glsl: make sampler/image scalar types
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct _mesa_glsl_parse_state;
36 struct glsl_symbol_table;
37
38 extern void
39 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
40
41 extern void
42 _mesa_glsl_release_types(void);
43
44 #ifdef __cplusplus
45 }
46 #endif
47
48 enum glsl_base_type {
49 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
50 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
51 */
52 GLSL_TYPE_UINT = 0,
53 GLSL_TYPE_INT,
54 GLSL_TYPE_FLOAT,
55 GLSL_TYPE_DOUBLE,
56 GLSL_TYPE_UINT64,
57 GLSL_TYPE_INT64,
58 GLSL_TYPE_BOOL,
59 GLSL_TYPE_SAMPLER,
60 GLSL_TYPE_IMAGE,
61 GLSL_TYPE_ATOMIC_UINT,
62 GLSL_TYPE_STRUCT,
63 GLSL_TYPE_INTERFACE,
64 GLSL_TYPE_ARRAY,
65 GLSL_TYPE_VOID,
66 GLSL_TYPE_SUBROUTINE,
67 GLSL_TYPE_FUNCTION,
68 GLSL_TYPE_ERROR
69 };
70
71 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
72 {
73 return type == GLSL_TYPE_DOUBLE ||
74 type == GLSL_TYPE_UINT64 ||
75 type == GLSL_TYPE_INT64 ||
76 type == GLSL_TYPE_IMAGE ||
77 type == GLSL_TYPE_SAMPLER;
78 }
79
80 enum glsl_sampler_dim {
81 GLSL_SAMPLER_DIM_1D = 0,
82 GLSL_SAMPLER_DIM_2D,
83 GLSL_SAMPLER_DIM_3D,
84 GLSL_SAMPLER_DIM_CUBE,
85 GLSL_SAMPLER_DIM_RECT,
86 GLSL_SAMPLER_DIM_BUF,
87 GLSL_SAMPLER_DIM_EXTERNAL,
88 GLSL_SAMPLER_DIM_MS,
89 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
90 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
91 };
92
93 enum glsl_interface_packing {
94 GLSL_INTERFACE_PACKING_STD140,
95 GLSL_INTERFACE_PACKING_SHARED,
96 GLSL_INTERFACE_PACKING_PACKED,
97 GLSL_INTERFACE_PACKING_STD430
98 };
99
100 enum glsl_matrix_layout {
101 /**
102 * The layout of the matrix is inherited from the object containing the
103 * matrix (the top level structure or the uniform block).
104 */
105 GLSL_MATRIX_LAYOUT_INHERITED,
106
107 /**
108 * Explicit column-major layout
109 *
110 * If a uniform block doesn't have an explicit layout set, it will default
111 * to this layout.
112 */
113 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
114
115 /**
116 * Row-major layout
117 */
118 GLSL_MATRIX_LAYOUT_ROW_MAJOR
119 };
120
121 enum {
122 GLSL_PRECISION_NONE = 0,
123 GLSL_PRECISION_HIGH,
124 GLSL_PRECISION_MEDIUM,
125 GLSL_PRECISION_LOW
126 };
127
128 #ifdef __cplusplus
129 #include "GL/gl.h"
130 #include "util/ralloc.h"
131 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
132
133 struct glsl_type {
134 GLenum gl_type;
135 glsl_base_type base_type;
136
137 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
138 unsigned sampler_shadow:1;
139 unsigned sampler_array:1;
140 unsigned sampled_type:2; /**< Type of data returned using this
141 * sampler or image. Only \c
142 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
143 * and \c GLSL_TYPE_UINT are valid.
144 */
145 unsigned interface_packing:2;
146 unsigned interface_row_major:1;
147
148 /* Callers of this ralloc-based new need not call delete. It's
149 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
150 static void* operator new(size_t size)
151 {
152 mtx_lock(&glsl_type::mutex);
153
154 /* mem_ctx should have been created by the static members */
155 assert(glsl_type::mem_ctx != NULL);
156
157 void *type;
158
159 type = ralloc_size(glsl_type::mem_ctx, size);
160 assert(type != NULL);
161
162 mtx_unlock(&glsl_type::mutex);
163
164 return type;
165 }
166
167 /* If the user *does* call delete, that's OK, we will just
168 * ralloc_free in that case. */
169 static void operator delete(void *type)
170 {
171 mtx_lock(&glsl_type::mutex);
172 ralloc_free(type);
173 mtx_unlock(&glsl_type::mutex);
174 }
175
176 /**
177 * \name Vector and matrix element counts
178 *
179 * For scalars, each of these values will be 1. For non-numeric types
180 * these will be 0.
