nir/types: Add glsl_float16_type() helper
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "c11/threads.h"
33 #include "util/blob.h"
34 #include "util/format/u_format.h"
35 #include "util/macros.h"
36
37 #ifdef __cplusplus
38 #include "main/config.h"
39 #endif
40
41 struct glsl_type;
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47 struct _mesa_glsl_parse_state;
48 struct glsl_symbol_table;
49
50 extern void
51 glsl_type_singleton_init_or_ref();
52
53 extern void
54 glsl_type_singleton_decref();
55
56 extern void
57 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
58
59 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
60
61 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
62
63 #ifdef __cplusplus
64 }
65 #endif
66
67 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
68 unsigned *size, unsigned *align);
69
70 enum glsl_base_type {
71 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
72 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
73 */
74 GLSL_TYPE_UINT = 0,
75 GLSL_TYPE_INT,
76 GLSL_TYPE_FLOAT,
77 GLSL_TYPE_FLOAT16,
78 GLSL_TYPE_DOUBLE,
79 GLSL_TYPE_UINT8,
80 GLSL_TYPE_INT8,
81 GLSL_TYPE_UINT16,
82 GLSL_TYPE_INT16,
83 GLSL_TYPE_UINT64,
84 GLSL_TYPE_INT64,
85 GLSL_TYPE_BOOL,
86 GLSL_TYPE_SAMPLER,
87 GLSL_TYPE_IMAGE,
88 GLSL_TYPE_ATOMIC_UINT,
89 GLSL_TYPE_STRUCT,
90 GLSL_TYPE_INTERFACE,
91 GLSL_TYPE_ARRAY,
92 GLSL_TYPE_VOID,
93 GLSL_TYPE_SUBROUTINE,
94 GLSL_TYPE_FUNCTION,
95 GLSL_TYPE_ERROR
96 };
97
98 /* Return the bit size of a type. Note that this differs from
99 * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
100 * the NIR level we would want to return 1 bit for bools.
101 */
102 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
103 {
104 switch (type) {
105 case GLSL_TYPE_BOOL:
106 case GLSL_TYPE_INT:
107 case GLSL_TYPE_UINT:
108 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
109 case GLSL_TYPE_SUBROUTINE:
110 return 32;
111
112 case GLSL_TYPE_FLOAT16:
113 case GLSL_TYPE_UINT16:
114 case GLSL_TYPE_INT16:
115 return 16;
116
117 case GLSL_TYPE_UINT8:
118 case GLSL_TYPE_INT8:
119 return 8;
120
121 case GLSL_TYPE_DOUBLE:
122 case GLSL_TYPE_INT64:
123 case GLSL_TYPE_UINT64:
124 case GLSL_TYPE_IMAGE:
125 case GLSL_TYPE_SAMPLER:
126 return 64;
127
128 default:
129 /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
130 * happens when calling this method through is_64bit and is_16bit
131 * methods
132 */
133 return 0;
134 }
135
136 return 0;
137 }
138
139 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
140 {
141 return glsl_base_type_bit_size(type) == 16;
142 }
143
144 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
145 {
146 return glsl_base_type_bit_size(type) == 64;
147 }
148
149 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
150 {
151 return type == GLSL_TYPE_UINT8 ||
152 type == GLSL_TYPE_INT8 ||
153 type == GLSL_TYPE_UINT16 ||
154 type == GLSL_TYPE_INT16 ||
155 type == GLSL_TYPE_UINT ||
156 type == GLSL_TYPE_INT ||
157 type == GLSL_TYPE_UINT64 ||
158 type == GLSL_TYPE_INT64 ||
159 type == GLSL_TYPE_BOOL ||
160 type == GLSL_TYPE_SAMPLER ||
161 type == GLSL_TYPE_IMAGE;
162 }
163
164 static inline unsigned int
165 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
166 {
167 switch (base_type) {
168 case GLSL_TYPE_BOOL:
169 return 1;
170
171 case GLSL_TYPE_INT:
172 case GLSL_TYPE_UINT:
173 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
174 case GLSL_TYPE_SUBROUTINE:
175 return 32;
176
177 case GLSL_TYPE_FLOAT16:
178 case GLSL_TYPE_UINT16:
179 case GLSL_TYPE_INT16:
180 return 16;
181
182 case GLSL_TYPE_UINT8:
183 case GLSL_TYPE_INT8:
184 return 8;
185
186 case GLSL_TYPE_DOUBLE:
187 case GLSL_TYPE_INT64:
188 case GLSL_TYPE_UINT64:
189 case GLSL_TYPE_IMAGE:
190 case GLSL_TYPE_SAMPLER:
191 return 64;
192
193 default:
194 unreachable("unknown base type");
195 }
196
197 return 0;
198 }
199
200 static inline enum glsl_base_type
201 glsl_unsigned_base_type_of(enum glsl_base_type type)
202 {
