compiler: add a new explicit interpolation mode
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "c11/threads.h"
33 #include "util/blob.h"
34 #include "util/macros.h"
35
36 #ifdef __cplusplus
37 #include "main/config.h"
38 #endif
39
40 struct glsl_type;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46 struct _mesa_glsl_parse_state;
47 struct glsl_symbol_table;
48
49 extern void
50 glsl_type_singleton_init_or_ref();
51
52 extern void
53 glsl_type_singleton_decref();
54
55 extern void
56 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
57
58 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
59
60 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
61
62 #ifdef __cplusplus
63 }
64 #endif
65
66 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
67 unsigned *size, unsigned *align);
68
69 enum glsl_base_type {
70 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
71 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
72 */
73 GLSL_TYPE_UINT = 0,
74 GLSL_TYPE_INT,
75 GLSL_TYPE_FLOAT,
76 GLSL_TYPE_FLOAT16,
77 GLSL_TYPE_DOUBLE,
78 GLSL_TYPE_UINT8,
79 GLSL_TYPE_INT8,
80 GLSL_TYPE_UINT16,
81 GLSL_TYPE_INT16,
82 GLSL_TYPE_UINT64,
83 GLSL_TYPE_INT64,
84 GLSL_TYPE_BOOL,
85 GLSL_TYPE_SAMPLER,
86 GLSL_TYPE_IMAGE,
87 GLSL_TYPE_ATOMIC_UINT,
88 GLSL_TYPE_STRUCT,
89 GLSL_TYPE_INTERFACE,
90 GLSL_TYPE_ARRAY,
91 GLSL_TYPE_VOID,
92 GLSL_TYPE_SUBROUTINE,
93 GLSL_TYPE_FUNCTION,
94 GLSL_TYPE_ERROR
95 };
96
97 /* Return the bit size of a type. Note that this differs from
98 * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
99 * the NIR level we would want to return 1 bit for bools.
100 */
101 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
102 {
103 switch (type) {
104 case GLSL_TYPE_BOOL:
105 case GLSL_TYPE_INT:
106 case GLSL_TYPE_UINT:
107 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
108 case GLSL_TYPE_SUBROUTINE:
109 return 32;
110
111 case GLSL_TYPE_FLOAT16:
112 case GLSL_TYPE_UINT16:
113 case GLSL_TYPE_INT16:
114 return 16;
115
116 case GLSL_TYPE_UINT8:
117 case GLSL_TYPE_INT8:
118 return 8;
119
120 case GLSL_TYPE_DOUBLE:
121 case GLSL_TYPE_INT64:
122 case GLSL_TYPE_UINT64:
123 case GLSL_TYPE_IMAGE:
124 case GLSL_TYPE_SAMPLER:
125 return 64;
126
127 default:
128 /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
129 * happens when calling this method through is_64bit and is_16bit
130 * methods
131 */
132 return 0;
133 }
134
135 return 0;
136 }
137
138 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
139 {
140 return glsl_base_type_bit_size(type) == 16;
141 }
142
143 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
144 {
145 return glsl_base_type_bit_size(type) == 64;
146 }
147
148 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
149 {
150 return type == GLSL_TYPE_UINT8 ||
151 type == GLSL_TYPE_INT8 ||
152 type == GLSL_TYPE_UINT16 ||
153 type == GLSL_TYPE_INT16 ||
154 type == GLSL_TYPE_UINT ||
155 type == GLSL_TYPE_INT ||
156 type == GLSL_TYPE_UINT64 ||
157 type == GLSL_TYPE_INT64 ||
158 type == GLSL_TYPE_BOOL ||
159 type == GLSL_TYPE_SAMPLER ||
160 type == GLSL_TYPE_IMAGE;
161 }
162
163 static inline unsigned int
164 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
165 {
166 switch (base_type) {
167 case GLSL_TYPE_BOOL:
168 return 1;
169
170 case GLSL_TYPE_INT:
171 case GLSL_TYPE_UINT:
172 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
173 case GLSL_TYPE_SUBROUTINE:
174 return 32;
175
176 case GLSL_TYPE_FLOAT16:
177 case GLSL_TYPE_UINT16:
178 case GLSL_TYPE_INT16:
179 return 16;
180
181 case GLSL_TYPE_UINT8:
182 case GLSL_TYPE_INT8:
183 return 8;
184
185 case GLSL_TYPE_DOUBLE:
186 case GLSL_TYPE_INT64:
187 case GLSL_TYPE_UINT64:
188 case GLSL_TYPE_IMAGE:
189 case GLSL_TYPE_SAMPLER:
190 return 64;
191
192 default:
193 unreachable("unknown base type");
194 }
195
196 return 0;
197 }
198
199 static inline enum glsl_base_type
200 glsl_unsigned_base_type_of(enum glsl_base_type type)
201 {
202 switch (type) {
