = is_64bit() ? 8 : 4;
1548
1549 /* (1) If the member is a scalar consuming <N> basic machine units, the
1550 * base alignment is <N>.
1551 *
1552 * (2) If the member is a two- or four-component vector with components
1553 * consuming <N> basic machine units, the base alignment is 2<N> or
1554 * 4<N>, respectively.
1555 *
1556 * (3) If the member is a three-component vector with components consuming
1557 * <N> basic machine units, the base alignment is 4<N>.
1558 */
1559 if (this->is_scalar() || this->is_vector()) {
1560 return this->vector_elements * N;
1561 }
1562
1563 /* (5) If the member is a column-major matrix with <C> columns and
1564 * <R> rows, the matrix is stored identically to an array of
1565 * <C> column vectors with <R> components each, according to
1566 * rule (4).
1567 *
1568 * (6) If the member is an array of <S> column-major matrices with <C>
1569 * columns and <R> rows, the matrix is stored identically to a row of
1570 * <S>*<C> column vectors with <R> components each, according to rule
1571 * (4).
1572 *
1573 * (7) If the member is a row-major matrix with <C> columns and <R>
1574 * rows, the matrix is stored identically to an array of <R>
1575 * row vectors with <C> components each, according to rule (4).
1576 *
1577 * (8) If the member is an array of <S> row-major matrices with <C> columns
1578 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1579 * row vectors with <C> components each, according to rule (4).
1580 */
1581 if (this->without_array()->is_matrix()) {
1582 const struct glsl_type *element_type;
1583 const struct glsl_type *vec_type;
1584 unsigned int array_len;
1585
1586 if (this->is_array()) {
1587 element_type = this->without_array();
1588 array_len = this->arrays_of_arrays_size();
1589 } else {
1590 element_type = this;
1591 array_len = 1;
1592 }
1593
1594 if (row_major) {
1595 vec_type = get_instance(element_type->base_type,
1596 element_type->matrix_columns, 1);
1597
1598 array_len *= element_type->vector_elements;
1599 } else {
1600 vec_type = get_instance(element_type->base_type,
1601 element_type->vector_elements, 1);
1602 array_len *= element_type->matrix_columns;
1603 }
1604 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
1605 array_len);
1606
1607 return array_type->std140_size(false);
1608 }
1609
1610 /* (4) If the member is an array of scalars or vectors, the base alignment
1611 * and array stride are set to match the base alignment of a single
1612 * array element, according to rules (1), (2), and (3), and rounded up
1613 * to the base alignment of a vec4. The array may have padding at the
1614 * end; the base offset of the member following the array is rounded up
1615 * to the next multiple of the base alignment.
1616 *
1617 * (10) If the member is an array of <S> structures, the <S> elements of
1618 * the array are laid out in order, according to rule (9).
1619 */
1620 if (this->is_array()) {
1621 if (this->without_array()->is_record()) {
1622 return this->arrays_of_arrays_size() *
1623 this->without_array()->std140_size(row_major);
1624 } else {
1625 unsigned element_base_align =
1626 this->without_array()->std140_base_alignment(row_major);
1627 return this->arrays_of_arrays_size() * MAX2(element_base_align, 16);
1628 }
1629 }
1630
1631 /* (9) If the member is a structure, the base alignment of the
1632 * structure is <N>, where <N> is the largest base alignment
1633 * value of any of its members, and rounded up to the base
1634 * alignment of a vec4. The individual members of this
1635 * sub-structure are then assigned offsets by applying this set
1636 * of rules recursively, where the base offset of the first
1637 * member of the sub-structure is equal to the aligned offset
1638 * of the structure. The structure may have padding at the end;
1639 * the base offset of the member following the sub-structure is
1640 * rounded up to the next multiple of the base alignment of the
1641 * structure.
