glsl_type: don't serialize padding bytes from glsl_struct_field
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "c11/threads.h"
33 #include "util/blob.h"
34 #include "util/format/u_format.h"
35 #include "util/macros.h"
36
37 #ifdef __cplusplus
38 #include "main/config.h"
39 #endif
40
41 struct glsl_type;
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47 struct _mesa_glsl_parse_state;
48 struct glsl_symbol_table;
49
50 extern void
51 glsl_type_singleton_init_or_ref();
52
53 extern void
54 glsl_type_singleton_decref();
55
56 extern void
57 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
58
59 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
60
61 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
62
63 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
64 unsigned *size, unsigned *align);
65
66 enum glsl_base_type {
67 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
68 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
69 */
70 GLSL_TYPE_UINT = 0,
71 GLSL_TYPE_INT,
72 GLSL_TYPE_FLOAT,
73 GLSL_TYPE_FLOAT16,
74 GLSL_TYPE_DOUBLE,
75 GLSL_TYPE_UINT8,
76 GLSL_TYPE_INT8,
77 GLSL_TYPE_UINT16,
78 GLSL_TYPE_INT16,
79 GLSL_TYPE_UINT64,
80 GLSL_TYPE_INT64,
81 GLSL_TYPE_BOOL,
82 GLSL_TYPE_SAMPLER,
83 GLSL_TYPE_IMAGE,
84 GLSL_TYPE_ATOMIC_UINT,
85 GLSL_TYPE_STRUCT,
86 GLSL_TYPE_INTERFACE,
87 GLSL_TYPE_ARRAY,
88 GLSL_TYPE_VOID,
89 GLSL_TYPE_SUBROUTINE,
90 GLSL_TYPE_FUNCTION,
91 GLSL_TYPE_ERROR
92 };
93
94 /* Return the bit size of a type. Note that this differs from
95 * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
96 * the NIR level we would want to return 1 bit for bools.
97 */
98 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
99 {
100 switch (type) {
101 case GLSL_TYPE_BOOL:
102 case GLSL_TYPE_INT:
103 case GLSL_TYPE_UINT:
104 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
105 case GLSL_TYPE_SUBROUTINE:
106 return 32;
107
108 case GLSL_TYPE_FLOAT16:
109 case GLSL_TYPE_UINT16:
110 case GLSL_TYPE_INT16:
111 return 16;
112
113 case GLSL_TYPE_UINT8:
114 case GLSL_TYPE_INT8:
115 return 8;
116
117 case GLSL_TYPE_DOUBLE:
118 case GLSL_TYPE_INT64:
119 case GLSL_TYPE_UINT64:
120 case GLSL_TYPE_IMAGE:
121 case GLSL_TYPE_SAMPLER:
122 return 64;
123
124 default:
125 /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
126 * happens when calling this method through is_64bit and is_16bit
127 * methods
128 */
129 return 0;
130 }
131
132 return 0;
133 }
134
135 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
136 {
137 return glsl_base_type_bit_size(type) == 16;
138 }
139
140 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
141 {
142 return glsl_base_type_bit_size(type) == 64;
143 }
144
145 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
146 {
147 return type == GLSL_TYPE_UINT8 ||
148 type == GLSL_TYPE_INT8 ||
149 type == GLSL_TYPE_UINT16 ||
150 type == GLSL_TYPE_INT16 ||
151 type == GLSL_TYPE_UINT ||
152 type == GLSL_TYPE_INT ||
153 type == GLSL_TYPE_UINT64 ||
154 type == GLSL_TYPE_INT64 ||
155 type == GLSL_TYPE_BOOL ||
156 type == GLSL_TYPE_SAMPLER ||
157 type == GLSL_TYPE_IMAGE;
158 }
159
160 static inline unsigned int
161 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
162 {
163 switch (base_type) {
164 case GLSL_TYPE_BOOL:
165 return 1;
166
167 case GLSL_TYPE_INT:
168 case GLSL_TYPE_UINT:
169 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
170 case GLSL_TYPE_SUBROUTINE:
171 return 32;
172
173 case GLSL_TYPE_FLOAT16:
174 case GLSL_TYPE_UINT16:
175 case GLSL_TYPE_INT16:
176 return 16;
177
178 case GLSL_TYPE_UINT8:
179 case GLSL_TYPE_INT8:
180 return 8;
181
182 case GLSL_TYPE_DOUBLE:
183 case GLSL_TYPE_INT64:
184 case GLSL_TYPE_UINT64:
185 case GLSL_TYPE_IMAGE:
186 case GLSL_TYPE_SAMPLER:
187 return 64;
188
189 default:
190 unreachable("unknown base type");
191 }
192
193 return 0;
194 }
195
196 static inline enum glsl_base_type
197 glsl_unsigned_base_type_of(enum glsl_base_type type)
198 {
199 switch (type) {
200 case GLSL_TYPE_INT:
201 return GLSL_TYPE_UINT;
