glsl: add glsl_base_type_is_integer
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct _mesa_glsl_parse_state;
36 struct glsl_symbol_table;
37
38 extern void
39 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
40
41 extern void
42 _mesa_glsl_release_types(void);
43
44 #ifdef __cplusplus
45 }
46 #endif
47
48 enum glsl_base_type {
49 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
50 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
51 */
52 GLSL_TYPE_UINT = 0,
53 GLSL_TYPE_INT,
54 GLSL_TYPE_FLOAT,
55 GLSL_TYPE_DOUBLE,
56 GLSL_TYPE_UINT64,
57 GLSL_TYPE_INT64,
58 GLSL_TYPE_BOOL,
59 GLSL_TYPE_SAMPLER,
60 GLSL_TYPE_IMAGE,
61 GLSL_TYPE_ATOMIC_UINT,
62 GLSL_TYPE_STRUCT,
63 GLSL_TYPE_INTERFACE,
64 GLSL_TYPE_ARRAY,
65 GLSL_TYPE_VOID,
66 GLSL_TYPE_SUBROUTINE,
67 GLSL_TYPE_FUNCTION,
68 GLSL_TYPE_ERROR
69 };
70
71 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
72 {
73 return type == GLSL_TYPE_DOUBLE ||
74 type == GLSL_TYPE_UINT64 ||
75 type == GLSL_TYPE_INT64 ||
76 type == GLSL_TYPE_IMAGE ||
77 type == GLSL_TYPE_SAMPLER;
78 }
79
80 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
81 {
82 return type == GLSL_TYPE_UINT ||
83 type == GLSL_TYPE_INT ||
84 type == GLSL_TYPE_UINT64 ||
85 type == GLSL_TYPE_INT64 ||
86 type == GLSL_TYPE_BOOL ||
87 type == GLSL_TYPE_SAMPLER ||
88 type == GLSL_TYPE_IMAGE;
89 }
90
91 enum glsl_sampler_dim {
92 GLSL_SAMPLER_DIM_1D = 0,
93 GLSL_SAMPLER_DIM_2D,
94 GLSL_SAMPLER_DIM_3D,
95 GLSL_SAMPLER_DIM_CUBE,
96 GLSL_SAMPLER_DIM_RECT,
97 GLSL_SAMPLER_DIM_BUF,
98 GLSL_SAMPLER_DIM_EXTERNAL,
99 GLSL_SAMPLER_DIM_MS,
100 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
101 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
102 };
103
104 enum glsl_interface_packing {
105 GLSL_INTERFACE_PACKING_STD140,
106 GLSL_INTERFACE_PACKING_SHARED,
107 GLSL_INTERFACE_PACKING_PACKED,
108 GLSL_INTERFACE_PACKING_STD430
109 };
110
111 enum glsl_matrix_layout {
112 /**
113 * The layout of the matrix is inherited from the object containing the
114 * matrix (the top level structure or the uniform block).
115 */
116 GLSL_MATRIX_LAYOUT_INHERITED,
117
118 /**
119 * Explicit column-major layout
120 *
121 * If a uniform block doesn't have an explicit layout set, it will default
122 * to this layout.
123 */
124 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
125
126 /**
127 * Row-major layout
128 */
129 GLSL_MATRIX_LAYOUT_ROW_MAJOR
130 };
131
132 enum {
133 GLSL_PRECISION_NONE = 0,
134 GLSL_PRECISION_HIGH,
135 GLSL_PRECISION_MEDIUM,
136 GLSL_PRECISION_LOW
137 };
138
139 #ifdef __cplusplus
140 #include "GL/gl.h"
141 #include "util/ralloc.h"
142 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
143
144 struct glsl_type {
145 GLenum gl_type;
146 glsl_base_type base_type;
147
148 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
149 unsigned sampler_shadow:1;
150 unsigned sampler_array:1;
151 unsigned sampled_type:2; /**< Type of data returned using this
152 * sampler or image. Only \c
153 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
154 * and \c GLSL_TYPE_UINT are valid.
