mesa/st: Move the dword slot counting function to glsl_types as well.
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "c11/threads.h"
33 #include "util/blob.h"
34 #include "util/macros.h"
35
36 #ifdef __cplusplus
37 #include "main/config.h"
38 #endif
39
40 struct glsl_type;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46 struct _mesa_glsl_parse_state;
47 struct glsl_symbol_table;
48
49 extern void
50 glsl_type_singleton_init_or_ref();
51
52 extern void
53 glsl_type_singleton_decref();
54
55 extern void
56 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
57
58 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
59
60 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
61
62 #ifdef __cplusplus
63 }
64 #endif
65
66 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
67 unsigned *size, unsigned *align);
68
69 enum glsl_base_type {
70 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
71 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
72 */
73 GLSL_TYPE_UINT = 0,
74 GLSL_TYPE_INT,
75 GLSL_TYPE_FLOAT,
76 GLSL_TYPE_FLOAT16,
77 GLSL_TYPE_DOUBLE,
78 GLSL_TYPE_UINT8,
79 GLSL_TYPE_INT8,
80 GLSL_TYPE_UINT16,
81 GLSL_TYPE_INT16,
82 GLSL_TYPE_UINT64,
83 GLSL_TYPE_INT64,
84 GLSL_TYPE_BOOL,
85 GLSL_TYPE_SAMPLER,
86 GLSL_TYPE_IMAGE,
87 GLSL_TYPE_ATOMIC_UINT,
88 GLSL_TYPE_STRUCT,
89 GLSL_TYPE_INTERFACE,
90 GLSL_TYPE_ARRAY,
91 GLSL_TYPE_VOID,
92 GLSL_TYPE_SUBROUTINE,
93 GLSL_TYPE_FUNCTION,
94 GLSL_TYPE_ERROR
95 };
96
97 /* Return the bit size of a type. Note that this differs from
98 * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
99 * the NIR level we would want to return 1 bit for bools.
100 */
101 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
102 {
103 switch (type) {
104 case GLSL_TYPE_BOOL:
105 case GLSL_TYPE_INT:
106 case GLSL_TYPE_UINT:
107 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
108 case GLSL_TYPE_SUBROUTINE:
109 return 32;
110
111 case GLSL_TYPE_FLOAT16:
112 case GLSL_TYPE_UINT16:
113 case GLSL_TYPE_INT16:
114 return 16;
115
116 case GLSL_TYPE_UINT8:
117 case GLSL_TYPE_INT8:
118 return 8;
119
120 case GLSL_TYPE_DOUBLE:
121 case GLSL_TYPE_INT64:
122 case GLSL_TYPE_UINT64:
123 case GLSL_TYPE_IMAGE:
124 case GLSL_TYPE_SAMPLER:
125 return 64;
126
127 default:
128 /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
129 * happens when calling this method through is_64bit and is_16bit
130 * methods
131 */
132 return 0;
133 }
134
135 return 0;
136 }
137
138 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
139 {
140 return glsl_base_type_bit_size(type) == 16;
141 }
142
143 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
144 {
145 return glsl_base_type_bit_size(type) == 64;
146 }
147
148 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
149 {
150 return type == GLSL_TYPE_UINT8 ||
151 type == GLSL_TYPE_INT8 ||
152 type == GLSL_TYPE_UINT16 ||
153 type == GLSL_TYPE_INT16 ||
154 type == GLSL_TYPE_UINT ||
155 type == GLSL_TYPE_INT ||
156 type == GLSL_TYPE_UINT64 ||
157 type == GLSL_TYPE_INT64 ||
158 type == GLSL_TYPE_BOOL ||
159 type == GLSL_TYPE_SAMPLER ||
160 type == GLSL_TYPE_IMAGE;
161 }
162
163 static inline unsigned int
164 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
165 {
166 switch (base_type) {
167 case GLSL_TYPE_BOOL:
168 return 1;
169
170 case GLSL_TYPE_INT:
171 case GLSL_TYPE_UINT:
172 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
173 case GLSL_TYPE_SUBROUTINE:
174 return 32;
175
176 case GLSL_TYPE_FLOAT16:
177 case GLSL_TYPE_UINT16:
178 case GLSL_TYPE_INT16:
179 return 16;
180
181 case GLSL_TYPE_UINT8:
182 case GLSL_TYPE_INT8:
183 return 8;
184
185 case GLSL_TYPE_DOUBLE:
186 case GLSL_TYPE_INT64:
187 case GLSL_TYPE_UINT64:
188 case GLSL_TYPE_IMAGE:
189 case GLSL_TYPE_SAMPLER:
190 return 64;
191
192 default:
193 unreachable("unknown base type");
194 }
195
196 return 0;
197 }
198
199 enum glsl_sampler_dim {
200 GLSL_SAMPLER_DIM_1D = 0,
201 GLSL_SAMPLER_DIM_2D,
202 GLSL_SAMPLER_DIM_3D,
203 GLSL_SAMPLER_DIM_CUBE,
204 GLSL_SAMPLER_DIM_RECT,
205 GLSL_SAMPLER_DIM_BUF,
206 GLSL_SAMPLER_DIM_EXTERNAL,
207 GLSL_SAMPLER_DIM_MS,
208 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
209 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
210 };
211
212 enum glsl_matrix_layout {
213 /**
214 * The layout of the matrix is inherited from the object containing the
215 * matrix (the top level structure or the uniform block).