1642 */
1643 if (this->is_record() || this->is_interface()) {
1644 unsigned size = 0;
1645 unsigned max_align = 0;
1646
1647 for (unsigned i = 0; i < this->length; i++) {
1648 bool field_row_major = row_major;
1649 const enum glsl_matrix_layout matrix_layout =
1650 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1651 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1652 field_row_major = true;
1653 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1654 field_row_major = false;
1655 }
1656
1657 const struct glsl_type *field_type = this->fields.structure[i].type;
1658 unsigned align = field_type->std140_base_alignment(field_row_major);
1659
1660 /* Ignore unsized arrays when calculating size */
1661 if (field_type->is_unsized_array())
1662 continue;
1663
1664 size = glsl_align(size, align);
1665 size += field_type->std140_size(field_row_major);
1666
1667 max_align = MAX2(align, max_align);
1668
1669 if (field_type->is_record() && (i + 1 < this->length))
1670 size = glsl_align(size, 16);
1671 }
1672 size = glsl_align(size, MAX2(max_align, 16));
1673 return size;
1674 }
1675
1676 assert(!"not reached");
1677 return -1;
1678 }
1679
1680 unsigned
1681 glsl_type::std430_base_alignment(bool row_major) const
1682 {
1683
1684 unsigned N = is_64bit() ? 8 : 4;
1685
1686 /* (1) If the member is a scalar consuming <N> basic machine units, the
1687 * base alignment is <N>.
1688 *
1689 * (2) If the member is a two- or four-component vector with components
1690 * consuming <N> basic machine units, the base alignment is 2<N> or
1691 * 4<N>, respectively.
1692 *
1693 * (3) If the member is a three-component vector with components consuming
1694 * <N> basic machine units, the base alignment is 4<N>.
1695 */
1696 if (this->is_scalar() || this->is_vector()) {
1697 switch (this->vector_elements) {
1698 case 1:
1699 return N;
1700 case 2:
1701 return 2 * N;
1702 case 3:
1703 case 4:
1704 return 4 * N;
1705 }
1706 }
1707
1708 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
1709 *
1710 * "When using the std430 storage layout, shader storage blocks will be
1711 * laid out in buffer storage identically to uniform and shader storage
1712 * blocks using the std140 layout, except that the base alignment and
1713 * stride of arrays of scalars and vectors in rule 4 and of structures
1714 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
1715 */
1716
1717 /* (1) If the member is a scalar consuming <N> basic machine units, the
1718 * base alignment is <N>.
1719 *
1720 * (2) If the member is a two- or four-component vector with components
1721 * consuming <N> basic machine units, the base alignment is 2<N> or
1722 * 4<N>, respectively.
1723 *
1724 * (3) If the member is a three-component vector with components consuming
1725 * <N> basic machine units, the base alignment is 4<N>.
1726 */
1727 if (this->is_array())
1728 return this->fields.array->std430_base_alignment(row_major);
1729
1730 /* (5) If the member is a column-major matrix with <C> columns and
1731 * <R> rows, the matrix is stored identically to an array of
1732 * <C> column vectors with <R> components each, according to
1733 * rule (4).
1734 *
1735 * (7) If the member is a row-major matrix with <C> columns and <R>
1736 * rows, the matrix is stored identically to an array of <R>
1737 * row vectors with <C> components each, according to rule (4).
1738 */
1739 if (this->is_matrix()) {
1740 const struct glsl_type *vec_type, *array_type;
1741 int c = this->matrix_columns;
1742 int r = this->vector_elements;
1743
1744 if (row_major) {
1745 vec_type = get_instance(base_type, c, 1);
1746 array_type = glsl_type::get_array_instance(vec_type, r);
1747 } else {
1748 vec_type = get_instance(base_type, r, 1);
1749 array_type = glsl_type::get_array_instance(vec_type, c);
1750 }
1751
1752 return array_type->std430_base_alignment(false);
1753 }
1754
1755 /* (9) If the member is a structure, the base alignment of the
1756 * structure is <N>, where <N> is the largest base alignment
1757 * value of any of its members, and rounded up to the base
1758 * alignment of a vec4. The individual members of this
1759 * sub-structure are then assigned offsets by applying this set
1760 * of rules recursively, where the base offset of the first
1761 * member of the sub-structure is equal to the aligned offset
1762 * of the structure. The structure may have padding at the end;
1763 * the base offset of the member following the sub-structure is
1764 * rounded up to the next multiple of the base alignment of the
1765 * structure.
