compiler/glsl: handle case where we have multiple users for types
[mesa.git] / src / compiler / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "main/macros.h"
26 #include "compiler/glsl/glsl_parser_extras.h"
27 #include "glsl_types.h"
28 #include "util/hash_table.h"
29 #include "util/u_string.h"
30
31
32 mtx_t glsl_type::hash_mutex = _MTX_INITIALIZER_NP;
33 hash_table *glsl_type::explicit_matrix_types = NULL;
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::struct_types = NULL;
36 hash_table *glsl_type::interface_types = NULL;
37 hash_table *glsl_type::function_types = NULL;
38 hash_table *glsl_type::subroutine_types = NULL;
39
40 /* There might be multiple users for types (e.g. application using OpenGL
41 * and Vulkan simultanously or app using multiple Vulkan instances). Counter
42 * is used to make sure we don't release the types if a user is still present.
43 */
44 static uint32_t glsl_type_users = 0;
45
46 glsl_type::glsl_type(GLenum gl_type,
47 glsl_base_type base_type, unsigned vector_elements,
48 unsigned matrix_columns, const char *name,
49 unsigned explicit_stride, bool row_major) :
50 gl_type(gl_type),
51 base_type(base_type), sampled_type(GLSL_TYPE_VOID),
52 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53 interface_packing(0), interface_row_major(row_major),
54 vector_elements(vector_elements), matrix_columns(matrix_columns),
55 length(0), explicit_stride(explicit_stride)
56 {
57 /* Values of these types must fit in the two bits of
58 * glsl_type::sampled_type.
59 */
60 STATIC_ASSERT((unsigned(GLSL_TYPE_UINT) & 3) == unsigned(GLSL_TYPE_UINT));
61 STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
62 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
63
64 ASSERT_BITFIELD_SIZE(glsl_type, base_type, GLSL_TYPE_ERROR);
65 ASSERT_BITFIELD_SIZE(glsl_type, sampled_type, GLSL_TYPE_ERROR);
66 ASSERT_BITFIELD_SIZE(glsl_type, sampler_dimensionality,
67 GLSL_SAMPLER_DIM_SUBPASS_MS);
68
69 this->mem_ctx = ralloc_context(NULL);
70 assert(this->mem_ctx != NULL);
71
72 assert(name != NULL);
73 this->name = ralloc_strdup(this->mem_ctx, name);
74
75 /* Neither dimension is zero or both dimensions are zero.
76 */
77 assert((vector_elements == 0) == (matrix_columns == 0));
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
82 enum glsl_sampler_dim dim, bool shadow, bool array,
83 glsl_base_type type, const char *name) :
84 gl_type(gl_type),
85 base_type(base_type), sampled_type(type),
86 sampler_dimensionality(dim), sampler_shadow(shadow),
87 sampler_array(array), interface_packing(0),
88 interface_row_major(0),
89 length(0), explicit_stride(0)
90 {
91 this->mem_ctx = ralloc_context(NULL);
92 assert(this->mem_ctx != NULL);
93
94 assert(name != NULL);
95 this->name = ralloc_strdup(this->mem_ctx, name);
96
97 memset(& fields, 0, sizeof(fields));
98
99 matrix_columns = vector_elements = 1;
100 }
101
102 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
103 const char *name, bool packed) :
104 gl_type(0),
105 base_type(GLSL_TYPE_STRUCT), sampled_type(GLSL_TYPE_VOID),
106 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
107 interface_packing(0), interface_row_major(0), packed(packed),
108 vector_elements(0), matrix_columns(0),
109 length(num_fields), explicit_stride(0)
110 {
111 unsigned int i;
112
113 this->mem_ctx = ralloc_context(NULL);
114 assert(this->mem_ctx != NULL);
115
116 assert(name != NULL);
117 this->name = ralloc_strdup(this->mem_ctx, name);
118 /* Zero-fill to prevent spurious Valgrind errors when serializing NIR
119 * due to uninitialized unused bits in bit fields. */
120 this->fields.structure = rzalloc_array(this->mem_ctx,
121 glsl_struct_field, length);
122
123 for (i = 0; i < length; i++) {
124 this->fields.structure[i] = fields[i];
125 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
126 fields[i].name);
127 }
128 }
129
130 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
131 enum glsl_interface_packing packing,
132 bool row_major, const char *name) :
133 gl_type(0),
134 base_type(GLSL_TYPE_INTERFACE), sampled_type(GLSL_TYPE_VOID),
135 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
136 interface_packing((unsigned) packing),
137 interface_row_major((unsigned) row_major),
138 vector_elements(0), matrix_columns(0),
139 length(num_fields), explicit_stride(0)
140 {
141 unsigned int i;
142
143 this->mem_ctx = ralloc_context(NULL);
144 assert(this->mem_ctx != NULL);
145
146 assert(name != NULL);
147 this->name = ralloc_strdup(this->mem_ctx, name);
148 this->fields.structure = rzalloc_array(this->mem_ctx,
149 glsl_struct_field, length);
150 for (i = 0; i < length; i++) {
151 this->fields.structure[i] = fields[i];
152 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
153 fields[i].name);
154 }
155 }
156
157 glsl_type::glsl_type(const glsl_type *return_type,
158 const glsl_function_param *params, unsigned num_params) :
159 gl_type(0),
160 base_type(GLSL_TYPE_FUNCTION), sampled_type(GLSL_TYPE_VOID),
161 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
162 interface_packing(0), interface_row_major(0),
163 vector_elements(0), matrix_columns(0),
164 length(num_params), explicit_stride(0)
165 {
166 unsigned int i;
167
168 this->mem_ctx = ralloc_context(NULL);
169 assert(this->mem_ctx != NULL);
170
171 this->fields.parameters = rzalloc_array(this->mem_ctx,
172 glsl_function_param, num_params + 1);
173
174 /* We store the return type as the first parameter */
175 this->fields.parameters[0].type = return_type;
176 this->fields.parameters[0].in = false;
177 this->fields.parameters[0].out = true;
178
179 /* We store the i'th parameter in slot i+1 */
180 for (i = 0; i < length; i++) {
181 this->fields.parameters[i + 1].type = params[i].type;
182 this->fields.parameters[i + 1].in = params[i].in;
183 this->fields.parameters[i + 1].out = params[i].out;
184 }
185 }
186
187 glsl_type::glsl_type(const char *subroutine_name) :
188 gl_type(0),
189 base_type(GLSL_TYPE_SUBROUTINE), sampled_type(GLSL_TYPE_VOID),
190 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
191 interface_packing(0), interface_row_major(0),
192 vector_elements(1), matrix_columns(1),
193 length(0), explicit_stride(0)
194 {
195 this->mem_ctx = ralloc_context(NULL);
196 assert(this->mem_ctx != NULL);
197
198 assert(subroutine_name != NULL);
199 this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
200 }
201
202 glsl_type::~glsl_type()
203 {
204 ralloc_free(this->mem_ctx);
205 }
206
207 bool
208 glsl_type::contains_sampler() const
209 {
210 if (this->is_array()) {
211 return this->fields.array->contains_sampler();
212 } else if (this->is_struct() || this->is_interface()) {
213 for (unsigned int i = 0; i < this->length; i++) {
214 if (this->fields.structure[i].type->contains_sampler())
215 return true;
216 }
217 return false;
218 } else {
219 return this->is_sampler();
220 }
221 }
222
223 bool
224 glsl_type::contains_array() const
225 {
226 if (this->is_struct() || this->is_interface()) {
227 for (unsigned int i = 0; i < this->length; i++) {
228 if (this->fields.structure[i].type->contains_array())
229 return true;
230 }
231 return false;
232 } else {
233 return this->is_array();
234 }
235 }
236
237 bool
238 glsl_type::contains_integer() const
239 {
240 if (this->is_array()) {
241 return this->fields.array->contains_integer();
242 } else if (this->is_struct() || this->is_interface()) {
243 for (unsigned int i = 0; i < this->length; i++) {
244 if (this->fields.structure[i].type->contains_integer())
245 return true;
246 }
247 return false;
248 } else {
249 return this->is_integer();
250 }
251 }
252
253 bool
254 glsl_type::contains_double() const
255 {
256 if (this->is_array()) {
257 return this->fields.array->contains_double();
258 } else if (this->is_struct() || this->is_interface()) {
259 for (unsigned int i = 0; i < this->length; i++) {
260 if (this->fields.structure[i].type->contains_double())
261 return true;
262 }
263 return false;
264 } else {
265 return this->is_double();
266 }
267 }
268
269 bool
270 glsl_type::contains_64bit() const
271 {
272 if (this->is_array()) {
273 return this->fields.array->contains_64bit();
274 } else if (this->is_struct() || this->is_interface()) {
275 for (unsigned int i = 0; i < this->length; i++) {
276 if (this->fields.structure[i].type->contains_64bit())
277 return true;
278 }
279 return false;
280 } else {
281 return this->is_64bit();
282 }
283 }
284
285 bool
286 glsl_type::contains_opaque() const {
287 switch (base_type) {
288 case GLSL_TYPE_SAMPLER:
289 case GLSL_TYPE_IMAGE:
290 case GLSL_TYPE_ATOMIC_UINT:
291 return true;
292 case GLSL_TYPE_ARRAY:
293 return fields.array->contains_opaque();
294 case GLSL_TYPE_STRUCT:
295 case GLSL_TYPE_INTERFACE:
296 for (unsigned int i = 0; i < length; i++) {
297 if (fields.structure[i].type->contains_opaque())
298 return true;
299 }
300 return false;
301 default:
302 return false;
303 }
304 }
305
306 bool
307 glsl_type::contains_subroutine() const
308 {
309 if (this->is_array()) {
310 return this->fields.array->contains_subroutine();
311 } else if (this->is_struct() || this->is_interface()) {
312 for (unsigned int i = 0; i < this->length; i++) {
313 if (this->fields.structure[i].type->contains_subroutine())
314 return true;
315 }
316 return false;
317 } else {
318 return this->is_subroutine();
319 }
320 }
321
322 gl_texture_index
323 glsl_type::sampler_index() const
324 {
325 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
326
327 assert(t->is_sampler() || t->is_image());
328
329 switch (t->sampler_dimensionality) {
330 case GLSL_SAMPLER_DIM_1D:
331 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
