glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
[mesa.git] / src / compiler / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "main/macros.h"
26 #include "compiler/glsl/glsl_parser_extras.h"
27 #include "glsl_types.h"
28 #include "util/hash_table.h"
29 #include "util/u_string.h"
30
31
32 mtx_t glsl_type::hash_mutex = _MTX_INITIALIZER_NP;
33 hash_table *glsl_type::explicit_matrix_types = NULL;
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::struct_types = NULL;
36 hash_table *glsl_type::interface_types = NULL;
37 hash_table *glsl_type::function_types = NULL;
38 hash_table *glsl_type::subroutine_types = NULL;
39
40 /* There might be multiple users for types (e.g. application using OpenGL
41 * and Vulkan simultanously or app using multiple Vulkan instances). Counter
42 * is used to make sure we don't release the types if a user is still present.
43 */
44 static uint32_t glsl_type_users = 0;
45
46 glsl_type::glsl_type(GLenum gl_type,
47 glsl_base_type base_type, unsigned vector_elements,
48 unsigned matrix_columns, const char *name,
49 unsigned explicit_stride, bool row_major) :
50 gl_type(gl_type),
51 base_type(base_type), sampled_type(GLSL_TYPE_VOID),
52 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53 interface_packing(0), interface_row_major(row_major), packed(0),
54 vector_elements(vector_elements), matrix_columns(matrix_columns),
55 length(0), explicit_stride(explicit_stride)
56 {
57 /* Values of these types must fit in the two bits of
58 * glsl_type::sampled_type.
59 */
60 STATIC_ASSERT((unsigned(GLSL_TYPE_UINT) & 3) == unsigned(GLSL_TYPE_UINT));
61 STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
62 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
63
64 ASSERT_BITFIELD_SIZE(glsl_type, base_type, GLSL_TYPE_ERROR);
65 ASSERT_BITFIELD_SIZE(glsl_type, sampled_type, GLSL_TYPE_ERROR);
66 ASSERT_BITFIELD_SIZE(glsl_type, sampler_dimensionality,
67 GLSL_SAMPLER_DIM_SUBPASS_MS);
68
69 this->mem_ctx = ralloc_context(NULL);
70 assert(this->mem_ctx != NULL);
71
72 assert(name != NULL);
73 this->name = ralloc_strdup(this->mem_ctx, name);
74
75 /* Neither dimension is zero or both dimensions are zero.
76 */
77 assert((vector_elements == 0) == (matrix_columns == 0));
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
82 enum glsl_sampler_dim dim, bool shadow, bool array,
83 glsl_base_type type, const char *name) :
84 gl_type(gl_type),
85 base_type(base_type), sampled_type(type),
86 sampler_dimensionality(dim), sampler_shadow(shadow),
87 sampler_array(array), interface_packing(0),
88 interface_row_major(0), packed(0),
89 length(0), explicit_stride(0)
90 {
91 this->mem_ctx = ralloc_context(NULL);
92 assert(this->mem_ctx != NULL);
93
94 assert(name != NULL);
95 this->name = ralloc_strdup(this->mem_ctx, name);
96
97 memset(& fields, 0, sizeof(fields));
98
99 matrix_columns = vector_elements = 1;
100 }
101
102 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
103 const char *name, bool packed) :
104 gl_type(0),
105 base_type(GLSL_TYPE_STRUCT), sampled_type(GLSL_TYPE_VOID),
106 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
107 interface_packing(0), interface_row_major(0), packed(packed),
108 vector_elements(0), matrix_columns(0),
109 length(num_fields), explicit_stride(0)
110 {
111 unsigned int i;
112
113 this->mem_ctx = ralloc_context(NULL);
114 assert(this->mem_ctx != NULL);
115
116 assert(name != NULL);
117 this->name = ralloc_strdup(this->mem_ctx, name);
118 /* Zero-fill to prevent spurious Valgrind errors when serializing NIR
119 * due to uninitialized unused bits in bit fields. */
120 this->fields.structure = rzalloc_array(this->mem_ctx,
121 glsl_struct_field, length);
122
123 for (i = 0; i < length; i++) {
124 this->fields.structure[i] = fields[i];
125 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
126 fields[i].name);
127 }
128 }
129
130 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
131 enum glsl_interface_packing packing,
132 bool row_major, const char *name) :
133 gl_type(0),
134 base_type(GLSL_TYPE_INTERFACE), sampled_type(GLSL_TYPE_VOID),
135 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
136 interface_packing((unsigned) packing),
137 interface_row_major((unsigned) row_major), packed(0),
138 vector_elements(0), matrix_columns(0),
139 length(num_fields), explicit_stride(0)
140 {
141 unsigned int i;
142
143 this->mem_ctx = ralloc_context(NULL);
144 assert(this->mem_ctx != NULL);
145
146 assert(name != NULL);
147 this->name = ralloc_strdup(this->mem_ctx, name);
148 this->fields.structure = rzalloc_array(this->mem_ctx,
149 glsl_struct_field, length);
150 for (i = 0; i < length; i++) {
151 this->fields.structure[i] = fields[i];
152 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
153 fields[i].name);
154 }
155 }
156
157 glsl_type::glsl_type(const glsl_type *return_type,
158 const glsl_function_param *params, unsigned num_params) :
159 gl_type(0),
160 base_type(GLSL_TYPE_FUNCTION), sampled_type(GLSL_TYPE_VOID),
161 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
162 interface_packing(0), interface_row_major(0), packed(0),
163 vector_elements(0), matrix_columns(0),
164 length(num_params), explicit_stride(0)
165 {
166 unsigned int i;
167
168 this->mem_ctx = ralloc_context(NULL);
169 assert(this->mem_ctx != NULL);
170
171 this->fields.parameters = rzalloc_array(this->mem_ctx,
172 glsl_function_param, num_params + 1);
173
174 /* We store the return type as the first parameter */
175 this->fields.parameters[0].type = return_type;
176 this->fields.parameters[0].in = false;
177 this->fields.parameters[0].out = true;
178
179 /* We store the i'th parameter in slot i+1 */
180 for (i = 0; i < length; i++) {
181 this->fields.parameters[i + 1].type = params[i].type;
182 this->fields.parameters[i + 1].in = params[i].in;
183 this->fields.parameters[i + 1].out = params[i].out;
184 }
185 }
186
187 glsl_type::glsl_type(const char *subroutine_name) :
188 gl_type(0),
189 base_type(GLSL_TYPE_SUBROUTINE), sampled_type(GLSL_TYPE_VOID),
190 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
191 interface_packing(0), interface_row_major(0), packed(0),
192 vector_elements(1), matrix_columns(1),
193 length(0), explicit_stride(0)
194 {
195 this->mem_ctx = ralloc_context(NULL);
196 assert(this->mem_ctx != NULL);
197
198 assert(subroutine_name != NULL);
199 this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
200 }
201
202 glsl_type::~glsl_type()
203 {
204 ralloc_free(this->mem_ctx);
205 }
206
207 bool
208 glsl_type::contains_sampler() const
209 {
210 if (this->is_array()) {
211 return this->fields.array->contains_sampler();
212 } else if (this->is_struct() || this->is_interface()) {
213 for (unsigned int i = 0; i < this->length; i++) {
214 if (this->fields.structure[i].type->contains_sampler())
215 return true;
216 }
217 return false;
218 } else {
219 return this->is_sampler();
220 }
221 }
222
223 bool
224 glsl_type::contains_array() const
225 {
226 if (this->is_struct() || this->is_interface()) {
227 for (unsigned int i = 0; i < this->length; i++) {
228 if (this->fields.structure[i].type->contains_array())
229 return true;
230 }
231 return false;
232 } else {
233 return this->is_array();
234 }
235 }
236
237 bool
238 glsl_type::contains_integer() const
239 {
240 if (this->is_array()) {
241 return this->fields.array->contains_integer();
242 } else if (this->is_struct() || this->is_interface()) {
243 for (unsigned int i = 0; i < this->length; i++) {
244 if (this->fields.structure[i].type->contains_integer())
245 return true;
246 }
247 return false;
248 } else {
249 return this->is_integer();
250 }
251 }
252
253 bool
254 glsl_type::contains_double() const
255 {
256 if (this->is_array()) {
257 return this->fields.array->contains_double();
258 } else if (this->is_struct() || this->is_interface()) {
259 for (unsigned int i = 0; i < this->length; i++) {
260 if (this->fields.structure[i].type->contains_double())
261 return true;
262 }
263 return false;
264 } else {
265 return this->is_double();
266 }
267 }
268
269 bool
270 glsl_type::contains_64bit() const
271 {
272 if (this->is_array()) {
273 return this->fields.array->contains_64bit();
274 } else if (this->is_struct() || this->is_interface()) {
275 for (unsigned int i = 0; i < this->length; i++) {
276 if (this->fields.structure[i].type->contains_64bit())
277 return true;
278 }
279 return false;
280 } else {
281 return this->is_64bit();
282 }
283 }
284
285 bool
286 glsl_type::contains_opaque() const {
287 switch (base_type) {
288 case GLSL_TYPE_SAMPLER:
289 case GLSL_TYPE_IMAGE:
290 case GLSL_TYPE_ATOMIC_UINT:
291 return true;
292 case GLSL_TYPE_ARRAY:
293 return fields.array->contains_opaque();
294 case GLSL_TYPE_STRUCT:
295 case GLSL_TYPE_INTERFACE:
296 for (unsigned int i = 0; i < length; i++) {
297 if (fields.structure[i].type->contains_opaque())
298 return true;
299 }
300 return false;
301 default:
302 return false;
303 }
304 }
305
306 bool
307 glsl_type::contains_subroutine() const
308 {
309 if (this->is_array()) {
310 return this->fields.array->contains_subroutine();
311 } else if (this->is_struct() || this->is_interface()) {
312 for (unsigned int i = 0; i < this->length; i++) {
313 if (this->fields.structure[i].type->contains_subroutine())
314 return true;
315 }
316 return false;
317 } else {
318 return this->is_subroutine();
319 }
320 }
321
322 gl_texture_index
323 glsl_type::sampler_index() const
324 {
325 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
326
327 assert(t->is_sampler() || t->is_image());
328
329 switch (t->sampler_dimensionality) {
330 case GLSL_SAMPLER_DIM_1D:
331 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
332 case GLSL_SAMPLER_DIM_2D:
333 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
334 case GLSL_SAMPLER_DIM_3D:
335 return TEXTURE_3D_INDEX;
336 case GLSL_SAMPLER_DIM_CUBE:
337 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
338 case GLSL_SAMPLER_DIM_RECT:
339 return TEXTURE_RECT_INDEX;
340 case GLSL_SAMPLER_DIM_BUF:
341 return TEXTURE_BUFFER_INDEX;
342 case GLSL_SAMPLER_DIM_EXTERNAL:
343 return TEXTURE_EXTERNAL_INDEX;
344 case GLSL_SAMPLER_DIM_MS:
345 return (t->sampler_array) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
346 default:
347 assert(!"Should not get here.");
348 return TEXTURE_BUFFER_INDEX;
349 }
350 }
351
352 bool
353 glsl_type::contains_image() const
354 {
355 if (this->is_array()) {
356 return this->fields.array->contains_image();
357 } else if (this->is_struct() || this->is_interface()) {
358 for (unsigned int i = 0; i < this->length; i++) {
359 if (this->fields.structure[i].type->contains_image())
360 return true;
361 }
362 return false;
363 } else {
364 return this->is_image();
365 }
366 }
367
368 const glsl_type *glsl_type::get_base_type() const
369 {
370 switch (base_type) {
371 case GLSL_TYPE_UINT:
372 return uint_type;
373 case GLSL_TYPE_UINT16:
374 return uint16_t_type;
375 case GLSL_TYPE_UINT8:
376 return uint8_t_type;
377 case GLSL_TYPE_INT:
378 return int_type;
379 case GLSL_TYPE_INT16:
380 return int16_t_type;
381 case GLSL_TYPE_INT8:
382 return int8_t_type;
383 case GLSL_TYPE_FLOAT:
384 return float_type;
385 case GLSL_TYPE_FLOAT16:
386 return float16_t_type;
387 case GLSL_TYPE_DOUBLE:
388 return double_type;
389 case GLSL_TYPE_BOOL:
390 return bool_type;
391 case GLSL_TYPE_UINT64:
392 return uint64_t_type;
393 case GLSL_TYPE_INT64:
394 return int64_t_type;
395 default:
396 return error_type;
397 }
398 }
399
400
401 const glsl_type *glsl_type::get_scalar_type() const
402 {
