nir: add glsl_type_is_32bit() helper
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33 #include "c11/threads.h"
34
35 #ifdef __cplusplus
36 #include "main/config.h"
37 #endif
38
39 struct glsl_type;
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct _mesa_glsl_parse_state;
46 struct glsl_symbol_table;
47
48 extern void
49 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
50
51 extern void
52 _mesa_glsl_release_types(void);
53
54 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
55
56 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
57
58 #ifdef __cplusplus
59 }
60 #endif
61
62 enum glsl_base_type {
63 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
64 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
65 */
66 GLSL_TYPE_UINT = 0,
67 GLSL_TYPE_INT,
68 GLSL_TYPE_FLOAT,
69 GLSL_TYPE_FLOAT16,
70 GLSL_TYPE_DOUBLE,
71 GLSL_TYPE_UINT8,
72 GLSL_TYPE_INT8,
73 GLSL_TYPE_UINT16,
74 GLSL_TYPE_INT16,
75 GLSL_TYPE_UINT64,
76 GLSL_TYPE_INT64,
77 GLSL_TYPE_BOOL,
78 GLSL_TYPE_SAMPLER,
79 GLSL_TYPE_IMAGE,
80 GLSL_TYPE_ATOMIC_UINT,
81 GLSL_TYPE_STRUCT,
82 GLSL_TYPE_INTERFACE,
83 GLSL_TYPE_ARRAY,
84 GLSL_TYPE_VOID,
85 GLSL_TYPE_SUBROUTINE,
86 GLSL_TYPE_FUNCTION,
87 GLSL_TYPE_ERROR
88 };
89
90 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
91 {
92 return type == GLSL_TYPE_FLOAT16 ||
93 type == GLSL_TYPE_UINT16 ||
94 type == GLSL_TYPE_INT16;
95 }
96
97 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
98 {
99 return type == GLSL_TYPE_DOUBLE ||
100 type == GLSL_TYPE_UINT64 ||
101 type == GLSL_TYPE_INT64 ||
102 type == GLSL_TYPE_IMAGE ||
103 type == GLSL_TYPE_SAMPLER;
104 }
105
106 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
107 {
108 return type == GLSL_TYPE_UINT ||
109 type == GLSL_TYPE_INT ||
110 type == GLSL_TYPE_UINT64 ||
111 type == GLSL_TYPE_INT64 ||
112 type == GLSL_TYPE_BOOL ||
113 type == GLSL_TYPE_SAMPLER ||
114 type == GLSL_TYPE_IMAGE;
115 }
116
117 enum glsl_sampler_dim {
118 GLSL_SAMPLER_DIM_1D = 0,
119 GLSL_SAMPLER_DIM_2D,
120 GLSL_SAMPLER_DIM_3D,
121 GLSL_SAMPLER_DIM_CUBE,
122 GLSL_SAMPLER_DIM_RECT,
123 GLSL_SAMPLER_DIM_BUF,
124 GLSL_SAMPLER_DIM_EXTERNAL,
125 GLSL_SAMPLER_DIM_MS,
126 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
127 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
128 };
129
130 enum glsl_matrix_layout {
131 /**
132 * The layout of the matrix is inherited from the object containing the
133 * matrix (the top level structure or the uniform block).
134 */
135 GLSL_MATRIX_LAYOUT_INHERITED,
136
137 /**
138 * Explicit column-major layout
139 *
140 * If a uniform block doesn't have an explicit layout set, it will default
141 * to this layout.
142 */
143 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
144
145 /**
146 * Row-major layout
147 */
148 GLSL_MATRIX_LAYOUT_ROW_MAJOR
149 };
150
151 enum {
152 GLSL_PRECISION_NONE = 0,
153 GLSL_PRECISION_HIGH,
154 GLSL_PRECISION_MEDIUM,
155 GLSL_PRECISION_LOW
156 };
157
158 #ifdef __cplusplus
159 #include "GL/gl.h"
160 #include "util/ralloc.h"
161 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
162
163 struct glsl_type {
164 GLenum gl_type;
165 glsl_base_type base_type:8;
166
167 glsl_base_type sampled_type:8; /**< Type of data returned using this
168 * sampler or image. Only \c
169 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
170 * and \c GLSL_TYPE_UINT are valid.