216 */
217 GLSL_MATRIX_LAYOUT_INHERITED,
218
219 /**
220 * Explicit column-major layout
221 *
222 * If a uniform block doesn't have an explicit layout set, it will default
223 * to this layout.
224 */
225 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
226
227 /**
228 * Row-major layout
229 */
230 GLSL_MATRIX_LAYOUT_ROW_MAJOR
231 };
232
233 enum {
234 GLSL_PRECISION_NONE = 0,
235 GLSL_PRECISION_HIGH,
236 GLSL_PRECISION_MEDIUM,
237 GLSL_PRECISION_LOW
238 };
239
240 #ifdef __cplusplus
241 #include "GL/gl.h"
242 #include "util/ralloc.h"
243 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
244
245 struct glsl_type {
246 GLenum gl_type;
247 glsl_base_type base_type:8;
248
249 glsl_base_type sampled_type:8; /**< Type of data returned using this
250 * sampler or image. Only \c
251 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
252 * and \c GLSL_TYPE_UINT are valid.
253 */
254
255 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
256 unsigned sampler_shadow:1;
257 unsigned sampler_array:1;
258 unsigned interface_packing:2;
259 unsigned interface_row_major:1;
260
261 /**
262 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
263 *
264 * Only used for Compute kernels
265 */
266 unsigned packed:1;
267
268 private:
269 glsl_type() : mem_ctx(NULL)
270 {
271 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
272 }
273
274 public:
275 /**
276 * \name Vector and matrix element counts
277 *
278 * For scalars, each of these values will be 1. For non-numeric types
279 * these will be 0.
280 */
281 /*@{*/
282 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
283 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
284 /*@}*/
285
286 /**
287 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
288 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
289 * elements in the structure and the number of values pointed to by
290 * \c fields.structure (below).
291 */
292 unsigned length;
293
294 /**
295 * Name of the data type
296 *
297 * Will never be \c NULL.
298 */
299 const char *name;
300
301 /**
302 * Explicit array, matrix, or vector stride. This is used to communicate
303 * explicit array layouts from SPIR-V. Should be 0 if the type has no
304 * explicit stride.
305 */
306 unsigned explicit_stride;
307
308 /**
309 * Subtype of composite data types.
310 */
311 union {
312 const struct glsl_type *array; /**< Type of array elements. */
313 struct glsl_function_param *parameters; /**< Parameters to function. */
314 struct glsl_struct_field *structure; /**< List of struct fields. */
315 } fields;
316
317 /**
318 * \name Pointers to various public type singletons
319 */
320 /*@{*/
321 #undef DECL_TYPE
322 #define DECL_TYPE(NAME, ...) \
323 static const glsl_type *const NAME##_type;
324 #undef STRUCT_TYPE
325 #define STRUCT_TYPE(NAME) \
326 static const glsl_type *const struct_##NAME##_type;
327 #include "compiler/builtin_type_macros.h"
328 /*@}*/
329
330 /**
331 * Convenience accessors for vector types (shorter than get_instance()).
332 * @{
333 */
334 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
335 static const glsl_type *vec(unsigned components);
336 static const glsl_type *f16vec(unsigned components);
337 static const glsl_type *dvec(unsigned components);
338 static const glsl_type *ivec(unsigned components);
339 static const glsl_type *uvec(unsigned components);
340 static const glsl_type *bvec(unsigned components);
341 static const glsl_type *i64vec(unsigned components);
342 static const glsl_type *u64vec(unsigned components);
343 static const glsl_type *i16vec(unsigned components);
344 static const glsl_type *u16vec(unsigned components);
345 static const glsl_type *i8vec(unsigned components);
346 static const glsl_type *u8vec(unsigned components);
347 /**@}*/
348
349 /**
350 * For numeric and boolean derived types returns the basic scalar type
351 *
352 * If the type is a numeric or boolean scalar, vector, or matrix type,
353 * this function gets the scalar type of the individual components. For
354 * all other types, including arrays of numeric or boolean types, the
355 * error type is returned.
