compiler/types: Add a contains_64bit helper
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33 #include "c11/threads.h"
34
35 #ifdef __cplusplus
36 #include "main/config.h"
37 #endif
38
39 struct glsl_type;
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct _mesa_glsl_parse_state;
46 struct glsl_symbol_table;
47
48 extern void
49 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
50
51 extern void
52 _mesa_glsl_release_types(void);
53
54 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
55
56 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
57
58 #ifdef __cplusplus
59 }
60 #endif
61
62 enum glsl_base_type {
63 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
64 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
65 */
66 GLSL_TYPE_UINT = 0,
67 GLSL_TYPE_INT,
68 GLSL_TYPE_FLOAT,
69 GLSL_TYPE_FLOAT16,
70 GLSL_TYPE_DOUBLE,
71 GLSL_TYPE_UINT8,
72 GLSL_TYPE_INT8,
73 GLSL_TYPE_UINT16,
74 GLSL_TYPE_INT16,
75 GLSL_TYPE_UINT64,
76 GLSL_TYPE_INT64,
77 GLSL_TYPE_BOOL,
78 GLSL_TYPE_SAMPLER,
79 GLSL_TYPE_IMAGE,
80 GLSL_TYPE_ATOMIC_UINT,
81 GLSL_TYPE_STRUCT,
82 GLSL_TYPE_INTERFACE,
83 GLSL_TYPE_ARRAY,
84 GLSL_TYPE_VOID,
85 GLSL_TYPE_SUBROUTINE,
86 GLSL_TYPE_FUNCTION,
87 GLSL_TYPE_ERROR
88 };
89
90 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
91 {
92 return type == GLSL_TYPE_FLOAT16 ||
93 type == GLSL_TYPE_UINT16 ||
94 type == GLSL_TYPE_INT16;
95 }
96
97 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
98 {
99 return type == GLSL_TYPE_DOUBLE ||
100 type == GLSL_TYPE_UINT64 ||
101 type == GLSL_TYPE_INT64 ||
102 type == GLSL_TYPE_IMAGE ||
103 type == GLSL_TYPE_SAMPLER;
104 }
105
106 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
107 {
108 return type == GLSL_TYPE_UINT ||
109 type == GLSL_TYPE_INT ||
110 type == GLSL_TYPE_UINT64 ||
111 type == GLSL_TYPE_INT64 ||
112 type == GLSL_TYPE_BOOL ||
113 type == GLSL_TYPE_SAMPLER ||
114 type == GLSL_TYPE_IMAGE;
115 }
116
117 enum glsl_sampler_dim {
118 GLSL_SAMPLER_DIM_1D = 0,
119 GLSL_SAMPLER_DIM_2D,
120 GLSL_SAMPLER_DIM_3D,
121 GLSL_SAMPLER_DIM_CUBE,
122 GLSL_SAMPLER_DIM_RECT,
123 GLSL_SAMPLER_DIM_BUF,
124 GLSL_SAMPLER_DIM_EXTERNAL,
125 GLSL_SAMPLER_DIM_MS,
126 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
127 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
128 };
129
130 enum glsl_matrix_layout {
131 /**
132 * The layout of the matrix is inherited from the object containing the
133 * matrix (the top level structure or the uniform block).
134 */
135 GLSL_MATRIX_LAYOUT_INHERITED,
136
137 /**
138 * Explicit column-major layout
139 *
140 * If a uniform block doesn't have an explicit layout set, it will default
141 * to this layout.
142 */
143 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
144
145 /**
146 * Row-major layout
147 */
148 GLSL_MATRIX_LAYOUT_ROW_MAJOR
149 };
150
151 enum {
152 GLSL_PRECISION_NONE = 0,
153 GLSL_PRECISION_HIGH,
154 GLSL_PRECISION_MEDIUM,
155 GLSL_PRECISION_LOW
156 };
157
158 #ifdef __cplusplus
159 #include "GL/gl.h"
160 #include "util/ralloc.h"
161 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
162
163 struct glsl_type {
164 GLenum gl_type;
165 glsl_base_type base_type:8;
166
167 glsl_base_type sampled_type:8; /**< Type of data returned using this
168 * sampler or image. Only \c
169 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
170 * and \c GLSL_TYPE_UINT are valid.