403 const glsl_type *type = this;
404
405 /* Handle arrays */
406 while (type->base_type == GLSL_TYPE_ARRAY)
407 type = type->fields.array;
408
409 const glsl_type *scalar_type = type->get_base_type();
410 if (scalar_type == error_type)
411 return type;
412
413 return scalar_type;
414 }
415
416
417 const glsl_type *glsl_type::get_bare_type() const
418 {
419 switch (this->base_type) {
420 case GLSL_TYPE_UINT8:
421 case GLSL_TYPE_INT8:
422 case GLSL_TYPE_UINT16:
423 case GLSL_TYPE_INT16:
424 case GLSL_TYPE_FLOAT16:
425 case GLSL_TYPE_UINT:
426 case GLSL_TYPE_INT:
427 case GLSL_TYPE_FLOAT:
428 case GLSL_TYPE_BOOL:
429 case GLSL_TYPE_DOUBLE:
430 case GLSL_TYPE_UINT64:
431 case GLSL_TYPE_INT64:
432 return get_instance(this->base_type, this->vector_elements,
433 this->matrix_columns);
434
435 case GLSL_TYPE_STRUCT:
436 case GLSL_TYPE_INTERFACE: {
437 glsl_struct_field *bare_fields = new glsl_struct_field[this->length];
438 for (unsigned i = 0; i < this->length; i++) {
439 bare_fields[i].type = this->fields.structure[i].type->get_bare_type();
440 bare_fields[i].name = this->fields.structure[i].name;
441 }
442 const glsl_type *bare_type =
443 get_struct_instance(bare_fields, this->length, this->name);
444 delete[] bare_fields;
445 return bare_type;
446 }
447
448 case GLSL_TYPE_ARRAY:
449 return get_array_instance(this->fields.array->get_bare_type(),
450 this->length);
451
452 case GLSL_TYPE_SAMPLER:
453 case GLSL_TYPE_IMAGE:
454 case GLSL_TYPE_ATOMIC_UINT:
455 case GLSL_TYPE_VOID:
456 case GLSL_TYPE_SUBROUTINE:
457 case GLSL_TYPE_FUNCTION:
458 case GLSL_TYPE_ERROR:
459 return this;
460 }
461
462 unreachable("Invalid base type");
463 }
464
465 const glsl_type *glsl_type::get_float16_type() const
466 {
467 assert(this->base_type == GLSL_TYPE_FLOAT);
468
469 return get_instance(GLSL_TYPE_FLOAT16,
470 this->vector_elements,
471 this->matrix_columns,
472 this->explicit_stride,
473 this->interface_row_major);
474 }
475
476 static void
477 hash_free_type_function(struct hash_entry *entry)
478 {
479 glsl_type *type = (glsl_type *) entry->data;
480
481 if (type->is_array())
482 free((void*)entry->key);
483
484 delete type;
485 }
486
487 void
488 glsl_type_singleton_init_or_ref()
489 {
490 mtx_lock(&glsl_type::hash_mutex);
491 glsl_type_users++;
492 mtx_unlock(&glsl_type::hash_mutex);
493 }
494
495 void
496 glsl_type_singleton_decref()
497 {
498 mtx_lock(&glsl_type::hash_mutex);
499 assert(glsl_type_users > 0);
500
501 /* Do not release glsl_types if they are still used. */
502 if (--glsl_type_users) {
503 mtx_unlock(&glsl_type::hash_mutex);
504 return;
505 }
506
507 if (glsl_type::explicit_matrix_types != NULL) {
508 _mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
509 hash_free_type_function);
510 glsl_type::explicit_matrix_types = NULL;
511 }
512
513 if (glsl_type::array_types != NULL) {
514 _mesa_hash_table_destroy(glsl_type::array_types, hash_free_type_function);
515 glsl_type::array_types = NULL;
516 }
517
518 if (glsl_type::struct_types != NULL) {
519 _mesa_hash_table_destroy(glsl_type::struct_types, hash_free_type_function);
520 glsl_type::struct_types = NULL;
521 }
522
523 if (glsl_type::interface_types != NULL) {
524 _mesa_hash_table_destroy(glsl_type::interface_types, hash_free_type_function);
525 glsl_type::interface_types = NULL;
526 }
527
528 if (glsl_type::function_types != NULL) {
529 _mesa_hash_table_destroy(glsl_type::function_types, hash_free_type_function);
530 glsl_type::function_types = NULL;
531 }
532
533 if (glsl_type::subroutine_types != NULL) {
534 _mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
535 glsl_type::subroutine_types = NULL;
536 }
537
538 mtx_unlock(&glsl_type::hash_mutex);
539 }
540
541
542 glsl_type::glsl_type(const glsl_type *array, unsigned length,
543 unsigned explicit_stride) :
544 base_type(GLSL_TYPE_ARRAY), sampled_type(GLSL_TYPE_VOID),
545 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
546 interface_packing(0), interface_row_major(0), packed(0),
547 vector_elements(0), matrix_columns(0),
548 length(length), name(NULL), explicit_stride(explicit_stride)
549 {
550 this->fields.array = array;
551 /* Inherit the gl type of the base. The GL type is used for
552 * uniform/statevar handling in Mesa and the arrayness of the type
553 * is represented by the size rather than the type.
554 */
555 this->gl_type = array->gl_type;
556
557 /* Allow a maximum of 10 characters for the array size. This is enough
558 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
559 * NUL.
560 */
561 const unsigned name_length = strlen(array->name) + 10 + 3;
562
563 this->mem_ctx = ralloc_context(NULL);
564 assert(this->mem_ctx != NULL);
565
566 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
567
568 if (length == 0)
569 snprintf(n, name_length, "%s[]", array->name);
570 else {
571 /* insert outermost dimensions in the correct spot
572 * otherwise the dimension order will be backwards
573 */
574 const char *pos = strchr(array->name, '[');
575 if (pos) {
576 int idx = pos - array->name;
577 snprintf(n, idx+1, "%s", array->name);
578 snprintf(n + idx, name_length - idx, "[%u]%s",
579 length, array->name + idx);
580 } else {
581 snprintf(n, name_length, "%s[%u]", array->name, length);
582 }
583 }
584
585 this->name = n;
586 }
587
588 const glsl_type *
589 glsl_type::vec(unsigned components, const glsl_type *const ts[])
590 {
591 unsigned n = components;
592
593 if (components == 8)
594 n = 5;
595 else if (components == 16)
596 n = 6;
597
598 if (n == 0 || n > 6)
599 return error_type;
600
601 return ts[n - 1];
602 }
603
604 #define VECN(components, sname, vname) \
605 const glsl_type * \
606 glsl_type:: vname (unsigned components) \
607 { \
608 static const glsl_type *const ts[] = { \
609 sname ## _type, vname ## 2_type, \
610 vname ## 3_type, vname ## 4_type, \
611 vname ## 8_type, vname ## 16_type, \
612 }; \
613 return glsl_type::vec(components, ts); \
614 }
615
616 VECN(components, float, vec)
617 VECN(components, float16_t, f16vec)
618 VECN(components, double, dvec)
619 VECN(components, int, ivec)
620 VECN(components, uint, uvec)
621 VECN(components, bool, bvec)
622 VECN(components, int64_t, i64vec)
623 VECN(components, uint64_t, u64vec)
624 VECN(components, int16_t, i16vec)
625 VECN(components, uint16_t, u16vec)
626 VECN(components, int8_t, i8vec)
627 VECN(components, uint8_t, u8vec)
628
629 const glsl_type *
630 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns,
631 unsigned explicit_stride, bool row_major)
632 {
633 if (base_type == GLSL_TYPE_VOID) {
634 assert(explicit_stride == 0 && !row_major);
635 return void_type;
636 }
637
638 /* Matrix and vector types with explicit strides have to be looked up in a
639 * table so they're handled separately.
640 */
641 if (explicit_stride > 0) {
642 const glsl_type *bare_type = get_instance(base_type, rows, columns);
643
644 assert(columns > 1 || !row_major);
645
646 char name[128];
647 snprintf(name, sizeof(name), "%sx%uB%s", bare_type->name,
648 explicit_stride, row_major ? "RM" : "");
649
650 mtx_lock(&glsl_type::hash_mutex);
651 assert(glsl_type_users > 0);
652
653 if (explicit_matrix_types == NULL) {
654 explicit_matrix_types =
655 _mesa_hash_table_create(NULL, _mesa_hash_string,
656 _mesa_key_string_equal);
657 }
658
659 const struct hash_entry *entry =
660 _mesa_hash_table_search(explicit_matrix_types, name);
661 if (entry == NULL) {
662 const glsl_type *t = new glsl_type(bare_type->gl_type,
663 (glsl_base_type)base_type,
664 rows, columns, name,
665 explicit_stride, row_major);
666
667 entry = _mesa_hash_table_insert(explicit_matrix_types,
668 t->name, (void *)t);
669 }
670
671 assert(((glsl_type *) entry->data)->base_type == base_type);
672 assert(((glsl_type *) entry->data)->vector_elements == rows);
673 assert(((glsl_type *) entry->data)->matrix_columns == columns);
674 assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
675
676 const glsl_type *t = (const glsl_type *) entry->data;
677
678 mtx_unlock(&glsl_type::hash_mutex);
679
680 return t;
681 }
682
683 assert(!row_major);
684
685 /* Treat GLSL vectors as Nx1 matrices.
686 */
687 if (columns == 1) {
688 switch (base_type) {
689 case GLSL_TYPE_UINT:
690 return uvec(rows);
691 case GLSL_TYPE_INT:
692 return ivec(rows);
693 case GLSL_TYPE_FLOAT:
694 return vec(rows);
695 case GLSL_TYPE_FLOAT16:
696 return f16vec(rows);
697 case GLSL_TYPE_DOUBLE:
698 return dvec(rows);
699 case GLSL_TYPE_BOOL:
700 return bvec(rows);
701 case GLSL_TYPE_UINT64:
702 return u64vec(rows);
703 case GLSL_TYPE_INT64:
704 return i64vec(rows);
705 case GLSL_TYPE_UINT16:
706 return u16vec(rows);
707 case GLSL_TYPE_INT16:
708 return i16vec(rows);
709 case GLSL_TYPE_UINT8:
710 return u8vec(rows);
711 case GLSL_TYPE_INT8:
712 return i8vec(rows);
713 default:
714 return error_type;
715 }
716 } else {
717 if ((base_type != GLSL_TYPE_FLOAT &&
718 base_type != GLSL_TYPE_DOUBLE &&
719 base_type != GLSL_TYPE_FLOAT16) || (rows == 1))
720 return error_type;
721
722 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
723 * combinations are valid:
724 *
725 * 1 2 3 4
726 * 1
727 * 2 x x x
728 * 3 x x x
729 * 4 x x x
730 */
731 #define IDX(c,r) (((c-1)*3) + (r-1))
732
733 switch (base_type) {
734 case GLSL_TYPE_DOUBLE: {
735 switch (IDX(columns, rows)) {
736 case IDX(2,2): return dmat2_type;
737 case IDX(2,3): return dmat2x3_type;
738 case IDX(2,4): return dmat2x4_type;
739 case IDX(3,2): return dmat3x2_type;
740 case IDX(3,3): return dmat3_type;
741 case IDX(3,4): return dmat3x4_type;
742 case IDX(4,2): return dmat4x2_type;
743 case IDX(4,3): return dmat4x3_type;
744 case IDX(4,4): return dmat4_type;
745 default: return error_type;
746 }
747 }
748 case GLSL_TYPE_FLOAT: {
749 switch (IDX(columns, rows)) {
750 case IDX(2,2): return mat2_type;
751 case IDX(2,3): return mat2x3_type;
752 case IDX(2,4): return mat2x4_type;
753 case IDX(3,2): return mat3x2_type;
754 case IDX(3,3): return mat3_type;
755 case IDX(3,4): return mat3x4_type;
756 case IDX(4,2): return mat4x2_type;
757 case IDX(4,3): return mat4x3_type;
758 case IDX(4,4): return mat4_type;
759 default: return error_type;
760 }
761 }
762 case GLSL_TYPE_FLOAT16: {
763 switch (IDX(columns, rows)) {
764 case IDX(2,2): return f16mat2_type;
765 case IDX(2,3): return f16mat2x3_type;
766 case IDX(2,4): return f16mat2x4_type;
767 case IDX(3,2): return f16mat3x2_type;
768 case IDX(3,3): return f16mat3_type;
769 case IDX(3,4): return f16mat3x4_type;
770 case IDX(4,2): return f16mat4x2_type;
771 case IDX(4,3): return f16mat4x3_type;
772 case IDX(4,4): return f16mat4_type;
773 default: return error_type;
774 }
775 }
776 default: return error_type;
777 }
778 }
779
780 assert(!"Should not get here.");
781 return error_type;
782 }
783
784 const glsl_type *
785 glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
786 bool shadow,
787 bool array,
788 glsl_base_type type)
789 {
790 switch (type) {
791 case GLSL_TYPE_FLOAT:
792 switch (dim) {
793 case GLSL_SAMPLER_DIM_1D:
794 if (shadow)
795 return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
796 else
797 return (array ? sampler1DArray_type : sampler1D_type);
798 case GLSL_SAMPLER_DIM_2D:
799 if (shadow)
800 return (array ? sampler2DArrayShadow_type : sampler2DShadow_type);
801 else
802 return (array ? sampler2DArray_type : sampler2D_type);
803 case GLSL_SAMPLER_DIM_3D:
804 if (shadow || array)
805 return error_type;
806 else
807 return sampler3D_type;
808 case GLSL_SAMPLER_DIM_CUBE:
809 if (shadow)
810 return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