1766 */
1767 if (this->is_record()) {
1768 unsigned base_alignment = 0;
1769 for (unsigned i = 0; i < this->length; i++) {
1770 bool field_row_major = row_major;
1771 const enum glsl_matrix_layout matrix_layout =
1772 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1773 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1774 field_row_major = true;
1775 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1776 field_row_major = false;
1777 }
1778
1779 const struct glsl_type *field_type = this->fields.structure[i].type;
1780 base_alignment = MAX2(base_alignment,
1781 field_type->std430_base_alignment(field_row_major));
1782 }
1783 assert(base_alignment > 0);
1784 return base_alignment;
1785 }
1786 assert(!"not reached");
1787 return -1;
1788 }
1789
1790 unsigned
1791 glsl_type::std430_array_stride(bool row_major) const
1792 {
1793 unsigned N = is_64bit() ? 8 : 4;
1794
1795 /* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
1796 * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
1797 *
1798 * (3) If the member is a three-component vector with components consuming
1799 * <N> basic machine units, the base alignment is 4<N>.
1800 */
1801 if (this->is_vector() && this->vector_elements == 3)
1802 return 4 * N;
1803
1804 /* By default use std430_size(row_major) */
1805 return this->std430_size(row_major);
1806 }
1807
1808 unsigned
1809 glsl_type::std430_size(bool row_major) const
1810 {
1811 unsigned N = is_64bit() ? 8 : 4;
1812
1813 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
1814 *
1815 * "When using the std430 storage layout, shader storage blocks will be
1816 * laid out in buffer storage identically to uniform and shader storage
1817 * blocks using the std140 layout, except that the base alignment and
1818 * stride of arrays of scalars and vectors in rule 4 and of structures
1819 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
1820 */
1821 if (this->is_scalar() || this->is_vector())
1822 return this->vector_elements * N;
1823
1824 if (this->without_array()->is_matrix()) {
1825 const struct glsl_type *element_type;
1826 const struct glsl_type *vec_type;
1827 unsigned int array_len;
1828
1829 if (this->is_array()) {
1830 element_type = this->without_array();
1831 array_len = this->arrays_of_arrays_size();
1832 } else {
1833 element_type = this;
1834 array_len = 1;
1835 }
1836
1837 if (row_major) {
1838 vec_type = get_instance(element_type->base_type,
1839 element_type->matrix_columns, 1);
1840
1841 array_len *= element_type->vector_elements;
1842 } else {
1843 vec_type = get_instance(element_type->base_type,
1844 element_type->vector_elements, 1);
1845 array_len *= element_type->matrix_columns;
1846 }
1847 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
1848 array_len);
1849
1850 return array_type->std430_size(false);
1851 }
1852
1853 if (this->is_array()) {
1854 if (this->without_array()->is_record())
1855 return this->arrays_of_arrays_size() *
1856 this->without_array()->std430_size(row_major);
1857 else
1858 return this->arrays_of_arrays_size() *
1859 this->without_array()->std430_base_alignment(row_major);
1860 }
1861
1862 if (this->is_record() || this->is_interface()) {
1863 unsigned size = 0;
1864 unsigned max_align = 0;
1865
1866 for (unsigned i = 0; i < this->length; i++) {
1867 bool field_row_major = row_major;
1868 const enum glsl_matrix_layout matrix_layout =
1869 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1870 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1871 field_row_major = true;
1872 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1873 field_row_major = false;
1874 }
1875
1876 const struct glsl_type *field_type = this->fields.structure[i].type;
1877 unsigned align = field_type->std430_base_alignment(field_row_major);
1878 size = glsl_align(size, align);
1879 size += field_type->std430_size(field_row_major);
1880
1881 max_align = MAX2(align, max_align);
1882 }
1883 size = glsl_align(size, max_align);
1884 return size;
1885 }
1886
1887 assert(!"not reached");
1888 return -1;
1889 }
1890
1891 unsigned
1892 glsl_type::count_attribute_slots(bool is_vertex_input) const
1893 {
1894 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
1895 *
1896 * "A scalar input counts the same amount against this limit as a vec4,
1897 * so applications may want to consider packing groups of four
1898 * unrelated float inputs together into a vector to better utilize the
1899 * capabilities of the underlying hardware. A matrix input will use up
1900 * multiple locations. The number of locations used will equal the
1901 * number of columns in the matrix."
