glsl: handle 8 and 16 bit ints in glsl_base_type_is_integer
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33 #include "c11/threads.h"
34 #include "util/macros.h"
35
36 #ifdef __cplusplus
37 #include "main/config.h"
38 #endif
39
40 struct glsl_type;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46 struct _mesa_glsl_parse_state;
47 struct glsl_symbol_table;
48
49 extern void
50 glsl_type_singleton_init_or_ref();
51
52 extern void
53 glsl_type_singleton_decref();
54
55 extern void
56 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
57
58 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
59
60 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
61
62 #ifdef __cplusplus
63 }
64 #endif
65
66 enum glsl_base_type {
67 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
68 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
69 */
70 GLSL_TYPE_UINT = 0,
71 GLSL_TYPE_INT,
72 GLSL_TYPE_FLOAT,
73 GLSL_TYPE_FLOAT16,
74 GLSL_TYPE_DOUBLE,
75 GLSL_TYPE_UINT8,
76 GLSL_TYPE_INT8,
77 GLSL_TYPE_UINT16,
78 GLSL_TYPE_INT16,
79 GLSL_TYPE_UINT64,
80 GLSL_TYPE_INT64,
81 GLSL_TYPE_BOOL,
82 GLSL_TYPE_SAMPLER,
83 GLSL_TYPE_IMAGE,
84 GLSL_TYPE_ATOMIC_UINT,
85 GLSL_TYPE_STRUCT,
86 GLSL_TYPE_INTERFACE,
87 GLSL_TYPE_ARRAY,
88 GLSL_TYPE_VOID,
89 GLSL_TYPE_SUBROUTINE,
90 GLSL_TYPE_FUNCTION,
91 GLSL_TYPE_ERROR
92 };
93
94 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
95 {
96 return type == GLSL_TYPE_FLOAT16 ||
97 type == GLSL_TYPE_UINT16 ||
98 type == GLSL_TYPE_INT16;
99 }
100
101 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
102 {
103 return type == GLSL_TYPE_DOUBLE ||
104 type == GLSL_TYPE_UINT64 ||
105 type == GLSL_TYPE_INT64 ||
106 type == GLSL_TYPE_IMAGE ||
107 type == GLSL_TYPE_SAMPLER;
108 }
109
110 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
111 {
112 return type == GLSL_TYPE_UINT8 ||
113 type == GLSL_TYPE_INT8 ||
114 type == GLSL_TYPE_UINT16 ||
115 type == GLSL_TYPE_INT16 ||
116 type == GLSL_TYPE_UINT ||
117 type == GLSL_TYPE_INT ||
118 type == GLSL_TYPE_UINT64 ||
119 type == GLSL_TYPE_INT64 ||
120 type == GLSL_TYPE_BOOL ||
121 type == GLSL_TYPE_SAMPLER ||
122 type == GLSL_TYPE_IMAGE;
123 }
124
125 static inline unsigned int
126 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
127 {
128 switch (base_type) {
129 case GLSL_TYPE_BOOL:
130 return 1;
131
132 case GLSL_TYPE_INT:
133 case GLSL_TYPE_UINT:
134 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
135 case GLSL_TYPE_SUBROUTINE:
136 return 32;
137
138 case GLSL_TYPE_FLOAT16:
139 case GLSL_TYPE_UINT16:
140 case GLSL_TYPE_INT16:
141 return 16;
142
143 case GLSL_TYPE_UINT8:
144 case GLSL_TYPE_INT8:
145 return 8;
146
147 case GLSL_TYPE_DOUBLE:
148 case GLSL_TYPE_INT64:
149 case GLSL_TYPE_UINT64:
150 case GLSL_TYPE_IMAGE:
151 case GLSL_TYPE_SAMPLER:
152 return 64;
153
154 default:
155 unreachable("unknown base type");
156 }
157
158 return 0;
159 }
160
161 enum glsl_sampler_dim {
162 GLSL_SAMPLER_DIM_1D = 0,
163 GLSL_SAMPLER_DIM_2D,
164 GLSL_SAMPLER_DIM_3D,
165 GLSL_SAMPLER_DIM_CUBE,
166 GLSL_SAMPLER_DIM_RECT,
167 GLSL_SAMPLER_DIM_BUF,
168 GLSL_SAMPLER_DIM_EXTERNAL,
169 GLSL_SAMPLER_DIM_MS,
170 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
171 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
172 };
173
174 enum glsl_matrix_layout {
175 /**
176 * The layout of the matrix is inherited from the object containing the
177 * matrix (the top level structure or the uniform block).