171 */
172
173 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
174 unsigned sampler_shadow:1;
175 unsigned sampler_array:1;
176 unsigned interface_packing:2;
177 unsigned interface_row_major:1;
178
179 private:
180 glsl_type() : mem_ctx(NULL)
181 {
182 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
183 }
184
185 public:
186 /**
187 * \name Vector and matrix element counts
188 *
189 * For scalars, each of these values will be 1. For non-numeric types
190 * these will be 0.
191 */
192 /*@{*/
193 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
194 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
195 /*@}*/
196
197 /**
198 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
199 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
200 * elements in the structure and the number of values pointed to by
201 * \c fields.structure (below).
202 */
203 unsigned length;
204
205 /**
206 * Name of the data type
207 *
208 * Will never be \c NULL.
209 */
210 const char *name;
211
212 /**
213 * Explicit array, matrix, or vector stride. This is used to communicate
214 * explicit array layouts from SPIR-V. Should be 0 if the type has no
215 * explicit stride.
216 */
217 unsigned explicit_stride;
218
219 /**
220 * Subtype of composite data types.
221 */
222 union {
223 const struct glsl_type *array; /**< Type of array elements. */
224 struct glsl_function_param *parameters; /**< Parameters to function. */
225 struct glsl_struct_field *structure; /**< List of struct fields. */
226 } fields;
227
228 /**
229 * \name Pointers to various public type singletons
230 */
231 /*@{*/
232 #undef DECL_TYPE
233 #define DECL_TYPE(NAME, ...) \
234 static const glsl_type *const NAME##_type;
235 #undef STRUCT_TYPE
236 #define STRUCT_TYPE(NAME) \
237 static const glsl_type *const struct_##NAME##_type;
238 #include "compiler/builtin_type_macros.h"
239 /*@}*/
240
241 /**
242 * Convenience accessors for vector types (shorter than get_instance()).
243 * @{
244 */
245 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
246 static const glsl_type *vec(unsigned components);
247 static const glsl_type *f16vec(unsigned components);
248 static const glsl_type *dvec(unsigned components);
249 static const glsl_type *ivec(unsigned components);
250 static const glsl_type *uvec(unsigned components);
251 static const glsl_type *bvec(unsigned components);
252 static const glsl_type *i64vec(unsigned components);
253 static const glsl_type *u64vec(unsigned components);
254 static const glsl_type *i16vec(unsigned components);
255 static const glsl_type *u16vec(unsigned components);
256 static const glsl_type *i8vec(unsigned components);
257 static const glsl_type *u8vec(unsigned components);
258 /**@}*/
259
260 /**
261 * For numeric and boolean derived types returns the basic scalar type
262 *
263 * If the type is a numeric or boolean scalar, vector, or matrix type,
264 * this function gets the scalar type of the individual components. For
265 * all other types, including arrays of numeric or boolean types, the
266 * error type is returned.
267 */
268 const glsl_type *get_base_type() const;
269
270 /**
271 * Get the basic scalar type which this type aggregates.
272 *
273 * If the type is a numeric or boolean scalar, vector, or matrix, or an
274 * array of any of those, this function gets the scalar type of the
275 * individual components. For structs and arrays of structs, this function
276 * returns the struct type. For samplers and arrays of samplers, this
277 * function returns the sampler type.
278 */
279 const glsl_type *get_scalar_type() const;
280
281 /**
282 * Gets the "bare" type without any decorations or layout information.
283 */
284 const glsl_type *get_bare_type() const;
285
286 /**
287 * Get the instance of a built-in scalar, vector, or matrix type
288 */
289 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
290 unsigned columns,
291 unsigned explicit_stride = 0,
292 bool row_major = false);
293
294 /**
295 * Get the instance of a sampler type
296 */
297 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
298 bool shadow,
299 bool array,
300 glsl_base_type type);
301
302 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
303 bool array, glsl_base_type type);
304
305 /**
306 * Get the instance of an array type
307 */
308 static const glsl_type *get_array_instance(const glsl_type *base,
309 unsigned elements,
310 unsigned explicit_stride = 0);
311
312 /**
313 * Get the instance of a record type
314 */
315 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
316 unsigned num_fields,
317 const char *name);
318
319 /**
320 * Get the instance of an interface block type
321 */
322 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
323 unsigned num_fields,
324 enum glsl_interface_packing packing,
325 bool row_major,
326 const char *block_name);
327
328 /**
329 * Get the instance of an subroutine type
330 */
331 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
332
333 /**
334 * Get the instance of a function type
335 */
336 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
337 const glsl_function_param *parameters,
338 unsigned num_params);
339
340 /**
341 * Get the type resulting from a multiplication of \p type_a * \p type_b
342 */
343 static const glsl_type *get_mul_type(const glsl_type *type_a,
344 const glsl_type *type_b);
345
346 /**
347 * Query the total number of scalars that make up a scalar, vector or matrix
348 */
349 unsigned components() const
350 {
351 return vector_elements * matrix_columns;
352 }
353
354 /**
355 * Calculate the number of components slots required to hold this type
356 *
357 * This is used to determine how many uniform or varying locations a type
358 * might occupy.