203 switch (type) {
204 case GLSL_TYPE_INT:
205 return GLSL_TYPE_UINT;
206 case GLSL_TYPE_INT8:
207 return GLSL_TYPE_UINT8;
208 case GLSL_TYPE_INT16:
209 return GLSL_TYPE_UINT16;
210 case GLSL_TYPE_INT64:
211 return GLSL_TYPE_UINT64;
212 default:
213 assert(type == GLSL_TYPE_UINT ||
214 type == GLSL_TYPE_UINT8 ||
215 type == GLSL_TYPE_UINT16 ||
216 type == GLSL_TYPE_UINT64);
217 return type;
218 }
219 }
220
221 enum glsl_sampler_dim {
222 GLSL_SAMPLER_DIM_1D = 0,
223 GLSL_SAMPLER_DIM_2D,
224 GLSL_SAMPLER_DIM_3D,
225 GLSL_SAMPLER_DIM_CUBE,
226 GLSL_SAMPLER_DIM_RECT,
227 GLSL_SAMPLER_DIM_BUF,
228 GLSL_SAMPLER_DIM_EXTERNAL,
229 GLSL_SAMPLER_DIM_MS,
230 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
231 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
232 };
233
234 enum glsl_matrix_layout {
235 /**
236 * The layout of the matrix is inherited from the object containing the
237 * matrix (the top level structure or the uniform block).
238 */
239 GLSL_MATRIX_LAYOUT_INHERITED,
240
241 /**
242 * Explicit column-major layout
243 *
244 * If a uniform block doesn't have an explicit layout set, it will default
245 * to this layout.
246 */
247 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
248
249 /**
250 * Row-major layout
251 */
252 GLSL_MATRIX_LAYOUT_ROW_MAJOR
253 };
254
255 enum {
256 GLSL_PRECISION_NONE = 0,
257 GLSL_PRECISION_HIGH,
258 GLSL_PRECISION_MEDIUM,
259 GLSL_PRECISION_LOW
260 };
261
262 #ifdef __cplusplus
263 #include "GL/gl.h"
264 #include "util/ralloc.h"
265 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
266
267 struct glsl_type {
268 GLenum gl_type;
269 glsl_base_type base_type:8;
270
271 glsl_base_type sampled_type:8; /**< Type of data returned using this
272 * sampler or image. Only \c
273 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
274 * and \c GLSL_TYPE_UINT are valid.
275 */
276
277 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
278 unsigned sampler_shadow:1;
279 unsigned sampler_array:1;
280 unsigned interface_packing:2;
281 unsigned interface_row_major:1;
282
283 /**
284 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
285 *
286 * Only used for Compute kernels
287 */
288 unsigned packed:1;
289
290 private:
291 glsl_type() : mem_ctx(NULL)
292 {
293 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
294 }
295
296 public:
297 /**
298 * \name Vector and matrix element counts
299 *
300 * For scalars, each of these values will be 1. For non-numeric types
301 * these will be 0.
302 */
303 /*@{*/
304 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
305 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
306 /*@}*/
307
308 /**
309 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
310 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
311 * elements in the structure and the number of values pointed to by
312 * \c fields.structure (below).
313 */
314 unsigned length;
315
316 /**
317 * Name of the data type
318 *
319 * Will never be \c NULL.
320 */
321 const char *name;
322
323 /**
324 * Explicit array, matrix, or vector stride. This is used to communicate
325 * explicit array layouts from SPIR-V. Should be 0 if the type has no
326 * explicit stride.
327 */
328 unsigned explicit_stride;
329
330 /**
331 * Subtype of composite data types.
332 */
333 union {
334 const struct glsl_type *array; /**< Type of array elements. */
335 struct glsl_function_param *parameters; /**< Parameters to function. */
336 struct glsl_struct_field *structure; /**< List of struct fields. */
337 } fields;
338
339 /**
340 * \name Pointers to various public type singletons
341 */
342 /*@{*/
343 #undef DECL_TYPE
344 #define DECL_TYPE(NAME, ...) \
345 static const glsl_type *const NAME##_type;
346 #undef STRUCT_TYPE
347 #define STRUCT_TYPE(NAME) \
348 static const glsl_type *const struct_##NAME##_type;
349 #include "compiler/builtin_type_macros.h"
350 /*@}*/
351
352 /**
353 * Convenience accessors for vector types (shorter than get_instance()).