811 else
812 return (array ? samplerCubeArray_type : samplerCube_type);
813 case GLSL_SAMPLER_DIM_RECT:
814 if (array)
815 return error_type;
816 if (shadow)
817 return sampler2DRectShadow_type;
818 else
819 return sampler2DRect_type;
820 case GLSL_SAMPLER_DIM_BUF:
821 if (shadow || array)
822 return error_type;
823 else
824 return samplerBuffer_type;
825 case GLSL_SAMPLER_DIM_MS:
826 if (shadow)
827 return error_type;
828 return (array ? sampler2DMSArray_type : sampler2DMS_type);
829 case GLSL_SAMPLER_DIM_EXTERNAL:
830 if (shadow || array)
831 return error_type;
832 else
833 return samplerExternalOES_type;
834 case GLSL_SAMPLER_DIM_SUBPASS:
835 case GLSL_SAMPLER_DIM_SUBPASS_MS:
836 return error_type;
837 }
838 case GLSL_TYPE_INT:
839 if (shadow)
840 return error_type;
841 switch (dim) {
842 case GLSL_SAMPLER_DIM_1D:
843 return (array ? isampler1DArray_type : isampler1D_type);
844 case GLSL_SAMPLER_DIM_2D:
845 return (array ? isampler2DArray_type : isampler2D_type);
846 case GLSL_SAMPLER_DIM_3D:
847 if (array)
848 return error_type;
849 return isampler3D_type;
850 case GLSL_SAMPLER_DIM_CUBE:
851 return (array ? isamplerCubeArray_type : isamplerCube_type);
852 case GLSL_SAMPLER_DIM_RECT:
853 if (array)
854 return error_type;
855 return isampler2DRect_type;
856 case GLSL_SAMPLER_DIM_BUF:
857 if (array)
858 return error_type;
859 return isamplerBuffer_type;
860 case GLSL_SAMPLER_DIM_MS:
861 return (array ? isampler2DMSArray_type : isampler2DMS_type);
862 case GLSL_SAMPLER_DIM_EXTERNAL:
863 return error_type;
864 case GLSL_SAMPLER_DIM_SUBPASS:
865 case GLSL_SAMPLER_DIM_SUBPASS_MS:
866 return error_type;
867 }
868 case GLSL_TYPE_UINT:
869 if (shadow)
870 return error_type;
871 switch (dim) {
872 case GLSL_SAMPLER_DIM_1D:
873 return (array ? usampler1DArray_type : usampler1D_type);
874 case GLSL_SAMPLER_DIM_2D:
875 return (array ? usampler2DArray_type : usampler2D_type);
876 case GLSL_SAMPLER_DIM_3D:
877 if (array)
878 return error_type;
879 return usampler3D_type;
880 case GLSL_SAMPLER_DIM_CUBE:
881 return (array ? usamplerCubeArray_type : usamplerCube_type);
882 case GLSL_SAMPLER_DIM_RECT:
883 if (array)
884 return error_type;
885 return usampler2DRect_type;
886 case GLSL_SAMPLER_DIM_BUF:
887 if (array)
888 return error_type;
889 return usamplerBuffer_type;
890 case GLSL_SAMPLER_DIM_MS:
891 return (array ? usampler2DMSArray_type : usampler2DMS_type);
892 case GLSL_SAMPLER_DIM_EXTERNAL:
893 return error_type;
894 case GLSL_SAMPLER_DIM_SUBPASS:
895 case GLSL_SAMPLER_DIM_SUBPASS_MS:
896 return error_type;
897 }
898 default:
899 return error_type;
900 }
901
902 unreachable("switch statement above should be complete");
903 }
904
905 const glsl_type *
906 glsl_type::get_image_instance(enum glsl_sampler_dim dim,
907 bool array, glsl_base_type type)
908 {
909 switch (type) {
910 case GLSL_TYPE_FLOAT:
911 switch (dim) {
912 case GLSL_SAMPLER_DIM_1D:
913 return (array ? image1DArray_type : image1D_type);
914 case GLSL_SAMPLER_DIM_2D:
915 return (array ? image2DArray_type : image2D_type);
916 case GLSL_SAMPLER_DIM_3D:
917 return image3D_type;
918 case GLSL_SAMPLER_DIM_CUBE:
919 return (array ? imageCubeArray_type : imageCube_type);
920 case GLSL_SAMPLER_DIM_RECT:
921 if (array)
922 return error_type;
923 else
924 return image2DRect_type;
925 case GLSL_SAMPLER_DIM_BUF:
926 if (array)
927 return error_type;
928 else
929 return imageBuffer_type;
930 case GLSL_SAMPLER_DIM_MS:
931 return (array ? image2DMSArray_type : image2DMS_type);
932 case GLSL_SAMPLER_DIM_SUBPASS:
933 return subpassInput_type;
934 case GLSL_SAMPLER_DIM_SUBPASS_MS:
935 return subpassInputMS_type;
936 case GLSL_SAMPLER_DIM_EXTERNAL:
937 return error_type;
938 }
939 case GLSL_TYPE_INT:
940 switch (dim) {
941 case GLSL_SAMPLER_DIM_1D:
942 return (array ? iimage1DArray_type : iimage1D_type);
943 case GLSL_SAMPLER_DIM_2D:
944 return (array ? iimage2DArray_type : iimage2D_type);
945 case GLSL_SAMPLER_DIM_3D:
946 if (array)
947 return error_type;
948 return iimage3D_type;
949 case GLSL_SAMPLER_DIM_CUBE:
950 return (array ? iimageCubeArray_type : iimageCube_type);
951 case GLSL_SAMPLER_DIM_RECT:
952 if (array)
953 return error_type;
954 return iimage2DRect_type;
955 case GLSL_SAMPLER_DIM_BUF:
956 if (array)
957 return error_type;
958 return iimageBuffer_type;
959 case GLSL_SAMPLER_DIM_MS:
960 return (array ? iimage2DMSArray_type : iimage2DMS_type);
961 case GLSL_SAMPLER_DIM_SUBPASS:
962 return isubpassInput_type;
963 case GLSL_SAMPLER_DIM_SUBPASS_MS:
964 return isubpassInputMS_type;
965 case GLSL_SAMPLER_DIM_EXTERNAL:
966 return error_type;
967 }
968 case GLSL_TYPE_UINT:
969 switch (dim) {
970 case GLSL_SAMPLER_DIM_1D:
971 return (array ? uimage1DArray_type : uimage1D_type);
972 case GLSL_SAMPLER_DIM_2D:
973 return (array ? uimage2DArray_type : uimage2D_type);
974 case GLSL_SAMPLER_DIM_3D:
975 if (array)
976 return error_type;
977 return uimage3D_type;
978 case GLSL_SAMPLER_DIM_CUBE:
979 return (array ? uimageCubeArray_type : uimageCube_type);
980 case GLSL_SAMPLER_DIM_RECT:
981 if (array)
982 return error_type;
983 return uimage2DRect_type;
984 case GLSL_SAMPLER_DIM_BUF:
985 if (array)
986 return error_type;
987 return uimageBuffer_type;
988 case GLSL_SAMPLER_DIM_MS:
989 return (array ? uimage2DMSArray_type : uimage2DMS_type);
990 case GLSL_SAMPLER_DIM_SUBPASS:
991 return usubpassInput_type;
992 case GLSL_SAMPLER_DIM_SUBPASS_MS:
993 return usubpassInputMS_type;
994 case GLSL_SAMPLER_DIM_EXTERNAL:
995 return error_type;
996 }
997 default:
998 return error_type;
999 }
1000
1001 unreachable("switch statement above should be complete");
1002 }
1003
1004 const glsl_type *
1005 glsl_type::get_array_instance(const glsl_type *base,
1006 unsigned array_size,
1007 unsigned explicit_stride)
1008 {
1009 /* Generate a name using the base type pointer in the key. This is
1010 * done because the name of the base type may not be unique across
1011 * shaders. For example, two shaders may have different record types
1012 * named 'foo'.
1013 */
1014 char key[128];
1015 snprintf(key, sizeof(key), "%p[%u]x%uB", (void *) base, array_size,
1016 explicit_stride);
1017
1018 mtx_lock(&glsl_type::hash_mutex);
1019 assert(glsl_type_users > 0);
1020
1021 if (array_types == NULL) {
1022 array_types = _mesa_hash_table_create(NULL, _mesa_hash_string,
1023 _mesa_key_string_equal);
1024 }
1025
1026 const struct hash_entry *entry = _mesa_hash_table_search(array_types, key);
1027 if (entry == NULL) {
1028 const glsl_type *t = new glsl_type(base, array_size, explicit_stride);
1029
1030 entry = _mesa_hash_table_insert(array_types,
1031 strdup(key),
1032 (void *) t);
1033 }
1034
1035 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_ARRAY);
1036 assert(((glsl_type *) entry->data)->length == array_size);
1037 assert(((glsl_type *) entry->data)->fields.array == base);
1038
1039 glsl_type *t = (glsl_type *) entry->data;
1040
1041 mtx_unlock(&glsl_type::hash_mutex);
1042
1043 return t;
1044 }
1045
1046 bool
1047 glsl_type::compare_no_precision(const glsl_type *b) const
1048 {
1049 if (this == b)
1050 return true;
1051
1052 if (this->is_array()) {
1053 if (!b->is_array() || this->length != b->length)
1054 return false;
1055
1056 const glsl_type *b_no_array = b->fields.array;
1057
1058 return this->fields.array->compare_no_precision(b_no_array);
1059 }
1060
1061 if (this->is_struct()) {
1062 if (!b->is_struct())
1063 return false;
1064 } else if (this->is_interface()) {
1065 if (!b->is_interface())
1066 return false;
1067 } else {
1068 return false;
1069 }
1070
1071 return record_compare(b,
1072 true, /* match_name */
1073 true, /* match_locations */
1074 false /* match_precision */);
1075 }
1076
1077 bool
1078 glsl_type::record_compare(const glsl_type *b, bool match_name,
1079 bool match_locations, bool match_precision) const
1080 {
1081 if (this->length != b->length)
1082 return false;
1083
1084 if (this->interface_packing != b->interface_packing)
1085 return false;
1086
1087 if (this->interface_row_major != b->interface_row_major)
1088 return false;
1089
1090 /* From the GLSL 4.20 specification (Sec 4.2):
1091 *
1092 * "Structures must have the same name, sequence of type names, and
1093 * type definitions, and field names to be considered the same type."
1094 *
1095 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
1096 *
1097 * Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
1098 *
1099 * "Variables or block members declared as structures are considered
1100 * to match in type if and only if structure members match in name,
1101 * type, qualification, and declaration order."
1102 */
1103 if (match_name)
1104 if (strcmp(this->name, b->name) != 0)
1105 return false;
1106
1107 for (unsigned i = 0; i < this->length; i++) {
1108 if (match_precision) {
1109 if (this->fields.structure[i].type != b->fields.structure[i].type)
1110 return false;
1111 } else {
1112 const glsl_type *ta = this->fields.structure[i].type;
1113 const glsl_type *tb = b->fields.structure[i].type;
1114 if (!ta->compare_no_precision(tb))
1115 return false;
1116 }
1117 if (strcmp(this->fields.structure[i].name,
1118 b->fields.structure[i].name) != 0)
1119 return false;
1120 if (this->fields.structure[i].matrix_layout
1121 != b->fields.structure[i].matrix_layout)
1122 return false;
1123 if (match_locations && this->fields.structure[i].location
1124 != b->fields.structure[i].location)
1125 return false;
1126 if (this->fields.structure[i].offset
1127 != b->fields.structure[i].offset)
1128 return false;
1129 if (this->fields.structure[i].interpolation
1130 != b->fields.structure[i].interpolation)
1131 return false;
1132 if (this->fields.structure[i].centroid
1133 != b->fields.structure[i].centroid)
1134 return false;
1135 if (this->fields.structure[i].sample
1136 != b->fields.structure[i].sample)
1137 return false;
1138 if (this->fields.structure[i].patch
1139 != b->fields.structure[i].patch)
1140 return false;
1141 if (this->fields.structure[i].memory_read_only
1142 != b->fields.structure[i].memory_read_only)
1143 return false;
1144 if (this->fields.structure[i].memory_write_only
1145 != b->fields.structure[i].memory_write_only)
1146 return false;
1147 if (this->fields.structure[i].memory_coherent
1148 != b->fields.structure[i].memory_coherent)
1149 return false;
1150 if (this->fields.structure[i].memory_volatile
1151 != b->fields.structure[i].memory_volatile)
1152 return false;
1153 if (this->fields.structure[i].memory_restrict
1154 != b->fields.structure[i].memory_restrict)
1155 return false;
1156 if (this->fields.structure[i].image_format
1157 != b->fields.structure[i].image_format)
1158 return false;
1159 if (match_precision &&
1160 this->fields.structure[i].precision
1161 != b->fields.structure[i].precision)
1162 return false;
1163 if (this->fields.structure[i].explicit_xfb_buffer
1164 != b->fields.structure[i].explicit_xfb_buffer)
1165 return false;
1166 if (this->fields.structure[i].xfb_buffer
1167 != b->fields.structure[i].xfb_buffer)
1168 return false;
1169 if (this->fields.structure[i].xfb_stride
1170 != b->fields.structure[i].xfb_stride)
1171 return false;
1172 }
1173
1174 return true;
1175 }
1176
1177
1178 bool
1179 glsl_type::record_key_compare(const void *a, const void *b)
1180 {
1181 const glsl_type *const key1 = (glsl_type *) a;
1182 const glsl_type *const key2 = (glsl_type *) b;
1183
1184 return strcmp(key1->name, key2->name) == 0 &&
1185 key1->record_compare(key2, true);
1186 }
1187
1188
1189 /**
1190 * Generate an integer hash value for a glsl_type structure type.