359 */
360 unsigned component_slots() const;
361
362 /**
363 * Calculate offset between the base location of the struct in
364 * uniform storage and a struct member.
365 * For the initial call, length is the index of the member to find the
366 * offset for.
367 */
368 unsigned record_location_offset(unsigned length) const;
369
370 /**
371 * Calculate the number of unique values from glGetUniformLocation for the
372 * elements of the type.
373 *
374 * This is used to allocate slots in the UniformRemapTable, the amount of
375 * locations may not match with actual used storage space by the driver.
376 */
377 unsigned uniform_locations() const;
378
379 /**
380 * Used to count the number of varyings contained in the type ignoring
381 * innermost array elements.
382 */
383 unsigned varying_count() const;
384
385 /**
386 * Calculate the number of attribute slots required to hold this type
387 *
388 * This implements the language rules of GLSL 1.50 for counting the number
389 * of slots used by a vertex attribute. It also determines the number of
390 * varying slots the type will use up in the absence of varying packing
391 * (and thus, it can be used to measure the number of varying slots used by
392 * the varyings that are generated by lower_packed_varyings).
393 *
394 * For vertex shader attributes - doubles only take one slot.
395 * For inter-shader varyings - dvec3/dvec4 take two slots.
396 *
397 * Vulkan doesn’t make this distinction so the argument should always be
398 * false.
399 */
400 unsigned count_attribute_slots(bool is_gl_vertex_input) const;
401
402 /**
403 * Alignment in bytes of the start of this type in a std140 uniform
404 * block.
405 */
406 unsigned std140_base_alignment(bool row_major) const;
407
408 /** Size in bytes of this type in a std140 uniform block.
409 *
410 * Note that this is not GL_UNIFORM_SIZE (which is the number of
411 * elements in the array)
412 */
413 unsigned std140_size(bool row_major) const;
414
415 /**
416 * Alignment in bytes of the start of this type in a std430 shader
417 * storage block.
418 */
419 unsigned std430_base_alignment(bool row_major) const;
420
421 /**
422 * Calculate array stride in bytes of this type in a std430 shader storage
423 * block.
424 */
425 unsigned std430_array_stride(bool row_major) const;
426
427 /**
428 * Size in bytes of this type in a std430 shader storage block.
429 *
430 * Note that this is not GL_BUFFER_SIZE
431 */
432 unsigned std430_size(bool row_major) const;
433
434 /**
435 * \brief Can this type be implicitly converted to another?
436 *
437 * \return True if the types are identical or if this type can be converted
438 * to \c desired according to Section 4.1.10 of the GLSL spec.
439 *
440 * \verbatim
441 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
442 * Implicit Conversions:
443 *
444 * In some situations, an expression and its type will be implicitly
445 * converted to a different type. The following table shows all allowed
446 * implicit conversions:
447 *
448 * Type of expression | Can be implicitly converted to
449 * --------------------------------------------------
450 * int float
451 * uint
452 *
453 * ivec2 vec2
454 * uvec2
455 *
456 * ivec3 vec3
457 * uvec3
458 *
459 * ivec4 vec4
460 * uvec4
461 *
462 * There are no implicit array or structure conversions. For example,
463 * an array of int cannot be implicitly converted to an array of float.
464 * There are no implicit conversions between signed and unsigned
465 * integers.
466 * \endverbatim
467 */
468 bool can_implicitly_convert_to(const glsl_type *desired,
469 _mesa_glsl_parse_state *state) const;
470
471 /**
472 * Query whether or not a type is a scalar (non-vector and non-matrix).