171 */
172
173 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
174 unsigned sampler_shadow:1;
175 unsigned sampler_array:1;
176 unsigned interface_packing:2;
177 unsigned interface_row_major:1;
178
179 private:
180 glsl_type() : mem_ctx(NULL)
181 {
182 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
183 }
184
185 public:
186 /**
187 * \name Vector and matrix element counts
188 *
189 * For scalars, each of these values will be 1. For non-numeric types
190 * these will be 0.
191 */
192 /*@{*/
193 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
194 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
195 /*@}*/
196
197 /**
198 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
199 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
200 * elements in the structure and the number of values pointed to by
201 * \c fields.structure (below).
202 */
203 unsigned length;
204
205 /**
206 * Name of the data type
207 *
208 * Will never be \c NULL.
209 */
210 const char *name;
211
212 /**
213 * Explicit array, matrix, or vector stride. This is used to communicate
214 * explicit array layouts from SPIR-V. Should be 0 if the type has no
215 * explicit stride.
216 */
217 unsigned explicit_stride;
218
219 /**
220 * Subtype of composite data types.
221 */
222 union {
223 const struct glsl_type *array; /**< Type of array elements. */
224 struct glsl_function_param *parameters; /**< Parameters to function. */
225 struct glsl_struct_field *structure; /**< List of struct fields. */
226 } fields;
227
228 /**
229 * \name Pointers to various public type singletons
230 */
231 /*@{*/
232 #undef DECL_TYPE
233 #define DECL_TYPE(NAME, ...) \
234 static const glsl_type *const NAME##_type;
235 #undef STRUCT_TYPE
236 #define STRUCT_TYPE(NAME) \
237 static const glsl_type *const struct_##NAME##_type;
238 #include "compiler/builtin_type_macros.h"
239 /*@}*/
240
241 /**
242 * Convenience accessors for vector types (shorter than get_instance()).
243 * @{
244 */
245 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
246 static const glsl_type *vec(unsigned components);
247 static const glsl_type *f16vec(unsigned components);
248 static const glsl_type *dvec(unsigned components);
249 static const glsl_type *ivec(unsigned components);
250 static const glsl_type *uvec(unsigned components);
251 static const glsl_type *bvec(unsigned components);
252 static const glsl_type *i64vec(unsigned components);
253 static const glsl_type *u64vec(unsigned components);
254 static const glsl_type *i16vec(unsigned components);
255 static const glsl_type *u16vec(unsigned components);
256 static const glsl_type *i8vec(unsigned components);
257 static const glsl_type *u8vec(unsigned components);
258 /**@}*/
259
260 /**
261 * For numeric and boolean derived types returns the basic scalar type
262 *
263 * If the type is a numeric or boolean scalar, vector, or matrix type,
264 * this function gets the scalar type of the individual components. For
265 * all other types, including arrays of numeric or boolean types, the
266 * error type is returned.
267 */
268 const glsl_type *get_base_type() const;
269
270 /**
271 * Get the basic scalar type which this type aggregates.
272 *
273 * If the type is a numeric or boolean scalar, vector, or matrix, or an
274 * array of any of those, this function gets the scalar type of the
275 * individual components. For structs and arrays of structs, this function
276 * returns the struct type. For samplers and arrays of samplers, this
277 * function returns the sampler type.
278 */
279 const glsl_type *get_scalar_type() const;
280
281 /**
282 * Gets the "bare" type without any decorations or layout information.
283 */
284 const glsl_type *get_bare_type() const;
285
286 /**
287 * Get the instance of a built-in scalar, vector, or matrix type
288 */
289 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
290 unsigned columns,
291 unsigned explicit_stride = 0,
292 bool row_major = false);
293
294 /**
295 * Get the instance of a sampler type
296 */
297 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
298 bool shadow,
299 bool array,
300 glsl_base_type type);
301
302 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
303 bool array, glsl_base_type type);
304
305 /**
306 * Get the instance of an array type
307 */
308 static const glsl_type *get_array_instance(const glsl_type *base,
309 unsigned elements,
310 unsigned explicit_stride = 0);
311
312 /**
313 * Get the instance of a record type
314 */
315 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
316 unsigned num_fields,
317 const char *name);
318
319 /**
320 * Get the instance of an interface block type
321 */
322 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
323 unsigned num_fields,
324 enum glsl_interface_packing packing,
325 bool row_major,
326 const char *block_name);
327
328 /**
329 * Get the instance of an subroutine type
330 */
331 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
332
333 /**
334 * Get the instance of a function type
335 */
336 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
337 const glsl_function_param *parameters,
338 unsigned num_params);
339
340 /**
341 * Get the type resulting from a multiplication of \p type_a * \p type_b
342 */
343 static const glsl_type *get_mul_type(const glsl_type *type_a,
344 const glsl_type *type_b);
345
346 /**
347 * Query the total number of scalars that make up a scalar, vector or matrix
348 */
349 unsigned components() const
350 {
351 return vector_elements * matrix_columns;
352 }
353
354 /**
355 * Calculate the number of components slots required to hold this type
356 *
357 * This is used to determine how many uniform or varying locations a type
358 * might occupy.
