Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct _mesa_glsl_parse_state;
37 struct glsl_symbol_table;
38
39 extern void
40 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
41
42 extern void
43 _mesa_glsl_release_types(void);
44
45 #ifdef __cplusplus
46 }
47 #endif
48
49 enum glsl_base_type {
50 GLSL_TYPE_UINT = 0,
51 GLSL_TYPE_INT,
52 GLSL_TYPE_FLOAT,
53 GLSL_TYPE_DOUBLE,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_IMAGE,
57 GLSL_TYPE_ATOMIC_UINT,
58 GLSL_TYPE_STRUCT,
59 GLSL_TYPE_FUNCTION,
60 GLSL_TYPE_INTERFACE,
61 GLSL_TYPE_ARRAY,
62 GLSL_TYPE_VOID,
63 GLSL_TYPE_SUBROUTINE,
64 GLSL_TYPE_ERROR
65 };
66
67 enum glsl_sampler_dim {
68 GLSL_SAMPLER_DIM_1D = 0,
69 GLSL_SAMPLER_DIM_2D,
70 GLSL_SAMPLER_DIM_3D,
71 GLSL_SAMPLER_DIM_CUBE,
72 GLSL_SAMPLER_DIM_RECT,
73 GLSL_SAMPLER_DIM_BUF,
74 GLSL_SAMPLER_DIM_EXTERNAL,
75 GLSL_SAMPLER_DIM_MS
76 };
77
78 enum glsl_interface_packing {
79 GLSL_INTERFACE_PACKING_STD140,
80 GLSL_INTERFACE_PACKING_SHARED,
81 GLSL_INTERFACE_PACKING_PACKED,
82 GLSL_INTERFACE_PACKING_STD430
83 };
84
85 enum glsl_matrix_layout {
86 /**
87 * The layout of the matrix is inherited from the object containing the
88 * matrix (the top level structure or the uniform block).
89 */
90 GLSL_MATRIX_LAYOUT_INHERITED,
91
92 /**
93 * Explicit column-major layout
94 *
95 * If a uniform block doesn't have an explicit layout set, it will default
96 * to this layout.
97 */
98 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
99
100 /**
101 * Row-major layout
102 */
103 GLSL_MATRIX_LAYOUT_ROW_MAJOR
104 };
105
106 enum {
107 GLSL_PRECISION_NONE = 0,
108 GLSL_PRECISION_HIGH,
109 GLSL_PRECISION_MEDIUM,
110 GLSL_PRECISION_LOW
111 };
112
113 #ifdef __cplusplus
114 #include "GL/gl.h"
115 #include "util/ralloc.h"
116 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
117
118 struct glsl_type {
119 GLenum gl_type;
120 glsl_base_type base_type;
121
122 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
123 unsigned sampler_shadow:1;
124 unsigned sampler_array:1;
125 unsigned sampler_type:2; /**< Type of data returned using this
126 * sampler or image. Only \c
127 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
128 * and \c GLSL_TYPE_UINT are valid.
129 */
130 unsigned interface_packing:2;
131
132 /* Callers of this ralloc-based new need not call delete. It's
133 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
134 static void* operator new(size_t size)
135 {
136 mtx_lock(&glsl_type::mutex);
137
138 /* mem_ctx should have been created by the static members */
139 assert(glsl_type::mem_ctx != NULL);
140
141 void *type;
142
143 type = ralloc_size(glsl_type::mem_ctx, size);
144 assert(type != NULL);
145
146 mtx_unlock(&glsl_type::mutex);
147
148 return type;
149 }
150
151 /* If the user *does* call delete, that's OK, we will just
152 * ralloc_free in that case. */
153 static void operator delete(void *type)
154 {
155 mtx_lock(&glsl_type::mutex);
156 ralloc_free(type);
157 mtx_unlock(&glsl_type::mutex);
158 }
159
160 /**
161 * \name Vector and matrix element counts
162 *
163 * For scalars, each of these values will be 1. For non-numeric types
164 * these will be 0.