332 case GLSL_SAMPLER_DIM_2D:
333 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
334 case GLSL_SAMPLER_DIM_3D:
335 return TEXTURE_3D_INDEX;
336 case GLSL_SAMPLER_DIM_CUBE:
337 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
338 case GLSL_SAMPLER_DIM_RECT:
339 return TEXTURE_RECT_INDEX;
340 case GLSL_SAMPLER_DIM_BUF:
341 return TEXTURE_BUFFER_INDEX;
342 case GLSL_SAMPLER_DIM_EXTERNAL:
343 return TEXTURE_EXTERNAL_INDEX;
344 case GLSL_SAMPLER_DIM_MS:
345 return (t->sampler_array) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
346 default:
347 assert(!"Should not get here.");
348 return TEXTURE_BUFFER_INDEX;
349 }
350 }
351
352 bool
353 glsl_type::contains_image() const
354 {
355 if (this->is_array()) {
356 return this->fields.array->contains_image();
357 } else if (this->is_struct() || this->is_interface()) {
358 for (unsigned int i = 0; i < this->length; i++) {
359 if (this->fields.structure[i].type->contains_image())
360 return true;
361 }
362 return false;
363 } else {
364 return this->is_image();
365 }
366 }
367
368 const glsl_type *glsl_type::get_base_type() const
369 {
370 switch (base_type) {
371 case GLSL_TYPE_UINT:
372 return uint_type;
373 case GLSL_TYPE_UINT16:
374 return uint16_t_type;
375 case GLSL_TYPE_UINT8:
376 return uint8_t_type;
377 case GLSL_TYPE_INT:
378 return int_type;
379 case GLSL_TYPE_INT16:
380 return int16_t_type;
381 case GLSL_TYPE_INT8:
382 return int8_t_type;
383 case GLSL_TYPE_FLOAT:
384 return float_type;
385 case GLSL_TYPE_FLOAT16:
386 return float16_t_type;
387 case GLSL_TYPE_DOUBLE:
388 return double_type;
389 case GLSL_TYPE_BOOL:
390 return bool_type;
391 case GLSL_TYPE_UINT64:
392 return uint64_t_type;
393 case GLSL_TYPE_INT64:
394 return int64_t_type;
395 default:
396 return error_type;
397 }
398 }
399
400
401 const glsl_type *glsl_type::get_scalar_type() const
402 {
403 const glsl_type *type = this;
404
405 /* Handle arrays */
406 while (type->base_type == GLSL_TYPE_ARRAY)
407 type = type->fields.array;
408
409 const glsl_type *scalar_type = type->get_base_type();
410 if (scalar_type == error_type)
411 return type;
412
413 return scalar_type;
414 }
415
416
417 const glsl_type *glsl_type::get_bare_type() const
418 {
419 switch (this->base_type) {
420 case GLSL_TYPE_UINT8:
421 case GLSL_TYPE_INT8:
422 case GLSL_TYPE_UINT16:
423 case GLSL_TYPE_INT16:
424 case GLSL_TYPE_FLOAT16:
425 case GLSL_TYPE_UINT:
426 case GLSL_TYPE_INT:
427 case GLSL_TYPE_FLOAT:
428 case GLSL_TYPE_BOOL:
429 case GLSL_TYPE_DOUBLE:
430 case GLSL_TYPE_UINT64:
431 case GLSL_TYPE_INT64:
432 return get_instance(this->base_type, this->vector_elements,
433 this->matrix_columns);
434
435 case GLSL_TYPE_STRUCT:
436 case GLSL_TYPE_INTERFACE: {
437 glsl_struct_field *bare_fields = new glsl_struct_field[this->length];
438 for (unsigned i = 0; i < this->length; i++) {
439 bare_fields[i].type = this->fields.structure[i].type->get_bare_type();
440 bare_fields[i].name = this->fields.structure[i].name;
441 }
442 const glsl_type *bare_type =
443 get_struct_instance(bare_fields, this->length, this->name);
444 delete[] bare_fields;
445 return bare_type;
446 }
447
448 case GLSL_TYPE_ARRAY:
449 return get_array_instance(this->fields.array->get_bare_type(),
450 this->length);
451
452 case GLSL_TYPE_SAMPLER:
453 case GLSL_TYPE_IMAGE:
454 case GLSL_TYPE_ATOMIC_UINT:
455 case GLSL_TYPE_VOID:
456 case GLSL_TYPE_SUBROUTINE:
457 case GLSL_TYPE_FUNCTION:
458 case GLSL_TYPE_ERROR:
459 return this;
460 }
461
462 unreachable("Invalid base type");
463 }
464
465
466 static void
467 hash_free_type_function(struct hash_entry *entry)
468 {
469 glsl_type *type = (glsl_type *) entry->data;
470
471 if (type->is_array())
472 free((void*)entry->key);
473
474 delete type;
475 }
476
477 void
478 glsl_type_singleton_init_or_ref()
479 {
480 mtx_lock(&glsl_type::hash_mutex);
481 glsl_type_users++;
482 mtx_unlock(&glsl_type::hash_mutex);
483 }
484
485 void
486 glsl_type_singleton_decref()
487 {
488 mtx_lock(&glsl_type::hash_mutex);
489
490 assert(glsl_type_users > 0);
491
492 /* Do not release glsl_types if they are still used. */
493 if (--glsl_type_users) {
494 mtx_unlock(&glsl_type::hash_mutex);
495 return;
496 }
497
498 if (glsl_type::explicit_matrix_types != NULL) {
499 _mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
500 hash_free_type_function);
501 glsl_type::explicit_matrix_types = NULL;
502 }
503
504 if (glsl_type::array_types != NULL) {
505 _mesa_hash_table_destroy(glsl_type::array_types, hash_free_type_function);
506 glsl_type::array_types = NULL;
507 }
508
509 if (glsl_type::struct_types != NULL) {
510 _mesa_hash_table_destroy(glsl_type::struct_types, hash_free_type_function);
511 glsl_type::struct_types = NULL;
512 }
513
514 if (glsl_type::interface_types != NULL) {
515 _mesa_hash_table_destroy(glsl_type::interface_types, hash_free_type_function);
516 glsl_type::interface_types = NULL;
517 }
518
519 if (glsl_type::function_types != NULL) {
520 _mesa_hash_table_destroy(glsl_type::function_types, hash_free_type_function);
521 glsl_type::function_types = NULL;
522 }
523
524 if (glsl_type::subroutine_types != NULL) {
525 _mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
526 glsl_type::subroutine_types = NULL;
527 }
528
529 mtx_unlock(&glsl_type::hash_mutex);
530 }
531
532
533 glsl_type::glsl_type(const glsl_type *array, unsigned length,
534 unsigned explicit_stride) :
535 base_type(GLSL_TYPE_ARRAY), sampled_type(GLSL_TYPE_VOID),
536 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
537 interface_packing(0), interface_row_major(0),
538 vector_elements(0), matrix_columns(0),
539 length(length), name(NULL), explicit_stride(explicit_stride)
540 {
541 this->fields.array = array;
542 /* Inherit the gl type of the base. The GL type is used for
543 * uniform/statevar handling in Mesa and the arrayness of the type
544 * is represented by the size rather than the type.
545 */
546 this->gl_type = array->gl_type;
547
548 /* Allow a maximum of 10 characters for the array size. This is enough
549 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
550 * NUL.
551 */
552 const unsigned name_length = strlen(array->name) + 10 + 3;
553
554 this->mem_ctx = ralloc_context(NULL);
555 assert(this->mem_ctx != NULL);
556
557 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
558
559 if (length == 0)
560 util_snprintf(n, name_length, "%s[]", array->name);
561 else {
562 /* insert outermost dimensions in the correct spot
563 * otherwise the dimension order will be backwards
564 */
565 const char *pos = strchr(array->name, '[');
566 if (pos) {
567 int idx = pos - array->name;
568 util_snprintf(n, idx+1, "%s", array->name);
569 util_snprintf(n + idx, name_length - idx, "[%u]%s",
570 length, array->name + idx);
571 } else {
572 util_snprintf(n, name_length, "%s[%u]", array->name, length);
573 }
574 }
575
576 this->name = n;
577 }
578
579 const glsl_type *
580 glsl_type::vec(unsigned components, const glsl_type *const ts[])
581 {
582 unsigned n = components;
583
584 if (components == 8)
585 n = 5;
586 else if (components == 16)
587 n = 6;
588
589 if (n == 0 || n > 6)
590 return error_type;
591
592 return ts[n - 1];
593 }
594
595 #define VECN(components, sname, vname) \
596 const glsl_type * \
597 glsl_type:: vname (unsigned components) \
598 { \
599 static const glsl_type *const ts[] = { \
600 sname ## _type, vname ## 2_type, \
601 vname ## 3_type, vname ## 4_type, \
602 vname ## 8_type, vname ## 16_type, \
603 }; \
604 return glsl_type::vec(components, ts); \
605 }
606
607 VECN(components, float, vec)
608 VECN(components, float16_t, f16vec)
609 VECN(components, double, dvec)
610 VECN(components, int, ivec)
611 VECN(components, uint, uvec)
612 VECN(components, bool, bvec)
613 VECN(components, int64_t, i64vec)
614 VECN(components, uint64_t, u64vec)
615 VECN(components, int16_t, i16vec)
616 VECN(components, uint16_t, u16vec)
617 VECN(components, int8_t, i8vec)
618 VECN(components, uint8_t, u8vec)
619
620 const glsl_type *
621 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns,
622 unsigned explicit_stride, bool row_major)
623 {
624 if (base_type == GLSL_TYPE_VOID) {
625 assert(explicit_stride == 0 && !row_major);
626 return void_type;
627 }
628
629 /* Matrix and vector types with explicit strides have to be looked up in a
630 * table so they're handled separately.
631 */
632 if (explicit_stride > 0) {
633 const glsl_type *bare_type = get_instance(base_type, rows, columns);
634
635 assert(columns > 1 || !row_major);
636
637 char name[128];
638 util_snprintf(name, sizeof(name), "%sx%uB%s", bare_type->name,
639 explicit_stride, row_major ? "RM" : "");
640
641 mtx_lock(&glsl_type::hash_mutex);
642
643 if (explicit_matrix_types == NULL) {
644 explicit_matrix_types =
645 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
646 _mesa_key_string_equal);
647 }
648
649 const struct hash_entry *entry =
650 _mesa_hash_table_search(explicit_matrix_types, name);
651 if (entry == NULL) {
652 const glsl_type *t = new glsl_type(bare_type->gl_type,
653 (glsl_base_type)base_type,
654 rows, columns, name,
655 explicit_stride, row_major);
656
657 entry = _mesa_hash_table_insert(explicit_matrix_types,
658 t->name, (void *)t);
659 }
660
661 assert(((glsl_type *) entry->data)->base_type == base_type);
662 assert(((glsl_type *) entry->data)->vector_elements == rows);
663 assert(((glsl_type *) entry->data)->matrix_columns == columns);
664 assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
665
666 mtx_unlock(&glsl_type::hash_mutex);
667
668 return (const glsl_type *) entry->data;
669 }
670
671 assert(!row_major);
672
673 /* Treat GLSL vectors as Nx1 matrices.