359 */
360 unsigned component_slots() const;
361
362 /**
363 * Calculate offset between the base location of the struct in
364 * uniform storage and a struct member.
365 * For the initial call, length is the index of the member to find the
366 * offset for.
367 */
368 unsigned record_location_offset(unsigned length) const;
369
370 /**
371 * Calculate the number of unique values from glGetUniformLocation for the
372 * elements of the type.
373 *
374 * This is used to allocate slots in the UniformRemapTable, the amount of
375 * locations may not match with actual used storage space by the driver.
376 */
377 unsigned uniform_locations() const;
378
379 /**
380 * Used to count the number of varyings contained in the type ignoring
381 * innermost array elements.
382 */
383 unsigned varying_count() const;
384
385 /**
386 * Calculate the number of attribute slots required to hold this type
387 *
388 * This implements the language rules of GLSL 1.50 for counting the number
389 * of slots used by a vertex attribute. It also determines the number of
390 * varying slots the type will use up in the absence of varying packing
391 * (and thus, it can be used to measure the number of varying slots used by
392 * the varyings that are generated by lower_packed_varyings).
393 *
394 * For vertex shader attributes - doubles only take one slot.
395 * For inter-shader varyings - dvec3/dvec4 take two slots.
396 *
397 * Vulkan doesn’t make this distinction so the argument should always be
398 * false.
399 */
400 unsigned count_attribute_slots(bool is_gl_vertex_input) const;
401
402 /**
403 * Alignment in bytes of the start of this type in a std140 uniform
404 * block.
405 */
406 unsigned std140_base_alignment(bool row_major) const;
407
408 /** Size in bytes of this type in a std140 uniform block.
409 *
410 * Note that this is not GL_UNIFORM_SIZE (which is the number of
411 * elements in the array)
412 */
413 unsigned std140_size(bool row_major) const;
414
415 /**
416 * Alignment in bytes of the start of this type in a std430 shader
417 * storage block.
418 */
419 unsigned std430_base_alignment(bool row_major) const;
420
421 /**
422 * Calculate array stride in bytes of this type in a std430 shader storage
423 * block.
424 */
425 unsigned std430_array_stride(bool row_major) const;
426
427 /**
428 * Size in bytes of this type in a std430 shader storage block.
429 *
430 * Note that this is not GL_BUFFER_SIZE
431 */
432 unsigned std430_size(bool row_major) const;
433
434 /**
435 * \brief Can this type be implicitly converted to another?
436 *
437 * \return True if the types are identical or if this type can be converted
438 * to \c desired according to Section 4.1.10 of the GLSL spec.
439 *
440 * \verbatim
441 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
442 * Implicit Conversions:
443 *
444 * In some situations, an expression and its type will be implicitly
445 * converted to a different type. The following table shows all allowed
446 * implicit conversions:
447 *
448 * Type of expression | Can be implicitly converted to
449 * --------------------------------------------------
450 * int float
451 * uint
452 *
453 * ivec2 vec2
454 * uvec2
455 *
456 * ivec3 vec3
457 * uvec3
458 *
459 * ivec4 vec4
460 * uvec4
461 *
462 * There are no implicit array or structure conversions. For example,
463 * an array of int cannot be implicitly converted to an array of float.
464 * There are no implicit conversions between signed and unsigned
465 * integers.
466 * \endverbatim
467 */
468 bool can_implicitly_convert_to(const glsl_type *desired,
469 _mesa_glsl_parse_state *state) const;
470
471 /**
472 * Query whether or not a type is a scalar (non-vector and non-matrix).