165 */
166 /*@{*/
167 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
168 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
169 /*@}*/
170
171 /**
172 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
173 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
174 * elements in the structure and the number of values pointed to by
175 * \c fields.structure (below).
176 */
177 unsigned length;
178
179 /**
180 * Name of the data type
181 *
182 * Will never be \c NULL.
183 */
184 const char *name;
185
186 /**
187 * Subtype of composite data types.
188 */
189 union {
190 const struct glsl_type *array; /**< Type of array elements. */
191 struct glsl_function_param *parameters; /**< Parameters to function. */
192 struct glsl_struct_field *structure; /**< List of struct fields. */
193 } fields;
194
195 /**
196 * \name Pointers to various public type singletons
197 */
198 /*@{*/
199 #undef DECL_TYPE
200 #define DECL_TYPE(NAME, ...) \
201 static const glsl_type *const NAME##_type;
202 #undef STRUCT_TYPE
203 #define STRUCT_TYPE(NAME) \
204 static const glsl_type *const struct_##NAME##_type;
205 #include "compiler/builtin_type_macros.h"
206 /*@}*/
207
208 /**
209 * Convenience accessors for vector types (shorter than get_instance()).
210 * @{
211 */
212 static const glsl_type *vec(unsigned components);
213 static const glsl_type *dvec(unsigned components);
214 static const glsl_type *ivec(unsigned components);
215 static const glsl_type *uvec(unsigned components);
216 static const glsl_type *bvec(unsigned components);
217 /**@}*/
218
219 /**
220 * For numeric and boolean derived types returns the basic scalar type
221 *
222 * If the type is a numeric or boolean scalar, vector, or matrix type,
223 * this function gets the scalar type of the individual components. For
224 * all other types, including arrays of numeric or boolean types, the
225 * error type is returned.
226 */
227 const glsl_type *get_base_type() const;
228
229 /**
230 * Get the basic scalar type which this type aggregates.
231 *
232 * If the type is a numeric or boolean scalar, vector, or matrix, or an
233 * array of any of those, this function gets the scalar type of the
234 * individual components. For structs and arrays of structs, this function
235 * returns the struct type. For samplers and arrays of samplers, this
236 * function returns the sampler type.
237 */
238 const glsl_type *get_scalar_type() const;
239
240 /**
241 * Get the instance of a built-in scalar, vector, or matrix type
242 */
243 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
244 unsigned columns);
245
246 /**
247 * Get the instance of a sampler type
248 */
249 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
250 bool shadow,
251 bool array,
252 glsl_base_type type);
253
254 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
255 bool array, glsl_base_type type);
256
257 /**
258 * Get the instance of an array type
259 */
260 static const glsl_type *get_array_instance(const glsl_type *base,
261 unsigned elements);
262
263 /**
264 * Get the instance of a record type
265 */
266 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
267 unsigned num_fields,
268 const char *name);
269
270 /**
271 * Get the instance of an interface block type
272 */
273 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
274 unsigned num_fields,
275 enum glsl_interface_packing packing,
276 const char *block_name);
277
278 /**
279 * Get the instance of an subroutine type
280 */
281 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
282
283 /**
284 * Get the instance of a function type
285 */
286 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
287 const glsl_function_param *parameters,
288 unsigned num_params);
289
290 /**
291 * Get the type resulting from a multiplication of \p type_a * \p type_b
292 */
293 static const glsl_type *get_mul_type(const glsl_type *type_a,
294 const glsl_type *type_b);
295
296 /**
297 * Query the total number of scalars that make up a scalar, vector or matrix
298 */
299 unsigned components() const
300 {
301 return vector_elements * matrix_columns;
302 }
303
304 /**
305 * Calculate the number of components slots required to hold this type
306 *
307 * This is used to determine how many uniform or varying locations a type
308 * might occupy.
309 */
310 unsigned component_slots() const;
311
312 /**
313 * Calculate offset between the base location of the struct in
314 * uniform storage and a struct member.