178 */
179 GLSL_MATRIX_LAYOUT_INHERITED,
180
181 /**
182 * Explicit column-major layout
183 *
184 * If a uniform block doesn't have an explicit layout set, it will default
185 * to this layout.
186 */
187 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
188
189 /**
190 * Row-major layout
191 */
192 GLSL_MATRIX_LAYOUT_ROW_MAJOR
193 };
194
195 enum {
196 GLSL_PRECISION_NONE = 0,
197 GLSL_PRECISION_HIGH,
198 GLSL_PRECISION_MEDIUM,
199 GLSL_PRECISION_LOW
200 };
201
202 #ifdef __cplusplus
203 #include "GL/gl.h"
204 #include "util/ralloc.h"
205 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
206
207 struct glsl_type {
208 GLenum gl_type;
209 glsl_base_type base_type:8;
210
211 glsl_base_type sampled_type:8; /**< Type of data returned using this
212 * sampler or image. Only \c
213 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
214 * and \c GLSL_TYPE_UINT are valid.
215 */
216
217 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
218 unsigned sampler_shadow:1;
219 unsigned sampler_array:1;
220 unsigned interface_packing:2;
221 unsigned interface_row_major:1;
222
223 /**
224 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
225 *
226 * Only used for Compute kernels
227 */
228 unsigned packed:1;
229
230 private:
231 glsl_type() : mem_ctx(NULL)
232 {
233 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
234 }
235
236 public:
237 /**
238 * \name Vector and matrix element counts
239 *
240 * For scalars, each of these values will be 1. For non-numeric types
241 * these will be 0.
242 */
243 /*@{*/
244 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
245 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
246 /*@}*/
247
248 /**
249 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
250 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
251 * elements in the structure and the number of values pointed to by
252 * \c fields.structure (below).
253 */
254 unsigned length;
255
256 /**
257 * Name of the data type
258 *
259 * Will never be \c NULL.
260 */
261 const char *name;
262
263 /**
264 * Explicit array, matrix, or vector stride. This is used to communicate
265 * explicit array layouts from SPIR-V. Should be 0 if the type has no
266 * explicit stride.
267 */
268 unsigned explicit_stride;
269
270 /**
271 * Subtype of composite data types.
272 */
273 union {
274 const struct glsl_type *array; /**< Type of array elements. */
275 struct glsl_function_param *parameters; /**< Parameters to function. */
276 struct glsl_struct_field *structure; /**< List of struct fields. */
277 } fields;
278
279 /**
280 * \name Pointers to various public type singletons
281 */
282 /*@{*/
283 #undef DECL_TYPE
284 #define DECL_TYPE(NAME, ...) \
285 static const glsl_type *const NAME##_type;
286 #undef STRUCT_TYPE
287 #define STRUCT_TYPE(NAME) \
288 static const glsl_type *const struct_##NAME##_type;
289 #include "compiler/builtin_type_macros.h"
290 /*@}*/
291
292 /**
293 * Convenience accessors for vector types (shorter than get_instance()).
294 * @{
295 */
296 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
297 static const glsl_type *vec(unsigned components);
298 static const glsl_type *f16vec(unsigned components);
299 static const glsl_type *dvec(unsigned components);
300 static const glsl_type *ivec(unsigned components);
301 static const glsl_type *uvec(unsigned components);
302 static const glsl_type *bvec(unsigned components);
303 static const glsl_type *i64vec(unsigned components);
304 static const glsl_type *u64vec(unsigned components);
305 static const glsl_type *i16vec(unsigned components);
306 static const glsl_type *u16vec(unsigned components);
307 static const glsl_type *i8vec(unsigned components);
308 static const glsl_type *u8vec(unsigned components);
309 /**@}*/
310
311 /**
312 * For numeric and boolean derived types returns the basic scalar type
313 *
314 * If the type is a numeric or boolean scalar, vector, or matrix type,
315 * this function gets the scalar type of the individual components. For
316 * all other types, including arrays of numeric or boolean types, the
317 * error type is returned.
