glsl_types: Rename parameter of glsl_count_attribute_slots
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33 #include "c11/threads.h"
34
35 #ifdef __cplusplus
36 #include "main/config.h"
37 #endif
38
39 struct glsl_type;
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct _mesa_glsl_parse_state;
46 struct glsl_symbol_table;
47
48 extern void
49 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
50
51 extern void
52 _mesa_glsl_release_types(void);
53
54 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
55
56 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
57
58 #ifdef __cplusplus
59 }
60 #endif
61
62 enum glsl_base_type {
63 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
64 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
65 */
66 GLSL_TYPE_UINT = 0,
67 GLSL_TYPE_INT,
68 GLSL_TYPE_FLOAT,
69 GLSL_TYPE_FLOAT16,
70 GLSL_TYPE_DOUBLE,
71 GLSL_TYPE_UINT8,
72 GLSL_TYPE_INT8,
73 GLSL_TYPE_UINT16,
74 GLSL_TYPE_INT16,
75 GLSL_TYPE_UINT64,
76 GLSL_TYPE_INT64,
77 GLSL_TYPE_BOOL,
78 GLSL_TYPE_SAMPLER,
79 GLSL_TYPE_IMAGE,
80 GLSL_TYPE_ATOMIC_UINT,
81 GLSL_TYPE_STRUCT,
82 GLSL_TYPE_INTERFACE,
83 GLSL_TYPE_ARRAY,
84 GLSL_TYPE_VOID,
85 GLSL_TYPE_SUBROUTINE,
86 GLSL_TYPE_FUNCTION,
87 GLSL_TYPE_ERROR
88 };
89
90 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
91 {
92 return type == GLSL_TYPE_FLOAT16 ||
93 type == GLSL_TYPE_UINT16 ||
94 type == GLSL_TYPE_INT16;
95 }
96
97 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
98 {
99 return type == GLSL_TYPE_DOUBLE ||
100 type == GLSL_TYPE_UINT64 ||
101 type == GLSL_TYPE_INT64 ||
102 type == GLSL_TYPE_IMAGE ||
103 type == GLSL_TYPE_SAMPLER;
104 }
105
106 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
107 {
108 return type == GLSL_TYPE_UINT ||
109 type == GLSL_TYPE_INT ||
110 type == GLSL_TYPE_UINT64 ||
111 type == GLSL_TYPE_INT64 ||
112 type == GLSL_TYPE_BOOL ||
113 type == GLSL_TYPE_SAMPLER ||
114 type == GLSL_TYPE_IMAGE;
115 }
116
117 enum glsl_sampler_dim {
118 GLSL_SAMPLER_DIM_1D = 0,
119 GLSL_SAMPLER_DIM_2D,
120 GLSL_SAMPLER_DIM_3D,
121 GLSL_SAMPLER_DIM_CUBE,
122 GLSL_SAMPLER_DIM_RECT,
123 GLSL_SAMPLER_DIM_BUF,
124 GLSL_SAMPLER_DIM_EXTERNAL,
125 GLSL_SAMPLER_DIM_MS,
126 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
127 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
128 };
129
130 enum glsl_matrix_layout {
131 /**
132 * The layout of the matrix is inherited from the object containing the
133 * matrix (the top level structure or the uniform block).
134 */
135 GLSL_MATRIX_LAYOUT_INHERITED,
136
137 /**
138 * Explicit column-major layout
139 *
140 * If a uniform block doesn't have an explicit layout set, it will default
141 * to this layout.
142 */
143 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
144
145 /**
146 * Row-major layout
147 */
148 GLSL_MATRIX_LAYOUT_ROW_MAJOR
149 };
150
151 enum {
152 GLSL_PRECISION_NONE = 0,
153 GLSL_PRECISION_HIGH,
154 GLSL_PRECISION_MEDIUM,
155 GLSL_PRECISION_LOW
156 };
157
158 #ifdef __cplusplus
159 #include "GL/gl.h"
160 #include "util/ralloc.h"
161 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
162
163 struct glsl_type {
164 GLenum gl_type;
165 glsl_base_type base_type:8;
166
167 glsl_base_type sampled_type:8; /**< Type of data returned using this
168 * sampler or image. Only \c
169 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
170 * and \c GLSL_TYPE_UINT are valid.