155 */
156 unsigned interface_packing:2;
157 unsigned interface_row_major:1;
158
159 /* Callers of this ralloc-based new need not call delete. It's
160 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
161 static void* operator new(size_t size)
162 {
163 mtx_lock(&glsl_type::mem_mutex);
164
165 /* mem_ctx should have been created by the static members */
166 assert(glsl_type::mem_ctx != NULL);
167
168 void *type;
169
170 type = ralloc_size(glsl_type::mem_ctx, size);
171 assert(type != NULL);
172
173 mtx_unlock(&glsl_type::mem_mutex);
174
175 return type;
176 }
177
178 /* If the user *does* call delete, that's OK, we will just
179 * ralloc_free in that case. */
180 static void operator delete(void *type)
181 {
182 mtx_lock(&glsl_type::mem_mutex);
183 ralloc_free(type);
184 mtx_unlock(&glsl_type::mem_mutex);
185 }
186
187 /**
188 * \name Vector and matrix element counts
189 *
190 * For scalars, each of these values will be 1. For non-numeric types
191 * these will be 0.
192 */
193 /*@{*/
194 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
195 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
196 /*@}*/
197
198 /**
199 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
200 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
201 * elements in the structure and the number of values pointed to by
202 * \c fields.structure (below).
203 */
204 unsigned length;
205
206 /**
207 * Name of the data type
208 *
209 * Will never be \c NULL.
210 */
211 const char *name;
212
213 /**
214 * Subtype of composite data types.
215 */
216 union {
217 const struct glsl_type *array; /**< Type of array elements. */
218 struct glsl_function_param *parameters; /**< Parameters to function. */
219 struct glsl_struct_field *structure; /**< List of struct fields. */
220 } fields;
221
222 /**
223 * \name Pointers to various public type singletons
224 */
225 /*@{*/
226 #undef DECL_TYPE
227 #define DECL_TYPE(NAME, ...) \
228 static const glsl_type *const NAME##_type;
229 #undef STRUCT_TYPE
230 #define STRUCT_TYPE(NAME) \
231 static const glsl_type *const struct_##NAME##_type;
232 #include "compiler/builtin_type_macros.h"
233 /*@}*/
234
235 /**
236 * Convenience accessors for vector types (shorter than get_instance()).
237 * @{
238 */
239 static const glsl_type *vec(unsigned components);
240 static const glsl_type *dvec(unsigned components);
241 static const glsl_type *ivec(unsigned components);
242 static const glsl_type *uvec(unsigned components);
243 static const glsl_type *bvec(unsigned components);
244 static const glsl_type *i64vec(unsigned components);
245 static const glsl_type *u64vec(unsigned components);
246 /**@}*/
247
248 /**
249 * For numeric and boolean derived types returns the basic scalar type
250 *
251 * If the type is a numeric or boolean scalar, vector, or matrix type,
252 * this function gets the scalar type of the individual components. For
253 * all other types, including arrays of numeric or boolean types, the
254 * error type is returned.
255 */
256 const glsl_type *get_base_type() const;
257
258 /**
259 * Get the basic scalar type which this type aggregates.
260 *
261 * If the type is a numeric or boolean scalar, vector, or matrix, or an
262 * array of any of those, this function gets the scalar type of the
263 * individual components. For structs and arrays of structs, this function
264 * returns the struct type. For samplers and arrays of samplers, this
265 * function returns the sampler type.