674 */
675 if (columns == 1) {
676 switch (base_type) {
677 case GLSL_TYPE_UINT:
678 return uvec(rows);
679 case GLSL_TYPE_INT:
680 return ivec(rows);
681 case GLSL_TYPE_FLOAT:
682 return vec(rows);
683 case GLSL_TYPE_FLOAT16:
684 return f16vec(rows);
685 case GLSL_TYPE_DOUBLE:
686 return dvec(rows);
687 case GLSL_TYPE_BOOL:
688 return bvec(rows);
689 case GLSL_TYPE_UINT64:
690 return u64vec(rows);
691 case GLSL_TYPE_INT64:
692 return i64vec(rows);
693 case GLSL_TYPE_UINT16:
694 return u16vec(rows);
695 case GLSL_TYPE_INT16:
696 return i16vec(rows);
697 case GLSL_TYPE_UINT8:
698 return u8vec(rows);
699 case GLSL_TYPE_INT8:
700 return i8vec(rows);
701 default:
702 return error_type;
703 }
704 } else {
705 if ((base_type != GLSL_TYPE_FLOAT &&
706 base_type != GLSL_TYPE_DOUBLE &&
707 base_type != GLSL_TYPE_FLOAT16) || (rows == 1))
708 return error_type;
709
710 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
711 * combinations are valid:
712 *
713 * 1 2 3 4
714 * 1
715 * 2 x x x
716 * 3 x x x
717 * 4 x x x
718 */
719 #define IDX(c,r) (((c-1)*3) + (r-1))
720
721 switch (base_type) {
722 case GLSL_TYPE_DOUBLE: {
723 switch (IDX(columns, rows)) {
724 case IDX(2,2): return dmat2_type;
725 case IDX(2,3): return dmat2x3_type;
726 case IDX(2,4): return dmat2x4_type;
727 case IDX(3,2): return dmat3x2_type;
728 case IDX(3,3): return dmat3_type;
729 case IDX(3,4): return dmat3x4_type;
730 case IDX(4,2): return dmat4x2_type;
731 case IDX(4,3): return dmat4x3_type;
732 case IDX(4,4): return dmat4_type;
733 default: return error_type;
734 }
735 }
736 case GLSL_TYPE_FLOAT: {
737 switch (IDX(columns, rows)) {
738 case IDX(2,2): return mat2_type;
739 case IDX(2,3): return mat2x3_type;
740 case IDX(2,4): return mat2x4_type;
741 case IDX(3,2): return mat3x2_type;
742 case IDX(3,3): return mat3_type;
743 case IDX(3,4): return mat3x4_type;
744 case IDX(4,2): return mat4x2_type;
745 case IDX(4,3): return mat4x3_type;
746 case IDX(4,4): return mat4_type;
747 default: return error_type;
748 }
749 }
750 case GLSL_TYPE_FLOAT16: {
751 switch (IDX(columns, rows)) {
752 case IDX(2,2): return f16mat2_type;
753 case IDX(2,3): return f16mat2x3_type;
754 case IDX(2,4): return f16mat2x4_type;
755 case IDX(3,2): return f16mat3x2_type;
756 case IDX(3,3): return f16mat3_type;
757 case IDX(3,4): return f16mat3x4_type;
758 case IDX(4,2): return f16mat4x2_type;
759 case IDX(4,3): return f16mat4x3_type;
760 case IDX(4,4): return f16mat4_type;
761 default: return error_type;
762 }
763 }
764 default: return error_type;
765 }
766 }
767
768 assert(!"Should not get here.");
769 return error_type;
770 }
771
772 const glsl_type *
773 glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
774 bool shadow,
775 bool array,
776 glsl_base_type type)
777 {
778 switch (type) {
779 case GLSL_TYPE_FLOAT:
780 switch (dim) {
781 case GLSL_SAMPLER_DIM_1D:
782 if (shadow)
783 return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
784 else
785 return (array ? sampler1DArray_type : sampler1D_type);
786 case GLSL_SAMPLER_DIM_2D:
787 if (shadow)
788 return (array ? sampler2DArrayShadow_type : sampler2DShadow_type);
789 else
790 return (array ? sampler2DArray_type : sampler2D_type);
791 case GLSL_SAMPLER_DIM_3D:
792 if (shadow || array)
793 return error_type;
794 else
795 return sampler3D_type;
796 case GLSL_SAMPLER_DIM_CUBE:
797 if (shadow)
798 return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
799 else
800 return (array ? samplerCubeArray_type : samplerCube_type);
801 case GLSL_SAMPLER_DIM_RECT:
802 if (array)
803 return error_type;
804 if (shadow)
805 return sampler2DRectShadow_type;
806 else
807 return sampler2DRect_type;
808 case GLSL_SAMPLER_DIM_BUF:
809 if (shadow || array)
810 return error_type;
811 else
812 return samplerBuffer_type;
813 case GLSL_SAMPLER_DIM_MS:
814 if (shadow)
815 return error_type;
816 return (array ? sampler2DMSArray_type : sampler2DMS_type);
817 case GLSL_SAMPLER_DIM_EXTERNAL:
818 if (shadow || array)
819 return error_type;
820 else
821 return samplerExternalOES_type;
822 case GLSL_SAMPLER_DIM_SUBPASS:
823 case GLSL_SAMPLER_DIM_SUBPASS_MS:
824 return error_type;
825 }
826 case GLSL_TYPE_INT:
827 if (shadow)
828 return error_type;
829 switch (dim) {
830 case GLSL_SAMPLER_DIM_1D:
831 return (array ? isampler1DArray_type : isampler1D_type);
832 case GLSL_SAMPLER_DIM_2D:
833 return (array ? isampler2DArray_type : isampler2D_type);
834 case GLSL_SAMPLER_DIM_3D:
835 if (array)
836 return error_type;
837 return isampler3D_type;
838 case GLSL_SAMPLER_DIM_CUBE:
839 return (array ? isamplerCubeArray_type : isamplerCube_type);
840 case GLSL_SAMPLER_DIM_RECT:
841 if (array)
842 return error_type;
843 return isampler2DRect_type;
844 case GLSL_SAMPLER_DIM_BUF:
845 if (array)
846 return error_type;
847 return isamplerBuffer_type;
848 case GLSL_SAMPLER_DIM_MS:
849 return (array ? isampler2DMSArray_type : isampler2DMS_type);
850 case GLSL_SAMPLER_DIM_EXTERNAL:
851 return error_type;
852 case GLSL_SAMPLER_DIM_SUBPASS:
853 case GLSL_SAMPLER_DIM_SUBPASS_MS:
854 return error_type;
855 }
856 case GLSL_TYPE_UINT:
857 if (shadow)
858 return error_type;
859 switch (dim) {
860 case GLSL_SAMPLER_DIM_1D:
861 return (array ? usampler1DArray_type : usampler1D_type);
862 case GLSL_SAMPLER_DIM_2D:
863 return (array ? usampler2DArray_type : usampler2D_type);
864 case GLSL_SAMPLER_DIM_3D:
865 if (array)
866 return error_type;
867 return usampler3D_type;
868 case GLSL_SAMPLER_DIM_CUBE:
869 return (array ? usamplerCubeArray_type : usamplerCube_type);
870 case GLSL_SAMPLER_DIM_RECT:
871 if (array)
872 return error_type;
873 return usampler2DRect_type;
874 case GLSL_SAMPLER_DIM_BUF:
875 if (array)
876 return error_type;
877 return usamplerBuffer_type;
878 case GLSL_SAMPLER_DIM_MS:
879 return (array ? usampler2DMSArray_type : usampler2DMS_type);
880 case GLSL_SAMPLER_DIM_EXTERNAL:
881 return error_type;
882 case GLSL_SAMPLER_DIM_SUBPASS:
883 case GLSL_SAMPLER_DIM_SUBPASS_MS:
884 return error_type;
885 }
886 default:
887 return error_type;
888 }
889
890 unreachable("switch statement above should be complete");
891 }
892
893 const glsl_type *
894 glsl_type::get_image_instance(enum glsl_sampler_dim dim,
895 bool array, glsl_base_type type)
896 {
897 switch (type) {
898 case GLSL_TYPE_FLOAT:
899 switch (dim) {
900 case GLSL_SAMPLER_DIM_1D:
901 return (array ? image1DArray_type : image1D_type);
902 case GLSL_SAMPLER_DIM_2D:
903 return (array ? image2DArray_type : image2D_type);
904 case GLSL_SAMPLER_DIM_3D:
905 return image3D_type;
906 case GLSL_SAMPLER_DIM_CUBE:
907 return (array ? imageCubeArray_type : imageCube_type);
908 case GLSL_SAMPLER_DIM_RECT:
909 if (array)
910 return error_type;
911 else
912 return image2DRect_type;
913 case GLSL_SAMPLER_DIM_BUF:
914 if (array)
915 return error_type;
916 else
917 return imageBuffer_type;
918 case GLSL_SAMPLER_DIM_MS:
919 return (array ? image2DMSArray_type : image2DMS_type);
920 case GLSL_SAMPLER_DIM_SUBPASS:
921 return subpassInput_type;
922 case GLSL_SAMPLER_DIM_SUBPASS_MS:
923 return subpassInputMS_type;
924 case GLSL_SAMPLER_DIM_EXTERNAL:
925 return error_type;
926 }
927 case GLSL_TYPE_INT:
928 switch (dim) {
929 case GLSL_SAMPLER_DIM_1D:
930 return (array ? iimage1DArray_type : iimage1D_type);
931 case GLSL_SAMPLER_DIM_2D:
932 return (array ? iimage2DArray_type : iimage2D_type);
933 case GLSL_SAMPLER_DIM_3D:
934 if (array)
935 return error_type;
936 return iimage3D_type;
937 case GLSL_SAMPLER_DIM_CUBE:
938 return (array ? iimageCubeArray_type : iimageCube_type);
939 case GLSL_SAMPLER_DIM_RECT:
940 if (array)
941 return error_type;
942 return iimage2DRect_type;
943 case GLSL_SAMPLER_DIM_BUF:
944 if (array)
945 return error_type;
946 return iimageBuffer_type;
947 case GLSL_SAMPLER_DIM_MS:
948 return (array ? iimage2DMSArray_type : iimage2DMS_type);
949 case GLSL_SAMPLER_DIM_SUBPASS:
950 return isubpassInput_type;
951 case GLSL_SAMPLER_DIM_SUBPASS_MS:
952 return isubpassInputMS_type;
953 case GLSL_SAMPLER_DIM_EXTERNAL:
954 return error_type;
955 }
956 case GLSL_TYPE_UINT:
957 switch (dim) {
958 case GLSL_SAMPLER_DIM_1D:
959 return (array ? uimage1DArray_type : uimage1D_type);
960 case GLSL_SAMPLER_DIM_2D:
961 return (array ? uimage2DArray_type : uimage2D_type);
962 case GLSL_SAMPLER_DIM_3D:
963 if (array)
964 return error_type;
965 return uimage3D_type;
966 case GLSL_SAMPLER_DIM_CUBE:
967 return (array ? uimageCubeArray_type : uimageCube_type);
968 case GLSL_SAMPLER_DIM_RECT:
969 if (array)
970 return error_type;
971 return uimage2DRect_type;
972 case GLSL_SAMPLER_DIM_BUF:
973 if (array)
974 return error_type;
975 return uimageBuffer_type;
976 case GLSL_SAMPLER_DIM_MS:
977 return (array ? uimage2DMSArray_type : uimage2DMS_type);
978 case GLSL_SAMPLER_DIM_SUBPASS:
979 return usubpassInput_type;
980 case GLSL_SAMPLER_DIM_SUBPASS_MS:
981 return usubpassInputMS_type;
982 case GLSL_SAMPLER_DIM_EXTERNAL:
983 return error_type;
984 }
985 default:
986 return error_type;
987 }
988
989 unreachable("switch statement above should be complete");
990 }
991
992 const glsl_type *
993 glsl_type::get_array_instance(const glsl_type *base,
994 unsigned array_size,
995 unsigned explicit_stride)
996 {
997 /* Generate a name using the base type pointer in the key. This is
998 * done because the name of the base type may not be unique across
999 * shaders. For example, two shaders may have different record types
1000 * named 'foo'.
