nir: Use 'unsigned' instead of enum types in nir_variable::data
[mesa.git] / src / compiler / nir / nir.h
1 /*
2 * Copyright © 2014 Connor Abbott
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #ifndef NIR_H
29 #define NIR_H
30
31 #include "util/hash_table.h"
32 #include "compiler/glsl/list.h"
33 #include "GL/gl.h" /* GLenum */
34 #include "util/list.h"
35 #include "util/ralloc.h"
36 #include "util/set.h"
37 #include "util/bitscan.h"
38 #include "util/bitset.h"
39 #include "util/macros.h"
40 #include "util/format/u_format.h"
41 #include "compiler/nir_types.h"
42 #include "compiler/shader_enums.h"
43 #include "compiler/shader_info.h"
44 #define XXH_INLINE_ALL
45 #include "util/xxhash.h"
46 #include <stdio.h>
47
48 #ifndef NDEBUG
49 #include "util/debug.h"
50 #endif /* NDEBUG */
51
52 #include "nir_opcodes.h"
53
54 #if defined(_WIN32) && !defined(snprintf)
55 #define snprintf _snprintf
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61
62 #define NIR_FALSE 0u
63 #define NIR_TRUE (~0u)
64 #define NIR_MAX_VEC_COMPONENTS 16
65 #define NIR_MAX_MATRIX_COLUMNS 4
66 #define NIR_STREAM_PACKED (1 << 8)
67 typedef uint16_t nir_component_mask_t;
68
69 static inline bool
70 nir_num_components_valid(unsigned num_components)
71 {
72 return (num_components >= 1 &&
73 num_components <= 4) ||
74 num_components == 8 ||
75 num_components == 16;
76 }
77
78 /** Defines a cast function
79 *
80 * This macro defines a cast function from in_type to out_type where
81 * out_type is some structure type that contains a field of type out_type.
82 *
83 * Note that you have to be a bit careful as the generated cast function
84 * destroys constness.
85 */
86 #define NIR_DEFINE_CAST(name, in_type, out_type, field, \
87 type_field, type_value) \
88 static inline out_type * \
89 name(const in_type *parent) \
90 { \
91 assert(parent && parent->type_field == type_value); \
92 return exec_node_data(out_type, parent, field); \
93 }
94
95 struct nir_function;
96 struct nir_shader;
97 struct nir_instr;
98 struct nir_builder;
99
100
101 /**
102 * Description of built-in state associated with a uniform
103 *
104 * \sa nir_variable::state_slots
105 */
106 typedef struct {
107 gl_state_index16 tokens[STATE_LENGTH];
108 uint16_t swizzle;
109 } nir_state_slot;
110
111 typedef enum {
112 nir_var_shader_in = (1 << 0),
113 nir_var_shader_out = (1 << 1),
114 nir_var_shader_temp = (1 << 2),
115 nir_var_function_temp = (1 << 3),
116 nir_var_uniform = (1 << 4),
117 nir_var_mem_ubo = (1 << 5),
118 nir_var_system_value = (1 << 6),
119 nir_var_mem_ssbo = (1 << 7),
120 nir_var_mem_shared = (1 << 8),
121 nir_var_mem_global = (1 << 9),
122 nir_var_mem_push_const = (1 << 10), /* not actually used for variables */
123 nir_num_variable_modes = 11,
124 nir_var_all = (1 << nir_num_variable_modes) - 1,
125 } nir_variable_mode;
126
127 /**
128 * Rounding modes.
129 */
130 typedef enum {
131 nir_rounding_mode_undef = 0,
132 nir_rounding_mode_rtne = 1, /* round to nearest even */
133 nir_rounding_mode_ru = 2, /* round up */
134 nir_rounding_mode_rd = 3, /* round down */
135 nir_rounding_mode_rtz = 4, /* round towards zero */
136 } nir_rounding_mode;
137
138 typedef union {
139 bool b;
140 float f32;
141 double f64;
142 int8_t i8;
143 uint8_t u8;
144 int16_t i16;
145 uint16_t u16;
146 int32_t i32;
147 uint32_t u32;
148 int64_t i64;
149 uint64_t u64;
150 } nir_const_value;
151
152 #define nir_const_value_to_array(arr, c, components, m) \
153 { \
154 for (unsigned i = 0; i < components; ++i) \
155 arr[i] = c[i].m; \
156 } while (false)
157
158 static inline nir_const_value
159 nir_const_value_for_raw_uint(uint64_t x, unsigned bit_size)
160 {
161 nir_const_value v;
162 memset(&v, 0, sizeof(v));
163
164 switch (bit_size) {
165 case 1: v.b = x; break;
166 case 8: v.u8 = x; break;
167 case 16: v.u16 = x; break;
168 case 32: v.u32 = x; break;
169 case 64: v.u64 = x; break;
170 default:
171 unreachable("Invalid bit size");
172 }
173
174 return v;
175 }
176
177 static inline nir_const_value
178 nir_const_value_for_int(int64_t i, unsigned bit_size)
179 {
180 nir_const_value v;
181 memset(&v, 0, sizeof(v));
182
183 assert(bit_size <= 64);
184 if (bit_size < 64) {
185 assert(i >= (-(1ll << (bit_size - 1))));
186 assert(i < (1ll << (bit_size - 1)));
187 }
188
189 return nir_const_value_for_raw_uint(i, bit_size);
190 }
191
192 static inline nir_const_value
193 nir_const_value_for_uint(uint64_t u, unsigned bit_size)
194 {
195 nir_const_value v;
196 memset(&v, 0, sizeof(v));
197
198 assert(bit_size <= 64);
199 if (bit_size < 64)
200 assert(u < (1ull << bit_size));
201
202 return nir_const_value_for_raw_uint(u, bit_size);
203 }
204
205 static inline nir_const_value
206 nir_const_value_for_bool(bool b, unsigned bit_size)
207 {
208 /* Booleans use a 0/-1 convention */
209 return nir_const_value_for_int(-(int)b, bit_size);
210 }
211
212 /* This one isn't inline because it requires half-float conversion */
213 nir_const_value nir_const_value_for_float(double b, unsigned bit_size);
214
215 static inline int64_t
216 nir_const_value_as_int(nir_const_value value, unsigned bit_size)
217 {
218 switch (bit_size) {
219 /* int1_t uses 0/-1 convention */
220 case 1: return -(int)value.b;
221 case 8: return value.i8;
222 case 16: return value.i16;
223 case 32: return value.i32;
224 case 64: return value.i64;
225 default:
226 unreachable("Invalid bit size");
227 }
228 }
229
230 static inline uint64_t
231 nir_const_value_as_uint(nir_const_value value, unsigned bit_size)
232 {
233 switch (bit_size) {
234 case 1: return value.b;
235 case 8: return value.u8;
236 case 16: return value.u16;
237 case 32: return value.u32;
238 case 64: return value.u64;
239 default:
240 unreachable("Invalid bit size");
241 }
242 }
243
244 static inline bool
245 nir_const_value_as_bool(nir_const_value value, unsigned bit_size)
246 {
247 int64_t i = nir_const_value_as_int(value, bit_size);
248
249 /* Booleans of any size use 0/-1 convention */
250 assert(i == 0 || i == -1);
251
252 return i;
253 }
254
255 /* This one isn't inline because it requires half-float conversion */
256 double nir_const_value_as_float(nir_const_value value, unsigned bit_size);
257
258 typedef struct nir_constant {
259 /**
260 * Value of the constant.
261 *
262 * The field used to back the values supplied by the constant is determined
263 * by the type associated with the \c nir_variable. Constants may be
264 * scalars, vectors, or matrices.
265 */
266 nir_const_value values[NIR_MAX_VEC_COMPONENTS];
267
268 /* we could get this from the var->type but makes clone *much* easier to
269 * not have to care about the type.
270 */
271 unsigned num_elements;
272
273 /* Array elements / Structure Fields */
274 struct nir_constant **elements;
275 } nir_constant;
276
277 /**
278 * \brief Layout qualifiers for gl_FragDepth.
279 *
280 * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
281 * with a layout qualifier.
282 */
283 typedef enum {
284 nir_depth_layout_none, /**< No depth layout is specified. */
285 nir_depth_layout_any,
286 nir_depth_layout_greater,
287 nir_depth_layout_less,
288 nir_depth_layout_unchanged
289 } nir_depth_layout;
290
291 /**
292 * Enum keeping track of how a variable was declared.
293 */
294 typedef enum {
295 /**
296 * Normal declaration.
297 */
298 nir_var_declared_normally = 0,
299
300 /**
301 * Variable is implicitly generated by the compiler and should not be
302 * visible via the API.
303 */
304 nir_var_hidden,
305 } nir_var_declaration_type;
306
307 /**
308 * Either a uniform, global variable, shader input, or shader output. Based on
309 * ir_variable - it should be easy to translate between the two.
310 */
311
312 typedef struct nir_variable {
313 struct exec_node node;
314
315 /**
316 * Declared type of the variable
317 */
318 const struct glsl_type *type;
319
320 /**
321 * Declared name of the variable
322 */
323 char *name;
324
325 struct nir_variable_data {
326 /**
327 * Storage class of the variable.
328 *
329 * \sa nir_variable_mode
330 */
331 unsigned mode:11;
332
333 /**
334 * Is the variable read-only?
335 *
336 * This is set for variables declared as \c const, shader inputs,
337 * and uniforms.
338 */
339 unsigned read_only:1;
340 unsigned centroid:1;
341 unsigned sample:1;
342 unsigned patch:1;
343 unsigned invariant:1;
344
345 /**
346 * Precision qualifier.
347 *
348 * In desktop GLSL we do not care about precision qualifiers at all, in
349 * fact, the spec says that precision qualifiers are ignored.
350 *
351 * To make things easy, we make it so that this field is always
352 * GLSL_PRECISION_NONE on desktop shaders. This way all the variables
353 * have the same precision value and the checks we add in the compiler
354 * for this field will never break a desktop shader compile.
355 */
356 unsigned precision:2;
357
358 /**
359 * Can this variable be coalesced with another?
360 *
361 * This is set by nir_lower_io_to_temporaries to say that any
362 * copies involving this variable should stay put. Propagating it can
363 * duplicate the resulting load/store, which is not wanted, and may
364 * result in a load/store of the variable with an indirect offset which
365 * the backend may not be able to handle.
366 */
367 unsigned cannot_coalesce:1;
368
369 /**
370 * When separate shader programs are enabled, only input/outputs between
371 * the stages of a multi-stage separate program can be safely removed
372 * from the shader interface. Other input/outputs must remains active.
373 *
374 * This is also used to make sure xfb varyings that are unused by the
375 * fragment shader are not removed.
376 */
377 unsigned always_active_io:1;
378
379 /**
380 * Interpolation mode for shader inputs / outputs
381 *
382 * \sa glsl_interp_mode
383 */
384 unsigned interpolation:3;
385
386 /**
387 * If non-zero, then this variable may be packed along with other variables
388 * into a single varying slot, so this offset should be applied when
389 * accessing components. For example, an offset of 1 means that the x
390 * component of this variable is actually stored in component y of the
391 * location specified by \c location.
392 */
393 unsigned location_frac:2;
394
395 /**
396 * If true, this variable represents an array of scalars that should
397 * be tightly packed. In other words, consecutive array elements
398 * should be stored one component apart, rather than one slot apart.
399 */
400 unsigned compact:1;
401
402 /**
403 * Whether this is a fragment shader output implicitly initialized with
404 * the previous contents of the specified render target at the
405 * framebuffer location corresponding to this shader invocation.
406 */
407 unsigned fb_fetch_output:1;
408
409 /**
410 * Non-zero if this variable is considered bindless as defined by
411 * ARB_bindless_texture.
412 */
413 unsigned bindless:1;
414
415 /**
416 * Was an explicit binding set in the shader?
417 */
418 unsigned explicit_binding:1;
419
420 /**
421 * Was the location explicitly set in the shader?
422 *
423 * If the location is explicitly set in the shader, it \b cannot be changed
424 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
425 * no effect).
426 */
427 unsigned explicit_location:1;
428
429 /**
430 * Was a transfer feedback buffer set in the shader?
431 */
432 unsigned explicit_xfb_buffer:1;
433
434 /**
435 * Was a transfer feedback stride set in the shader?
436 */
437 unsigned explicit_xfb_stride:1;
438
439 /**
440 * Was an explicit offset set in the shader?
441 */
442 unsigned explicit_offset:1;
443
444 /**
445 * Layout of the matrix. Uses glsl_matrix_layout values.
446 */
447 unsigned matrix_layout:2;
448
449 /**
450 * Non-zero if this variable was created by lowering a named interface
451 * block.
452 */
453 unsigned from_named_ifc_block:1;
454
455 /**
456 * How the variable was declared. See nir_var_declaration_type.
457 *
458 * This is used to detect variables generated by the compiler, so should
459 * not be visible via the API.
460 */
461 unsigned how_declared:2;
462
463 /**
464 * Is this variable per-view? If so, we know it must be an array with
465 * size corresponding to the number of views.
466 */
467 unsigned per_view:1;
468
469 /**
470 * \brief Layout qualifier for gl_FragDepth. See nir_depth_layout.
471 *
472 * This is not equal to \c ir_depth_layout_none if and only if this
473 * variable is \c gl_FragDepth and a layout qualifier is specified.
474 */
475 unsigned depth_layout:3;
476
477 /**
478 * Vertex stream output identifier.
479 *
480 * For packed outputs, NIR_STREAM_PACKED is set and bits [2*i+1,2*i]
481 * indicate the stream of the i-th component.
482 */
483 unsigned stream:9;
484
485 /**
486 * See gl_access_qualifier.
487 *
488 * Access flags for memory variables (SSBO/global), image uniforms, and
489 * bindless images in uniforms/inputs/outputs.
490 */
491 unsigned access:8;
492
493 /**
494 * Descriptor set binding for sampler or UBO.
495 */
496 unsigned descriptor_set:5;
497
498 /**
499 * output index for dual source blending.
500 */
501 unsigned index;
502
503 /**
504 * Initial binding point for a sampler or UBO.
505 *
506 * For array types, this represents the binding point for the first element.
507 */
508 unsigned binding;
509
510 /**
511 * Storage location of the base of this variable
512 *
513 * The precise meaning of this field depends on the nature of the variable.
514 *
515 * - Vertex shader input: one of the values from \c gl_vert_attrib.
516 * - Vertex shader output: one of the values from \c gl_varying_slot.
517 * - Geometry shader input: one of the values from \c gl_varying_slot.
518 * - Geometry shader output: one of the values from \c gl_varying_slot.
519 * - Fragment shader input: one of the values from \c gl_varying_slot.
520 * - Fragment shader output: one of the values from \c gl_frag_result.
521 * - Uniforms: Per-stage uniform slot number for default uniform block.
522 * - Uniforms: Index within the uniform block definition for UBO members.
523 * - Non-UBO Uniforms: uniform slot number.
524 * - Other: This field is not currently used.
525 *
526 * If the variable is a uniform, shader input, or shader output, and the
527 * slot has not been assigned, the value will be -1.
528 */
529 int location;
530
531 /**
532 * The actual location of the variable in the IR. Only valid for inputs,
533 * outputs, and uniforms (including samplers and images).
534 */
535 unsigned driver_location;
536
537 /**
538 * Location an atomic counter or transform feedback is stored at.
539 */
540 unsigned offset;
541
542 union {
543 struct {
544 /** Image internal format if specified explicitly, otherwise PIPE_FORMAT_NONE. */
545 enum pipe_format format;
546 } image;
547
548 struct {
549 /**
550 * Transform feedback buffer.
551 */
552 uint16_t buffer:2;
553
554 /**
555 * Transform feedback stride.
556 */
557 uint16_t stride;
558 } xfb;
559 };
560 } data;
561
562 /**
563 * Identifier for this variable generated by nir_index_vars() that is unique
564 * among other variables in the same exec_list.
565 */
566 unsigned index;
567
568 /* Number of nir_variable_data members */
569 uint16_t num_members;
570
571 /**
572 * Built-in state that backs this uniform
573 *
574 * Once set at variable creation, \c state_slots must remain invariant.
575 * This is because, ideally, this array would be shared by all clones of
576 * this variable in the IR tree. In other words, we'd really like for it
577 * to be a fly-weight.
578 *
579 * If the variable is not a uniform, \c num_state_slots will be zero and
580 * \c state_slots will be \c NULL.
581 */
582 /*@{*/
583 uint16_t num_state_slots; /**< Number of state slots used */
584 nir_state_slot *state_slots; /**< State descriptors. */
585 /*@}*/
586
587 /**
588 * Constant expression assigned in the initializer of the variable
589 *
590 * This field should only be used temporarily by creators of NIR shaders
591 * and then lower_constant_initializers can be used to get rid of them.
592 * Most of the rest of NIR ignores this field or asserts that it's NULL.
593 */
594 nir_constant *constant_initializer;
595
596 /**
597 * Global variable assigned in the initializer of the variable
598 * This field should only be used temporarily by creators of NIR shaders
599 * and then lower_constant_initializers can be used to get rid of them.
600 * Most of the rest of NIR ignores this field or asserts that it's NULL.
601 */
602 struct nir_variable *pointer_initializer;
603
604 /**
605 * For variables that are in an interface block or are an instance of an
606 * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
607 *
608 * \sa ir_variable::location
609 */
610 const struct glsl_type *interface_type;
611
612 /**
613 * Description of per-member data for per-member struct variables
614 *
615 * This is used for variables which are actually an amalgamation of
616 * multiple entities such as a struct of built-in values or a struct of
617 * inputs each with their own layout specifier. This is only allowed on
618 * variables with a struct or array of array of struct type.
619 */
620 struct nir_variable_data *members;
621 } nir_variable;
622
623 static inline bool
624 _nir_shader_variable_has_mode(nir_variable *var, unsigned modes)
625 {
626 /* This isn't a shader variable */
627 assert(!(modes & nir_var_function_temp));
628 return var->data.mode & modes;
629 }
630
631 #define nir_foreach_variable_in_list(var, var_list) \
632 foreach_list_typed(nir_variable, var, node, var_list)
633
634 #define nir_foreach_variable_in_list_safe(var, var_list) \
635 foreach_list_typed_safe(nir_variable, var, node, var_list)
636
637 #define nir_foreach_variable_in_shader(var, shader) \
638 nir_foreach_variable_in_list(var, &(shader)->variables)
639
640 #define nir_foreach_variable_in_shader_safe(var, shader) \
641 nir_foreach_variable_in_list_safe(var, &(shader)->variables)
642
643 #define nir_foreach_variable_with_modes(var, shader, modes) \
644 nir_foreach_variable_in_shader(var, shader) \
645 if (_nir_shader_variable_has_mode(var, modes))
646
647 #define nir_foreach_variable_with_modes_safe(var, shader, modes) \
648 nir_foreach_variable_in_shader_safe(var, shader) \
649 if (_nir_shader_variable_has_mode(var, modes))
650
651 #define nir_foreach_shader_in_variable(var, shader) \
652 nir_foreach_variable_with_modes(var, shader, nir_var_shader_in)
653
654 #define nir_foreach_shader_in_variable_safe(var, shader) \
655 nir_foreach_variable_with_modes_safe(var, shader, nir_var_shader_in)
656
657 #define nir_foreach_shader_out_variable(var, shader) \
658 nir_foreach_variable_with_modes(var, shader, nir_var_shader_out)
659
660 #define nir_foreach_shader_out_variable_safe(var, shader) \
661 nir_foreach_variable_with_modes_safe(var, shader, nir_var_shader_out)
662
663 #define nir_foreach_uniform_variable(var, shader) \
664 nir_foreach_variable_with_modes(var, shader, nir_var_uniform)
665
666 #define nir_foreach_uniform_variable_safe(var, shader) \
667 nir_foreach_variable_with_modes_safe(var, shader, nir_var_uniform)
668
669 static inline bool
670 nir_variable_is_global(const nir_variable *var)
671 {
672 return var->data.mode != nir_var_function_temp;
673 }
674
675 typedef struct nir_register {
676 struct exec_node node;
677
678 unsigned num_components; /** < number of vector components */
679 unsigned num_array_elems; /** < size of array (0 for no array) */
680
681 /* The bit-size of each channel; must be one of 8, 16, 32, or 64 */
682 uint8_t bit_size;
683
684 /** generic register index. */
685 unsigned index;
686
687 /** only for debug purposes, can be NULL */
688 const char *name;
689
690 /** set of nir_srcs where this register is used (read from) */
691 struct list_head uses;
692
693 /** set of nir_dests where this register is defined (written to) */
694 struct list_head defs;
695
696 /** set of nir_ifs where this register is used as a condition */
697 struct list_head if_uses;
698 } nir_register;
699
700 #define nir_foreach_register(reg, reg_list) \
701 foreach_list_typed(nir_register, reg, node, reg_list)
702 #define nir_foreach_register_safe(reg, reg_list) \
703 foreach_list_typed_safe(nir_register, reg, node, reg_list)
704
705 typedef enum PACKED {
706 nir_instr_type_alu,
707 nir_instr_type_deref,
708 nir_instr_type_call,
709 nir_instr_type_tex,
710 nir_instr_type_intrinsic,
711 nir_instr_type_load_const,
712 nir_instr_type_jump,
713 nir_instr_type_ssa_undef,
714 nir_instr_type_phi,
715 nir_instr_type_parallel_copy,
716 } nir_instr_type;
717
718 typedef struct nir_instr {
719 struct exec_node node;
720 struct nir_block *block;
721 nir_instr_type type;
722
723 /* A temporary for optimization and analysis passes to use for storing
724 * flags. For instance, DCE uses this to store the "dead/live" info.