171 */
172
173 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
174 unsigned sampler_shadow:1;
175 unsigned sampler_array:1;
176 unsigned interface_packing:2;
177 unsigned interface_row_major:1;
178
179 private:
180 glsl_type() : mem_ctx(NULL)
181 {
182 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
183 }
184
185 public:
186 /**
187 * \name Vector and matrix element counts
188 *
189 * For scalars, each of these values will be 1. For non-numeric types
190 * these will be 0.
191 */
192 /*@{*/
193 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
194 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
195 /*@}*/
196
197 /**
198 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
199 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
200 * elements in the structure and the number of values pointed to by
201 * \c fields.structure (below).
202 */
203 unsigned length;
204
205 /**
206 * Name of the data type
207 *
208 * Will never be \c NULL.
209 */
210 const char *name;
211
212 /**
213 * Explicit array, matrix, or vector stride. This is used to communicate
214 * explicit array layouts from SPIR-V. Should be 0 if the type has no
215 * explicit stride.
216 */
217 unsigned explicit_stride;
218
219 /**
220 * Subtype of composite data types.
221 */
222 union {
223 const struct glsl_type *array; /**< Type of array elements. */
224 struct glsl_function_param *parameters; /**< Parameters to function. */
225 struct glsl_struct_field *structure; /**< List of struct fields. */
226 } fields;
227
228 /**
229 * \name Pointers to various public type singletons
230 */
231 /*@{*/
232 #undef DECL_TYPE
233 #define DECL_TYPE(NAME, ...) \
234 static const glsl_type *const NAME##_type;
235 #undef STRUCT_TYPE
236 #define STRUCT_TYPE(NAME) \
237 static const glsl_type *const struct_##NAME##_type;
238 #include "compiler/builtin_type_macros.h"
239 /*@}*/
240
241 /**
242 * Convenience accessors for vector types (shorter than get_instance()).
243 * @{
244 */
245 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
246 static const glsl_type *vec(unsigned components);
247 static const glsl_type *f16vec(unsigned components);
248 static const glsl_type *dvec(unsigned components);
249 static const glsl_type *ivec(unsigned components);
250 static const glsl_type *uvec(unsigned components);
251 static const glsl_type *bvec(unsigned components);
252 static const glsl_type *i64vec(unsigned components);
253 static const glsl_type *u64vec(unsigned components);
254 static const glsl_type *i16vec(unsigned components);
255 static const glsl_type *u16vec(unsigned components);
256 static const glsl_type *i8vec(unsigned components);
257 static const glsl_type *u8vec(unsigned components);
258 /**@}*/
259
260 /**
261 * For numeric and boolean derived types returns the basic scalar type
262 *
263 * If the type is a numeric or boolean scalar, vector, or matrix type,
264 * this function gets the scalar type of the individual components. For
265 * all other types, including arrays of numeric or boolean types, the
266 * error type is returned.
267 */
268 const glsl_type *get_base_type() const;
269
270 /**
271 * Get the basic scalar type which this type aggregates.
272 *
273 * If the type is a numeric or boolean scalar, vector, or matrix, or an
274 * array of any of those, this function gets the scalar type of the
275 * individual components. For structs and arrays of structs, this function
276 * returns the struct type. For samplers and arrays of samplers, this
277 * function returns the sampler type.
278 */
279 const glsl_type *get_scalar_type() const;
280
281 /**
282 * Gets the "bare" type without any decorations or layout information.