1001 */
1002 char key[128];
1003 util_snprintf(key, sizeof(key), "%p[%u]x%uB", (void *) base, array_size,
1004 explicit_stride);
1005
1006 mtx_lock(&glsl_type::hash_mutex);
1007
1008 if (array_types == NULL) {
1009 array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
1010 _mesa_key_string_equal);
1011 }
1012
1013 const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
1014 if (entry == NULL) {
1015 const glsl_type *t = new glsl_type(base, array_size, explicit_stride);
1016
1017 entry = _mesa_hash_table_insert(array_types,
1018 strdup(key),
1019 (void *) t);
1020 }
1021
1022 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
1023 assert(((glsl_type *) entry->data)->length == array_size);
1024 assert(((glsl_type *) entry->data)->fields.array == base);
1025
1026 mtx_unlock(&glsl_type::hash_mutex);
1027
1028 return (glsl_type *) entry->data;
1029 }
1030
1031
1032 bool
1033 glsl_type::record_compare(const glsl_type *b, bool match_name,
1034 bool match_locations) const
1035 {
1036 if (this->length != b->length)
1037 return false;
1038
1039 if (this->interface_packing != b->interface_packing)
1040 return false;
1041
1042 if (this->interface_row_major != b->interface_row_major)
1043 return false;
1044
1045 /* From the GLSL 4.20 specification (Sec 4.2):
1046 *
1047 * "Structures must have the same name, sequence of type names, and
1048 * type definitions, and field names to be considered the same type."
1049 *
1050 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
1051 *
1052 * Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
1053 *
1054 * "Variables or block members declared as structures are considered
1055 * to match in type if and only if structure members match in name,
1056 * type, qualification, and declaration order."
1057 */
1058 if (match_name)
1059 if (strcmp(this->name, b->name) != 0)
1060 return false;
1061
1062 for (unsigned i = 0; i < this->length; i++) {
1063 if (this->fields.structure[i].type != b->fields.structure[i].type)
1064 return false;
1065 if (strcmp(this->fields.structure[i].name,
1066 b->fields.structure[i].name) != 0)
1067 return false;
1068 if (this->fields.structure[i].matrix_layout
1069 != b->fields.structure[i].matrix_layout)
1070 return false;
1071 if (match_locations && this->fields.structure[i].location
1072 != b->fields.structure[i].location)
1073 return false;
1074 if (this->fields.structure[i].offset
1075 != b->fields.structure[i].offset)
1076 return false;
1077 if (this->fields.structure[i].interpolation
1078 != b->fields.structure[i].interpolation)
1079 return false;
1080 if (this->fields.structure[i].centroid
1081 != b->fields.structure[i].centroid)
1082 return false;
1083 if (this->fields.structure[i].sample
1084 != b->fields.structure[i].sample)
1085 return false;
1086 if (this->fields.structure[i].patch
1087 != b->fields.structure[i].patch)
1088 return false;
1089 if (this->fields.structure[i].memory_read_only
1090 != b->fields.structure[i].memory_read_only)
1091 return false;
1092 if (this->fields.structure[i].memory_write_only
1093 != b->fields.structure[i].memory_write_only)
1094 return false;
1095 if (this->fields.structure[i].memory_coherent
1096 != b->fields.structure[i].memory_coherent)
1097 return false;
1098 if (this->fields.structure[i].memory_volatile
1099 != b->fields.structure[i].memory_volatile)
1100 return false;
1101 if (this->fields.structure[i].memory_restrict
1102 != b->fields.structure[i].memory_restrict)
1103 return false;
1104 if (this->fields.structure[i].image_format
1105 != b->fields.structure[i].image_format)
1106 return false;
1107 if (this->fields.structure[i].precision
1108 != b->fields.structure[i].precision)
1109 return false;
1110 if (this->fields.structure[i].explicit_xfb_buffer
1111 != b->fields.structure[i].explicit_xfb_buffer)
1112 return false;
1113 if (this->fields.structure[i].xfb_buffer
1114 != b->fields.structure[i].xfb_buffer)
1115 return false;
1116 if (this->fields.structure[i].xfb_stride
1117 != b->fields.structure[i].xfb_stride)
1118 return false;
1119 }
1120
1121 return true;
1122 }
1123
1124
1125 bool
1126 glsl_type::record_key_compare(const void *a, const void *b)
1127 {
1128 const glsl_type *const key1 = (glsl_type *) a;
1129 const glsl_type *const key2 = (glsl_type *) b;
1130
1131 return strcmp(key1->name, key2->name) == 0 &&
1132 key1->record_compare(key2, true);
1133 }
1134
1135
1136 /**
1137 * Generate an integer hash value for a glsl_type structure type.
1138 */
1139 unsigned
1140 glsl_type::record_key_hash(const void *a)
1141 {
1142 const glsl_type *const key = (glsl_type *) a;
1143 uintptr_t hash = key->length;
1144 unsigned retval;
1145
1146 for (unsigned i = 0; i < key->length; i++) {
1147 /* casting pointer to uintptr_t */
1148 hash = (hash * 13 ) + (uintptr_t) key->fields.structure[i].type;
1149 }
1150
1151 if (sizeof(hash) == 8)
1152 retval = (hash & 0xffffffff) ^ ((uint64_t) hash >> 32);
1153 else
1154 retval = hash;
1155
1156 return retval;
1157 }
1158
1159
1160 const glsl_type *
1161 glsl_type::get_struct_instance(const glsl_struct_field *fields,
1162 unsigned num_fields,
1163 const char *name,
1164 bool packed)
1165 {
1166 const glsl_type key(fields, num_fields, name, packed);
1167
1168 mtx_lock(&glsl_type::hash_mutex);
1169
1170 if (struct_types == NULL) {
1171 struct_types = _mesa_hash_table_create(NULL, record_key_hash,
1172 record_key_compare);
1173 }
1174
1175 const struct hash_entry *entry = _mesa_hash_table_search(struct_types,
1176 &key);
1177 if (entry == NULL) {
1178 const glsl_type *t = new glsl_type(fields, num_fields, name, packed);
1179
1180 entry = _mesa_hash_table_insert(struct_types, t, (void *) t);
1181 }
1182
1183 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
1184 assert(((glsl_type *) entry->data)->length == num_fields);
1185 assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
1186 assert(((glsl_type *) entry->data)->packed == packed);
1187
1188 mtx_unlock(&glsl_type::hash_mutex);
1189
1190 return (glsl_type *) entry->data;
1191 }
1192
1193
1194 const glsl_type *
1195 glsl_type::get_interface_instance(const glsl_struct_field *fields,
1196 unsigned num_fields,
1197 enum glsl_interface_packing packing,
1198 bool row_major,
1199 const char *block_name)
1200 {
1201 const glsl_type key(fields, num_fields, packing, row_major, block_name);
1202
1203 mtx_lock(&glsl_type::hash_mutex);
1204
1205 if (interface_types == NULL) {
1206 interface_types = _mesa_hash_table_create(NULL, record_key_hash,
1207 record_key_compare);
1208 }
1209
1210 const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
1211 &key);
1212 if (entry == NULL) {
1213 const glsl_type *t = new glsl_type(fields, num_fields,
1214 packing, row_major, block_name);
1215
1216 entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
1217 }
1218
1219 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
1220 assert(((glsl_type *) entry->data)->length == num_fields);
1221 assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
1222
1223 mtx_unlock(&glsl_type::hash_mutex);
1224
1225 return (glsl_type *) entry->data;
1226 }
1227
1228 const glsl_type *
1229 glsl_type::get_subroutine_instance(const char *subroutine_name)
1230 {
1231 const glsl_type key(subroutine_name);
1232
1233 mtx_lock(&glsl_type::hash_mutex);
1234
1235 if (subroutine_types == NULL) {
1236 subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
1237 record_key_compare);
1238 }
1239
1240 const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
1241 &key);
1242 if (entry == NULL) {
1243 const glsl_type *t = new glsl_type(subroutine_name);
1244
1245 entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
1246 }
1247
1248 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
1249 assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
1250
1251 mtx_unlock(&glsl_type::hash_mutex);
1252
1253 return (glsl_type *) entry->data;
1254 }
1255
1256
1257 static bool
1258 function_key_compare(const void *a, const void *b)
1259 {
1260 const glsl_type *const key1 = (glsl_type *) a;
1261 const glsl_type *const key2 = (glsl_type *) b;
1262
1263 if (key1->length != key2->length)
1264 return false;
1265
1266 return memcmp(key1->fields.parameters, key2->fields.parameters,
1267 (key1->length + 1) * sizeof(*key1->fields.parameters)) == 0;
1268 }
1269
1270
1271 static uint32_t
1272 function_key_hash(const void *a)
1273 {
1274 const glsl_type *const key = (glsl_type *) a;
1275 return _mesa_hash_data(key->fields.parameters,
1276 (key->length + 1) * sizeof(*key->fields.parameters));
1277 }
1278
1279 const glsl_type *
1280 glsl_type::get_function_instance(const glsl_type *return_type,
1281 const glsl_function_param *params,
1282 unsigned num_params)
1283 {
1284 const glsl_type key(return_type, params, num_params);
1285
1286 mtx_lock(&glsl_type::hash_mutex);
1287
1288 if (function_types == NULL) {
1289 function_types = _mesa_hash_table_create(NULL, function_key_hash,
1290 function_key_compare);
1291 }
1292
1293 struct hash_entry *entry = _mesa_hash_table_search(function_types, &key);
1294 if (entry == NULL) {
1295 const glsl_type *t = new glsl_type(return_type, params, num_params);
1296
1297 entry = _mesa_hash_table_insert(function_types, t, (void *) t);
1298 }
1299
1300 const glsl_type *t = (const glsl_type *)entry->data;
1301
1302 assert(t->base_type == GLSL_TYPE_FUNCTION);
1303 assert(t->length == num_params);
1304
1305 mtx_unlock(&glsl_type::hash_mutex);
1306
1307 return t;
1308 }
1309
1310
1311 const glsl_type *
1312 glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
1313 {
1314 if (type_a == type_b) {
1315 return type_a;
1316 } else if (type_a->is_matrix() && type_b->is_matrix()) {
1317 /* Matrix multiply. The columns of A must match the rows of B. Given
1318 * the other previously tested constraints, this means the vector type
1319 * of a row from A must be the same as the vector type of a column from
1320 * B.
1321 */
1322 if (type_a->row_type() == type_b->column_type()) {
1323 /* The resulting matrix has the number of columns of matrix B and
1324 * the number of rows of matrix A. We get the row count of A by
1325 * looking at the size of a vector that makes up a column. The
1326 * transpose (size of a row) is done for B.
1327 */
1328 const glsl_type *const type =
1329 get_instance(type_a->base_type,
1330 type_a->column_type()->vector_elements,
1331 type_b->row_type()->vector_elements);
1332 assert(type != error_type);
1333
1334 return type;
1335 }
1336 } else if (type_a->is_matrix()) {
1337 /* A is a matrix and B is a column vector. Columns of A must match
1338 * rows of B. Given the other previously tested constraints, this
1339 * means the vector type of a row from A must be the same as the
1340 * vector the type of B.
1341 */
1342 if (type_a->row_type() == type_b) {
1343 /* The resulting vector has a number of elements equal to
1344 * the number of rows of matrix A. */
1345 const glsl_type *const type =
1346 get_instance(type_a->base_type,
1347 type_a->column_type()->vector_elements,
1348 1);
1349 assert(type != error_type);
1350
1351 return type;
1352 }
1353 } else {
1354 assert(type_b->is_matrix());
1355
1356 /* A is a row vector and B is a matrix. Columns of A must match rows
1357 * of B. Given the other previously tested constraints, this means
1358 * the type of A must be the same as the vector type of a column from
1359 * B.