203 case GLSL_TYPE_INT:
204 return GLSL_TYPE_UINT;
205 case GLSL_TYPE_INT8:
206 return GLSL_TYPE_UINT8;
207 case GLSL_TYPE_INT16:
208 return GLSL_TYPE_UINT16;
209 case GLSL_TYPE_INT64:
210 return GLSL_TYPE_UINT64;
211 default:
212 assert(type == GLSL_TYPE_UINT ||
213 type == GLSL_TYPE_UINT8 ||
214 type == GLSL_TYPE_UINT16 ||
215 type == GLSL_TYPE_UINT64);
216 return type;
217 }
218 }
219
220 enum glsl_sampler_dim {
221 GLSL_SAMPLER_DIM_1D = 0,
222 GLSL_SAMPLER_DIM_2D,
223 GLSL_SAMPLER_DIM_3D,
224 GLSL_SAMPLER_DIM_CUBE,
225 GLSL_SAMPLER_DIM_RECT,
226 GLSL_SAMPLER_DIM_BUF,
227 GLSL_SAMPLER_DIM_EXTERNAL,
228 GLSL_SAMPLER_DIM_MS,
229 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
230 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
231 };
232
233 enum glsl_matrix_layout {
234 /**
235 * The layout of the matrix is inherited from the object containing the
236 * matrix (the top level structure or the uniform block).
237 */
238 GLSL_MATRIX_LAYOUT_INHERITED,
239
240 /**
241 * Explicit column-major layout
242 *
243 * If a uniform block doesn't have an explicit layout set, it will default
244 * to this layout.
245 */
246 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
247
248 /**
249 * Row-major layout
250 */
251 GLSL_MATRIX_LAYOUT_ROW_MAJOR
252 };
253
254 enum {
255 GLSL_PRECISION_NONE = 0,
256 GLSL_PRECISION_HIGH,
257 GLSL_PRECISION_MEDIUM,
258 GLSL_PRECISION_LOW
259 };
260
261 #ifdef __cplusplus
262 #include "GL/gl.h"
263 #include "util/ralloc.h"
264 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
265
266 struct glsl_type {
267 GLenum gl_type;
268 glsl_base_type base_type:8;
269
270 glsl_base_type sampled_type:8; /**< Type of data returned using this
271 * sampler or image. Only \c
272 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
273 * and \c GLSL_TYPE_UINT are valid.
274 */
275
276 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
277 unsigned sampler_shadow:1;
278 unsigned sampler_array:1;
279 unsigned interface_packing:2;
280 unsigned interface_row_major:1;
281
282 /**
283 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
284 *
285 * Only used for Compute kernels
286 */
287 unsigned packed:1;
288
289 private:
290 glsl_type() : mem_ctx(NULL)
291 {
292 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
293 }
294
295 public:
296 /**
297 * \name Vector and matrix element counts
298 *
299 * For scalars, each of these values will be 1. For non-numeric types
300 * these will be 0.
301 */
302 /*@{*/
303 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
304 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
305 /*@}*/
306
307 /**
308 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
309 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
310 * elements in the structure and the number of values pointed to by
311 * \c fields.structure (below).
312 */
313 unsigned length;
314
315 /**
316 * Name of the data type
317 *
318 * Will never be \c NULL.
319 */
320 const char *name;
321
322 /**
323 * Explicit array, matrix, or vector stride. This is used to communicate
324 * explicit array layouts from SPIR-V. Should be 0 if the type has no
325 * explicit stride.
326 */
327 unsigned explicit_stride;
328
329 /**
330 * Subtype of composite data types.
331 */
332 union {
333 const struct glsl_type *array; /**< Type of array elements. */
334 struct glsl_function_param *parameters; /**< Parameters to function. */
335 struct glsl_struct_field *structure; /**< List of struct fields. */
336 } fields;
337
338 /**
339 * \name Pointers to various public type singletons
340 */
341 /*@{*/
342 #undef DECL_TYPE
343 #define DECL_TYPE(NAME, ...) \
344 static const glsl_type *const NAME##_type;
345 #undef STRUCT_TYPE
346 #define STRUCT_TYPE(NAME) \
347 static const glsl_type *const struct_##NAME##_type;
348 #include "compiler/builtin_type_macros.h"
349 /*@}*/
350
351 /**
352 * Convenience accessors for vector types (shorter than get_instance()).