181 */
182 /*@{*/
183 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
184 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
185 /*@}*/
186
187 /**
188 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
189 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
190 * elements in the structure and the number of values pointed to by
191 * \c fields.structure (below).
192 */
193 unsigned length;
194
195 /**
196 * Name of the data type
197 *
198 * Will never be \c NULL.
199 */
200 const char *name;
201
202 /**
203 * Subtype of composite data types.
204 */
205 union {
206 const struct glsl_type *array; /**< Type of array elements. */
207 struct glsl_function_param *parameters; /**< Parameters to function. */
208 struct glsl_struct_field *structure; /**< List of struct fields. */
209 } fields;
210
211 /**
212 * \name Pointers to various public type singletons
213 */
214 /*@{*/
215 #undef DECL_TYPE
216 #define DECL_TYPE(NAME, ...) \
217 static const glsl_type *const NAME##_type;
218 #undef STRUCT_TYPE
219 #define STRUCT_TYPE(NAME) \
220 static const glsl_type *const struct_##NAME##_type;
221 #include "compiler/builtin_type_macros.h"
222 /*@}*/
223
224 /**
225 * Convenience accessors for vector types (shorter than get_instance()).
226 * @{
227 */
228 static const glsl_type *vec(unsigned components);
229 static const glsl_type *dvec(unsigned components);
230 static const glsl_type *ivec(unsigned components);
231 static const glsl_type *uvec(unsigned components);
232 static const glsl_type *bvec(unsigned components);
233 static const glsl_type *i64vec(unsigned components);
234 static const glsl_type *u64vec(unsigned components);
235 /**@}*/
236
237 /**
238 * For numeric and boolean derived types returns the basic scalar type
239 *
240 * If the type is a numeric or boolean scalar, vector, or matrix type,
241 * this function gets the scalar type of the individual components. For
242 * all other types, including arrays of numeric or boolean types, the
243 * error type is returned.
244 */
245 const glsl_type *get_base_type() const;
246
247 /**
248 * Get the basic scalar type which this type aggregates.
249 *
250 * If the type is a numeric or boolean scalar, vector, or matrix, or an
251 * array of any of those, this function gets the scalar type of the
252 * individual components. For structs and arrays of structs, this function
253 * returns the struct type. For samplers and arrays of samplers, this
254 * function returns the sampler type.
255 */
256 const glsl_type *get_scalar_type() const;
257
258 /**
259 * Get the instance of a built-in scalar, vector, or matrix type
260 */
261 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
262 unsigned columns);
263
264 /**
265 * Get the instance of a sampler type
266 */
267 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
268 bool shadow,
269 bool array,
270 glsl_base_type type);
271
272 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
273 bool array, glsl_base_type type);
274
275 /**
276 * Get the instance of an array type
277 */
278 static const glsl_type *get_array_instance(const glsl_type *base,
279 unsigned elements);
280
281 /**
282 * Get the instance of a record type
283 */
284 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
285 unsigned num_fields,
286 const char *name);
287
288 /**
289 * Get the instance of an interface block type
290 */
291 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
292 unsigned num_fields,
293 enum glsl_interface_packing packing,
294 bool row_major,
295 const char *block_name);
296
297 /**
298 * Get the instance of an subroutine type
299 */
300 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
301
302 /**
303 * Get the instance of a function type
304 */
305 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
306 const glsl_function_param *parameters,
307 unsigned num_params);
308
309 /**
310 * Get the type resulting from a multiplication of \p type_a * \p type_b
311 */
312 static const glsl_type *get_mul_type(const glsl_type *type_a,
313 const glsl_type *type_b);
314
315 /**
316 * Query the total number of scalars that make up a scalar, vector or matrix
317 */
318 unsigned components() const
319 {
320 return vector_elements * matrix_columns;
321 }
322
323 /**
324 * Calculate the number of components slots required to hold this type
325 *
326 * This is used to determine how many uniform or varying locations a type
327 * might occupy.
328 */
329 unsigned component_slots() const;
330
331 /**
332 * Calculate offset between the base location of the struct in
333 * uniform storage and a struct member.
334 * For the initial call, length is the index of the member to find the
335 * offset for.
336 */
337 unsigned record_location_offset(unsigned length) const;
338
339 /**
340 * Calculate the number of unique values from glGetUniformLocation for the
341 * elements of the type.