1191 */
1192 unsigned
1193 glsl_type::record_key_hash(const void *a)
1194 {
1195 const glsl_type *const key = (glsl_type *) a;
1196 uintptr_t hash = key->length;
1197 unsigned retval;
1198
1199 for (unsigned i = 0; i < key->length; i++) {
1200 /* casting pointer to uintptr_t */
1201 hash = (hash * 13 ) + (uintptr_t) key->fields.structure[i].type;
1202 }
1203
1204 if (sizeof(hash) == 8)
1205 retval = (hash & 0xffffffff) ^ ((uint64_t) hash >> 32);
1206 else
1207 retval = hash;
1208
1209 return retval;
1210 }
1211
1212
1213 const glsl_type *
1214 glsl_type::get_struct_instance(const glsl_struct_field *fields,
1215 unsigned num_fields,
1216 const char *name,
1217 bool packed)
1218 {
1219 const glsl_type key(fields, num_fields, name, packed);
1220
1221 mtx_lock(&glsl_type::hash_mutex);
1222 assert(glsl_type_users > 0);
1223
1224 if (struct_types == NULL) {
1225 struct_types = _mesa_hash_table_create(NULL, record_key_hash,
1226 record_key_compare);
1227 }
1228
1229 const struct hash_entry *entry = _mesa_hash_table_search(struct_types,
1230 &key);
1231 if (entry == NULL) {
1232 const glsl_type *t = new glsl_type(fields, num_fields, name, packed);
1233
1234 entry = _mesa_hash_table_insert(struct_types, t, (void *) t);
1235 }
1236
1237 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
1238 assert(((glsl_type *) entry->data)->length == num_fields);
1239 assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
1240 assert(((glsl_type *) entry->data)->packed == packed);
1241
1242 glsl_type *t = (glsl_type *) entry->data;
1243
1244 mtx_unlock(&glsl_type::hash_mutex);
1245
1246 return t;
1247 }
1248
1249
1250 const glsl_type *
1251 glsl_type::get_interface_instance(const glsl_struct_field *fields,
1252 unsigned num_fields,
1253 enum glsl_interface_packing packing,
1254 bool row_major,
1255 const char *block_name)
1256 {
1257 const glsl_type key(fields, num_fields, packing, row_major, block_name);
1258
1259 mtx_lock(&glsl_type::hash_mutex);
1260 assert(glsl_type_users > 0);
1261
1262 if (interface_types == NULL) {
1263 interface_types = _mesa_hash_table_create(NULL, record_key_hash,
1264 record_key_compare);
1265 }
1266
1267 const struct hash_entry *entry = _mesa_hash_table_search(interface_types,
1268 &key);
1269 if (entry == NULL) {
1270 const glsl_type *t = new glsl_type(fields, num_fields,
1271 packing, row_major, block_name);
1272
1273 entry = _mesa_hash_table_insert(interface_types, t, (void *) t);
1274 }
1275
1276 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_INTERFACE);
1277 assert(((glsl_type *) entry->data)->length == num_fields);
1278 assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
1279
1280 glsl_type *t = (glsl_type *) entry->data;
1281
1282 mtx_unlock(&glsl_type::hash_mutex);
1283
1284 return t;
1285 }
1286
1287 const glsl_type *
1288 glsl_type::get_subroutine_instance(const char *subroutine_name)
1289 {
1290 const glsl_type key(subroutine_name);
1291
1292 mtx_lock(&glsl_type::hash_mutex);
1293 assert(glsl_type_users > 0);
1294
1295 if (subroutine_types == NULL) {
1296 subroutine_types = _mesa_hash_table_create(NULL, record_key_hash,
1297 record_key_compare);
1298 }
1299
1300 const struct hash_entry *entry = _mesa_hash_table_search(subroutine_types,
1301 &key);
1302 if (entry == NULL) {
1303 const glsl_type *t = new glsl_type(subroutine_name);
1304
1305 entry = _mesa_hash_table_insert(subroutine_types, t, (void *) t);
1306 }
1307
1308 assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
1309 assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
1310
1311 glsl_type *t = (glsl_type *) entry->data;
1312
1313 mtx_unlock(&glsl_type::hash_mutex);
1314
1315 return t;
1316 }
1317
1318
1319 static bool
1320 function_key_compare(const void *a, const void *b)
1321 {
1322 const glsl_type *const key1 = (glsl_type *) a;
1323 const glsl_type *const key2 = (glsl_type *) b;
1324
1325 if (key1->length != key2->length)
1326 return false;
1327
1328 return memcmp(key1->fields.parameters, key2->fields.parameters,
1329 (key1->length + 1) * sizeof(*key1->fields.parameters)) == 0;
1330 }
1331
1332
1333 static uint32_t
1334 function_key_hash(const void *a)
1335 {
1336 const glsl_type *const key = (glsl_type *) a;
1337 return _mesa_hash_data(key->fields.parameters,
1338 (key->length + 1) * sizeof(*key->fields.parameters));
1339 }
1340
1341 const glsl_type *
1342 glsl_type::get_function_instance(const glsl_type *return_type,
1343 const glsl_function_param *params,
1344 unsigned num_params)
1345 {
1346 const glsl_type key(return_type, params, num_params);
1347
1348 mtx_lock(&glsl_type::hash_mutex);
1349 assert(glsl_type_users > 0);
1350
1351 if (function_types == NULL) {
1352 function_types = _mesa_hash_table_create(NULL, function_key_hash,
1353 function_key_compare);
1354 }
1355
1356 struct hash_entry *entry = _mesa_hash_table_search(function_types, &key);
1357 if (entry == NULL) {
1358 const glsl_type *t = new glsl_type(return_type, params, num_params);
1359
1360 entry = _mesa_hash_table_insert(function_types, t, (void *) t);
1361 }
1362
1363 const glsl_type *t = (const glsl_type *)entry->data;
1364
1365 assert(t->base_type == GLSL_TYPE_FUNCTION);
1366 assert(t->length == num_params);
1367
1368 mtx_unlock(&glsl_type::hash_mutex);
1369
1370 return t;
1371 }
1372
1373
1374 const glsl_type *
1375 glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
1376 {
1377 if (type_a->is_matrix() && type_b->is_matrix()) {
1378 /* Matrix multiply. The columns of A must match the rows of B. Given
1379 * the other previously tested constraints, this means the vector type
1380 * of a row from A must be the same as the vector type of a column from
1381 * B.
1382 */
1383 if (type_a->row_type() == type_b->column_type()) {
1384 /* The resulting matrix has the number of columns of matrix B and
1385 * the number of rows of matrix A. We get the row count of A by
1386 * looking at the size of a vector that makes up a column. The
1387 * transpose (size of a row) is done for B.
1388 */
1389 const glsl_type *const type =
1390 get_instance(type_a->base_type,
1391 type_a->column_type()->vector_elements,
1392 type_b->row_type()->vector_elements);
1393 assert(type != error_type);
1394
1395 return type;
1396 }
1397 } else if (type_a == type_b) {
1398 return type_a;
1399 } else if (type_a->is_matrix()) {
1400 /* A is a matrix and B is a column vector. Columns of A must match
1401 * rows of B. Given the other previously tested constraints, this
1402 * means the vector type of a row from A must be the same as the
1403 * vector the type of B.
1404 */
1405 if (type_a->row_type() == type_b) {
1406 /* The resulting vector has a number of elements equal to
1407 * the number of rows of matrix A. */
1408 const glsl_type *const type =
1409 get_instance(type_a->base_type,
1410 type_a->column_type()->vector_elements,
1411 1);
1412 assert(type != error_type);
1413
1414 return type;
1415 }
1416 } else {
1417 assert(type_b->is_matrix());
1418
1419 /* A is a row vector and B is a matrix. Columns of A must match rows
1420 * of B. Given the other previously tested constraints, this means
1421 * the type of A must be the same as the vector type of a column from
1422 * B.
1423 */
1424 if (type_a == type_b->column_type()) {
1425 /* The resulting vector has a number of elements equal to
1426 * the number of columns of matrix B. */
1427 const glsl_type *const type =
1428 get_instance(type_a->base_type,
1429 type_b->row_type()->vector_elements,
1430 1);
1431 assert(type != error_type);
1432
1433 return type;
1434 }
1435 }
1436
1437 return error_type;
1438 }
1439
1440
1441 const glsl_type *
1442 glsl_type::field_type(const char *name) const
1443 {
1444 if (this->base_type != GLSL_TYPE_STRUCT
1445 && this->base_type != GLSL_TYPE_INTERFACE)
1446 return error_type;
1447
1448 for (unsigned i = 0; i < this->length; i++) {
1449 if (strcmp(name, this->fields.structure[i].name) == 0)
1450 return this->fields.structure[i].type;
1451 }
1452
1453 return error_type;
1454 }
1455
1456
1457 int
1458 glsl_type::field_index(const char *name) const
1459 {
1460 if (this->base_type != GLSL_TYPE_STRUCT
1461 && this->base_type != GLSL_TYPE_INTERFACE)
1462 return -1;
1463
1464 for (unsigned i = 0; i < this->length; i++) {
1465 if (strcmp(name, this->fields.structure[i].name) == 0)
1466 return i;
1467 }
1468
1469 return -1;
1470 }
1471
1472
1473 unsigned
1474 glsl_type::component_slots() const
1475 {
1476 switch (this->base_type) {
1477 case GLSL_TYPE_UINT:
1478 case GLSL_TYPE_INT:
1479 case GLSL_TYPE_UINT8:
1480 case GLSL_TYPE_INT8:
1481 case GLSL_TYPE_UINT16:
1482 case GLSL_TYPE_INT16:
1483 case GLSL_TYPE_FLOAT:
1484 case GLSL_TYPE_FLOAT16:
1485 case GLSL_TYPE_BOOL:
1486 return this->components();
1487
1488 case GLSL_TYPE_DOUBLE:
1489 case GLSL_TYPE_UINT64:
1490 case GLSL_TYPE_INT64:
1491 return 2 * this->components();
1492
1493 case GLSL_TYPE_STRUCT:
1494 case GLSL_TYPE_INTERFACE: {
1495 unsigned size = 0;
1496
1497 for (unsigned i = 0; i < this->length; i++)
1498 size += this->fields.structure[i].type->component_slots();
1499
1500 return size;
1501 }
1502
1503 case GLSL_TYPE_ARRAY:
1504 return this->length * this->fields.array->component_slots();
1505
1506 case GLSL_TYPE_SAMPLER:
1507 case GLSL_TYPE_IMAGE:
1508 return 2;
1509
1510 case GLSL_TYPE_SUBROUTINE:
1511 return 1;
1512
1513 case GLSL_TYPE_FUNCTION:
1514 case GLSL_TYPE_ATOMIC_UINT:
1515 case GLSL_TYPE_VOID:
1516 case GLSL_TYPE_ERROR:
1517 break;
1518 }
1519
1520 return 0;
1521 }
1522
1523 unsigned
1524 glsl_type::struct_location_offset(unsigned length) const
1525 {
1526 unsigned offset = 0;
1527 const glsl_type *t = this->without_array();
1528 if (t->is_struct()) {
1529 assert(length <= t->length);
1530
1531 for (unsigned i = 0; i < length; i++) {
1532 const glsl_type *st = t->fields.structure[i].type;
1533 const glsl_type *wa = st->without_array();
1534 if (wa->is_struct()) {
1535 unsigned r_offset = wa->struct_location_offset(wa->length);
1536 offset += st->is_array() ?
1537 st->arrays_of_arrays_size() * r_offset : r_offset;
1538 } else if (st->is_array() && st->fields.array->is_array()) {
1539 unsigned outer_array_size = st->length;
1540 const glsl_type *base_type = st->fields.array;
1541
1542 /* For arrays of arrays the outer arrays take up a uniform
1543 * slot for each element. The innermost array elements share a
1544 * single slot so we ignore the innermost array when calculating
1545 * the offset.
1546 */
1547 while (base_type->fields.array->is_array()) {
1548 outer_array_size = outer_array_size * base_type->length;
1549 base_type = base_type->fields.array;
1550 }
1551 offset += outer_array_size;
1552 } else {
1553 /* We dont worry about arrays here because unless the array
1554 * contains a structure or another array it only takes up a single
1555 * uniform slot.