318 */
319 const glsl_type *get_base_type() const;
320
321 /**
322 * Get the basic scalar type which this type aggregates.
323 *
324 * If the type is a numeric or boolean scalar, vector, or matrix, or an
325 * array of any of those, this function gets the scalar type of the
326 * individual components. For structs and arrays of structs, this function
327 * returns the struct type. For samplers and arrays of samplers, this
328 * function returns the sampler type.
329 */
330 const glsl_type *get_scalar_type() const;
331
332 /**
333 * Gets the "bare" type without any decorations or layout information.
334 */
335 const glsl_type *get_bare_type() const;
336
337 /**
338 * Get the instance of a built-in scalar, vector, or matrix type
339 */
340 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
341 unsigned columns,
342 unsigned explicit_stride = 0,
343 bool row_major = false);
344
345 /**
346 * Get the instance of a sampler type
347 */
348 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
349 bool shadow,
350 bool array,
351 glsl_base_type type);
352
353 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
354 bool array, glsl_base_type type);
355
356 /**
357 * Get the instance of an array type
358 */
359 static const glsl_type *get_array_instance(const glsl_type *base,
360 unsigned elements,
361 unsigned explicit_stride = 0);
362
363 /**
364 * Get the instance of a record type
365 */
366 static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
367 unsigned num_fields,
368 const char *name,
369 bool packed = false);
370
371 /**
372 * Get the instance of an interface block type
373 */
374 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
375 unsigned num_fields,
376 enum glsl_interface_packing packing,
377 bool row_major,
378 const char *block_name);
379
380 /**
381 * Get the instance of an subroutine type
382 */
383 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
384
385 /**
386 * Get the instance of a function type
387 */
388 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
389 const glsl_function_param *parameters,
390 unsigned num_params);
391
392 /**
393 * Get the type resulting from a multiplication of \p type_a * \p type_b
394 */
395 static const glsl_type *get_mul_type(const glsl_type *type_a,
396 const glsl_type *type_b);
397
398 /**
399 * Query the total number of scalars that make up a scalar, vector or matrix
400 */
401 unsigned components() const
402 {
403 return vector_elements * matrix_columns;
404 }
405
406 /**
407 * Calculate the number of components slots required to hold this type
408 *
409 * This is used to determine how many uniform or varying locations a type
410 * might occupy.
411 */
412 unsigned component_slots() const;
413
414 /**
415 * Calculate offset between the base location of the struct in
416 * uniform storage and a struct member.
417 * For the initial call, length is the index of the member to find the
418 * offset for.
419 */
420 unsigned struct_location_offset(unsigned length) const;
421
422 /**
423 * Calculate the number of unique values from glGetUniformLocation for the
424 * elements of the type.
425 *
426 * This is used to allocate slots in the UniformRemapTable, the amount of
427 * locations may not match with actual used storage space by the driver.
428 */
429 unsigned uniform_locations() const;
430
431 /**
432 * Used to count the number of varyings contained in the type ignoring
433 * innermost array elements.
434 */
435 unsigned varying_count() const;
436
437 /**
438 * Calculate the number of attribute slots required to hold this type
439 *
440 * This implements the language rules of GLSL 1.50 for counting the number
441 * of slots used by a vertex attribute. It also determines the number of
442 * varying slots the type will use up in the absence of varying packing
443 * (and thus, it can be used to measure the number of varying slots used by
444 * the varyings that are generated by lower_packed_varyings).
445 *
446 * For vertex shader attributes - doubles only take one slot.
447 * For inter-shader varyings - dvec3/dvec4 take two slots.
448 *
449 * Vulkan doesn’t make this distinction so the argument should always be
450 * false.
451 */
452 unsigned count_attribute_slots(bool is_gl_vertex_input) const;
453
454 /**
455 * Alignment in bytes of the start of this type in a std140 uniform
456 * block.