315 * For the initial call, length is the index of the member to find the
316 * offset for.
317 */
318 unsigned record_location_offset(unsigned length) const;
319
320 /**
321 * Calculate the number of unique values from glGetUniformLocation for the
322 * elements of the type.
323 *
324 * This is used to allocate slots in the UniformRemapTable, the amount of
325 * locations may not match with actual used storage space by the driver.
326 */
327 unsigned uniform_locations() const;
328
329 /**
330 * Calculate the number of attribute slots required to hold this type
331 *
332 * This implements the language rules of GLSL 1.50 for counting the number
333 * of slots used by a vertex attribute. It also determines the number of
334 * varying slots the type will use up in the absence of varying packing
335 * (and thus, it can be used to measure the number of varying slots used by
336 * the varyings that are generated by lower_packed_varyings).
337 *
338 * For vertex shader attributes - doubles only take one slot.
339 * For inter-shader varyings - dvec3/dvec4 take two slots.
340 */
341 unsigned count_attribute_slots(bool vertex_input_slots) const;
342
343 /**
344 * Alignment in bytes of the start of this type in a std140 uniform
345 * block.
346 */
347 unsigned std140_base_alignment(bool row_major) const;
348
349 /** Size in bytes of this type in a std140 uniform block.
350 *
351 * Note that this is not GL_UNIFORM_SIZE (which is the number of
352 * elements in the array)
353 */
354 unsigned std140_size(bool row_major) const;
355
356 /**
357 * Alignment in bytes of the start of this type in a std430 shader
358 * storage block.
359 */
360 unsigned std430_base_alignment(bool row_major) const;
361
362 /**
363 * Calculate array stride in bytes of this type in a std430 shader storage
364 * block.
365 */
366 unsigned std430_array_stride(bool row_major) const;
367
368 /**
369 * Size in bytes of this type in a std430 shader storage block.
370 *
371 * Note that this is not GL_BUFFER_SIZE
372 */
373 unsigned std430_size(bool row_major) const;
374
375 /**
376 * \brief Can this type be implicitly converted to another?
377 *
378 * \return True if the types are identical or if this type can be converted
379 * to \c desired according to Section 4.1.10 of the GLSL spec.
380 *
381 * \verbatim
382 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
383 * Implicit Conversions:
384 *
385 * In some situations, an expression and its type will be implicitly
386 * converted to a different type. The following table shows all allowed
387 * implicit conversions:
388 *
389 * Type of expression | Can be implicitly converted to
390 * --------------------------------------------------
391 * int float
392 * uint
393 *
394 * ivec2 vec2
395 * uvec2
396 *
397 * ivec3 vec3
398 * uvec3
399 *
400 * ivec4 vec4
401 * uvec4
402 *
403 * There are no implicit array or structure conversions. For example,
404 * an array of int cannot be implicitly converted to an array of float.
405 * There are no implicit conversions between signed and unsigned
406 * integers.
407 * \endverbatim
408 */
409 bool can_implicitly_convert_to(const glsl_type *desired,
410 _mesa_glsl_parse_state *state) const;
411
412 /**
413 * Query whether or not a type is a scalar (non-vector and non-matrix).
414 */
415 bool is_scalar() const
416 {
417 return (vector_elements == 1)
418 && (base_type >= GLSL_TYPE_UINT)
419 && (base_type <= GLSL_TYPE_BOOL);
420 }
421
422 /**
423 * Query whether or not a type is a vector
424 */
425 bool is_vector() const
426 {
427 return (vector_elements > 1)
428 && (matrix_columns == 1)
429 && (base_type >= GLSL_TYPE_UINT)
430 && (base_type <= GLSL_TYPE_BOOL);
431 }
432
433 /**
434 * Query whether or not a type is a matrix
435 */
436 bool is_matrix() const
437 {
438 /* GLSL only has float matrices. */
439 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
440 }
441
442 /**
443 * Query whether or not a type is a non-array numeric type
444 */
445 bool is_numeric() const
446 {
447 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
448 }
449
450 /**
451 * Query whether or not a type is an integral type
452 */
453 bool is_integer() const
454 {
455 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
456 }
457
458 /**
459 * Query whether or not type is an integral type, or for struct and array
460 * types, contains an integral type.