283 */
284 const glsl_type *get_bare_type() const;
285
286 /**
287 * Get the instance of a built-in scalar, vector, or matrix type
288 */
289 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
290 unsigned columns,
291 unsigned explicit_stride = 0,
292 bool row_major = false);
293
294 /**
295 * Get the instance of a sampler type
296 */
297 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
298 bool shadow,
299 bool array,
300 glsl_base_type type);
301
302 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
303 bool array, glsl_base_type type);
304
305 /**
306 * Get the instance of an array type
307 */
308 static const glsl_type *get_array_instance(const glsl_type *base,
309 unsigned elements,
310 unsigned explicit_stride = 0);
311
312 /**
313 * Get the instance of a record type
314 */
315 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
316 unsigned num_fields,
317 const char *name);
318
319 /**
320 * Get the instance of an interface block type
321 */
322 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
323 unsigned num_fields,
324 enum glsl_interface_packing packing,
325 bool row_major,
326 const char *block_name);
327
328 /**
329 * Get the instance of an subroutine type
330 */
331 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
332
333 /**
334 * Get the instance of a function type
335 */
336 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
337 const glsl_function_param *parameters,
338 unsigned num_params);
339
340 /**
341 * Get the type resulting from a multiplication of \p type_a * \p type_b
342 */
343 static const glsl_type *get_mul_type(const glsl_type *type_a,
344 const glsl_type *type_b);
345
346 /**
347 * Query the total number of scalars that make up a scalar, vector or matrix
348 */
349 unsigned components() const
350 {
351 return vector_elements * matrix_columns;
352 }
353
354 /**
355 * Calculate the number of components slots required to hold this type
356 *
357 * This is used to determine how many uniform or varying locations a type
358 * might occupy.
359 */
360 unsigned component_slots() const;
361
362 /**
363 * Calculate offset between the base location of the struct in
364 * uniform storage and a struct member.
365 * For the initial call, length is the index of the member to find the
366 * offset for.
367 */
368 unsigned record_location_offset(unsigned length) const;
369
370 /**
371 * Calculate the number of unique values from glGetUniformLocation for the
372 * elements of the type.
373 *
374 * This is used to allocate slots in the UniformRemapTable, the amount of
375 * locations may not match with actual used storage space by the driver.
376 */
377 unsigned uniform_locations() const;
378
379 /**
380 * Used to count the number of varyings contained in the type ignoring
381 * innermost array elements.
382 */
383 unsigned varying_count() const;
384
385 /**
386 * Calculate the number of attribute slots required to hold this type
387 *
388 * This implements the language rules of GLSL 1.50 for counting the number
389 * of slots used by a vertex attribute. It also determines the number of
390 * varying slots the type will use up in the absence of varying packing
391 * (and thus, it can be used to measure the number of varying slots used by
392 * the varyings that are generated by lower_packed_varyings).
393 *
394 * For vertex shader attributes - doubles only take one slot.
395 * For inter-shader varyings - dvec3/dvec4 take two slots.
396 *
397 * Vulkan doesn’t make this distinction so the argument should always be
398 * false.
399 */
400 unsigned count_attribute_slots(bool is_gl_vertex_input) const;
401
402 /**
403 * Alignment in bytes of the start of this type in a std140 uniform
404 * block.
405 */
406 unsigned std140_base_alignment(bool row_major) const;
407
408 /** Size in bytes of this type in a std140 uniform block.
409 *
410 * Note that this is not GL_UNIFORM_SIZE (which is the number of
411 * elements in the array)
412 */
413 unsigned std140_size(bool row_major) const;
414
415 /**
416 * Alignment in bytes of the start of this type in a std430 shader
417 * storage block.
418 */
419 unsigned std430_base_alignment(bool row_major) const;
420
421 /**
422 * Calculate array stride in bytes of this type in a std430 shader storage
423 * block.
424 */
425 unsigned std430_array_stride(bool row_major) const;
426
427 /**
428 * Size in bytes of this type in a std430 shader storage block.
429 *
430 * Note that this is not GL_BUFFER_SIZE
431 */
432 unsigned std430_size(bool row_major) const;
433
434 /**
435 * \brief Can this type be implicitly converted to another?
436 *
437 * \return True if the types are identical or if this type can be converted
438 * to \c desired according to Section 4.1.10 of the GLSL spec.
439 *
440 * \verbatim
441 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
442 * Implicit Conversions:
443 *
444 * In some situations, an expression and its type will be implicitly
445 * converted to a different type. The following table shows all allowed
446 * implicit conversions:
447 *
448 * Type of expression | Can be implicitly converted to
449 * --------------------------------------------------
450 * int float
451 * uint
452 *
453 * ivec2 vec2
454 * uvec2
455 *
456 * ivec3 vec3
457 * uvec3
458 *
459 * ivec4 vec4
460 * uvec4
461 *
462 * There are no implicit array or structure conversions. For example,
463 * an array of int cannot be implicitly converted to an array of float.
464 * There are no implicit conversions between signed and unsigned
465 * integers.