457 */
458 unsigned std140_base_alignment(bool row_major) const;
459
460 /** Size in bytes of this type in a std140 uniform block.
461 *
462 * Note that this is not GL_UNIFORM_SIZE (which is the number of
463 * elements in the array)
464 */
465 unsigned std140_size(bool row_major) const;
466
467 /**
468 * Gets an explicitly laid out type with the std140 layout.
469 */
470 const glsl_type *get_explicit_std140_type(bool row_major) const;
471
472 /**
473 * Alignment in bytes of the start of this type in a std430 shader
474 * storage block.
475 */
476 unsigned std430_base_alignment(bool row_major) const;
477
478 /**
479 * Calculate array stride in bytes of this type in a std430 shader storage
480 * block.
481 */
482 unsigned std430_array_stride(bool row_major) const;
483
484 /**
485 * Size in bytes of this type in a std430 shader storage block.
486 *
487 * Note that this is not GL_BUFFER_SIZE
488 */
489 unsigned std430_size(bool row_major) const;
490
491 /**
492 * Gets an explicitly laid out type with the std430 layout.
493 */
494 const glsl_type *get_explicit_std430_type(bool row_major) const;
495
496 /**
497 * Gets an explicitly laid out interface type.
498 */
499 const glsl_type *get_explicit_interface_type(bool supports_std430) const;
500
501 /**
502 * Alignment in bytes of the start of this type in OpenCL memory.
503 */
504 unsigned cl_alignment() const;
505
506 /**
507 * Size in bytes of this type in OpenCL memory
508 */
509 unsigned cl_size() const;
510
511 /**
512 * \brief Can this type be implicitly converted to another?
513 *
514 * \return True if the types are identical or if this type can be converted
515 * to \c desired according to Section 4.1.10 of the GLSL spec.
516 *
517 * \verbatim
518 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
519 * Implicit Conversions:
520 *
521 * In some situations, an expression and its type will be implicitly
522 * converted to a different type. The following table shows all allowed
523 * implicit conversions:
524 *
525 * Type of expression | Can be implicitly converted to
526 * --------------------------------------------------
527 * int float
528 * uint
529 *
530 * ivec2 vec2
531 * uvec2
532 *
533 * ivec3 vec3
534 * uvec3
535 *
536 * ivec4 vec4
537 * uvec4
538 *
539 * There are no implicit array or structure conversions. For example,
540 * an array of int cannot be implicitly converted to an array of float.
541 * There are no implicit conversions between signed and unsigned
542 * integers.
543 * \endverbatim
544 */
545 bool can_implicitly_convert_to(const glsl_type *desired,
546 _mesa_glsl_parse_state *state) const;
547
548 /**
549 * Query whether or not a type is a scalar (non-vector and non-matrix).
550 */
551 bool is_scalar() const
552 {
553 return (vector_elements == 1)
554 && (base_type >= GLSL_TYPE_UINT)
555 && (base_type <= GLSL_TYPE_IMAGE);
556 }
557
558 /**
559 * Query whether or not a type is a vector
560 */
561 bool is_vector() const
562 {
563 return (vector_elements > 1)
564 && (matrix_columns == 1)
565 && (base_type >= GLSL_TYPE_UINT)
566 && (base_type <= GLSL_TYPE_BOOL);
567 }
568
569 /**
570 * Query whether or not a type is a matrix
571 */
572 bool is_matrix() const
573 {
574 /* GLSL only has float matrices. */
575 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
576 base_type == GLSL_TYPE_DOUBLE ||
577 base_type == GLSL_TYPE_FLOAT16);
578 }
579
580 /**
581 * Query whether or not a type is a non-array numeric type
582 */
583 bool is_numeric() const
584 {
585 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
586 }
587
588 /**
589 * Query whether or not a type is an integral type
590 */
591 bool is_integer() const
592 {
593 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
594 }
595
596 /**
597 * Query whether or not a type is a 64-bit integer.
