nir: Make nir_copy_deref follow the "clone" pattern
[mesa.git] / src / compiler / nir / nir_builder.h
1 /*
2 * Copyright © 2014-2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef NIR_BUILDER_H
25 #define NIR_BUILDER_H
26
27 #include "nir_control_flow.h"
28
29 struct exec_list;
30
31 typedef struct nir_builder {
32 nir_cursor cursor;
33
34 /* Whether new ALU instructions will be marked "exact" */
35 bool exact;
36
37 nir_shader *shader;
38 nir_function_impl *impl;
39 } nir_builder;
40
41 static inline void
42 nir_builder_init(nir_builder *build, nir_function_impl *impl)
43 {
44 memset(build, 0, sizeof(*build));
45 build->exact = false;
46 build->impl = impl;
47 build->shader = impl->function->shader;
48 }
49
50 static inline void
51 nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
52 gl_shader_stage stage,
53 const nir_shader_compiler_options *options)
54 {
55 build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
56 nir_function *func = nir_function_create(build->shader, "main");
57 build->exact = false;
58 build->impl = nir_function_impl_create(func);
59 build->cursor = nir_after_cf_list(&build->impl->body);
60 }
61
62 static inline void
63 nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
64 {
65 nir_instr_insert(build->cursor, instr);
66
67 /* Move the cursor forward. */
68 build->cursor = nir_after_instr(instr);
69 }
70
71 static inline void
72 nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf)
73 {
74 nir_cf_node_insert(build->cursor, cf);
75 }
76
77 static inline nir_ssa_def *
78 nir_ssa_undef(nir_builder *build, unsigned num_components, unsigned bit_size)
79 {
80 nir_ssa_undef_instr *undef =
81 nir_ssa_undef_instr_create(build->shader, num_components, bit_size);
82 if (!undef)
83 return NULL;
84
85 nir_instr_insert(nir_before_cf_list(&build->impl->body), &undef->instr);
86
87 return &undef->def;
88 }
89
90 static inline nir_ssa_def *
91 nir_build_imm(nir_builder *build, unsigned num_components,
92 unsigned bit_size, nir_const_value value)
93 {
94 nir_load_const_instr *load_const =
95 nir_load_const_instr_create(build->shader, num_components, bit_size);
96 if (!load_const)
97 return NULL;
98
99 load_const->value = value;
100
101 nir_builder_instr_insert(build, &load_const->instr);
102
103 return &load_const->def;
104 }
105
106 static inline nir_ssa_def *
107 nir_imm_float(nir_builder *build, float x)
108 {
109 nir_const_value v;
110
111 memset(&v, 0, sizeof(v));
112 v.f32[0] = x;
113
114 return nir_build_imm(build, 1, 32, v);
115 }
116
117 static inline nir_ssa_def *
118 nir_imm_double(nir_builder *build, double x)
119 {
120 nir_const_value v;
121
122 memset(&v, 0, sizeof(v));
123 v.f64[0] = x;
124
125 return nir_build_imm(build, 1, 64, v);
126 }
127
128 static inline nir_ssa_def *
129 nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
130 {
131 nir_const_value v;
132
133 memset(&v, 0, sizeof(v));
134 v.f32[0] = x;
135 v.f32[1] = y;
136 v.f32[2] = z;
137 v.f32[3] = w;
138
139 return nir_build_imm(build, 4, 32, v);
140 }
141
142 static inline nir_ssa_def *
143 nir_imm_int(nir_builder *build, int x)
144 {
145 nir_const_value v;
146
147 memset(&v, 0, sizeof(v));
148 v.i32[0] = x;
149
150 return nir_build_imm(build, 1, 32, v);
151 }
152
153 static inline nir_ssa_def *
154 nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w)
155 {
156 nir_const_value v;
157
158 memset(&v, 0, sizeof(v));
159 v.i32[0] = x;
160 v.i32[1] = y;
161 v.i32[2] = z;
162 v.i32[3] = w;
163
164 return nir_build_imm(build, 4, 32, v);
165 }
166
167 static inline nir_ssa_def *
168 nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
169 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3)
170 {
171 const nir_op_info *op_info = &nir_op_infos[op];
172 nir_alu_instr *instr = nir_alu_instr_create(build->shader, op);
173 if (!instr)
174 return NULL;
175
176 instr->exact = build->exact;
177
178 instr->src[0].src = nir_src_for_ssa(src0);
179 if (src1)
180 instr->src[1].src = nir_src_for_ssa(src1);
181 if (src2)
182 instr->src[2].src = nir_src_for_ssa(src2);
183 if (src3)
184 instr->src[3].src = nir_src_for_ssa(src3);
185
186 /* Guess the number of components the destination temporary should have
187 * based on our input sizes, if it's not fixed for the op.