353 * @{
354 */
355 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
356 static const glsl_type *vec(unsigned components);
357 static const glsl_type *f16vec(unsigned components);
358 static const glsl_type *dvec(unsigned components);
359 static const glsl_type *ivec(unsigned components);
360 static const glsl_type *uvec(unsigned components);
361 static const glsl_type *bvec(unsigned components);
362 static const glsl_type *i64vec(unsigned components);
363 static const glsl_type *u64vec(unsigned components);
364 static const glsl_type *i16vec(unsigned components);
365 static const glsl_type *u16vec(unsigned components);
366 static const glsl_type *i8vec(unsigned components);
367 static const glsl_type *u8vec(unsigned components);
368 /**@}*/
369
370 /**
371 * For numeric and boolean derived types returns the basic scalar type
372 *
373 * If the type is a numeric or boolean scalar, vector, or matrix type,
374 * this function gets the scalar type of the individual components. For
375 * all other types, including arrays of numeric or boolean types, the
376 * error type is returned.
377 */
378 const glsl_type *get_base_type() const;
379
380 /**
381 * Get the basic scalar type which this type aggregates.
382 *
383 * If the type is a numeric or boolean scalar, vector, or matrix, or an
384 * array of any of those, this function gets the scalar type of the
385 * individual components. For structs and arrays of structs, this function
386 * returns the struct type. For samplers and arrays of samplers, this
387 * function returns the sampler type.
388 */
389 const glsl_type *get_scalar_type() const;
390
391 /**
392 * Gets the "bare" type without any decorations or layout information.
393 */
394 const glsl_type *get_bare_type() const;
395
396 /**
397 * Get the instance of a built-in scalar, vector, or matrix type
398 */
399 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
400 unsigned columns,
401 unsigned explicit_stride = 0,
402 bool row_major = false);
403
404 /**
405 * Get the instance of a sampler type
406 */
407 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
408 bool shadow,
409 bool array,
410 glsl_base_type type);
411
412 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
413 bool array, glsl_base_type type);
414
415 /**
416 * Get the instance of an array type
417 */
418 static const glsl_type *get_array_instance(const glsl_type *base,
419 unsigned elements,
420 unsigned explicit_stride = 0);
421
422 /**
423 * Get the instance of a record type
424 */
425 static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
426 unsigned num_fields,
427 const char *name,
428 bool packed = false);
429
430 /**
431 * Get the instance of an interface block type
432 */
433 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
434 unsigned num_fields,
435 enum glsl_interface_packing packing,
436 bool row_major,
437 const char *block_name);
438
439 /**
440 * Get the instance of an subroutine type
441 */
442 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
443
444 /**
445 * Get the instance of a function type
446 */
447 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
448 const glsl_function_param *parameters,
449 unsigned num_params);
450
451 /**
452 * Get the type resulting from a multiplication of \p type_a * \p type_b
453 */
454 static const glsl_type *get_mul_type(const glsl_type *type_a,
455 const glsl_type *type_b);
456
457 /**
458 * Query the total number of scalars that make up a scalar, vector or matrix
459 */
460 unsigned components() const
461 {
462 return vector_elements * matrix_columns;
463 }
464
465 /**
466 * Calculate the number of components slots required to hold this type
467 *
468 * This is used to determine how many uniform or varying locations a type
469 * might occupy.
470 */
471 unsigned component_slots() const;
472
473 /**
474 * Calculate offset between the base location of the struct in
475 * uniform storage and a struct member.
476 * For the initial call, length is the index of the member to find the
477 * offset for.
478 */
479 unsigned struct_location_offset(unsigned length) const;
480
481 /**
482 * Calculate the number of unique values from glGetUniformLocation for the
483 * elements of the type.
484 *
485 * This is used to allocate slots in the UniformRemapTable, the amount of
486 * locations may not match with actual used storage space by the driver.
487 */
488 unsigned uniform_locations() const;
489
490 /**
491 * Used to count the number of varyings contained in the type ignoring
492 * innermost array elements.
493 */
494 unsigned varying_count() const;
495
496 /**
497 * Calculate the number of vec4 slots required to hold this type.
498 *
499 * This is the underlying recursive type_size function for
500 * count_attribute_slots() (vertex inputs and varyings) but also for
501 * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
502 */
503 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
504
505 /**
506 * Calculate the number of vec4 slots required to hold this type.
507 *
508 * This is the underlying recursive type_size function for
509 * gallium's PIPE_CAP_PACKED_UNIFORMS case.
510 */
511 unsigned count_dword_slots(bool bindless) const;
512
513 /**
514 * Calculate the number of attribute slots required to hold this type
515 *
516 * This implements the language rules of GLSL 1.50 for counting the number
517 * of slots used by a vertex attribute. It also determines the number of
518 * varying slots the type will use up in the absence of varying packing
519 * (and thus, it can be used to measure the number of varying slots used by
520 * the varyings that are generated by lower_packed_varyings).