266 */
267 const glsl_type *get_scalar_type() const;
268
269 /**
270 * Get the instance of a built-in scalar, vector, or matrix type
271 */
272 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
273 unsigned columns);
274
275 /**
276 * Get the instance of a sampler type
277 */
278 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
279 bool shadow,
280 bool array,
281 glsl_base_type type);
282
283 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
284 bool array, glsl_base_type type);
285
286 /**
287 * Get the instance of an array type
288 */
289 static const glsl_type *get_array_instance(const glsl_type *base,
290 unsigned elements);
291
292 /**
293 * Get the instance of a record type
294 */
295 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
296 unsigned num_fields,
297 const char *name);
298
299 /**
300 * Get the instance of an interface block type
301 */
302 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
303 unsigned num_fields,
304 enum glsl_interface_packing packing,
305 bool row_major,
306 const char *block_name);
307
308 /**
309 * Get the instance of an subroutine type
310 */
311 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
312
313 /**
314 * Get the instance of a function type
315 */
316 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
317 const glsl_function_param *parameters,
318 unsigned num_params);
319
320 /**
321 * Get the type resulting from a multiplication of \p type_a * \p type_b
322 */
323 static const glsl_type *get_mul_type(const glsl_type *type_a,
324 const glsl_type *type_b);
325
326 /**
327 * Query the total number of scalars that make up a scalar, vector or matrix
328 */
329 unsigned components() const
330 {
331 return vector_elements * matrix_columns;
332 }
333
334 /**
335 * Calculate the number of components slots required to hold this type
336 *
337 * This is used to determine how many uniform or varying locations a type
338 * might occupy.
339 */
340 unsigned component_slots() const;
341
342 /**
343 * Calculate offset between the base location of the struct in
344 * uniform storage and a struct member.
345 * For the initial call, length is the index of the member to find the
346 * offset for.
347 */
348 unsigned record_location_offset(unsigned length) const;
349
350 /**
351 * Calculate the number of unique values from glGetUniformLocation for the
352 * elements of the type.
353 *
354 * This is used to allocate slots in the UniformRemapTable, the amount of
355 * locations may not match with actual used storage space by the driver.
356 */
357 unsigned uniform_locations() const;
358
359 /**
360 * Used to count the number of varyings contained in the type ignoring
361 * innermost array elements.
362 */
363 unsigned varying_count() const;
364
365 /**
366 * Calculate the number of attribute slots required to hold this type
367 *
368 * This implements the language rules of GLSL 1.50 for counting the number
369 * of slots used by a vertex attribute. It also determines the number of
370 * varying slots the type will use up in the absence of varying packing
371 * (and thus, it can be used to measure the number of varying slots used by
372 * the varyings that are generated by lower_packed_varyings).
373 *
374 * For vertex shader attributes - doubles only take one slot.
375 * For inter-shader varyings - dvec3/dvec4 take two slots.
376 */
377 unsigned count_attribute_slots(bool is_vertex_input) const;
378
379 /**
380 * Alignment in bytes of the start of this type in a std140 uniform
381 * block.
382 */
383 unsigned std140_base_alignment(bool row_major) const;
384
385 /** Size in bytes of this type in a std140 uniform block.
386 *
387 * Note that this is not GL_UNIFORM_SIZE (which is the number of
388 * elements in the array)
389 */
390 unsigned std140_size(bool row_major) const;
391
392 /**
393 * Alignment in bytes of the start of this type in a std430 shader
394 * storage block.
395 */
396 unsigned std430_base_alignment(bool row_major) const;
397
398 /**
399 * Calculate array stride in bytes of this type in a std430 shader storage
400 * block.
401 */
402 unsigned std430_array_stride(bool row_major) const;
403
404 /**
405 * Size in bytes of this type in a std430 shader storage block.
406 *
407 * Note that this is not GL_BUFFER_SIZE
408 */
409 unsigned std430_size(bool row_major) const;
410
411 /**
412 * \brief Can this type be implicitly converted to another?
413 *
414 * \return True if the types are identical or if this type can be converted
415 * to \c desired according to Section 4.1.10 of the GLSL spec.