473 */
474 bool is_scalar() const
475 {
476 return (vector_elements == 1)
477 && (base_type >= GLSL_TYPE_UINT)
478 && (base_type <= GLSL_TYPE_IMAGE);
479 }
480
481 /**
482 * Query whether or not a type is a vector
483 */
484 bool is_vector() const
485 {
486 return (vector_elements > 1)
487 && (matrix_columns == 1)
488 && (base_type >= GLSL_TYPE_UINT)
489 && (base_type <= GLSL_TYPE_BOOL);
490 }
491
492 /**
493 * Query whether or not a type is a matrix
494 */
495 bool is_matrix() const
496 {
497 /* GLSL only has float matrices. */
498 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
499 base_type == GLSL_TYPE_DOUBLE ||
500 base_type == GLSL_TYPE_FLOAT16);
501 }
502
503 /**
504 * Query whether or not a type is a non-array numeric type
505 */
506 bool is_numeric() const
507 {
508 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
509 }
510
511 /**
512 * Query whether or not a type is an integral type
513 */
514 bool is_integer() const
515 {
516 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
517 }
518
519 /**
520 * Query whether or not a type is a 64-bit integer.
521 */
522 bool is_integer_64() const
523 {
524 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
525 }
526
527 /**
528 * Query whether or not a type is a 32-bit or 64-bit integer
529 */
530 bool is_integer_32_64() const
531 {
532 return is_integer() || is_integer_64();
533 }
534
535 /**
536 * Query whether or not type is an integral type, or for struct and array
537 * types, contains an integral type.
538 */
539 bool contains_integer() const;
540
541 /**
542 * Query whether or not type is a double type, or for struct, interface and
543 * array types, contains a double type.
544 */
545 bool contains_double() const;
546
547 /**
548 * Query whether or not type is a 64-bit type, or for struct, interface and
549 * array types, contains a double type.
550 */
551 bool contains_64bit() const;
552
553 /**
554 * Query whether or not a type is a float type
555 */
556 bool is_float() const
557 {
558 return base_type == GLSL_TYPE_FLOAT;
559 }
560
561 /**
562 * Query whether or not a type is a double type
563 */
564 bool is_double() const
565 {
566 return base_type == GLSL_TYPE_DOUBLE;
567 }
568
569 /**
570 * Query whether a 64-bit type takes two slots.
571 */
572 bool is_dual_slot() const
573 {
574 return is_64bit() && vector_elements > 2;
575 }
576
577 /**
578 * Query whether or not a type is 64-bit
579 */
580 bool is_64bit() const
581 {
582 return glsl_base_type_is_64bit(base_type);
583 }
584
585 /**
586 * Query whether or not a type is 16-bit
587 */
588 bool is_16bit() const
589 {
590 return glsl_base_type_is_16bit(base_type);
591 }
592
593 /**
594 * Query whether or not a type is 32-bit
595 */
596 bool is_32bit() const
597 {
598 return base_type == GLSL_TYPE_UINT ||
599 base_type == GLSL_TYPE_INT ||
600 base_type == GLSL_TYPE_FLOAT;
601 }
602
603 /**
604 * Query whether or not a type is a non-array boolean type
605 */
606 bool is_boolean() const
607 {
608 return base_type == GLSL_TYPE_BOOL;
609 }
610
611 /**
612 * Query whether or not a type is a sampler
613 */
614 bool is_sampler() const
615 {
616 return base_type == GLSL_TYPE_SAMPLER;
617 }
618
619 /**
620 * Query whether or not type is a sampler, or for struct, interface and
621 * array types, contains a sampler.
622 */
623 bool contains_sampler() const;
624
625 /**
626 * Query whether or not type is an array or for struct, interface and
627 * array types, contains an array.
628 */
629 bool contains_array() const;
630
631 /**
632 * Get the Mesa texture target index for a sampler type.
633 */
634 gl_texture_index sampler_index() const;
635
636 /**
637 * Query whether or not type is an image, or for struct, interface and
638 * array types, contains an image.