202 case GLSL_TYPE_INT8:
203 return GLSL_TYPE_UINT8;
204 case GLSL_TYPE_INT16:
205 return GLSL_TYPE_UINT16;
206 case GLSL_TYPE_INT64:
207 return GLSL_TYPE_UINT64;
208 default:
209 assert(type == GLSL_TYPE_UINT ||
210 type == GLSL_TYPE_UINT8 ||
211 type == GLSL_TYPE_UINT16 ||
212 type == GLSL_TYPE_UINT64);
213 return type;
214 }
215 }
216
217 enum glsl_sampler_dim {
218 GLSL_SAMPLER_DIM_1D = 0,
219 GLSL_SAMPLER_DIM_2D,
220 GLSL_SAMPLER_DIM_3D,
221 GLSL_SAMPLER_DIM_CUBE,
222 GLSL_SAMPLER_DIM_RECT,
223 GLSL_SAMPLER_DIM_BUF,
224 GLSL_SAMPLER_DIM_EXTERNAL,
225 GLSL_SAMPLER_DIM_MS,
226 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
227 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
228 };
229
230 int
231 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
232
233 enum glsl_matrix_layout {
234 /**
235 * The layout of the matrix is inherited from the object containing the
236 * matrix (the top level structure or the uniform block).
237 */
238 GLSL_MATRIX_LAYOUT_INHERITED,
239
240 /**
241 * Explicit column-major layout
242 *
243 * If a uniform block doesn't have an explicit layout set, it will default
244 * to this layout.
245 */
246 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
247
248 /**
249 * Row-major layout
250 */
251 GLSL_MATRIX_LAYOUT_ROW_MAJOR
252 };
253
254 enum {
255 GLSL_PRECISION_NONE = 0,
256 GLSL_PRECISION_HIGH,
257 GLSL_PRECISION_MEDIUM,
258 GLSL_PRECISION_LOW
259 };
260
261 #ifdef __cplusplus
262 } /* extern "C" */
263
264 #include "GL/gl.h"
265 #include "util/ralloc.h"
266 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
267
268 struct glsl_type {
269 GLenum gl_type;
270 glsl_base_type base_type:8;
271
272 glsl_base_type sampled_type:8; /**< Type of data returned using this
273 * sampler or image. Only \c
274 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
275 * and \c GLSL_TYPE_UINT are valid.
276 */
277
278 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
279 unsigned sampler_shadow:1;
280 unsigned sampler_array:1;
281 unsigned interface_packing:2;
282 unsigned interface_row_major:1;
283
284 /**
285 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
286 *
287 * Only used for Compute kernels
288 */
289 unsigned packed:1;
290
291 private:
292 glsl_type() : mem_ctx(NULL)
293 {
294 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
295 }
296
297 public:
298 /**
299 * \name Vector and matrix element counts
300 *
301 * For scalars, each of these values will be 1. For non-numeric types
302 * these will be 0.
303 */
304 /*@{*/
305 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
306 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
307 /*@}*/
308
309 /**
310 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
311 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
312 * elements in the structure and the number of values pointed to by
313 * \c fields.structure (below).
314 */
315 unsigned length;
316
317 /**
318 * Name of the data type
319 *
320 * Will never be \c NULL.
321 */
322 const char *name;
323
324 /**
325 * Explicit array, matrix, or vector stride. This is used to communicate
326 * explicit array layouts from SPIR-V. Should be 0 if the type has no
327 * explicit stride.
328 */
329 unsigned explicit_stride;
330
331 /**
332 * Subtype of composite data types.
333 */
334 union {
335 const struct glsl_type *array; /**< Type of array elements. */
336 struct glsl_function_param *parameters; /**< Parameters to function. */
337 struct glsl_struct_field *structure; /**< List of struct fields. */
338 } fields;
339
340 /**
341 * \name Pointers to various public type singletons
342 */
343 /*@{*/
344 #undef DECL_TYPE
345 #define DECL_TYPE(NAME, ...) \
346 static const glsl_type *const NAME##_type;
347 #undef STRUCT_TYPE
348 #define STRUCT_TYPE(NAME) \
349 static const glsl_type *const struct_##NAME##_type;
350 #include "compiler/builtin_type_macros.h"
351 /*@}*/
352
353 /**
354 * Convenience accessors for vector types (shorter than get_instance()).