1360 */
1361 if (type_a == type_b->column_type()) {
1362 /* The resulting vector has a number of elements equal to
1363 * the number of columns of matrix B. */
1364 const glsl_type *const type =
1365 get_instance(type_a->base_type,
1366 type_b->row_type()->vector_elements,
1367 1);
1368 assert(type != error_type);
1369
1370 return type;
1371 }
1372 }
1373
1374 return error_type;
1375 }
1376
1377
1378 const glsl_type *
1379 glsl_type::field_type(const char *name) const
1380 {
1381 if (this->base_type != GLSL_TYPE_STRUCT
1382 && this->base_type != GLSL_TYPE_INTERFACE)
1383 return error_type;
1384
1385 for (unsigned i = 0; i < this->length; i++) {
1386 if (strcmp(name, this->fields.structure[i].name) == 0)
1387 return this->fields.structure[i].type;
1388 }
1389
1390 return error_type;
1391 }
1392
1393
1394 int
1395 glsl_type::field_index(const char *name) const
1396 {
1397 if (this->base_type != GLSL_TYPE_STRUCT
1398 && this->base_type != GLSL_TYPE_INTERFACE)
1399 return -1;
1400
1401 for (unsigned i = 0; i < this->length; i++) {
1402 if (strcmp(name, this->fields.structure[i].name) == 0)
1403 return i;
1404 }
1405
1406 return -1;
1407 }
1408
1409
1410 unsigned
1411 glsl_type::component_slots() const
1412 {
1413 switch (this->base_type) {
1414 case GLSL_TYPE_UINT:
1415 case GLSL_TYPE_INT:
1416 case GLSL_TYPE_UINT8:
1417 case GLSL_TYPE_INT8:
1418 case GLSL_TYPE_UINT16:
1419 case GLSL_TYPE_INT16:
1420 case GLSL_TYPE_FLOAT:
1421 case GLSL_TYPE_FLOAT16:
1422 case GLSL_TYPE_BOOL:
1423 return this->components();
1424
1425 case GLSL_TYPE_DOUBLE:
1426 case GLSL_TYPE_UINT64:
1427 case GLSL_TYPE_INT64:
1428 return 2 * this->components();
1429
1430 case GLSL_TYPE_STRUCT:
1431 case GLSL_TYPE_INTERFACE: {
1432 unsigned size = 0;
1433
1434 for (unsigned i = 0; i < this->length; i++)
1435 size += this->fields.structure[i].type->component_slots();
1436
1437 return size;
1438 }
1439
1440 case GLSL_TYPE_ARRAY:
1441 return this->length * this->fields.array->component_slots();
1442
1443 case GLSL_TYPE_SAMPLER:
1444 case GLSL_TYPE_IMAGE:
1445 return 2;
1446
1447 case GLSL_TYPE_SUBROUTINE:
1448 return 1;
1449
1450 case GLSL_TYPE_FUNCTION:
1451 case GLSL_TYPE_ATOMIC_UINT:
1452 case GLSL_TYPE_VOID:
1453 case GLSL_TYPE_ERROR:
1454 break;
1455 }
1456
1457 return 0;
1458 }
1459
1460 unsigned
1461 glsl_type::struct_location_offset(unsigned length) const
1462 {
1463 unsigned offset = 0;
1464 const glsl_type *t = this->without_array();
1465 if (t->is_struct()) {
1466 assert(length <= t->length);
1467
1468 for (unsigned i = 0; i < length; i++) {
1469 const glsl_type *st = t->fields.structure[i].type;
1470 const glsl_type *wa = st->without_array();
1471 if (wa->is_struct()) {
1472 unsigned r_offset = wa->struct_location_offset(wa->length);
1473 offset += st->is_array() ?
1474 st->arrays_of_arrays_size() * r_offset : r_offset;
1475 } else if (st->is_array() && st->fields.array->is_array()) {
1476 unsigned outer_array_size = st->length;
1477 const glsl_type *base_type = st->fields.array;
1478
1479 /* For arrays of arrays the outer arrays take up a uniform
1480 * slot for each element. The innermost array elements share a
1481 * single slot so we ignore the innermost array when calculating
1482 * the offset.
1483 */
1484 while (base_type->fields.array->is_array()) {
1485 outer_array_size = outer_array_size * base_type->length;
1486 base_type = base_type->fields.array;
1487 }
1488 offset += outer_array_size;
1489 } else {
1490 /* We dont worry about arrays here because unless the array
1491 * contains a structure or another array it only takes up a single
1492 * uniform slot.
1493 */
1494 offset += 1;
1495 }
1496 }
1497 }
1498 return offset;
1499 }
1500
1501 unsigned
1502 glsl_type::uniform_locations() const
1503 {
1504 unsigned size = 0;
1505
1506 switch (this->base_type) {
1507 case GLSL_TYPE_UINT:
1508 case GLSL_TYPE_INT:
1509 case GLSL_TYPE_FLOAT:
1510 case GLSL_TYPE_FLOAT16:
1511 case GLSL_TYPE_DOUBLE:
1512 case GLSL_TYPE_UINT16:
1513 case GLSL_TYPE_UINT8:
1514 case GLSL_TYPE_INT16:
1515 case GLSL_TYPE_INT8:
1516 case GLSL_TYPE_UINT64:
1517 case GLSL_TYPE_INT64:
1518 case GLSL_TYPE_BOOL:
1519 case GLSL_TYPE_SAMPLER:
1520 case GLSL_TYPE_IMAGE:
1521 case GLSL_TYPE_SUBROUTINE:
1522 return 1;
1523
1524 case GLSL_TYPE_STRUCT:
1525 case GLSL_TYPE_INTERFACE:
1526 for (unsigned i = 0; i < this->length; i++)
1527 size += this->fields.structure[i].type->uniform_locations();
1528 return size;
1529 case GLSL_TYPE_ARRAY:
1530 return this->length * this->fields.array->uniform_locations();
1531 default:
1532 return 0;
1533 }
1534 }
1535
1536 unsigned
1537 glsl_type::varying_count() const
1538 {
1539 unsigned size = 0;
1540
1541 switch (this->base_type) {
1542 case GLSL_TYPE_UINT:
1543 case GLSL_TYPE_INT:
1544 case GLSL_TYPE_FLOAT:
1545 case GLSL_TYPE_FLOAT16:
1546 case GLSL_TYPE_DOUBLE:
1547 case GLSL_TYPE_BOOL:
1548 case GLSL_TYPE_UINT16:
1549 case GLSL_TYPE_UINT8:
1550 case GLSL_TYPE_INT16:
1551 case GLSL_TYPE_INT8:
1552 case GLSL_TYPE_UINT64:
1553 case GLSL_TYPE_INT64:
1554 return 1;
1555
1556 case GLSL_TYPE_STRUCT:
1557 case GLSL_TYPE_INTERFACE:
1558 for (unsigned i = 0; i < this->length; i++)
1559 size += this->fields.structure[i].type->varying_count();
1560 return size;
1561 case GLSL_TYPE_ARRAY:
1562 /* Don't count innermost array elements */
1563 if (this->without_array()->is_struct() ||
1564 this->without_array()->is_interface() ||
1565 this->fields.array->is_array())
1566 return this->length * this->fields.array->varying_count();
1567 else
1568 return this->fields.array->varying_count();
1569 default:
1570 assert(!"unsupported varying type");
1571 return 0;
1572 }
1573 }
1574
1575 bool
1576 glsl_type::can_implicitly_convert_to(const glsl_type *desired,
1577 _mesa_glsl_parse_state *state) const
1578 {
1579 if (this == desired)
1580 return true;
1581
1582 /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
1583 * state, we're doing intra-stage function linking where these checks have
1584 * already been done.
1585 */
1586 if (state && !state->has_implicit_conversions())
1587 return false;
1588
1589 /* There is no conversion among matrix types. */
1590 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
1591 return false;
1592
1593 /* Vector size must match. */
1594 if (this->vector_elements != desired->vector_elements)
1595 return false;
1596
1597 /* int and uint can be converted to float. */
1598 if (desired->is_float() && this->is_integer())
1599 return true;
1600
1601 /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
1602 * can be converted to uint. Note that state may be NULL here, when
1603 * resolving function calls in the linker. By this time, all the
1604 * state-dependent checks have already happened though, so allow anything
1605 * that's allowed in any shader version.
1606 */
1607 if ((!state || state->has_implicit_uint_to_int_conversion()) &&
1608 desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
1609 return true;
1610
1611 /* No implicit conversions from double. */
1612 if ((!state || state->has_double()) && this->is_double())
1613 return false;
1614
1615 /* Conversions from different types to double. */
1616 if ((!state || state->has_double()) && desired->is_double()) {
1617 if (this->is_float())
1618 return true;
1619 if (this->is_integer())
1620 return true;
1621 }
1622
1623 return false;
1624 }
1625
1626 unsigned
1627 glsl_type::std140_base_alignment(bool row_major) const
1628 {
1629 unsigned N = is_64bit() ? 8 : 4;
1630
1631 /* (1) If the member is a scalar consuming <N> basic machine units, the
1632 * base alignment is <N>.
1633 *
1634 * (2) If the member is a two- or four-component vector with components
1635 * consuming <N> basic machine units, the base alignment is 2<N> or
1636 * 4<N>, respectively.
1637 *
1638 * (3) If the member is a three-component vector with components consuming
1639 * <N> basic machine units, the base alignment is 4<N>.
1640 */
1641 if (this->is_scalar() || this->is_vector()) {
1642 switch (this->vector_elements) {
1643 case 1:
1644 return N;
1645 case 2:
1646 return 2 * N;
1647 case 3:
1648 case 4:
1649 return 4 * N;
1650 }
1651 }
1652
1653 /* (4) If the member is an array of scalars or vectors, the base alignment
1654 * and array stride are set to match the base alignment of a single
1655 * array element, according to rules (1), (2), and (3), and rounded up
1656 * to the base alignment of a vec4. The array may have padding at the
1657 * end; the base offset of the member following the array is rounded up
1658 * to the next multiple of the base alignment.
1659 *
1660 * (6) If the member is an array of <S> column-major matrices with <C>
1661 * columns and <R> rows, the matrix is stored identically to a row of
1662 * <S>*<C> column vectors with <R> components each, according to rule
1663 * (4).
1664 *
1665 * (8) If the member is an array of <S> row-major matrices with <C> columns
1666 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1667 * row vectors with <C> components each, according to rule (4).
1668 *
1669 * (10) If the member is an array of <S> structures, the <S> elements of
1670 * the array are laid out in order, according to rule (9).
1671 */
1672 if (this->is_array()) {
1673 if (this->fields.array->is_scalar() ||
1674 this->fields.array->is_vector() ||
1675 this->fields.array->is_matrix()) {
1676 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
1677 } else {
1678 assert(this->fields.array->is_struct() ||
1679 this->fields.array->is_array());
1680 return this->fields.array->std140_base_alignment(row_major);
1681 }
1682 }
1683
1684 /* (5) If the member is a column-major matrix with <C> columns and
1685 * <R> rows, the matrix is stored identically to an array of
1686 * <C> column vectors with <R> components each, according to
1687 * rule (4).
1688 *
1689 * (7) If the member is a row-major matrix with <C> columns and <R>
1690 * rows, the matrix is stored identically to an array of <R>
1691 * row vectors with <C> components each, according to rule (4).