354 * @{
355 */
356 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
357 static const glsl_type *vec(unsigned components);
358 static const glsl_type *f16vec(unsigned components);
359 static const glsl_type *dvec(unsigned components);
360 static const glsl_type *ivec(unsigned components);
361 static const glsl_type *uvec(unsigned components);
362 static const glsl_type *bvec(unsigned components);
363 static const glsl_type *i64vec(unsigned components);
364 static const glsl_type *u64vec(unsigned components);
365 static const glsl_type *i16vec(unsigned components);
366 static const glsl_type *u16vec(unsigned components);
367 static const glsl_type *i8vec(unsigned components);
368 static const glsl_type *u8vec(unsigned components);
369 /**@}*/
370
371 /**
372 * For numeric and boolean derived types returns the basic scalar type
373 *
374 * If the type is a numeric or boolean scalar, vector, or matrix type,
375 * this function gets the scalar type of the individual components. For
376 * all other types, including arrays of numeric or boolean types, the
377 * error type is returned.
378 */
379 const glsl_type *get_base_type() const;
380
381 /**
382 * Get the basic scalar type which this type aggregates.
383 *
384 * If the type is a numeric or boolean scalar, vector, or matrix, or an
385 * array of any of those, this function gets the scalar type of the
386 * individual components. For structs and arrays of structs, this function
387 * returns the struct type. For samplers and arrays of samplers, this
388 * function returns the sampler type.
389 */
390 const glsl_type *get_scalar_type() const;
391
392 /**
393 * Gets the "bare" type without any decorations or layout information.
394 */
395 const glsl_type *get_bare_type() const;
396
397 /**
398 * Gets the float16 version of this type.
399 */
400 const glsl_type *get_float16_type() const;
401
402 /**
403 * Get the instance of a built-in scalar, vector, or matrix type
404 */
405 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
406 unsigned columns,
407 unsigned explicit_stride = 0,
408 bool row_major = false);
409
410 /**
411 * Get the instance of a sampler type
412 */
413 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
414 bool shadow,
415 bool array,
416 glsl_base_type type);
417
418 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
419 bool array, glsl_base_type type);
420
421 /**
422 * Get the instance of an array type
423 */
424 static const glsl_type *get_array_instance(const glsl_type *base,
425 unsigned elements,
426 unsigned explicit_stride = 0);
427
428 /**
429 * Get the instance of a record type
430 */
431 static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
432 unsigned num_fields,
433 const char *name,
434 bool packed = false);
435
436 /**
437 * Get the instance of an interface block type
438 */
439 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
440 unsigned num_fields,
441 enum glsl_interface_packing packing,
442 bool row_major,
443 const char *block_name);
444
445 /**
446 * Get the instance of an subroutine type
447 */
448 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
449
450 /**
451 * Get the instance of a function type
452 */
453 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
454 const glsl_function_param *parameters,
455 unsigned num_params);
456
457 /**
458 * Get the type resulting from a multiplication of \p type_a * \p type_b
459 */
460 static const glsl_type *get_mul_type(const glsl_type *type_a,
461 const glsl_type *type_b);
462
463 /**
464 * Query the total number of scalars that make up a scalar, vector or matrix
465 */
466 unsigned components() const
467 {
468 return vector_elements * matrix_columns;
469 }
470
471 /**
472 * Calculate the number of components slots required to hold this type
473 *
474 * This is used to determine how many uniform or varying locations a type
475 * might occupy.
476 */
477 unsigned component_slots() const;
478
479 /**
480 * Calculate offset between the base location of the struct in
481 * uniform storage and a struct member.
482 * For the initial call, length is the index of the member to find the
483 * offset for.
484 */
485 unsigned struct_location_offset(unsigned length) const;
486
487 /**
488 * Calculate the number of unique values from glGetUniformLocation for the
489 * elements of the type.
490 *
491 * This is used to allocate slots in the UniformRemapTable, the amount of
492 * locations may not match with actual used storage space by the driver.
493 */
494 unsigned uniform_locations() const;
495
496 /**
497 * Used to count the number of varyings contained in the type ignoring
498 * innermost array elements.
499 */
500 unsigned varying_count() const;
501
502 /**
503 * Calculate the number of vec4 slots required to hold this type.
504 *
505 * This is the underlying recursive type_size function for
506 * count_attribute_slots() (vertex inputs and varyings) but also for
507 * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
508 */
509 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
510
511 /**
512 * Calculate the number of vec4 slots required to hold this type.
513 *
514 * This is the underlying recursive type_size function for
515 * gallium's PIPE_CAP_PACKED_UNIFORMS case.
516 */
517 unsigned count_dword_slots(bool bindless) const;
518
519 /**
520 * Calculate the number of attribute slots required to hold this type
521 *
522 * This implements the language rules of GLSL 1.50 for counting the number
523 * of slots used by a vertex attribute. It also determines the number of
524 * varying slots the type will use up in the absence of varying packing
525 * (and thus, it can be used to measure the number of varying slots used by
526 * the varyings that are generated by lower_packed_varyings).