355 * @{
356 */
357 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
358 static const glsl_type *vec(unsigned components);
359 static const glsl_type *f16vec(unsigned components);
360 static const glsl_type *dvec(unsigned components);
361 static const glsl_type *ivec(unsigned components);
362 static const glsl_type *uvec(unsigned components);
363 static const glsl_type *bvec(unsigned components);
364 static const glsl_type *i64vec(unsigned components);
365 static const glsl_type *u64vec(unsigned components);
366 static const glsl_type *i16vec(unsigned components);
367 static const glsl_type *u16vec(unsigned components);
368 static const glsl_type *i8vec(unsigned components);
369 static const glsl_type *u8vec(unsigned components);
370 /**@}*/
371
372 /**
373 * For numeric and boolean derived types returns the basic scalar type
374 *
375 * If the type is a numeric or boolean scalar, vector, or matrix type,
376 * this function gets the scalar type of the individual components. For
377 * all other types, including arrays of numeric or boolean types, the
378 * error type is returned.
379 */
380 const glsl_type *get_base_type() const;
381
382 /**
383 * Get the basic scalar type which this type aggregates.
384 *
385 * If the type is a numeric or boolean scalar, vector, or matrix, or an
386 * array of any of those, this function gets the scalar type of the
387 * individual components. For structs and arrays of structs, this function
388 * returns the struct type. For samplers and arrays of samplers, this
389 * function returns the sampler type.
390 */
391 const glsl_type *get_scalar_type() const;
392
393 /**
394 * Gets the "bare" type without any decorations or layout information.
395 */
396 const glsl_type *get_bare_type() const;
397
398 /**
399 * Gets the float16 version of this type.
400 */
401 const glsl_type *get_float16_type() const;
402
403 /**
404 * Get the instance of a built-in scalar, vector, or matrix type
405 */
406 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
407 unsigned columns,
408 unsigned explicit_stride = 0,
409 bool row_major = false);
410
411 /**
412 * Get the instance of a sampler type
413 */
414 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
415 bool shadow,
416 bool array,
417 glsl_base_type type);
418
419 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
420 bool array, glsl_base_type type);
421
422 /**
423 * Get the instance of an array type
424 */
425 static const glsl_type *get_array_instance(const glsl_type *base,
426 unsigned elements,
427 unsigned explicit_stride = 0);
428
429 /**
430 * Get the instance of a record type
431 */
432 static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
433 unsigned num_fields,
434 const char *name,
435 bool packed = false);
436
437 /**
438 * Get the instance of an interface block type
439 */
440 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
441 unsigned num_fields,
442 enum glsl_interface_packing packing,
443 bool row_major,
444 const char *block_name);
445
446 /**
447 * Get the instance of an subroutine type
448 */
449 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
450
451 /**
452 * Get the instance of a function type
453 */
454 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
455 const glsl_function_param *parameters,
456 unsigned num_params);
457
458 /**
459 * Get the type resulting from a multiplication of \p type_a * \p type_b
460 */
461 static const glsl_type *get_mul_type(const glsl_type *type_a,
462 const glsl_type *type_b);
463
464 /**
465 * Query the total number of scalars that make up a scalar, vector or matrix
466 */
467 unsigned components() const
468 {
469 return vector_elements * matrix_columns;
470 }
471
472 /**
473 * Calculate the number of components slots required to hold this type
474 *
475 * This is used to determine how many uniform or varying locations a type
476 * might occupy.
477 */
478 unsigned component_slots() const;
479
480 /**
481 * Calculate offset between the base location of the struct in
482 * uniform storage and a struct member.
483 * For the initial call, length is the index of the member to find the
484 * offset for.
485 */
486 unsigned struct_location_offset(unsigned length) const;
487
488 /**
489 * Calculate the number of unique values from glGetUniformLocation for the
490 * elements of the type.
491 *
492 * This is used to allocate slots in the UniformRemapTable, the amount of
493 * locations may not match with actual used storage space by the driver.
494 */
495 unsigned uniform_locations() const;
496
497 /**
498 * Used to count the number of varyings contained in the type ignoring
499 * innermost array elements.
500 */
501 unsigned varying_count() const;
502
503 /**
504 * Calculate the number of vec4 slots required to hold this type.
505 *
506 * This is the underlying recursive type_size function for
507 * count_attribute_slots() (vertex inputs and varyings) but also for
508 * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
509 */
510 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
511
512 /**
513 * Calculate the number of vec4 slots required to hold this type.
514 *
515 * This is the underlying recursive type_size function for
516 * gallium's PIPE_CAP_PACKED_UNIFORMS case.
517 */
518 unsigned count_dword_slots(bool bindless) const;
519
520 /**
521 * Calculate the number of attribute slots required to hold this type
522 *
523 * This implements the language rules of GLSL 1.50 for counting the number
524 * of slots used by a vertex attribute. It also determines the number of
525 * varying slots the type will use up in the absence of varying packing
526 * (and thus, it can be used to measure the number of varying slots used by
527 * the varyings that are generated by lower_packed_varyings).