1556 */
1557 offset += 1;
1558 }
1559 }
1560 }
1561 return offset;
1562 }
1563
1564 unsigned
1565 glsl_type::uniform_locations() const
1566 {
1567 unsigned size = 0;
1568
1569 switch (this->base_type) {
1570 case GLSL_TYPE_UINT:
1571 case GLSL_TYPE_INT:
1572 case GLSL_TYPE_FLOAT:
1573 case GLSL_TYPE_FLOAT16:
1574 case GLSL_TYPE_DOUBLE:
1575 case GLSL_TYPE_UINT16:
1576 case GLSL_TYPE_UINT8:
1577 case GLSL_TYPE_INT16:
1578 case GLSL_TYPE_INT8:
1579 case GLSL_TYPE_UINT64:
1580 case GLSL_TYPE_INT64:
1581 case GLSL_TYPE_BOOL:
1582 case GLSL_TYPE_SAMPLER:
1583 case GLSL_TYPE_IMAGE:
1584 case GLSL_TYPE_SUBROUTINE:
1585 return 1;
1586
1587 case GLSL_TYPE_STRUCT:
1588 case GLSL_TYPE_INTERFACE:
1589 for (unsigned i = 0; i < this->length; i++)
1590 size += this->fields.structure[i].type->uniform_locations();
1591 return size;
1592 case GLSL_TYPE_ARRAY:
1593 return this->length * this->fields.array->uniform_locations();
1594 default:
1595 return 0;
1596 }
1597 }
1598
1599 unsigned
1600 glsl_type::varying_count() const
1601 {
1602 unsigned size = 0;
1603
1604 switch (this->base_type) {
1605 case GLSL_TYPE_UINT:
1606 case GLSL_TYPE_INT:
1607 case GLSL_TYPE_FLOAT:
1608 case GLSL_TYPE_FLOAT16:
1609 case GLSL_TYPE_DOUBLE:
1610 case GLSL_TYPE_BOOL:
1611 case GLSL_TYPE_UINT16:
1612 case GLSL_TYPE_UINT8:
1613 case GLSL_TYPE_INT16:
1614 case GLSL_TYPE_INT8:
1615 case GLSL_TYPE_UINT64:
1616 case GLSL_TYPE_INT64:
1617 return 1;
1618
1619 case GLSL_TYPE_STRUCT:
1620 case GLSL_TYPE_INTERFACE:
1621 for (unsigned i = 0; i < this->length; i++)
1622 size += this->fields.structure[i].type->varying_count();
1623 return size;
1624 case GLSL_TYPE_ARRAY:
1625 /* Don't count innermost array elements */
1626 if (this->without_array()->is_struct() ||
1627 this->without_array()->is_interface() ||
1628 this->fields.array->is_array())
1629 return this->length * this->fields.array->varying_count();
1630 else
1631 return this->fields.array->varying_count();
1632 default:
1633 assert(!"unsupported varying type");
1634 return 0;
1635 }
1636 }
1637
1638 bool
1639 glsl_type::can_implicitly_convert_to(const glsl_type *desired,
1640 _mesa_glsl_parse_state *state) const
1641 {
1642 if (this == desired)
1643 return true;
1644
1645 /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
1646 * state, we're doing intra-stage function linking where these checks have
1647 * already been done.
1648 */
1649 if (state && !state->has_implicit_conversions())
1650 return false;
1651
1652 /* There is no conversion among matrix types. */
1653 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
1654 return false;
1655
1656 /* Vector size must match. */
1657 if (this->vector_elements != desired->vector_elements)
1658 return false;
1659
1660 /* int and uint can be converted to float. */
1661 if (desired->is_float() && this->is_integer_32())
1662 return true;
1663
1664 /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
1665 * can be converted to uint. Note that state may be NULL here, when
1666 * resolving function calls in the linker. By this time, all the
1667 * state-dependent checks have already happened though, so allow anything
1668 * that's allowed in any shader version.
1669 */
1670 if ((!state || state->has_implicit_int_to_uint_conversion()) &&
1671 desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
1672 return true;
1673
1674 /* No implicit conversions from double. */
1675 if ((!state || state->has_double()) && this->is_double())
1676 return false;
1677
1678 /* Conversions from different types to double. */
1679 if ((!state || state->has_double()) && desired->is_double()) {
1680 if (this->is_float())
1681 return true;
1682 if (this->is_integer_32())
1683 return true;
1684 }
1685
1686 return false;
1687 }
1688
1689 unsigned
1690 glsl_type::std140_base_alignment(bool row_major) const
1691 {
1692 unsigned N = is_64bit() ? 8 : 4;
1693
1694 /* (1) If the member is a scalar consuming <N> basic machine units, the
1695 * base alignment is <N>.
1696 *
1697 * (2) If the member is a two- or four-component vector with components
1698 * consuming <N> basic machine units, the base alignment is 2<N> or
1699 * 4<N>, respectively.
1700 *
1701 * (3) If the member is a three-component vector with components consuming
1702 * <N> basic machine units, the base alignment is 4<N>.
1703 */
1704 if (this->is_scalar() || this->is_vector()) {
1705 switch (this->vector_elements) {
1706 case 1:
1707 return N;
1708 case 2:
1709 return 2 * N;
1710 case 3:
1711 case 4:
1712 return 4 * N;
1713 }
1714 }
1715
1716 /* (4) If the member is an array of scalars or vectors, the base alignment
1717 * and array stride are set to match the base alignment of a single
1718 * array element, according to rules (1), (2), and (3), and rounded up
1719 * to the base alignment of a vec4. The array may have padding at the
1720 * end; the base offset of the member following the array is rounded up
1721 * to the next multiple of the base alignment.
1722 *
1723 * (6) If the member is an array of <S> column-major matrices with <C>
1724 * columns and <R> rows, the matrix is stored identically to a row of
1725 * <S>*<C> column vectors with <R> components each, according to rule
1726 * (4).
1727 *
1728 * (8) If the member is an array of <S> row-major matrices with <C> columns
1729 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1730 * row vectors with <C> components each, according to rule (4).
1731 *
1732 * (10) If the member is an array of <S> structures, the <S> elements of
1733 * the array are laid out in order, according to rule (9).
1734 */
1735 if (this->is_array()) {
1736 if (this->fields.array->is_scalar() ||
1737 this->fields.array->is_vector() ||
1738 this->fields.array->is_matrix()) {
1739 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
1740 } else {
1741 assert(this->fields.array->is_struct() ||
1742 this->fields.array->is_array());
1743 return this->fields.array->std140_base_alignment(row_major);
1744 }
1745 }
1746
1747 /* (5) If the member is a column-major matrix with <C> columns and
1748 * <R> rows, the matrix is stored identically to an array of
1749 * <C> column vectors with <R> components each, according to
1750 * rule (4).
1751 *
1752 * (7) If the member is a row-major matrix with <C> columns and <R>
1753 * rows, the matrix is stored identically to an array of <R>
1754 * row vectors with <C> components each, according to rule (4).
1755 */
1756 if (this->is_matrix()) {
1757 const struct glsl_type *vec_type, *array_type;
1758 int c = this->matrix_columns;
1759 int r = this->vector_elements;
1760
1761 if (row_major) {
1762 vec_type = get_instance(base_type, c, 1);
1763 array_type = glsl_type::get_array_instance(vec_type, r);
1764 } else {
1765 vec_type = get_instance(base_type, r, 1);
1766 array_type = glsl_type::get_array_instance(vec_type, c);
1767 }
1768
1769 return array_type->std140_base_alignment(false);
1770 }
1771
1772 /* (9) If the member is a structure, the base alignment of the
1773 * structure is <N>, where <N> is the largest base alignment
1774 * value of any of its members, and rounded up to the base
1775 * alignment of a vec4. The individual members of this
1776 * sub-structure are then assigned offsets by applying this set
1777 * of rules recursively, where the base offset of the first
1778 * member of the sub-structure is equal to the aligned offset
1779 * of the structure. The structure may have padding at the end;
1780 * the base offset of the member following the sub-structure is
1781 * rounded up to the next multiple of the base alignment of the
1782 * structure.
1783 */
1784 if (this->is_struct()) {
1785 unsigned base_alignment = 16;
1786 for (unsigned i = 0; i < this->length; i++) {
1787 bool field_row_major = row_major;
1788 const enum glsl_matrix_layout matrix_layout =
1789 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1790 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1791 field_row_major = true;
1792 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1793 field_row_major = false;
1794 }
1795
1796 const struct glsl_type *field_type = this->fields.structure[i].type;
1797 base_alignment = MAX2(base_alignment,
1798 field_type->std140_base_alignment(field_row_major));
1799 }
1800 return base_alignment;
1801 }
1802
1803 assert(!"not reached");
1804 return -1;
1805 }
1806
1807 unsigned
1808 glsl_type::std140_size(bool row_major) const
1809 {
1810 unsigned N = is_64bit() ? 8 : 4;
1811
1812 /* (1) If the member is a scalar consuming <N> basic machine units, the
1813 * base alignment is <N>.
1814 *
1815 * (2) If the member is a two- or four-component vector with components
1816 * consuming <N> basic machine units, the base alignment is 2<N> or
1817 * 4<N>, respectively.
1818 *
1819 * (3) If the member is a three-component vector with components consuming
1820 * <N> basic machine units, the base alignment is 4<N>.
1821 */
1822 if (this->is_scalar() || this->is_vector()) {
1823 assert(this->explicit_stride == 0);
1824 return this->vector_elements * N;
1825 }
1826
1827 /* (5) If the member is a column-major matrix with <C> columns and
1828 * <R> rows, the matrix is stored identically to an array of
1829 * <C> column vectors with <R> components each, according to
1830 * rule (4).
1831 *
1832 * (6) If the member is an array of <S> column-major matrices with <C>
1833 * columns and <R> rows, the matrix is stored identically to a row of
1834 * <S>*<C> column vectors with <R> components each, according to rule
1835 * (4).
1836 *
1837 * (7) If the member is a row-major matrix with <C> columns and <R>
1838 * rows, the matrix is stored identically to an array of <R>
1839 * row vectors with <C> components each, according to rule (4).
1840 *
1841 * (8) If the member is an array of <S> row-major matrices with <C> columns
1842 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1843 * row vectors with <C> components each, according to rule (4).
1844 */
1845 if (this->without_array()->is_matrix()) {
1846 const struct glsl_type *element_type;
1847 const struct glsl_type *vec_type;
1848 unsigned int array_len;
1849
1850 if (this->is_array()) {
1851 element_type = this->without_array();
1852 array_len = this->arrays_of_arrays_size();
1853 } else {
1854 element_type = this;
1855 array_len = 1;
1856 }
1857
1858 if (row_major) {
1859 vec_type = get_instance(element_type->base_type,
1860 element_type->matrix_columns, 1);
1861
1862 array_len *= element_type->vector_elements;
1863 } else {
1864 vec_type = get_instance(element_type->base_type,
1865 element_type->vector_elements, 1);
1866 array_len *= element_type->matrix_columns;
1867 }
1868 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
1869 array_len);
1870
1871 return array_type->std140_size(false);
1872 }
1873
1874 /* (4) If the member is an array of scalars or vectors, the base alignment
1875 * and array stride are set to match the base alignment of a single
1876 * array element, according to rules (1), (2), and (3), and rounded up
1877 * to the base alignment of a vec4. The array may have padding at the
1878 * end; the base offset of the member following the array is rounded up
1879 * to the next multiple of the base alignment.
1880 *
1881 * (10) If the member is an array of <S> structures, the <S> elements of
1882 * the array are laid out in order, according to rule (9).
1883 */
1884 if (this->is_array()) {
1885 unsigned stride;
1886 if (this->without_array()->is_struct()) {
1887 stride = this->without_array()->std140_size(row_major);
1888 } else {
1889 unsigned element_base_align =
1890 this->without_array()->std140_base_alignment(row_major);
1891 stride = MAX2(element_base_align, 16);
1892 }
1893
1894 unsigned size = this->arrays_of_arrays_size() * stride;
1895 assert(this->explicit_stride == 0 ||
1896 size == this->length * this->explicit_stride);
1897 return size;
1898 }
1899
1900 /* (9) If the member is a structure, the base alignment of the
1901 * structure is <N>, where <N> is the largest base alignment
1902 * value of any of its members, and rounded up to the base
1903 * alignment of a vec4. The individual members of this
1904 * sub-structure are then assigned offsets by applying this set
1905 * of rules recursively, where the base offset of the first
1906 * member of the sub-structure is equal to the aligned offset
1907 * of the structure. The structure may have padding at the end;
1908 * the base offset of the member following the sub-structure is
1909 * rounded up to the next multiple of the base alignment of the
1910 * structure.