466 * \endverbatim
467 */
468 bool can_implicitly_convert_to(const glsl_type *desired,
469 _mesa_glsl_parse_state *state) const;
470
471 /**
472 * Query whether or not a type is a scalar (non-vector and non-matrix).
473 */
474 bool is_scalar() const
475 {
476 return (vector_elements == 1)
477 && (base_type >= GLSL_TYPE_UINT)
478 && (base_type <= GLSL_TYPE_IMAGE);
479 }
480
481 /**
482 * Query whether or not a type is a vector
483 */
484 bool is_vector() const
485 {
486 return (vector_elements > 1)
487 && (matrix_columns == 1)
488 && (base_type >= GLSL_TYPE_UINT)
489 && (base_type <= GLSL_TYPE_BOOL);
490 }
491
492 /**
493 * Query whether or not a type is a matrix
494 */
495 bool is_matrix() const
496 {
497 /* GLSL only has float matrices. */
498 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
499 base_type == GLSL_TYPE_DOUBLE ||
500 base_type == GLSL_TYPE_FLOAT16);
501 }
502
503 /**
504 * Query whether or not a type is a non-array numeric type
505 */
506 bool is_numeric() const
507 {
508 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
509 }
510
511 /**
512 * Query whether or not a type is an integral type
513 */
514 bool is_integer() const
515 {
516 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
517 }
518
519 /**
520 * Query whether or not a type is a 64-bit integer.
521 */
522 bool is_integer_64() const
523 {
524 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
525 }
526
527 /**
528 * Query whether or not a type is a 32-bit or 64-bit integer
529 */
530 bool is_integer_32_64() const
531 {
532 return is_integer() || is_integer_64();
533 }
534
535 /**
536 * Query whether or not type is an integral type, or for struct and array
537 * types, contains an integral type.
538 */
539 bool contains_integer() const;
540
541 /**
542 * Query whether or not type is a double type, or for struct, interface and
543 * array types, contains a double type.
544 */
545 bool contains_double() const;
546
547 /**
548 * Query whether or not a type is a float type
549 */
550 bool is_float() const
551 {
552 return base_type == GLSL_TYPE_FLOAT;
553 }
554
555 /**
556 * Query whether or not a type is a double type
557 */
558 bool is_double() const
559 {
560 return base_type == GLSL_TYPE_DOUBLE;
561 }
562
563 /**
564 * Query whether a 64-bit type takes two slots.
565 */
566 bool is_dual_slot() const
567 {
568 return is_64bit() && vector_elements > 2;
569 }
570
571 /**
572 * Query whether or not a type is 64-bit
573 */
574 bool is_64bit() const
575 {
576 return glsl_base_type_is_64bit(base_type);
577 }
578
579 /**
580 * Query whether or not a type is 16-bit
581 */
582 bool is_16bit() const
583 {
584 return glsl_base_type_is_16bit(base_type);
585 }
586
587 /**
588 * Query whether or not a type is a non-array boolean type
589 */
590 bool is_boolean() const
591 {
592 return base_type == GLSL_TYPE_BOOL;
593 }
594
595 /**
596 * Query whether or not a type is a sampler
597 */
598 bool is_sampler() const
599 {
600 return base_type == GLSL_TYPE_SAMPLER;
601 }
602
603 /**
604 * Query whether or not type is a sampler, or for struct, interface and
605 * array types, contains a sampler.
606 */
607 bool contains_sampler() const;
608
609 /**
610 * Query whether or not type is an array or for struct, interface and
611 * array types, contains an array.
612 */
613 bool contains_array() const;
614
615 /**
616 * Get the Mesa texture target index for a sampler type.
617 */
618 gl_texture_index sampler_index() const;
619
620 /**
621 * Query whether or not type is an image, or for struct, interface and
622 * array types, contains an image.
623 */
624 bool contains_image() const;
625
626 /**
627 * Query whether or not a type is an image
628 */
629 bool is_image() const
630 {
631 return base_type == GLSL_TYPE_IMAGE;
632 }
633
634 /**
635 * Query whether or not a type is an array
636 */
637 bool is_array() const
638 {
639 return base_type == GLSL_TYPE_ARRAY;
640 }
641
642 bool is_array_of_arrays() const
643 {
644 return is_array() && fields.array->is_array();
645 }
646
647 /**
648 * Query whether or not a type is a record
649 */
650 bool is_record() const
651 {
652 return base_type == GLSL_TYPE_STRUCT;
653 }
654
655 /**
656 * Query whether or not a type is an interface
657 */
658 bool is_interface() const
659 {
660 return base_type == GLSL_TYPE_INTERFACE;
661 }
662
663 /**
664 * Query whether or not a type is the void type singleton.