528 *
529 * For vertex shader attributes - doubles only take one slot.
530 * For inter-shader varyings - dvec3/dvec4 take two slots.
531 *
532 * Vulkan doesn’t make this distinction so the argument should always be
533 * false.
534 */
535 unsigned count_attribute_slots(bool is_gl_vertex_input) const {
536 return count_vec4_slots(is_gl_vertex_input, true);
537 }
538
539 /**
540 * Alignment in bytes of the start of this type in a std140 uniform
541 * block.
542 */
543 unsigned std140_base_alignment(bool row_major) const;
544
545 /** Size in bytes of this type in a std140 uniform block.
546 *
547 * Note that this is not GL_UNIFORM_SIZE (which is the number of
548 * elements in the array)
549 */
550 unsigned std140_size(bool row_major) const;
551
552 /**
553 * Gets an explicitly laid out type with the std140 layout.
554 */
555 const glsl_type *get_explicit_std140_type(bool row_major) const;
556
557 /**
558 * Alignment in bytes of the start of this type in a std430 shader
559 * storage block.
560 */
561 unsigned std430_base_alignment(bool row_major) const;
562
563 /**
564 * Calculate array stride in bytes of this type in a std430 shader storage
565 * block.
566 */
567 unsigned std430_array_stride(bool row_major) const;
568
569 /**
570 * Size in bytes of this type in a std430 shader storage block.
571 *
572 * Note that this is not GL_BUFFER_SIZE
573 */
574 unsigned std430_size(bool row_major) const;
575
576 /**
577 * Gets an explicitly laid out type with the std430 layout.
578 */
579 const glsl_type *get_explicit_std430_type(bool row_major) const;
580
581 /**
582 * Gets an explicitly laid out interface type.
583 */
584 const glsl_type *get_explicit_interface_type(bool supports_std430) const;
585
586 /** Returns an explicitly laid out type given a type and size/align func
587 *
588 * The size/align func is only called for scalar and vector types and the
589 * returned type is otherwise laid out in the natural way as follows:
590 *
591 * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
592 *
593 * - Structure types have their elements in-order and as tightly packed as
594 * possible following the alignment required by the size/align func.
595 *
596 * - All composite types (structures, matrices, and arrays) have an
597 * alignment equal to the highest alighment of any member of the composite.
598 *
599 * The types returned by this function are likely not suitable for most UBO
600 * or SSBO layout because they do not add the extra array and substructure
601 * alignment that is required by std140 and std430.
602 */
603 const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
604 unsigned *size, unsigned *align) const;
605
606 /**
607 * Alignment in bytes of the start of this type in OpenCL memory.
608 */
609 unsigned cl_alignment() const;
610
611 /**
612 * Size in bytes of this type in OpenCL memory
613 */
614 unsigned cl_size() const;
615
616 /**
617 * Size in bytes of this type based on its explicit data.
618 *
619 * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
620 * through explicit offset, stride and matrix layout, so the size
621 * can/should be computed used those values.
622 *
623 * Note that the value returned by this method is only correct if such
624 * values are set, so only with SPIR-V shaders. Should not be used with
625 * GLSL shaders.
626 */
627 unsigned explicit_size(bool align_to_stride=false) const;
628
629 /**
630 * \brief Can this type be implicitly converted to another?
631 *
632 * \return True if the types are identical or if this type can be converted
633 * to \c desired according to Section 4.1.10 of the GLSL spec.
634 *
635 * \verbatim
636 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
637 * Implicit Conversions:
638 *
639 * In some situations, an expression and its type will be implicitly
640 * converted to a different type. The following table shows all allowed
641 * implicit conversions:
642 *
643 * Type of expression | Can be implicitly converted to
644 * --------------------------------------------------
645 * int float
646 * uint
647 *
648 * ivec2 vec2
649 * uvec2
650 *
651 * ivec3 vec3
652 * uvec3
653 *
654 * ivec4 vec4
655 * uvec4
656 *
657 * There are no implicit array or structure conversions. For example,
658 * an array of int cannot be implicitly converted to an array of float.
659 * There are no implicit conversions between signed and unsigned
660 * integers.
661 * \endverbatim
662 */
663 bool can_implicitly_convert_to(const glsl_type *desired,
664 _mesa_glsl_parse_state *state) const;
665
666 /**
667 * Query whether or not a type is a scalar (non-vector and non-matrix).