473 */
474 bool is_scalar() const
475 {
476 return (vector_elements == 1)
477 && (base_type >= GLSL_TYPE_UINT)
478 && (base_type <= GLSL_TYPE_IMAGE);
479 }
480
481 /**
482 * Query whether or not a type is a vector
483 */
484 bool is_vector() const
485 {
486 return (vector_elements > 1)
487 && (matrix_columns == 1)
488 && (base_type >= GLSL_TYPE_UINT)
489 && (base_type <= GLSL_TYPE_BOOL);
490 }
491
492 /**
493 * Query whether or not a type is a matrix
494 */
495 bool is_matrix() const
496 {
497 /* GLSL only has float matrices. */
498 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
499 base_type == GLSL_TYPE_DOUBLE ||
500 base_type == GLSL_TYPE_FLOAT16);
501 }
502
503 /**
504 * Query whether or not a type is a non-array numeric type
505 */
506 bool is_numeric() const
507 {
508 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
509 }
510
511 /**
512 * Query whether or not a type is an integral type
513 */
514 bool is_integer() const
515 {
516 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
517 }
518
519 /**
520 * Query whether or not a type is a 64-bit integer.
521 */
522 bool is_integer_64() const
523 {
524 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
525 }
526
527 /**
528 * Query whether or not a type is a 32-bit or 64-bit integer
529 */
530 bool is_integer_32_64() const
531 {
532 return is_integer() || is_integer_64();
533 }
534
535 /**
536 * Query whether or not type is an integral type, or for struct and array
537 * types, contains an integral type.
538 */
539 bool contains_integer() const;
540
541 /**
542 * Query whether or not type is a double type, or for struct, interface and
543 * array types, contains a double type.
544 */
545 bool contains_double() const;
546
547 /**
548 * Query whether or not a type is a float type
549 */
550 bool is_float() const
551 {
552 return base_type == GLSL_TYPE_FLOAT;
553 }
554
555 /**
556 * Query whether or not a type is a double type
557 */
558 bool is_double() const
559 {
560 return base_type == GLSL_TYPE_DOUBLE;
561 }
562
563 /**
564 * Query whether a 64-bit type takes two slots.
565 */
566 bool is_dual_slot() const
567 {
568 return is_64bit() && vector_elements > 2;
569 }
570
571 /**
572 * Query whether or not a type is 64-bit
573 */
574 bool is_64bit() const
575 {
576 return glsl_base_type_is_64bit(base_type);
577 }
578
579 /**
580 * Query whether or not a type is 16-bit
581 */
582 bool is_16bit() const
583 {
584 return glsl_base_type_is_16bit(base_type);
585 }
586
587 /**
588 * Query whether or not a type is 32-bit
589 */
590 bool is_32bit() const
591 {
592 return base_type == GLSL_TYPE_UINT ||
593 base_type == GLSL_TYPE_INT ||
594 base_type == GLSL_TYPE_FLOAT;
595 }
596
597 /**
598 * Query whether or not a type is a non-array boolean type
599 */
600 bool is_boolean() const
601 {
602 return base_type == GLSL_TYPE_BOOL;
603 }
604
605 /**
606 * Query whether or not a type is a sampler
607 */
608 bool is_sampler() const
609 {
610 return base_type == GLSL_TYPE_SAMPLER;
611 }
612
613 /**
614 * Query whether or not type is a sampler, or for struct, interface and
615 * array types, contains a sampler.
616 */
617 bool contains_sampler() const;
618
619 /**
620 * Query whether or not type is an array or for struct, interface and
621 * array types, contains an array.
622 */
623 bool contains_array() const;
624
625 /**
626 * Get the Mesa texture target index for a sampler type.
627 */
628 gl_texture_index sampler_index() const;
629
630 /**
631 * Query whether or not type is an image, or for struct, interface and
632 * array types, contains an image.