521 *
522 * For vertex shader attributes - doubles only take one slot.
523 * For inter-shader varyings - dvec3/dvec4 take two slots.
524 *
525 * Vulkan doesn’t make this distinction so the argument should always be
526 * false.
527 */
528 unsigned count_attribute_slots(bool is_gl_vertex_input) const {
529 return count_vec4_slots(is_gl_vertex_input, true);
530 }
531
532 /**
533 * Alignment in bytes of the start of this type in a std140 uniform
534 * block.
535 */
536 unsigned std140_base_alignment(bool row_major) const;
537
538 /** Size in bytes of this type in a std140 uniform block.
539 *
540 * Note that this is not GL_UNIFORM_SIZE (which is the number of
541 * elements in the array)
542 */
543 unsigned std140_size(bool row_major) const;
544
545 /**
546 * Gets an explicitly laid out type with the std140 layout.
547 */
548 const glsl_type *get_explicit_std140_type(bool row_major) const;
549
550 /**
551 * Alignment in bytes of the start of this type in a std430 shader
552 * storage block.
553 */
554 unsigned std430_base_alignment(bool row_major) const;
555
556 /**
557 * Calculate array stride in bytes of this type in a std430 shader storage
558 * block.
559 */
560 unsigned std430_array_stride(bool row_major) const;
561
562 /**
563 * Size in bytes of this type in a std430 shader storage block.
564 *
565 * Note that this is not GL_BUFFER_SIZE
566 */
567 unsigned std430_size(bool row_major) const;
568
569 /**
570 * Gets an explicitly laid out type with the std430 layout.
571 */
572 const glsl_type *get_explicit_std430_type(bool row_major) const;
573
574 /**
575 * Gets an explicitly laid out interface type.
576 */
577 const glsl_type *get_explicit_interface_type(bool supports_std430) const;
578
579 /** Returns an explicitly laid out type given a type and size/align func
580 *
581 * The size/align func is only called for scalar and vector types and the
582 * returned type is otherwise laid out in the natural way as follows:
583 *
584 * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
585 *
586 * - Structure types have their elements in-order and as tightly packed as
587 * possible following the alignment required by the size/align func.
588 *
589 * - All composite types (structures, matrices, and arrays) have an
590 * alignment equal to the highest alighment of any member of the composite.
591 *
592 * The types returned by this function are likely not suitable for most UBO
593 * or SSBO layout because they do not add the extra array and substructure
594 * alignment that is required by std140 and std430.
595 */
596 const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
597 unsigned *size, unsigned *align) const;
598
599 /**
600 * Alignment in bytes of the start of this type in OpenCL memory.
601 */
602 unsigned cl_alignment() const;
603
604 /**
605 * Size in bytes of this type in OpenCL memory
606 */
607 unsigned cl_size() const;
608
609 /**
610 * Size in bytes of this type based on its explicit data.
611 *
612 * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
613 * through explicit offset, stride and matrix layout, so the size
614 * can/should be computed used those values.
615 *
616 * Note that the value returned by this method is only correct if such
617 * values are set, so only with SPIR-V shaders. Should not be used with
618 * GLSL shaders.
619 */
620 unsigned explicit_size(bool align_to_stride=false) const;
621
622 /**
623 * \brief Can this type be implicitly converted to another?
624 *
625 * \return True if the types are identical or if this type can be converted
626 * to \c desired according to Section 4.1.10 of the GLSL spec.
627 *
628 * \verbatim
629 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
630 * Implicit Conversions:
631 *
632 * In some situations, an expression and its type will be implicitly
633 * converted to a different type. The following table shows all allowed
634 * implicit conversions:
635 *
636 * Type of expression | Can be implicitly converted to
637 * --------------------------------------------------
638 * int float
639 * uint
640 *
641 * ivec2 vec2
642 * uvec2
643 *
644 * ivec3 vec3
645 * uvec3
646 *
647 * ivec4 vec4
648 * uvec4
649 *
650 * There are no implicit array or structure conversions. For example,
651 * an array of int cannot be implicitly converted to an array of float.
652 * There are no implicit conversions between signed and unsigned
653 * integers.
654 * \endverbatim
655 */
656 bool can_implicitly_convert_to(const glsl_type *desired,
657 _mesa_glsl_parse_state *state) const;
658
659 /**
660 * Query whether or not a type is a scalar (non-vector and non-matrix).