668 */
669 bool is_scalar() const
670 {
671 return (vector_elements == 1)
672 && (base_type >= GLSL_TYPE_UINT)
673 && (base_type <= GLSL_TYPE_IMAGE);
674 }
675
676 /**
677 * Query whether or not a type is a vector
678 */
679 bool is_vector() const
680 {
681 return (vector_elements > 1)
682 && (matrix_columns == 1)
683 && (base_type >= GLSL_TYPE_UINT)
684 && (base_type <= GLSL_TYPE_BOOL);
685 }
686
687 /**
688 * Query whether or not a type is a matrix
689 */
690 bool is_matrix() const
691 {
692 /* GLSL only has float matrices. */
693 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
694 base_type == GLSL_TYPE_DOUBLE ||
695 base_type == GLSL_TYPE_FLOAT16);
696 }
697
698 /**
699 * Query whether or not a type is a non-array numeric type
700 */
701 bool is_numeric() const
702 {
703 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
704 }
705
706 /**
707 * Query whether or not a type is an integer.
708 */
709 bool is_integer() const
710 {
711 return glsl_base_type_is_integer(base_type);
712 }
713
714 /**
715 * Query whether or not a type is an 32-bit integer.
716 */
717 bool is_integer_32() const
718 {
719 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
720 }
721
722 /**
723 * Query whether or not a type is a 64-bit integer.
724 */
725 bool is_integer_64() const
726 {
727 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
728 }
729
730 /**
731 * Query whether or not a type is a 32-bit or 64-bit integer
732 */
733 bool is_integer_32_64() const
734 {
735 return is_integer_32() || is_integer_64();
736 }
737
738 /**
739 * Query whether or not type is an integral type, or for struct and array
740 * types, contains an integral type.
741 */
742 bool contains_integer() const;
743
744 /**
745 * Query whether or not type is a double type, or for struct, interface and
746 * array types, contains a double type.
747 */
748 bool contains_double() const;
749
750 /**
751 * Query whether or not type is a 64-bit type, or for struct, interface and
752 * array types, contains a double type.
753 */
754 bool contains_64bit() const;
755
756 /**
757 * Query whether or not a type is a float type
758 */
759 bool is_float() const
760 {
761 return base_type == GLSL_TYPE_FLOAT;
762 }
763
764 /**
765 * Query whether or not a type is a half-float or float type
766 */
767 bool is_float_16_32() const
768 {
769 return base_type == GLSL_TYPE_FLOAT16 || is_float();
770 }
771
772 /**
773 * Query whether or not a type is a half-float, float or double
774 */
775 bool is_float_16_32_64() const
776 {
777 return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
778 }
779
780 /**
781 * Query whether or not a type is a double type
782 */
783 bool is_double() const
784 {
785 return base_type == GLSL_TYPE_DOUBLE;
786 }
787
788 /**
789 * Query whether a 64-bit type takes two slots.
790 */
791 bool is_dual_slot() const
792 {
793 return is_64bit() && vector_elements > 2;
794 }
795
796 /**
797 * Query whether or not a type is 64-bit
798 */
799 bool is_64bit() const
800 {
801 return glsl_base_type_is_64bit(base_type);
802 }
803
804 /**
805 * Query whether or not a type is 16-bit
806 */
807 bool is_16bit() const
808 {
809 return glsl_base_type_is_16bit(base_type);
810 }
811
812 /**
813 * Query whether or not a type is 32-bit
814 */
815 bool is_32bit() const
816 {
817 return base_type == GLSL_TYPE_UINT ||
818 base_type == GLSL_TYPE_INT ||
819 base_type == GLSL_TYPE_FLOAT;
820 }
821
822 /**
823 * Query whether or not a type is a non-array boolean type
824 */
825 bool is_boolean() const
826 {
827 return base_type == GLSL_TYPE_BOOL;
828 }
829
830 /**
831 * Query whether or not a type is a sampler
832 */
833 bool is_sampler() const
834 {
835 return base_type == GLSL_TYPE_SAMPLER;
836 }
837
838 /**
839 * Query whether or not type is a sampler, or for struct, interface and
840 * array types, contains a sampler.
841 */
842 bool contains_sampler() const;
843
844 /**
845 * Query whether or not type is an array or for struct, interface and
846 * array types, contains an array.
847 */
848 bool contains_array() const;
849
850 /**
851 * Get the Mesa texture target index for a sampler type.
852 */
853 gl_texture_index sampler_index() const;
854
855 /**
856 * Query whether or not type is an image, or for struct, interface and
857 * array types, contains an image.
858 */
859 bool contains_image() const;
860
861 /**
862 * Query whether or not a type is an image
863 */
864 bool is_image() const
865 {
866 return base_type == GLSL_TYPE_IMAGE;
867 }
868
869 /**
870 * Query whether or not a type is an array
871 */
872 bool is_array() const
873 {
874 return base_type == GLSL_TYPE_ARRAY;
875 }
876
877 bool is_array_of_arrays() const
878 {
879 return is_array() && fields.array->is_array();
880 }
881
882 /**
883 * Query whether or not a type is a record
884 */
885 bool is_struct() const
886 {
887 return base_type == GLSL_TYPE_STRUCT;
888 }
889
890 /**
891 * Query whether or not a type is an interface
892 */
893 bool is_interface() const
894 {
895 return base_type == GLSL_TYPE_INTERFACE;
896 }
897
898 /**
899 * Query whether or not a type is the void type singleton.