598 */
599 bool is_integer_64() const
600 {
601 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
602 }
603
604 /**
605 * Query whether or not a type is a 32-bit or 64-bit integer
606 */
607 bool is_integer_32_64() const
608 {
609 return is_integer() || is_integer_64();
610 }
611
612 /**
613 * Query whether or not type is an integral type, or for struct and array
614 * types, contains an integral type.
615 */
616 bool contains_integer() const;
617
618 /**
619 * Query whether or not type is a double type, or for struct, interface and
620 * array types, contains a double type.
621 */
622 bool contains_double() const;
623
624 /**
625 * Query whether or not type is a 64-bit type, or for struct, interface and
626 * array types, contains a double type.
627 */
628 bool contains_64bit() const;
629
630 /**
631 * Query whether or not a type is a float type
632 */
633 bool is_float() const
634 {
635 return base_type == GLSL_TYPE_FLOAT;
636 }
637
638 /**
639 * Query whether or not a type is a double type
640 */
641 bool is_double() const
642 {
643 return base_type == GLSL_TYPE_DOUBLE;
644 }
645
646 /**
647 * Query whether a 64-bit type takes two slots.
648 */
649 bool is_dual_slot() const
650 {
651 return is_64bit() && vector_elements > 2;
652 }
653
654 /**
655 * Query whether or not a type is 64-bit
656 */
657 bool is_64bit() const
658 {
659 return glsl_base_type_is_64bit(base_type);
660 }
661
662 /**
663 * Query whether or not a type is 16-bit
664 */
665 bool is_16bit() const
666 {
667 return glsl_base_type_is_16bit(base_type);
668 }
669
670 /**
671 * Query whether or not a type is 32-bit
672 */
673 bool is_32bit() const
674 {
675 return base_type == GLSL_TYPE_UINT ||
676 base_type == GLSL_TYPE_INT ||
677 base_type == GLSL_TYPE_FLOAT;
678 }
679
680 /**
681 * Query whether or not a type is a non-array boolean type
682 */
683 bool is_boolean() const
684 {
685 return base_type == GLSL_TYPE_BOOL;
686 }
687
688 /**
689 * Query whether or not a type is a sampler
690 */
691 bool is_sampler() const
692 {
693 return base_type == GLSL_TYPE_SAMPLER;
694 }
695
696 /**
697 * Query whether or not type is a sampler, or for struct, interface and
698 * array types, contains a sampler.
699 */
700 bool contains_sampler() const;
701
702 /**
703 * Query whether or not type is an array or for struct, interface and
704 * array types, contains an array.
705 */
706 bool contains_array() const;
707
708 /**
709 * Get the Mesa texture target index for a sampler type.
710 */
711 gl_texture_index sampler_index() const;
712
713 /**
714 * Query whether or not type is an image, or for struct, interface and
715 * array types, contains an image.
716 */
717 bool contains_image() const;
718
719 /**
720 * Query whether or not a type is an image
721 */
722 bool is_image() const
723 {
724 return base_type == GLSL_TYPE_IMAGE;
725 }
726
727 /**
728 * Query whether or not a type is an array
729 */
730 bool is_array() const
731 {
732 return base_type == GLSL_TYPE_ARRAY;
733 }
734
735 bool is_array_of_arrays() const
736 {
737 return is_array() && fields.array->is_array();
738 }
739
740 /**
741 * Query whether or not a type is a record
742 */
743 bool is_struct() const
744 {
745 return base_type == GLSL_TYPE_STRUCT;
746 }
747
748 /**
749 * Query whether or not a type is an interface
750 */
751 bool is_interface() const
752 {
753 return base_type == GLSL_TYPE_INTERFACE;
754 }
755
756 /**
757 * Query whether or not a type is the void type singleton.
758 */
759 bool is_void() const
760 {
761 return base_type == GLSL_TYPE_VOID;
762 }
763
764 /**
765 * Query whether or not a type is the error type singleton.