1692 */
1693 if (this->is_matrix()) {
1694 const struct glsl_type *vec_type, *array_type;
1695 int c = this->matrix_columns;
1696 int r = this->vector_elements;
1697
1698 if (row_major) {
1699 vec_type = get_instance(base_type, c, 1);
1700 array_type = glsl_type::get_array_instance(vec_type, r);
1701 } else {
1702 vec_type = get_instance(base_type, r, 1);
1703 array_type = glsl_type::get_array_instance(vec_type, c);
1704 }
1705
1706 return array_type->std140_base_alignment(false);
1707 }
1708
1709 /* (9) If the member is a structure, the base alignment of the
1710 * structure is <N>, where <N> is the largest base alignment
1711 * value of any of its members, and rounded up to the base
1712 * alignment of a vec4. The individual members of this
1713 * sub-structure are then assigned offsets by applying this set
1714 * of rules recursively, where the base offset of the first
1715 * member of the sub-structure is equal to the aligned offset
1716 * of the structure. The structure may have padding at the end;
1717 * the base offset of the member following the sub-structure is
1718 * rounded up to the next multiple of the base alignment of the
1719 * structure.
1720 */
1721 if (this->is_struct()) {
1722 unsigned base_alignment = 16;
1723 for (unsigned i = 0; i < this->length; i++) {
1724 bool field_row_major = row_major;
1725 const enum glsl_matrix_layout matrix_layout =
1726 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1727 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1728 field_row_major = true;
1729 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1730 field_row_major = false;
1731 }
1732
1733 const struct glsl_type *field_type = this->fields.structure[i].type;
1734 base_alignment = MAX2(base_alignment,
1735 field_type->std140_base_alignment(field_row_major));
1736 }
1737 return base_alignment;
1738 }
1739
1740 assert(!"not reached");
1741 return -1;
1742 }
1743
1744 unsigned
1745 glsl_type::std140_size(bool row_major) const
1746 {
1747 unsigned N = is_64bit() ? 8 : 4;
1748
1749 /* (1) If the member is a scalar consuming <N> basic machine units, the
1750 * base alignment is <N>.
1751 *
1752 * (2) If the member is a two- or four-component vector with components
1753 * consuming <N> basic machine units, the base alignment is 2<N> or
1754 * 4<N>, respectively.
1755 *
1756 * (3) If the member is a three-component vector with components consuming
1757 * <N> basic machine units, the base alignment is 4<N>.
1758 */
1759 if (this->is_scalar() || this->is_vector()) {
1760 assert(this->explicit_stride == 0);
1761 return this->vector_elements * N;
1762 }
1763
1764 /* (5) If the member is a column-major matrix with <C> columns and
1765 * <R> rows, the matrix is stored identically to an array of
1766 * <C> column vectors with <R> components each, according to
1767 * rule (4).
1768 *
1769 * (6) If the member is an array of <S> column-major matrices with <C>
1770 * columns and <R> rows, the matrix is stored identically to a row of
1771 * <S>*<C> column vectors with <R> components each, according to rule
1772 * (4).
1773 *
1774 * (7) If the member is a row-major matrix with <C> columns and <R>
1775 * rows, the matrix is stored identically to an array of <R>
1776 * row vectors with <C> components each, according to rule (4).
1777 *
1778 * (8) If the member is an array of <S> row-major matrices with <C> columns
1779 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1780 * row vectors with <C> components each, according to rule (4).
1781 */
1782 if (this->without_array()->is_matrix()) {
1783 const struct glsl_type *element_type;
1784 const struct glsl_type *vec_type;
1785 unsigned int array_len;
1786
1787 if (this->is_array()) {
1788 element_type = this->without_array();
1789 array_len = this->arrays_of_arrays_size();
1790 } else {
1791 element_type = this;
1792 array_len = 1;
1793 }
1794
1795 if (row_major) {
1796 vec_type = get_instance(element_type->base_type,
1797 element_type->matrix_columns, 1);
1798
1799 array_len *= element_type->vector_elements;
1800 } else {
1801 vec_type = get_instance(element_type->base_type,
1802 element_type->vector_elements, 1);
1803 array_len *= element_type->matrix_columns;
1804 }
1805 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
1806 array_len);
1807
1808 return array_type->std140_size(false);
1809 }
1810
1811 /* (4) If the member is an array of scalars or vectors, the base alignment
1812 * and array stride are set to match the base alignment of a single
1813 * array element, according to rules (1), (2), and (3), and rounded up
1814 * to the base alignment of a vec4. The array may have padding at the
1815 * end; the base offset of the member following the array is rounded up
1816 * to the next multiple of the base alignment.
1817 *
1818 * (10) If the member is an array of <S> structures, the <S> elements of
1819 * the array are laid out in order, according to rule (9).
1820 */
1821 if (this->is_array()) {
1822 unsigned stride;
1823 if (this->without_array()->is_struct()) {
1824 stride = this->without_array()->std140_size(row_major);
1825 } else {
1826 unsigned element_base_align =
1827 this->without_array()->std140_base_alignment(row_major);
1828 stride = MAX2(element_base_align, 16);
1829 }
1830
1831 unsigned size = this->arrays_of_arrays_size() * stride;
1832 assert(this->explicit_stride == 0 ||
1833 size == this->length * this->explicit_stride);
1834 return size;
1835 }
1836
1837 /* (9) If the member is a structure, the base alignment of the
1838 * structure is <N>, where <N> is the largest base alignment
1839 * value of any of its members, and rounded up to the base
1840 * alignment of a vec4. The individual members of this
1841 * sub-structure are then assigned offsets by applying this set
1842 * of rules recursively, where the base offset of the first
1843 * member of the sub-structure is equal to the aligned offset
1844 * of the structure. The structure may have padding at the end;
1845 * the base offset of the member following the sub-structure is
1846 * rounded up to the next multiple of the base alignment of the
1847 * structure.
1848 */
1849 if (this->is_struct() || this->is_interface()) {
1850 unsigned size = 0;
1851 unsigned max_align = 0;
1852
1853 for (unsigned i = 0; i < this->length; i++) {
1854 bool field_row_major = row_major;
1855 const enum glsl_matrix_layout matrix_layout =
1856 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1857 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1858 field_row_major = true;
1859 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1860 field_row_major = false;
1861 }
1862
1863 const struct glsl_type *field_type = this->fields.structure[i].type;
1864 unsigned align = field_type->std140_base_alignment(field_row_major);
1865
1866 /* Ignore unsized arrays when calculating size */
1867 if (field_type->is_unsized_array())
1868 continue;
1869
1870 size = glsl_align(size, align);
1871 size += field_type->std140_size(field_row_major);
1872
1873 max_align = MAX2(align, max_align);
1874
1875 if (field_type->is_struct() && (i + 1 < this->length))
1876 size = glsl_align(size, 16);
1877 }
1878 size = glsl_align(size, MAX2(max_align, 16));
1879 return size;
1880 }
1881
1882 assert(!"not reached");
1883 return -1;
1884 }
1885
1886 const glsl_type *
1887 glsl_type::get_explicit_std140_type(bool row_major) const
1888 {
1889 if (this->is_vector() || this->is_scalar()) {
1890 return this;
1891 } else if (this->is_matrix()) {
1892 const glsl_type *vec_type;
1893 if (row_major)
1894 vec_type = get_instance(this->base_type, this->matrix_columns, 1);
1895 else
1896 vec_type = get_instance(this->base_type, this->vector_elements, 1);
1897 unsigned elem_size = vec_type->std140_size(false);
1898 unsigned stride = glsl_align(elem_size, 16);
1899 return get_instance(this->base_type, this->vector_elements,
1900 this->matrix_columns, stride, row_major);
1901 } else if (this->is_array()) {
1902 unsigned elem_size = this->fields.array->std140_size(row_major);
1903 const glsl_type *elem_type =
1904 this->fields.array->get_explicit_std140_type(row_major);
1905 unsigned stride = glsl_align(elem_size, 16);
1906 return get_array_instance(elem_type, this->length, stride);
1907 } else if (this->is_struct() || this->is_interface()) {
1908 glsl_struct_field *fields = new glsl_struct_field[this->length];
1909 unsigned offset = 0;
1910 for (unsigned i = 0; i < length; i++) {
1911 fields[i] = this->fields.structure[i];
1912
1913 bool field_row_major = row_major;
1914 if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1915 field_row_major = false;
1916 } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1917 field_row_major = true;
1918 }
1919 fields[i].type =
1920 fields[i].type->get_explicit_std140_type(field_row_major);
1921
1922 unsigned fsize = fields[i].type->std140_size(field_row_major);
1923 unsigned falign = fields[i].type->std140_base_alignment(field_row_major);
1924 /* From the GLSL 460 spec section "Uniform and Shader Storage Block
1925 * Layout Qualifiers":
1926 *
1927 * "The actual offset of a member is computed as follows: If
1928 * offset was declared, start with that offset, otherwise start
1929 * with the next available offset. If the resulting offset is not
1930 * a multiple of the actual alignment, increase it to the first
1931 * offset that is a multiple of the actual alignment. This results
1932 * in the actual offset the member will have."
1933 */
1934 if (fields[i].offset >= 0) {
1935 assert((unsigned)fields[i].offset >= offset);
1936 offset = fields[i].offset;
1937 }
1938 offset = glsl_align(offset, falign);
1939 fields[i].offset = offset;
1940 offset += fsize;
1941 }
1942
1943 const glsl_type *type;
1944 if (this->is_struct())
1945 type = get_struct_instance(fields, this->length, this->name);
1946 else
1947 type = get_interface_instance(fields, this->length,
1948 (enum glsl_interface_packing)this->interface_packing,
1949 this->interface_row_major,
1950 this->name);
1951
1952 delete[] fields;
1953 return type;
1954 } else {
1955 unreachable("Invalid type for UBO or SSBO");
1956 }
1957 }
1958
1959 unsigned
1960 glsl_type::std430_base_alignment(bool row_major) const
1961 {
1962
1963 unsigned N = is_64bit() ? 8 : 4;
1964
1965 /* (1) If the member is a scalar consuming <N> basic machine units, the
1966 * base alignment is <N>.
1967 *
1968 * (2) If the member is a two- or four-component vector with components
1969 * consuming <N> basic machine units, the base alignment is 2<N> or
1970 * 4<N>, respectively.
1971 *
1972 * (3) If the member is a three-component vector with components consuming
1973 * <N> basic machine units, the base alignment is 4<N>.
1974 */
1975 if (this->is_scalar() || this->is_vector()) {
1976 switch (this->vector_elements) {
1977 case 1:
1978 return N;
1979 case 2:
1980 return 2 * N;
1981 case 3:
1982 case 4:
1983 return 4 * N;
1984 }
1985 }
1986
1987 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
1988 *
1989 * "When using the std430 storage layout, shader storage blocks will be
1990 * laid out in buffer storage identically to uniform and shader storage
1991 * blocks using the std140 layout, except that the base alignment and
1992 * stride of arrays of scalars and vectors in rule 4 and of structures
1993 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
1994 */
1995
1996 /* (1) If the member is a scalar consuming <N> basic machine units, the
1997 * base alignment is <N>.
1998 *
1999 * (2) If the member is a two- or four-component vector with components
2000 * consuming <N> basic machine units, the base alignment is 2<N> or
2001 * 4<N>, respectively.
2002 *
2003 * (3) If the member is a three-component vector with components consuming
2004 * <N> basic machine units, the base alignment is 4<N>.
2005 */
2006 if (this->is_array())
2007 return this->fields.array->std430_base_alignment(row_major);
2008
2009 /* (5) If the member is a column-major matrix with <C> columns and
2010 * <R> rows, the matrix is stored identically to an array of
2011 * <C> column vectors with <R> components each, according to
2012 * rule (4).