527 *
528 * For vertex shader attributes - doubles only take one slot.
529 * For inter-shader varyings - dvec3/dvec4 take two slots.
530 *
531 * Vulkan doesn’t make this distinction so the argument should always be
532 * false.
533 */
534 unsigned count_attribute_slots(bool is_gl_vertex_input) const {
535 return count_vec4_slots(is_gl_vertex_input, true);
536 }
537
538 /**
539 * Alignment in bytes of the start of this type in a std140 uniform
540 * block.
541 */
542 unsigned std140_base_alignment(bool row_major) const;
543
544 /** Size in bytes of this type in a std140 uniform block.
545 *
546 * Note that this is not GL_UNIFORM_SIZE (which is the number of
547 * elements in the array)
548 */
549 unsigned std140_size(bool row_major) const;
550
551 /**
552 * Gets an explicitly laid out type with the std140 layout.
553 */
554 const glsl_type *get_explicit_std140_type(bool row_major) const;
555
556 /**
557 * Alignment in bytes of the start of this type in a std430 shader
558 * storage block.
559 */
560 unsigned std430_base_alignment(bool row_major) const;
561
562 /**
563 * Calculate array stride in bytes of this type in a std430 shader storage
564 * block.
565 */
566 unsigned std430_array_stride(bool row_major) const;
567
568 /**
569 * Size in bytes of this type in a std430 shader storage block.
570 *
571 * Note that this is not GL_BUFFER_SIZE
572 */
573 unsigned std430_size(bool row_major) const;
574
575 /**
576 * Gets an explicitly laid out type with the std430 layout.
577 */
578 const glsl_type *get_explicit_std430_type(bool row_major) const;
579
580 /**
581 * Gets an explicitly laid out interface type.
582 */
583 const glsl_type *get_explicit_interface_type(bool supports_std430) const;
584
585 /** Returns an explicitly laid out type given a type and size/align func
586 *
587 * The size/align func is only called for scalar and vector types and the
588 * returned type is otherwise laid out in the natural way as follows:
589 *
590 * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
591 *
592 * - Structure types have their elements in-order and as tightly packed as
593 * possible following the alignment required by the size/align func.
594 *
595 * - All composite types (structures, matrices, and arrays) have an
596 * alignment equal to the highest alighment of any member of the composite.
597 *
598 * The types returned by this function are likely not suitable for most UBO
599 * or SSBO layout because they do not add the extra array and substructure
600 * alignment that is required by std140 and std430.
601 */
602 const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
603 unsigned *size, unsigned *align) const;
604
605 /**
606 * Alignment in bytes of the start of this type in OpenCL memory.
607 */
608 unsigned cl_alignment() const;
609
610 /**
611 * Size in bytes of this type in OpenCL memory
612 */
613 unsigned cl_size() const;
614
615 /**
616 * Size in bytes of this type based on its explicit data.
617 *
618 * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
619 * through explicit offset, stride and matrix layout, so the size
620 * can/should be computed used those values.
621 *
622 * Note that the value returned by this method is only correct if such
623 * values are set, so only with SPIR-V shaders. Should not be used with
624 * GLSL shaders.
625 */
626 unsigned explicit_size(bool align_to_stride=false) const;
627
628 /**
629 * \brief Can this type be implicitly converted to another?
630 *
631 * \return True if the types are identical or if this type can be converted
632 * to \c desired according to Section 4.1.10 of the GLSL spec.
633 *
634 * \verbatim
635 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
636 * Implicit Conversions:
637 *
638 * In some situations, an expression and its type will be implicitly
639 * converted to a different type. The following table shows all allowed
640 * implicit conversions:
641 *
642 * Type of expression | Can be implicitly converted to
643 * --------------------------------------------------
644 * int float
645 * uint
646 *
647 * ivec2 vec2
648 * uvec2
649 *
650 * ivec3 vec3
651 * uvec3
652 *
653 * ivec4 vec4
654 * uvec4
655 *
656 * There are no implicit array or structure conversions. For example,
657 * an array of int cannot be implicitly converted to an array of float.
658 * There are no implicit conversions between signed and unsigned
659 * integers.
660 * \endverbatim
661 */
662 bool can_implicitly_convert_to(const glsl_type *desired,
663 _mesa_glsl_parse_state *state) const;
664
665 /**
666 * Query whether or not a type is a scalar (non-vector and non-matrix).