766 */
767 bool is_error() const
768 {
769 return base_type == GLSL_TYPE_ERROR;
770 }
771
772 /**
773 * Query if a type is unnamed/anonymous (named by the parser)
774 */
775
776 bool is_subroutine() const
777 {
778 return base_type == GLSL_TYPE_SUBROUTINE;
779 }
780 bool contains_subroutine() const;
781
782 bool is_anonymous() const
783 {
784 return !strncmp(name, "#anon", 5);
785 }
786
787 /**
788 * Get the type stripped of any arrays
789 *
790 * \return
791 * Pointer to the type of elements of the first non-array type for array
792 * types, or pointer to itself for non-array types.
793 */
794 const glsl_type *without_array() const
795 {
796 const glsl_type *t = this;
797
798 while (t->is_array())
799 t = t->fields.array;
800
801 return t;
802 }
803
804 /**
805 * Return the total number of elements in an array including the elements
806 * in arrays of arrays.
807 */
808 unsigned arrays_of_arrays_size() const
809 {
810 if (!is_array())
811 return 0;
812
813 unsigned size = length;
814 const glsl_type *base_type = fields.array;
815
816 while (base_type->is_array()) {
817 size = size * base_type->length;
818 base_type = base_type->fields.array;
819 }
820 return size;
821 }
822
823 /**
824 * Query whether or not a type is an atomic_uint.
825 */
826 bool is_atomic_uint() const
827 {
828 return base_type == GLSL_TYPE_ATOMIC_UINT;
829 }
830
831 /**
832 * Return the amount of atomic counter storage required for a type.
833 */
834 unsigned atomic_size() const
835 {
836 if (is_atomic_uint())
837 return ATOMIC_COUNTER_SIZE;
838 else if (is_array())
839 return length * fields.array->atomic_size();
840 else
841 return 0;
842 }
843
844 /**
845 * Return whether a type contains any atomic counters.
846 */
847 bool contains_atomic() const
848 {
849 return atomic_size() > 0;
850 }
851
852 /**
853 * Return whether a type contains any opaque types.
854 */
855 bool contains_opaque() const;
856
857 /**
858 * Query the full type of a matrix row
859 *
860 * \return
861 * If the type is not a matrix, \c glsl_type::error_type is returned.
862 * Otherwise a type matching the rows of the matrix is returned.
863 */
864 const glsl_type *row_type() const
865 {
866 if (!is_matrix())
867 return error_type;
868
869 if (explicit_stride && !interface_row_major)
870 return get_instance(base_type, matrix_columns, 1, explicit_stride);
871 else
872 return get_instance(base_type, matrix_columns, 1);
873 }
874
875 /**
876 * Query the full type of a matrix column
877 *
878 * \return
879 * If the type is not a matrix, \c glsl_type::error_type is returned.
880 * Otherwise a type matching the columns of the matrix is returned.
881 */
882 const glsl_type *column_type() const
883 {
884 if (!is_matrix())
885 return error_type;
886
887 if (explicit_stride && interface_row_major)
888 return get_instance(base_type, vector_elements, 1, explicit_stride);
889 else
890 return get_instance(base_type, vector_elements, 1);
891 }
892
893 /**
894 * Get the type of a structure field
895 *
896 * \return
897 * Pointer to the type of the named field. If the type is not a structure
898 * or the named field does not exist, \c glsl_type::error_type is returned.
899 */
900 const glsl_type *field_type(const char *name) const;
901
902 /**
903 * Get the location of a field within a record type
904 */
905 int field_index(const char *name) const;
906
907 /**
908 * Query the number of elements in an array type
909 *
910 * \return
911 * The number of elements in the array for array types or -1 for non-array
912 * types. If the number of elements in the array has not yet been declared,
913 * zero is returned.
914 */
915 int array_size() const
916 {
917 return is_array() ? length : -1;
918 }
919
920 /**
921 * Query whether the array size for all dimensions has been declared.
922 */
923 bool is_unsized_array() const
924 {
925 return is_array() && length == 0;
926 }
927
928 /**
929 * Return the number of coordinate components needed for this
930 * sampler or image type.
931 *
932 * This is based purely on the sampler's dimensionality. For example, this
933 * returns 1 for sampler1D, and 3 for sampler2DArray.
934 *
935 * Note that this is often different than actual coordinate type used in
936 * a texturing built-in function, since those pack additional values (such
937 * as the shadow comparator or projector) into the coordinate type.