461 */
462 bool contains_integer() const;
463
464 /**
465 * Query whether or not type is a double type, or for struct and array
466 * types, contains a double type.
467 */
468 bool contains_double() const;
469
470 /**
471 * Query whether or not a type is a float type
472 */
473 bool is_float() const
474 {
475 return base_type == GLSL_TYPE_FLOAT;
476 }
477
478 /**
479 * Query whether or not a type is a double type
480 */
481 bool is_double() const
482 {
483 return base_type == GLSL_TYPE_DOUBLE;
484 }
485
486 /**
487 * Query whether a double takes two slots.
488 */
489 bool is_dual_slot_double() const
490 {
491 return base_type == GLSL_TYPE_DOUBLE && vector_elements > 2;
492 }
493
494 /**
495 * Query whether or not a type is a non-array boolean type
496 */
497 bool is_boolean() const
498 {
499 return base_type == GLSL_TYPE_BOOL;
500 }
501
502 /**
503 * Query whether or not a type is a sampler
504 */
505 bool is_sampler() const
506 {
507 return base_type == GLSL_TYPE_SAMPLER;
508 }
509
510 /**
511 * Query whether or not type is a sampler, or for struct and array
512 * types, contains a sampler.
513 */
514 bool contains_sampler() const;
515
516 /**
517 * Get the Mesa texture target index for a sampler type.
518 */
519 gl_texture_index sampler_index() const;
520
521 /**
522 * Query whether or not type is an image, or for struct and array
523 * types, contains an image.
524 */
525 bool contains_image() const;
526
527 /**
528 * Query whether or not a type is an image
529 */
530 bool is_image() const
531 {
532 return base_type == GLSL_TYPE_IMAGE;
533 }
534
535 /**
536 * Query whether or not a type is an array
537 */
538 bool is_array() const
539 {
540 return base_type == GLSL_TYPE_ARRAY;
541 }
542
543 bool is_array_of_arrays() const
544 {
545 return is_array() && fields.array->is_array();
546 }
547
548 /**
549 * Query whether or not a type is a record
550 */
551 bool is_record() const
552 {
553 return base_type == GLSL_TYPE_STRUCT;
554 }
555
556 /**
557 * Query whether or not a type is an interface
558 */
559 bool is_interface() const
560 {
561 return base_type == GLSL_TYPE_INTERFACE;
562 }
563
564 /**
565 * Query whether or not a type is the void type singleton.
566 */
567 bool is_void() const
568 {
569 return base_type == GLSL_TYPE_VOID;
570 }
571
572 /**
573 * Query whether or not a type is the error type singleton.
574 */
575 bool is_error() const
576 {
577 return base_type == GLSL_TYPE_ERROR;
578 }
579
580 /**
581 * Query if a type is unnamed/anonymous (named by the parser)
582 */
583
584 bool is_subroutine() const
585 {
586 return base_type == GLSL_TYPE_SUBROUTINE;
587 }
588 bool contains_subroutine() const;
589
590 bool is_anonymous() const
591 {
592 return !strncmp(name, "#anon", 5);
593 }
594
595 /**
596 * Get the type stripped of any arrays
597 *
598 * \return
599 * Pointer to the type of elements of the first non-array type for array
600 * types, or pointer to itself for non-array types.
601 */
602 const glsl_type *without_array() const
603 {
604 const glsl_type *t = this;
605
606 while (t->is_array())
607 t = t->fields.array;
608
609 return t;
610 }
611
612 /**
613 * Return the total number of elements in an array including the elements
614 * in arrays of arrays.