639 */
640 bool contains_image() const;
641
642 /**
643 * Query whether or not a type is an image
644 */
645 bool is_image() const
646 {
647 return base_type == GLSL_TYPE_IMAGE;
648 }
649
650 /**
651 * Query whether or not a type is an array
652 */
653 bool is_array() const
654 {
655 return base_type == GLSL_TYPE_ARRAY;
656 }
657
658 bool is_array_of_arrays() const
659 {
660 return is_array() && fields.array->is_array();
661 }
662
663 /**
664 * Query whether or not a type is a record
665 */
666 bool is_record() const
667 {
668 return base_type == GLSL_TYPE_STRUCT;
669 }
670
671 /**
672 * Query whether or not a type is an interface
673 */
674 bool is_interface() const
675 {
676 return base_type == GLSL_TYPE_INTERFACE;
677 }
678
679 /**
680 * Query whether or not a type is the void type singleton.
681 */
682 bool is_void() const
683 {
684 return base_type == GLSL_TYPE_VOID;
685 }
686
687 /**
688 * Query whether or not a type is the error type singleton.
689 */
690 bool is_error() const
691 {
692 return base_type == GLSL_TYPE_ERROR;
693 }
694
695 /**
696 * Query if a type is unnamed/anonymous (named by the parser)
697 */
698
699 bool is_subroutine() const
700 {
701 return base_type == GLSL_TYPE_SUBROUTINE;
702 }
703 bool contains_subroutine() const;
704
705 bool is_anonymous() const
706 {
707 return !strncmp(name, "#anon", 5);
708 }
709
710 /**
711 * Get the type stripped of any arrays
712 *
713 * \return
714 * Pointer to the type of elements of the first non-array type for array
715 * types, or pointer to itself for non-array types.
716 */
717 const glsl_type *without_array() const
718 {
719 const glsl_type *t = this;
720
721 while (t->is_array())
722 t = t->fields.array;
723
724 return t;
725 }
726
727 /**
728 * Return the total number of elements in an array including the elements
729 * in arrays of arrays.
730 */
731 unsigned arrays_of_arrays_size() const
732 {
733 if (!is_array())
734 return 0;
735
736 unsigned size = length;
737 const glsl_type *base_type = fields.array;
738
739 while (base_type->is_array()) {
740 size = size * base_type->length;
741 base_type = base_type->fields.array;
742 }
743 return size;
744 }
745
746 /**
747 * Query whether or not a type is an atomic_uint.
748 */
749 bool is_atomic_uint() const
750 {
751 return base_type == GLSL_TYPE_ATOMIC_UINT;
752 }
753
754 /**
755 * Return the amount of atomic counter storage required for a type.
756 */
757 unsigned atomic_size() const
758 {
759 if (is_atomic_uint())
760 return ATOMIC_COUNTER_SIZE;
761 else if (is_array())
762 return length * fields.array->atomic_size();
763 else
764 return 0;
765 }
766
767 /**
768 * Return whether a type contains any atomic counters.
769 */
770 bool contains_atomic() const
771 {
772 return atomic_size() > 0;
773 }
774
775 /**
776 * Return whether a type contains any opaque types.
777 */
778 bool contains_opaque() const;
779
780 /**
781 * Query the full type of a matrix row
782 *
783 * \return
784 * If the type is not a matrix, \c glsl_type::error_type is returned.
785 * Otherwise a type matching the rows of the matrix is returned.
786 */
787 const glsl_type *row_type() const
788 {
789 if (!is_matrix())
790 return error_type;
791
792 if (explicit_stride && !interface_row_major)
793 return get_instance(base_type, matrix_columns, 1, explicit_stride);
794 else
795 return get_instance(base_type, matrix_columns, 1);
796 }
797
798 /**
799 * Query the full type of a matrix column
800 *
801 * \return
802 * If the type is not a matrix, \c glsl_type::error_type is returned.
803 * Otherwise a type matching the columns of the matrix is returned.
804 */
805 const glsl_type *column_type() const
806 {
807 if (!is_matrix())
808 return error_type;
809
810 if (explicit_stride && interface_row_major)
811 return get_instance(base_type, vector_elements, 1, explicit_stride);
812 else
813 return get_instance(base_type, vector_elements, 1);
814 }
815
816 /**
817 * Get the type of a structure field
818 *
819 * \return
820 * Pointer to the type of the named field. If the type is not a structure
821 * or the named field does not exist, \c glsl_type::error_type is returned.