667 */
668 bool is_scalar() const
669 {
670 return (vector_elements == 1)
671 && (base_type >= GLSL_TYPE_UINT)
672 && (base_type <= GLSL_TYPE_IMAGE);
673 }
674
675 /**
676 * Query whether or not a type is a vector
677 */
678 bool is_vector() const
679 {
680 return (vector_elements > 1)
681 && (matrix_columns == 1)
682 && (base_type >= GLSL_TYPE_UINT)
683 && (base_type <= GLSL_TYPE_BOOL);
684 }
685
686 /**
687 * Query whether or not a type is a matrix
688 */
689 bool is_matrix() const
690 {
691 /* GLSL only has float matrices. */
692 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
693 base_type == GLSL_TYPE_DOUBLE ||
694 base_type == GLSL_TYPE_FLOAT16);
695 }
696
697 /**
698 * Query whether or not a type is a non-array numeric type
699 */
700 bool is_numeric() const
701 {
702 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
703 }
704
705 /**
706 * Query whether or not a type is an integer.
707 */
708 bool is_integer() const
709 {
710 return glsl_base_type_is_integer(base_type);
711 }
712
713 /**
714 * Query whether or not a type is an 32-bit integer.
715 */
716 bool is_integer_32() const
717 {
718 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
719 }
720
721 /**
722 * Query whether or not a type is a 64-bit integer.
723 */
724 bool is_integer_64() const
725 {
726 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
727 }
728
729 /**
730 * Query whether or not a type is a 32-bit or 64-bit integer
731 */
732 bool is_integer_32_64() const
733 {
734 return is_integer_32() || is_integer_64();
735 }
736
737 /**
738 * Query whether or not type is an integral type, or for struct and array
739 * types, contains an integral type.
740 */
741 bool contains_integer() const;
742
743 /**
744 * Query whether or not type is a double type, or for struct, interface and
745 * array types, contains a double type.
746 */
747 bool contains_double() const;
748
749 /**
750 * Query whether or not type is a 64-bit type, or for struct, interface and
751 * array types, contains a double type.
752 */
753 bool contains_64bit() const;
754
755 /**
756 * Query whether or not a type is a float type
757 */
758 bool is_float() const
759 {
760 return base_type == GLSL_TYPE_FLOAT;
761 }
762
763 /**
764 * Query whether or not a type is a double type
765 */
766 bool is_double() const
767 {
768 return base_type == GLSL_TYPE_DOUBLE;
769 }
770
771 /**
772 * Query whether a 64-bit type takes two slots.
773 */
774 bool is_dual_slot() const
775 {
776 return is_64bit() && vector_elements > 2;
777 }
778
779 /**
780 * Query whether or not a type is 64-bit
781 */
782 bool is_64bit() const
783 {
784 return glsl_base_type_is_64bit(base_type);
785 }
786
787 /**
788 * Query whether or not a type is 16-bit
789 */
790 bool is_16bit() const
791 {
792 return glsl_base_type_is_16bit(base_type);
793 }
794
795 /**
796 * Query whether or not a type is 32-bit
797 */
798 bool is_32bit() const
799 {
800 return base_type == GLSL_TYPE_UINT ||
801 base_type == GLSL_TYPE_INT ||
802 base_type == GLSL_TYPE_FLOAT;
803 }
804
805 /**
806 * Query whether or not a type is a non-array boolean type
807 */
808 bool is_boolean() const
809 {
810 return base_type == GLSL_TYPE_BOOL;
811 }
812
813 /**
814 * Query whether or not a type is a sampler
815 */
816 bool is_sampler() const
817 {
818 return base_type == GLSL_TYPE_SAMPLER;
819 }
820
821 /**
822 * Query whether or not type is a sampler, or for struct, interface and
823 * array types, contains a sampler.
824 */
825 bool contains_sampler() const;
826
827 /**
828 * Query whether or not type is an array or for struct, interface and
829 * array types, contains an array.
830 */
831 bool contains_array() const;
832
833 /**
834 * Get the Mesa texture target index for a sampler type.
835 */
836 gl_texture_index sampler_index() const;
837
838 /**
839 * Query whether or not type is an image, or for struct, interface and
840 * array types, contains an image.
841 */
842 bool contains_image() const;
843
844 /**
845 * Query whether or not a type is an image
846 */
847 bool is_image() const
848 {
849 return base_type == GLSL_TYPE_IMAGE;
850 }
851
852 /**
853 * Query whether or not a type is an array
854 */
855 bool is_array() const
856 {
857 return base_type == GLSL_TYPE_ARRAY;
858 }
859
860 bool is_array_of_arrays() const
861 {
862 return is_array() && fields.array->is_array();
863 }
864
865 /**
866 * Query whether or not a type is a record
867 */
868 bool is_struct() const
869 {
870 return base_type == GLSL_TYPE_STRUCT;
871 }
872
873 /**
874 * Query whether or not a type is an interface
875 */
876 bool is_interface() const
877 {
878 return base_type == GLSL_TYPE_INTERFACE;
879 }
880
881 /**
882 * Query whether or not a type is the void type singleton.