900 */
901 bool is_void() const
902 {
903 return base_type == GLSL_TYPE_VOID;
904 }
905
906 /**
907 * Query whether or not a type is the error type singleton.
908 */
909 bool is_error() const
910 {
911 return base_type == GLSL_TYPE_ERROR;
912 }
913
914 /**
915 * Query if a type is unnamed/anonymous (named by the parser)
916 */
917
918 bool is_subroutine() const
919 {
920 return base_type == GLSL_TYPE_SUBROUTINE;
921 }
922 bool contains_subroutine() const;
923
924 bool is_anonymous() const
925 {
926 return !strncmp(name, "#anon", 5);
927 }
928
929 /**
930 * Get the type stripped of any arrays
931 *
932 * \return
933 * Pointer to the type of elements of the first non-array type for array
934 * types, or pointer to itself for non-array types.
935 */
936 const glsl_type *without_array() const
937 {
938 const glsl_type *t = this;
939
940 while (t->is_array())
941 t = t->fields.array;
942
943 return t;
944 }
945
946 /**
947 * Return the total number of elements in an array including the elements
948 * in arrays of arrays.
949 */
950 unsigned arrays_of_arrays_size() const
951 {
952 if (!is_array())
953 return 0;
954
955 unsigned size = length;
956 const glsl_type *base_type = fields.array;
957
958 while (base_type->is_array()) {
959 size = size * base_type->length;
960 base_type = base_type->fields.array;
961 }
962 return size;
963 }
964
965 /**
966 * Return bit size for this type.
967 */
968 unsigned bit_size() const
969 {
970 return glsl_base_type_bit_size(this->base_type);
971 }
972
973
974 /**
975 * Query whether or not a type is an atomic_uint.
976 */
977 bool is_atomic_uint() const
978 {
979 return base_type == GLSL_TYPE_ATOMIC_UINT;
980 }
981
982 /**
983 * Return the amount of atomic counter storage required for a type.
984 */
985 unsigned atomic_size() const
986 {
987 if (is_atomic_uint())
988 return ATOMIC_COUNTER_SIZE;
989 else if (is_array())
990 return length * fields.array->atomic_size();
991 else
992 return 0;
993 }
994
995 /**
996 * Return whether a type contains any atomic counters.
997 */
998 bool contains_atomic() const
999 {
1000 return atomic_size() > 0;
1001 }
1002
1003 /**
1004 * Return whether a type contains any opaque types.
1005 */
1006 bool contains_opaque() const;
1007
1008 /**
1009 * Query the full type of a matrix row
1010 *
1011 * \return
1012 * If the type is not a matrix, \c glsl_type::error_type is returned.
1013 * Otherwise a type matching the rows of the matrix is returned.
1014 */
1015 const glsl_type *row_type() const
1016 {
1017 if (!is_matrix())
1018 return error_type;
1019
1020 if (explicit_stride && !interface_row_major)
1021 return get_instance(base_type, matrix_columns, 1, explicit_stride);
1022 else
1023 return get_instance(base_type, matrix_columns, 1);
1024 }
1025
1026 /**
1027 * Query the full type of a matrix column
1028 *
1029 * \return
1030 * If the type is not a matrix, \c glsl_type::error_type is returned.
1031 * Otherwise a type matching the columns of the matrix is returned.
1032 */
1033 const glsl_type *column_type() const
1034 {
1035 if (!is_matrix())
1036 return error_type;
1037
1038 if (explicit_stride && interface_row_major)
1039 return get_instance(base_type, vector_elements, 1, explicit_stride);
1040 else
1041 return get_instance(base_type, vector_elements, 1);
1042 }
1043
1044 /**
1045 * Get the type of a structure field
1046 *
1047 * \return
1048 * Pointer to the type of the named field. If the type is not a structure
1049 * or the named field does not exist, \c glsl_type::error_type is returned.
1050 */
1051 const glsl_type *field_type(const char *name) const;
1052
1053 /**
1054 * Get the location of a field within a record type
1055 */
1056 int field_index(const char *name) const;
1057
1058 /**
1059 * Query the number of elements in an array type
1060 *
1061 * \return
1062 * The number of elements in the array for array types or -1 for non-array
1063 * types. If the number of elements in the array has not yet been declared,
1064 * zero is returned.