342 *
343 * This is used to allocate slots in the UniformRemapTable, the amount of
344 * locations may not match with actual used storage space by the driver.
345 */
346 unsigned uniform_locations() const;
347
348 /**
349 * Used to count the number of varyings contained in the type ignoring
350 * innermost array elements.
351 */
352 unsigned varying_count() const;
353
354 /**
355 * Calculate the number of attribute slots required to hold this type
356 *
357 * This implements the language rules of GLSL 1.50 for counting the number
358 * of slots used by a vertex attribute. It also determines the number of
359 * varying slots the type will use up in the absence of varying packing
360 * (and thus, it can be used to measure the number of varying slots used by
361 * the varyings that are generated by lower_packed_varyings).
362 *
363 * For vertex shader attributes - doubles only take one slot.
364 * For inter-shader varyings - dvec3/dvec4 take two slots.
365 */
366 unsigned count_attribute_slots(bool is_vertex_input) const;
367
368 /**
369 * Alignment in bytes of the start of this type in a std140 uniform
370 * block.
371 */
372 unsigned std140_base_alignment(bool row_major) const;
373
374 /** Size in bytes of this type in a std140 uniform block.
375 *
376 * Note that this is not GL_UNIFORM_SIZE (which is the number of
377 * elements in the array)
378 */
379 unsigned std140_size(bool row_major) const;
380
381 /**
382 * Alignment in bytes of the start of this type in a std430 shader
383 * storage block.
384 */
385 unsigned std430_base_alignment(bool row_major) const;
386
387 /**
388 * Calculate array stride in bytes of this type in a std430 shader storage
389 * block.
390 */
391 unsigned std430_array_stride(bool row_major) const;
392
393 /**
394 * Size in bytes of this type in a std430 shader storage block.
395 *
396 * Note that this is not GL_BUFFER_SIZE
397 */
398 unsigned std430_size(bool row_major) const;
399
400 /**
401 * \brief Can this type be implicitly converted to another?
402 *
403 * \return True if the types are identical or if this type can be converted
404 * to \c desired according to Section 4.1.10 of the GLSL spec.
405 *
406 * \verbatim
407 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
408 * Implicit Conversions:
409 *
410 * In some situations, an expression and its type will be implicitly
411 * converted to a different type. The following table shows all allowed
412 * implicit conversions:
413 *
414 * Type of expression | Can be implicitly converted to
415 * --------------------------------------------------
416 * int float
417 * uint
418 *
419 * ivec2 vec2
420 * uvec2
421 *
422 * ivec3 vec3
423 * uvec3
424 *
425 * ivec4 vec4
426 * uvec4
427 *
428 * There are no implicit array or structure conversions. For example,
429 * an array of int cannot be implicitly converted to an array of float.
430 * There are no implicit conversions between signed and unsigned
431 * integers.
432 * \endverbatim
433 */
434 bool can_implicitly_convert_to(const glsl_type *desired,
435 _mesa_glsl_parse_state *state) const;
436
437 /**
438 * Query whether or not a type is a scalar (non-vector and non-matrix).
439 */
440 bool is_scalar() const
441 {
442 return (vector_elements == 1)
443 && (base_type >= GLSL_TYPE_UINT)
444 && (base_type <= GLSL_TYPE_IMAGE);
445 }
446
447 /**
448 * Query whether or not a type is a vector
449 */
450 bool is_vector() const
451 {
452 return (vector_elements > 1)
453 && (matrix_columns == 1)
454 && (base_type >= GLSL_TYPE_UINT)
455 && (base_type <= GLSL_TYPE_BOOL);
456 }
457
458 /**
459 * Query whether or not a type is a matrix
460 */
461 bool is_matrix() const
462 {
463 /* GLSL only has float matrices. */
464 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
465 }
466
467 /**
468 * Query whether or not a type is a non-array numeric type
469 */
470 bool is_numeric() const
471 {
472 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
473 }
474
475 /**
476 * Query whether or not a type is an integral type
477 */
478 bool is_integer() const
479 {
480 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
481 }
482
483 /**
484 * Query whether or not a type is a 64-bit integer.
485 */
486 bool is_integer_64() const
487 {
488 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
489 }
490
491 /**
492 * Query whether or not a type is a 32-bit or 64-bit integer
493 */
494 bool is_integer_32_64() const
495 {
496 return is_integer() || is_integer_64();
497 }
498
499 /**
500 * Query whether or not type is an integral type, or for struct and array
501 * types, contains an integral type.