356 */
357 const glsl_type *get_base_type() const;
358
359 /**
360 * Get the basic scalar type which this type aggregates.
361 *
362 * If the type is a numeric or boolean scalar, vector, or matrix, or an
363 * array of any of those, this function gets the scalar type of the
364 * individual components. For structs and arrays of structs, this function
365 * returns the struct type. For samplers and arrays of samplers, this
366 * function returns the sampler type.
367 */
368 const glsl_type *get_scalar_type() const;
369
370 /**
371 * Gets the "bare" type without any decorations or layout information.
372 */
373 const glsl_type *get_bare_type() const;
374
375 /**
376 * Get the instance of a built-in scalar, vector, or matrix type
377 */
378 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
379 unsigned columns,
380 unsigned explicit_stride = 0,
381 bool row_major = false);
382
383 /**
384 * Get the instance of a sampler type
385 */
386 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
387 bool shadow,
388 bool array,
389 glsl_base_type type);
390
391 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
392 bool array, glsl_base_type type);
393
394 /**
395 * Get the instance of an array type
396 */
397 static const glsl_type *get_array_instance(const glsl_type *base,
398 unsigned elements,
399 unsigned explicit_stride = 0);
400
401 /**
402 * Get the instance of a record type
403 */
404 static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
405 unsigned num_fields,
406 const char *name,
407 bool packed = false);
408
409 /**
410 * Get the instance of an interface block type
411 */
412 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
413 unsigned num_fields,
414 enum glsl_interface_packing packing,
415 bool row_major,
416 const char *block_name);
417
418 /**
419 * Get the instance of an subroutine type
420 */
421 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
422
423 /**
424 * Get the instance of a function type
425 */
426 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
427 const glsl_function_param *parameters,
428 unsigned num_params);
429
430 /**
431 * Get the type resulting from a multiplication of \p type_a * \p type_b
432 */
433 static const glsl_type *get_mul_type(const glsl_type *type_a,
434 const glsl_type *type_b);
435
436 /**
437 * Query the total number of scalars that make up a scalar, vector or matrix
438 */
439 unsigned components() const
440 {
441 return vector_elements * matrix_columns;
442 }
443
444 /**
445 * Calculate the number of components slots required to hold this type
446 *
447 * This is used to determine how many uniform or varying locations a type
448 * might occupy.
449 */
450 unsigned component_slots() const;
451
452 /**
453 * Calculate offset between the base location of the struct in
454 * uniform storage and a struct member.
455 * For the initial call, length is the index of the member to find the
456 * offset for.
457 */
458 unsigned struct_location_offset(unsigned length) const;
459
460 /**
461 * Calculate the number of unique values from glGetUniformLocation for the
462 * elements of the type.
463 *
464 * This is used to allocate slots in the UniformRemapTable, the amount of
465 * locations may not match with actual used storage space by the driver.
466 */
467 unsigned uniform_locations() const;
468
469 /**
470 * Used to count the number of varyings contained in the type ignoring
471 * innermost array elements.
472 */
473 unsigned varying_count() const;
474
475 /**
476 * Calculate the number of vec4 slots required to hold this type.
477 *
478 * This is the underlying recursive type_size function for
479 * count_attribute_slots() (vertex inputs and varyings) but also for
480 * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
481 */
482 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
483
484 /**
485 * Calculate the number of vec4 slots required to hold this type.
486 *
487 * This is the underlying recursive type_size function for
488 * gallium's PIPE_CAP_PACKED_UNIFORMS case.
489 */
490 unsigned count_dword_slots(bool bindless) const;
491
492 /**
493 * Calculate the number of attribute slots required to hold this type
494 *
495 * This implements the language rules of GLSL 1.50 for counting the number
496 * of slots used by a vertex attribute. It also determines the number of
497 * varying slots the type will use up in the absence of varying packing
498 * (and thus, it can be used to measure the number of varying slots used by
499 * the varyings that are generated by lower_packed_varyings).
500 *
501 * For vertex shader attributes - doubles only take one slot.
502 * For inter-shader varyings - dvec3/dvec4 take two slots.
503 *
504 * Vulkan doesn’t make this distinction so the argument should always be
505 * false.