1902 *
1903 * The spec does not explicitly say how arrays are counted. However, it
1904 * should be safe to assume the total number of slots consumed by an array
1905 * is the number of entries in the array multiplied by the number of slots
1906 * consumed by a single element of the array.
1907 *
1908 * The spec says nothing about how structs are counted, because vertex
1909 * attributes are not allowed to be (or contain) structs. However, Mesa
1910 * allows varying structs, the number of varying slots taken up by a
1911 * varying struct is simply equal to the sum of the number of slots taken
1912 * up by each element.
1913 *
1914 * Doubles are counted different depending on whether they are vertex
1915 * inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit
1916 * take one location no matter what size they are, otherwise dvec3/4
1917 * take two locations.
1918 */
1919 switch (this->base_type) {
1920 case GLSL_TYPE_UINT:
1921 case GLSL_TYPE_INT:
1922 case GLSL_TYPE_FLOAT:
1923 case GLSL_TYPE_BOOL:
1924 return this->matrix_columns;
1925 case GLSL_TYPE_DOUBLE:
1926 if (this->vector_elements > 2 && !is_vertex_input)
1927 return this->matrix_columns * 2;
1928 else
1929 return this->matrix_columns;
1930 case GLSL_TYPE_STRUCT:
1931 case GLSL_TYPE_INTERFACE: {
1932 unsigned size = 0;
1933
1934 for (unsigned i = 0; i < this->length; i++)
1935 size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input);
1936
1937 return size;
1938 }
1939
1940 case GLSL_TYPE_ARRAY:
1941 return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
1942
1943 case GLSL_TYPE_FUNCTION:
1944 case GLSL_TYPE_SAMPLER:
1945 case GLSL_TYPE_IMAGE:
1946 case GLSL_TYPE_ATOMIC_UINT:
1947 case GLSL_TYPE_VOID:
1948 case GLSL_TYPE_SUBROUTINE:
1949 case GLSL_TYPE_ERROR:
1950 break;
1951 }
1952
1953 assert(!"Unexpected type in count_attribute_slots()");
1954
1955 return 0;
1956 }
1957
1958 int
1959 glsl_type::coordinate_components() const
1960 {
1961 int size;
1962
1963 switch (sampler_dimensionality) {
1964 case GLSL_SAMPLER_DIM_1D:
1965 case GLSL_SAMPLER_DIM_BUF:
1966 size = 1;
1967 break;
1968 case GLSL_SAMPLER_DIM_2D:
1969 case GLSL_SAMPLER_DIM_RECT:
1970 case GLSL_SAMPLER_DIM_MS:
1971 case GLSL_SAMPLER_DIM_EXTERNAL:
1972 case GLSL_SAMPLER_DIM_SUBPASS:
1973 size = 2;
1974 break;
1975 case GLSL_SAMPLER_DIM_3D:
1976 case GLSL_SAMPLER_DIM_CUBE:
1977 size = 3;
1978 break;
1979 default:
1980 assert(!"Should not get here.");
1981 size = 1;
1982 break;
1983 }
1984
1985 /* Array textures need an additional component for the array index, except
1986 * for cubemap array images that behave like a 2D array of interleaved
1987 * cubemap faces.
1988 */
1989 if (sampler_array &&
1990 !(base_type == GLSL_TYPE_IMAGE &&
1991 sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
1992 size += 1;
1993
1994 return size;
1995 }
1996
1997 /**
1998 * Declarations of type flyweights (glsl_type::_foo_type) and
1999 * convenience pointers (glsl_type::foo_type).
2000 * @{
2001 */
2002 #define DECL_TYPE(NAME, ...) \
2003 const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
2004 const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
2005
2006 #define STRUCT_TYPE(NAME)
2007
2008 #include "compiler/builtin_type_macros.h"
2009 /** @} */