725 */
726 uint8_t pass_flags;
727
728 /** generic instruction index. */
729 unsigned index;
730 } nir_instr;
731
732 static inline nir_instr *
733 nir_instr_next(nir_instr *instr)
734 {
735 struct exec_node *next = exec_node_get_next(&instr->node);
736 if (exec_node_is_tail_sentinel(next))
737 return NULL;
738 else
739 return exec_node_data(nir_instr, next, node);
740 }
741
742 static inline nir_instr *
743 nir_instr_prev(nir_instr *instr)
744 {
745 struct exec_node *prev = exec_node_get_prev(&instr->node);
746 if (exec_node_is_head_sentinel(prev))
747 return NULL;
748 else
749 return exec_node_data(nir_instr, prev, node);
750 }
751
752 static inline bool
753 nir_instr_is_first(const nir_instr *instr)
754 {
755 return exec_node_is_head_sentinel(exec_node_get_prev_const(&instr->node));
756 }
757
758 static inline bool
759 nir_instr_is_last(const nir_instr *instr)
760 {
761 return exec_node_is_tail_sentinel(exec_node_get_next_const(&instr->node));
762 }
763
764 typedef struct nir_ssa_def {
765 /** for debugging only, can be NULL */
766 const char* name;
767
768 /** generic SSA definition index. */
769 unsigned index;
770
771 /** Index into the live_in and live_out bitfields */
772 unsigned live_index;
773
774 /** Instruction which produces this SSA value. */
775 nir_instr *parent_instr;
776
777 /** set of nir_instrs where this register is used (read from) */
778 struct list_head uses;
779
780 /** set of nir_ifs where this register is used as a condition */
781 struct list_head if_uses;
782
783 uint8_t num_components;
784
785 /* The bit-size of each channel; must be one of 8, 16, 32, or 64 */
786 uint8_t bit_size;
787
788 /**
789 * True if this SSA value may have different values in different SIMD
790 * invocations of the shader. This is set by nir_divergence_analysis.
791 */
792 bool divergent;
793 } nir_ssa_def;
794
795 struct nir_src;
796
797 typedef struct {
798 nir_register *reg;
799 struct nir_src *indirect; /** < NULL for no indirect offset */
800 unsigned base_offset;
801
802 /* TODO use-def chain goes here */
803 } nir_reg_src;
804
805 typedef struct {
806 nir_instr *parent_instr;
807 struct list_head def_link;
808
809 nir_register *reg;
810 struct nir_src *indirect; /** < NULL for no indirect offset */
811 unsigned base_offset;
812
813 /* TODO def-use chain goes here */
814 } nir_reg_dest;
815
816 struct nir_if;
817
818 typedef struct nir_src {
819 union {
820 /** Instruction that consumes this value as a source. */
821 nir_instr *parent_instr;
822 struct nir_if *parent_if;
823 };
824
825 struct list_head use_link;
826
827 union {
828 nir_reg_src reg;
829 nir_ssa_def *ssa;
830 };
831
832 bool is_ssa;
833 } nir_src;
834
835 static inline nir_src
836 nir_src_init(void)
837 {
838 nir_src src = { { NULL } };
839 return src;
840 }
841
842 #define NIR_SRC_INIT nir_src_init()
843
844 #define nir_foreach_use(src, reg_or_ssa_def) \
845 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
846
847 #define nir_foreach_use_safe(src, reg_or_ssa_def) \
848 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
849
850 #define nir_foreach_if_use(src, reg_or_ssa_def) \
851 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
852
853 #define nir_foreach_if_use_safe(src, reg_or_ssa_def) \
854 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
855
856 typedef struct {
857 union {
858 nir_reg_dest reg;
859 nir_ssa_def ssa;
860 };
861
862 bool is_ssa;
863 } nir_dest;
864
865 static inline nir_dest
866 nir_dest_init(void)
867 {
868 nir_dest dest = { { { NULL } } };
869 return dest;
870 }
871
872 #define NIR_DEST_INIT nir_dest_init()
873
874 #define nir_foreach_def(dest, reg) \
875 list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
876
877 #define nir_foreach_def_safe(dest, reg) \
878 list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
879
880 static inline nir_src
881 nir_src_for_ssa(nir_ssa_def *def)
882 {
883 nir_src src = NIR_SRC_INIT;
884
885 src.is_ssa = true;
886 src.ssa = def;
887
888 return src;
889 }
890
891 static inline nir_src
892 nir_src_for_reg(nir_register *reg)
893 {
894 nir_src src = NIR_SRC_INIT;
895
896 src.is_ssa = false;
897 src.reg.reg = reg;
898 src.reg.indirect = NULL;
899 src.reg.base_offset = 0;
900
901 return src;
902 }
903
904 static inline nir_dest
905 nir_dest_for_reg(nir_register *reg)
906 {
907 nir_dest dest = NIR_DEST_INIT;
908
909 dest.reg.reg = reg;
910
911 return dest;
912 }
913
914 static inline unsigned
915 nir_src_bit_size(nir_src src)
916 {
917 return src.is_ssa ? src.ssa->bit_size : src.reg.reg->bit_size;
918 }
919
920 static inline unsigned
921 nir_src_num_components(nir_src src)
922 {
923 return src.is_ssa ? src.ssa->num_components : src.reg.reg->num_components;
924 }
925
926 static inline bool
927 nir_src_is_const(nir_src src)
928 {
929 return src.is_ssa &&
930 src.ssa->parent_instr->type == nir_instr_type_load_const;
931 }
932
933 static inline bool
934 nir_src_is_divergent(nir_src src)
935 {
936 assert(src.is_ssa);
937 return src.ssa->divergent;
938 }
939
940 static inline unsigned
941 nir_dest_bit_size(nir_dest dest)
942 {
943 return dest.is_ssa ? dest.ssa.bit_size : dest.reg.reg->bit_size;
944 }
945
946 static inline unsigned
947 nir_dest_num_components(nir_dest dest)
948 {
949 return dest.is_ssa ? dest.ssa.num_components : dest.reg.reg->num_components;
950 }
951
952 static inline bool
953 nir_dest_is_divergent(nir_dest dest)
954 {
955 assert(dest.is_ssa);
956 return dest.ssa.divergent;
957 }
958
959 /* Are all components the same, ie. .xxxx */
960 static inline bool
961 nir_is_same_comp_swizzle(uint8_t *swiz, unsigned nr_comp)
962 {
963 for (unsigned i = 1; i < nr_comp; i++)
964 if (swiz[i] != swiz[0])
965 return false;
966 return true;
967 }
968
969 /* Are all components sequential, ie. .yzw */
970 static inline bool
971 nir_is_sequential_comp_swizzle(uint8_t *swiz, unsigned nr_comp)
972 {
973 for (unsigned i = 1; i < nr_comp; i++)
974 if (swiz[i] != (swiz[0] + i))
975 return false;
976 return true;
977 }
978
979 void nir_src_copy(nir_src *dest, const nir_src *src, void *instr_or_if);
980 void nir_dest_copy(nir_dest *dest, const nir_dest *src, nir_instr *instr);
981
982 typedef struct {
983 nir_src src;
984
985 /**
986 * \name input modifiers
987 */
988 /*@{*/
989 /**
990 * For inputs interpreted as floating point, flips the sign bit. For
991 * inputs interpreted as integers, performs the two's complement negation.
992 */
993 bool negate;
994
995 /**
996 * Clears the sign bit for floating point values, and computes the integer
997 * absolute value for integers. Note that the negate modifier acts after
998 * the absolute value modifier, therefore if both are set then all inputs
999 * will become negative.
1000 */
1001 bool abs;
1002 /*@}*/
1003
1004 /**
1005 * For each input component, says which component of the register it is
1006 * chosen from. Note that which elements of the swizzle are used and which
1007 * are ignored are based on the write mask for most opcodes - for example,
1008 * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
1009 * a swizzle of {2, x, 1, 0} where x means "don't care."
1010 */
1011 uint8_t swizzle[NIR_MAX_VEC_COMPONENTS];
1012 } nir_alu_src;
1013
1014 typedef struct {
1015 nir_dest dest;
1016
1017 /**
1018 * \name saturate output modifier
1019 *
1020 * Only valid for opcodes that output floating-point numbers. Clamps the
1021 * output to between 0.0 and 1.0 inclusive.
1022 */
1023
1024 bool saturate;
1025
1026 unsigned write_mask : NIR_MAX_VEC_COMPONENTS; /* ignored if dest.is_ssa is true */
1027 } nir_alu_dest;
1028
1029 /** NIR sized and unsized types
1030 *
1031 * The values in this enum are carefully chosen so that the sized type is
1032 * just the unsized type OR the number of bits.
1033 */
1034 typedef enum PACKED {
1035 nir_type_invalid = 0, /* Not a valid type */
1036 nir_type_int = 2,
1037 nir_type_uint = 4,
1038 nir_type_bool = 6,
1039 nir_type_float = 128,
1040 nir_type_bool1 = 1 | nir_type_bool,
1041 nir_type_bool8 = 8 | nir_type_bool,
1042 nir_type_bool16 = 16 | nir_type_bool,
1043 nir_type_bool32 = 32 | nir_type_bool,
1044 nir_type_int1 = 1 | nir_type_int,
1045 nir_type_int8 = 8 | nir_type_int,
1046 nir_type_int16 = 16 | nir_type_int,
1047 nir_type_int32 = 32 | nir_type_int,
1048 nir_type_int64 = 64 | nir_type_int,
1049 nir_type_uint1 = 1 | nir_type_uint,
1050 nir_type_uint8 = 8 | nir_type_uint,
1051 nir_type_uint16 = 16 | nir_type_uint,
1052 nir_type_uint32 = 32 | nir_type_uint,
1053 nir_type_uint64 = 64 | nir_type_uint,
1054 nir_type_float16 = 16 | nir_type_float,
1055 nir_type_float32 = 32 | nir_type_float,
1056 nir_type_float64 = 64 | nir_type_float,
1057 } nir_alu_type;
1058
1059 #define NIR_ALU_TYPE_SIZE_MASK 0x79
1060 #define NIR_ALU_TYPE_BASE_TYPE_MASK 0x86
1061
1062 static inline unsigned
1063 nir_alu_type_get_type_size(nir_alu_type type)
1064 {
1065 return type & NIR_ALU_TYPE_SIZE_MASK;
1066 }
1067
1068 static inline nir_alu_type
1069 nir_alu_type_get_base_type(nir_alu_type type)
1070 {
1071 return (nir_alu_type)(type & NIR_ALU_TYPE_BASE_TYPE_MASK);
1072 }
1073
1074 static inline nir_alu_type
1075 nir_get_nir_type_for_glsl_base_type(enum glsl_base_type base_type)
1076 {
1077 switch (base_type) {
1078 case GLSL_TYPE_BOOL:
1079 return nir_type_bool1;
1080 break;
1081 case GLSL_TYPE_UINT:
1082 return nir_type_uint32;
1083 break;
1084 case GLSL_TYPE_INT:
1085 return nir_type_int32;
1086 break;
1087 case GLSL_TYPE_UINT16:
1088 return nir_type_uint16;
1089 break;
1090 case GLSL_TYPE_INT16:
1091 return nir_type_int16;
1092 break;
1093 case GLSL_TYPE_UINT8:
1094 return nir_type_uint8;
1095 case GLSL_TYPE_INT8:
1096 return nir_type_int8;
1097 case GLSL_TYPE_UINT64:
1098 return nir_type_uint64;
1099 break;
1100 case GLSL_TYPE_INT64:
1101 return nir_type_int64;
1102 break;
1103 case GLSL_TYPE_FLOAT:
1104 return nir_type_float32;
1105 break;
1106 case GLSL_TYPE_FLOAT16:
1107 return nir_type_float16;
1108 break;
1109 case GLSL_TYPE_DOUBLE:
1110 return nir_type_float64;
1111 break;
1112
1113 case GLSL_TYPE_SAMPLER:
1114 case GLSL_TYPE_IMAGE:
1115 case GLSL_TYPE_ATOMIC_UINT:
1116 case GLSL_TYPE_STRUCT:
1117 case GLSL_TYPE_INTERFACE:
1118 case GLSL_TYPE_ARRAY:
1119 case GLSL_TYPE_VOID:
1120 case GLSL_TYPE_SUBROUTINE:
1121 case GLSL_TYPE_FUNCTION:
1122 case GLSL_TYPE_ERROR:
1123 return nir_type_invalid;
1124 }
1125
1126 unreachable("unknown type");
1127 }
1128
1129 static inline nir_alu_type
1130 nir_get_nir_type_for_glsl_type(const struct glsl_type *type)
1131 {
1132 return nir_get_nir_type_for_glsl_base_type(glsl_get_base_type(type));
1133 }
1134
1135 nir_op nir_type_conversion_op(nir_alu_type src, nir_alu_type dst,
1136 nir_rounding_mode rnd);
1137
1138 static inline nir_op
1139 nir_op_vec(unsigned components)
1140 {
1141 switch (components) {
1142 case 1: return nir_op_mov;
1143 case 2: return nir_op_vec2;
1144 case 3: return nir_op_vec3;
1145 case 4: return nir_op_vec4;
1146 case 8: return nir_op_vec8;
1147 case 16: return nir_op_vec16;
1148 default: unreachable("bad component count");
1149 }
1150 }
1151
1152 static inline bool
1153 nir_op_is_vec(nir_op op)
1154 {
1155 switch (op) {
1156 case nir_op_mov:
1157 case nir_op_vec2:
1158 case nir_op_vec3:
1159 case nir_op_vec4:
1160 case nir_op_vec8:
1161 case nir_op_vec16:
1162 return true;
1163 default:
1164 return false;
1165 }
1166 }
1167
1168 static inline bool
1169 nir_is_float_control_signed_zero_inf_nan_preserve(unsigned execution_mode, unsigned bit_size)
1170 {
1171 return (16 == bit_size && execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16) ||
1172 (32 == bit_size && execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32) ||
1173 (64 == bit_size && execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64);
1174 }
1175
1176 static inline bool
1177 nir_is_denorm_flush_to_zero(unsigned execution_mode, unsigned bit_size)
1178 {
1179 return (16 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16) ||
1180 (32 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) ||
1181 (64 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64);
1182 }
1183
1184 static inline bool
1185 nir_is_denorm_preserve(unsigned execution_mode, unsigned bit_size)
1186 {
1187 return (16 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP16) ||
1188 (32 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP32) ||
1189 (64 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP64);
1190 }
1191
1192 static inline bool
1193 nir_is_rounding_mode_rtne(unsigned execution_mode, unsigned bit_size)
1194 {
1195 return (16 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16) ||
1196 (32 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32) ||
1197 (64 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64);
1198 }
1199
1200 static inline bool
1201 nir_is_rounding_mode_rtz(unsigned execution_mode, unsigned bit_size)
1202 {
1203 return (16 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16) ||
1204 (32 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32) ||
1205 (64 == bit_size && execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64);
1206 }
1207
1208 static inline bool
1209 nir_has_any_rounding_mode_rtz(unsigned execution_mode)
1210 {
1211 return (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16) ||
1212 (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32) ||
1213 (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64);
1214 }
1215
1216 static inline bool
1217 nir_has_any_rounding_mode_rtne(unsigned execution_mode)
1218 {
1219 return (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16) ||
1220 (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32) ||
1221 (execution_mode & FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64);
1222 }
1223
1224 static inline nir_rounding_mode
1225 nir_get_rounding_mode_from_float_controls(unsigned execution_mode,
1226 nir_alu_type type)
1227 {
1228 if (nir_alu_type_get_base_type(type) != nir_type_float)
1229 return nir_rounding_mode_undef;
1230
1231 unsigned bit_size = nir_alu_type_get_type_size(type);
1232
1233 if (nir_is_rounding_mode_rtz(execution_mode, bit_size))
1234 return nir_rounding_mode_rtz;
1235 if (nir_is_rounding_mode_rtne(execution_mode, bit_size))
1236 return nir_rounding_mode_rtne;
1237 return nir_rounding_mode_undef;
1238 }
1239
1240 static inline bool
1241 nir_has_any_rounding_mode_enabled(unsigned execution_mode)
1242 {
1243 bool result =
1244 nir_has_any_rounding_mode_rtne(execution_mode) ||
1245 nir_has_any_rounding_mode_rtz(execution_mode);
1246 return result;
1247 }
1248
1249 typedef enum {
1250 /**
1251 * Operation where the first two sources are commutative.
1252 *
1253 * For 2-source operations, this just mathematical commutativity. Some
1254 * 3-source operations, like ffma, are only commutative in the first two
1255 * sources.
1256 */
1257 NIR_OP_IS_2SRC_COMMUTATIVE = (1 << 0),
1258 NIR_OP_IS_ASSOCIATIVE = (1 << 1),
1259 } nir_op_algebraic_property;
1260
1261 typedef struct {
1262 const char *name;
1263
1264 uint8_t num_inputs;
1265
1266 /**
1267 * The number of components in the output
1268 *
1269 * If non-zero, this is the size of the output and input sizes are
1270 * explicitly given; swizzle and writemask are still in effect, but if
1271 * the output component is masked out, then the input component may
1272 * still be in use.
1273 *
1274 * If zero, the opcode acts in the standard, per-component manner; the
1275 * operation is performed on each component (except the ones that are
1276 * masked out) with the input being taken from the input swizzle for
1277 * that component.
1278 *
1279 * The size of some of the inputs may be given (i.e. non-zero) even
1280 * though output_size is zero; in that case, the inputs with a zero
1281 * size act per-component, while the inputs with non-zero size don't.
1282 */
1283 uint8_t output_size;
1284
1285 /**
1286 * The type of vector that the instruction outputs. Note that the
1287 * staurate modifier is only allowed on outputs with the float type.
1288 */
1289
1290 nir_alu_type output_type;
1291
1292 /**
1293 * The number of components in each input
1294 */
1295 uint8_t input_sizes[NIR_MAX_VEC_COMPONENTS];
1296
1297 /**
1298 * The type of vector that each input takes. Note that negate and
1299 * absolute value are only allowed on inputs with int or float type and
1300 * behave differently on the two.
1301 */
1302 nir_alu_type input_types[NIR_MAX_VEC_COMPONENTS];
1303
1304 nir_op_algebraic_property algebraic_properties;
1305
1306 /* Whether this represents a numeric conversion opcode */
1307 bool is_conversion;
1308 } nir_op_info;
1309
1310 extern const nir_op_info nir_op_infos[nir_num_opcodes];
1311
1312 typedef struct nir_alu_instr {
1313 nir_instr instr;
1314 nir_op op;
1315
1316 /** Indicates that this ALU instruction generates an exact value
1317 *
1318 * This is kind of a mixture of GLSL "precise" and "invariant" and not
1319 * really equivalent to either. This indicates that the value generated by
1320 * this operation is high-precision and any code transformations that touch
1321 * it must ensure that the resulting value is bit-for-bit identical to the
1322 * original.
1323 */
1324 bool exact:1;
1325
1326 /**
1327 * Indicates that this instruction do not cause wrapping to occur, in the
1328 * form of overflow or underflow.