661 */
662 bool is_scalar() const
663 {
664 return (vector_elements == 1)
665 && (base_type >= GLSL_TYPE_UINT)
666 && (base_type <= GLSL_TYPE_IMAGE);
667 }
668
669 /**
670 * Query whether or not a type is a vector
671 */
672 bool is_vector() const
673 {
674 return (vector_elements > 1)
675 && (matrix_columns == 1)
676 && (base_type >= GLSL_TYPE_UINT)
677 && (base_type <= GLSL_TYPE_BOOL);
678 }
679
680 /**
681 * Query whether or not a type is a matrix
682 */
683 bool is_matrix() const
684 {
685 /* GLSL only has float matrices. */
686 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
687 base_type == GLSL_TYPE_DOUBLE ||
688 base_type == GLSL_TYPE_FLOAT16);
689 }
690
691 /**
692 * Query whether or not a type is a non-array numeric type
693 */
694 bool is_numeric() const
695 {
696 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
697 }
698
699 /**
700 * Query whether or not a type is an integer.
701 */
702 bool is_integer() const
703 {
704 return glsl_base_type_is_integer(base_type);
705 }
706
707 /**
708 * Query whether or not a type is an 32-bit integer.
709 */
710 bool is_integer_32() const
711 {
712 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
713 }
714
715 /**
716 * Query whether or not a type is a 64-bit integer.
717 */
718 bool is_integer_64() const
719 {
720 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
721 }
722
723 /**
724 * Query whether or not a type is a 32-bit or 64-bit integer
725 */
726 bool is_integer_32_64() const
727 {
728 return is_integer_32() || is_integer_64();
729 }
730
731 /**
732 * Query whether or not type is an integral type, or for struct and array
733 * types, contains an integral type.
734 */
735 bool contains_integer() const;
736
737 /**
738 * Query whether or not type is a double type, or for struct, interface and
739 * array types, contains a double type.
740 */
741 bool contains_double() const;
742
743 /**
744 * Query whether or not type is a 64-bit type, or for struct, interface and
745 * array types, contains a double type.
746 */
747 bool contains_64bit() const;
748
749 /**
750 * Query whether or not a type is a float type
751 */
752 bool is_float() const
753 {
754 return base_type == GLSL_TYPE_FLOAT;
755 }
756
757 /**
758 * Query whether or not a type is a double type
759 */
760 bool is_double() const
761 {
762 return base_type == GLSL_TYPE_DOUBLE;
763 }
764
765 /**
766 * Query whether a 64-bit type takes two slots.
767 */
768 bool is_dual_slot() const
769 {
770 return is_64bit() && vector_elements > 2;
771 }
772
773 /**
774 * Query whether or not a type is 64-bit
775 */
776 bool is_64bit() const
777 {
778 return glsl_base_type_is_64bit(base_type);
779 }
780
781 /**
782 * Query whether or not a type is 16-bit
783 */
784 bool is_16bit() const
785 {
786 return glsl_base_type_is_16bit(base_type);
787 }
788
789 /**
790 * Query whether or not a type is 32-bit
791 */
792 bool is_32bit() const
793 {
794 return base_type == GLSL_TYPE_UINT ||
795 base_type == GLSL_TYPE_INT ||
796 base_type == GLSL_TYPE_FLOAT;
797 }
798
799 /**
800 * Query whether or not a type is a non-array boolean type
801 */
802 bool is_boolean() const
803 {
804 return base_type == GLSL_TYPE_BOOL;
805 }
806
807 /**
808 * Query whether or not a type is a sampler
809 */
810 bool is_sampler() const
811 {
812 return base_type == GLSL_TYPE_SAMPLER;
813 }
814
815 /**
816 * Query whether or not type is a sampler, or for struct, interface and
817 * array types, contains a sampler.
818 */
819 bool contains_sampler() const;
820
821 /**
822 * Query whether or not type is an array or for struct, interface and
823 * array types, contains an array.
824 */
825 bool contains_array() const;
826
827 /**
828 * Get the Mesa texture target index for a sampler type.
829 */
830 gl_texture_index sampler_index() const;
831
832 /**
833 * Query whether or not type is an image, or for struct, interface and
834 * array types, contains an image.
835 */
836 bool contains_image() const;
837
838 /**
839 * Query whether or not a type is an image
840 */
841 bool is_image() const
842 {
843 return base_type == GLSL_TYPE_IMAGE;
844 }
845
846 /**
847 * Query whether or not a type is an array
848 */
849 bool is_array() const
850 {
851 return base_type == GLSL_TYPE_ARRAY;
852 }
853
854 bool is_array_of_arrays() const
855 {
856 return is_array() && fields.array->is_array();
857 }
858
859 /**
860 * Query whether or not a type is a record
861 */
862 bool is_struct() const
863 {
864 return base_type == GLSL_TYPE_STRUCT;
865 }
866
867 /**
868 * Query whether or not a type is an interface
869 */
870 bool is_interface() const
871 {
872 return base_type == GLSL_TYPE_INTERFACE;
873 }
874
875 /**
876 * Query whether or not a type is the void type singleton.