416 *
417 * \verbatim
418 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
419 * Implicit Conversions:
420 *
421 * In some situations, an expression and its type will be implicitly
422 * converted to a different type. The following table shows all allowed
423 * implicit conversions:
424 *
425 * Type of expression | Can be implicitly converted to
426 * --------------------------------------------------
427 * int float
428 * uint
429 *
430 * ivec2 vec2
431 * uvec2
432 *
433 * ivec3 vec3
434 * uvec3
435 *
436 * ivec4 vec4
437 * uvec4
438 *
439 * There are no implicit array or structure conversions. For example,
440 * an array of int cannot be implicitly converted to an array of float.
441 * There are no implicit conversions between signed and unsigned
442 * integers.
443 * \endverbatim
444 */
445 bool can_implicitly_convert_to(const glsl_type *desired,
446 _mesa_glsl_parse_state *state) const;
447
448 /**
449 * Query whether or not a type is a scalar (non-vector and non-matrix).
450 */
451 bool is_scalar() const
452 {
453 return (vector_elements == 1)
454 && (base_type >= GLSL_TYPE_UINT)
455 && (base_type <= GLSL_TYPE_IMAGE);
456 }
457
458 /**
459 * Query whether or not a type is a vector
460 */
461 bool is_vector() const
462 {
463 return (vector_elements > 1)
464 && (matrix_columns == 1)
465 && (base_type >= GLSL_TYPE_UINT)
466 && (base_type <= GLSL_TYPE_BOOL);
467 }
468
469 /**
470 * Query whether or not a type is a matrix
471 */
472 bool is_matrix() const
473 {
474 /* GLSL only has float matrices. */
475 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
476 }
477
478 /**
479 * Query whether or not a type is a non-array numeric type
480 */
481 bool is_numeric() const
482 {
483 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
484 }
485
486 /**
487 * Query whether or not a type is an integral type
488 */
489 bool is_integer() const
490 {
491 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
492 }
493
494 /**
495 * Query whether or not a type is a 64-bit integer.
496 */
497 bool is_integer_64() const
498 {
499 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
500 }
501
502 /**
503 * Query whether or not a type is a 32-bit or 64-bit integer
504 */
505 bool is_integer_32_64() const
506 {
507 return is_integer() || is_integer_64();
508 }
509
510 /**
511 * Query whether or not type is an integral type, or for struct and array
512 * types, contains an integral type.
513 */
514 bool contains_integer() const;
515
516 /**
517 * Query whether or not type is a double type, or for struct, interface and
518 * array types, contains a double type.
519 */
520 bool contains_double() const;
521
522 /**
523 * Query whether or not a type is a float type
524 */
525 bool is_float() const
526 {
527 return base_type == GLSL_TYPE_FLOAT;
528 }
529
530 /**
531 * Query whether or not a type is a double type
532 */
533 bool is_double() const
534 {
535 return base_type == GLSL_TYPE_DOUBLE;
536 }
537
538 /**
539 * Query whether a 64-bit type takes two slots.
540 */
541 bool is_dual_slot() const
542 {
543 return is_64bit() && vector_elements > 2;
544 }
545
546 /**
547 * Query whether or not a type is 64-bit
548 */
549 bool is_64bit() const
550 {
551 return glsl_base_type_is_64bit(base_type);
552 }
553
554 /**
555 * Query whether or not a type is a non-array boolean type
556 */
557 bool is_boolean() const
558 {
559 return base_type == GLSL_TYPE_BOOL;
560 }
561
562 /**
563 * Query whether or not a type is a sampler
564 */
565 bool is_sampler() const
566 {
567 return base_type == GLSL_TYPE_SAMPLER;
568 }
569
570 /**
571 * Query whether or not type is a sampler, or for struct, interface and
572 * array types, contains a sampler.
573 */
574 bool contains_sampler() const;
575
576 /**
577 * Query whether or not type is an array or for struct, interface and
578 * array types, contains an array.
579 */
580 bool contains_array() const;
581
582 /**
583 * Get the Mesa texture target index for a sampler type.
584 */
585 gl_texture_index sampler_index() const;
586
587 /**
588 * Query whether or not type is an image, or for struct, interface and
589 * array types, contains an image.