1329 */
1330 bool no_signed_wrap:1;
1331 bool no_unsigned_wrap:1;
1332
1333 nir_alu_dest dest;
1334 nir_alu_src src[];
1335 } nir_alu_instr;
1336
1337 void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src,
1338 nir_alu_instr *instr);
1339 void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
1340 nir_alu_instr *instr);
1341
1342 /* is this source channel used? */
1343 static inline bool
1344 nir_alu_instr_channel_used(const nir_alu_instr *instr, unsigned src,
1345 unsigned channel)
1346 {
1347 if (nir_op_infos[instr->op].input_sizes[src] > 0)
1348 return channel < nir_op_infos[instr->op].input_sizes[src];
1349
1350 return (instr->dest.write_mask >> channel) & 1;
1351 }
1352
1353 static inline nir_component_mask_t
1354 nir_alu_instr_src_read_mask(const nir_alu_instr *instr, unsigned src)
1355 {
1356 nir_component_mask_t read_mask = 0;
1357 for (unsigned c = 0; c < NIR_MAX_VEC_COMPONENTS; c++) {
1358 if (!nir_alu_instr_channel_used(instr, src, c))
1359 continue;
1360
1361 read_mask |= (1 << instr->src[src].swizzle[c]);
1362 }
1363 return read_mask;
1364 }
1365
1366 /**
1367 * Get the number of channels used for a source
1368 */
1369 static inline unsigned
1370 nir_ssa_alu_instr_src_components(const nir_alu_instr *instr, unsigned src)
1371 {
1372 if (nir_op_infos[instr->op].input_sizes[src] > 0)
1373 return nir_op_infos[instr->op].input_sizes[src];
1374
1375 return nir_dest_num_components(instr->dest.dest);
1376 }
1377
1378 static inline bool
1379 nir_alu_instr_is_comparison(const nir_alu_instr *instr)
1380 {
1381 switch (instr->op) {
1382 case nir_op_flt:
1383 case nir_op_fge:
1384 case nir_op_feq:
1385 case nir_op_fne:
1386 case nir_op_ilt:
1387 case nir_op_ult:
1388 case nir_op_ige:
1389 case nir_op_uge:
1390 case nir_op_ieq:
1391 case nir_op_ine:
1392 case nir_op_i2b1:
1393 case nir_op_f2b1:
1394 case nir_op_inot:
1395 return true;
1396 default:
1397 return false;
1398 }
1399 }
1400
1401 bool nir_const_value_negative_equal(nir_const_value c1, nir_const_value c2,
1402 nir_alu_type full_type);
1403
1404 bool nir_alu_srcs_equal(const nir_alu_instr *alu1, const nir_alu_instr *alu2,
1405 unsigned src1, unsigned src2);
1406
1407 bool nir_alu_srcs_negative_equal(const nir_alu_instr *alu1,
1408 const nir_alu_instr *alu2,
1409 unsigned src1, unsigned src2);
1410
1411 typedef enum {
1412 nir_deref_type_var,
1413 nir_deref_type_array,
1414 nir_deref_type_array_wildcard,
1415 nir_deref_type_ptr_as_array,
1416 nir_deref_type_struct,
1417 nir_deref_type_cast,
1418 } nir_deref_type;
1419
1420 typedef struct {
1421 nir_instr instr;
1422
1423 /** The type of this deref instruction */
1424 nir_deref_type deref_type;
1425
1426 /** The mode of the underlying variable */
1427 nir_variable_mode mode;
1428
1429 /** The dereferenced type of the resulting pointer value */
1430 const struct glsl_type *type;
1431
1432 union {
1433 /** Variable being dereferenced if deref_type is a deref_var */
1434 nir_variable *var;
1435
1436 /** Parent deref if deref_type is not deref_var */
1437 nir_src parent;
1438 };
1439
1440 /** Additional deref parameters */
1441 union {
1442 struct {
1443 nir_src index;
1444 } arr;
1445
1446 struct {
1447 unsigned index;
1448 } strct;
1449
1450 struct {
1451 unsigned ptr_stride;
1452 } cast;
1453 };
1454
1455 /** Destination to store the resulting "pointer" */
1456 nir_dest dest;
1457 } nir_deref_instr;
1458
1459 static inline nir_deref_instr *nir_src_as_deref(nir_src src);
1460
1461 static inline nir_deref_instr *
1462 nir_deref_instr_parent(const nir_deref_instr *instr)
1463 {
1464 if (instr->deref_type == nir_deref_type_var)
1465 return NULL;
1466 else
1467 return nir_src_as_deref(instr->parent);
1468 }
1469
1470 static inline nir_variable *
1471 nir_deref_instr_get_variable(const nir_deref_instr *instr)
1472 {
1473 while (instr->deref_type != nir_deref_type_var) {
1474 if (instr->deref_type == nir_deref_type_cast)
1475 return NULL;
1476
1477 instr = nir_deref_instr_parent(instr);
1478 }
1479
1480 return instr->var;
1481 }
1482
1483 bool nir_deref_instr_has_indirect(nir_deref_instr *instr);
1484 bool nir_deref_instr_is_known_out_of_bounds(nir_deref_instr *instr);
1485 bool nir_deref_instr_has_complex_use(nir_deref_instr *instr);
1486
1487 bool nir_deref_instr_remove_if_unused(nir_deref_instr *instr);
1488
1489 unsigned nir_deref_instr_ptr_as_array_stride(nir_deref_instr *instr);
1490
1491 typedef struct {
1492 nir_instr instr;
1493
1494 struct nir_function *callee;
1495
1496 unsigned num_params;
1497 nir_src params[];
1498 } nir_call_instr;
1499
1500 #include "nir_intrinsics.h"
1501
1502 #define NIR_INTRINSIC_MAX_CONST_INDEX 4
1503
1504 /** Represents an intrinsic
1505 *
1506 * An intrinsic is an instruction type for handling things that are
1507 * more-or-less regular operations but don't just consume and produce SSA
1508 * values like ALU operations do. Intrinsics are not for things that have
1509 * special semantic meaning such as phi nodes and parallel copies.
1510 * Examples of intrinsics include variable load/store operations, system
1511 * value loads, and the like. Even though texturing more-or-less falls
1512 * under this category, texturing is its own instruction type because
1513 * trying to represent texturing with intrinsics would lead to a
1514 * combinatorial explosion of intrinsic opcodes.
1515 *
1516 * By having a single instruction type for handling a lot of different
1517 * cases, optimization passes can look for intrinsics and, for the most
1518 * part, completely ignore them. Each intrinsic type also has a few
1519 * possible flags that govern whether or not they can be reordered or
1520 * eliminated. That way passes like dead code elimination can still work
1521 * on intrisics without understanding the meaning of each.
1522 *
1523 * Each intrinsic has some number of constant indices, some number of
1524 * variables, and some number of sources. What these sources, variables,
1525 * and indices mean depends on the intrinsic and is documented with the
1526 * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
1527 * instructions are the only types of instruction that can operate on
1528 * variables.
1529 */
1530 typedef struct {
1531 nir_instr instr;
1532
1533 nir_intrinsic_op intrinsic;
1534
1535 nir_dest dest;
1536
1537 /** number of components if this is a vectorized intrinsic
1538 *
1539 * Similarly to ALU operations, some intrinsics are vectorized.
1540 * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
1541 * For vectorized intrinsics, the num_components field specifies the
1542 * number of destination components and the number of source components
1543 * for all sources with nir_intrinsic_infos.src_components[i] == 0.
1544 */
1545 uint8_t num_components;
1546
1547 int const_index[NIR_INTRINSIC_MAX_CONST_INDEX];
1548
1549 nir_src src[];
1550 } nir_intrinsic_instr;
1551
1552 static inline nir_variable *
1553 nir_intrinsic_get_var(nir_intrinsic_instr *intrin, unsigned i)
1554 {
1555 return nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[i]));
1556 }
1557
1558 typedef enum {
1559 /* Memory ordering. */
1560 NIR_MEMORY_ACQUIRE = 1 << 0,
1561 NIR_MEMORY_RELEASE = 1 << 1,
1562 NIR_MEMORY_ACQ_REL = NIR_MEMORY_ACQUIRE | NIR_MEMORY_RELEASE,
1563
1564 /* Memory visibility operations. */
1565 NIR_MEMORY_MAKE_AVAILABLE = 1 << 2,
1566 NIR_MEMORY_MAKE_VISIBLE = 1 << 3,
1567 } nir_memory_semantics;
1568
1569 typedef enum {
1570 NIR_SCOPE_NONE,
1571 NIR_SCOPE_INVOCATION,
1572 NIR_SCOPE_SUBGROUP,
1573 NIR_SCOPE_WORKGROUP,
1574 NIR_SCOPE_QUEUE_FAMILY,
1575 NIR_SCOPE_DEVICE,
1576 } nir_scope;
1577
1578 /**
1579 * \name NIR intrinsics semantic flags
1580 *
1581 * information about what the compiler can do with the intrinsics.
1582 *
1583 * \sa nir_intrinsic_info::flags
1584 */
1585 typedef enum {
1586 /**
1587 * whether the intrinsic can be safely eliminated if none of its output
1588 * value is not being used.
1589 */
1590 NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
1591
1592 /**
1593 * Whether the intrinsic can be reordered with respect to any other
1594 * intrinsic, i.e. whether the only reordering dependencies of the
1595 * intrinsic are due to the register reads/writes.
1596 */
1597 NIR_INTRINSIC_CAN_REORDER = (1 << 1),
1598 } nir_intrinsic_semantic_flag;
1599
1600 /**
1601 * \name NIR intrinsics const-index flag
1602 *
1603 * Indicates the usage of a const_index slot.
1604 *
1605 * \sa nir_intrinsic_info::index_map
1606 */
1607 typedef enum {
1608 /**
1609 * Generally instructions that take a offset src argument, can encode
1610 * a constant 'base' value which is added to the offset.
1611 */
1612 NIR_INTRINSIC_BASE = 1,
1613
1614 /**
1615 * For store instructions, a writemask for the store.
1616 */
1617 NIR_INTRINSIC_WRMASK,
1618
1619 /**
1620 * The stream-id for GS emit_vertex/end_primitive intrinsics.
1621 */
1622 NIR_INTRINSIC_STREAM_ID,
1623
1624 /**
1625 * The clip-plane id for load_user_clip_plane intrinsic.
1626 */
1627 NIR_INTRINSIC_UCP_ID,
1628
1629 /**
1630 * The amount of data, starting from BASE, that this instruction may
1631 * access. This is used to provide bounds if the offset is not constant.
1632 */
1633 NIR_INTRINSIC_RANGE,
1634
1635 /**
1636 * The Vulkan descriptor set for vulkan_resource_index intrinsic.
1637 */
1638 NIR_INTRINSIC_DESC_SET,
1639
1640 /**
1641 * The Vulkan descriptor set binding for vulkan_resource_index intrinsic.
1642 */
1643 NIR_INTRINSIC_BINDING,
1644
1645 /**
1646 * Component offset.
1647 */
1648 NIR_INTRINSIC_COMPONENT,
1649
1650 /**
1651 * Interpolation mode (only meaningful for FS inputs).
1652 */
1653 NIR_INTRINSIC_INTERP_MODE,
1654
1655 /**
1656 * A binary nir_op to use when performing a reduction or scan operation
1657 */
1658 NIR_INTRINSIC_REDUCTION_OP,
1659
1660 /**
1661 * Cluster size for reduction operations
1662 */
1663 NIR_INTRINSIC_CLUSTER_SIZE,
1664
1665 /**
1666 * Parameter index for a load_param intrinsic
1667 */
1668 NIR_INTRINSIC_PARAM_IDX,
1669
1670 /**
1671 * Image dimensionality for image intrinsics
1672 *
1673 * One of GLSL_SAMPLER_DIM_*
1674 */
1675 NIR_INTRINSIC_IMAGE_DIM,
1676
1677 /**
1678 * Non-zero if we are accessing an array image
1679 */
1680 NIR_INTRINSIC_IMAGE_ARRAY,
1681
1682 /**
1683 * Image format for image intrinsics
1684 */
1685 NIR_INTRINSIC_FORMAT,
1686
1687 /**
1688 * Access qualifiers for image and memory access intrinsics
1689 */
1690 NIR_INTRINSIC_ACCESS,
1691
1692 /**
1693 * Alignment for offsets and addresses
1694 *
1695 * These two parameters, specify an alignment in terms of a multiplier and
1696 * an offset. The offset or address parameter X of the intrinsic is
1697 * guaranteed to satisfy the following:
1698 *
1699 * (X - align_offset) % align_mul == 0
1700 */
1701 NIR_INTRINSIC_ALIGN_MUL,
1702 NIR_INTRINSIC_ALIGN_OFFSET,
1703
1704 /**
1705 * The Vulkan descriptor type for a vulkan_resource_[re]index intrinsic.
1706 */
1707 NIR_INTRINSIC_DESC_TYPE,
1708
1709 /**
1710 * The nir_alu_type of a uniform/input/output
1711 */
1712 NIR_INTRINSIC_TYPE,
1713
1714 /**
1715 * The swizzle mask for the instructions
1716 * SwizzleInvocationsAMD and SwizzleInvocationsMaskedAMD
1717 */
1718 NIR_INTRINSIC_SWIZZLE_MASK,
1719
1720 /* Separate source/dest access flags for copies */
1721 NIR_INTRINSIC_SRC_ACCESS,
1722 NIR_INTRINSIC_DST_ACCESS,
1723
1724 /* Driver location for nir_load_patch_location_ir3 */
1725 NIR_INTRINSIC_DRIVER_LOCATION,
1726
1727 /**
1728 * Mask of nir_memory_semantics, includes ordering and visibility.
1729 */
1730 NIR_INTRINSIC_MEMORY_SEMANTICS,
1731
1732 /**
1733 * Mask of nir_variable_modes affected by the memory operation.
1734 */
1735 NIR_INTRINSIC_MEMORY_MODES,
1736
1737 /**
1738 * Value of nir_scope.
1739 */
1740 NIR_INTRINSIC_MEMORY_SCOPE,
1741
1742 /**
1743 * Value of nir_scope.
1744 */
1745 NIR_INTRINSIC_EXECUTION_SCOPE,
1746
1747 NIR_INTRINSIC_NUM_INDEX_FLAGS,
1748
1749 } nir_intrinsic_index_flag;
1750
1751 #define NIR_INTRINSIC_MAX_INPUTS 5
1752
1753 typedef struct {
1754 const char *name;
1755
1756 uint8_t num_srcs; /** < number of register/SSA inputs */
1757
1758 /** number of components of each input register
1759 *
1760 * If this value is 0, the number of components is given by the
1761 * num_components field of nir_intrinsic_instr. If this value is -1, the
1762 * intrinsic consumes however many components are provided and it is not
1763 * validated at all.
1764 */
1765 int8_t src_components[NIR_INTRINSIC_MAX_INPUTS];
1766
1767 bool has_dest;
1768
1769 /** number of components of the output register
1770 *
1771 * If this value is 0, the number of components is given by the
1772 * num_components field of nir_intrinsic_instr.
1773 */
1774 uint8_t dest_components;
1775
1776 /** bitfield of legal bit sizes */
1777 uint8_t dest_bit_sizes;
1778
1779 /** the number of constant indices used by the intrinsic */
1780 uint8_t num_indices;
1781
1782 /** indicates the usage of intr->const_index[n] */
1783 uint8_t index_map[NIR_INTRINSIC_NUM_INDEX_FLAGS];
1784
1785 /** semantic flags for calls to this intrinsic */
1786 nir_intrinsic_semantic_flag flags;
1787 } nir_intrinsic_info;
1788
1789 extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
1790
1791 static inline unsigned
1792 nir_intrinsic_src_components(const nir_intrinsic_instr *intr, unsigned srcn)
1793 {
1794 const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
1795 assert(srcn < info->num_srcs);
1796 if (info->src_components[srcn] > 0)
1797 return info->src_components[srcn];
1798 else if (info->src_components[srcn] == 0)
1799 return intr->num_components;
1800 else
1801 return nir_src_num_components(intr->src[srcn]);
1802 }
1803
1804 static inline unsigned
1805 nir_intrinsic_dest_components(nir_intrinsic_instr *intr)
1806 {
1807 const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
1808 if (!info->has_dest)
1809 return 0;
1810 else if (info->dest_components)
1811 return info->dest_components;
1812 else
1813 return intr->num_components;
1814 }
1815
1816 /**
1817 * Helper to copy const_index[] from src to dst, without assuming they
1818 * match in order.
1819 */
1820 static inline void
1821 nir_intrinsic_copy_const_indices(nir_intrinsic_instr *dst, nir_intrinsic_instr *src)
1822 {
1823 if (src->intrinsic == dst->intrinsic) {
1824 memcpy(dst->const_index, src->const_index, sizeof(dst->const_index));
1825 return;
1826 }
1827
1828 const nir_intrinsic_info *src_info = &nir_intrinsic_infos[src->intrinsic];
1829 const nir_intrinsic_info *dst_info = &nir_intrinsic_infos[dst->intrinsic];
1830
1831 for (unsigned i = 0; i < NIR_INTRINSIC_NUM_INDEX_FLAGS; i++) {
1832 if (src_info->index_map[i] == 0)
1833 continue;
1834
1835 /* require that dst instruction also uses the same const_index[]: */
1836 assert(dst_info->index_map[i] > 0);
1837
1838 dst->const_index[dst_info->index_map[i] - 1] =
1839 src->const_index[src_info->index_map[i] - 1];
1840 }
1841 }
1842
1843 #define INTRINSIC_IDX_ACCESSORS(name, flag, type) \
1844 static inline type \
1845 nir_intrinsic_##name(const nir_intrinsic_instr *instr) \
1846 { \
1847 const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
1848 assert(info->index_map[NIR_INTRINSIC_##flag] > 0); \
1849 return (type)instr->const_index[info->index_map[NIR_INTRINSIC_##flag] - 1]; \
1850 } \
1851 static inline void \
1852 nir_intrinsic_set_##name(nir_intrinsic_instr *instr, type val) \
1853 { \
1854 const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
1855 assert(info->index_map[NIR_INTRINSIC_##flag] > 0); \
1856 instr->const_index[info->index_map[NIR_INTRINSIC_##flag] - 1] = val; \
1857 }
1858
1859 INTRINSIC_IDX_ACCESSORS(write_mask, WRMASK, unsigned)
1860 INTRINSIC_IDX_ACCESSORS(base, BASE, int)
1861 INTRINSIC_IDX_ACCESSORS(stream_id, STREAM_ID, unsigned)
1862 INTRINSIC_IDX_ACCESSORS(ucp_id, UCP_ID, unsigned)
1863 INTRINSIC_IDX_ACCESSORS(range, RANGE, unsigned)
1864 INTRINSIC_IDX_ACCESSORS(desc_set, DESC_SET, unsigned)
1865 INTRINSIC_IDX_ACCESSORS(binding, BINDING, unsigned)
1866 INTRINSIC_IDX_ACCESSORS(component, COMPONENT, unsigned)
1867 INTRINSIC_IDX_ACCESSORS(interp_mode, INTERP_MODE, unsigned)
1868 INTRINSIC_IDX_ACCESSORS(reduction_op, REDUCTION_OP, unsigned)
1869 INTRINSIC_IDX_ACCESSORS(cluster_size, CLUSTER_SIZE, unsigned)
1870 INTRINSIC_IDX_ACCESSORS(param_idx, PARAM_IDX, unsigned)
1871 INTRINSIC_IDX_ACCESSORS(image_dim, IMAGE_DIM, enum glsl_sampler_dim)
1872 INTRINSIC_IDX_ACCESSORS(image_array, IMAGE_ARRAY, bool)
1873 INTRINSIC_IDX_ACCESSORS(access, ACCESS, enum gl_access_qualifier)
1874 INTRINSIC_IDX_ACCESSORS(src_access, SRC_ACCESS, enum gl_access_qualifier)
1875 INTRINSIC_IDX_ACCESSORS(dst_access, DST_ACCESS, enum gl_access_qualifier)
1876 INTRINSIC_IDX_ACCESSORS(format, FORMAT, enum pipe_format)
1877 INTRINSIC_IDX_ACCESSORS(align_mul, ALIGN_MUL, unsigned)
1878 INTRINSIC_IDX_ACCESSORS(align_offset, ALIGN_OFFSET, unsigned)
1879 INTRINSIC_IDX_ACCESSORS(desc_type, DESC_TYPE, unsigned)
1880 INTRINSIC_IDX_ACCESSORS(type, TYPE, nir_alu_type)
1881 INTRINSIC_IDX_ACCESSORS(swizzle_mask, SWIZZLE_MASK, unsigned)
1882 INTRINSIC_IDX_ACCESSORS(driver_location, DRIVER_LOCATION, unsigned)
1883 INTRINSIC_IDX_ACCESSORS(memory_semantics, MEMORY_SEMANTICS, nir_memory_semantics)
1884 INTRINSIC_IDX_ACCESSORS(memory_modes, MEMORY_MODES, nir_variable_mode)
1885 INTRINSIC_IDX_ACCESSORS(memory_scope, MEMORY_SCOPE, nir_scope)
1886 INTRINSIC_IDX_ACCESSORS(execution_scope, EXECUTION_SCOPE, nir_scope)
1887
1888 static inline void
1889 nir_intrinsic_set_align(nir_intrinsic_instr *intrin,
1890 unsigned align_mul, unsigned align_offset)
1891 {
1892 assert(util_is_power_of_two_nonzero(align_mul));
1893 assert(align_offset < align_mul);
1894 nir_intrinsic_set_align_mul(intrin, align_mul);
1895 nir_intrinsic_set_align_offset(intrin, align_offset);
1896 }
1897
1898 /** Returns a simple alignment for a load/store intrinsic offset
1899 *
1900 * Instead of the full mul+offset alignment scheme provided by the ALIGN_MUL
1901 * and ALIGN_OFFSET parameters, this helper takes both into account and
1902 * provides a single simple alignment parameter. The offset X is guaranteed
1903 * to satisfy X % align == 0.