1065 */
1066 int array_size() const
1067 {
1068 return is_array() ? length : -1;
1069 }
1070
1071 /**
1072 * Query whether the array size for all dimensions has been declared.
1073 */
1074 bool is_unsized_array() const
1075 {
1076 return is_array() && length == 0;
1077 }
1078
1079 /**
1080 * Return the number of coordinate components needed for this
1081 * sampler or image type.
1082 *
1083 * This is based purely on the sampler's dimensionality. For example, this
1084 * returns 1 for sampler1D, and 3 for sampler2DArray.
1085 *
1086 * Note that this is often different than actual coordinate type used in
1087 * a texturing built-in function, since those pack additional values (such
1088 * as the shadow comparator or projector) into the coordinate type.
1089 */
1090 int coordinate_components() const;
1091
1092 /**
1093 * Compares whether this type matches another type without taking into
1094 * account the precision in structures.
1095 *
1096 * This is applied recursively so that structures containing structure
1097 * members can also ignore the precision.
1098 */
1099 bool compare_no_precision(const glsl_type *b) const;
1100
1101 /**
1102 * Compare a record type against another record type.
1103 *
1104 * This is useful for matching record types declared on the same shader
1105 * stage as well as across different shader stages.
1106 * The option to not match name is needed for matching record types
1107 * declared across different shader stages.
1108 * The option to not match locations is to deal with places where the
1109 * same struct is defined in a block which has a location set on it.
1110 */
1111 bool record_compare(const glsl_type *b, bool match_name,
1112 bool match_locations = true,
1113 bool match_precision = true) const;
1114
1115 /**
1116 * Get the type interface packing.
1117 */
1118 enum glsl_interface_packing get_interface_packing() const
1119 {
1120 return (enum glsl_interface_packing)interface_packing;
1121 }
1122
1123 /**
1124 * Get the type interface packing used internally. For shared and packing
1125 * layouts this is implementation defined.
1126 */
1127 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1128 {
1129 enum glsl_interface_packing packing = this->get_interface_packing();
1130 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1131 (!std430_supported &&
1132 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1133 packing == GLSL_INTERFACE_PACKING_PACKED))) {
1134 return GLSL_INTERFACE_PACKING_STD140;
1135 } else {
1136 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1137 (std430_supported &&
1138 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1139 packing == GLSL_INTERFACE_PACKING_PACKED)));
1140 return GLSL_INTERFACE_PACKING_STD430;
1141 }
1142 }
1143
1144 /**
1145 * Check if the type interface is row major
1146 */
1147 bool get_interface_row_major() const
1148 {
1149 return (bool) interface_row_major;
1150 }
1151
1152 ~glsl_type();
1153
1154 private:
1155
1156 static mtx_t hash_mutex;
1157
1158 /**
1159 * ralloc context for the type itself.
1160 */
1161 void *mem_ctx;
1162
1163 /** Constructor for vector and matrix types */
1164 glsl_type(GLenum gl_type,
1165 glsl_base_type base_type, unsigned vector_elements,
1166 unsigned matrix_columns, const char *name,
1167 unsigned explicit_stride = 0, bool row_major = false);
1168
1169 /** Constructor for sampler or image types */
1170 glsl_type(GLenum gl_type, glsl_base_type base_type,
1171 enum glsl_sampler_dim dim, bool shadow, bool array,
1172 glsl_base_type type, const char *name);
1173
1174 /** Constructor for record types */
1175 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1176 const char *name, bool packed = false);
1177
1178 /** Constructor for interface types */
1179 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1180 enum glsl_interface_packing packing,
1181 bool row_major, const char *name);
1182
1183 /** Constructor for interface types */
1184 glsl_type(const glsl_type *return_type,
1185 const glsl_function_param *params, unsigned num_params);
1186
1187 /** Constructors for array types */
1188 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1189
1190 /** Constructor for subroutine types */
1191 glsl_type(const char *name);
1192
1193 /** Hash table containing the known explicit matrix and vector types. */
1194 static struct hash_table *explicit_matrix_types;
1195
1196 /** Hash table containing the known array types. */
1197 static struct hash_table *array_types;
1198
1199 /** Hash table containing the known struct types. */
1200 static struct hash_table *struct_types;
1201
1202 /** Hash table containing the known interface types. */
1203 static struct hash_table *interface_types;
1204
1205 /** Hash table containing the known subroutine types. */
1206 static struct hash_table *subroutine_types;
1207
1208 /** Hash table containing the known function types. */
1209 static struct hash_table *function_types;
1210
1211 static bool record_key_compare(const void *a, const void *b);
1212 static unsigned record_key_hash(const void *key);
1213
1214 /**
1215 * \name Built-in type flyweights
1216 */
1217 /*@{*/
1218 #undef DECL_TYPE
1219 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1220 #undef STRUCT_TYPE
1221 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
1222 #include "compiler/builtin_type_macros.h"
1223 /*@}*/
1224
1225 /**
1226 * \name Friend functions.