665 */
666 bool is_void() const
667 {
668 return base_type == GLSL_TYPE_VOID;
669 }
670
671 /**
672 * Query whether or not a type is the error type singleton.
673 */
674 bool is_error() const
675 {
676 return base_type == GLSL_TYPE_ERROR;
677 }
678
679 /**
680 * Query if a type is unnamed/anonymous (named by the parser)
681 */
682
683 bool is_subroutine() const
684 {
685 return base_type == GLSL_TYPE_SUBROUTINE;
686 }
687 bool contains_subroutine() const;
688
689 bool is_anonymous() const
690 {
691 return !strncmp(name, "#anon", 5);
692 }
693
694 /**
695 * Get the type stripped of any arrays
696 *
697 * \return
698 * Pointer to the type of elements of the first non-array type for array
699 * types, or pointer to itself for non-array types.
700 */
701 const glsl_type *without_array() const
702 {
703 const glsl_type *t = this;
704
705 while (t->is_array())
706 t = t->fields.array;
707
708 return t;
709 }
710
711 /**
712 * Return the total number of elements in an array including the elements
713 * in arrays of arrays.
714 */
715 unsigned arrays_of_arrays_size() const
716 {
717 if (!is_array())
718 return 0;
719
720 unsigned size = length;
721 const glsl_type *base_type = fields.array;
722
723 while (base_type->is_array()) {
724 size = size * base_type->length;
725 base_type = base_type->fields.array;
726 }
727 return size;
728 }
729
730 /**
731 * Query whether or not a type is an atomic_uint.
732 */
733 bool is_atomic_uint() const
734 {
735 return base_type == GLSL_TYPE_ATOMIC_UINT;
736 }
737
738 /**
739 * Return the amount of atomic counter storage required for a type.
740 */
741 unsigned atomic_size() const
742 {
743 if (is_atomic_uint())
744 return ATOMIC_COUNTER_SIZE;
745 else if (is_array())
746 return length * fields.array->atomic_size();
747 else
748 return 0;
749 }
750
751 /**
752 * Return whether a type contains any atomic counters.
753 */
754 bool contains_atomic() const
755 {
756 return atomic_size() > 0;
757 }
758
759 /**
760 * Return whether a type contains any opaque types.
761 */
762 bool contains_opaque() const;
763
764 /**
765 * Query the full type of a matrix row
766 *
767 * \return
768 * If the type is not a matrix, \c glsl_type::error_type is returned.
769 * Otherwise a type matching the rows of the matrix is returned.
770 */
771 const glsl_type *row_type() const
772 {
773 if (!is_matrix())
774 return error_type;
775
776 if (explicit_stride && !interface_row_major)
777 return get_instance(base_type, matrix_columns, 1, explicit_stride);
778 else
779 return get_instance(base_type, matrix_columns, 1);
780 }
781
782 /**
783 * Query the full type of a matrix column
784 *
785 * \return
786 * If the type is not a matrix, \c glsl_type::error_type is returned.
787 * Otherwise a type matching the columns of the matrix is returned.
788 */
789 const glsl_type *column_type() const
790 {
791 if (!is_matrix())
792 return error_type;
793
794 if (explicit_stride && interface_row_major)
795 return get_instance(base_type, vector_elements, 1, explicit_stride);
796 else
797 return get_instance(base_type, vector_elements, 1);
798 }
799
800 /**
801 * Get the type of a structure field
802 *
803 * \return
804 * Pointer to the type of the named field. If the type is not a structure
805 * or the named field does not exist, \c glsl_type::error_type is returned.
806 */
807 const glsl_type *field_type(const char *name) const;
808
809 /**
810 * Get the location of a field within a record type
811 */
812 int field_index(const char *name) const;
813
814 /**
815 * Query the number of elements in an array type
816 *
817 * \return
818 * The number of elements in the array for array types or -1 for non-array
819 * types. If the number of elements in the array has not yet been declared,
820 * zero is returned.