188 */
189 unsigned num_components = op_info->output_size;
190 if (num_components == 0) {
191 for (unsigned i = 0; i < op_info->num_inputs; i++) {
192 if (op_info->input_sizes[i] == 0)
193 num_components = MAX2(num_components,
194 instr->src[i].src.ssa->num_components);
195 }
196 }
197 assert(num_components != 0);
198
199 /* Figure out the bitwidth based on the source bitwidth if the instruction
200 * is variable-width.
201 */
202 unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type);
203 if (bit_size == 0) {
204 for (unsigned i = 0; i < op_info->num_inputs; i++) {
205 unsigned src_bit_size = instr->src[i].src.ssa->bit_size;
206 if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) {
207 if (bit_size)
208 assert(src_bit_size == bit_size);
209 else
210 bit_size = src_bit_size;
211 } else {
212 assert(src_bit_size ==
213 nir_alu_type_get_type_size(op_info->input_types[i]));
214 }
215 }
216 }
217
218 /* Make sure we don't swizzle from outside of our source vector (like if a
219 * scalar value was passed into a multiply with a vector).
220 */
221 for (unsigned i = 0; i < op_info->num_inputs; i++) {
222 for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) {
223 instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1;
224 }
225 }
226
227 nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components,
228 bit_size, NULL);
229 instr->dest.write_mask = (1 << num_components) - 1;
230
231 nir_builder_instr_insert(build, &instr->instr);
232
233 return &instr->dest.dest.ssa;
234 }
235
236 #include "nir_builder_opcodes.h"
237
238 static inline nir_ssa_def *
239 nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components)
240 {
241 switch (num_components) {
242 case 4:
243 return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]);
244 case 3:
245 return nir_vec3(build, comp[0], comp[1], comp[2]);
246 case 2:
247 return nir_vec2(build, comp[0], comp[1]);
248 case 1:
249 return comp[0];
250 default:
251 unreachable("bad component count");
252 return NULL;
253 }
254 }
255
256 /**
257 * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
258 */
259 static inline nir_ssa_def *
260 nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
261 {
262 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
263 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
264 nir_src_bit_size(src.src), NULL);
265 mov->exact = build->exact;
266 mov->dest.write_mask = (1 << num_components) - 1;
267 mov->src[0] = src;
268 nir_builder_instr_insert(build, &mov->instr);
269
270 return &mov->dest.dest.ssa;
271 }
272
273 static inline nir_ssa_def *
274 nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
275 {
276 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
277 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
278 nir_src_bit_size(src.src), NULL);
279 mov->exact = build->exact;
280 mov->dest.write_mask = (1 << num_components) - 1;
281 mov->src[0] = src;
282 nir_builder_instr_insert(build, &mov->instr);
283
284 return &mov->dest.dest.ssa;
285 }
286
287 /**
288 * Construct an fmov or imov that reswizzles the source's components.