1227 *
1228 * These functions are friends because they must have C linkage and the
1229 * need to call various private methods or access various private static
1230 * data.
1231 */
1232 /*@{*/
1233 friend void glsl_type_singleton_init_or_ref(void);
1234 friend void glsl_type_singleton_decref(void);
1235 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1236 /*@}*/
1237 };
1238
1239 #undef DECL_TYPE
1240 #undef STRUCT_TYPE
1241 #endif /* __cplusplus */
1242
1243 struct glsl_struct_field {
1244 const struct glsl_type *type;
1245 const char *name;
1246
1247 /**
1248 * For interface blocks, gl_varying_slot corresponding to the input/output
1249 * if this is a built-in input/output (i.e. a member of the built-in
1250 * gl_PerVertex interface block); -1 otherwise.
1251 *
1252 * Ignored for structs.
1253 */
1254 int location;
1255
1256 /**
1257 * For interface blocks, members may have an explicit byte offset
1258 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1259 *
1260 * Unless used for xfb_offset this field is ignored for structs.
1261 */
1262 int offset;
1263
1264 /**
1265 * For interface blocks, members may define a transform feedback buffer;
1266 * -1 otherwise.
1267 */
1268 int xfb_buffer;
1269
1270 /**
1271 * For interface blocks, members may define a transform feedback stride;
1272 * -1 otherwise.
1273 */
1274 int xfb_stride;
1275 /**
1276 * Layout format, applicable to image variables only.
1277 */
1278 enum pipe_format image_format;
1279
1280 union {
1281 struct {
1282 /**
1283 * For interface blocks, the interpolation mode (as in
1284 * ir_variable::interpolation). 0 otherwise.
1285 */
1286 unsigned interpolation:3;
1287
1288 /**
1289 * For interface blocks, 1 if this variable uses centroid interpolation (as
1290 * in ir_variable::centroid). 0 otherwise.
1291 */
1292 unsigned centroid:1;
1293
1294 /**
1295 * For interface blocks, 1 if this variable uses sample interpolation (as
1296 * in ir_variable::sample). 0 otherwise.
1297 */
1298 unsigned sample:1;
1299
1300 /**
1301 * Layout of the matrix. Uses glsl_matrix_layout values.
1302 */
1303 unsigned matrix_layout:2;
1304
1305 /**
1306 * For interface blocks, 1 if this variable is a per-patch input or output
1307 * (as in ir_variable::patch). 0 otherwise.
1308 */
1309 unsigned patch:1;
1310
1311 /**
1312 * Precision qualifier
1313 */
1314 unsigned precision:2;
1315
1316 /**
1317 * Memory qualifiers, applicable to buffer variables defined in shader
1318 * storage buffer objects (SSBOs)
1319 */
1320 unsigned memory_read_only:1;
1321 unsigned memory_write_only:1;
1322 unsigned memory_coherent:1;
1323 unsigned memory_volatile:1;
1324 unsigned memory_restrict:1;
1325
1326 /**
1327 * Any of the xfb_* qualifiers trigger the shader to be in transform
1328 * feedback mode so we need to keep track of whether the buffer was
1329 * explicitly set or if its just been assigned the default global value.
1330 */
1331 unsigned explicit_xfb_buffer:1;
1332
1333 unsigned implicit_sized_array:1;
1334 };
1335 unsigned flags;
1336 };
1337 #ifdef __cplusplus
1338 #define DEFAULT_CONSTRUCTORS(_type, _name) \
1339 type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
1340 xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
1341
1342 glsl_struct_field(const struct glsl_type *_type,
1343 int _precision,
1344 const char *_name)
1345 : DEFAULT_CONSTRUCTORS(_type, _name)
1346 {
1347 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1348 precision = _precision;
1349 }
1350
1351 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1352 : DEFAULT_CONSTRUCTORS(_type, _name)
1353 {
1354 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1355 precision = GLSL_PRECISION_NONE;
1356 }
1357
1358 glsl_struct_field()
1359 : DEFAULT_CONSTRUCTORS(NULL, NULL)
1360 {
1361 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1362 precision = GLSL_PRECISION_NONE;
1363 }
1364 #undef DEFAULT_CONSTRUCTORS
1365 #endif
1366 };
1367
1368 struct glsl_function_param {
1369 const struct glsl_type *type;
1370
1371 bool in;
1372 bool out;
1373 };
1374
1375 static inline unsigned int
1376 glsl_align(unsigned int a, unsigned int align)
1377 {
1378 return (a + align - 1) / align * align;
1379 }
1380
1381 #endif /* GLSL_TYPES_H */