822 */
823 const glsl_type *field_type(const char *name) const;
824
825 /**
826 * Get the location of a field within a record type
827 */
828 int field_index(const char *name) const;
829
830 /**
831 * Query the number of elements in an array type
832 *
833 * \return
834 * The number of elements in the array for array types or -1 for non-array
835 * types. If the number of elements in the array has not yet been declared,
836 * zero is returned.
837 */
838 int array_size() const
839 {
840 return is_array() ? length : -1;
841 }
842
843 /**
844 * Query whether the array size for all dimensions has been declared.
845 */
846 bool is_unsized_array() const
847 {
848 return is_array() && length == 0;
849 }
850
851 /**
852 * Return the number of coordinate components needed for this
853 * sampler or image type.
854 *
855 * This is based purely on the sampler's dimensionality. For example, this
856 * returns 1 for sampler1D, and 3 for sampler2DArray.
857 *
858 * Note that this is often different than actual coordinate type used in
859 * a texturing built-in function, since those pack additional values (such
860 * as the shadow comparator or projector) into the coordinate type.
861 */
862 int coordinate_components() const;
863
864 /**
865 * Compare a record type against another record type.
866 *
867 * This is useful for matching record types declared across shader stages.
868 * The option to not match locations is to deal with places where the
869 * same struct is defined in a block which has a location set on it.
870 */
871 bool record_compare(const glsl_type *b, bool match_locations = true) const;
872
873 /**
874 * Get the type interface packing.
875 */
876 enum glsl_interface_packing get_interface_packing() const
877 {
878 return (enum glsl_interface_packing)interface_packing;
879 }
880
881 /**
882 * Get the type interface packing used internally. For shared and packing
883 * layouts this is implementation defined.
884 */
885 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
886 {
887 enum glsl_interface_packing packing = this->get_interface_packing();
888 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
889 (!std430_supported &&
890 (packing == GLSL_INTERFACE_PACKING_SHARED ||
891 packing == GLSL_INTERFACE_PACKING_PACKED))) {
892 return GLSL_INTERFACE_PACKING_STD140;
893 } else {
894 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
895 (std430_supported &&
896 (packing == GLSL_INTERFACE_PACKING_SHARED ||
897 packing == GLSL_INTERFACE_PACKING_PACKED)));
898 return GLSL_INTERFACE_PACKING_STD430;
899 }
900 }
901
902 /**
903 * Check if the type interface is row major
904 */
905 bool get_interface_row_major() const
906 {
907 return (bool) interface_row_major;
908 }
909
910 ~glsl_type();
911
912 private:
913
914 static mtx_t hash_mutex;
915
916 /**
917 * ralloc context for the type itself.
918 */
919 void *mem_ctx;
920
921 /** Constructor for vector and matrix types */
922 glsl_type(GLenum gl_type,
923 glsl_base_type base_type, unsigned vector_elements,
924 unsigned matrix_columns, const char *name,
925 unsigned explicit_stride = 0, bool row_major = false);
926
927 /** Constructor for sampler or image types */
928 glsl_type(GLenum gl_type, glsl_base_type base_type,
929 enum glsl_sampler_dim dim, bool shadow, bool array,
930 glsl_base_type type, const char *name);
931
932 /** Constructor for record types */
933 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
934 const char *name);
935
936 /** Constructor for interface types */
937 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
938 enum glsl_interface_packing packing,
939 bool row_major, const char *name);
940
941 /** Constructor for interface types */
942 glsl_type(const glsl_type *return_type,
943 const glsl_function_param *params, unsigned num_params);
944
945 /** Constructors for array types */
946 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
947
948 /** Constructor for subroutine types */
949 glsl_type(const char *name);
950
951 /** Hash table containing the known explicit matrix and vector types. */
952 static struct hash_table *explicit_matrix_types;
953
954 /** Hash table containing the known array types. */
955 static struct hash_table *array_types;
956
957 /** Hash table containing the known record types. */
958 static struct hash_table *record_types;
959
960 /** Hash table containing the known interface types. */
961 static struct hash_table *interface_types;
962
963 /** Hash table containing the known subroutine types. */
964 static struct hash_table *subroutine_types;
965
966 /** Hash table containing the known function types. */
967 static struct hash_table *function_types;
968
969 static bool record_key_compare(const void *a, const void *b);
970 static unsigned record_key_hash(const void *key);
971
972 /**
973 * \name Built-in type flyweights
974 */
975 /*@{*/
976 #undef DECL_TYPE
977 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
978 #undef STRUCT_TYPE
979 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
980 #include "compiler/builtin_type_macros.h"
981 /*@}*/
982
983 /**
984 * \name Friend functions.