1904 */
1905 static inline unsigned
1906 nir_intrinsic_align(const nir_intrinsic_instr *intrin)
1907 {
1908 const unsigned align_mul = nir_intrinsic_align_mul(intrin);
1909 const unsigned align_offset = nir_intrinsic_align_offset(intrin);
1910 assert(align_offset < align_mul);
1911 return align_offset ? 1 << (ffs(align_offset) - 1) : align_mul;
1912 }
1913
1914 unsigned
1915 nir_image_intrinsic_coord_components(const nir_intrinsic_instr *instr);
1916
1917 /* Converts a image_deref_* intrinsic into a image_* one */
1918 void nir_rewrite_image_intrinsic(nir_intrinsic_instr *instr,
1919 nir_ssa_def *handle, bool bindless);
1920
1921 /* Determine if an intrinsic can be arbitrarily reordered and eliminated. */
1922 static inline bool
1923 nir_intrinsic_can_reorder(nir_intrinsic_instr *instr)
1924 {
1925 if (instr->intrinsic == nir_intrinsic_load_deref ||
1926 instr->intrinsic == nir_intrinsic_load_ssbo ||
1927 instr->intrinsic == nir_intrinsic_bindless_image_load ||
1928 instr->intrinsic == nir_intrinsic_image_deref_load ||
1929 instr->intrinsic == nir_intrinsic_image_load) {
1930 return nir_intrinsic_access(instr) & ACCESS_CAN_REORDER;
1931 } else {
1932 const nir_intrinsic_info *info =
1933 &nir_intrinsic_infos[instr->intrinsic];
1934 return (info->flags & NIR_INTRINSIC_CAN_ELIMINATE) &&
1935 (info->flags & NIR_INTRINSIC_CAN_REORDER);
1936 }
1937 }
1938
1939 /**
1940 * \group texture information
1941 *
1942 * This gives semantic information about textures which is useful to the
1943 * frontend, the backend, and lowering passes, but not the optimizer.
1944 */
1945
1946 typedef enum {
1947 nir_tex_src_coord,
1948 nir_tex_src_projector,
1949 nir_tex_src_comparator, /* shadow comparator */
1950 nir_tex_src_offset,
1951 nir_tex_src_bias,
1952 nir_tex_src_lod,
1953 nir_tex_src_min_lod,
1954 nir_tex_src_ms_index, /* MSAA sample index */
1955 nir_tex_src_ms_mcs, /* MSAA compression value */
1956 nir_tex_src_ddx,
1957 nir_tex_src_ddy,
1958 nir_tex_src_texture_deref, /* < deref pointing to the texture */
1959 nir_tex_src_sampler_deref, /* < deref pointing to the sampler */
1960 nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
1961 nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
1962 nir_tex_src_texture_handle, /* < bindless texture handle */
1963 nir_tex_src_sampler_handle, /* < bindless sampler handle */
1964 nir_tex_src_plane, /* < selects plane for planar textures */
1965 nir_num_tex_src_types
1966 } nir_tex_src_type;
1967
1968 typedef struct {
1969 nir_src src;
1970 nir_tex_src_type src_type;
1971 } nir_tex_src;
1972
1973 typedef enum {
1974 nir_texop_tex, /**< Regular texture look-up */
1975 nir_texop_txb, /**< Texture look-up with LOD bias */
1976 nir_texop_txl, /**< Texture look-up with explicit LOD */
1977 nir_texop_txd, /**< Texture look-up with partial derivatives */
1978 nir_texop_txf, /**< Texel fetch with explicit LOD */
1979 nir_texop_txf_ms, /**< Multisample texture fetch */
1980 nir_texop_txf_ms_fb, /**< Multisample texture fetch from framebuffer */
1981 nir_texop_txf_ms_mcs, /**< Multisample compression value fetch */
1982 nir_texop_txs, /**< Texture size */
1983 nir_texop_lod, /**< Texture lod query */
1984 nir_texop_tg4, /**< Texture gather */
1985 nir_texop_query_levels, /**< Texture levels query */
1986 nir_texop_texture_samples, /**< Texture samples query */
1987 nir_texop_samples_identical, /**< Query whether all samples are definitely
1988 * identical.
1989 */
1990 nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
1991 nir_texop_fragment_fetch, /**< Multisample fragment color texture fetch */
1992 nir_texop_fragment_mask_fetch,/**< Multisample fragment mask texture fetch */
1993 } nir_texop;
1994
1995 typedef struct {
1996 nir_instr instr;
1997
1998 enum glsl_sampler_dim sampler_dim;
1999 nir_alu_type dest_type;
2000
2001 nir_texop op;
2002 nir_dest dest;
2003 nir_tex_src *src;
2004 unsigned num_srcs, coord_components;
2005 bool is_array, is_shadow;
2006
2007 /**
2008 * If is_shadow is true, whether this is the old-style shadow that outputs 4
2009 * components or the new-style shadow that outputs 1 component.
2010 */
2011 bool is_new_style_shadow;
2012
2013 /* gather component selector */
2014 unsigned component : 2;
2015
2016 /* gather offsets */
2017 int8_t tg4_offsets[4][2];
2018
2019 /* True if the texture index or handle is not dynamically uniform */
2020 bool texture_non_uniform;
2021
2022 /* True if the sampler index or handle is not dynamically uniform */
2023 bool sampler_non_uniform;
2024
2025 /** The texture index
2026 *
2027 * If this texture instruction has a nir_tex_src_texture_offset source,
2028 * then the texture index is given by texture_index + texture_offset.
2029 */
2030 unsigned texture_index;
2031
2032 /** The sampler index
2033 *
2034 * The following operations do not require a sampler and, as such, this
2035 * field should be ignored:
2036 * - nir_texop_txf
2037 * - nir_texop_txf_ms
2038 * - nir_texop_txs
2039 * - nir_texop_lod
2040 * - nir_texop_query_levels
2041 * - nir_texop_texture_samples
2042 * - nir_texop_samples_identical
2043 *
2044 * If this texture instruction has a nir_tex_src_sampler_offset source,
2045 * then the sampler index is given by sampler_index + sampler_offset.
2046 */
2047 unsigned sampler_index;
2048 } nir_tex_instr;
2049
2050 /*
2051 * Returns true if the texture operation requires a sampler as a general rule,
2052 * see the documentation of sampler_index.
2053 *
2054 * Note that the specific hw/driver backend could require to a sampler
2055 * object/configuration packet in any case, for some other reason.
2056 */
2057 static inline bool
2058 nir_tex_instr_need_sampler(const nir_tex_instr *instr)
2059 {
2060 switch (instr->op) {
2061 case nir_texop_txf:
2062 case nir_texop_txf_ms:
2063 case nir_texop_txs:
2064 case nir_texop_lod:
2065 case nir_texop_query_levels:
2066 case nir_texop_texture_samples:
2067 case nir_texop_samples_identical:
2068 return false;
2069 default:
2070 return true;
2071 }
2072 }
2073
2074 static inline unsigned
2075 nir_tex_instr_dest_size(const nir_tex_instr *instr)
2076 {
2077 switch (instr->op) {
2078 case nir_texop_txs: {
2079 unsigned ret;
2080 switch (instr->sampler_dim) {
2081 case GLSL_SAMPLER_DIM_1D:
2082 case GLSL_SAMPLER_DIM_BUF:
2083 ret = 1;
2084 break;
2085 case GLSL_SAMPLER_DIM_2D:
2086 case GLSL_SAMPLER_DIM_CUBE:
2087 case GLSL_SAMPLER_DIM_MS:
2088 case GLSL_SAMPLER_DIM_RECT:
2089 case GLSL_SAMPLER_DIM_EXTERNAL:
2090 case GLSL_SAMPLER_DIM_SUBPASS:
2091 ret = 2;
2092 break;
2093 case GLSL_SAMPLER_DIM_3D:
2094 ret = 3;
2095 break;
2096 default:
2097 unreachable("not reached");
2098 }
2099 if (instr->is_array)
2100 ret++;
2101 return ret;
2102 }
2103
2104 case nir_texop_lod:
2105 return 2;
2106
2107 case nir_texop_texture_samples:
2108 case nir_texop_query_levels:
2109 case nir_texop_samples_identical:
2110 case nir_texop_fragment_mask_fetch:
2111 return 1;
2112
2113 default:
2114 if (instr->is_shadow && instr->is_new_style_shadow)
2115 return 1;
2116
2117 return 4;
2118 }
2119 }
2120
2121 /* Returns true if this texture operation queries something about the texture
2122 * rather than actually sampling it.
2123 */
2124 static inline bool
2125 nir_tex_instr_is_query(const nir_tex_instr *instr)
2126 {
2127 switch (instr->op) {
2128 case nir_texop_txs:
2129 case nir_texop_lod:
2130 case nir_texop_texture_samples:
2131 case nir_texop_query_levels:
2132 case nir_texop_txf_ms_mcs:
2133 return true;
2134 case nir_texop_tex:
2135 case nir_texop_txb:
2136 case nir_texop_txl:
2137 case nir_texop_txd:
2138 case nir_texop_txf:
2139 case nir_texop_txf_ms:
2140 case nir_texop_txf_ms_fb:
2141 case nir_texop_tg4:
2142 return false;
2143 default:
2144 unreachable("Invalid texture opcode");
2145 }
2146 }
2147
2148 static inline bool
2149 nir_tex_instr_has_implicit_derivative(const nir_tex_instr *instr)
2150 {
2151 switch (instr->op) {
2152 case nir_texop_tex:
2153 case nir_texop_txb:
2154 case nir_texop_lod:
2155 return true;
2156 default:
2157 return false;
2158 }
2159 }
2160
2161 static inline nir_alu_type
2162 nir_tex_instr_src_type(const nir_tex_instr *instr, unsigned src)
2163 {
2164 switch (instr->src[src].src_type) {
2165 case nir_tex_src_coord:
2166 switch (instr->op) {
2167 case nir_texop_txf:
2168 case nir_texop_txf_ms:
2169 case nir_texop_txf_ms_fb:
2170 case nir_texop_txf_ms_mcs:
2171 case nir_texop_samples_identical:
2172 return nir_type_int;
2173
2174 default:
2175 return nir_type_float;
2176 }
2177
2178 case nir_tex_src_lod:
2179 switch (instr->op) {
2180 case nir_texop_txs:
2181 case nir_texop_txf:
2182 return nir_type_int;
2183
2184 default:
2185 return nir_type_float;
2186 }
2187
2188 case nir_tex_src_projector:
2189 case nir_tex_src_comparator:
2190 case nir_tex_src_bias:
2191 case nir_tex_src_min_lod:
2192 case nir_tex_src_ddx:
2193 case nir_tex_src_ddy:
2194 return nir_type_float;
2195
2196 case nir_tex_src_offset:
2197 case nir_tex_src_ms_index:
2198 case nir_tex_src_plane:
2199 return nir_type_int;
2200
2201 case nir_tex_src_ms_mcs:
2202 case nir_tex_src_texture_deref:
2203 case nir_tex_src_sampler_deref:
2204 case nir_tex_src_texture_offset:
2205 case nir_tex_src_sampler_offset:
2206 case nir_tex_src_texture_handle:
2207 case nir_tex_src_sampler_handle:
2208 return nir_type_uint;
2209
2210 case nir_num_tex_src_types:
2211 unreachable("nir_num_tex_src_types is not a valid source type");
2212 }
2213
2214 unreachable("Invalid texture source type");
2215 }
2216
2217 static inline unsigned
2218 nir_tex_instr_src_size(const nir_tex_instr *instr, unsigned src)
2219 {
2220 if (instr->src[src].src_type == nir_tex_src_coord)
2221 return instr->coord_components;
2222
2223 /* The MCS value is expected to be a vec4 returned by a txf_ms_mcs */
2224 if (instr->src[src].src_type == nir_tex_src_ms_mcs)
2225 return 4;
2226
2227 if (instr->src[src].src_type == nir_tex_src_ddx ||
2228 instr->src[src].src_type == nir_tex_src_ddy) {
2229 if (instr->is_array)
2230 return instr->coord_components - 1;
2231 else
2232 return instr->coord_components;
2233 }
2234
2235 /* Usual APIs don't allow cube + offset, but we allow it, with 2 coords for
2236 * the offset, since a cube maps to a single face.
2237 */
2238 if (instr->src[src].src_type == nir_tex_src_offset) {
2239 if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
2240 return 2;
2241 else if (instr->is_array)
2242 return instr->coord_components - 1;
2243 else
2244 return instr->coord_components;
2245 }
2246
2247 return 1;
2248 }
2249
2250 static inline int
2251 nir_tex_instr_src_index(const nir_tex_instr *instr, nir_tex_src_type type)
2252 {
2253 for (unsigned i = 0; i < instr->num_srcs; i++)
2254 if (instr->src[i].src_type == type)
2255 return (int) i;
2256
2257 return -1;
2258 }
2259
2260 void nir_tex_instr_add_src(nir_tex_instr *tex,
2261 nir_tex_src_type src_type,
2262 nir_src src);
2263
2264 void nir_tex_instr_remove_src(nir_tex_instr *tex, unsigned src_idx);
2265
2266 bool nir_tex_instr_has_explicit_tg4_offsets(nir_tex_instr *tex);
2267
2268 typedef struct {
2269 nir_instr instr;
2270
2271 nir_ssa_def def;
2272
2273 nir_const_value value[];
2274 } nir_load_const_instr;
2275
2276 typedef enum {
2277 /** Return from a function
2278 *
2279 * This instruction is a classic function return. It jumps to
2280 * nir_function_impl::end_block. No return value is provided in this
2281 * instruction. Instead, the function is expected to write any return
2282 * data to a deref passed in from the caller.
2283 */
2284 nir_jump_return,
2285
2286 /** Break out of the inner-most loop
2287 *
2288 * This has the same semantics as C's "break" statement.
2289 */
2290 nir_jump_break,
2291
2292 /** Jump back to the top of the inner-most loop
2293 *
2294 * This has the same semantics as C's "continue" statement assuming that a
2295 * NIR loop is implemented as "while (1) { body }".
2296 */
2297 nir_jump_continue,
2298
2299 /** Jumps for unstructured CFG.
2300 *
2301 * As within an unstructured CFG we can't rely on block ordering we need to
2302 * place explicit jumps at the end of every block.
2303 */
2304 nir_jump_goto,
2305 nir_jump_goto_if,
2306 } nir_jump_type;
2307
2308 typedef struct {
2309 nir_instr instr;
2310 nir_jump_type type;
2311 nir_src condition;
2312 struct nir_block *target;
2313 struct nir_block *else_target;
2314 } nir_jump_instr;
2315
2316 /* creates a new SSA variable in an undefined state */
2317
2318 typedef struct {
2319 nir_instr instr;
2320 nir_ssa_def def;
2321 } nir_ssa_undef_instr;
2322
2323 typedef struct {
2324 struct exec_node node;
2325
2326 /* The predecessor block corresponding to this source */
2327 struct nir_block *pred;
2328
2329 nir_src src;
2330 } nir_phi_src;
2331
2332 #define nir_foreach_phi_src(phi_src, phi) \
2333 foreach_list_typed(nir_phi_src, phi_src, node, &(phi)->srcs)
2334 #define nir_foreach_phi_src_safe(phi_src, phi) \
2335 foreach_list_typed_safe(nir_phi_src, phi_src, node, &(phi)->srcs)
2336
2337 typedef struct {
2338 nir_instr instr;
2339
2340 struct exec_list srcs; /** < list of nir_phi_src */
2341
2342 nir_dest dest;
2343 } nir_phi_instr;
2344
2345 typedef struct {
2346 struct exec_node node;
2347 nir_src src;
2348 nir_dest dest;
2349 } nir_parallel_copy_entry;
2350
2351 #define nir_foreach_parallel_copy_entry(entry, pcopy) \
2352 foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
2353
2354 typedef struct {
2355 nir_instr instr;
2356
2357 /* A list of nir_parallel_copy_entrys. The sources of all of the
2358 * entries are copied to the corresponding destinations "in parallel".
2359 * In other words, if we have two entries: a -> b and b -> a, the values
2360 * get swapped.
2361 */
2362 struct exec_list entries;
2363 } nir_parallel_copy_instr;
2364
2365 NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr,
2366 type, nir_instr_type_alu)
2367 NIR_DEFINE_CAST(nir_instr_as_deref, nir_instr, nir_deref_instr, instr,
2368 type, nir_instr_type_deref)
2369 NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr,
2370 type, nir_instr_type_call)
2371 NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr,
2372 type, nir_instr_type_jump)
2373 NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr,
2374 type, nir_instr_type_tex)
2375 NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr,
2376 type, nir_instr_type_intrinsic)
2377 NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr,
2378 type, nir_instr_type_load_const)
2379 NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr,
2380 type, nir_instr_type_ssa_undef)
2381 NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr,
2382 type, nir_instr_type_phi)
2383 NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
2384 nir_parallel_copy_instr, instr,
2385 type, nir_instr_type_parallel_copy)
2386
2387
2388 #define NIR_DEFINE_SRC_AS_CONST(type, suffix) \
2389 static inline type \
2390 nir_src_comp_as_##suffix(nir_src src, unsigned comp) \
2391 { \
2392 assert(nir_src_is_const(src)); \
2393 nir_load_const_instr *load = \
2394 nir_instr_as_load_const(src.ssa->parent_instr); \
2395 assert(comp < load->def.num_components); \
2396 return nir_const_value_as_##suffix(load->value[comp], \
2397 load->def.bit_size); \
2398 } \
2399 \
2400 static inline type \
2401 nir_src_as_##suffix(nir_src src) \
2402 { \
2403 assert(nir_src_num_components(src) == 1); \
2404 return nir_src_comp_as_##suffix(src, 0); \
2405 }
2406
2407 NIR_DEFINE_SRC_AS_CONST(int64_t, int)
2408 NIR_DEFINE_SRC_AS_CONST(uint64_t, uint)
2409 NIR_DEFINE_SRC_AS_CONST(bool, bool)
2410 NIR_DEFINE_SRC_AS_CONST(double, float)
2411
2412 #undef NIR_DEFINE_SRC_AS_CONST
2413
2414
2415 typedef struct {
2416 nir_ssa_def *def;
2417 unsigned comp;
2418 } nir_ssa_scalar;
2419
2420 static inline bool
2421 nir_ssa_scalar_is_const(nir_ssa_scalar s)
2422 {
2423 return s.def->parent_instr->type == nir_instr_type_load_const;
2424 }
2425
2426 static inline nir_const_value
2427 nir_ssa_scalar_as_const_value(nir_ssa_scalar s)
2428 {
2429 assert(s.comp < s.def->num_components);
2430 nir_load_const_instr *load = nir_instr_as_load_const(s.def->parent_instr);
2431 return load->value[s.comp];
2432 }
2433
2434 #define NIR_DEFINE_SCALAR_AS_CONST(type, suffix) \
2435 static inline type \
2436 nir_ssa_scalar_as_##suffix(nir_ssa_scalar s) \
2437 { \
2438 return nir_const_value_as_##suffix( \
2439 nir_ssa_scalar_as_const_value(s), s.def->bit_size); \
2440 }
2441
2442 NIR_DEFINE_SCALAR_AS_CONST(int64_t, int)
2443 NIR_DEFINE_SCALAR_AS_CONST(uint64_t, uint)
2444 NIR_DEFINE_SCALAR_AS_CONST(bool, bool)
2445 NIR_DEFINE_SCALAR_AS_CONST(double, float)
2446
2447 #undef NIR_DEFINE_SCALAR_AS_CONST
2448
2449 static inline bool
2450 nir_ssa_scalar_is_alu(nir_ssa_scalar s)
2451 {
2452 return s.def->parent_instr->type == nir_instr_type_alu;
2453 }
2454
2455 static inline nir_op
2456 nir_ssa_scalar_alu_op(nir_ssa_scalar s)
2457 {
2458 return nir_instr_as_alu(s.def->parent_instr)->op;
2459 }
2460
2461 static inline nir_ssa_scalar
2462 nir_ssa_scalar_chase_alu_src(nir_ssa_scalar s, unsigned alu_src_idx)
2463 {
2464 nir_ssa_scalar out = { NULL, 0 };
2465
2466 nir_alu_instr *alu = nir_instr_as_alu(s.def->parent_instr);
2467 assert(alu_src_idx < nir_op_infos[alu->op].num_inputs);
2468
2469 /* Our component must be written */
2470 assert(s.comp < s.def->num_components);
2471 assert(alu->dest.write_mask & (1u << s.comp));
2472
2473 assert(alu->src[alu_src_idx].src.is_ssa);
2474 out.def = alu->src[alu_src_idx].src.ssa;
2475
2476 if (nir_op_infos[alu->op].input_sizes[alu_src_idx] == 0) {
2477 /* The ALU src is unsized so the source component follows the
2478 * destination component.
2479 */
2480 out.comp = alu->src[alu_src_idx].swizzle[s.comp];
2481 } else {
2482 /* This is a sized source so all source components work together to
2483 * produce all the destination components. Since we need to return a
2484 * scalar, this only works if the source is a scalar.