938 */
939 int coordinate_components() const;
940
941 /**
942 * Compare a record type against another record type.
943 *
944 * This is useful for matching record types declared on the same shader
945 * stage as well as across different shader stages.
946 * The option to not match name is needed for matching record types
947 * declared across different shader stages.
948 * The option to not match locations is to deal with places where the
949 * same struct is defined in a block which has a location set on it.
950 */
951 bool record_compare(const glsl_type *b, bool match_name,
952 bool match_locations = true) const;
953
954 /**
955 * Get the type interface packing.
956 */
957 enum glsl_interface_packing get_interface_packing() const
958 {
959 return (enum glsl_interface_packing)interface_packing;
960 }
961
962 /**
963 * Get the type interface packing used internally. For shared and packing
964 * layouts this is implementation defined.
965 */
966 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
967 {
968 enum glsl_interface_packing packing = this->get_interface_packing();
969 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
970 (!std430_supported &&
971 (packing == GLSL_INTERFACE_PACKING_SHARED ||
972 packing == GLSL_INTERFACE_PACKING_PACKED))) {
973 return GLSL_INTERFACE_PACKING_STD140;
974 } else {
975 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
976 (std430_supported &&
977 (packing == GLSL_INTERFACE_PACKING_SHARED ||
978 packing == GLSL_INTERFACE_PACKING_PACKED)));
979 return GLSL_INTERFACE_PACKING_STD430;
980 }
981 }
982
983 /**
984 * Check if the type interface is row major
985 */
986 bool get_interface_row_major() const
987 {
988 return (bool) interface_row_major;
989 }
990
991 ~glsl_type();
992
993 private:
994
995 static mtx_t hash_mutex;
996
997 /**
998 * ralloc context for the type itself.
999 */
1000 void *mem_ctx;
1001
1002 /** Constructor for vector and matrix types */
1003 glsl_type(GLenum gl_type,
1004 glsl_base_type base_type, unsigned vector_elements,
1005 unsigned matrix_columns, const char *name,
1006 unsigned explicit_stride = 0, bool row_major = false);
1007
1008 /** Constructor for sampler or image types */
1009 glsl_type(GLenum gl_type, glsl_base_type base_type,
1010 enum glsl_sampler_dim dim, bool shadow, bool array,
1011 glsl_base_type type, const char *name);
1012
1013 /** Constructor for record types */
1014 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1015 const char *name, bool packed = false);
1016
1017 /** Constructor for interface types */
1018 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1019 enum glsl_interface_packing packing,
1020 bool row_major, const char *name);
1021
1022 /** Constructor for interface types */
1023 glsl_type(const glsl_type *return_type,
1024 const glsl_function_param *params, unsigned num_params);
1025
1026 /** Constructors for array types */
1027 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1028
1029 /** Constructor for subroutine types */
1030 glsl_type(const char *name);
1031
1032 /** Hash table containing the known explicit matrix and vector types. */
1033 static struct hash_table *explicit_matrix_types;
1034
1035 /** Hash table containing the known array types. */
1036 static struct hash_table *array_types;
1037
1038 /** Hash table containing the known struct types. */
1039 static struct hash_table *struct_types;
1040
1041 /** Hash table containing the known interface types. */
1042 static struct hash_table *interface_types;
1043
1044 /** Hash table containing the known subroutine types. */
1045 static struct hash_table *subroutine_types;
1046
1047 /** Hash table containing the known function types. */
1048 static struct hash_table *function_types;
1049
1050 static bool record_key_compare(const void *a, const void *b);
1051 static unsigned record_key_hash(const void *key);
1052
1053 /**
1054 * \name Built-in type flyweights
1055 */
1056 /*@{*/
1057 #undef DECL_TYPE
1058 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1059 #undef STRUCT_TYPE
1060 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
1061 #include "compiler/builtin_type_macros.h"
1062 /*@}*/
1063
1064 /**
1065 * \name Friend functions.
1066 *
1067 * These functions are friends because they must have C linkage and the
1068 * need to call various private methods or access various private static
1069 * data.