615 */
616 unsigned arrays_of_arrays_size() const
617 {
618 if (!is_array())
619 return 0;
620
621 unsigned size = length;
622 const glsl_type *base_type = fields.array;
623
624 while (base_type->is_array()) {
625 size = size * base_type->length;
626 base_type = base_type->fields.array;
627 }
628 return size;
629 }
630
631 /**
632 * Return the amount of atomic counter storage required for a type.
633 */
634 unsigned atomic_size() const
635 {
636 if (base_type == GLSL_TYPE_ATOMIC_UINT)
637 return ATOMIC_COUNTER_SIZE;
638 else if (is_array())
639 return length * fields.array->atomic_size();
640 else
641 return 0;
642 }
643
644 /**
645 * Return whether a type contains any atomic counters.
646 */
647 bool contains_atomic() const
648 {
649 return atomic_size() > 0;
650 }
651
652 /**
653 * Return whether a type contains any opaque types.
654 */
655 bool contains_opaque() const;
656
657 /**
658 * Query the full type of a matrix row
659 *
660 * \return
661 * If the type is not a matrix, \c glsl_type::error_type is returned.
662 * Otherwise a type matching the rows of the matrix is returned.
663 */
664 const glsl_type *row_type() const
665 {
666 return is_matrix()
667 ? get_instance(base_type, matrix_columns, 1)
668 : error_type;
669 }
670
671 /**
672 * Query the full type of a matrix column
673 *
674 * \return
675 * If the type is not a matrix, \c glsl_type::error_type is returned.
676 * Otherwise a type matching the columns of the matrix is returned.
677 */
678 const glsl_type *column_type() const
679 {
680 return is_matrix()
681 ? get_instance(base_type, vector_elements, 1)
682 : error_type;
683 }
684
685 /**
686 * Get the type of a structure field
687 *
688 * \return
689 * Pointer to the type of the named field. If the type is not a structure
690 * or the named field does not exist, \c glsl_type::error_type is returned.
691 */
692 const glsl_type *field_type(const char *name) const;
693
694 /**
695 * Get the location of a field within a record type
696 */
697 int field_index(const char *name) const;
698
699 /**
700 * Query the number of elements in an array type
701 *
702 * \return
703 * The number of elements in the array for array types or -1 for non-array
704 * types. If the number of elements in the array has not yet been declared,
705 * zero is returned.
706 */
707 int array_size() const
708 {
709 return is_array() ? length : -1;
710 }
711
712 /**
713 * Query whether the array size for all dimensions has been declared.
714 */
715 bool is_unsized_array() const
716 {
717 return is_array() && length == 0;
718 }
719
720 /**
721 * Return the number of coordinate components needed for this
722 * sampler or image type.
723 *
724 * This is based purely on the sampler's dimensionality. For example, this
725 * returns 1 for sampler1D, and 3 for sampler2DArray.
726 *
727 * Note that this is often different than actual coordinate type used in
728 * a texturing built-in function, since those pack additional values (such
729 * as the shadow comparitor or projector) into the coordinate type.
730 */
731 int coordinate_components() const;
732
733 /**
734 * Compare a record type against another record type.
735 *
736 * This is useful for matching record types declared across shader stages.
737 */
738 bool record_compare(const glsl_type *b) const;
739
740 private:
741
742 static mtx_t mutex;
743
744 /**
745 * ralloc context for all glsl_type allocations
746 *
747 * Set on the first call to \c glsl_type::new.