590 */
591 bool contains_image() const;
592
593 /**
594 * Query whether or not a type is an image
595 */
596 bool is_image() const
597 {
598 return base_type == GLSL_TYPE_IMAGE;
599 }
600
601 /**
602 * Query whether or not a type is an array
603 */
604 bool is_array() const
605 {
606 return base_type == GLSL_TYPE_ARRAY;
607 }
608
609 bool is_array_of_arrays() const
610 {
611 return is_array() && fields.array->is_array();
612 }
613
614 /**
615 * Query whether or not a type is a record
616 */
617 bool is_record() const
618 {
619 return base_type == GLSL_TYPE_STRUCT;
620 }
621
622 /**
623 * Query whether or not a type is an interface
624 */
625 bool is_interface() const
626 {
627 return base_type == GLSL_TYPE_INTERFACE;
628 }
629
630 /**
631 * Query whether or not a type is the void type singleton.
632 */
633 bool is_void() const
634 {
635 return base_type == GLSL_TYPE_VOID;
636 }
637
638 /**
639 * Query whether or not a type is the error type singleton.
640 */
641 bool is_error() const
642 {
643 return base_type == GLSL_TYPE_ERROR;
644 }
645
646 /**
647 * Query if a type is unnamed/anonymous (named by the parser)
648 */
649
650 bool is_subroutine() const
651 {
652 return base_type == GLSL_TYPE_SUBROUTINE;
653 }
654 bool contains_subroutine() const;
655
656 bool is_anonymous() const
657 {
658 return !strncmp(name, "#anon", 5);
659 }
660
661 /**
662 * Get the type stripped of any arrays
663 *
664 * \return
665 * Pointer to the type of elements of the first non-array type for array
666 * types, or pointer to itself for non-array types.
667 */
668 const glsl_type *without_array() const
669 {
670 const glsl_type *t = this;
671
672 while (t->is_array())
673 t = t->fields.array;
674
675 return t;
676 }
677
678 /**
679 * Return the total number of elements in an array including the elements
680 * in arrays of arrays.
681 */
682 unsigned arrays_of_arrays_size() const
683 {
684 if (!is_array())
685 return 0;
686
687 unsigned size = length;
688 const glsl_type *base_type = fields.array;
689
690 while (base_type->is_array()) {
691 size = size * base_type->length;
692 base_type = base_type->fields.array;
693 }
694 return size;
695 }
696
697 /**
698 * Query whether or not a type is an atomic_uint.
699 */
700 bool is_atomic_uint() const
701 {
702 return base_type == GLSL_TYPE_ATOMIC_UINT;
703 }
704
705 /**
706 * Return the amount of atomic counter storage required for a type.
707 */
708 unsigned atomic_size() const
709 {
710 if (is_atomic_uint())
711 return ATOMIC_COUNTER_SIZE;
712 else if (is_array())
713 return length * fields.array->atomic_size();
714 else
715 return 0;
716 }
717
718 /**
719 * Return whether a type contains any atomic counters.
720 */
721 bool contains_atomic() const
722 {
723 return atomic_size() > 0;
724 }
725
726 /**
727 * Return whether a type contains any opaque types.
728 */
729 bool contains_opaque() const;
730
731 /**
732 * Query the full type of a matrix row
733 *
734 * \return
735 * If the type is not a matrix, \c glsl_type::error_type is returned.
736 * Otherwise a type matching the rows of the matrix is returned.
737 */
738 const glsl_type *row_type() const
739 {
740 return is_matrix()
741 ? get_instance(base_type, matrix_columns, 1)
742 : error_type;
743 }
744
745 /**
746 * Query the full type of a matrix column
747 *
748 * \return
749 * If the type is not a matrix, \c glsl_type::error_type is returned.
750 * Otherwise a type matching the columns of the matrix is returned.