1911 */
1912 if (this->is_struct() || this->is_interface()) {
1913 unsigned size = 0;
1914 unsigned max_align = 0;
1915
1916 for (unsigned i = 0; i < this->length; i++) {
1917 bool field_row_major = row_major;
1918 const enum glsl_matrix_layout matrix_layout =
1919 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
1920 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1921 field_row_major = true;
1922 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1923 field_row_major = false;
1924 }
1925
1926 const struct glsl_type *field_type = this->fields.structure[i].type;
1927 unsigned align = field_type->std140_base_alignment(field_row_major);
1928
1929 /* Ignore unsized arrays when calculating size */
1930 if (field_type->is_unsized_array())
1931 continue;
1932
1933 size = glsl_align(size, align);
1934 size += field_type->std140_size(field_row_major);
1935
1936 max_align = MAX2(align, max_align);
1937
1938 if (field_type->is_struct() && (i + 1 < this->length))
1939 size = glsl_align(size, 16);
1940 }
1941 size = glsl_align(size, MAX2(max_align, 16));
1942 return size;
1943 }
1944
1945 assert(!"not reached");
1946 return -1;
1947 }
1948
1949 const glsl_type *
1950 glsl_type::get_explicit_std140_type(bool row_major) const
1951 {
1952 if (this->is_vector() || this->is_scalar()) {
1953 return this;
1954 } else if (this->is_matrix()) {
1955 const glsl_type *vec_type;
1956 if (row_major)
1957 vec_type = get_instance(this->base_type, this->matrix_columns, 1);
1958 else
1959 vec_type = get_instance(this->base_type, this->vector_elements, 1);
1960 unsigned elem_size = vec_type->std140_size(false);
1961 unsigned stride = glsl_align(elem_size, 16);
1962 return get_instance(this->base_type, this->vector_elements,
1963 this->matrix_columns, stride, row_major);
1964 } else if (this->is_array()) {
1965 unsigned elem_size = this->fields.array->std140_size(row_major);
1966 const glsl_type *elem_type =
1967 this->fields.array->get_explicit_std140_type(row_major);
1968 unsigned stride = glsl_align(elem_size, 16);
1969 return get_array_instance(elem_type, this->length, stride);
1970 } else if (this->is_struct() || this->is_interface()) {
1971 glsl_struct_field *fields = new glsl_struct_field[this->length];
1972 unsigned offset = 0;
1973 for (unsigned i = 0; i < length; i++) {
1974 fields[i] = this->fields.structure[i];
1975
1976 bool field_row_major = row_major;
1977 if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
1978 field_row_major = false;
1979 } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
1980 field_row_major = true;
1981 }
1982 fields[i].type =
1983 fields[i].type->get_explicit_std140_type(field_row_major);
1984
1985 unsigned fsize = fields[i].type->std140_size(field_row_major);
1986 unsigned falign = fields[i].type->std140_base_alignment(field_row_major);
1987 /* From the GLSL 460 spec section "Uniform and Shader Storage Block
1988 * Layout Qualifiers":
1989 *
1990 * "The actual offset of a member is computed as follows: If
1991 * offset was declared, start with that offset, otherwise start
1992 * with the next available offset. If the resulting offset is not
1993 * a multiple of the actual alignment, increase it to the first
1994 * offset that is a multiple of the actual alignment. This results
1995 * in the actual offset the member will have."
1996 */
1997 if (fields[i].offset >= 0) {
1998 assert((unsigned)fields[i].offset >= offset);
1999 offset = fields[i].offset;
2000 }
2001 offset = glsl_align(offset, falign);
2002 fields[i].offset = offset;
2003 offset += fsize;
2004 }
2005
2006 const glsl_type *type;
2007 if (this->is_struct())
2008 type = get_struct_instance(fields, this->length, this->name);
2009 else
2010 type = get_interface_instance(fields, this->length,
2011 (enum glsl_interface_packing)this->interface_packing,
2012 this->interface_row_major,
2013 this->name);
2014
2015 delete[] fields;
2016 return type;
2017 } else {
2018 unreachable("Invalid type for UBO or SSBO");
2019 }
2020 }
2021
2022 unsigned
2023 glsl_type::std430_base_alignment(bool row_major) const
2024 {
2025
2026 unsigned N = is_64bit() ? 8 : 4;
2027
2028 /* (1) If the member is a scalar consuming <N> basic machine units, the
2029 * base alignment is <N>.
2030 *
2031 * (2) If the member is a two- or four-component vector with components
2032 * consuming <N> basic machine units, the base alignment is 2<N> or
2033 * 4<N>, respectively.
2034 *
2035 * (3) If the member is a three-component vector with components consuming
2036 * <N> basic machine units, the base alignment is 4<N>.
2037 */
2038 if (this->is_scalar() || this->is_vector()) {
2039 switch (this->vector_elements) {
2040 case 1:
2041 return N;
2042 case 2:
2043 return 2 * N;
2044 case 3:
2045 case 4:
2046 return 4 * N;
2047 }
2048 }
2049
2050 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
2051 *
2052 * "When using the std430 storage layout, shader storage blocks will be
2053 * laid out in buffer storage identically to uniform and shader storage
2054 * blocks using the std140 layout, except that the base alignment and
2055 * stride of arrays of scalars and vectors in rule 4 and of structures
2056 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
2057 */
2058
2059 /* (1) If the member is a scalar consuming <N> basic machine units, the
2060 * base alignment is <N>.
2061 *
2062 * (2) If the member is a two- or four-component vector with components
2063 * consuming <N> basic machine units, the base alignment is 2<N> or
2064 * 4<N>, respectively.
2065 *
2066 * (3) If the member is a three-component vector with components consuming
2067 * <N> basic machine units, the base alignment is 4<N>.
2068 */
2069 if (this->is_array())
2070 return this->fields.array->std430_base_alignment(row_major);
2071
2072 /* (5) If the member is a column-major matrix with <C> columns and
2073 * <R> rows, the matrix is stored identically to an array of
2074 * <C> column vectors with <R> components each, according to
2075 * rule (4).
2076 *
2077 * (7) If the member is a row-major matrix with <C> columns and <R>
2078 * rows, the matrix is stored identically to an array of <R>
2079 * row vectors with <C> components each, according to rule (4).
2080 */
2081 if (this->is_matrix()) {
2082 const struct glsl_type *vec_type, *array_type;
2083 int c = this->matrix_columns;
2084 int r = this->vector_elements;
2085
2086 if (row_major) {
2087 vec_type = get_instance(base_type, c, 1);
2088 array_type = glsl_type::get_array_instance(vec_type, r);
2089 } else {
2090 vec_type = get_instance(base_type, r, 1);
2091 array_type = glsl_type::get_array_instance(vec_type, c);
2092 }
2093
2094 return array_type->std430_base_alignment(false);
2095 }
2096
2097 /* (9) If the member is a structure, the base alignment of the
2098 * structure is <N>, where <N> is the largest base alignment
2099 * value of any of its members, and rounded up to the base
2100 * alignment of a vec4. The individual members of this
2101 * sub-structure are then assigned offsets by applying this set
2102 * of rules recursively, where the base offset of the first
2103 * member of the sub-structure is equal to the aligned offset
2104 * of the structure. The structure may have padding at the end;
2105 * the base offset of the member following the sub-structure is
2106 * rounded up to the next multiple of the base alignment of the
2107 * structure.
2108 */
2109 if (this->is_struct()) {
2110 unsigned base_alignment = 0;
2111 for (unsigned i = 0; i < this->length; i++) {
2112 bool field_row_major = row_major;
2113 const enum glsl_matrix_layout matrix_layout =
2114 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
2115 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2116 field_row_major = true;
2117 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2118 field_row_major = false;
2119 }
2120
2121 const struct glsl_type *field_type = this->fields.structure[i].type;
2122 base_alignment = MAX2(base_alignment,
2123 field_type->std430_base_alignment(field_row_major));
2124 }
2125 assert(base_alignment > 0);
2126 return base_alignment;
2127 }
2128 assert(!"not reached");
2129 return -1;
2130 }
2131
2132 unsigned
2133 glsl_type::std430_array_stride(bool row_major) const
2134 {
2135 unsigned N = is_64bit() ? 8 : 4;
2136
2137 /* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
2138 * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
2139 *
2140 * (3) If the member is a three-component vector with components consuming
2141 * <N> basic machine units, the base alignment is 4<N>.
2142 */
2143 if (this->is_vector() && this->vector_elements == 3)
2144 return 4 * N;
2145
2146 /* By default use std430_size(row_major) */
2147 unsigned stride = this->std430_size(row_major);
2148 assert(this->explicit_stride == 0 || this->explicit_stride == stride);
2149 return stride;
2150 }
2151
2152 /* Note that the value returned by this method is only correct if the
2153 * explit offset, and stride values are set, so only with SPIR-V shaders.
2154 * Should not be used with GLSL shaders.
2155 */
2156
2157 unsigned
2158 glsl_type::explicit_size(bool align_to_stride) const
2159 {
2160 if (this->is_struct() || this->is_interface()) {
2161 if (this->length > 0) {
2162 unsigned size = 0;
2163
2164 for (unsigned i = 0; i < this->length; i++) {
2165 assert(this->fields.structure[i].offset >= 0);
2166 unsigned last_byte = this->fields.structure[i].offset +
2167 this->fields.structure[i].type->explicit_size();
2168 size = MAX2(size, last_byte);
2169 }
2170
2171 return size;
2172 } else {
2173 return 0;
2174 }
2175 } else if (this->is_array()) {
2176 /* From ARB_program_interface_query spec:
2177 *
2178 * "For the property of BUFFER_DATA_SIZE, then the implementation-dependent
2179 * minimum total buffer object size, in basic machine units, required to
2180 * hold all active variables associated with an active uniform block, shader
2181 * storage block, or atomic counter buffer is written to <params>. If the
2182 * final member of an active shader storage block is array with no declared
2183 * size, the minimum buffer size is computed assuming the array was declared
2184 * as an array with one element."
2185 *
2186 */
2187 if (this->is_unsized_array())
2188 return this->explicit_stride;
2189
2190 assert(this->length > 0);
2191 unsigned elem_size = align_to_stride ? this->explicit_stride : this->fields.array->explicit_size();
2192 assert(this->explicit_stride >= elem_size);
2193
2194 return this->explicit_stride * (this->length - 1) + elem_size;
2195 } else if (this->is_matrix()) {
2196 const struct glsl_type *elem_type;
2197 unsigned length;
2198
2199 if (this->interface_row_major) {
2200 elem_type = get_instance(this->base_type,
2201 this->matrix_columns, 1);
2202 length = this->vector_elements;
2203 } else {
2204 elem_type = get_instance(this->base_type,
2205 this->vector_elements, 1);
2206 length = this->matrix_columns;
2207 }
2208
2209 unsigned elem_size = align_to_stride ? this->explicit_stride : elem_type->explicit_size();
2210
2211 assert(this->explicit_stride);
2212 return this->explicit_stride * (length - 1) + elem_size;
2213 }
2214
2215 unsigned N = this->bit_size() / 8;
2216
2217 return this->vector_elements * N;
2218 }
2219
2220 unsigned
2221 glsl_type::std430_size(bool row_major) const
2222 {
2223 unsigned N = is_64bit() ? 8 : 4;
2224
2225 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
2226 *
2227 * "When using the std430 storage layout, shader storage blocks will be
2228 * laid out in buffer storage identically to uniform and shader storage
2229 * blocks using the std140 layout, except that the base alignment and
2230 * stride of arrays of scalars and vectors in rule 4 and of structures
2231 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
2232 */
2233 if (this->is_scalar() || this->is_vector()) {
2234 assert(this->explicit_stride == 0);
2235 return this->vector_elements * N;
2236 }
2237
2238 if (this->without_array()->is_matrix()) {
2239 const struct glsl_type *element_type;
2240 const struct glsl_type *vec_type;
2241 unsigned int array_len;
2242
2243 if (this->is_array()) {
2244 element_type = this->without_array();
2245 array_len = this->arrays_of_arrays_size();
2246 } else {
2247 element_type = this;
2248 array_len = 1;
2249 }
2250
2251 if (row_major) {
2252 vec_type = get_instance(element_type->base_type,
2253 element_type->matrix_columns, 1);
2254
2255 array_len *= element_type->vector_elements;
2256 } else {
2257 vec_type = get_instance(element_type->base_type,
2258 element_type->vector_elements, 1);
2259 array_len *= element_type->matrix_columns;
2260 }
2261 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
2262 array_len);
2263
2264 return array_type->std430_size(false);
2265 }
2266
2267 if (this->is_array()) {
2268 unsigned stride;
2269 if (this->without_array()->is_struct())
2270 stride = this->without_array()->std430_size(row_major);
2271 else
2272 stride = this->without_array()->std430_base_alignment(row_major);
2273
2274 unsigned size = this->arrays_of_arrays_size() * stride;
2275 assert(this->explicit_stride == 0 ||
2276 size == this->length * this->explicit_stride);
2277 return size;
2278 }
2279
2280 if (this->is_struct() || this->is_interface()) {
2281 unsigned size = 0;
2282 unsigned max_align = 0;
2283
2284 for (unsigned i = 0; i < this->length; i++) {
2285 bool field_row_major = row_major;
2286 const enum glsl_matrix_layout matrix_layout =
2287 glsl_matrix_layout(this->fields.structure[i].matrix_layout);
2288 if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2289 field_row_major = true;
2290 } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2291 field_row_major = false;
2292 }
2293
2294 const struct glsl_type *field_type = this->fields.structure[i].type;
2295 unsigned align = field_type->std430_base_alignment(field_row_major);
2296 size = glsl_align(size, align);
2297 size += field_type->std430_size(field_row_major);
2298
2299 max_align = MAX2(align, max_align);
2300 }
2301 size = glsl_align(size, max_align);
2302 return size;
2303 }
2304
2305 assert(!"not reached");
2306 return -1;
2307 }
2308
2309 const glsl_type *
2310 glsl_type::get_explicit_std430_type(bool row_major) const
2311 {
2312 if (this->is_vector() || this->is_scalar()) {
2313 return this;
2314 } else if (this->is_matrix()) {
2315 const glsl_type *vec_type;
2316 if (row_major)
2317 vec_type = get_instance(this->base_type, this->matrix_columns, 1);
2318 else
2319 vec_type = get_instance(this->base_type, this->vector_elements, 1);
2320 unsigned stride = vec_type->std430_array_stride(false);
2321 return get_instance(this->base_type, this->vector_elements,
2322 this->matrix_columns, stride, row_major);
2323 } else if (this->is_array()) {
2324 const glsl_type *elem_type =
2325 this->fields.array->get_explicit_std430_type(row_major);
2326 unsigned stride = this->fields.array->std430_array_stride(row_major);
2327 return get_array_instance(elem_type, this->length, stride);
2328 } else if (this->is_struct() || this->is_interface()) {
2329 glsl_struct_field *fields = new glsl_struct_field[this->length];
2330 unsigned offset = 0;
2331 for (unsigned i = 0; i < length; i++) {
2332 fields[i] = this->fields.structure[i];
2333
2334 bool field_row_major = row_major;
2335 if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
2336 field_row_major = false;
2337 } else if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
2338 field_row_major = true;
2339 }
2340 fields[i].type =
2341 fields[i].type->get_explicit_std430_type(field_row_major);
2342
2343 unsigned fsize = fields[i].type->std430_size(field_row_major);
2344 unsigned falign = fields[i].type->std430_base_alignment(field_row_major);
2345 /* From the GLSL 460 spec section "Uniform and Shader Storage Block
2346 * Layout Qualifiers":
2347 *
2348 * "The actual offset of a member is computed as follows: If
2349 * offset was declared, start with that offset, otherwise start
2350 * with the next available offset. If the resulting offset is not
2351 * a multiple of the actual alignment, increase it to the first
2352 * offset that is a multiple of the actual alignment. This results
2353 * in the actual offset the member will have."