2485 */
2486 assert(nir_op_infos[alu->op].input_sizes[alu_src_idx] == 1);
2487 out.comp = alu->src[alu_src_idx].swizzle[0];
2488 }
2489 assert(out.comp < out.def->num_components);
2490
2491 return out;
2492 }
2493
2494
2495 /*
2496 * Control flow
2497 *
2498 * Control flow consists of a tree of control flow nodes, which include
2499 * if-statements and loops. The leaves of the tree are basic blocks, lists of
2500 * instructions that always run start-to-finish. Each basic block also keeps
2501 * track of its successors (blocks which may run immediately after the current
2502 * block) and predecessors (blocks which could have run immediately before the
2503 * current block). Each function also has a start block and an end block which
2504 * all return statements point to (which is always empty). Together, all the
2505 * blocks with their predecessors and successors make up the control flow
2506 * graph (CFG) of the function. There are helpers that modify the tree of
2507 * control flow nodes while modifying the CFG appropriately; these should be
2508 * used instead of modifying the tree directly.
2509 */
2510
2511 typedef enum {
2512 nir_cf_node_block,
2513 nir_cf_node_if,
2514 nir_cf_node_loop,
2515 nir_cf_node_function
2516 } nir_cf_node_type;
2517
2518 typedef struct nir_cf_node {
2519 struct exec_node node;
2520 nir_cf_node_type type;
2521 struct nir_cf_node *parent;
2522 } nir_cf_node;
2523
2524 typedef struct nir_block {
2525 nir_cf_node cf_node;
2526
2527 struct exec_list instr_list; /** < list of nir_instr */
2528
2529 /** generic block index; generated by nir_index_blocks */
2530 unsigned index;
2531
2532 /*
2533 * Each block can only have up to 2 successors, so we put them in a simple
2534 * array - no need for anything more complicated.
2535 */
2536 struct nir_block *successors[2];
2537
2538 /* Set of nir_block predecessors in the CFG */
2539 struct set *predecessors;
2540
2541 /*
2542 * this node's immediate dominator in the dominance tree - set to NULL for
2543 * the start block.
2544 */
2545 struct nir_block *imm_dom;
2546
2547 /* This node's children in the dominance tree */
2548 unsigned num_dom_children;
2549 struct nir_block **dom_children;
2550
2551 /* Set of nir_blocks on the dominance frontier of this block */
2552 struct set *dom_frontier;
2553
2554 /*
2555 * These two indices have the property that dom_{pre,post}_index for each
2556 * child of this block in the dominance tree will always be between
2557 * dom_pre_index and dom_post_index for this block, which makes testing if
2558 * a given block is dominated by another block an O(1) operation.
2559 */
2560 int16_t dom_pre_index, dom_post_index;
2561
2562 /* live in and out for this block; used for liveness analysis */
2563 BITSET_WORD *live_in;
2564 BITSET_WORD *live_out;
2565 } nir_block;
2566
2567 static inline bool
2568 nir_block_is_reachable(nir_block *b)
2569 {
2570 /* See also nir_block_dominates */
2571 return b->dom_post_index != -1;
2572 }
2573
2574 static inline nir_instr *
2575 nir_block_first_instr(nir_block *block)
2576 {
2577 struct exec_node *head = exec_list_get_head(&block->instr_list);
2578 return exec_node_data(nir_instr, head, node);
2579 }
2580
2581 static inline nir_instr *
2582 nir_block_last_instr(nir_block *block)
2583 {
2584 struct exec_node *tail = exec_list_get_tail(&block->instr_list);
2585 return exec_node_data(nir_instr, tail, node);
2586 }
2587
2588 static inline bool
2589 nir_block_ends_in_jump(nir_block *block)
2590 {
2591 return !exec_list_is_empty(&block->instr_list) &&
2592 nir_block_last_instr(block)->type == nir_instr_type_jump;
2593 }
2594
2595 #define nir_foreach_instr(instr, block) \
2596 foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
2597 #define nir_foreach_instr_reverse(instr, block) \
2598 foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
2599 #define nir_foreach_instr_safe(instr, block) \
2600 foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
2601 #define nir_foreach_instr_reverse_safe(instr, block) \
2602 foreach_list_typed_reverse_safe(nir_instr, instr, node, &(block)->instr_list)
2603
2604 typedef enum {
2605 nir_selection_control_none = 0x0,
2606 nir_selection_control_flatten = 0x1,
2607 nir_selection_control_dont_flatten = 0x2,
2608 } nir_selection_control;
2609
2610 typedef struct nir_if {
2611 nir_cf_node cf_node;
2612 nir_src condition;
2613 nir_selection_control control;
2614
2615 struct exec_list then_list; /** < list of nir_cf_node */
2616 struct exec_list else_list; /** < list of nir_cf_node */
2617 } nir_if;
2618
2619 typedef struct {
2620 nir_if *nif;
2621
2622 /** Instruction that generates nif::condition. */
2623 nir_instr *conditional_instr;
2624
2625 /** Block within ::nif that has the break instruction. */
2626 nir_block *break_block;
2627
2628 /** Last block for the then- or else-path that does not contain the break. */
2629 nir_block *continue_from_block;
2630
2631 /** True when ::break_block is in the else-path of ::nif. */
2632 bool continue_from_then;
2633 bool induction_rhs;
2634
2635 /* This is true if the terminators exact trip count is unknown. For
2636 * example:
2637 *
2638 * for (int i = 0; i < imin(x, 4); i++)
2639 * ...
2640 *
2641 * Here loop analysis would have set a max_trip_count of 4 however we dont
2642 * know for sure that this is the exact trip count.
2643 */
2644 bool exact_trip_count_unknown;
2645
2646 struct list_head loop_terminator_link;
2647 } nir_loop_terminator;
2648
2649 typedef struct {
2650 /* Estimated cost (in number of instructions) of the loop */
2651 unsigned instr_cost;
2652
2653 /* Guessed trip count based on array indexing */
2654 unsigned guessed_trip_count;
2655
2656 /* Maximum number of times the loop is run (if known) */
2657 unsigned max_trip_count;
2658
2659 /* Do we know the exact number of times the loop will be run */
2660 bool exact_trip_count_known;
2661
2662 /* Unroll the loop regardless of its size */
2663 bool force_unroll;
2664
2665 /* Does the loop contain complex loop terminators, continues or other
2666 * complex behaviours? If this is true we can't rely on
2667 * loop_terminator_list to be complete or accurate.
2668 */
2669 bool complex_loop;
2670
2671 nir_loop_terminator *limiting_terminator;
2672
2673 /* A list of loop_terminators terminating this loop. */
2674 struct list_head loop_terminator_list;
2675 } nir_loop_info;
2676
2677 typedef enum {
2678 nir_loop_control_none = 0x0,
2679 nir_loop_control_unroll = 0x1,
2680 nir_loop_control_dont_unroll = 0x2,
2681 } nir_loop_control;
2682
2683 typedef struct {
2684 nir_cf_node cf_node;
2685
2686 struct exec_list body; /** < list of nir_cf_node */
2687
2688 nir_loop_info *info;
2689 nir_loop_control control;
2690 bool partially_unrolled;
2691 } nir_loop;
2692
2693 /**
2694 * Various bits of metadata that can may be created or required by
2695 * optimization and analysis passes
2696 */
2697 typedef enum {
2698 nir_metadata_none = 0x0,
2699
2700 /** Indicates that nir_block::index values are valid.
2701 *
2702 * The start block has index 0 and they increase through a natural walk of
2703 * the CFG. nir_function_impl::num_blocks is the number of blocks and
2704 * every block index is in the range [0, nir_function_impl::num_blocks].
2705 *
2706 * A pass can preserve this metadata type if it doesn't touch the CFG.
2707 */
2708 nir_metadata_block_index = 0x1,
2709
2710 /** Indicates that block dominance information is valid
2711 *
2712 * This includes:
2713 *
2714 * - nir_block::num_dom_children
2715 * - nir_block::dom_children
2716 * - nir_block::dom_frontier
2717 * - nir_block::dom_pre_index
2718 * - nir_block::dom_post_index
2719 *
2720 * A pass can preserve this metadata type if it doesn't touch the CFG.
2721 */
2722 nir_metadata_dominance = 0x2,
2723
2724 /** Indicates that SSA def data-flow liveness information is valid
2725 *
2726 * This includes:
2727 *
2728 * - nir_ssa_def::live_index
2729 * - nir_block::live_in
2730 * - nir_block::live_out
2731 *
2732 * A pass can preserve this metadata type if it never adds or removes any
2733 * SSA defs (most passes shouldn't preserve this metadata type).
2734 */
2735 nir_metadata_live_ssa_defs = 0x4,
2736
2737 /** A dummy metadata value to track when a pass forgot to call
2738 * nir_metadata_preserve.
2739 *
2740 * A pass should always clear this value even if it doesn't make any
2741 * progress to indicate that it thought about preserving metadata.
2742 */
2743 nir_metadata_not_properly_reset = 0x8,
2744
2745 /** Indicates that loop analysis information is valid.
2746 *
2747 * This includes everything pointed to by nir_loop::info.
2748 *
2749 * A pass can preserve this metadata type if it is guaranteed to not affect
2750 * any loop metadata. However, since loop metadata includes things like
2751 * loop counts which depend on arithmetic in the loop, this is very hard to
2752 * determine. Most passes shouldn't preserve this metadata type.
2753 */
2754 nir_metadata_loop_analysis = 0x10,
2755
2756 /** All metadata
2757 *
2758 * This includes all nir_metadata flags except not_properly_reset. Passes
2759 * which do not change the shader in any way should call
2760 *
2761 * nir_metadata_preserve(impl, nir_metadata_all);
2762 */
2763 nir_metadata_all = ~nir_metadata_not_properly_reset,
2764 } nir_metadata;
2765
2766 typedef struct {
2767 nir_cf_node cf_node;
2768
2769 /** pointer to the function of which this is an implementation */
2770 struct nir_function *function;
2771
2772 struct exec_list body; /** < list of nir_cf_node */
2773
2774 nir_block *end_block;
2775
2776 /** list for all local variables in the function */
2777 struct exec_list locals;
2778
2779 /** list of local registers in the function */
2780 struct exec_list registers;
2781
2782 /** next available local register index */
2783 unsigned reg_alloc;
2784
2785 /** next available SSA value index */
2786 unsigned ssa_alloc;
2787
2788 /* total number of basic blocks, only valid when block_index_dirty = false */
2789 unsigned num_blocks;
2790
2791 /** True if this nir_function_impl uses structured control-flow
2792 *
2793 * Structured nir_function_impls have different validation rules.
2794 */
2795 bool structured;
2796
2797 nir_metadata valid_metadata;
2798 } nir_function_impl;
2799
2800 #define nir_foreach_function_temp_variable(var, impl) \
2801 foreach_list_typed(nir_variable, var, node, &(impl)->locals)
2802
2803 #define nir_foreach_function_temp_variable_safe(var, impl) \
2804 foreach_list_typed_safe(nir_variable, var, node, &(impl)->locals)
2805
2806 ATTRIBUTE_RETURNS_NONNULL static inline nir_block *
2807 nir_start_block(nir_function_impl *impl)
2808 {
2809 return (nir_block *) impl->body.head_sentinel.next;
2810 }
2811
2812 ATTRIBUTE_RETURNS_NONNULL static inline nir_block *
2813 nir_impl_last_block(nir_function_impl *impl)
2814 {
2815 return (nir_block *) impl->body.tail_sentinel.prev;
2816 }
2817
2818 static inline nir_cf_node *
2819 nir_cf_node_next(nir_cf_node *node)
2820 {
2821 struct exec_node *next = exec_node_get_next(&node->node);
2822 if (exec_node_is_tail_sentinel(next))
2823 return NULL;
2824 else
2825 return exec_node_data(nir_cf_node, next, node);
2826 }
2827
2828 static inline nir_cf_node *
2829 nir_cf_node_prev(nir_cf_node *node)
2830 {
2831 struct exec_node *prev = exec_node_get_prev(&node->node);
2832 if (exec_node_is_head_sentinel(prev))
2833 return NULL;
2834 else
2835 return exec_node_data(nir_cf_node, prev, node);
2836 }
2837
2838 static inline bool
2839 nir_cf_node_is_first(const nir_cf_node *node)
2840 {
2841 return exec_node_is_head_sentinel(node->node.prev);
2842 }
2843
2844 static inline bool
2845 nir_cf_node_is_last(const nir_cf_node *node)
2846 {
2847 return exec_node_is_tail_sentinel(node->node.next);
2848 }
2849
2850 NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node,
2851 type, nir_cf_node_block)
2852 NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node,
2853 type, nir_cf_node_if)
2854 NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node,
2855 type, nir_cf_node_loop)
2856 NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node,
2857 nir_function_impl, cf_node, type, nir_cf_node_function)
2858
2859 static inline nir_block *
2860 nir_if_first_then_block(nir_if *if_stmt)
2861 {
2862 struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
2863 return nir_cf_node_as_block(exec_node_data(nir_cf_node, head, node));
2864 }
2865
2866 static inline nir_block *
2867 nir_if_last_then_block(nir_if *if_stmt)
2868 {
2869 struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
2870 return nir_cf_node_as_block(exec_node_data(nir_cf_node, tail, node));
2871 }
2872
2873 static inline nir_block *
2874 nir_if_first_else_block(nir_if *if_stmt)
2875 {
2876 struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
2877 return nir_cf_node_as_block(exec_node_data(nir_cf_node, head, node));
2878 }
2879
2880 static inline nir_block *
2881 nir_if_last_else_block(nir_if *if_stmt)
2882 {
2883 struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
2884 return nir_cf_node_as_block(exec_node_data(nir_cf_node, tail, node));
2885 }
2886
2887 static inline nir_block *
2888 nir_loop_first_block(nir_loop *loop)
2889 {
2890 struct exec_node *head = exec_list_get_head(&loop->body);
2891 return nir_cf_node_as_block(exec_node_data(nir_cf_node, head, node));
2892 }
2893
2894 static inline nir_block *
2895 nir_loop_last_block(nir_loop *loop)
2896 {
2897 struct exec_node *tail = exec_list_get_tail(&loop->body);
2898 return nir_cf_node_as_block(exec_node_data(nir_cf_node, tail, node));
2899 }
2900
2901 /**
2902 * Return true if this list of cf_nodes contains a single empty block.
2903 */
2904 static inline bool
2905 nir_cf_list_is_empty_block(struct exec_list *cf_list)
2906 {
2907 if (exec_list_is_singular(cf_list)) {
2908 struct exec_node *head = exec_list_get_head(cf_list);
2909 nir_block *block =
2910 nir_cf_node_as_block(exec_node_data(nir_cf_node, head, node));
2911 return exec_list_is_empty(&block->instr_list);
2912 }
2913 return false;
2914 }
2915
2916 typedef struct {
2917 uint8_t num_components;
2918 uint8_t bit_size;
2919 } nir_parameter;
2920
2921 typedef struct nir_function {
2922 struct exec_node node;
2923
2924 const char *name;
2925 struct nir_shader *shader;
2926
2927 unsigned num_params;
2928 nir_parameter *params;
2929
2930 /** The implementation of this function.
2931 *
2932 * If the function is only declared and not implemented, this is NULL.
2933 */
2934 nir_function_impl *impl;
2935
2936 bool is_entrypoint;
2937 } nir_function;
2938
2939 typedef enum {
2940 nir_lower_imul64 = (1 << 0),
2941 nir_lower_isign64 = (1 << 1),
2942 /** Lower all int64 modulus and division opcodes */
2943 nir_lower_divmod64 = (1 << 2),
2944 /** Lower all 64-bit umul_high and imul_high opcodes */
2945 nir_lower_imul_high64 = (1 << 3),
2946 nir_lower_mov64 = (1 << 4),
2947 nir_lower_icmp64 = (1 << 5),
2948 nir_lower_iadd64 = (1 << 6),
2949 nir_lower_iabs64 = (1 << 7),
2950 nir_lower_ineg64 = (1 << 8),
2951 nir_lower_logic64 = (1 << 9),
2952 nir_lower_minmax64 = (1 << 10),
2953 nir_lower_shift64 = (1 << 11),
2954 nir_lower_imul_2x32_64 = (1 << 12),
2955 nir_lower_extract64 = (1 << 13),
2956 nir_lower_ufind_msb64 = (1 << 14),
2957 } nir_lower_int64_options;
2958
2959 typedef enum {
2960 nir_lower_drcp = (1 << 0),
2961 nir_lower_dsqrt = (1 << 1),
2962 nir_lower_drsq = (1 << 2),
2963 nir_lower_dtrunc = (1 << 3),
2964 nir_lower_dfloor = (1 << 4),
2965 nir_lower_dceil = (1 << 5),
2966 nir_lower_dfract = (1 << 6),
2967 nir_lower_dround_even = (1 << 7),
2968 nir_lower_dmod = (1 << 8),
2969 nir_lower_dsub = (1 << 9),
2970 nir_lower_ddiv = (1 << 10),
2971 nir_lower_fp64_full_software = (1 << 11),
2972 } nir_lower_doubles_options;
2973
2974 typedef enum {
2975 nir_divergence_single_prim_per_subgroup = (1 << 0),
2976 nir_divergence_single_patch_per_tcs_subgroup = (1 << 1),
2977 nir_divergence_single_patch_per_tes_subgroup = (1 << 2),
2978 nir_divergence_view_index_uniform = (1 << 3),
2979 } nir_divergence_options;
2980
2981 typedef struct nir_shader_compiler_options {
2982 bool lower_fdiv;
2983 bool lower_ffma;
2984 bool fuse_ffma;
2985 bool lower_flrp16;
2986 bool lower_flrp32;
2987 /** Lowers flrp when it does not support doubles */
2988 bool lower_flrp64;
2989 bool lower_fpow;
2990 bool lower_fsat;
2991 bool lower_fsqrt;
2992 bool lower_sincos;
2993 bool lower_fmod;
2994 /** Lowers ibitfield_extract/ubitfield_extract to ibfe/ubfe. */
2995 bool lower_bitfield_extract;
2996 /** Lowers ibitfield_extract/ubitfield_extract to compares, shifts. */
2997 bool lower_bitfield_extract_to_shifts;
2998 /** Lowers bitfield_insert to bfi/bfm */
2999 bool lower_bitfield_insert;
3000 /** Lowers bitfield_insert to compares, and shifts. */
3001 bool lower_bitfield_insert_to_shifts;
3002 /** Lowers bitfield_insert to bfm/bitfield_select. */
3003 bool lower_bitfield_insert_to_bitfield_select;
3004 /** Lowers bitfield_reverse to shifts. */
3005 bool lower_bitfield_reverse;
3006 /** Lowers bit_count to shifts. */
3007 bool lower_bit_count;
3008 /** Lowers ifind_msb to compare and ufind_msb */
3009 bool lower_ifind_msb;
3010 /** Lowers find_lsb to ufind_msb and logic ops */
3011 bool lower_find_lsb;
3012 bool lower_uadd_carry;
3013 bool lower_usub_borrow;
3014 /** Lowers imul_high/umul_high to 16-bit multiplies and carry operations. */
3015 bool lower_mul_high;
3016 /** lowers fneg and ineg to fsub and isub. */
3017 bool lower_negate;
3018 /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
3019 bool lower_sub;
3020
3021 /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
3022 bool lower_scmp;
3023
3024 /* lower fall_equalN/fany_nequalN (ex:fany_nequal4 to sne+fdot4+fsat) */
3025 bool lower_vector_cmp;
3026
3027 /** enables rules to lower idiv by power-of-two: */
3028 bool lower_idiv;
3029
3030 /** enable rules to avoid bit ops */
3031 bool lower_bitops;
3032
3033 /** enables rules to lower isign to imin+imax */
3034 bool lower_isign;
3035
3036 /** enables rules to lower fsign to fsub and flt */
3037 bool lower_fsign;
3038
3039 /* lower fdph to fdot4 */
3040 bool lower_fdph;
3041
3042 /** lower fdot to fmul and fsum/fadd. */
3043 bool lower_fdot;
3044
3045 /* Does the native fdot instruction replicate its result for four
3046 * components? If so, then opt_algebraic_late will turn all fdotN
3047 * instructions into fdot_replicatedN instructions.
3048 */
3049 bool fdot_replicates;
3050
3051 /** lowers ffloor to fsub+ffract: */
3052 bool lower_ffloor;
3053
3054 /** lowers ffract to fsub+ffloor: */
3055 bool lower_ffract;
3056
3057 /** lowers fceil to fneg+ffloor+fneg: */
3058 bool lower_fceil;
3059
3060 bool lower_ftrunc;
3061
3062 bool lower_ldexp;
3063
3064 bool lower_pack_half_2x16;
3065 bool lower_pack_unorm_2x16;
3066 bool lower_pack_snorm_2x16;
3067 bool lower_pack_unorm_4x8;
3068 bool lower_pack_snorm_4x8;
3069 bool lower_pack_64_2x32_split;
3070 bool lower_pack_32_2x16_split;
3071 bool lower_unpack_half_2x16;
3072 bool lower_unpack_unorm_2x16;
3073 bool lower_unpack_snorm_2x16;
3074 bool lower_unpack_unorm_4x8;
3075 bool lower_unpack_snorm_4x8;
3076 bool lower_unpack_64_2x32_split;
3077 bool lower_unpack_32_2x16_split;
3078
3079 bool lower_pack_split;
3080
3081 bool lower_extract_byte;
3082 bool lower_extract_word;
3083
3084 bool lower_all_io_to_temps;
3085 bool lower_all_io_to_elements;
3086
3087 /* Indicates that the driver only has zero-based vertex id */
3088 bool vertex_id_zero_based;
3089
3090 /**
3091 * If enabled, gl_BaseVertex will be lowered as:
3092 * is_indexed_draw (~0/0) & firstvertex
3093 */
3094 bool lower_base_vertex;
3095
3096 /**
3097 * If enabled, gl_HelperInvocation will be lowered as:
3098 *
3099 * !((1 << sample_id) & sample_mask_in))
3100 *
3101 * This depends on some possibly hw implementation details, which may
3102 * not be true for all hw. In particular that the FS is only executed
3103 * for covered samples or for helper invocations. So, do not blindly
3104 * enable this option.