883 */
884 bool is_void() const
885 {
886 return base_type == GLSL_TYPE_VOID;
887 }
888
889 /**
890 * Query whether or not a type is the error type singleton.
891 */
892 bool is_error() const
893 {
894 return base_type == GLSL_TYPE_ERROR;
895 }
896
897 /**
898 * Query if a type is unnamed/anonymous (named by the parser)
899 */
900
901 bool is_subroutine() const
902 {
903 return base_type == GLSL_TYPE_SUBROUTINE;
904 }
905 bool contains_subroutine() const;
906
907 bool is_anonymous() const
908 {
909 return !strncmp(name, "#anon", 5);
910 }
911
912 /**
913 * Get the type stripped of any arrays
914 *
915 * \return
916 * Pointer to the type of elements of the first non-array type for array
917 * types, or pointer to itself for non-array types.
918 */
919 const glsl_type *without_array() const
920 {
921 const glsl_type *t = this;
922
923 while (t->is_array())
924 t = t->fields.array;
925
926 return t;
927 }
928
929 /**
930 * Return the total number of elements in an array including the elements
931 * in arrays of arrays.
932 */
933 unsigned arrays_of_arrays_size() const
934 {
935 if (!is_array())
936 return 0;
937
938 unsigned size = length;
939 const glsl_type *base_type = fields.array;
940
941 while (base_type->is_array()) {
942 size = size * base_type->length;
943 base_type = base_type->fields.array;
944 }
945 return size;
946 }
947
948 /**
949 * Return bit size for this type.
950 */
951 unsigned bit_size() const
952 {
953 return glsl_base_type_bit_size(this->base_type);
954 }
955
956
957 /**
958 * Query whether or not a type is an atomic_uint.
959 */
960 bool is_atomic_uint() const
961 {
962 return base_type == GLSL_TYPE_ATOMIC_UINT;
963 }
964
965 /**
966 * Return the amount of atomic counter storage required for a type.
967 */
968 unsigned atomic_size() const
969 {
970 if (is_atomic_uint())
971 return ATOMIC_COUNTER_SIZE;
972 else if (is_array())
973 return length * fields.array->atomic_size();
974 else
975 return 0;
976 }
977
978 /**
979 * Return whether a type contains any atomic counters.
980 */
981 bool contains_atomic() const
982 {
983 return atomic_size() > 0;
984 }
985
986 /**
987 * Return whether a type contains any opaque types.
988 */
989 bool contains_opaque() const;
990
991 /**
992 * Query the full type of a matrix row
993 *
994 * \return
995 * If the type is not a matrix, \c glsl_type::error_type is returned.
996 * Otherwise a type matching the rows of the matrix is returned.
997 */
998 const glsl_type *row_type() const
999 {
1000 if (!is_matrix())
1001 return error_type;
1002
1003 if (explicit_stride && !interface_row_major)
1004 return get_instance(base_type, matrix_columns, 1, explicit_stride);
1005 else
1006 return get_instance(base_type, matrix_columns, 1);
1007 }
1008
1009 /**
1010 * Query the full type of a matrix column
1011 *
1012 * \return
1013 * If the type is not a matrix, \c glsl_type::error_type is returned.
1014 * Otherwise a type matching the columns of the matrix is returned.
1015 */
1016 const glsl_type *column_type() const
1017 {
1018 if (!is_matrix())
1019 return error_type;
1020
1021 if (explicit_stride && interface_row_major)
1022 return get_instance(base_type, vector_elements, 1, explicit_stride);
1023 else
1024 return get_instance(base_type, vector_elements, 1);
1025 }
1026
1027 /**
1028 * Get the type of a structure field
1029 *
1030 * \return
1031 * Pointer to the type of the named field. If the type is not a structure
1032 * or the named field does not exist, \c glsl_type::error_type is returned.
1033 */
1034 const glsl_type *field_type(const char *name) const;
1035
1036 /**
1037 * Get the location of a field within a record type
1038 */
1039 int field_index(const char *name) const;
1040
1041 /**
1042 * Query the number of elements in an array type
1043 *
1044 * \return
1045 * The number of elements in the array for array types or -1 for non-array
1046 * types. If the number of elements in the array has not yet been declared,
1047 * zero is returned.
1048 */
1049 int array_size() const
1050 {
1051 return is_array() ? length : -1;
1052 }
1053
1054 /**
1055 * Query whether the array size for all dimensions has been declared.