506 */
507 unsigned count_attribute_slots(bool is_gl_vertex_input) const {
508 return count_vec4_slots(is_gl_vertex_input, true);
509 }
510
511 /**
512 * Alignment in bytes of the start of this type in a std140 uniform
513 * block.
514 */
515 unsigned std140_base_alignment(bool row_major) const;
516
517 /** Size in bytes of this type in a std140 uniform block.
518 *
519 * Note that this is not GL_UNIFORM_SIZE (which is the number of
520 * elements in the array)
521 */
522 unsigned std140_size(bool row_major) const;
523
524 /**
525 * Gets an explicitly laid out type with the std140 layout.
526 */
527 const glsl_type *get_explicit_std140_type(bool row_major) const;
528
529 /**
530 * Alignment in bytes of the start of this type in a std430 shader
531 * storage block.
532 */
533 unsigned std430_base_alignment(bool row_major) const;
534
535 /**
536 * Calculate array stride in bytes of this type in a std430 shader storage
537 * block.
538 */
539 unsigned std430_array_stride(bool row_major) const;
540
541 /**
542 * Size in bytes of this type in a std430 shader storage block.
543 *
544 * Note that this is not GL_BUFFER_SIZE
545 */
546 unsigned std430_size(bool row_major) const;
547
548 /**
549 * Gets an explicitly laid out type with the std430 layout.
550 */
551 const glsl_type *get_explicit_std430_type(bool row_major) const;
552
553 /**
554 * Gets an explicitly laid out interface type.
555 */
556 const glsl_type *get_explicit_interface_type(bool supports_std430) const;
557
558 /** Returns an explicitly laid out type given a type and size/align func
559 *
560 * The size/align func is only called for scalar and vector types and the
561 * returned type is otherwise laid out in the natural way as follows:
562 *
563 * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
564 *
565 * - Structure types have their elements in-order and as tightly packed as
566 * possible following the alignment required by the size/align func.
567 *
568 * - All composite types (structures, matrices, and arrays) have an
569 * alignment equal to the highest alighment of any member of the composite.
570 *
571 * The types returned by this function are likely not suitable for most UBO
572 * or SSBO layout because they do not add the extra array and substructure
573 * alignment that is required by std140 and std430.
574 */
575 const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
576 unsigned *size, unsigned *align) const;
577
578 /**
579 * Alignment in bytes of the start of this type in OpenCL memory.
580 */
581 unsigned cl_alignment() const;
582
583 /**
584 * Size in bytes of this type in OpenCL memory
585 */
586 unsigned cl_size() const;
587
588 /**
589 * Size in bytes of this type based on its explicit data.
590 *
591 * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
592 * through explicit offset, stride and matrix layout, so the size
593 * can/should be computed used those values.
594 *
595 * Note that the value returned by this method is only correct if such
596 * values are set, so only with SPIR-V shaders. Should not be used with
597 * GLSL shaders.
598 */
599 unsigned explicit_size(bool align_to_stride=false) const;
600
601 /**
602 * \brief Can this type be implicitly converted to another?
603 *
604 * \return True if the types are identical or if this type can be converted
605 * to \c desired according to Section 4.1.10 of the GLSL spec.
606 *
607 * \verbatim
608 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
609 * Implicit Conversions:
610 *
611 * In some situations, an expression and its type will be implicitly
612 * converted to a different type. The following table shows all allowed
613 * implicit conversions:
614 *
615 * Type of expression | Can be implicitly converted to
616 * --------------------------------------------------
617 * int float
618 * uint
619 *
620 * ivec2 vec2
621 * uvec2
622 *
623 * ivec3 vec3
624 * uvec3
625 *
626 * ivec4 vec4
627 * uvec4
628 *
629 * There are no implicit array or structure conversions. For example,
630 * an array of int cannot be implicitly converted to an array of float.
631 * There are no implicit conversions between signed and unsigned
632 * integers.
633 * \endverbatim
634 */
635 bool can_implicitly_convert_to(const glsl_type *desired,
636 _mesa_glsl_parse_state *state) const;
637
638 /**
639 * Query whether or not a type is a scalar (non-vector and non-matrix).