821 */
822 int array_size() const
823 {
824 return is_array() ? length : -1;
825 }
826
827 /**
828 * Query whether the array size for all dimensions has been declared.
829 */
830 bool is_unsized_array() const
831 {
832 return is_array() && length == 0;
833 }
834
835 /**
836 * Return the number of coordinate components needed for this
837 * sampler or image type.
838 *
839 * This is based purely on the sampler's dimensionality. For example, this
840 * returns 1 for sampler1D, and 3 for sampler2DArray.
841 *
842 * Note that this is often different than actual coordinate type used in
843 * a texturing built-in function, since those pack additional values (such
844 * as the shadow comparator or projector) into the coordinate type.
845 */
846 int coordinate_components() const;
847
848 /**
849 * Compare a record type against another record type.
850 *
851 * This is useful for matching record types declared across shader stages.
852 * The option to not match locations is to deal with places where the
853 * same struct is defined in a block which has a location set on it.
854 */
855 bool record_compare(const glsl_type *b, bool match_locations = true) const;
856
857 /**
858 * Get the type interface packing.
859 */
860 enum glsl_interface_packing get_interface_packing() const
861 {
862 return (enum glsl_interface_packing)interface_packing;
863 }
864
865 /**
866 * Get the type interface packing used internally. For shared and packing
867 * layouts this is implementation defined.
868 */
869 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
870 {
871 enum glsl_interface_packing packing = this->get_interface_packing();
872 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
873 (!std430_supported &&
874 (packing == GLSL_INTERFACE_PACKING_SHARED ||
875 packing == GLSL_INTERFACE_PACKING_PACKED))) {
876 return GLSL_INTERFACE_PACKING_STD140;
877 } else {
878 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
879 (std430_supported &&
880 (packing == GLSL_INTERFACE_PACKING_SHARED ||
881 packing == GLSL_INTERFACE_PACKING_PACKED)));
882 return GLSL_INTERFACE_PACKING_STD430;
883 }
884 }
885
886 /**
887 * Check if the type interface is row major
888 */
889 bool get_interface_row_major() const
890 {
891 return (bool) interface_row_major;
892 }
893
894 ~glsl_type();
895
896 private:
897
898 static mtx_t hash_mutex;
899
900 /**
901 * ralloc context for the type itself.
902 */
903 void *mem_ctx;
904
905 /** Constructor for vector and matrix types */
906 glsl_type(GLenum gl_type,
907 glsl_base_type base_type, unsigned vector_elements,
908 unsigned matrix_columns, const char *name,
909 unsigned explicit_stride = 0, bool row_major = false);
910
911 /** Constructor for sampler or image types */
912 glsl_type(GLenum gl_type, glsl_base_type base_type,
913 enum glsl_sampler_dim dim, bool shadow, bool array,
914 glsl_base_type type, const char *name);
915
916 /** Constructor for record types */
917 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
918 const char *name);
919
920 /** Constructor for interface types */
921 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
922 enum glsl_interface_packing packing,
923 bool row_major, const char *name);
924
925 /** Constructor for interface types */
926 glsl_type(const glsl_type *return_type,
927 const glsl_function_param *params, unsigned num_params);
928
929 /** Constructors for array types */
930 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
931
932 /** Constructor for subroutine types */
933 glsl_type(const char *name);
934
935 /** Hash table containing the known explicit matrix and vector types. */
936 static struct hash_table *explicit_matrix_types;
937
938 /** Hash table containing the known array types. */
939 static struct hash_table *array_types;
940
941 /** Hash table containing the known record types. */
942 static struct hash_table *record_types;
943
944 /** Hash table containing the known interface types. */
945 static struct hash_table *interface_types;
946
947 /** Hash table containing the known subroutine types. */
948 static struct hash_table *subroutine_types;
949
950 /** Hash table containing the known function types. */
951 static struct hash_table *function_types;
952
953 static bool record_key_compare(const void *a, const void *b);
954 static unsigned record_key_hash(const void *key);
955
956 /**
957 * \name Built-in type flyweights
958 */
959 /*@{*/
960 #undef DECL_TYPE
961 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
962 #undef STRUCT_TYPE
963 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
964 #include "compiler/builtin_type_macros.h"
965 /*@}*/
966
967 /**
968 * \name Friend functions.