1056 */
1057 bool is_unsized_array() const
1058 {
1059 return is_array() && length == 0;
1060 }
1061
1062 /**
1063 * Return the number of coordinate components needed for this
1064 * sampler or image type.
1065 *
1066 * This is based purely on the sampler's dimensionality. For example, this
1067 * returns 1 for sampler1D, and 3 for sampler2DArray.
1068 *
1069 * Note that this is often different than actual coordinate type used in
1070 * a texturing built-in function, since those pack additional values (such
1071 * as the shadow comparator or projector) into the coordinate type.
1072 */
1073 int coordinate_components() const;
1074
1075 /**
1076 * Compares whether this type matches another type without taking into
1077 * account the precision in structures.
1078 *
1079 * This is applied recursively so that structures containing structure
1080 * members can also ignore the precision.
1081 */
1082 bool compare_no_precision(const glsl_type *b) const;
1083
1084 /**
1085 * Compare a record type against another record type.
1086 *
1087 * This is useful for matching record types declared on the same shader
1088 * stage as well as across different shader stages.
1089 * The option to not match name is needed for matching record types
1090 * declared across different shader stages.
1091 * The option to not match locations is to deal with places where the
1092 * same struct is defined in a block which has a location set on it.
1093 */
1094 bool record_compare(const glsl_type *b, bool match_name,
1095 bool match_locations = true,
1096 bool match_precision = true) const;
1097
1098 /**
1099 * Get the type interface packing.
1100 */
1101 enum glsl_interface_packing get_interface_packing() const
1102 {
1103 return (enum glsl_interface_packing)interface_packing;
1104 }
1105
1106 /**
1107 * Get the type interface packing used internally. For shared and packing
1108 * layouts this is implementation defined.
1109 */
1110 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1111 {
1112 enum glsl_interface_packing packing = this->get_interface_packing();
1113 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1114 (!std430_supported &&
1115 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1116 packing == GLSL_INTERFACE_PACKING_PACKED))) {
1117 return GLSL_INTERFACE_PACKING_STD140;
1118 } else {
1119 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1120 (std430_supported &&
1121 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1122 packing == GLSL_INTERFACE_PACKING_PACKED)));
1123 return GLSL_INTERFACE_PACKING_STD430;
1124 }
1125 }
1126
1127 /**
1128 * Check if the type interface is row major
1129 */
1130 bool get_interface_row_major() const
1131 {
1132 return (bool) interface_row_major;
1133 }
1134
1135 ~glsl_type();
1136
1137 private:
1138
1139 static mtx_t hash_mutex;
1140
1141 /**
1142 * ralloc context for the type itself.
1143 */
1144 void *mem_ctx;
1145
1146 /** Constructor for vector and matrix types */
1147 glsl_type(GLenum gl_type,
1148 glsl_base_type base_type, unsigned vector_elements,
1149 unsigned matrix_columns, const char *name,
1150 unsigned explicit_stride = 0, bool row_major = false);
1151
1152 /** Constructor for sampler or image types */
1153 glsl_type(GLenum gl_type, glsl_base_type base_type,
1154 enum glsl_sampler_dim dim, bool shadow, bool array,
1155 glsl_base_type type, const char *name);
1156
1157 /** Constructor for record types */
1158 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1159 const char *name, bool packed = false);
1160
1161 /** Constructor for interface types */
1162 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1163 enum glsl_interface_packing packing,
1164 bool row_major, const char *name);
1165
1166 /** Constructor for interface types */
1167 glsl_type(const glsl_type *return_type,
1168 const glsl_function_param *params, unsigned num_params);
1169
1170 /** Constructors for array types */
1171 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1172
1173 /** Constructor for subroutine types */
1174 glsl_type(const char *name);
1175
1176 /** Hash table containing the known explicit matrix and vector types. */
1177 static struct hash_table *explicit_matrix_types;
1178
1179 /** Hash table containing the known array types. */
1180 static struct hash_table *array_types;
1181
1182 /** Hash table containing the known struct types. */
1183 static struct hash_table *struct_types;
1184
1185 /** Hash table containing the known interface types. */
1186 static struct hash_table *interface_types;
1187
1188 /** Hash table containing the known subroutine types. */
1189 static struct hash_table *subroutine_types;
1190
1191 /** Hash table containing the known function types. */
1192 static struct hash_table *function_types;
1193
1194 static bool record_key_compare(const void *a, const void *b);
1195 static unsigned record_key_hash(const void *key);
1196
1197 /**
1198 * \name Built-in type flyweights
1199 */
1200 /*@{*/
1201 #undef DECL_TYPE
1202 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1203 #undef STRUCT_TYPE
1204 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
1205 #include "compiler/builtin_type_macros.h"
1206 /*@}*/
1207
1208 /**
1209 * \name Friend functions.