640 */
641 bool is_scalar() const
642 {
643 return (vector_elements == 1)
644 && (base_type >= GLSL_TYPE_UINT)
645 && (base_type <= GLSL_TYPE_IMAGE);
646 }
647
648 /**
649 * Query whether or not a type is a vector
650 */
651 bool is_vector() const
652 {
653 return (vector_elements > 1)
654 && (matrix_columns == 1)
655 && (base_type >= GLSL_TYPE_UINT)
656 && (base_type <= GLSL_TYPE_BOOL);
657 }
658
659 /**
660 * Query whether or not a type is a matrix
661 */
662 bool is_matrix() const
663 {
664 /* GLSL only has float matrices. */
665 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
666 base_type == GLSL_TYPE_DOUBLE ||
667 base_type == GLSL_TYPE_FLOAT16);
668 }
669
670 /**
671 * Query whether or not a type is a non-array numeric type
672 */
673 bool is_numeric() const
674 {
675 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
676 }
677
678 /**
679 * Query whether or not a type is an integer.
680 */
681 bool is_integer() const
682 {
683 return glsl_base_type_is_integer(base_type);
684 }
685
686 /**
687 * Query whether or not a type is an 32-bit integer.
688 */
689 bool is_integer_32() const
690 {
691 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
692 }
693
694 /**
695 * Query whether or not a type is a 64-bit integer.
696 */
697 bool is_integer_64() const
698 {
699 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
700 }
701
702 /**
703 * Query whether or not a type is a 32-bit or 64-bit integer
704 */
705 bool is_integer_32_64() const
706 {
707 return is_integer_32() || is_integer_64();
708 }
709
710 /**
711 * Query whether or not type is an integral type, or for struct and array
712 * types, contains an integral type.
713 */
714 bool contains_integer() const;
715
716 /**
717 * Query whether or not type is a double type, or for struct, interface and
718 * array types, contains a double type.
719 */
720 bool contains_double() const;
721
722 /**
723 * Query whether or not type is a 64-bit type, or for struct, interface and
724 * array types, contains a double type.
725 */
726 bool contains_64bit() const;
727
728 /**
729 * Query whether or not a type is a float type
730 */
731 bool is_float() const
732 {
733 return base_type == GLSL_TYPE_FLOAT;
734 }
735
736 /**
737 * Query whether or not a type is a double type
738 */
739 bool is_double() const
740 {
741 return base_type == GLSL_TYPE_DOUBLE;
742 }
743
744 /**
745 * Query whether a 64-bit type takes two slots.
746 */
747 bool is_dual_slot() const
748 {
749 return is_64bit() && vector_elements > 2;
750 }
751
752 /**
753 * Query whether or not a type is 64-bit
754 */
755 bool is_64bit() const
756 {
757 return glsl_base_type_is_64bit(base_type);
758 }
759
760 /**
761 * Query whether or not a type is 16-bit
762 */
763 bool is_16bit() const
764 {
765 return glsl_base_type_is_16bit(base_type);
766 }
767
768 /**
769 * Query whether or not a type is 32-bit
770 */
771 bool is_32bit() const
772 {
773 return base_type == GLSL_TYPE_UINT ||
774 base_type == GLSL_TYPE_INT ||
775 base_type == GLSL_TYPE_FLOAT;
776 }
777
778 /**
779 * Query whether or not a type is a non-array boolean type
780 */
781 bool is_boolean() const
782 {
783 return base_type == GLSL_TYPE_BOOL;
784 }
785
786 /**
787 * Query whether or not a type is a sampler
788 */
789 bool is_sampler() const
790 {
791 return base_type == GLSL_TYPE_SAMPLER;
792 }
793
794 /**
795 * Query whether or not type is a sampler, or for struct, interface and
796 * array types, contains a sampler.
797 */
798 bool contains_sampler() const;
799
800 /**
801 * Query whether or not type is an array or for struct, interface and
802 * array types, contains an array.
803 */
804 bool contains_array() const;
805
806 /**
807 * Get the Mesa texture target index for a sampler type.
808 */
809 gl_texture_index sampler_index() const;
810
811 /**
812 * Query whether or not type is an image, or for struct, interface and
813 * array types, contains an image.
814 */
815 bool contains_image() const;
816
817 /**
818 * Query whether or not a type is an image
819 */
820 bool is_image() const
821 {
822 return base_type == GLSL_TYPE_IMAGE;
823 }
824
825 /**
826 * Query whether or not a type is an array
827 */
828 bool is_array() const
829 {
830 return base_type == GLSL_TYPE_ARRAY;
831 }
832
833 bool is_array_of_arrays() const
834 {
835 return is_array() && fields.array->is_array();
836 }
837
838 /**
839 * Query whether or not a type is a record
840 */
841 bool is_struct() const
842 {
843 return base_type == GLSL_TYPE_STRUCT;
844 }
845
846 /**
847 * Query whether or not a type is an interface
848 */
849 bool is_interface() const
850 {
851 return base_type == GLSL_TYPE_INTERFACE;
852 }
853
854 /**
855 * Query whether or not a type is the void type singleton.