633 */
634 bool contains_image() const;
635
636 /**
637 * Query whether or not a type is an image
638 */
639 bool is_image() const
640 {
641 return base_type == GLSL_TYPE_IMAGE;
642 }
643
644 /**
645 * Query whether or not a type is an array
646 */
647 bool is_array() const
648 {
649 return base_type == GLSL_TYPE_ARRAY;
650 }
651
652 bool is_array_of_arrays() const
653 {
654 return is_array() && fields.array->is_array();
655 }
656
657 /**
658 * Query whether or not a type is a record
659 */
660 bool is_record() const
661 {
662 return base_type == GLSL_TYPE_STRUCT;
663 }
664
665 /**
666 * Query whether or not a type is an interface
667 */
668 bool is_interface() const
669 {
670 return base_type == GLSL_TYPE_INTERFACE;
671 }
672
673 /**
674 * Query whether or not a type is the void type singleton.
675 */
676 bool is_void() const
677 {
678 return base_type == GLSL_TYPE_VOID;
679 }
680
681 /**
682 * Query whether or not a type is the error type singleton.
683 */
684 bool is_error() const
685 {
686 return base_type == GLSL_TYPE_ERROR;
687 }
688
689 /**
690 * Query if a type is unnamed/anonymous (named by the parser)
691 */
692
693 bool is_subroutine() const
694 {
695 return base_type == GLSL_TYPE_SUBROUTINE;
696 }
697 bool contains_subroutine() const;
698
699 bool is_anonymous() const
700 {
701 return !strncmp(name, "#anon", 5);
702 }
703
704 /**
705 * Get the type stripped of any arrays
706 *
707 * \return
708 * Pointer to the type of elements of the first non-array type for array
709 * types, or pointer to itself for non-array types.
710 */
711 const glsl_type *without_array() const
712 {
713 const glsl_type *t = this;
714
715 while (t->is_array())
716 t = t->fields.array;
717
718 return t;
719 }
720
721 /**
722 * Return the total number of elements in an array including the elements
723 * in arrays of arrays.
724 */
725 unsigned arrays_of_arrays_size() const
726 {
727 if (!is_array())
728 return 0;
729
730 unsigned size = length;
731 const glsl_type *base_type = fields.array;
732
733 while (base_type->is_array()) {
734 size = size * base_type->length;
735 base_type = base_type->fields.array;
736 }
737 return size;
738 }
739
740 /**
741 * Query whether or not a type is an atomic_uint.
742 */
743 bool is_atomic_uint() const
744 {
745 return base_type == GLSL_TYPE_ATOMIC_UINT;
746 }
747
748 /**
749 * Return the amount of atomic counter storage required for a type.
750 */
751 unsigned atomic_size() const
752 {
753 if (is_atomic_uint())
754 return ATOMIC_COUNTER_SIZE;
755 else if (is_array())
756 return length * fields.array->atomic_size();
757 else
758 return 0;
759 }
760
761 /**
762 * Return whether a type contains any atomic counters.
763 */
764 bool contains_atomic() const
765 {
766 return atomic_size() > 0;
767 }
768
769 /**
770 * Return whether a type contains any opaque types.
771 */
772 bool contains_opaque() const;
773
774 /**
775 * Query the full type of a matrix row
776 *
777 * \return
778 * If the type is not a matrix, \c glsl_type::error_type is returned.
779 * Otherwise a type matching the rows of the matrix is returned.
780 */
781 const glsl_type *row_type() const
782 {
783 if (!is_matrix())
784 return error_type;
785
786 if (explicit_stride && !interface_row_major)
787 return get_instance(base_type, matrix_columns, 1, explicit_stride);
788 else
789 return get_instance(base_type, matrix_columns, 1);
790 }
791
792 /**
793 * Query the full type of a matrix column
794 *
795 * \return
796 * If the type is not a matrix, \c glsl_type::error_type is returned.
797 * Otherwise a type matching the columns of the matrix is returned.
798 */
799 const glsl_type *column_type() const
800 {
801 if (!is_matrix())
802 return error_type;
803
804 if (explicit_stride && interface_row_major)
805 return get_instance(base_type, vector_elements, 1, explicit_stride);
806 else
807 return get_instance(base_type, vector_elements, 1);
808 }
809
810 /**
811 * Get the type of a structure field
812 *
813 * \return
814 * Pointer to the type of the named field. If the type is not a structure
815 * or the named field does not exist, \c glsl_type::error_type is returned.
816 */
817 const glsl_type *field_type(const char *name) const;
818
819 /**
820 * Get the location of a field within a record type
821 */
822 int field_index(const char *name) const;
823
824 /**
825 * Query the number of elements in an array type
826 *
827 * \return
828 * The number of elements in the array for array types or -1 for non-array
829 * types. If the number of elements in the array has not yet been declared,
830 * zero is returned.