1210 *
1211 * These functions are friends because they must have C linkage and the
1212 * need to call various private methods or access various private static
1213 * data.
1214 */
1215 /*@{*/
1216 friend void glsl_type_singleton_init_or_ref(void);
1217 friend void glsl_type_singleton_decref(void);
1218 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1219 /*@}*/
1220 };
1221
1222 #undef DECL_TYPE
1223 #undef STRUCT_TYPE
1224 #endif /* __cplusplus */
1225
1226 struct glsl_struct_field {
1227 const struct glsl_type *type;
1228 const char *name;
1229
1230 /**
1231 * For interface blocks, gl_varying_slot corresponding to the input/output
1232 * if this is a built-in input/output (i.e. a member of the built-in
1233 * gl_PerVertex interface block); -1 otherwise.
1234 *
1235 * Ignored for structs.
1236 */
1237 int location;
1238
1239 /**
1240 * For interface blocks, members may have an explicit byte offset
1241 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1242 *
1243 * Unless used for xfb_offset this field is ignored for structs.
1244 */
1245 int offset;
1246
1247 /**
1248 * For interface blocks, members may define a transform feedback buffer;
1249 * -1 otherwise.
1250 */
1251 int xfb_buffer;
1252
1253 /**
1254 * For interface blocks, members may define a transform feedback stride;
1255 * -1 otherwise.
1256 */
1257 int xfb_stride;
1258
1259 /**
1260 * For interface blocks, the interpolation mode (as in
1261 * ir_variable::interpolation). 0 otherwise.
1262 */
1263 unsigned interpolation:3;
1264
1265 /**
1266 * For interface blocks, 1 if this variable uses centroid interpolation (as
1267 * in ir_variable::centroid). 0 otherwise.
1268 */
1269 unsigned centroid:1;
1270
1271 /**
1272 * For interface blocks, 1 if this variable uses sample interpolation (as
1273 * in ir_variable::sample). 0 otherwise.
1274 */
1275 unsigned sample:1;
1276
1277 /**
1278 * Layout of the matrix. Uses glsl_matrix_layout values.
1279 */
1280 unsigned matrix_layout:2;
1281
1282 /**
1283 * For interface blocks, 1 if this variable is a per-patch input or output
1284 * (as in ir_variable::patch). 0 otherwise.
1285 */
1286 unsigned patch:1;
1287
1288 /**
1289 * Precision qualifier
1290 */
1291 unsigned precision:2;
1292
1293 /**
1294 * Memory qualifiers, applicable to buffer variables defined in shader
1295 * storage buffer objects (SSBOs)
1296 */
1297 unsigned memory_read_only:1;
1298 unsigned memory_write_only:1;
1299 unsigned memory_coherent:1;
1300 unsigned memory_volatile:1;
1301 unsigned memory_restrict:1;
1302
1303 /**
1304 * Layout format, applicable to image variables only.
1305 */
1306 enum pipe_format image_format;
1307
1308 /**
1309 * Any of the xfb_* qualifiers trigger the shader to be in transform
1310 * feedback mode so we need to keep track of whether the buffer was
1311 * explicitly set or if its just been assigned the default global value.
1312 */
1313 unsigned explicit_xfb_buffer:1;
1314
1315 unsigned implicit_sized_array:1;
1316 #ifdef __cplusplus
1317 #define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
1318 type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
1319 xfb_stride(0), interpolation(0), centroid(0), \
1320 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
1321 precision(_precision), memory_read_only(0), \
1322 memory_write_only(0), memory_coherent(0), memory_volatile(0), \
1323 memory_restrict(0), image_format(PIPE_FORMAT_NONE), \
1324 explicit_xfb_buffer(0), \
1325 implicit_sized_array(0)
1326
1327 glsl_struct_field(const struct glsl_type *_type,
1328 int _precision,
1329 const char *_name)
1330 : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
1331 {
1332 /* empty */
1333 }
1334
1335 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1336 : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
1337 {
1338 /* empty */
1339 }
1340
1341 glsl_struct_field()
1342 : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
1343 {
1344 /* empty */
1345 }
1346 #undef DEFAULT_CONSTRUCTORS
1347 #endif
1348 };
1349
1350 struct glsl_function_param {
1351 const struct glsl_type *type;
1352
1353 bool in;
1354 bool out;
1355 };
1356
1357 static inline unsigned int
1358 glsl_align(unsigned int a, unsigned int align)
1359 {
1360 return (a + align - 1) / align * align;
1361 }
1362
1363 #endif /* GLSL_TYPES_H */