2354 */
2355 if (fields[i].offset >= 0) {
2356 assert((unsigned)fields[i].offset >= offset);
2357 offset = fields[i].offset;
2358 }
2359 offset = glsl_align(offset, falign);
2360 fields[i].offset = offset;
2361 offset += fsize;
2362 }
2363
2364 const glsl_type *type;
2365 if (this->is_struct())
2366 type = get_struct_instance(fields, this->length, this->name);
2367 else
2368 type = get_interface_instance(fields, this->length,
2369 (enum glsl_interface_packing)this->interface_packing,
2370 this->interface_row_major,
2371 this->name);
2372
2373 delete[] fields;
2374 return type;
2375 } else {
2376 unreachable("Invalid type for SSBO");
2377 }
2378 }
2379
2380 const glsl_type *
2381 glsl_type::get_explicit_interface_type(bool supports_std430) const
2382 {
2383 enum glsl_interface_packing packing =
2384 this->get_internal_ifc_packing(supports_std430);
2385 if (packing == GLSL_INTERFACE_PACKING_STD140) {
2386 return this->get_explicit_std140_type(this->interface_row_major);
2387 } else {
2388 assert(packing == GLSL_INTERFACE_PACKING_STD430);
2389 return this->get_explicit_std430_type(this->interface_row_major);
2390 }
2391 }
2392
2393 /* This differs from get_explicit_std430_type() in that it:
2394 * - can size arrays slightly smaller ("stride * (len - 1) + elem_size" instead
2395 * of "stride * len")
2396 * - consumes a glsl_type_size_align_func which allows 8 and 16-bit values to be
2397 * packed more tightly
2398 * - overrides any struct field offsets but get_explicit_std430_type() tries to
2399 * respect any existing ones
2400 */
2401 const glsl_type *
2402 glsl_type::get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
2403 unsigned *size, unsigned *alignment) const
2404 {
2405 if (this->is_scalar() || this->is_vector()) {
2406 type_info(this, size, alignment);
2407 return this;
2408 } else if (this->is_array()) {
2409 unsigned elem_size, elem_align;
2410 const struct glsl_type *explicit_element =
2411 this->fields.array->get_explicit_type_for_size_align(type_info, &elem_size, &elem_align);
2412
2413 unsigned stride = align(elem_size, elem_align);
2414
2415 *size = stride * (this->length - 1) + elem_size;
2416 *alignment = elem_align;
2417 return glsl_type::get_array_instance(explicit_element, this->length, stride);
2418 } else if (this->is_struct()) {
2419 struct glsl_struct_field *fields = (struct glsl_struct_field *)
2420 malloc(sizeof(struct glsl_struct_field) * this->length);
2421
2422 *size = 0;
2423 *alignment = 0;
2424 for (unsigned i = 0; i < this->length; i++) {
2425 fields[i] = this->fields.structure[i];
2426 assert(fields[i].matrix_layout != GLSL_MATRIX_LAYOUT_ROW_MAJOR);
2427
2428 unsigned field_size, field_align;
2429 fields[i].type =
2430 fields[i].type->get_explicit_type_for_size_align(type_info, &field_size, &field_align);
2431 fields[i].offset = align(*size, field_align);
2432
2433 *size = fields[i].offset + field_size;
2434 *alignment = MAX2(*alignment, field_align);
2435 }
2436
2437 const glsl_type *type = glsl_type::get_struct_instance(fields, this->length, this->name, false);
2438 free(fields);
2439 return type;
2440 } else if (this->is_matrix()) {
2441 unsigned col_size, col_align;
2442 type_info(this->column_type(), &col_size, &col_align);
2443 unsigned stride = align(col_size, col_align);
2444
2445 *size = this->matrix_columns * stride;
2446 *alignment = col_align;
2447 return glsl_type::get_instance(this->base_type, this->vector_elements,
2448 this->matrix_columns, stride, false);
2449 } else {
2450 unreachable("Unhandled type.");
2451 }
2452 }
2453
2454 unsigned
2455 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const
2456 {
2457 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2458 *
2459 * "A scalar input counts the same amount against this limit as a vec4,
2460 * so applications may want to consider packing groups of four
2461 * unrelated float inputs together into a vector to better utilize the
2462 * capabilities of the underlying hardware. A matrix input will use up
2463 * multiple locations. The number of locations used will equal the
2464 * number of columns in the matrix."
2465 *
2466 * The spec does not explicitly say how arrays are counted. However, it
2467 * should be safe to assume the total number of slots consumed by an array
2468 * is the number of entries in the array multiplied by the number of slots
2469 * consumed by a single element of the array.
2470 *
2471 * The spec says nothing about how structs are counted, because vertex
2472 * attributes are not allowed to be (or contain) structs. However, Mesa
2473 * allows varying structs, the number of varying slots taken up by a
2474 * varying struct is simply equal to the sum of the number of slots taken
2475 * up by each element.
2476 *
2477 * Doubles are counted different depending on whether they are vertex
2478 * inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit
2479 * take one location no matter what size they are, otherwise dvec3/4
2480 * take two locations.
2481 */
2482 switch (this->base_type) {
2483 case GLSL_TYPE_UINT:
2484 case GLSL_TYPE_INT:
2485 case GLSL_TYPE_UINT8:
2486 case GLSL_TYPE_INT8:
2487 case GLSL_TYPE_UINT16:
2488 case GLSL_TYPE_INT16:
2489 case GLSL_TYPE_FLOAT:
2490 case GLSL_TYPE_FLOAT16:
2491 case GLSL_TYPE_BOOL:
2492 return this->matrix_columns;
2493 case GLSL_TYPE_DOUBLE:
2494 case GLSL_TYPE_UINT64:
2495 case GLSL_TYPE_INT64:
2496 if (this->vector_elements > 2 && !is_gl_vertex_input)
2497 return this->matrix_columns * 2;
2498 else
2499 return this->matrix_columns;
2500 case GLSL_TYPE_STRUCT:
2501 case GLSL_TYPE_INTERFACE: {
2502 unsigned size = 0;
2503
2504 for (unsigned i = 0; i < this->length; i++) {
2505 const glsl_type *member_type = this->fields.structure[i].type;
2506 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless);
2507 }
2508
2509 return size;
2510 }
2511
2512 case GLSL_TYPE_ARRAY: {
2513 const glsl_type *element = this->fields.array;
2514 return this->length * element->count_vec4_slots(is_gl_vertex_input,
2515 is_bindless);
2516 }
2517
2518 case GLSL_TYPE_SAMPLER:
2519 case GLSL_TYPE_IMAGE:
2520 if (!is_bindless)
2521 return 0;
2522 else
2523 return 1;
2524
2525 case GLSL_TYPE_SUBROUTINE:
2526 return 1;
2527
2528 case GLSL_TYPE_FUNCTION:
2529 case GLSL_TYPE_ATOMIC_UINT:
2530 case GLSL_TYPE_VOID:
2531 case GLSL_TYPE_ERROR:
2532 break;
2533 }
2534
2535 assert(!"Unexpected type in count_attribute_slots()");
2536
2537 return 0;
2538 }
2539
2540 unsigned
2541 glsl_type::count_dword_slots(bool is_bindless) const
2542 {
2543 switch (this->base_type) {
2544 case GLSL_TYPE_UINT:
2545 case GLSL_TYPE_INT:
2546 case GLSL_TYPE_FLOAT:
2547 case GLSL_TYPE_BOOL:
2548 return this->components();
2549 case GLSL_TYPE_UINT16:
2550 case GLSL_TYPE_INT16:
2551 case GLSL_TYPE_FLOAT16:
2552 return DIV_ROUND_UP(this->components(), 2);
2553 case GLSL_TYPE_UINT8:
2554 case GLSL_TYPE_INT8:
2555 return DIV_ROUND_UP(this->components(), 4);
2556 case GLSL_TYPE_IMAGE:
2557 case GLSL_TYPE_SAMPLER:
2558 if (!is_bindless)
2559 return 0;
2560 /* FALLTHROUGH */
2561 case GLSL_TYPE_DOUBLE:
2562 case GLSL_TYPE_UINT64:
2563 case GLSL_TYPE_INT64:
2564 return this->components() * 2;
2565 case GLSL_TYPE_ARRAY:
2566 return this->fields.array->count_dword_slots(is_bindless) *
2567 this->length;
2568
2569 case GLSL_TYPE_INTERFACE:
2570 case GLSL_TYPE_STRUCT: {
2571 unsigned size = 0;
2572 for (unsigned i = 0; i < this->length; i++) {
2573 size += this->fields.structure[i].type->count_dword_slots(is_bindless);
2574 }
2575 return size;
2576 }
2577
2578 case GLSL_TYPE_ATOMIC_UINT:
2579 return 0;
2580 case GLSL_TYPE_SUBROUTINE:
2581 return 1;
2582 case GLSL_TYPE_VOID:
2583 case GLSL_TYPE_ERROR:
2584 case GLSL_TYPE_FUNCTION:
2585 default:
2586 unreachable("invalid type in st_glsl_type_dword_size()");
2587 }
2588
2589 return 0;
2590 }
2591
2592 int
2593 glsl_type::coordinate_components() const
2594 {
2595 enum glsl_sampler_dim dim = (enum glsl_sampler_dim)sampler_dimensionality;
2596 int size = glsl_get_sampler_dim_coordinate_components(dim);
2597
2598 /* Array textures need an additional component for the array index, except
2599 * for cubemap array images that behave like a 2D array of interleaved
2600 * cubemap faces.
2601 */
2602 if (sampler_array &&
2603 !(is_image() && sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
2604 size += 1;
2605
2606 return size;
2607 }
2608
2609 /**
2610 * Declarations of type flyweights (glsl_type::_foo_type) and
2611 * convenience pointers (glsl_type::foo_type).