831 */
832 int array_size() const
833 {
834 return is_array() ? length : -1;
835 }
836
837 /**
838 * Query whether the array size for all dimensions has been declared.
839 */
840 bool is_unsized_array() const
841 {
842 return is_array() && length == 0;
843 }
844
845 /**
846 * Return the number of coordinate components needed for this
847 * sampler or image type.
848 *
849 * This is based purely on the sampler's dimensionality. For example, this
850 * returns 1 for sampler1D, and 3 for sampler2DArray.
851 *
852 * Note that this is often different than actual coordinate type used in
853 * a texturing built-in function, since those pack additional values (such
854 * as the shadow comparator or projector) into the coordinate type.
855 */
856 int coordinate_components() const;
857
858 /**
859 * Compare a record type against another record type.
860 *
861 * This is useful for matching record types declared across shader stages.
862 * The option to not match locations is to deal with places where the
863 * same struct is defined in a block which has a location set on it.
864 */
865 bool record_compare(const glsl_type *b, bool match_locations = true) const;
866
867 /**
868 * Get the type interface packing.
869 */
870 enum glsl_interface_packing get_interface_packing() const
871 {
872 return (enum glsl_interface_packing)interface_packing;
873 }
874
875 /**
876 * Get the type interface packing used internally. For shared and packing
877 * layouts this is implementation defined.
878 */
879 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
880 {
881 enum glsl_interface_packing packing = this->get_interface_packing();
882 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
883 (!std430_supported &&
884 (packing == GLSL_INTERFACE_PACKING_SHARED ||
885 packing == GLSL_INTERFACE_PACKING_PACKED))) {
886 return GLSL_INTERFACE_PACKING_STD140;
887 } else {
888 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
889 (std430_supported &&
890 (packing == GLSL_INTERFACE_PACKING_SHARED ||
891 packing == GLSL_INTERFACE_PACKING_PACKED)));
892 return GLSL_INTERFACE_PACKING_STD430;
893 }
894 }
895
896 /**
897 * Check if the type interface is row major
898 */
899 bool get_interface_row_major() const
900 {
901 return (bool) interface_row_major;
902 }
903
904 ~glsl_type();
905
906 private:
907
908 static mtx_t hash_mutex;
909
910 /**
911 * ralloc context for the type itself.
912 */
913 void *mem_ctx;
914
915 /** Constructor for vector and matrix types */
916 glsl_type(GLenum gl_type,
917 glsl_base_type base_type, unsigned vector_elements,
918 unsigned matrix_columns, const char *name,
919 unsigned explicit_stride = 0, bool row_major = false);
920
921 /** Constructor for sampler or image types */
922 glsl_type(GLenum gl_type, glsl_base_type base_type,
923 enum glsl_sampler_dim dim, bool shadow, bool array,
924 glsl_base_type type, const char *name);
925
926 /** Constructor for record types */
927 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
928 const char *name);
929
930 /** Constructor for interface types */
931 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
932 enum glsl_interface_packing packing,
933 bool row_major, const char *name);
934
935 /** Constructor for interface types */
936 glsl_type(const glsl_type *return_type,
937 const glsl_function_param *params, unsigned num_params);
938
939 /** Constructors for array types */
940 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
941
942 /** Constructor for subroutine types */
943 glsl_type(const char *name);
944
945 /** Hash table containing the known explicit matrix and vector types. */
946 static struct hash_table *explicit_matrix_types;
947
948 /** Hash table containing the known array types. */
949 static struct hash_table *array_types;
950
951 /** Hash table containing the known record types. */
952 static struct hash_table *record_types;
953
954 /** Hash table containing the known interface types. */
955 static struct hash_table *interface_types;
956
957 /** Hash table containing the known subroutine types. */
958 static struct hash_table *subroutine_types;
959
960 /** Hash table containing the known function types. */
961 static struct hash_table *function_types;
962
963 static bool record_key_compare(const void *a, const void *b);
964 static unsigned record_key_hash(const void *key);
965
966 /**
967 * \name Built-in type flyweights
968 */
969 /*@{*/
970 #undef DECL_TYPE
971 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
972 #undef STRUCT_TYPE
973 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
974 #include "compiler/builtin_type_macros.h"
975 /*@}*/
976
977 /**
978 * \name Friend functions.