1070 */
1071 /*@{*/
1072 friend void glsl_type_singleton_init_or_ref(void);
1073 friend void glsl_type_singleton_decref(void);
1074 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1075 /*@}*/
1076 };
1077
1078 #undef DECL_TYPE
1079 #undef STRUCT_TYPE
1080 #endif /* __cplusplus */
1081
1082 struct glsl_struct_field {
1083 const struct glsl_type *type;
1084 const char *name;
1085
1086 /**
1087 * For interface blocks, gl_varying_slot corresponding to the input/output
1088 * if this is a built-in input/output (i.e. a member of the built-in
1089 * gl_PerVertex interface block); -1 otherwise.
1090 *
1091 * Ignored for structs.
1092 */
1093 int location;
1094
1095 /**
1096 * For interface blocks, members may have an explicit byte offset
1097 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1098 *
1099 * Unless used for xfb_offset this field is ignored for structs.
1100 */
1101 int offset;
1102
1103 /**
1104 * For interface blocks, members may define a transform feedback buffer;
1105 * -1 otherwise.
1106 */
1107 int xfb_buffer;
1108
1109 /**
1110 * For interface blocks, members may define a transform feedback stride;
1111 * -1 otherwise.
1112 */
1113 int xfb_stride;
1114
1115 /**
1116 * For interface blocks, the interpolation mode (as in
1117 * ir_variable::interpolation). 0 otherwise.
1118 */
1119 unsigned interpolation:2;
1120
1121 /**
1122 * For interface blocks, 1 if this variable uses centroid interpolation (as
1123 * in ir_variable::centroid). 0 otherwise.
1124 */
1125 unsigned centroid:1;
1126
1127 /**
1128 * For interface blocks, 1 if this variable uses sample interpolation (as
1129 * in ir_variable::sample). 0 otherwise.
1130 */
1131 unsigned sample:1;
1132
1133 /**
1134 * Layout of the matrix. Uses glsl_matrix_layout values.
1135 */
1136 unsigned matrix_layout:2;
1137
1138 /**
1139 * For interface blocks, 1 if this variable is a per-patch input or output
1140 * (as in ir_variable::patch). 0 otherwise.
1141 */
1142 unsigned patch:1;
1143
1144 /**
1145 * Precision qualifier
1146 */
1147 unsigned precision:2;
1148
1149 /**
1150 * Memory qualifiers, applicable to buffer variables defined in shader
1151 * storage buffer objects (SSBOs)
1152 */
1153 unsigned memory_read_only:1;
1154 unsigned memory_write_only:1;
1155 unsigned memory_coherent:1;
1156 unsigned memory_volatile:1;
1157 unsigned memory_restrict:1;
1158
1159 /**
1160 * Layout format, applicable to image variables only.
1161 */
1162 unsigned image_format:16;
1163
1164 /**
1165 * Any of the xfb_* qualifiers trigger the shader to be in transform
1166 * feedback mode so we need to keep track of whether the buffer was
1167 * explicitly set or if its just been assigned the default global value.
1168 */
1169 unsigned explicit_xfb_buffer:1;
1170
1171 unsigned implicit_sized_array:1;
1172 #ifdef __cplusplus
1173 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1174 : type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
1175 xfb_stride(0), interpolation(0), centroid(0),
1176 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1177 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1178 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1179 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1180 implicit_sized_array(0)
1181 {
1182 /* empty */
1183 }
1184
1185 glsl_struct_field()
1186 : type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
1187 xfb_stride(0), interpolation(0), centroid(0),
1188 sample(0), matrix_layout(0), patch(0),
1189 precision(0), memory_read_only(0),
1190 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1191 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1192 implicit_sized_array(0)
1193 {
1194 /* empty */
1195 }
1196 #endif
1197 };
1198
1199 struct glsl_function_param {
1200 const struct glsl_type *type;
1201
1202 bool in;
1203 bool out;
1204 };
1205
1206 static inline unsigned int
1207 glsl_align(unsigned int a, unsigned int align)
1208 {
1209 return (a + align - 1) / align * align;
1210 }
1211
1212 #endif /* GLSL_TYPES_H */