856 */
857 bool is_void() const
858 {
859 return base_type == GLSL_TYPE_VOID;
860 }
861
862 /**
863 * Query whether or not a type is the error type singleton.
864 */
865 bool is_error() const
866 {
867 return base_type == GLSL_TYPE_ERROR;
868 }
869
870 /**
871 * Query if a type is unnamed/anonymous (named by the parser)
872 */
873
874 bool is_subroutine() const
875 {
876 return base_type == GLSL_TYPE_SUBROUTINE;
877 }
878 bool contains_subroutine() const;
879
880 bool is_anonymous() const
881 {
882 return !strncmp(name, "#anon", 5);
883 }
884
885 /**
886 * Get the type stripped of any arrays
887 *
888 * \return
889 * Pointer to the type of elements of the first non-array type for array
890 * types, or pointer to itself for non-array types.
891 */
892 const glsl_type *without_array() const
893 {
894 const glsl_type *t = this;
895
896 while (t->is_array())
897 t = t->fields.array;
898
899 return t;
900 }
901
902 /**
903 * Return the total number of elements in an array including the elements
904 * in arrays of arrays.
905 */
906 unsigned arrays_of_arrays_size() const
907 {
908 if (!is_array())
909 return 0;
910
911 unsigned size = length;
912 const glsl_type *base_type = fields.array;
913
914 while (base_type->is_array()) {
915 size = size * base_type->length;
916 base_type = base_type->fields.array;
917 }
918 return size;
919 }
920
921 /**
922 * Return bit size for this type.
923 */
924 unsigned bit_size() const
925 {
926 return glsl_base_type_bit_size(this->base_type);
927 }
928
929
930 /**
931 * Query whether or not a type is an atomic_uint.
932 */
933 bool is_atomic_uint() const
934 {
935 return base_type == GLSL_TYPE_ATOMIC_UINT;
936 }
937
938 /**
939 * Return the amount of atomic counter storage required for a type.
940 */
941 unsigned atomic_size() const
942 {
943 if (is_atomic_uint())
944 return ATOMIC_COUNTER_SIZE;
945 else if (is_array())
946 return length * fields.array->atomic_size();
947 else
948 return 0;
949 }
950
951 /**
952 * Return whether a type contains any atomic counters.
953 */
954 bool contains_atomic() const
955 {
956 return atomic_size() > 0;
957 }
958
959 /**
960 * Return whether a type contains any opaque types.
961 */
962 bool contains_opaque() const;
963
964 /**
965 * Query the full type of a matrix row
966 *
967 * \return
968 * If the type is not a matrix, \c glsl_type::error_type is returned.
969 * Otherwise a type matching the rows of the matrix is returned.
970 */
971 const glsl_type *row_type() const
972 {
973 if (!is_matrix())
974 return error_type;
975
976 if (explicit_stride && !interface_row_major)
977 return get_instance(base_type, matrix_columns, 1, explicit_stride);
978 else
979 return get_instance(base_type, matrix_columns, 1);
980 }
981
982 /**
983 * Query the full type of a matrix column
984 *
985 * \return
986 * If the type is not a matrix, \c glsl_type::error_type is returned.
987 * Otherwise a type matching the columns of the matrix is returned.
988 */
989 const glsl_type *column_type() const
990 {
991 if (!is_matrix())
992 return error_type;
993
994 if (explicit_stride && interface_row_major)
995 return get_instance(base_type, vector_elements, 1, explicit_stride);
996 else
997 return get_instance(base_type, vector_elements, 1);
998 }
999
1000 /**
1001 * Get the type of a structure field
1002 *
1003 * \return
1004 * Pointer to the type of the named field. If the type is not a structure
1005 * or the named field does not exist, \c glsl_type::error_type is returned.
1006 */
1007 const glsl_type *field_type(const char *name) const;
1008
1009 /**
1010 * Get the location of a field within a record type
1011 */
1012 int field_index(const char *name) const;
1013
1014 /**
1015 * Query the number of elements in an array type
1016 *
1017 * \return
1018 * The number of elements in the array for array types or -1 for non-array
1019 * types. If the number of elements in the array has not yet been declared,
1020 * zero is returned.
1021 */
1022 int array_size() const
1023 {
1024 return is_array() ? length : -1;
1025 }
1026
1027 /**
1028 * Query whether the array size for all dimensions has been declared.
1029 */
1030 bool is_unsized_array() const
1031 {
1032 return is_array() && length == 0;
1033 }
1034
1035 /**
1036 * Return the number of coordinate components needed for this
1037 * sampler or image type.