969 *
970 * These functions are friends because they must have C linkage and the
971 * need to call various private methods or access various private static
972 * data.
973 */
974 /*@{*/
975 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
976 friend void _mesa_glsl_release_types(void);
977 /*@}*/
978 };
979
980 #undef DECL_TYPE
981 #undef STRUCT_TYPE
982 #endif /* __cplusplus */
983
984 struct glsl_struct_field {
985 const struct glsl_type *type;
986 const char *name;
987
988 /**
989 * For interface blocks, gl_varying_slot corresponding to the input/output
990 * if this is a built-in input/output (i.e. a member of the built-in
991 * gl_PerVertex interface block); -1 otherwise.
992 *
993 * Ignored for structs.
994 */
995 int location;
996
997 /**
998 * For interface blocks, members may have an explicit byte offset
999 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1000 *
1001 * Unless used for xfb_offset this field is ignored for structs.
1002 */
1003 int offset;
1004
1005 /**
1006 * For interface blocks, members may define a transform feedback buffer;
1007 * -1 otherwise.
1008 */
1009 int xfb_buffer;
1010
1011 /**
1012 * For interface blocks, members may define a transform feedback stride;
1013 * -1 otherwise.
1014 */
1015 int xfb_stride;
1016
1017 /**
1018 * For interface blocks, the interpolation mode (as in
1019 * ir_variable::interpolation). 0 otherwise.
1020 */
1021 unsigned interpolation:2;
1022
1023 /**
1024 * For interface blocks, 1 if this variable uses centroid interpolation (as
1025 * in ir_variable::centroid). 0 otherwise.
1026 */
1027 unsigned centroid:1;
1028
1029 /**
1030 * For interface blocks, 1 if this variable uses sample interpolation (as
1031 * in ir_variable::sample). 0 otherwise.
1032 */
1033 unsigned sample:1;
1034
1035 /**
1036 * Layout of the matrix. Uses glsl_matrix_layout values.
1037 */
1038 unsigned matrix_layout:2;
1039
1040 /**
1041 * For interface blocks, 1 if this variable is a per-patch input or output
1042 * (as in ir_variable::patch). 0 otherwise.
1043 */
1044 unsigned patch:1;
1045
1046 /**
1047 * Precision qualifier
1048 */
1049 unsigned precision:2;
1050
1051 /**
1052 * Memory qualifiers, applicable to buffer variables defined in shader
1053 * storage buffer objects (SSBOs)
1054 */
1055 unsigned memory_read_only:1;
1056 unsigned memory_write_only:1;
1057 unsigned memory_coherent:1;
1058 unsigned memory_volatile:1;
1059 unsigned memory_restrict:1;
1060
1061 /**
1062 * Layout format, applicable to image variables only.
1063 */
1064 unsigned image_format:16;
1065
1066 /**
1067 * Any of the xfb_* qualifiers trigger the shader to be in transform
1068 * feedback mode so we need to keep track of whether the buffer was
1069 * explicitly set or if its just been assigned the default global value.
1070 */
1071 unsigned explicit_xfb_buffer:1;
1072
1073 unsigned implicit_sized_array:1;
1074 #ifdef __cplusplus
1075 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1076 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1077 xfb_stride(0), interpolation(0), centroid(0),
1078 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1079 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1080 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1081 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1082 implicit_sized_array(0)
1083 {
1084 /* empty */
1085 }
1086
1087 glsl_struct_field()
1088 : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
1089 xfb_stride(0), interpolation(0), centroid(0),
1090 sample(0), matrix_layout(0), patch(0),
1091 precision(0), memory_read_only(0),
1092 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1093 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1094 implicit_sized_array(0)
1095 {
1096 /* empty */
1097 }
1098 #endif
1099 };
1100
1101 struct glsl_function_param {
1102 const struct glsl_type *type;
1103
1104 bool in;
1105 bool out;
1106 };
1107
1108 static inline unsigned int
1109 glsl_align(unsigned int a, unsigned int align)
1110 {
1111 return (a + align - 1) / align * align;
1112 }
1113
1114 #endif /* GLSL_TYPES_H */