3105 *
3106 * Note: See also issue #22 in ARB_shader_image_load_store
3107 */
3108 bool lower_helper_invocation;
3109
3110 /**
3111 * Convert gl_SampleMaskIn to gl_HelperInvocation as follows:
3112 *
3113 * gl_SampleMaskIn == 0 ---> gl_HelperInvocation
3114 * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation
3115 */
3116 bool optimize_sample_mask_in;
3117
3118 bool lower_cs_local_index_from_id;
3119 bool lower_cs_local_id_from_index;
3120
3121 bool lower_device_index_to_zero;
3122
3123 /* Set if nir_lower_wpos_ytransform() should also invert gl_PointCoord. */
3124 bool lower_wpos_pntc;
3125
3126 /**
3127 * Set if nir_op_[iu]hadd and nir_op_[iu]rhadd instructions should be
3128 * lowered to simple arithmetic.
3129 *
3130 * If this flag is set, the lowering will be applied to all bit-sizes of
3131 * these instructions.
3132 *
3133 * \sa ::lower_hadd64
3134 */
3135 bool lower_hadd;
3136
3137 /**
3138 * Set if only 64-bit nir_op_[iu]hadd and nir_op_[iu]rhadd instructions
3139 * should be lowered to simple arithmetic.
3140 *
3141 * If this flag is set, the lowering will be applied to only 64-bit
3142 * versions of these instructions.
3143 *
3144 * \sa ::lower_hadd
3145 */
3146 bool lower_hadd64;
3147
3148 /**
3149 * Set if nir_op_add_sat and nir_op_usub_sat should be lowered to simple
3150 * arithmetic.
3151 *
3152 * If this flag is set, the lowering will be applied to all bit-sizes of
3153 * these instructions.
3154 *
3155 * \sa ::lower_usub_sat64
3156 */
3157 bool lower_add_sat;
3158
3159 /**
3160 * Set if only 64-bit nir_op_usub_sat should be lowered to simple
3161 * arithmetic.
3162 *
3163 * \sa ::lower_add_sat
3164 */
3165 bool lower_usub_sat64;
3166
3167 /**
3168 * Should IO be re-vectorized? Some scalar ISAs still operate on vec4's
3169 * for IO purposes and would prefer loads/stores be vectorized.
3170 */
3171 bool vectorize_io;
3172 bool lower_to_scalar;
3173
3174 /**
3175 * Whether nir_opt_vectorize should only create 16-bit 2D vectors.
3176 */
3177 bool vectorize_vec2_16bit;
3178
3179 /**
3180 * Should the linker unify inputs_read/outputs_written between adjacent
3181 * shader stages which are linked into a single program?
3182 */
3183 bool unify_interfaces;
3184
3185 /**
3186 * Should nir_lower_io() create load_interpolated_input intrinsics?
3187 *
3188 * If not, it generates regular load_input intrinsics and interpolation
3189 * information must be inferred from the list of input nir_variables.
3190 */
3191 bool use_interpolated_input_intrinsics;
3192
3193 /* Lowers when 32x32->64 bit multiplication is not supported */
3194 bool lower_mul_2x32_64;
3195
3196 /* Lowers when rotate instruction is not supported */
3197 bool lower_rotate;
3198
3199 /**
3200 * Backend supports imul24, and would like to use it (when possible)
3201 * for address/offset calculation. If true, driver should call
3202 * nir_lower_amul(). (If not set, amul will automatically be lowered
3203 * to imul.)
3204 */
3205 bool has_imul24;
3206
3207 /** Backend supports umul24, if not set umul24 will automatically be lowered
3208 * to imul with masked inputs */
3209 bool has_umul24;
3210
3211 /** Backend supports umad24, if not set umad24 will automatically be lowered
3212 * to imul with masked inputs and iadd */
3213 bool has_umad24;
3214
3215 /* Whether to generate only scoped_barrier intrinsics instead of the set of
3216 * memory and control barrier intrinsics based on GLSL.
3217 */
3218 bool use_scoped_barrier;
3219
3220 /**
3221 * Is this the Intel vec4 backend?
3222 *
3223 * Used to inhibit algebraic optimizations that are known to be harmful on
3224 * the Intel vec4 backend. This is generally applicable to any
3225 * optimization that might cause more immediate values to be used in
3226 * 3-source (e.g., ffma and flrp) instructions.
3227 */
3228 bool intel_vec4;
3229
3230 /** Lower nir_op_ibfe and nir_op_ubfe that have two constant sources. */
3231 bool lower_bfe_with_two_constants;
3232
3233 /** Whether 8-bit ALU is supported. */
3234 bool support_8bit_alu;
3235
3236 /** Whether 16-bit ALU is supported. */
3237 bool support_16bit_alu;
3238
3239 unsigned max_unroll_iterations;
3240
3241 nir_lower_int64_options lower_int64_options;
3242 nir_lower_doubles_options lower_doubles_options;
3243 } nir_shader_compiler_options;
3244
3245 typedef struct nir_shader {
3246 /** list of uniforms (nir_variable) */
3247 struct exec_list variables;
3248
3249 /** Set of driver-specific options for the shader.
3250 *
3251 * The memory for the options is expected to be kept in a single static
3252 * copy by the driver.
3253 */
3254 const struct nir_shader_compiler_options *options;
3255
3256 /** Various bits of compile-time information about a given shader */
3257 struct shader_info info;
3258
3259 struct exec_list functions; /** < list of nir_function */
3260
3261 /**
3262 * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
3263 * access plus one
3264 */
3265 unsigned num_inputs, num_uniforms, num_outputs, num_shared;
3266
3267 /** Size in bytes of required scratch space */
3268 unsigned scratch_size;
3269
3270 /** Constant data associated with this shader.
3271 *
3272 * Constant data is loaded through load_constant intrinsics (as compared to
3273 * the NIR load_const instructions which have the constant value inlined
3274 * into them). This is usually generated by nir_opt_large_constants (so
3275 * shaders don't have to load_const into a temporary array when they want
3276 * to indirect on a const array).
3277 */
3278 void *constant_data;
3279 /** Size of the constant data associated with the shader, in bytes */
3280 unsigned constant_data_size;
3281 } nir_shader;
3282
3283 #define nir_foreach_function(func, shader) \
3284 foreach_list_typed(nir_function, func, node, &(shader)->functions)
3285
3286 static inline nir_function_impl *
3287 nir_shader_get_entrypoint(nir_shader *shader)
3288 {
3289 nir_function *func = NULL;
3290
3291 nir_foreach_function(function, shader) {
3292 assert(func == NULL);
3293 if (function->is_entrypoint) {
3294 func = function;
3295 #ifndef NDEBUG
3296 break;
3297 #endif
3298 }
3299 }
3300
3301 if (!func)
3302 return NULL;
3303
3304 assert(func->num_params == 0);
3305 assert(func->impl);
3306 return func->impl;
3307 }
3308
3309 nir_shader *nir_shader_create(void *mem_ctx,
3310 gl_shader_stage stage,
3311 const nir_shader_compiler_options *options,
3312 shader_info *si);
3313
3314 nir_register *nir_local_reg_create(nir_function_impl *impl);
3315
3316 void nir_reg_remove(nir_register *reg);
3317
3318 /** Adds a variable to the appropriate list in nir_shader */
3319 void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
3320
3321 static inline void
3322 nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var)
3323 {
3324 assert(var->data.mode == nir_var_function_temp);
3325 exec_list_push_tail(&impl->locals, &var->node);
3326 }
3327
3328 /** creates a variable, sets a few defaults, and adds it to the list */
3329 nir_variable *nir_variable_create(nir_shader *shader,
3330 nir_variable_mode mode,
3331 const struct glsl_type *type,
3332 const char *name);
3333 /** creates a local variable and adds it to the list */
3334 nir_variable *nir_local_variable_create(nir_function_impl *impl,
3335 const struct glsl_type *type,
3336 const char *name);
3337
3338 nir_variable *nir_find_variable_with_location(nir_shader *shader,
3339 nir_variable_mode mode,
3340 unsigned location);
3341
3342 nir_variable *nir_find_variable_with_driver_location(nir_shader *shader,
3343 nir_variable_mode mode,
3344 unsigned location);
3345
3346 /** creates a function and adds it to the shader's list of functions */
3347 nir_function *nir_function_create(nir_shader *shader, const char *name);
3348
3349 nir_function_impl *nir_function_impl_create(nir_function *func);
3350 /** creates a function_impl that isn't tied to any particular function */
3351 nir_function_impl *nir_function_impl_create_bare(nir_shader *shader);
3352
3353 nir_block *nir_block_create(nir_shader *shader);
3354 nir_if *nir_if_create(nir_shader *shader);
3355 nir_loop *nir_loop_create(nir_shader *shader);
3356
3357 nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
3358
3359 /** requests that the given pieces of metadata be generated */
3360 void nir_metadata_require(nir_function_impl *impl, nir_metadata required, ...);
3361 /** dirties all but the preserved metadata */
3362 void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
3363 /** Preserves all metadata for the given shader */
3364 void nir_shader_preserve_all_metadata(nir_shader *shader);
3365
3366 /** creates an instruction with default swizzle/writemask/etc. with NULL registers */
3367 nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
3368
3369 nir_deref_instr *nir_deref_instr_create(nir_shader *shader,
3370 nir_deref_type deref_type);
3371
3372 nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
3373
3374 nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
3375 unsigned num_components,
3376 unsigned bit_size);
3377
3378 nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
3379 nir_intrinsic_op op);
3380
3381 nir_call_instr *nir_call_instr_create(nir_shader *shader,
3382 nir_function *callee);
3383
3384 nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
3385
3386 nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
3387
3388 nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
3389
3390 nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
3391 unsigned num_components,
3392 unsigned bit_size);
3393
3394 nir_const_value nir_alu_binop_identity(nir_op binop, unsigned bit_size);
3395
3396 /**
3397 * NIR Cursors and Instruction Insertion API
3398 * @{
3399 *
3400 * A tiny struct representing a point to insert/extract instructions or
3401 * control flow nodes. Helps reduce the combinatorial explosion of possible
3402 * points to insert/extract.
3403 *
3404 * \sa nir_control_flow.h
3405 */
3406 typedef enum {
3407 nir_cursor_before_block,
3408 nir_cursor_after_block,
3409 nir_cursor_before_instr,
3410 nir_cursor_after_instr,
3411 } nir_cursor_option;
3412
3413 typedef struct {
3414 nir_cursor_option option;
3415 union {
3416 nir_block *block;
3417 nir_instr *instr;
3418 };
3419 } nir_cursor;
3420
3421 static inline nir_block *
3422 nir_cursor_current_block(nir_cursor cursor)
3423 {
3424 if (cursor.option == nir_cursor_before_instr ||
3425 cursor.option == nir_cursor_after_instr) {
3426 return cursor.instr->block;
3427 } else {
3428 return cursor.block;
3429 }
3430 }
3431
3432 bool nir_cursors_equal(nir_cursor a, nir_cursor b);
3433
3434 static inline nir_cursor
3435 nir_before_block(nir_block *block)
3436 {
3437 nir_cursor cursor;
3438 cursor.option = nir_cursor_before_block;
3439 cursor.block = block;
3440 return cursor;
3441 }
3442
3443 static inline nir_cursor
3444 nir_after_block(nir_block *block)
3445 {
3446 nir_cursor cursor;
3447 cursor.option = nir_cursor_after_block;
3448 cursor.block = block;
3449 return cursor;
3450 }
3451
3452 static inline nir_cursor
3453 nir_before_instr(nir_instr *instr)
3454 {
3455 nir_cursor cursor;
3456 cursor.option = nir_cursor_before_instr;
3457 cursor.instr = instr;
3458 return cursor;
3459 }
3460
3461 static inline nir_cursor
3462 nir_after_instr(nir_instr *instr)
3463 {
3464 nir_cursor cursor;
3465 cursor.option = nir_cursor_after_instr;
3466 cursor.instr = instr;
3467 return cursor;
3468 }
3469
3470 static inline nir_cursor
3471 nir_after_block_before_jump(nir_block *block)
3472 {
3473 nir_instr *last_instr = nir_block_last_instr(block);
3474 if (last_instr && last_instr->type == nir_instr_type_jump) {
3475 return nir_before_instr(last_instr);
3476 } else {
3477 return nir_after_block(block);
3478 }
3479 }
3480
3481 static inline nir_cursor
3482 nir_before_src(nir_src *src, bool is_if_condition)
3483 {
3484 if (is_if_condition) {
3485 nir_block *prev_block =
3486 nir_cf_node_as_block(nir_cf_node_prev(&src->parent_if->cf_node));
3487 assert(!nir_block_ends_in_jump(prev_block));
3488 return nir_after_block(prev_block);
3489 } else if (src->parent_instr->type == nir_instr_type_phi) {
3490 #ifndef NDEBUG
3491 nir_phi_instr *cond_phi = nir_instr_as_phi(src->parent_instr);
3492 bool found = false;
3493 nir_foreach_phi_src(phi_src, cond_phi) {
3494 if (phi_src->src.ssa == src->ssa) {
3495 found = true;
3496 break;
3497 }
3498 }
3499 assert(found);
3500 #endif
3501 /* The LIST_ENTRY macro is a generic container-of macro, it just happens
3502 * to have a more specific name.
3503 */
3504 nir_phi_src *phi_src = LIST_ENTRY(nir_phi_src, src, src);
3505 return nir_after_block_before_jump(phi_src->pred);
3506 } else {
3507 return nir_before_instr(src->parent_instr);
3508 }
3509 }
3510
3511 static inline nir_cursor
3512 nir_before_cf_node(nir_cf_node *node)
3513 {
3514 if (node->type == nir_cf_node_block)
3515 return nir_before_block(nir_cf_node_as_block(node));
3516
3517 return nir_after_block(nir_cf_node_as_block(nir_cf_node_prev(node)));
3518 }
3519
3520 static inline nir_cursor
3521 nir_after_cf_node(nir_cf_node *node)
3522 {
3523 if (node->type == nir_cf_node_block)
3524 return nir_after_block(nir_cf_node_as_block(node));
3525
3526 return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node)));
3527 }
3528
3529 static inline nir_cursor
3530 nir_after_phis(nir_block *block)
3531 {
3532 nir_foreach_instr(instr, block) {
3533 if (instr->type != nir_instr_type_phi)
3534 return nir_before_instr(instr);
3535 }
3536 return nir_after_block(block);
3537 }
3538
3539 static inline nir_cursor
3540 nir_after_cf_node_and_phis(nir_cf_node *node)
3541 {
3542 if (node->type == nir_cf_node_block)
3543 return nir_after_block(nir_cf_node_as_block(node));
3544
3545 nir_block *block = nir_cf_node_as_block(nir_cf_node_next(node));
3546
3547 return nir_after_phis(block);
3548 }
3549
3550 static inline nir_cursor
3551 nir_before_cf_list(struct exec_list *cf_list)
3552 {
3553 nir_cf_node *first_node = exec_node_data(nir_cf_node,
3554 exec_list_get_head(cf_list), node);
3555 return nir_before_cf_node(first_node);
3556 }
3557
3558 static inline nir_cursor
3559 nir_after_cf_list(struct exec_list *cf_list)
3560 {
3561 nir_cf_node *last_node = exec_node_data(nir_cf_node,
3562 exec_list_get_tail(cf_list), node);
3563 return nir_after_cf_node(last_node);
3564 }
3565
3566 /**
3567 * Insert a NIR instruction at the given cursor.
3568 *
3569 * Note: This does not update the cursor.
3570 */
3571 void nir_instr_insert(nir_cursor cursor, nir_instr *instr);
3572
3573 static inline void
3574 nir_instr_insert_before(nir_instr *instr, nir_instr *before)
3575 {
3576 nir_instr_insert(nir_before_instr(instr), before);
3577 }
3578
3579 static inline void
3580 nir_instr_insert_after(nir_instr *instr, nir_instr *after)
3581 {
3582 nir_instr_insert(nir_after_instr(instr), after);
3583 }
3584
3585 static inline void
3586 nir_instr_insert_before_block(nir_block *block, nir_instr *before)
3587 {
3588 nir_instr_insert(nir_before_block(block), before);
3589 }
3590
3591 static inline void
3592 nir_instr_insert_after_block(nir_block *block, nir_instr *after)
3593 {
3594 nir_instr_insert(nir_after_block(block), after);
3595 }
3596
3597 static inline void
3598 nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before)
3599 {
3600 nir_instr_insert(nir_before_cf_node(node), before);
3601 }
3602
3603 static inline void
3604 nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after)
3605 {
3606 nir_instr_insert(nir_after_cf_node(node), after);
3607 }
3608
3609 static inline void
3610 nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before)
3611 {
3612 nir_instr_insert(nir_before_cf_list(list), before);
3613 }
3614
3615 static inline void
3616 nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after)
3617 {
3618 nir_instr_insert(nir_after_cf_list(list), after);
3619 }
3620
3621 void nir_instr_remove_v(nir_instr *instr);
3622
3623 static inline nir_cursor
3624 nir_instr_remove(nir_instr *instr)
3625 {
3626 nir_cursor cursor;
3627 nir_instr *prev = nir_instr_prev(instr);
3628 if (prev) {
3629 cursor = nir_after_instr(prev);
3630 } else {
3631 cursor = nir_before_block(instr->block);
3632 }
3633 nir_instr_remove_v(instr);
3634 return cursor;
3635 }
3636
3637 /** @} */
3638
3639 nir_ssa_def *nir_instr_ssa_def(nir_instr *instr);
3640
3641 typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
3642 typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
3643 typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
3644 bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
3645 void *state);
3646 bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
3647 bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
3648 bool nir_foreach_phi_src_leaving_block(nir_block *instr,
3649 nir_foreach_src_cb cb,
3650 void *state);
3651
3652 nir_const_value *nir_src_as_const_value(nir_src src);
3653
3654 #define NIR_SRC_AS_(name, c_type, type_enum, cast_macro) \
3655 static inline c_type * \
3656 nir_src_as_ ## name (nir_src src) \
3657 { \
3658 return src.is_ssa && src.ssa->parent_instr->type == type_enum \
3659 ? cast_macro(src.ssa->parent_instr) : NULL; \
3660 }
3661
3662 NIR_SRC_AS_(alu_instr, nir_alu_instr, nir_instr_type_alu, nir_instr_as_alu)
3663 NIR_SRC_AS_(intrinsic, nir_intrinsic_instr,
3664 nir_instr_type_intrinsic, nir_instr_as_intrinsic)
3665 NIR_SRC_AS_(deref, nir_deref_instr, nir_instr_type_deref, nir_instr_as_deref)
3666
3667 bool nir_src_is_dynamically_uniform(nir_src src);
3668 bool nir_srcs_equal(nir_src src1, nir_src src2);
3669 bool nir_instrs_equal(const nir_instr *instr1, const nir_instr *instr2);
3670 void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
3671 void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
3672 void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
3673 void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest,
3674 nir_dest new_dest);
3675
3676 void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
3677 unsigned num_components, unsigned bit_size,
3678 const char *name);
3679 void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
3680 unsigned num_components, unsigned bit_size,
3681 const char *name);
3682 static inline void
3683 nir_ssa_dest_init_for_type(nir_instr *instr, nir_dest *dest,
3684 const struct glsl_type *type,
3685 const char *name)
3686 {
3687 assert(glsl_type_is_vector_or_scalar(type));
3688 nir_ssa_dest_init(instr, dest, glsl_get_components(type),
3689 glsl_get_bit_size(type), name);
3690 }
3691 void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src);
3692 void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
3693 nir_instr *after_me);
3694
3695 nir_component_mask_t nir_ssa_def_components_read(const nir_ssa_def *def);
3696
3697
3698 /** Returns the next block, disregarding structure
3699 *
3700 * The ordering is deterministic but has no guarantees beyond that. In
3701 * particular, it is not guaranteed to be dominance-preserving.