877 */
878 bool is_void() const
879 {
880 return base_type == GLSL_TYPE_VOID;
881 }
882
883 /**
884 * Query whether or not a type is the error type singleton.
885 */
886 bool is_error() const
887 {
888 return base_type == GLSL_TYPE_ERROR;
889 }
890
891 /**
892 * Query if a type is unnamed/anonymous (named by the parser)
893 */
894
895 bool is_subroutine() const
896 {
897 return base_type == GLSL_TYPE_SUBROUTINE;
898 }
899 bool contains_subroutine() const;
900
901 bool is_anonymous() const
902 {
903 return !strncmp(name, "#anon", 5);
904 }
905
906 /**
907 * Get the type stripped of any arrays
908 *
909 * \return
910 * Pointer to the type of elements of the first non-array type for array
911 * types, or pointer to itself for non-array types.
912 */
913 const glsl_type *without_array() const
914 {
915 const glsl_type *t = this;
916
917 while (t->is_array())
918 t = t->fields.array;
919
920 return t;
921 }
922
923 /**
924 * Return the total number of elements in an array including the elements
925 * in arrays of arrays.
926 */
927 unsigned arrays_of_arrays_size() const
928 {
929 if (!is_array())
930 return 0;
931
932 unsigned size = length;
933 const glsl_type *base_type = fields.array;
934
935 while (base_type->is_array()) {
936 size = size * base_type->length;
937 base_type = base_type->fields.array;
938 }
939 return size;
940 }
941
942 /**
943 * Return bit size for this type.
944 */
945 unsigned bit_size() const
946 {
947 return glsl_base_type_bit_size(this->base_type);
948 }
949
950
951 /**
952 * Query whether or not a type is an atomic_uint.
953 */
954 bool is_atomic_uint() const
955 {
956 return base_type == GLSL_TYPE_ATOMIC_UINT;
957 }
958
959 /**
960 * Return the amount of atomic counter storage required for a type.
961 */
962 unsigned atomic_size() const
963 {
964 if (is_atomic_uint())
965 return ATOMIC_COUNTER_SIZE;
966 else if (is_array())
967 return length * fields.array->atomic_size();
968 else
969 return 0;
970 }
971
972 /**
973 * Return whether a type contains any atomic counters.
974 */
975 bool contains_atomic() const
976 {
977 return atomic_size() > 0;
978 }
979
980 /**
981 * Return whether a type contains any opaque types.
982 */
983 bool contains_opaque() const;
984
985 /**
986 * Query the full type of a matrix row
987 *
988 * \return
989 * If the type is not a matrix, \c glsl_type::error_type is returned.
990 * Otherwise a type matching the rows of the matrix is returned.
991 */
992 const glsl_type *row_type() const
993 {
994 if (!is_matrix())
995 return error_type;
996
997 if (explicit_stride && !interface_row_major)
998 return get_instance(base_type, matrix_columns, 1, explicit_stride);
999 else
1000 return get_instance(base_type, matrix_columns, 1);
1001 }
1002
1003 /**
1004 * Query the full type of a matrix column
1005 *
1006 * \return
1007 * If the type is not a matrix, \c glsl_type::error_type is returned.
1008 * Otherwise a type matching the columns of the matrix is returned.
1009 */
1010 const glsl_type *column_type() const
1011 {
1012 if (!is_matrix())
1013 return error_type;
1014
1015 if (explicit_stride && interface_row_major)
1016 return get_instance(base_type, vector_elements, 1, explicit_stride);
1017 else
1018 return get_instance(base_type, vector_elements, 1);
1019 }
1020
1021 /**
1022 * Get the type of a structure field
1023 *
1024 * \return
1025 * Pointer to the type of the named field. If the type is not a structure
1026 * or the named field does not exist, \c glsl_type::error_type is returned.
1027 */
1028 const glsl_type *field_type(const char *name) const;
1029
1030 /**
1031 * Get the location of a field within a record type
1032 */
1033 int field_index(const char *name) const;
1034
1035 /**
1036 * Query the number of elements in an array type
1037 *
1038 * \return
1039 * The number of elements in the array for array types or -1 for non-array
1040 * types. If the number of elements in the array has not yet been declared,
1041 * zero is returned.
1042 */
1043 int array_size() const
1044 {
1045 return is_array() ? length : -1;
1046 }
1047
1048 /**
1049 * Query whether the array size for all dimensions has been declared.