748 */
749 static void *mem_ctx;
750
751 void init_ralloc_type_ctx(void);
752
753 /** Constructor for vector and matrix types */
754 glsl_type(GLenum gl_type,
755 glsl_base_type base_type, unsigned vector_elements,
756 unsigned matrix_columns, const char *name);
757
758 /** Constructor for sampler or image types */
759 glsl_type(GLenum gl_type, glsl_base_type base_type,
760 enum glsl_sampler_dim dim, bool shadow, bool array,
761 unsigned type, const char *name);
762
763 /** Constructor for record types */
764 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
765 const char *name);
766
767 /** Constructor for interface types */
768 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
769 enum glsl_interface_packing packing, const char *name);
770
771 /** Constructor for interface types */
772 glsl_type(const glsl_type *return_type,
773 const glsl_function_param *params, unsigned num_params);
774
775 /** Constructor for array types */
776 glsl_type(const glsl_type *array, unsigned length);
777
778 /** Constructor for subroutine types */
779 glsl_type(const char *name);
780
781 /** Hash table containing the known array types. */
782 static struct hash_table *array_types;
783
784 /** Hash table containing the known record types. */
785 static struct hash_table *record_types;
786
787 /** Hash table containing the known interface types. */
788 static struct hash_table *interface_types;
789
790 /** Hash table containing the known subroutine types. */
791 static struct hash_table *subroutine_types;
792
793 /** Hash table containing the known function types. */
794 static struct hash_table *function_types;
795
796 static bool record_key_compare(const void *a, const void *b);
797 static unsigned record_key_hash(const void *key);
798
799 /**
800 * \name Built-in type flyweights
801 */
802 /*@{*/
803 #undef DECL_TYPE
804 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
805 #undef STRUCT_TYPE
806 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
807 #include "compiler/builtin_type_macros.h"
808 /*@}*/
809
810 /**
811 * \name Friend functions.
812 *
813 * These functions are friends because they must have C linkage and the
814 * need to call various private methods or access various private static
815 * data.
816 */
817 /*@{*/
818 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
819 friend void _mesa_glsl_release_types(void);
820 /*@}*/
821 };
822
823 #undef DECL_TYPE
824 #undef STRUCT_TYPE
825 #endif /* __cplusplus */
826
827 struct glsl_struct_field {
828 const struct glsl_type *type;
829 const char *name;
830
831 /**
832 * For interface blocks, gl_varying_slot corresponding to the input/output
833 * if this is a built-in input/output (i.e. a member of the built-in
834 * gl_PerVertex interface block); -1 otherwise.
835 *
836 * Ignored for structs.
837 */
838 int location;
839
840 /**
841 * For interface blocks, the interpolation mode (as in
842 * ir_variable::interpolation). 0 otherwise.
843 */
844 unsigned interpolation:2;
845
846 /**
847 * For interface blocks, 1 if this variable uses centroid interpolation (as
848 * in ir_variable::centroid). 0 otherwise.
849 */
850 unsigned centroid:1;
851
852 /**
853 * For interface blocks, 1 if this variable uses sample interpolation (as
854 * in ir_variable::sample). 0 otherwise.
855 */
856 unsigned sample:1;
857
858 /**
859 * Layout of the matrix. Uses glsl_matrix_layout values.
860 */
861 unsigned matrix_layout:2;
862
863 /**
864 * For interface blocks, 1 if this variable is a per-patch input or output
865 * (as in ir_variable::patch). 0 otherwise.
866 */
867 unsigned patch:1;
868
869 /**
870 * Precision qualifier
871 */
872 unsigned precision:2;
873
874 /**
875 * Image qualifiers, applicable to buffer variables defined in shader
876 * storage buffer objects (SSBOs)
877 */
878 unsigned image_read_only:1;
879 unsigned image_write_only:1;
880 unsigned image_coherent:1;
881 unsigned image_volatile:1;
882 unsigned image_restrict:1;
883
884 #ifdef __cplusplus
885 glsl_struct_field(const struct glsl_type *_type, const char *_name)
886 : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
887 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
888 precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
889 image_coherent(0), image_volatile(0), image_restrict(0)
890 {
891 /* empty */
892 }
893
894 glsl_struct_field()
895 {
896 /* empty */
897 }
898 #endif
899 };
900
901 struct glsl_function_param {
902 const struct glsl_type *type;
903
904 bool in;
905 bool out;
906 };
907
908 static inline unsigned int
909 glsl_align(unsigned int a, unsigned int align)
910 {
911 return (a + align - 1) / align * align;
912 }
913
914 #endif /* GLSL_TYPES_H */