751 */
752 const glsl_type *column_type() const
753 {
754 return is_matrix()
755 ? get_instance(base_type, vector_elements, 1)
756 : error_type;
757 }
758
759 /**
760 * Get the type of a structure field
761 *
762 * \return
763 * Pointer to the type of the named field. If the type is not a structure
764 * or the named field does not exist, \c glsl_type::error_type is returned.
765 */
766 const glsl_type *field_type(const char *name) const;
767
768 /**
769 * Get the location of a field within a record type
770 */
771 int field_index(const char *name) const;
772
773 /**
774 * Query the number of elements in an array type
775 *
776 * \return
777 * The number of elements in the array for array types or -1 for non-array
778 * types. If the number of elements in the array has not yet been declared,
779 * zero is returned.
780 */
781 int array_size() const
782 {
783 return is_array() ? length : -1;
784 }
785
786 /**
787 * Query whether the array size for all dimensions has been declared.
788 */
789 bool is_unsized_array() const
790 {
791 return is_array() && length == 0;
792 }
793
794 /**
795 * Return the number of coordinate components needed for this
796 * sampler or image type.
797 *
798 * This is based purely on the sampler's dimensionality. For example, this
799 * returns 1 for sampler1D, and 3 for sampler2DArray.
800 *
801 * Note that this is often different than actual coordinate type used in
802 * a texturing built-in function, since those pack additional values (such
803 * as the shadow comparator or projector) into the coordinate type.
804 */
805 int coordinate_components() const;
806
807 /**
808 * Compare a record type against another record type.
809 *
810 * This is useful for matching record types declared across shader stages.
811 * The option to not match locations is to deal with places where the
812 * same struct is defined in a block which has a location set on it.
813 */
814 bool record_compare(const glsl_type *b, bool match_locations = true) const;
815
816 /**
817 * Get the type interface packing.
818 */
819 enum glsl_interface_packing get_interface_packing() const
820 {
821 return (enum glsl_interface_packing)interface_packing;
822 }
823
824 /**
825 * Check if the type interface is row major
826 */
827 bool get_interface_row_major() const
828 {
829 return (bool) interface_row_major;
830 }
831
832 private:
833
834 static mtx_t mem_mutex;
835 static mtx_t hash_mutex;
836
837 /**
838 * ralloc context for all glsl_type allocations
839 *
840 * Set on the first call to \c glsl_type::new.
841 */
842 static void *mem_ctx;
843
844 void init_ralloc_type_ctx(void);
845
846 /** Constructor for vector and matrix types */
847 glsl_type(GLenum gl_type,
848 glsl_base_type base_type, unsigned vector_elements,
849 unsigned matrix_columns, const char *name);
850
851 /** Constructor for sampler or image types */
852 glsl_type(GLenum gl_type, glsl_base_type base_type,
853 enum glsl_sampler_dim dim, bool shadow, bool array,
854 unsigned type, const char *name);
855
856 /** Constructor for record types */
857 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
858 const char *name);
859
860 /** Constructor for interface types */
861 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
862 enum glsl_interface_packing packing,
863 bool row_major, const char *name);
864
865 /** Constructor for interface types */
866 glsl_type(const glsl_type *return_type,
867 const glsl_function_param *params, unsigned num_params);
868
869 /** Constructor for array types */
870 glsl_type(const glsl_type *array, unsigned length);
871
872 /** Constructor for subroutine types */
873 glsl_type(const char *name);
874
875 /** Hash table containing the known array types. */
876 static struct hash_table *array_types;
877
878 /** Hash table containing the known record types. */
879 static struct hash_table *record_types;
880
881 /** Hash table containing the known interface types. */
882 static struct hash_table *interface_types;
883
884 /** Hash table containing the known subroutine types. */
885 static struct hash_table *subroutine_types;
886
887 /** Hash table containing the known function types. */
888 static struct hash_table *function_types;
889
890 static bool record_key_compare(const void *a, const void *b);
891 static unsigned record_key_hash(const void *key);
892
893 /**
894 * \name Built-in type flyweights
895 */
896 /*@{*/
897 #undef DECL_TYPE
898 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
899 #undef STRUCT_TYPE
900 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
901 #include "compiler/builtin_type_macros.h"
902 /*@}*/
903
904 /**
905 * \name Friend functions.