979 *
980 * These functions are friends because they must have C linkage and the
981 * need to call various private methods or access various private static
982 * data.
983 */
984 /*@{*/
985 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
986 friend void _mesa_glsl_release_types(void);
987 /*@}*/
988 };
989
990 #undef DECL_TYPE
991 #undef STRUCT_TYPE
992 #endif /* __cplusplus */
993
994 struct glsl_struct_field {
995 const struct glsl_type *type;
996 const char *name;
997
998 /**
999 * For interface blocks, gl_varying_slot corresponding to the input/output
1000 * if this is a built-in input/output (i.e. a member of the built-in
1001 * gl_PerVertex interface block); -1 otherwise.
1002 *
1003 * Ignored for structs.
1004 */
1005 int location;
1006
1007 /**
1008 * For interface blocks, members may have an explicit byte offset
1009 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1010 *
1011 * Unless used for xfb_offset this field is ignored for structs.
1012 */
1013 int offset;
1014
1015 /**
1016 * For interface blocks, members may define a transform feedback buffer;
1017 * -1 otherwise.
1018 */
1019 int xfb_buffer;
1020
1021 /**
1022 * For interface blocks, members may define a transform feedback stride;
1023 * -1 otherwise.
1024 */
1025 int xfb_stride;
1026
1027 /**
1028 * For interface blocks, the interpolation mode (as in
1029 * ir_variable::interpolation). 0 otherwise.
1030 */
1031 unsigned interpolation:2;
1032
1033 /**
1034 * For interface blocks, 1 if this variable uses centroid interpolation (as
1035 * in ir_variable::centroid). 0 otherwise.
1036 */
1037 unsigned centroid:1;
1038
1039 /**
1040 * For interface blocks, 1 if this variable uses sample interpolation (as
1041 * in ir_variable::sample). 0 otherwise.
1042 */
1043 unsigned sample:1;
1044
1045 /**
1046 * Layout of the matrix. Uses glsl_matrix_layout values.
1047 */
1048 unsigned matrix_layout:2;
1049
1050 /**
1051 * For interface blocks, 1 if this variable is a per-patch input or output
1052 * (as in ir_variable::patch). 0 otherwise.
1053 */
1054 unsigned patch:1;
1055
1056 /**
1057 * Precision qualifier
1058 */
1059 unsigned precision:2;
1060
1061 /**
1062 * Memory qualifiers, applicable to buffer variables defined in shader
1063 * storage buffer objects (SSBOs)
1064 */
1065 unsigned memory_read_only:1;
1066 unsigned memory_write_only:1;
1067 unsigned memory_coherent:1;
1068 unsigned memory_volatile:1;
1069 unsigned memory_restrict:1;
1070
1071 /**
1072 * Layout format, applicable to image variables only.
1073 */
1074 unsigned image_format:16;
1075
1076 /**
1077 * Any of the xfb_* qualifiers trigger the shader to be in transform
1078 * feedback mode so we need to keep track of whether the buffer was
1079 * explicitly set or if its just been assigned the default global value.
1080 */
1081 unsigned explicit_xfb_buffer:1;
1082
1083 unsigned implicit_sized_array:1;
1084 #ifdef __cplusplus
1085 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1086 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1087 xfb_stride(0), interpolation(0), centroid(0),
1088 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1089 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1090 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1091 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1092 implicit_sized_array(0)
1093 {
1094 /* empty */
1095 }
1096
1097 glsl_struct_field()
1098 : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
1099 xfb_stride(0), interpolation(0), centroid(0),
1100 sample(0), matrix_layout(0), patch(0),
1101 precision(0), memory_read_only(0),
1102 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1103 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1104 implicit_sized_array(0)
1105 {
1106 /* empty */
1107 }
1108 #endif
1109 };
1110
1111 struct glsl_function_param {
1112 const struct glsl_type *type;
1113
1114 bool in;
1115 bool out;
1116 };
1117
1118 static inline unsigned int
1119 glsl_align(unsigned int a, unsigned int align)
1120 {
1121 return (a + align - 1) / align * align;
1122 }
1123
1124 #endif /* GLSL_TYPES_H */