502 */
503 bool contains_integer() const;
504
505 /**
506 * Query whether or not type is a double type, or for struct, interface and
507 * array types, contains a double type.
508 */
509 bool contains_double() const;
510
511 /**
512 * Query whether or not a type is a float type
513 */
514 bool is_float() const
515 {
516 return base_type == GLSL_TYPE_FLOAT;
517 }
518
519 /**
520 * Query whether or not a type is a double type
521 */
522 bool is_double() const
523 {
524 return base_type == GLSL_TYPE_DOUBLE;
525 }
526
527 /**
528 * Query whether a 64-bit type takes two slots.
529 */
530 bool is_dual_slot() const
531 {
532 return is_64bit() && vector_elements > 2;
533 }
534
535 /**
536 * Query whether or not a type is 64-bit
537 */
538 bool is_64bit() const
539 {
540 return glsl_base_type_is_64bit(base_type);
541 }
542
543 /**
544 * Query whether or not a type is a non-array boolean type
545 */
546 bool is_boolean() const
547 {
548 return base_type == GLSL_TYPE_BOOL;
549 }
550
551 /**
552 * Query whether or not a type is a sampler
553 */
554 bool is_sampler() const
555 {
556 return base_type == GLSL_TYPE_SAMPLER;
557 }
558
559 /**
560 * Query whether or not type is a sampler, or for struct, interface and
561 * array types, contains a sampler.
562 */
563 bool contains_sampler() const;
564
565 /**
566 * Get the Mesa texture target index for a sampler type.
567 */
568 gl_texture_index sampler_index() const;
569
570 /**
571 * Query whether or not type is an image, or for struct, interface and
572 * array types, contains an image.
573 */
574 bool contains_image() const;
575
576 /**
577 * Query whether or not a type is an image
578 */
579 bool is_image() const
580 {
581 return base_type == GLSL_TYPE_IMAGE;
582 }
583
584 /**
585 * Query whether or not a type is an array
586 */
587 bool is_array() const
588 {
589 return base_type == GLSL_TYPE_ARRAY;
590 }
591
592 bool is_array_of_arrays() const
593 {
594 return is_array() && fields.array->is_array();
595 }
596
597 /**
598 * Query whether or not a type is a record
599 */
600 bool is_record() const
601 {
602 return base_type == GLSL_TYPE_STRUCT;
603 }
604
605 /**
606 * Query whether or not a type is an interface
607 */
608 bool is_interface() const
609 {
610 return base_type == GLSL_TYPE_INTERFACE;
611 }
612
613 /**
614 * Query whether or not a type is the void type singleton.
615 */
616 bool is_void() const
617 {
618 return base_type == GLSL_TYPE_VOID;
619 }
620
621 /**
622 * Query whether or not a type is the error type singleton.
623 */
624 bool is_error() const
625 {
626 return base_type == GLSL_TYPE_ERROR;
627 }
628
629 /**
630 * Query if a type is unnamed/anonymous (named by the parser)
631 */
632
633 bool is_subroutine() const
634 {
635 return base_type == GLSL_TYPE_SUBROUTINE;
636 }
637 bool contains_subroutine() const;
638
639 bool is_anonymous() const
640 {
641 return !strncmp(name, "#anon", 5);
642 }
643
644 /**
645 * Get the type stripped of any arrays
646 *
647 * \return
648 * Pointer to the type of elements of the first non-array type for array
649 * types, or pointer to itself for non-array types.
650 */
651 const glsl_type *without_array() const
652 {
653 const glsl_type *t = this;
654
655 while (t->is_array())
656 t = t->fields.array;
657
658 return t;
659 }
660
661 /**
662 * Return the total number of elements in an array including the elements
663 * in arrays of arrays.
664 */
665 unsigned arrays_of_arrays_size() const
666 {
667 if (!is_array())
668 return 0;
669
670 unsigned size = length;
671 const glsl_type *base_type = fields.array;
672
673 while (base_type->is_array()) {
674 size = size * base_type->length;
675 base_type = base_type->fields.array;
676 }
677 return size;
678 }
679
680 /**
681 * Query whether or not a type is an atomic_uint.
682 */
683 bool is_atomic_uint() const
684 {
685 return base_type == GLSL_TYPE_ATOMIC_UINT;
686 }
687
688 /**
689 * Return the amount of atomic counter storage required for a type.
690 */
691 unsigned atomic_size() const
692 {
693 if (is_atomic_uint())
694 return ATOMIC_COUNTER_SIZE;
695 else if (is_array())
696 return length * fields.array->atomic_size();
697 else
698 return 0;
699 }
700
701 /**
702 * Return whether a type contains any atomic counters.