2612 * @{
2613 */
2614 #define DECL_TYPE(NAME, ...) \
2615 const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
2616 const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
2617
2618 #define STRUCT_TYPE(NAME)
2619
2620 #include "compiler/builtin_type_macros.h"
2621 /** @} */
2622
2623 static void
2624 get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
2625 size_t *s_field_ptrs)
2626 {
2627 *s_field_size = sizeof(glsl_struct_field);
2628 *s_field_ptrs =
2629 sizeof(((glsl_struct_field *)0)->type) +
2630 sizeof(((glsl_struct_field *)0)->name);
2631 }
2632
2633 union packed_type {
2634 uint32_t u32;
2635 struct {
2636 unsigned base_type:5;
2637 unsigned interface_row_major:1;
2638 unsigned vector_elements:3;
2639 unsigned matrix_columns:3;
2640 unsigned explicit_stride:20;
2641 } basic;
2642 struct {
2643 unsigned base_type:5;
2644 unsigned dimensionality:4;
2645 unsigned shadow:1;
2646 unsigned array:1;
2647 unsigned sampled_type:2;
2648 unsigned _pad:19;
2649 } sampler;
2650 struct {
2651 unsigned base_type:5;
2652 unsigned length:13;
2653 unsigned explicit_stride:14;
2654 } array;
2655 struct {
2656 unsigned base_type:5;
2657 unsigned interface_packing_or_packed:2;
2658 unsigned interface_row_major:1;
2659 unsigned length:24;
2660 } strct;
2661 };
2662
2663 void
2664 encode_type_to_blob(struct blob *blob, const glsl_type *type)
2665 {
2666 if (!type) {
2667 blob_write_uint32(blob, 0);
2668 return;
2669 }
2670
2671 STATIC_ASSERT(sizeof(union packed_type) == 4);
2672 union packed_type encoded;
2673 encoded.u32 = 0;
2674 encoded.basic.base_type = type->base_type;
2675
2676 switch (type->base_type) {
2677 case GLSL_TYPE_UINT:
2678 case GLSL_TYPE_INT:
2679 case GLSL_TYPE_FLOAT:
2680 case GLSL_TYPE_FLOAT16:
2681 case GLSL_TYPE_DOUBLE:
2682 case GLSL_TYPE_UINT8:
2683 case GLSL_TYPE_INT8:
2684 case GLSL_TYPE_UINT16:
2685 case GLSL_TYPE_INT16:
2686 case GLSL_TYPE_UINT64:
2687 case GLSL_TYPE_INT64:
2688 case GLSL_TYPE_BOOL:
2689 encoded.basic.interface_row_major = type->interface_row_major;
2690 assert(type->matrix_columns < 8);
2691 if (type->vector_elements <= 4)
2692 encoded.basic.vector_elements = type->vector_elements;
2693 else if (type->vector_elements == 8)
2694 encoded.basic.vector_elements = 5;
2695 else if (type->vector_elements == 16)
2696 encoded.basic.vector_elements = 6;
2697 encoded.basic.matrix_columns = type->matrix_columns;
2698 encoded.basic.explicit_stride = MIN2(type->explicit_stride, 0xfffff);
2699 blob_write_uint32(blob, encoded.u32);
2700 /* If we don't have enough bits for explicit_stride, store it
2701 * separately.
2702 */
2703 if (encoded.basic.explicit_stride == 0xfffff)
2704 blob_write_uint32(blob, type->explicit_stride);
2705 return;
2706 case GLSL_TYPE_SAMPLER:
2707 encoded.sampler.dimensionality = type->sampler_dimensionality;
2708 encoded.sampler.shadow = type->sampler_shadow;
2709 encoded.sampler.array = type->sampler_array;
2710 encoded.sampler.sampled_type = type->sampled_type;
2711 break;
2712 case GLSL_TYPE_SUBROUTINE:
2713 blob_write_uint32(blob, encoded.u32);
2714 blob_write_string(blob, type->name);
2715 return;
2716 case GLSL_TYPE_IMAGE:
2717 encoded.sampler.dimensionality = type->sampler_dimensionality;
2718 encoded.sampler.array = type->sampler_array;
2719 encoded.sampler.sampled_type = type->sampled_type;
2720 break;
2721 case GLSL_TYPE_ATOMIC_UINT:
2722 break;
2723 case GLSL_TYPE_ARRAY:
2724 encoded.array.length = MIN2(type->length, 0x1fff);
2725 encoded.array.explicit_stride = MIN2(type->explicit_stride, 0x3fff);
2726 blob_write_uint32(blob, encoded.u32);
2727 /* If we don't have enough bits for length or explicit_stride, store it
2728 * separately.
2729 */
2730 if (encoded.array.length == 0x1fff)
2731 blob_write_uint32(blob, type->length);
2732 if (encoded.array.explicit_stride == 0x3fff)
2733 blob_write_uint32(blob, type->explicit_stride);
2734 encode_type_to_blob(blob, type->fields.array);
2735 return;
2736 case GLSL_TYPE_STRUCT:
2737 case GLSL_TYPE_INTERFACE:
2738 encoded.strct.length = MIN2(type->length, 0xffffff);
2739 if (type->is_interface()) {
2740 encoded.strct.interface_packing_or_packed = type->interface_packing;
2741 encoded.strct.interface_row_major = type->interface_row_major;
2742 } else {
2743 encoded.strct.interface_packing_or_packed = type->packed;
2744 }
2745 blob_write_uint32(blob, encoded.u32);
2746 blob_write_string(blob, type->name);
2747
2748 /* If we don't have enough bits for length, store it separately. */
2749 if (encoded.strct.length == 0xffffff)
2750 blob_write_uint32(blob, type->length);
2751
2752 size_t s_field_size, s_field_ptrs;
2753 get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
2754
2755 for (unsigned i = 0; i < type->length; i++) {
2756 encode_type_to_blob(blob, type->fields.structure[i].type);
2757 blob_write_string(blob, type->fields.structure[i].name);
2758
2759 /* Write the struct field skipping the pointers */
2760 blob_write_bytes(blob,
2761 ((char *)&type->fields.structure[i]) + s_field_ptrs,
2762 s_field_size - s_field_ptrs);
2763 }
2764 return;
2765 case GLSL_TYPE_VOID:
2766 break;
2767 case GLSL_TYPE_ERROR:
2768 default:
2769 assert(!"Cannot encode type!");
2770 encoded.u32 = 0;
2771 break;
2772 }
2773
2774 blob_write_uint32(blob, encoded.u32);
2775 }
2776
2777 const glsl_type *
2778 decode_type_from_blob(struct blob_reader *blob)
2779 {
2780 union packed_type encoded;
2781 encoded.u32 = blob_read_uint32(blob);
2782
2783 if (encoded.u32 == 0) {
2784 return NULL;
2785 }
2786
2787 glsl_base_type base_type = (glsl_base_type)encoded.basic.base_type;
2788
2789 switch (base_type) {
2790 case GLSL_TYPE_UINT:
2791 case GLSL_TYPE_INT:
2792 case GLSL_TYPE_FLOAT:
2793 case GLSL_TYPE_FLOAT16:
2794 case GLSL_TYPE_DOUBLE:
2795 case GLSL_TYPE_UINT8:
2796 case GLSL_TYPE_INT8:
2797 case GLSL_TYPE_UINT16:
2798 case GLSL_TYPE_INT16:
2799 case GLSL_TYPE_UINT64:
2800 case GLSL_TYPE_INT64:
2801 case GLSL_TYPE_BOOL: {
2802 unsigned explicit_stride = encoded.basic.explicit_stride;
2803 if (explicit_stride == 0xfffff)
2804 explicit_stride = blob_read_uint32(blob);
2805 uint32_t vector_elements = encoded.basic.vector_elements;
2806 if (vector_elements == 5)
2807 vector_elements = 8;
2808 else if (vector_elements == 6)
2809 vector_elements = 16;
2810 return glsl_type::get_instance(base_type, encoded.basic.vector_elements,
2811 encoded.basic.matrix_columns,
2812 explicit_stride,
2813 encoded.basic.interface_row_major);
2814 }
2815 case GLSL_TYPE_SAMPLER:
2816 return glsl_type::get_sampler_instance((enum glsl_sampler_dim)encoded.sampler.dimensionality,
2817 encoded.sampler.shadow,
2818 encoded.sampler.array,
2819 (glsl_base_type) encoded.sampler.sampled_type);
2820 case GLSL_TYPE_SUBROUTINE:
2821 return glsl_type::get_subroutine_instance(blob_read_string(blob));
2822 case GLSL_TYPE_IMAGE:
2823 return glsl_type::get_image_instance((enum glsl_sampler_dim)encoded.sampler.dimensionality,
2824 encoded.sampler.array,
2825 (glsl_base_type) encoded.sampler.sampled_type);
2826 case GLSL_TYPE_ATOMIC_UINT:
2827 return glsl_type::atomic_uint_type;
2828 case GLSL_TYPE_ARRAY: {
2829 unsigned length = encoded.array.length;
2830 if (length == 0x1fff)
2831 length = blob_read_uint32(blob);
2832 unsigned explicit_stride = encoded.array.explicit_stride;
2833 if (explicit_stride == 0x3fff)
2834 explicit_stride = blob_read_uint32(blob);
2835 return glsl_type::get_array_instance(decode_type_from_blob(blob),
2836 length, explicit_stride);
2837 }
2838 case GLSL_TYPE_STRUCT:
2839 case GLSL_TYPE_INTERFACE: {
2840 char *name = blob_read_string(blob);
2841 unsigned num_fields = encoded.strct.length;
2842 if (num_fields == 0xffffff)
2843 num_fields = blob_read_uint32(blob);
2844
2845 size_t s_field_size, s_field_ptrs;
2846 get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
2847
2848 glsl_struct_field *fields =
2849 (glsl_struct_field *) malloc(s_field_size * num_fields);
2850 for (unsigned i = 0; i < num_fields; i++) {
2851 fields[i].type = decode_type_from_blob(blob);
2852 fields[i].name = blob_read_string(blob);
2853
2854 blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
2855 s_field_size - s_field_ptrs);
2856 }
2857
2858 const glsl_type *t;
2859 if (base_type == GLSL_TYPE_INTERFACE) {
2860 enum glsl_interface_packing packing =
2861 (glsl_interface_packing) encoded.strct.interface_packing_or_packed;
2862 bool row_major = encoded.strct.interface_row_major;
2863 t = glsl_type::get_interface_instance(fields, num_fields, packing,
2864 row_major, name);
2865 } else {
2866 unsigned packed = encoded.strct.interface_packing_or_packed;
2867 t = glsl_type::get_struct_instance(fields, num_fields, name, packed);
2868 }
2869
2870 free(fields);
2871 return t;
2872 }
2873 case GLSL_TYPE_VOID:
2874 return glsl_type::void_type;
2875 case GLSL_TYPE_ERROR:
2876 default:
2877 assert(!"Cannot decode type!");
2878 return NULL;
2879 }
2880 }
2881
2882 unsigned
2883 glsl_type::cl_alignment() const
2884 {
2885 /* vectors unlike arrays are aligned to their size */
2886 if (this->is_scalar() || this->is_vector())
2887 return this->cl_size();
2888 else if (this->is_array())
2889 return this->without_array()->cl_alignment();
2890 else if (this->is_struct()) {
2891 /* Packed Structs are 0x1 aligned despite their size. */
2892 if (this->packed)
2893 return 1;
2894
2895 unsigned res = 1;
2896 for (unsigned i = 0; i < this->length; ++i) {
2897 struct glsl_struct_field &field = this->fields.structure[i];
2898 res = MAX2(res, field.type->cl_alignment());
2899 }
2900 return res;
2901 }
2902 return 1;
2903 }
2904
2905 unsigned
2906 glsl_type::cl_size() const
2907 {
2908 if (this->is_scalar()) {
2909 return glsl_base_type_get_bit_size(this->base_type) / 8;
2910 } else if (this->is_vector()) {
2911 unsigned vec_elemns = this->vector_elements == 3 ? 4 : this->vector_elements;
2912 return vec_elemns * glsl_base_type_get_bit_size(this->base_type) / 8;
2913 } else if (this->is_array()) {
2914 unsigned size = this->without_array()->cl_size();
2915 return size * this->length;
2916 } else if (this->is_struct()) {
2917 unsigned size = 0;
2918 for (unsigned i = 0; i < this->length; ++i) {
2919 struct glsl_struct_field &field = this->fields.structure[i];
2920 /* if a struct is packed, members don't get aligned */
2921 if (!this->packed)
2922 size = align(size, field.type->cl_alignment());
2923 size += field.type->cl_size();
2924 }
2925 return size;
2926 }
2927 return 1;
2928 }
2929
2930 extern "C" {
2931
2932 int
2933 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim)
2934 {
2935 switch (dim) {
2936 case GLSL_SAMPLER_DIM_1D:
2937 case GLSL_SAMPLER_DIM_BUF:
2938 return 1;
2939 case GLSL_SAMPLER_DIM_2D:
2940 case GLSL_SAMPLER_DIM_RECT:
2941 case GLSL_SAMPLER_DIM_MS:
2942 case GLSL_SAMPLER_DIM_EXTERNAL:
2943 case GLSL_SAMPLER_DIM_SUBPASS:
2944 case GLSL_SAMPLER_DIM_SUBPASS_MS:
2945 return 2;
2946 case GLSL_SAMPLER_DIM_3D:
2947 case GLSL_SAMPLER_DIM_CUBE:
2948 return 3;
2949 default:
2950 unreachable("Unknown sampler dim");
2951 }
2952 }
2953
2954 }