1038 *
1039 * This is based purely on the sampler's dimensionality. For example, this
1040 * returns 1 for sampler1D, and 3 for sampler2DArray.
1041 *
1042 * Note that this is often different than actual coordinate type used in
1043 * a texturing built-in function, since those pack additional values (such
1044 * as the shadow comparator or projector) into the coordinate type.
1045 */
1046 int coordinate_components() const;
1047
1048 /**
1049 * Compares whether this type matches another type without taking into
1050 * account the precision in structures.
1051 *
1052 * This is applied recursively so that structures containing structure
1053 * members can also ignore the precision.
1054 */
1055 bool compare_no_precision(const glsl_type *b) const;
1056
1057 /**
1058 * Compare a record type against another record type.
1059 *
1060 * This is useful for matching record types declared on the same shader
1061 * stage as well as across different shader stages.
1062 * The option to not match name is needed for matching record types
1063 * declared across different shader stages.
1064 * The option to not match locations is to deal with places where the
1065 * same struct is defined in a block which has a location set on it.
1066 */
1067 bool record_compare(const glsl_type *b, bool match_name,
1068 bool match_locations = true,
1069 bool match_precision = true) const;
1070
1071 /**
1072 * Get the type interface packing.
1073 */
1074 enum glsl_interface_packing get_interface_packing() const
1075 {
1076 return (enum glsl_interface_packing)interface_packing;
1077 }
1078
1079 /**
1080 * Get the type interface packing used internally. For shared and packing
1081 * layouts this is implementation defined.
1082 */
1083 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1084 {
1085 enum glsl_interface_packing packing = this->get_interface_packing();
1086 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1087 (!std430_supported &&
1088 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1089 packing == GLSL_INTERFACE_PACKING_PACKED))) {
1090 return GLSL_INTERFACE_PACKING_STD140;
1091 } else {
1092 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1093 (std430_supported &&
1094 (packing == GLSL_INTERFACE_PACKING_SHARED ||
1095 packing == GLSL_INTERFACE_PACKING_PACKED)));
1096 return GLSL_INTERFACE_PACKING_STD430;
1097 }
1098 }
1099
1100 /**
1101 * Check if the type interface is row major
1102 */
1103 bool get_interface_row_major() const
1104 {
1105 return (bool) interface_row_major;
1106 }
1107
1108 ~glsl_type();
1109
1110 private:
1111
1112 static mtx_t hash_mutex;
1113
1114 /**
1115 * ralloc context for the type itself.
1116 */
1117 void *mem_ctx;
1118
1119 /** Constructor for vector and matrix types */
1120 glsl_type(GLenum gl_type,
1121 glsl_base_type base_type, unsigned vector_elements,
1122 unsigned matrix_columns, const char *name,
1123 unsigned explicit_stride = 0, bool row_major = false);
1124
1125 /** Constructor for sampler or image types */
1126 glsl_type(GLenum gl_type, glsl_base_type base_type,
1127 enum glsl_sampler_dim dim, bool shadow, bool array,
1128 glsl_base_type type, const char *name);
1129
1130 /** Constructor for record types */
1131 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1132 const char *name, bool packed = false);
1133
1134 /** Constructor for interface types */
1135 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1136 enum glsl_interface_packing packing,
1137 bool row_major, const char *name);
1138
1139 /** Constructor for interface types */
1140 glsl_type(const glsl_type *return_type,
1141 const glsl_function_param *params, unsigned num_params);
1142
1143 /** Constructors for array types */
1144 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1145
1146 /** Constructor for subroutine types */
1147 glsl_type(const char *name);
1148
1149 /** Hash table containing the known explicit matrix and vector types. */
1150 static struct hash_table *explicit_matrix_types;
1151
1152 /** Hash table containing the known array types. */
1153 static struct hash_table *array_types;
1154
1155 /** Hash table containing the known struct types. */
1156 static struct hash_table *struct_types;
1157
1158 /** Hash table containing the known interface types. */
1159 static struct hash_table *interface_types;
1160
1161 /** Hash table containing the known subroutine types. */
1162 static struct hash_table *subroutine_types;
1163
1164 /** Hash table containing the known function types. */
1165 static struct hash_table *function_types;
1166
1167 static bool record_key_compare(const void *a, const void *b);
1168 static unsigned record_key_hash(const void *key);
1169
1170 /**
1171 * \name Built-in type flyweights
1172 */
1173 /*@{*/
1174 #undef DECL_TYPE
1175 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1176 #undef STRUCT_TYPE
1177 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
1178 #include "compiler/builtin_type_macros.h"
1179 /*@}*/
1180
1181 /**
1182 * \name Friend functions.