906 *
907 * These functions are friends because they must have C linkage and the
908 * need to call various private methods or access various private static
909 * data.
910 */
911 /*@{*/
912 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
913 friend void _mesa_glsl_release_types(void);
914 /*@}*/
915 };
916
917 #undef DECL_TYPE
918 #undef STRUCT_TYPE
919 #endif /* __cplusplus */
920
921 struct glsl_struct_field {
922 const struct glsl_type *type;
923 const char *name;
924
925 /**
926 * For interface blocks, gl_varying_slot corresponding to the input/output
927 * if this is a built-in input/output (i.e. a member of the built-in
928 * gl_PerVertex interface block); -1 otherwise.
929 *
930 * Ignored for structs.
931 */
932 int location;
933
934 /**
935 * For interface blocks, members may have an explicit byte offset
936 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
937 *
938 * Unless used for xfb_offset this field is ignored for structs.
939 */
940 int offset;
941
942 /**
943 * For interface blocks, members may define a transform feedback buffer;
944 * -1 otherwise.
945 */
946 int xfb_buffer;
947
948 /**
949 * For interface blocks, members may define a transform feedback stride;
950 * -1 otherwise.
951 */
952 int xfb_stride;
953
954 /**
955 * For interface blocks, the interpolation mode (as in
956 * ir_variable::interpolation). 0 otherwise.
957 */
958 unsigned interpolation:2;
959
960 /**
961 * For interface blocks, 1 if this variable uses centroid interpolation (as
962 * in ir_variable::centroid). 0 otherwise.
963 */
964 unsigned centroid:1;
965
966 /**
967 * For interface blocks, 1 if this variable uses sample interpolation (as
968 * in ir_variable::sample). 0 otherwise.
969 */
970 unsigned sample:1;
971
972 /**
973 * Layout of the matrix. Uses glsl_matrix_layout values.
974 */
975 unsigned matrix_layout:2;
976
977 /**
978 * For interface blocks, 1 if this variable is a per-patch input or output
979 * (as in ir_variable::patch). 0 otherwise.
980 */
981 unsigned patch:1;
982
983 /**
984 * Precision qualifier
985 */
986 unsigned precision:2;
987
988 /**
989 * Memory qualifiers, applicable to buffer variables defined in shader
990 * storage buffer objects (SSBOs)
991 */
992 unsigned memory_read_only:1;
993 unsigned memory_write_only:1;
994 unsigned memory_coherent:1;
995 unsigned memory_volatile:1;
996 unsigned memory_restrict:1;
997
998 /**
999 * Layout format, applicable to image variables only.
1000 */
1001 unsigned image_format:16;
1002
1003 /**
1004 * Any of the xfb_* qualifiers trigger the shader to be in transform
1005 * feedback mode so we need to keep track of whether the buffer was
1006 * explicitly set or if its just been assigned the default global value.
1007 */
1008 unsigned explicit_xfb_buffer:1;
1009
1010 unsigned implicit_sized_array:1;
1011 #ifdef __cplusplus
1012 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1013 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1014 xfb_stride(0), interpolation(0), centroid(0),
1015 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1016 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1017 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1018 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1019 implicit_sized_array(0)
1020 {
1021 /* empty */
1022 }
1023
1024 glsl_struct_field()
1025 {
1026 /* empty */
1027 }
1028 #endif
1029 };
1030
1031 struct glsl_function_param {
1032 const struct glsl_type *type;
1033
1034 bool in;
1035 bool out;
1036 };
1037
1038 static inline unsigned int
1039 glsl_align(unsigned int a, unsigned int align)
1040 {
1041 return (a + align - 1) / align * align;
1042 }
1043
1044 #endif /* GLSL_TYPES_H */