2013 *
2014 * (7) If the member is a row-major matrix with <C> columns and <R>
2015 * rows, the matrix is stored identically to an array of <R>
2016 * row vectors with <C> components each, according to rule (4).
2017 */
2018 if (this->is_matrix()) {
2019 const struct glsl_type *vec_type, *array_type;
2020 int c = this->matrix_columns;
2021 int r = this->vector_elements;
2022
2023 if (row_major) {
2024 vec_type = get_instance(base_type, c, 1);
2025 array_type = glsl_type::get_array_instance(vec_type, r);
2026 } else {
2027 vec_type = get_instance(base_type, r, 1);
2028 array_type = glsl_type::get_array_instance(vec_type, c);
2029 }
2030
2031 return array_type->std430_base_alignment(false);
2032 }
2033
2034 /* (9) If the member is a structure, the base alignment of the
2035 * structure is <N>, where <N> is the largest base alignment
2036 * value of any of its members, and rounded up to the base
2037 * alignment of a vec4. The individual members of this
2038 * sub-structure are then assigned offsets by applying this set
2039 * of rules recursively, where the base offset of the first
2040 * member of the sub-structure is equal to the aligned offset
2041 * of the structure. The structure may have padding at the end;
2042 * the base offset of the member following the sub-structure is
2043 * rounded up to the next multiple of the base alignment of the
2044 * structure.
2045 */
2046 if (this->is_struct()) {
2047 unsigned base_alignment = 0;
2048 for (unsigned i = 0; i < this->length; i++) {
2049 bool field_row_major = row_major;
2050 const enum glsl_matrix_layout matrix_layout =
2051 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
2052 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2053 field_row_major = true;
2054 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2055 field_row_major = false;
2056 }
2057
2058 const struct glsl_type *field_type = this->fields.structure[i].type;
2059 base_alignment = MAX2(base_alignment,
2060 field_type->std430_base_alignment(field_row_major));
2061 }
2062 assert(base_alignment > 0);
2063 return base_alignment;
2064 }
2065 assert(!"not reached");
2066 return -1;
2067 }
2068
2069 unsigned
2070 glsl_type::std430_array_stride(bool row_major) const
2071 {
2072 unsigned N = is_64bit() ? 8 : 4;
2073
2074 /* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
2075 * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
2076 *
2077 * (3) If the member is a three-component vector with components consuming
2078 * <N> basic machine units, the base alignment is 4<N>.
2079 */
2080 if (this->is_vector() && this->vector_elements == 3)
2081 return 4 * N;
2082
2083 /* By default use std430_size(row_major) */
2084 unsigned stride = this->std430_size(row_major);
2085 assert(this->explicit_stride == 0 || this->explicit_stride == stride);
2086 return stride;
2087 }
2088
2089 unsigned
2090 glsl_type::std430_size(bool row_major) const
2091 {
2092 unsigned N = is_64bit() ? 8 : 4;
2093
2094 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
2095 *
2096 * "When using the std430 storage layout, shader storage blocks will be
2097 * laid out in buffer storage identically to uniform and shader storage
2098 * blocks using the std140 layout, except that the base alignment and
2099 * stride of arrays of scalars and vectors in rule 4 and of structures
2100 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
2101 */
2102 if (this->is_scalar() || this->is_vector()) {
2103 assert(this->explicit_stride == 0);
2104 return this->vector_elements * N;
2105 }
2106
2107 if (this->without_array()->is_matrix()) {
2108 const struct glsl_type *element_type;
2109 const struct glsl_type *vec_type;
2110 unsigned int array_len;
2111
2112 if (this->is_array()) {
2113 element_type = this->without_array();
2114 array_len = this->arrays_of_arrays_size();
2115 } else {
2116 element_type = this;
2117 array_len = 1;
2118 }
2119
2120 if (row_major) {
2121 vec_type = get_instance(element_type->base_type,
2122 element_type->matrix_columns, 1);
2123
2124 array_len *= element_type->vector_elements;
2125 } else {
2126 vec_type = get_instance(element_type->base_type,
2127 element_type->vector_elements, 1);
2128 array_len *= element_type->matrix_columns;
2129 }
2130 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
2131 array_len);
2132
2133 return array_type->std430_size(false);
2134 }
2135
2136 if (this->is_array()) {
2137 unsigned stride;
2138 if (this->without_array()->is_struct())
2139 stride = this->without_array()->std430_size(row_major);
2140 else
2141 stride = this->without_array()->std430_base_alignment(row_major);
2142
2143 unsigned size = this->arrays_of_arrays_size() * stride;
2144 assert(this->explicit_stride == 0 ||
2145 size == this->length * this->explicit_stride);
2146 return size;
2147 }
2148
2149 if (this->is_struct() || this->is_interface()) {
2150 unsigned size = 0;
2151 unsigned max_align = 0;
2152
2153 for (unsigned i = 0; i < this->length; i++) {
2154 bool field_row_major = row_major;
2155 const enum glsl_matrix_layout matrix_layout =
2156 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
2157 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2158 field_row_major = true;
2159 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2160 field_row_major = false;
2161 }
2162
2163 const struct glsl_type *field_type = this->fields.structure[i].type;
2164 unsigned align = field_type->std430_base_alignment(field_row_major);
2165 size = glsl_align(size, align);
2166 size += field_type->std430_size(field_row_major);
2167
2168 max_align = MAX2(align, max_align);
2169 }
2170 size = glsl_align(size, max_align);
2171 return size;
2172 }
2173
2174 assert(!"not reached");
2175 return -1;
2176 }
2177
2178 const glsl_type *
2179 glsl_type::get_explicit_std430_type(bool row_major) const
2180 {
2181 if (this->is_vector() || this->is_scalar()) {
2182 return this;
2183 } else if (this->is_matrix()) {
2184 const glsl_type *vec_type;
2185 if (row_major)
2186 vec_type = get_instance(this->base_type, this->matrix_columns, 1);
2187 else
2188 vec_type = get_instance(this->base_type, this->vector_elements, 1);
2189 unsigned stride = vec_type->std430_array_stride(false);
2190 return get_instance(this->base_type, this->vector_elements,
2191 this->matrix_columns, stride, row_major);
2192 } else if (this->is_array()) {
2193 const glsl_type *elem_type =
2194 this->fields.array->get_explicit_std430_type(row_major);
2195 unsigned stride = this->fields.array->std430_array_stride(row_major);
2196 return get_array_instance(elem_type, this->length, stride);
2197 } else if (this->is_struct() || this->is_interface()) {
2198 glsl_struct_field *fields = new glsl_struct_field[this->length];
2199 unsigned offset = 0;
2200 for (unsigned i = 0; i < length; i++) {
2201 fields[i] = this->fields.structure[i];
2202
2203 bool field_row_major = row_major;
2204 if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2205 field_row_major = false;
2206 } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2207 field_row_major = true;
2208 }
2209 fields[i].type =
2210 fields[i].type->get_explicit_std430_type(field_row_major);
2211
2212 unsigned fsize = fields[i].type->std430_size(field_row_major);
2213 unsigned falign = fields[i].type->std430_base_alignment(field_row_major);
2214 /* From the GLSL 460 spec section "Uniform and Shader Storage Block
2215 * Layout Qualifiers":
2216 *
2217 * "The actual offset of a member is computed as follows: If
2218 * offset was declared, start with that offset, otherwise start
2219 * with the next available offset. If the resulting offset is not
2220 * a multiple of the actual alignment, increase it to the first
2221 * offset that is a multiple of the actual alignment. This results
2222 * in the actual offset the member will have."
2223 */
2224 if (fields[i].offset >= 0) {
2225 assert((unsigned)fields[i].offset >= offset);
2226 offset = fields[i].offset;
2227 }
2228 offset = glsl_align(offset, falign);
2229 fields[i].offset = offset;
2230 offset += fsize;
2231 }
2232
2233 const glsl_type *type;
2234 if (this->is_struct())
2235 type = get_struct_instance(fields, this->length, this->name);
2236 else
2237 type = get_interface_instance(fields, this->length,
2238 (enum glsl_interface_packing)this->interface_packing,
2239 this->interface_row_major,
2240 this->name);
2241
2242 delete[] fields;
2243 return type;
2244 } else {
2245 unreachable("Invalid type for SSBO");
2246 }
2247 }
2248
2249 const glsl_type *
2250 glsl_type::get_explicit_interface_type(bool supports_std430) const
2251 {
2252 enum glsl_interface_packing packing =
2253 this->get_internal_ifc_packing(supports_std430);
2254 if (packing == GLSL_INTERFACE_PACKING_STD140) {
2255 return this->get_explicit_std140_type(this->interface_row_major);
2256 } else {
2257 assert(packing == GLSL_INTERFACE_PACKING_STD430);
2258 return this->get_explicit_std430_type(this->interface_row_major);
2259 }
2260 }
2261
2262 unsigned
2263 glsl_type::count_attribute_slots(bool is_gl_vertex_input) const
2264 {
2265 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2266 *
2267 * "A scalar input counts the same amount against this limit as a vec4,
2268 * so applications may want to consider packing groups of four
2269 * unrelated float inputs together into a vector to better utilize the
2270 * capabilities of the underlying hardware. A matrix input will use up
2271 * multiple locations. The number of locations used will equal the
2272 * number of columns in the matrix."
2273 *
2274 * The spec does not explicitly say how arrays are counted. However, it
2275 * should be safe to assume the total number of slots consumed by an array
2276 * is the number of entries in the array multiplied by the number of slots
2277 * consumed by a single element of the array.
2278 *
2279 * The spec says nothing about how structs are counted, because vertex
2280 * attributes are not allowed to be (or contain) structs. However, Mesa
2281 * allows varying structs, the number of varying slots taken up by a
2282 * varying struct is simply equal to the sum of the number of slots taken
2283 * up by each element.
2284 *
2285 * Doubles are counted different depending on whether they are vertex
2286 * inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit
2287 * take one location no matter what size they are, otherwise dvec3/4
2288 * take two locations.
2289 */
2290 switch (this->base_type) {
2291 case GLSL_TYPE_UINT:
2292 case GLSL_TYPE_INT:
2293 case GLSL_TYPE_UINT8:
2294 case GLSL_TYPE_INT8:
2295 case GLSL_TYPE_UINT16:
2296 case GLSL_TYPE_INT16:
2297 case GLSL_TYPE_FLOAT:
2298 case GLSL_TYPE_FLOAT16:
2299 case GLSL_TYPE_BOOL:
2300 case GLSL_TYPE_SAMPLER:
2301 case GLSL_TYPE_IMAGE:
2302 return this->matrix_columns;
2303 case GLSL_TYPE_DOUBLE:
2304 case GLSL_TYPE_UINT64:
2305 case GLSL_TYPE_INT64:
2306 if (this->vector_elements > 2 && !is_gl_vertex_input)
2307 return this->matrix_columns * 2;
2308 else
2309 return this->matrix_columns;
2310 case GLSL_TYPE_STRUCT:
2311 case GLSL_TYPE_INTERFACE: {
2312 unsigned size = 0;
2313
2314 for (unsigned i = 0; i < this->length; i++) {
2315 const glsl_type *member_type = this->fields.structure[i].type;
2316 size += member_type->count_attribute_slots(is_gl_vertex_input);
2317 }
2318
2319 return size;
2320 }
2321
2322 case GLSL_TYPE_ARRAY: {
2323 const glsl_type *element = this->fields.array;
2324 return this->length * element->count_attribute_slots(is_gl_vertex_input);
2325 }
2326
2327 case GLSL_TYPE_SUBROUTINE:
2328 return 1;
2329
2330 case GLSL_TYPE_FUNCTION:
2331 case GLSL_TYPE_ATOMIC_UINT:
2332 case GLSL_TYPE_VOID:
2333 case GLSL_TYPE_ERROR:
2334 break;
2335 }
2336
2337 assert(!"Unexpected type in count_attribute_slots()");
2338
2339 return 0;
2340 }
2341
2342 int
2343 glsl_type::coordinate_components() const
2344 {
2345 int size;
2346
2347 switch (sampler_dimensionality) {
2348 case GLSL_SAMPLER_DIM_1D:
2349 case GLSL_SAMPLER_DIM_BUF:
2350 size = 1;
2351 break;
2352 case GLSL_SAMPLER_DIM_2D:
2353 case GLSL_SAMPLER_DIM_RECT:
2354 case GLSL_SAMPLER_DIM_MS:
2355 case GLSL_SAMPLER_DIM_EXTERNAL:
2356 case GLSL_SAMPLER_DIM_SUBPASS:
2357 size = 2;
2358 break;
2359 case GLSL_SAMPLER_DIM_3D:
2360 case GLSL_SAMPLER_DIM_CUBE:
2361 size = 3;
2362 break;
2363 default:
2364 assert(!"Should not get here.");
2365 size = 1;
2366 break;
2367 }
2368
2369 /* Array textures need an additional component for the array index, except
2370 * for cubemap array images that behave like a 2D array of interleaved
2371 * cubemap faces.