1183 *
1184 * These functions are friends because they must have C linkage and the
1185 * need to call various private methods or access various private static
1186 * data.
1187 */
1188 /*@{*/
1189 friend void glsl_type_singleton_init_or_ref(void);
1190 friend void glsl_type_singleton_decref(void);
1191 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1192 /*@}*/
1193 };
1194
1195 #undef DECL_TYPE
1196 #undef STRUCT_TYPE
1197 #endif /* __cplusplus */
1198
1199 struct glsl_struct_field {
1200 const struct glsl_type *type;
1201 const char *name;
1202
1203 /**
1204 * For interface blocks, gl_varying_slot corresponding to the input/output
1205 * if this is a built-in input/output (i.e. a member of the built-in
1206 * gl_PerVertex interface block); -1 otherwise.
1207 *
1208 * Ignored for structs.
1209 */
1210 int location;
1211
1212 /**
1213 * For interface blocks, members may have an explicit byte offset
1214 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1215 *
1216 * Unless used for xfb_offset this field is ignored for structs.
1217 */
1218 int offset;
1219
1220 /**
1221 * For interface blocks, members may define a transform feedback buffer;
1222 * -1 otherwise.
1223 */
1224 int xfb_buffer;
1225
1226 /**
1227 * For interface blocks, members may define a transform feedback stride;
1228 * -1 otherwise.
1229 */
1230 int xfb_stride;
1231
1232 /**
1233 * For interface blocks, the interpolation mode (as in
1234 * ir_variable::interpolation). 0 otherwise.
1235 */
1236 unsigned interpolation:2;
1237
1238 /**
1239 * For interface blocks, 1 if this variable uses centroid interpolation (as
1240 * in ir_variable::centroid). 0 otherwise.
1241 */
1242 unsigned centroid:1;
1243
1244 /**
1245 * For interface blocks, 1 if this variable uses sample interpolation (as
1246 * in ir_variable::sample). 0 otherwise.
1247 */
1248 unsigned sample:1;
1249
1250 /**
1251 * Layout of the matrix. Uses glsl_matrix_layout values.
1252 */
1253 unsigned matrix_layout:2;
1254
1255 /**
1256 * For interface blocks, 1 if this variable is a per-patch input or output
1257 * (as in ir_variable::patch). 0 otherwise.
1258 */
1259 unsigned patch:1;
1260
1261 /**
1262 * Precision qualifier
1263 */
1264 unsigned precision:2;
1265
1266 /**
1267 * Memory qualifiers, applicable to buffer variables defined in shader
1268 * storage buffer objects (SSBOs)
1269 */
1270 unsigned memory_read_only:1;
1271 unsigned memory_write_only:1;
1272 unsigned memory_coherent:1;
1273 unsigned memory_volatile:1;
1274 unsigned memory_restrict:1;
1275
1276 /**
1277 * Layout format, applicable to image variables only.
1278 */
1279 unsigned image_format:16;
1280
1281 /**
1282 * Any of the xfb_* qualifiers trigger the shader to be in transform
1283 * feedback mode so we need to keep track of whether the buffer was
1284 * explicitly set or if its just been assigned the default global value.
1285 */
1286 unsigned explicit_xfb_buffer:1;
1287
1288 unsigned implicit_sized_array:1;
1289 #ifdef __cplusplus
1290 #define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
1291 type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
1292 xfb_stride(0), interpolation(0), centroid(0), \
1293 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
1294 precision(_precision), memory_read_only(0), \
1295 memory_write_only(0), memory_coherent(0), memory_volatile(0), \
1296 memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
1297 implicit_sized_array(0)
1298
1299 glsl_struct_field(const struct glsl_type *_type,
1300 int _precision,
1301 const char *_name)
1302 : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
1303 {
1304 /* empty */
1305 }
1306
1307 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1308 : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
1309 {
1310 /* empty */
1311 }
1312
1313 glsl_struct_field()
1314 : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
1315 {
1316 /* empty */
1317 }
1318 #undef DEFAULT_CONSTRUCTORS
1319 #endif
1320 };
1321
1322 struct glsl_function_param {
1323 const struct glsl_type *type;
1324
1325 bool in;
1326 bool out;
1327 };
1328
1329 static inline unsigned int
1330 glsl_align(unsigned int a, unsigned int align)
1331 {
1332 return (a + align - 1) / align * align;
1333 }
1334
1335 #endif /* GLSL_TYPES_H */