1050 */
1051 bool is_unsized_array() const
1052 {
1053 return is_array() && length == 0;
1054 }
1055
1056 /**
1057 * Return the number of coordinate components needed for this
1058 * sampler or image type.
1059 *
1060 * This is based purely on the sampler's dimensionality. For example, this
1061 * returns 1 for sampler1D, and 3 for sampler2DArray.
1062 *
1063 * Note that this is often different than actual coordinate type used in
1064 * a texturing built-in function, since those pack additional values (such
1065 * as the shadow comparator or projector) into the coordinate type.
1066 */
1067 int coordinate_components() const;
1068
1069 /**
1070 * Compares whether this type matches another type without taking into
1071 * account the precision in structures.
1072 *
1073 * This is applied recursively so that structures containing structure
1074 * members can also ignore the precision.
1075 */
1076 bool compare_no_precision(const glsl_type *b) const;
1077
1078 /**
1079 * Compare a record type against another record type.
1080 *
1081 * This is useful for matching record types declared on the same shader
1082 * stage as well as across different shader stages.
1083 * The option to not match name is needed for matching record types
1084 * declared across different shader stages.
1085 * The option to not match locations is to deal with places where the
1086 * same struct is defined in a block which has a location set on it.
1087 */
1088 bool record_compare(const glsl_type *b, bool match_name,
1089 bool match_locations = true,
1090 bool match_precision = true) const;
1091
1092 /**
1093 * Get the type interface packing.
1094 */
1095 enum glsl_interface_packing get_interface_packing() const
1096 {
1097 return (enum glsl_interface_packing)interface_packing;
1098 }
1099
1100 /**
1101 * Get the type interface packing used internally. For shared and packing
1102 * layouts this is implementation defined.
1103 */
1104 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1105 {
1106 enum glsl_interface_packing packing = this->get_interface_packing();
1107 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1108 (!std430_supported &&
1109 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1110 packing == GLSL_INTERFACE_PACKING_PACKED))) {
1111 return GLSL_INTERFACE_PACKING_STD140;
1112 } else {
1113 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1114 (std430_supported &&
1115 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1116 packing == GLSL_INTERFACE_PACKING_PACKED)));
1117 return GLSL_INTERFACE_PACKING_STD430;
1118 }
1119 }
1120
1121 /**
1122 * Check if the type interface is row major
1123 */
1124 bool get_interface_row_major() const
1125 {
1126 return (bool) interface_row_major;
1127 }
1128
1129 ~glsl_type();
1130
1131 private:
1132
1133 static mtx_t hash_mutex;
1134
1135 /**
1136 * ralloc context for the type itself.
1137 */
1138 void *mem_ctx;
1139
1140 /** Constructor for vector and matrix types */
1141 glsl_type(GLenum gl_type,
1142 glsl_base_type base_type, unsigned vector_elements,
1143 unsigned matrix_columns, const char *name,
1144 unsigned explicit_stride = 0, bool row_major = false);
1145
1146 /** Constructor for sampler or image types */
1147 glsl_type(GLenum gl_type, glsl_base_type base_type,
1148 enum glsl_sampler_dim dim, bool shadow, bool array,
1149 glsl_base_type type, const char *name);
1150
1151 /** Constructor for record types */
1152 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1153 const char *name, bool packed = false);
1154
1155 /** Constructor for interface types */
1156 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1157 enum glsl_interface_packing packing,
1158 bool row_major, const char *name);
1159
1160 /** Constructor for interface types */
1161 glsl_type(const glsl_type *return_type,
1162 const glsl_function_param *params, unsigned num_params);
1163
1164 /** Constructors for array types */
1165 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1166
1167 /** Constructor for subroutine types */
1168 glsl_type(const char *name);
1169
1170 /** Hash table containing the known explicit matrix and vector types. */
1171 static struct hash_table *explicit_matrix_types;
1172
1173 /** Hash table containing the known array types. */
1174 static struct hash_table *array_types;
1175
1176 /** Hash table containing the known struct types. */
1177 static struct hash_table *struct_types;
1178
1179 /** Hash table containing the known interface types. */
1180 static struct hash_table *interface_types;
1181
1182 /** Hash table containing the known subroutine types. */
1183 static struct hash_table *subroutine_types;
1184
1185 /** Hash table containing the known function types. */
1186 static struct hash_table *function_types;
1187
1188 static bool record_key_compare(const void *a, const void *b);
1189 static unsigned record_key_hash(const void *key);
1190
1191 /**
1192 * \name Built-in type flyweights
1193 */
1194 /*@{*/
1195 #undef DECL_TYPE
1196 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1197 #undef STRUCT_TYPE
1198 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
1199 #include "compiler/builtin_type_macros.h"
1200 /*@}*/
1201
1202 /**
1203 * \name Friend functions.