703 */
704 bool contains_atomic() const
705 {
706 return atomic_size() > 0;
707 }
708
709 /**
710 * Return whether a type contains any opaque types.
711 */
712 bool contains_opaque() const;
713
714 /**
715 * Query the full type of a matrix row
716 *
717 * \return
718 * If the type is not a matrix, \c glsl_type::error_type is returned.
719 * Otherwise a type matching the rows of the matrix is returned.
720 */
721 const glsl_type *row_type() const
722 {
723 return is_matrix()
724 ? get_instance(base_type, matrix_columns, 1)
725 : error_type;
726 }
727
728 /**
729 * Query the full type of a matrix column
730 *
731 * \return
732 * If the type is not a matrix, \c glsl_type::error_type is returned.
733 * Otherwise a type matching the columns of the matrix is returned.
734 */
735 const glsl_type *column_type() const
736 {
737 return is_matrix()
738 ? get_instance(base_type, vector_elements, 1)
739 : error_type;
740 }
741
742 /**
743 * Get the type of a structure field
744 *
745 * \return
746 * Pointer to the type of the named field. If the type is not a structure
747 * or the named field does not exist, \c glsl_type::error_type is returned.
748 */
749 const glsl_type *field_type(const char *name) const;
750
751 /**
752 * Get the location of a field within a record type
753 */
754 int field_index(const char *name) const;
755
756 /**
757 * Query the number of elements in an array type
758 *
759 * \return
760 * The number of elements in the array for array types or -1 for non-array
761 * types. If the number of elements in the array has not yet been declared,
762 * zero is returned.
763 */
764 int array_size() const
765 {
766 return is_array() ? length : -1;
767 }
768
769 /**
770 * Query whether the array size for all dimensions has been declared.
771 */
772 bool is_unsized_array() const
773 {
774 return is_array() && length == 0;
775 }
776
777 /**
778 * Return the number of coordinate components needed for this
779 * sampler or image type.
780 *
781 * This is based purely on the sampler's dimensionality. For example, this
782 * returns 1 for sampler1D, and 3 for sampler2DArray.
783 *
784 * Note that this is often different than actual coordinate type used in
785 * a texturing built-in function, since those pack additional values (such
786 * as the shadow comparator or projector) into the coordinate type.
787 */
788 int coordinate_components() const;
789
790 /**
791 * Compare a record type against another record type.
792 *
793 * This is useful for matching record types declared across shader stages.
794 * The option to not match locations is to deal with places where the
795 * same struct is defined in a block which has a location set on it.
796 */
797 bool record_compare(const glsl_type *b, bool match_locations = true) const;
798
799 /**
800 * Get the type interface packing.
801 */
802 enum glsl_interface_packing get_interface_packing() const
803 {
804 return (enum glsl_interface_packing)interface_packing;
805 }
806
807 /**
808 * Check if the type interface is row major
809 */
810 bool get_interface_row_major() const
811 {
812 return (bool) interface_row_major;
813 }
814
815 private:
816
817 static mtx_t mutex;
818
819 /**
820 * ralloc context for all glsl_type allocations
821 *
822 * Set on the first call to \c glsl_type::new.
823 */
824 static void *mem_ctx;
825
826 void init_ralloc_type_ctx(void);
827
828 /** Constructor for vector and matrix types */
829 glsl_type(GLenum gl_type,
830 glsl_base_type base_type, unsigned vector_elements,
831 unsigned matrix_columns, const char *name);
832
833 /** Constructor for sampler or image types */
834 glsl_type(GLenum gl_type, glsl_base_type base_type,
835 enum glsl_sampler_dim dim, bool shadow, bool array,
836 unsigned type, const char *name);
837
838 /** Constructor for record types */
839 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
840 const char *name);
841
842 /** Constructor for interface types */
843 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
844 enum glsl_interface_packing packing,
845 bool row_major, const char *name);
846
847 /** Constructor for interface types */
848 glsl_type(const glsl_type *return_type,
849 const glsl_function_param *params, unsigned num_params);
850
851 /** Constructor for array types */
852 glsl_type(const glsl_type *array, unsigned length);
853
854 /** Constructor for subroutine types */
855 glsl_type(const char *name);
856
857 /** Hash table containing the known array types. */
858 static struct hash_table *array_types;
859
860 /** Hash table containing the known record types. */
861 static struct hash_table *record_types;
862
863 /** Hash table containing the known interface types. */
864 static struct hash_table *interface_types;
865
866 /** Hash table containing the known subroutine types. */
867 static struct hash_table *subroutine_types;
868
869 /** Hash table containing the known function types. */
870 static struct hash_table *function_types;
871
872 static bool record_key_compare(const void *a, const void *b);
873 static unsigned record_key_hash(const void *key);
874
875 /**
876 * \name Built-in type flyweights
877 */
878 /*@{*/
879 #undef DECL_TYPE
880 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
881 #undef STRUCT_TYPE
882 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
883 #include "compiler/builtin_type_macros.h"
884 /*@}*/
885
886 /**
887 * \name Friend functions.