3702 */
3703 nir_block *nir_block_unstructured_next(nir_block *block);
3704 nir_block *nir_unstructured_start_block(nir_function_impl *impl);
3705
3706 #define nir_foreach_block_unstructured(block, impl) \
3707 for (nir_block *block = nir_unstructured_start_block(impl); block != NULL; \
3708 block = nir_block_unstructured_next(block))
3709
3710 #define nir_foreach_block_unstructured_safe(block, impl) \
3711 for (nir_block *block = nir_unstructured_start_block(impl), \
3712 *next = nir_block_unstructured_next(block); \
3713 block != NULL; \
3714 block = next, next = nir_block_unstructured_next(block))
3715
3716 /*
3717 * finds the next basic block in source-code order, returns NULL if there is
3718 * none
3719 */
3720
3721 nir_block *nir_block_cf_tree_next(nir_block *block);
3722
3723 /* Performs the opposite of nir_block_cf_tree_next() */
3724
3725 nir_block *nir_block_cf_tree_prev(nir_block *block);
3726
3727 /* Gets the first block in a CF node in source-code order */
3728
3729 nir_block *nir_cf_node_cf_tree_first(nir_cf_node *node);
3730
3731 /* Gets the last block in a CF node in source-code order */
3732
3733 nir_block *nir_cf_node_cf_tree_last(nir_cf_node *node);
3734
3735 /* Gets the next block after a CF node in source-code order */
3736
3737 nir_block *nir_cf_node_cf_tree_next(nir_cf_node *node);
3738
3739 /* Macros for loops that visit blocks in source-code order */
3740
3741 #define nir_foreach_block(block, impl) \
3742 for (nir_block *block = nir_start_block(impl); block != NULL; \
3743 block = nir_block_cf_tree_next(block))
3744
3745 #define nir_foreach_block_safe(block, impl) \
3746 for (nir_block *block = nir_start_block(impl), \
3747 *next = nir_block_cf_tree_next(block); \
3748 block != NULL; \
3749 block = next, next = nir_block_cf_tree_next(block))
3750
3751 #define nir_foreach_block_reverse(block, impl) \
3752 for (nir_block *block = nir_impl_last_block(impl); block != NULL; \
3753 block = nir_block_cf_tree_prev(block))
3754
3755 #define nir_foreach_block_reverse_safe(block, impl) \
3756 for (nir_block *block = nir_impl_last_block(impl), \
3757 *prev = nir_block_cf_tree_prev(block); \
3758 block != NULL; \
3759 block = prev, prev = nir_block_cf_tree_prev(block))
3760
3761 #define nir_foreach_block_in_cf_node(block, node) \
3762 for (nir_block *block = nir_cf_node_cf_tree_first(node); \
3763 block != nir_cf_node_cf_tree_next(node); \
3764 block = nir_block_cf_tree_next(block))
3765
3766 /* If the following CF node is an if, this function returns that if.
3767 * Otherwise, it returns NULL.
3768 */
3769 nir_if *nir_block_get_following_if(nir_block *block);
3770
3771 nir_loop *nir_block_get_following_loop(nir_block *block);
3772
3773 void nir_index_local_regs(nir_function_impl *impl);
3774 void nir_index_ssa_defs(nir_function_impl *impl);
3775 unsigned nir_index_instrs(nir_function_impl *impl);
3776
3777 void nir_index_blocks(nir_function_impl *impl);
3778
3779 unsigned nir_shader_index_vars(nir_shader *shader, nir_variable_mode modes);
3780 unsigned nir_function_impl_index_vars(nir_function_impl *impl);
3781
3782 void nir_print_shader(nir_shader *shader, FILE *fp);
3783 void nir_print_shader_annotated(nir_shader *shader, FILE *fp, struct hash_table *errors);
3784 void nir_print_instr(const nir_instr *instr, FILE *fp);
3785 void nir_print_deref(const nir_deref_instr *deref, FILE *fp);
3786
3787 /** Shallow clone of a single ALU instruction. */
3788 nir_alu_instr *nir_alu_instr_clone(nir_shader *s, const nir_alu_instr *orig);
3789
3790 nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s);
3791 nir_function_impl *nir_function_impl_clone(nir_shader *shader,
3792 const nir_function_impl *fi);
3793 nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
3794 nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
3795
3796 void nir_shader_replace(nir_shader *dest, nir_shader *src);
3797
3798 void nir_shader_serialize_deserialize(nir_shader *s);
3799
3800 #ifndef NDEBUG
3801 void nir_validate_shader(nir_shader *shader, const char *when);
3802 void nir_metadata_set_validation_flag(nir_shader *shader);
3803 void nir_metadata_check_validation_flag(nir_shader *shader);
3804
3805 static inline bool
3806 should_skip_nir(const char *name)
3807 {
3808 static const char *list = NULL;
3809 if (!list) {
3810 /* Comma separated list of names to skip. */
3811 list = getenv("NIR_SKIP");
3812 if (!list)
3813 list = "";
3814 }
3815
3816 if (!list[0])
3817 return false;
3818
3819 return comma_separated_list_contains(list, name);
3820 }
3821
3822 static inline bool
3823 should_clone_nir(void)
3824 {
3825 static int should_clone = -1;
3826 if (should_clone < 0)
3827 should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
3828
3829 return should_clone;
3830 }
3831
3832 static inline bool
3833 should_serialize_deserialize_nir(void)
3834 {
3835 static int test_serialize = -1;
3836 if (test_serialize < 0)
3837 test_serialize = env_var_as_boolean("NIR_TEST_SERIALIZE", false);
3838
3839 return test_serialize;
3840 }
3841
3842 static inline bool
3843 should_print_nir(void)
3844 {
3845 static int should_print = -1;
3846 if (should_print < 0)
3847 should_print = env_var_as_boolean("NIR_PRINT", false);
3848
3849 return should_print;
3850 }
3851 #else
3852 static inline void nir_validate_shader(nir_shader *shader, const char *when) { (void) shader; (void)when; }
3853 static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
3854 static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
3855 static inline bool should_skip_nir(UNUSED const char *pass_name) { return false; }
3856 static inline bool should_clone_nir(void) { return false; }
3857 static inline bool should_serialize_deserialize_nir(void) { return false; }
3858 static inline bool should_print_nir(void) { return false; }
3859 #endif /* NDEBUG */
3860
3861 #define _PASS(pass, nir, do_pass) do { \
3862 if (should_skip_nir(#pass)) { \
3863 printf("skipping %s\n", #pass); \
3864 break; \
3865 } \
3866 do_pass \
3867 nir_validate_shader(nir, "after " #pass); \
3868 if (should_clone_nir()) { \
3869 nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
3870 nir_shader_replace(nir, clone); \
3871 } \
3872 if (should_serialize_deserialize_nir()) { \
3873 nir_shader_serialize_deserialize(nir); \
3874 } \
3875 } while (0)
3876
3877 #define NIR_PASS(progress, nir, pass, ...) _PASS(pass, nir, \
3878 nir_metadata_set_validation_flag(nir); \
3879 if (should_print_nir()) \
3880 printf("%s\n", #pass); \
3881 if (pass(nir, ##__VA_ARGS__)) { \
3882 progress = true; \
3883 if (should_print_nir()) \
3884 nir_print_shader(nir, stdout); \
3885 nir_metadata_check_validation_flag(nir); \
3886 } \
3887 )
3888
3889 #define NIR_PASS_V(nir, pass, ...) _PASS(pass, nir, \
3890 if (should_print_nir()) \
3891 printf("%s\n", #pass); \
3892 pass(nir, ##__VA_ARGS__); \
3893 if (should_print_nir()) \
3894 nir_print_shader(nir, stdout); \
3895 )
3896
3897 #define NIR_SKIP(name) should_skip_nir(#name)
3898
3899 /** An instruction filtering callback
3900 *
3901 * Returns true if the instruction should be processed and false otherwise.
3902 */
3903 typedef bool (*nir_instr_filter_cb)(const nir_instr *, const void *);
3904
3905 /** A simple instruction lowering callback
3906 *
3907 * Many instruction lowering passes can be written as a simple function which
3908 * takes an instruction as its input and returns a sequence of instructions
3909 * that implement the consumed instruction. This function type represents
3910 * such a lowering function. When called, a function with this prototype
3911 * should either return NULL indicating that no lowering needs to be done or
3912 * emit a sequence of instructions using the provided builder (whose cursor
3913 * will already be placed after the instruction to be lowered) and return the
3914 * resulting nir_ssa_def.
3915 */
3916 typedef nir_ssa_def *(*nir_lower_instr_cb)(struct nir_builder *,
3917 nir_instr *, void *);
3918
3919 /**
3920 * Special return value for nir_lower_instr_cb when some progress occurred
3921 * (like changing an input to the instr) that didn't result in a replacement
3922 * SSA def being generated.
3923 */
3924 #define NIR_LOWER_INSTR_PROGRESS ((nir_ssa_def *)(uintptr_t)1)
3925
3926 /** Iterate over all the instructions in a nir_function_impl and lower them
3927 * using the provided callbacks
3928 *
3929 * This function implements the guts of a standard lowering pass for you. It
3930 * iterates over all of the instructions in a nir_function_impl and calls the
3931 * filter callback on each one. If the filter callback returns true, it then
3932 * calls the lowering call back on the instruction. (Splitting it this way
3933 * allows us to avoid some save/restore work for instructions we know won't be
3934 * lowered.) If the instruction is dead after the lowering is complete, it
3935 * will be removed. If new instructions are added, the lowering callback will
3936 * also be called on them in case multiple lowerings are required.
3937 *
3938 * The metadata for the nir_function_impl will also be updated. If any blocks
3939 * are added (they cannot be removed), dominance and block indices will be
3940 * invalidated.
3941 */
3942 bool nir_function_impl_lower_instructions(nir_function_impl *impl,
3943 nir_instr_filter_cb filter,
3944 nir_lower_instr_cb lower,
3945 void *cb_data);
3946 bool nir_shader_lower_instructions(nir_shader *shader,
3947 nir_instr_filter_cb filter,
3948 nir_lower_instr_cb lower,
3949 void *cb_data);
3950
3951 void nir_calc_dominance_impl(nir_function_impl *impl);
3952 void nir_calc_dominance(nir_shader *shader);
3953
3954 nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
3955 bool nir_block_dominates(nir_block *parent, nir_block *child);
3956 bool nir_block_is_unreachable(nir_block *block);
3957
3958 void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
3959 void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
3960
3961 void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
3962 void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
3963
3964 void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
3965 void nir_dump_cfg(nir_shader *shader, FILE *fp);
3966
3967 int nir_gs_count_vertices(const nir_shader *shader);
3968
3969 bool nir_shrink_vec_array_vars(nir_shader *shader, nir_variable_mode modes);
3970 bool nir_split_array_vars(nir_shader *shader, nir_variable_mode modes);
3971 bool nir_split_var_copies(nir_shader *shader);
3972 bool nir_split_per_member_structs(nir_shader *shader);
3973 bool nir_split_struct_vars(nir_shader *shader, nir_variable_mode modes);
3974
3975 bool nir_lower_returns_impl(nir_function_impl *impl);
3976 bool nir_lower_returns(nir_shader *shader);
3977
3978 void nir_inline_function_impl(struct nir_builder *b,
3979 const nir_function_impl *impl,
3980 nir_ssa_def **params);
3981 bool nir_inline_functions(nir_shader *shader);
3982
3983 bool nir_propagate_invariant(nir_shader *shader);
3984
3985 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader);
3986 void nir_lower_deref_copy_instr(struct nir_builder *b,
3987 nir_intrinsic_instr *copy);
3988 bool nir_lower_var_copies(nir_shader *shader);
3989
3990 void nir_fixup_deref_modes(nir_shader *shader);
3991
3992 bool nir_lower_global_vars_to_local(nir_shader *shader);
3993
3994 typedef enum {
3995 nir_lower_direct_array_deref_of_vec_load = (1 << 0),
3996 nir_lower_indirect_array_deref_of_vec_load = (1 << 1),
3997 nir_lower_direct_array_deref_of_vec_store = (1 << 2),
3998 nir_lower_indirect_array_deref_of_vec_store = (1 << 3),
3999 } nir_lower_array_deref_of_vec_options;
4000
4001 bool nir_lower_array_deref_of_vec(nir_shader *shader, nir_variable_mode modes,
4002 nir_lower_array_deref_of_vec_options options);
4003
4004 bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
4005
4006 bool nir_lower_locals_to_regs(nir_shader *shader);
4007
4008 void nir_lower_io_to_temporaries(nir_shader *shader,
4009 nir_function_impl *entrypoint,
4010 bool outputs, bool inputs);
4011
4012 bool nir_lower_vars_to_scratch(nir_shader *shader,
4013 nir_variable_mode modes,
4014 int size_threshold,
4015 glsl_type_size_align_func size_align);
4016
4017 void nir_lower_clip_halfz(nir_shader *shader);
4018
4019 void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
4020
4021 void nir_gather_ssa_types(nir_function_impl *impl,
4022 BITSET_WORD *float_types,
4023 BITSET_WORD *int_types);
4024
4025 void nir_assign_var_locations(nir_shader *shader, nir_variable_mode mode,
4026 unsigned *size,
4027 int (*type_size)(const struct glsl_type *, bool));
4028
4029 /* Some helpers to do very simple linking */
4030 bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer);
4031 bool nir_remove_unused_io_vars(nir_shader *shader, nir_variable_mode mode,
4032 uint64_t *used_by_other_stage,
4033 uint64_t *used_by_other_stage_patches);
4034 void nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
4035 bool default_to_smooth_interp);
4036 void nir_link_xfb_varyings(nir_shader *producer, nir_shader *consumer);
4037 bool nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer);
4038
4039 bool nir_lower_amul(nir_shader *shader,
4040 int (*type_size)(const struct glsl_type *, bool));
4041
4042 void nir_assign_io_var_locations(nir_shader *shader,
4043 nir_variable_mode mode,
4044 unsigned *size,
4045 gl_shader_stage stage);
4046
4047 typedef struct {
4048 uint8_t num_linked_io_vars;
4049 uint8_t num_linked_patch_io_vars;
4050 } nir_linked_io_var_info;
4051
4052 nir_linked_io_var_info
4053 nir_assign_linked_io_var_locations(nir_shader *producer,
4054 nir_shader *consumer);
4055
4056 typedef enum {
4057 /* If set, this causes all 64-bit IO operations to be lowered on-the-fly
4058 * to 32-bit operations. This is only valid for nir_var_shader_in/out
4059 * modes.
4060 */
4061 nir_lower_io_lower_64bit_to_32 = (1 << 0),
4062
4063 /* If set, this forces all non-flat fragment shader inputs to be
4064 * interpolated as if with the "sample" qualifier. This requires
4065 * nir_shader_compiler_options::use_interpolated_input_intrinsics.
4066 */
4067 nir_lower_io_force_sample_interpolation = (1 << 1),
4068 } nir_lower_io_options;
4069 bool nir_lower_io(nir_shader *shader,
4070 nir_variable_mode modes,
4071 int (*type_size)(const struct glsl_type *, bool),
4072 nir_lower_io_options);
4073
4074 bool nir_io_add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode);
4075
4076 bool
4077 nir_lower_vars_to_explicit_types(nir_shader *shader,
4078 nir_variable_mode modes,
4079 glsl_type_size_align_func type_info);
4080
4081 typedef enum {
4082 /**
4083 * An address format which is a simple 32-bit global GPU address.
4084 */
4085 nir_address_format_32bit_global,
4086
4087 /**
4088 * An address format which is a simple 64-bit global GPU address.
4089 */
4090 nir_address_format_64bit_global,
4091
4092 /**
4093 * An address format which is a bounds-checked 64-bit global GPU address.
4094 *
4095 * The address is comprised as a 32-bit vec4 where .xy are a uint64_t base
4096 * address stored with the low bits in .x and high bits in .y, .z is a
4097 * size, and .w is an offset. When the final I/O operation is lowered, .w
4098 * is checked against .z and the operation is predicated on the result.
4099 */
4100 nir_address_format_64bit_bounded_global,
4101
4102 /**
4103 * An address format which is comprised of a vec2 where the first
4104 * component is a buffer index and the second is an offset.
4105 */
4106 nir_address_format_32bit_index_offset,
4107
4108 /**
4109 * An address format which is a 64-bit value, where the high 32 bits
4110 * are a buffer index, and the low 32 bits are an offset.
4111 */
4112 nir_address_format_32bit_index_offset_pack64,
4113
4114 /**
4115 * An address format which is comprised of a vec3 where the first two
4116 * components specify the buffer and the third is an offset.
4117 */
4118 nir_address_format_vec2_index_32bit_offset,
4119
4120 /**
4121 * An address format which is a simple 32-bit offset.
4122 */
4123 nir_address_format_32bit_offset,
4124
4125 /**
4126 * An address format which is a simple 32-bit offset cast to 64-bit.
4127 */
4128 nir_address_format_32bit_offset_as_64bit,
4129
4130 /**
4131 * An address format representing a purely logical addressing model. In
4132 * this model, all deref chains must be complete from the dereference
4133 * operation to the variable. Cast derefs are not allowed. These
4134 * addresses will be 32-bit scalars but the format is immaterial because
4135 * you can always chase the chain.
4136 */
4137 nir_address_format_logical,
4138 } nir_address_format;
4139
4140 static inline unsigned
4141 nir_address_format_bit_size(nir_address_format addr_format)
4142 {
4143 switch (addr_format) {
4144 case nir_address_format_32bit_global: return 32;
4145 case nir_address_format_64bit_global: return 64;
4146 case nir_address_format_64bit_bounded_global: return 32;
4147 case nir_address_format_32bit_index_offset: return 32;
4148 case nir_address_format_32bit_index_offset_pack64: return 64;
4149 case nir_address_format_vec2_index_32bit_offset: return 32;
4150 case nir_address_format_32bit_offset: return 32;
4151 case nir_address_format_32bit_offset_as_64bit: return 64;
4152 case nir_address_format_logical: return 32;
4153 }
4154 unreachable("Invalid address format");
4155 }
4156
4157 static inline unsigned
4158 nir_address_format_num_components(nir_address_format addr_format)
4159 {
4160 switch (addr_format) {
4161 case nir_address_format_32bit_global: return 1;
4162 case nir_address_format_64bit_global: return 1;
4163 case nir_address_format_64bit_bounded_global: return 4;
4164 case nir_address_format_32bit_index_offset: return 2;
4165 case nir_address_format_32bit_index_offset_pack64: return 1;
4166 case nir_address_format_vec2_index_32bit_offset: return 3;
4167 case nir_address_format_32bit_offset: return 1;
4168 case nir_address_format_32bit_offset_as_64bit: return 1;
4169 case nir_address_format_logical: return 1;
4170 }
4171 unreachable("Invalid address format");
4172 }
4173
4174 static inline const struct glsl_type *
4175 nir_address_format_to_glsl_type(nir_address_format addr_format)
4176 {
4177 unsigned bit_size = nir_address_format_bit_size(addr_format);
4178 assert(bit_size == 32 || bit_size == 64);
4179 return glsl_vector_type(bit_size == 32 ? GLSL_TYPE_UINT : GLSL_TYPE_UINT64,
4180 nir_address_format_num_components(addr_format));
4181 }
4182
4183 const nir_const_value *nir_address_format_null_value(nir_address_format addr_format);
4184
4185 nir_ssa_def *nir_build_addr_ieq(struct nir_builder *b, nir_ssa_def *addr0, nir_ssa_def *addr1,
4186 nir_address_format addr_format);
4187
4188 nir_ssa_def *nir_build_addr_isub(struct nir_builder *b, nir_ssa_def *addr0, nir_ssa_def *addr1,
4189 nir_address_format addr_format);
4190
4191 nir_ssa_def * nir_explicit_io_address_from_deref(struct nir_builder *b,
4192 nir_deref_instr *deref,
4193 nir_ssa_def *base_addr,
4194 nir_address_format addr_format);
4195 void nir_lower_explicit_io_instr(struct nir_builder *b,
4196 nir_intrinsic_instr *io_instr,
4197 nir_ssa_def *addr,
4198 nir_address_format addr_format);
4199
4200 bool nir_lower_explicit_io(nir_shader *shader,
4201 nir_variable_mode modes,
4202 nir_address_format);
4203
4204 nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
4205 nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
4206
4207 bool nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage);
4208
4209 bool nir_lower_regs_to_ssa_impl(nir_function_impl *impl);
4210 bool nir_lower_regs_to_ssa(nir_shader *shader);
4211 bool nir_lower_vars_to_ssa(nir_shader *shader);
4212
4213 bool nir_remove_dead_derefs(nir_shader *shader);
4214 bool nir_remove_dead_derefs_impl(nir_function_impl *impl);
4215 bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes,
4216 bool (*can_remove_var)(nir_variable *var));
4217 bool nir_lower_variable_initializers(nir_shader *shader,
4218 nir_variable_mode modes);
4219
4220 bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
4221 bool nir_lower_vec_to_movs(nir_shader *shader);
4222 void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
4223 bool alpha_to_one,
4224 const gl_state_index16 *alpha_ref_state_tokens);
4225 bool nir_lower_alu(nir_shader *shader);
4226
4227 bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
4228 bool always_precise, bool have_ffma);
4229
4230 bool nir_lower_alu_to_scalar(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
4231 bool nir_lower_bool_to_bitsize(nir_shader *shader);
4232 bool nir_lower_bool_to_float(nir_shader *shader);
4233 bool nir_lower_bool_to_int32(nir_shader *shader);
4234 bool nir_lower_int_to_float(nir_shader *shader);
4235 bool nir_lower_load_const_to_scalar(nir_shader *shader);
4236 bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
4237 bool nir_lower_phis_to_scalar(nir_shader *shader);
4238 void nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer);
4239 void nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
4240 bool outputs_only);
4241 void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
4242 void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
4243 bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
4244
4245 bool nir_lower_fragcolor(nir_shader *shader);
4246 bool nir_lower_fragcoord_wtrans(nir_shader *shader);
4247 void nir_lower_viewport_transform(nir_shader *shader);
4248 bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
4249
4250 typedef struct nir_lower_subgroups_options {
4251 uint8_t subgroup_size;
4252 uint8_t ballot_bit_size;
4253 bool lower_to_scalar:1;
4254 bool lower_vote_trivial:1;
4255 bool lower_vote_eq_to_ballot:1;
4256 bool lower_subgroup_masks:1;
4257 bool lower_shuffle:1;
4258 bool lower_shuffle_to_32bit:1;
4259 bool lower_shuffle_to_swizzle_amd:1;
4260 bool lower_quad:1;
4261 bool lower_quad_broadcast_dynamic:1;
4262 bool lower_quad_broadcast_dynamic_to_const:1;
4263 } nir_lower_subgroups_options;
4264
4265 bool nir_lower_subgroups(nir_shader *shader,
4266 const nir_lower_subgroups_options *options);
4267
4268 bool nir_lower_system_values(nir_shader *shader);
4269
4270 enum PACKED nir_lower_tex_packing {
4271 nir_lower_tex_packing_none = 0,
4272 /* The sampler returns up to 2 32-bit words of half floats or 16-bit signed
4273 * or unsigned ints based on the sampler type
4274 */
4275 nir_lower_tex_packing_16,
4276 /* The sampler returns 1 32-bit word of 4x8 unorm */
4277 nir_lower_tex_packing_8,
4278 };
4279
4280 typedef struct nir_lower_tex_options {
4281 /**
4282 * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which
4283 * sampler types a texture projector is lowered.