1204 *
1205 * These functions are friends because they must have C linkage and the
1206 * need to call various private methods or access various private static
1207 * data.
1208 */
1209 /*@{*/
1210 friend void glsl_type_singleton_init_or_ref(void);
1211 friend void glsl_type_singleton_decref(void);
1212 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1213 /*@}*/
1214 };
1215
1216 #undef DECL_TYPE
1217 #undef STRUCT_TYPE
1218 #endif /* __cplusplus */
1219
1220 struct glsl_struct_field {
1221 const struct glsl_type *type;
1222 const char *name;
1223
1224 /**
1225 * For interface blocks, gl_varying_slot corresponding to the input/output
1226 * if this is a built-in input/output (i.e. a member of the built-in
1227 * gl_PerVertex interface block); -1 otherwise.
1228 *
1229 * Ignored for structs.
1230 */
1231 int location;
1232
1233 /**
1234 * For interface blocks, members may have an explicit byte offset
1235 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1236 *
1237 * Unless used for xfb_offset this field is ignored for structs.
1238 */
1239 int offset;
1240
1241 /**
1242 * For interface blocks, members may define a transform feedback buffer;
1243 * -1 otherwise.
1244 */
1245 int xfb_buffer;
1246
1247 /**
1248 * For interface blocks, members may define a transform feedback stride;
1249 * -1 otherwise.
1250 */
1251 int xfb_stride;
1252
1253 /**
1254 * For interface blocks, the interpolation mode (as in
1255 * ir_variable::interpolation). 0 otherwise.
1256 */
1257 unsigned interpolation:3;
1258
1259 /**
1260 * For interface blocks, 1 if this variable uses centroid interpolation (as
1261 * in ir_variable::centroid). 0 otherwise.
1262 */
1263 unsigned centroid:1;
1264
1265 /**
1266 * For interface blocks, 1 if this variable uses sample interpolation (as
1267 * in ir_variable::sample). 0 otherwise.
1268 */
1269 unsigned sample:1;
1270
1271 /**
1272 * Layout of the matrix. Uses glsl_matrix_layout values.
1273 */
1274 unsigned matrix_layout:2;
1275
1276 /**
1277 * For interface blocks, 1 if this variable is a per-patch input or output
1278 * (as in ir_variable::patch). 0 otherwise.
1279 */
1280 unsigned patch:1;
1281
1282 /**
1283 * Precision qualifier
1284 */
1285 unsigned precision:2;
1286
1287 /**
1288 * Memory qualifiers, applicable to buffer variables defined in shader
1289 * storage buffer objects (SSBOs)
1290 */
1291 unsigned memory_read_only:1;
1292 unsigned memory_write_only:1;
1293 unsigned memory_coherent:1;
1294 unsigned memory_volatile:1;
1295 unsigned memory_restrict:1;
1296
1297 /**
1298 * Layout format, applicable to image variables only.
1299 */
1300 unsigned image_format:16;
1301
1302 /**
1303 * Any of the xfb_* qualifiers trigger the shader to be in transform
1304 * feedback mode so we need to keep track of whether the buffer was
1305 * explicitly set or if its just been assigned the default global value.
1306 */
1307 unsigned explicit_xfb_buffer:1;
1308
1309 unsigned implicit_sized_array:1;
1310 #ifdef __cplusplus
1311 #define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
1312 type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
1313 xfb_stride(0), interpolation(0), centroid(0), \
1314 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
1315 precision(_precision), memory_read_only(0), \
1316 memory_write_only(0), memory_coherent(0), memory_volatile(0), \
1317 memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
1318 implicit_sized_array(0)
1319
1320 glsl_struct_field(const struct glsl_type *_type,
1321 int _precision,
1322 const char *_name)
1323 : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
1324 {
1325 /* empty */
1326 }
1327
1328 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1329 : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
1330 {
1331 /* empty */
1332 }
1333
1334 glsl_struct_field()
1335 : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
1336 {
1337 /* empty */
1338 }
1339 #undef DEFAULT_CONSTRUCTORS
1340 #endif
1341 };
1342
1343 struct glsl_function_param {
1344 const struct glsl_type *type;
1345
1346 bool in;
1347 bool out;
1348 };
1349
1350 static inline unsigned int
1351 glsl_align(unsigned int a, unsigned int align)
1352 {
1353 return (a + align - 1) / align * align;
1354 }
1355
1356 #endif /* GLSL_TYPES_H */