2372 */
2373 if (sampler_array &&
2374 !(is_image() && sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
2375 size += 1;
2376
2377 return size;
2378 }
2379
2380 /**
2381 * Declarations of type flyweights (glsl_type::_foo_type) and
2382 * convenience pointers (glsl_type::foo_type).
2383 * @{
2384 */
2385 #define DECL_TYPE(NAME, ...) \
2386 const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
2387 const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
2388
2389 #define STRUCT_TYPE(NAME)
2390
2391 #include "compiler/builtin_type_macros.h"
2392 /** @} */
2393
2394 static void
2395 get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
2396 size_t *s_field_ptrs)
2397 {
2398 *s_field_size = sizeof(glsl_struct_field);
2399 *s_field_ptrs =
2400 sizeof(((glsl_struct_field *)0)->type) +
2401 sizeof(((glsl_struct_field *)0)->name);
2402 }
2403
2404 void
2405 encode_type_to_blob(struct blob *blob, const glsl_type *type)
2406 {
2407 uint32_t encoding;
2408
2409 if (!type) {
2410 blob_write_uint32(blob, 0);
2411 return;
2412 }
2413
2414 switch (type->base_type) {
2415 case GLSL_TYPE_UINT:
2416 case GLSL_TYPE_INT:
2417 case GLSL_TYPE_FLOAT:
2418 case GLSL_TYPE_FLOAT16:
2419 case GLSL_TYPE_DOUBLE:
2420 case GLSL_TYPE_UINT8:
2421 case GLSL_TYPE_INT8:
2422 case GLSL_TYPE_UINT16:
2423 case GLSL_TYPE_INT16:
2424 case GLSL_TYPE_UINT64:
2425 case GLSL_TYPE_INT64:
2426 case GLSL_TYPE_BOOL:
2427 encoding = (type->base_type << 24) |
2428 (type->interface_row_major << 10) |
2429 (type->vector_elements << 4) |
2430 (type->matrix_columns);
2431 blob_write_uint32(blob, encoding);
2432 blob_write_uint32(blob, type->explicit_stride);
2433 return;
2434 case GLSL_TYPE_SAMPLER:
2435 encoding = (type->base_type) << 24 |
2436 (type->sampler_dimensionality << 4) |
2437 (type->sampler_shadow << 3) |
2438 (type->sampler_array << 2) |
2439 (type->sampled_type);
2440 break;
2441 case GLSL_TYPE_SUBROUTINE:
2442 encoding = type->base_type << 24;
2443 blob_write_uint32(blob, encoding);
2444 blob_write_string(blob, type->name);
2445 return;
2446 case GLSL_TYPE_IMAGE:
2447 encoding = (type->base_type) << 24 |
2448 (type->sampler_dimensionality << 3) |
2449 (type->sampler_array << 2) |
2450 (type->sampled_type);
2451 break;
2452 case GLSL_TYPE_ATOMIC_UINT:
2453 encoding = (type->base_type << 24);
2454 break;
2455 case GLSL_TYPE_ARRAY:
2456 blob_write_uint32(blob, (type->base_type) << 24);
2457 blob_write_uint32(blob, type->length);
2458 blob_write_uint32(blob, type->explicit_stride);
2459 encode_type_to_blob(blob, type->fields.array);
2460 return;
2461 case GLSL_TYPE_STRUCT:
2462 case GLSL_TYPE_INTERFACE:
2463 blob_write_uint32(blob, (type->base_type) << 24);
2464 blob_write_string(blob, type->name);
2465 blob_write_uint32(blob, type->length);
2466
2467 size_t s_field_size, s_field_ptrs;
2468 get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
2469
2470 for (unsigned i = 0; i < type->length; i++) {
2471 encode_type_to_blob(blob, type->fields.structure[i].type);
2472 blob_write_string(blob, type->fields.structure[i].name);
2473
2474 /* Write the struct field skipping the pointers */
2475 blob_write_bytes(blob,
2476 ((char *)&type->fields.structure[i]) + s_field_ptrs,
2477 s_field_size - s_field_ptrs);
2478 }
2479
2480 if (type->is_interface()) {
2481 blob_write_uint32(blob, type->interface_packing);
2482 blob_write_uint32(blob, type->interface_row_major);
2483 } else {
2484 blob_write_uint32(blob, type->packed);
2485 }
2486 return;
2487 case GLSL_TYPE_VOID:
2488 encoding = (type->base_type << 24);
2489 break;
2490 case GLSL_TYPE_ERROR:
2491 default:
2492 assert(!"Cannot encode type!");
2493 encoding = 0;
2494 break;
2495 }
2496
2497 blob_write_uint32(blob, encoding);
2498 }
2499
2500 const glsl_type *
2501 decode_type_from_blob(struct blob_reader *blob)
2502 {
2503 uint32_t u = blob_read_uint32(blob);
2504
2505 if (u == 0) {
2506 return NULL;
2507 }
2508
2509 glsl_base_type base_type = (glsl_base_type) (u >> 24);
2510
2511 switch (base_type) {
2512 case GLSL_TYPE_UINT:
2513 case GLSL_TYPE_INT:
2514 case GLSL_TYPE_FLOAT:
2515 case GLSL_TYPE_FLOAT16:
2516 case GLSL_TYPE_DOUBLE:
2517 case GLSL_TYPE_UINT8:
2518 case GLSL_TYPE_INT8:
2519 case GLSL_TYPE_UINT16:
2520 case GLSL_TYPE_INT16:
2521 case GLSL_TYPE_UINT64:
2522 case GLSL_TYPE_INT64:
2523 case GLSL_TYPE_BOOL: {
2524 unsigned explicit_stride = blob_read_uint32(blob);
2525 return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f,
2526 explicit_stride, (u >> 10) & 0x1);
2527 }
2528 case GLSL_TYPE_SAMPLER:
2529 return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x0f),
2530 (u >> 3) & 0x01,
2531 (u >> 2) & 0x01,
2532 (glsl_base_type) ((u >> 0) & 0x03));
2533 case GLSL_TYPE_SUBROUTINE:
2534 return glsl_type::get_subroutine_instance(blob_read_string(blob));
2535 case GLSL_TYPE_IMAGE:
2536 return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x0f),
2537 (u >> 2) & 0x01,
2538 (glsl_base_type) ((u >> 0) & 0x03));
2539 case GLSL_TYPE_ATOMIC_UINT:
2540 return glsl_type::atomic_uint_type;
2541 case GLSL_TYPE_ARRAY: {
2542 unsigned length = blob_read_uint32(blob);
2543 unsigned explicit_stride = blob_read_uint32(blob);
2544 return glsl_type::get_array_instance(decode_type_from_blob(blob),
2545 length, explicit_stride);
2546 }
2547 case GLSL_TYPE_STRUCT:
2548 case GLSL_TYPE_INTERFACE: {
2549 char *name = blob_read_string(blob);
2550 unsigned num_fields = blob_read_uint32(blob);
2551
2552 size_t s_field_size, s_field_ptrs;
2553 get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
2554
2555 glsl_struct_field *fields =
2556 (glsl_struct_field *) malloc(s_field_size * num_fields);
2557 for (unsigned i = 0; i < num_fields; i++) {
2558 fields[i].type = decode_type_from_blob(blob);
2559 fields[i].name = blob_read_string(blob);
2560
2561 blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
2562 s_field_size - s_field_ptrs);
2563 }
2564
2565 const glsl_type *t;
2566 if (base_type == GLSL_TYPE_INTERFACE) {
2567 enum glsl_interface_packing packing =
2568 (glsl_interface_packing) blob_read_uint32(blob);
2569 bool row_major = blob_read_uint32(blob);
2570 t = glsl_type::get_interface_instance(fields, num_fields, packing,
2571 row_major, name);
2572 } else {
2573 unsigned packed = blob_read_uint32(blob);
2574 t = glsl_type::get_struct_instance(fields, num_fields, name, packed);
2575 }
2576
2577 free(fields);
2578 return t;
2579 }
2580 case GLSL_TYPE_VOID:
2581 return glsl_type::void_type;
2582 case GLSL_TYPE_ERROR:
2583 default:
2584 assert(!"Cannot decode type!");
2585 return NULL;
2586 }
2587 }
2588
2589 unsigned
2590 glsl_type::cl_alignment() const
2591 {
2592 /* vectors unlike arrays are aligned to their size */
2593 if (this->is_scalar() || this->is_vector())
2594 return this->cl_size();
2595 else if (this->is_array())
2596 return this->without_array()->cl_alignment();
2597 else if (this->is_struct()) {
2598 /* Packed Structs are 0x1 aligned despite their size. */
2599 if (this->packed)
2600 return 1;
2601
2602 unsigned res = 1;
2603 for (unsigned i = 0; i < this->length; ++i) {
2604 struct glsl_struct_field &field = this->fields.structure[i];
2605 res = MAX2(res, field.type->cl_alignment());
2606 }
2607 return res;
2608 }
2609 return 1;
2610 }
2611
2612 unsigned
2613 glsl_type::cl_size() const
2614 {
2615 if (this->is_scalar()) {
2616 return glsl_base_type_get_bit_size(this->base_type) / 8;
2617 } else if (this->is_vector()) {
2618 unsigned vec_elemns = this->vector_elements == 3 ? 4 : this->vector_elements;
2619 return vec_elemns * glsl_base_type_get_bit_size(this->base_type) / 8;
2620 } else if (this->is_array()) {
2621 unsigned size = this->without_array()->cl_size();
2622 return size * this->length;
2623 } else if (this->is_struct()) {
2624 unsigned size = 0;
2625 for (unsigned i = 0; i < this->length; ++i) {
2626 struct glsl_struct_field &field = this->fields.structure[i];
2627 /* if a struct is packed, members don't get aligned */
2628 if (!this->packed)
2629 size = align(size, field.type->cl_alignment());
2630 size += field.type->cl_size();
2631 }
2632 return size;
2633 }
2634 return 1;
2635 }