888 *
889 * These functions are friends because they must have C linkage and the
890 * need to call various private methods or access various private static
891 * data.
892 */
893 /*@{*/
894 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
895 friend void _mesa_glsl_release_types(void);
896 /*@}*/
897 };
898
899 #undef DECL_TYPE
900 #undef STRUCT_TYPE
901 #endif /* __cplusplus */
902
903 struct glsl_struct_field {
904 const struct glsl_type *type;
905 const char *name;
906
907 /**
908 * For interface blocks, gl_varying_slot corresponding to the input/output
909 * if this is a built-in input/output (i.e. a member of the built-in
910 * gl_PerVertex interface block); -1 otherwise.
911 *
912 * Ignored for structs.
913 */
914 int location;
915
916 /**
917 * For interface blocks, members may have an explicit byte offset
918 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
919 *
920 * Unless used for xfb_offset this field is ignored for structs.
921 */
922 int offset;
923
924 /**
925 * For interface blocks, members may define a transform feedback buffer;
926 * -1 otherwise.
927 */
928 int xfb_buffer;
929
930 /**
931 * For interface blocks, members may define a transform feedback stride;
932 * -1 otherwise.
933 */
934 int xfb_stride;
935
936 /**
937 * For interface blocks, the interpolation mode (as in
938 * ir_variable::interpolation). 0 otherwise.
939 */
940 unsigned interpolation:2;
941
942 /**
943 * For interface blocks, 1 if this variable uses centroid interpolation (as
944 * in ir_variable::centroid). 0 otherwise.
945 */
946 unsigned centroid:1;
947
948 /**
949 * For interface blocks, 1 if this variable uses sample interpolation (as
950 * in ir_variable::sample). 0 otherwise.
951 */
952 unsigned sample:1;
953
954 /**
955 * Layout of the matrix. Uses glsl_matrix_layout values.
956 */
957 unsigned matrix_layout:2;
958
959 /**
960 * For interface blocks, 1 if this variable is a per-patch input or output
961 * (as in ir_variable::patch). 0 otherwise.
962 */
963 unsigned patch:1;
964
965 /**
966 * Precision qualifier
967 */
968 unsigned precision:2;
969
970 /**
971 * Memory qualifiers, applicable to buffer variables defined in shader
972 * storage buffer objects (SSBOs)
973 */
974 unsigned memory_read_only:1;
975 unsigned memory_write_only:1;
976 unsigned memory_coherent:1;
977 unsigned memory_volatile:1;
978 unsigned memory_restrict:1;
979
980 /**
981 * Any of the xfb_* qualifiers trigger the shader to be in transform
982 * feedback mode so we need to keep track of whether the buffer was
983 * explicitly set or if its just been assigned the default global value.
984 */
985 unsigned explicit_xfb_buffer:1;
986
987 unsigned implicit_sized_array:1;
988 #ifdef __cplusplus
989 glsl_struct_field(const struct glsl_type *_type, const char *_name)
990 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
991 xfb_stride(0), interpolation(0), centroid(0),
992 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
993 precision(GLSL_PRECISION_NONE), memory_read_only(0),
994 memory_write_only(0), memory_coherent(0), memory_volatile(0),
995 memory_restrict(0), explicit_xfb_buffer(0), implicit_sized_array(0)
996 {
997 /* empty */
998 }
999
1000 glsl_struct_field()
1001 {
1002 /* empty */
1003 }
1004 #endif
1005 };
1006
1007 struct glsl_function_param {
1008 const struct glsl_type *type;
1009
1010 bool in;
1011 bool out;
1012 };
1013
1014 static inline unsigned int
1015 glsl_align(unsigned int a, unsigned int align)
1016 {
1017 return (a + align - 1) / align * align;
1018 }
1019
1020 #endif /* GLSL_TYPES_H */