4284 */
4285 unsigned lower_txp;
4286
4287 /**
4288 * If true, lower away nir_tex_src_offset for all texelfetch instructions.
4289 */
4290 bool lower_txf_offset;
4291
4292 /**
4293 * If true, lower away nir_tex_src_offset for all rect textures.
4294 */
4295 bool lower_rect_offset;
4296
4297 /**
4298 * If true, lower rect textures to 2D, using txs to fetch the
4299 * texture dimensions and dividing the texture coords by the
4300 * texture dims to normalize.
4301 */
4302 bool lower_rect;
4303
4304 /**
4305 * If true, convert yuv to rgb.
4306 */
4307 unsigned lower_y_uv_external;
4308 unsigned lower_y_u_v_external;
4309 unsigned lower_yx_xuxv_external;
4310 unsigned lower_xy_uxvx_external;
4311 unsigned lower_ayuv_external;
4312 unsigned lower_xyuv_external;
4313 unsigned bt709_external;
4314 unsigned bt2020_external;
4315
4316 /**
4317 * To emulate certain texture wrap modes, this can be used
4318 * to saturate the specified tex coord to [0.0, 1.0]. The
4319 * bits are according to sampler #, ie. if, for example:
4320 *
4321 * (conf->saturate_s & (1 << n))
4322 *
4323 * is true, then the s coord for sampler n is saturated.
4324 *
4325 * Note that clamping must happen *after* projector lowering
4326 * so any projected texture sample instruction with a clamped
4327 * coordinate gets automatically lowered, regardless of the
4328 * 'lower_txp' setting.
4329 */
4330 unsigned saturate_s;
4331 unsigned saturate_t;
4332 unsigned saturate_r;
4333
4334 /* Bitmask of textures that need swizzling.
4335 *
4336 * If (swizzle_result & (1 << texture_index)), then the swizzle in
4337 * swizzles[texture_index] is applied to the result of the texturing
4338 * operation.
4339 */
4340 unsigned swizzle_result;
4341
4342 /* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
4343 * while 4 and 5 represent 0 and 1 respectively.
4344 */
4345 uint8_t swizzles[32][4];
4346
4347 /* Can be used to scale sampled values in range required by the format. */
4348 float scale_factors[32];
4349
4350 /**
4351 * Bitmap of textures that need srgb to linear conversion. If
4352 * (lower_srgb & (1 << texture_index)) then the rgb (xyz) components
4353 * of the texture are lowered to linear.
4354 */
4355 unsigned lower_srgb;
4356
4357 /**
4358 * If true, lower nir_texop_tex on shaders that doesn't support implicit
4359 * LODs to nir_texop_txl.
4360 */
4361 bool lower_tex_without_implicit_lod;
4362
4363 /**
4364 * If true, lower nir_texop_txd on cube maps with nir_texop_txl.
4365 */
4366 bool lower_txd_cube_map;
4367
4368 /**
4369 * If true, lower nir_texop_txd on 3D surfaces with nir_texop_txl.
4370 */
4371 bool lower_txd_3d;
4372
4373 /**
4374 * If true, lower nir_texop_txd on shadow samplers (except cube maps)
4375 * with nir_texop_txl. Notice that cube map shadow samplers are lowered
4376 * with lower_txd_cube_map.
4377 */
4378 bool lower_txd_shadow;
4379
4380 /**
4381 * If true, lower nir_texop_txd on all samplers to a nir_texop_txl.
4382 * Implies lower_txd_cube_map and lower_txd_shadow.
4383 */
4384 bool lower_txd;
4385
4386 /**
4387 * If true, lower nir_texop_txb that try to use shadow compare and min_lod
4388 * at the same time to a nir_texop_lod, some math, and nir_texop_tex.
4389 */
4390 bool lower_txb_shadow_clamp;
4391
4392 /**
4393 * If true, lower nir_texop_txd on shadow samplers when it uses min_lod
4394 * with nir_texop_txl. This includes cube maps.
4395 */
4396 bool lower_txd_shadow_clamp;
4397
4398 /**
4399 * If true, lower nir_texop_txd on when it uses both offset and min_lod
4400 * with nir_texop_txl. This includes cube maps.
4401 */
4402 bool lower_txd_offset_clamp;
4403
4404 /**
4405 * If true, lower nir_texop_txd with min_lod to a nir_texop_txl if the
4406 * sampler is bindless.
4407 */
4408 bool lower_txd_clamp_bindless_sampler;
4409
4410 /**
4411 * If true, lower nir_texop_txd with min_lod to a nir_texop_txl if the
4412 * sampler index is not statically determinable to be less than 16.
4413 */
4414 bool lower_txd_clamp_if_sampler_index_not_lt_16;
4415
4416 /**
4417 * If true, lower nir_texop_txs with a non-0-lod into nir_texop_txs with
4418 * 0-lod followed by a nir_ishr.
4419 */
4420 bool lower_txs_lod;
4421
4422 /**
4423 * If true, apply a .bagr swizzle on tg4 results to handle Broadcom's
4424 * mixed-up tg4 locations.
4425 */
4426 bool lower_tg4_broadcom_swizzle;
4427
4428 /**
4429 * If true, lowers tg4 with 4 constant offsets to 4 tg4 calls
4430 */
4431 bool lower_tg4_offsets;
4432
4433 enum nir_lower_tex_packing lower_tex_packing[32];
4434 } nir_lower_tex_options;
4435
4436 bool nir_lower_tex(nir_shader *shader,
4437 const nir_lower_tex_options *options);
4438
4439 enum nir_lower_non_uniform_access_type {
4440 nir_lower_non_uniform_ubo_access = (1 << 0),
4441 nir_lower_non_uniform_ssbo_access = (1 << 1),
4442 nir_lower_non_uniform_texture_access = (1 << 2),
4443 nir_lower_non_uniform_image_access = (1 << 3),
4444 };
4445
4446 bool nir_lower_non_uniform_access(nir_shader *shader,
4447 enum nir_lower_non_uniform_access_type);
4448
4449 enum nir_lower_idiv_path {
4450 /* This path is based on NV50LegalizeSSA::handleDIV(). It is the faster of
4451 * the two but it is not exact in some cases (for example, 1091317713u /
4452 * 1034u gives 5209173 instead of 1055432) */
4453 nir_lower_idiv_fast,
4454 /* This path is based on AMDGPUTargetLowering::LowerUDIVREM() and
4455 * AMDGPUTargetLowering::LowerSDIVREM(). It requires more instructions than
4456 * the nv50 path and many of them are integer multiplications, so it is
4457 * probably slower. It should always return the correct result, though. */
4458 nir_lower_idiv_precise,
4459 };
4460
4461 bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
4462
4463 typedef struct nir_input_attachment_options {
4464 bool use_fragcoord_sysval;
4465 bool use_layer_id_sysval;
4466 bool use_view_id_for_layer;
4467 } nir_input_attachment_options;
4468
4469 bool nir_lower_input_attachments(nir_shader *shader,
4470 const nir_input_attachment_options *options);
4471
4472 bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
4473 bool use_vars,
4474 bool use_clipdist_array,
4475 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]);
4476 bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
4477 bool use_clipdist_array,
4478 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]);
4479 bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
4480 bool use_clipdist_array);
4481 bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
4482 bool nir_lower_clip_disable(nir_shader *shader, unsigned clip_plane_enable);
4483
4484 void nir_lower_point_size_mov(nir_shader *shader,
4485 const gl_state_index16 *pointsize_state_tokens);
4486
4487 bool nir_lower_frexp(nir_shader *nir);
4488
4489 void nir_lower_two_sided_color(nir_shader *shader, bool face_sysval);
4490
4491 bool nir_lower_clamp_color_outputs(nir_shader *shader);
4492
4493 bool nir_lower_flatshade(nir_shader *shader);
4494
4495 void nir_lower_passthrough_edgeflags(nir_shader *shader);
4496 bool nir_lower_patch_vertices(nir_shader *nir, unsigned static_count,
4497 const gl_state_index16 *uniform_state_tokens);
4498
4499 typedef struct nir_lower_wpos_ytransform_options {
4500 gl_state_index16 state_tokens[STATE_LENGTH];
4501 bool fs_coord_origin_upper_left :1;
4502 bool fs_coord_origin_lower_left :1;
4503 bool fs_coord_pixel_center_integer :1;
4504 bool fs_coord_pixel_center_half_integer :1;
4505 } nir_lower_wpos_ytransform_options;
4506
4507 bool nir_lower_wpos_ytransform(nir_shader *shader,
4508 const nir_lower_wpos_ytransform_options *options);
4509 bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
4510
4511 bool nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
4512
4513 bool nir_lower_fb_read(nir_shader *shader);
4514
4515 typedef struct nir_lower_drawpixels_options {
4516 gl_state_index16 texcoord_state_tokens[STATE_LENGTH];
4517 gl_state_index16 scale_state_tokens[STATE_LENGTH];
4518 gl_state_index16 bias_state_tokens[STATE_LENGTH];
4519 unsigned drawpix_sampler;
4520 unsigned pixelmap_sampler;
4521 bool pixel_maps :1;
4522 bool scale_and_bias :1;
4523 } nir_lower_drawpixels_options;
4524
4525 void nir_lower_drawpixels(nir_shader *shader,
4526 const nir_lower_drawpixels_options *options);
4527
4528 typedef struct nir_lower_bitmap_options {
4529 unsigned sampler;
4530 bool swizzle_xxxx;
4531 } nir_lower_bitmap_options;
4532
4533 void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
4534
4535 bool nir_lower_atomics_to_ssbo(nir_shader *shader);
4536
4537 typedef enum {
4538 nir_lower_int_source_mods = 1 << 0,
4539 nir_lower_float_source_mods = 1 << 1,
4540 nir_lower_triop_abs = 1 << 2,
4541 nir_lower_all_source_mods = (1 << 3) - 1
4542 } nir_lower_to_source_mods_flags;
4543
4544
4545 bool nir_lower_to_source_mods(nir_shader *shader, nir_lower_to_source_mods_flags options);
4546
4547 bool nir_lower_gs_intrinsics(nir_shader *shader, bool per_stream);
4548
4549 typedef unsigned (*nir_lower_bit_size_callback)(const nir_alu_instr *, void *);
4550
4551 bool nir_lower_bit_size(nir_shader *shader,
4552 nir_lower_bit_size_callback callback,
4553 void *callback_data);
4554
4555 nir_lower_int64_options nir_lower_int64_op_to_options_mask(nir_op opcode);
4556 bool nir_lower_int64(nir_shader *shader);
4557
4558 nir_lower_doubles_options nir_lower_doubles_op_to_options_mask(nir_op opcode);
4559 bool nir_lower_doubles(nir_shader *shader, const nir_shader *softfp64,
4560 nir_lower_doubles_options options);
4561 bool nir_lower_pack(nir_shader *shader);
4562
4563 void nir_lower_mediump_outputs(nir_shader *nir);
4564
4565 bool nir_lower_point_size(nir_shader *shader, float min, float max);
4566
4567 typedef enum {
4568 nir_lower_interpolation_at_sample = (1 << 1),
4569 nir_lower_interpolation_at_offset = (1 << 2),
4570 nir_lower_interpolation_centroid = (1 << 3),
4571 nir_lower_interpolation_pixel = (1 << 4),
4572 nir_lower_interpolation_sample = (1 << 5),
4573 } nir_lower_interpolation_options;
4574
4575 bool nir_lower_interpolation(nir_shader *shader,
4576 nir_lower_interpolation_options options);
4577
4578 bool nir_lower_discard_to_demote(nir_shader *shader);
4579
4580 bool nir_lower_memory_model(nir_shader *shader);
4581
4582 bool nir_lower_goto_ifs(nir_shader *shader);
4583
4584 bool nir_normalize_cubemap_coords(nir_shader *shader);
4585
4586 void nir_live_ssa_defs_impl(nir_function_impl *impl);
4587
4588 void nir_loop_analyze_impl(nir_function_impl *impl,
4589 nir_variable_mode indirect_mask);
4590
4591 bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
4592
4593 bool nir_repair_ssa_impl(nir_function_impl *impl);
4594 bool nir_repair_ssa(nir_shader *shader);
4595
4596 void nir_convert_loop_to_lcssa(nir_loop *loop);
4597 bool nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants);
4598 void nir_divergence_analysis(nir_shader *shader, nir_divergence_options options);
4599
4600 /* If phi_webs_only is true, only convert SSA values involved in phi nodes to
4601 * registers. If false, convert all values (even those not involved in a phi
4602 * node) to registers.
4603 */
4604 bool nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
4605
4606 bool nir_lower_phis_to_regs_block(nir_block *block);
4607 bool nir_lower_ssa_defs_to_regs_block(nir_block *block);
4608 bool nir_rematerialize_derefs_in_use_blocks_impl(nir_function_impl *impl);
4609
4610 bool nir_lower_samplers(nir_shader *shader);
4611 bool nir_lower_ssbo(nir_shader *shader);
4612
4613 /* This is here for unit tests. */
4614 bool nir_opt_comparison_pre_impl(nir_function_impl *impl);
4615
4616 bool nir_opt_comparison_pre(nir_shader *shader);
4617
4618 bool nir_opt_access(nir_shader *shader);
4619 bool nir_opt_algebraic(nir_shader *shader);
4620 bool nir_opt_algebraic_before_ffma(nir_shader *shader);
4621 bool nir_opt_algebraic_late(nir_shader *shader);
4622 bool nir_opt_algebraic_distribute_src_mods(nir_shader *shader);
4623 bool nir_opt_constant_folding(nir_shader *shader);
4624
4625 /* Try to combine a and b into a. Return true if combination was possible,
4626 * which will result in b being removed by the pass. Return false if
4627 * combination wasn't possible.
4628 */
4629 typedef bool (*nir_combine_memory_barrier_cb)(
4630 nir_intrinsic_instr *a, nir_intrinsic_instr *b, void *data);
4631
4632 bool nir_opt_combine_memory_barriers(nir_shader *shader,
4633 nir_combine_memory_barrier_cb combine_cb,
4634 void *data);
4635
4636 bool nir_opt_combine_stores(nir_shader *shader, nir_variable_mode modes);
4637
4638 bool nir_copy_prop(nir_shader *shader);
4639
4640 bool nir_opt_copy_prop_vars(nir_shader *shader);
4641
4642 bool nir_opt_cse(nir_shader *shader);
4643
4644 bool nir_opt_dce(nir_shader *shader);
4645
4646 bool nir_opt_dead_cf(nir_shader *shader);
4647
4648 bool nir_opt_dead_write_vars(nir_shader *shader);
4649
4650 bool nir_opt_deref_impl(nir_function_impl *impl);
4651 bool nir_opt_deref(nir_shader *shader);
4652
4653 bool nir_opt_find_array_copies(nir_shader *shader);
4654
4655 bool nir_opt_gcm(nir_shader *shader, bool value_number);
4656
4657 bool nir_opt_idiv_const(nir_shader *shader, unsigned min_bit_size);
4658
4659 bool nir_opt_if(nir_shader *shader, bool aggressive_last_continue);
4660
4661 bool nir_opt_intrinsics(nir_shader *shader);
4662
4663 bool nir_opt_large_constants(nir_shader *shader,
4664 glsl_type_size_align_func size_align,
4665 unsigned threshold);
4666
4667 bool nir_opt_loop_unroll(nir_shader *shader, nir_variable_mode indirect_mask);
4668
4669 typedef enum {
4670 nir_move_const_undef = (1 << 0),
4671 nir_move_load_ubo = (1 << 1),
4672 nir_move_load_input = (1 << 2),
4673 nir_move_comparisons = (1 << 3),
4674 nir_move_copies = (1 << 4),
4675 } nir_move_options;
4676
4677 bool nir_can_move_instr(nir_instr *instr, nir_move_options options);
4678
4679 bool nir_opt_sink(nir_shader *shader, nir_move_options options);
4680
4681 bool nir_opt_move(nir_shader *shader, nir_move_options options);
4682
4683 bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
4684 bool indirect_load_ok, bool expensive_alu_ok);
4685
4686 bool nir_opt_rematerialize_compares(nir_shader *shader);
4687
4688 bool nir_opt_remove_phis(nir_shader *shader);
4689 bool nir_opt_remove_phis_block(nir_block *block);
4690
4691 bool nir_opt_shrink_vectors(nir_shader *shader);
4692
4693 bool nir_opt_trivial_continues(nir_shader *shader);
4694
4695 bool nir_opt_undef(nir_shader *shader);
4696
4697 bool nir_opt_vectorize(nir_shader *shader);
4698
4699 bool nir_opt_conditional_discard(nir_shader *shader);
4700
4701 typedef bool (*nir_should_vectorize_mem_func)(unsigned align, unsigned bit_size,
4702 unsigned num_components, unsigned high_offset,
4703 nir_intrinsic_instr *low, nir_intrinsic_instr *high);
4704
4705 bool nir_opt_load_store_vectorize(nir_shader *shader, nir_variable_mode modes,
4706 nir_should_vectorize_mem_func callback,
4707 nir_variable_mode robust_modes);
4708
4709 void nir_sweep(nir_shader *shader);
4710
4711 void nir_remap_dual_slot_attributes(nir_shader *shader,
4712 uint64_t *dual_slot_inputs);
4713 uint64_t nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot);
4714
4715 nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
4716 gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
4717
4718 static inline bool
4719 nir_variable_is_in_ubo(const nir_variable *var)
4720 {
4721 return (var->data.mode == nir_var_mem_ubo &&
4722 var->interface_type != NULL);
4723 }
4724
4725 static inline bool
4726 nir_variable_is_in_ssbo(const nir_variable *var)
4727 {
4728 return (var->data.mode == nir_var_mem_ssbo &&
4729 var->interface_type != NULL);
4730 }
4731
4732 static inline bool
4733 nir_variable_is_in_block(const nir_variable *var)
4734 {
4735 return nir_variable_is_in_ubo(var) || nir_variable_is_in_ssbo(var);
4736 }
4737
4738 typedef struct nir_unsigned_upper_bound_config {
4739 unsigned min_subgroup_size;
4740 unsigned max_subgroup_size;
4741 unsigned max_work_group_invocations;
4742 unsigned max_work_group_count[3];
4743 unsigned max_work_group_size[3];
4744
4745 uint32_t vertex_attrib_max[32];
4746 } nir_unsigned_upper_bound_config;
4747
4748 uint32_t
4749 nir_unsigned_upper_bound(nir_shader *shader, struct hash_table *range_ht,
4750 nir_ssa_scalar scalar,
4751 const nir_unsigned_upper_bound_config *config);
4752
4753 bool
4754 nir_addition_might_overflow(nir_shader *shader, struct hash_table *range_ht,
4755 nir_ssa_scalar ssa, unsigned const_val,
4756 const nir_unsigned_upper_bound_config *config);
4757
4758 #ifdef __cplusplus
4759 } /* extern "C" */
4760 #endif
4761
4762 #endif /* NIR_H */