985 *
986 * These functions are friends because they must have C linkage and the
987 * need to call various private methods or access various private static
988 * data.
989 */
990 /*@{*/
991 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
992 friend void _mesa_glsl_release_types(void);
993 /*@}*/
994 };
995
996 #undef DECL_TYPE
997 #undef STRUCT_TYPE
998 #endif /* __cplusplus */
999
1000 struct glsl_struct_field {
1001 const struct glsl_type *type;
1002 const char *name;
1003
1004 /**
1005 * For interface blocks, gl_varying_slot corresponding to the input/output
1006 * if this is a built-in input/output (i.e. a member of the built-in
1007 * gl_PerVertex interface block); -1 otherwise.
1008 *
1009 * Ignored for structs.
1010 */
1011 int location;
1012
1013 /**
1014 * For interface blocks, members may have an explicit byte offset
1015 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1016 *
1017 * Unless used for xfb_offset this field is ignored for structs.
1018 */
1019 int offset;
1020
1021 /**
1022 * For interface blocks, members may define a transform feedback buffer;
1023 * -1 otherwise.
1024 */
1025 int xfb_buffer;
1026
1027 /**
1028 * For interface blocks, members may define a transform feedback stride;
1029 * -1 otherwise.
1030 */
1031 int xfb_stride;
1032
1033 /**
1034 * For interface blocks, the interpolation mode (as in
1035 * ir_variable::interpolation). 0 otherwise.
1036 */
1037 unsigned interpolation:2;
1038
1039 /**
1040 * For interface blocks, 1 if this variable uses centroid interpolation (as
1041 * in ir_variable::centroid). 0 otherwise.
1042 */
1043 unsigned centroid:1;
1044
1045 /**
1046 * For interface blocks, 1 if this variable uses sample interpolation (as
1047 * in ir_variable::sample). 0 otherwise.
1048 */
1049 unsigned sample:1;
1050
1051 /**
1052 * Layout of the matrix. Uses glsl_matrix_layout values.
1053 */
1054 unsigned matrix_layout:2;
1055
1056 /**
1057 * For interface blocks, 1 if this variable is a per-patch input or output
1058 * (as in ir_variable::patch). 0 otherwise.
1059 */
1060 unsigned patch:1;
1061
1062 /**
1063 * Precision qualifier
1064 */
1065 unsigned precision:2;
1066
1067 /**
1068 * Memory qualifiers, applicable to buffer variables defined in shader
1069 * storage buffer objects (SSBOs)
1070 */
1071 unsigned memory_read_only:1;
1072 unsigned memory_write_only:1;
1073 unsigned memory_coherent:1;
1074 unsigned memory_volatile:1;
1075 unsigned memory_restrict:1;
1076
1077 /**
1078 * Layout format, applicable to image variables only.
1079 */
1080 unsigned image_format:16;
1081
1082 /**
1083 * Any of the xfb_* qualifiers trigger the shader to be in transform
1084 * feedback mode so we need to keep track of whether the buffer was
1085 * explicitly set or if its just been assigned the default global value.
1086 */
1087 unsigned explicit_xfb_buffer:1;
1088
1089 unsigned implicit_sized_array:1;
1090 #ifdef __cplusplus
1091 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1092 : type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
1093 xfb_stride(0), interpolation(0), centroid(0),
1094 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1095 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1096 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1097 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1098 implicit_sized_array(0)
1099 {
1100 /* empty */
1101 }
1102
1103 glsl_struct_field()
1104 : type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
1105 xfb_stride(0), interpolation(0), centroid(0),
1106 sample(0), matrix_layout(0), patch(0),
1107 precision(0), memory_read_only(0),
1108 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1109 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1110 implicit_sized_array(0)
1111 {
1112 /* empty */
1113 }
1114 #endif
1115 };
1116
1117 struct glsl_function_param {
1118 const struct glsl_type *type;
1119
1120 bool in;
1121 bool out;
1122 };
1123
1124 static inline unsigned int
1125 glsl_align(unsigned int a, unsigned int align)
1126 {
1127 return (a + align - 1) / align * align;
1128 }
1129
1130 #endif /* GLSL_TYPES_H */