289 */
290 static inline nir_ssa_def *
291 nir_swizzle(nir_builder *build, nir_ssa_def *src, const unsigned swiz[4],
292 unsigned num_components, bool use_fmov)
293 {
294 nir_alu_src alu_src = { NIR_SRC_INIT };
295 alu_src.src = nir_src_for_ssa(src);
296 for (unsigned i = 0; i < num_components; i++)
297 alu_src.swizzle[i] = swiz[i];
298
299 return use_fmov ? nir_fmov_alu(build, alu_src, num_components) :
300 nir_imov_alu(build, alu_src, num_components);
301 }
302
303 /* Selects the right fdot given the number of components in each source. */
304 static inline nir_ssa_def *
305 nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
306 {
307 assert(src0->num_components == src1->num_components);
308 switch (src0->num_components) {
309 case 1: return nir_fmul(build, src0, src1);
310 case 2: return nir_fdot2(build, src0, src1);
311 case 3: return nir_fdot3(build, src0, src1);
312 case 4: return nir_fdot4(build, src0, src1);
313 default:
314 unreachable("bad component size");
315 }
316
317 return NULL;
318 }
319
320 static inline nir_ssa_def *
321 nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
322 {
323 switch (src0->num_components) {
324 case 1: return nir_ine(b, src0, src1);
325 case 2: return nir_bany_inequal2(b, src0, src1);
326 case 3: return nir_bany_inequal3(b, src0, src1);
327 case 4: return nir_bany_inequal4(b, src0, src1);
328 default:
329 unreachable("bad component size");
330 }
331 }
332
333 static inline nir_ssa_def *
334 nir_bany(nir_builder *b, nir_ssa_def *src)
335 {
336 return nir_bany_inequal(b, src, nir_imm_int(b, 0));
337 }
338
339 static inline nir_ssa_def *
340 nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
341 {
342 unsigned swizzle[4] = {c, c, c, c};
343 return nir_swizzle(b, def, swizzle, 1, false);
344 }
345
346 static inline nir_ssa_def *
347 nir_channels(nir_builder *b, nir_ssa_def *def, unsigned mask)
348 {
349 unsigned num_channels = 0, swizzle[4] = { 0, 0, 0, 0 };
350
351 for (unsigned i = 0; i < 4; i++) {
352 if ((mask & (1 << i)) == 0)
353 continue;
354 swizzle[num_channels++] = i;
355 }
356
357 return nir_swizzle(b, def, swizzle, num_channels, false);
358 }
359
360 /**
361 * Turns a nir_src into a nir_ssa_def * so it can be passed to
362 * nir_build_alu()-based builder calls.
363 *
364 * See nir_ssa_for_alu_src() for alu instructions.
365 */
366 static inline nir_ssa_def *
367 nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
368 {
369 if (src.is_ssa && src.ssa->num_components == num_components)
370 return src.ssa;
371
372 nir_alu_src alu = { NIR_SRC_INIT };
373 alu.src = src;
374 for (int j = 0; j < 4; j++)
375 alu.swizzle[j] = j;
376
377 return nir_imov_alu(build, alu, num_components);
378 }
379
380 /**
381 * Similar to nir_ssa_for_src(), but for alu src's, respecting the
382 * nir_alu_src's swizzle.
383 */
384 static inline nir_ssa_def *
385 nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn)
386 {
387 static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 };
388 nir_alu_src *src = &instr->src[srcn];
389 unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn);
390
391 if (src->src.is_ssa && (src->src.ssa->num_components == num_components) &&
392 !src->abs && !src->negate &&
393 (memcmp(src->swizzle, trivial_swizzle, num_components) == 0))
394 return src->src.ssa;
395
396 return nir_imov_alu(build, *src, num_components);
397 }
398
399 static inline nir_ssa_def *
400 nir_load_var(nir_builder *build, nir_variable *var)
401 {
402 const unsigned num_components = glsl_get_vector_elements(var->type);
403
404 nir_intrinsic_instr *load =
405 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
406 load->num_components = num_components;
407 load->variables[0] = nir_deref_var_create(load, var);
408 nir_ssa_dest_init(&load->instr, &load->dest, num_components,
409 glsl_get_bit_size(var->type), NULL);
410 nir_builder_instr_insert(build, &load->instr);
411 return &load->dest.ssa;
412 }
413
414 static inline void
415 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
416 unsigned writemask)
417 {
418 const unsigned num_components = glsl_get_vector_elements(var->type);
419
420 nir_intrinsic_instr *store =
421 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
422 store->num_components = num_components;
423 nir_intrinsic_set_write_mask(store, writemask);
424 store->variables[0] = nir_deref_var_create(store, var);
425 store->src[0] = nir_src_for_ssa(value);
426 nir_builder_instr_insert(build, &store->instr);
427 }
428
429 static inline void
430 nir_store_deref_var(nir_builder *build, nir_deref_var *deref,
431 nir_ssa_def *value, unsigned writemask)
432 {
433 const unsigned num_components =
434 glsl_get_vector_elements(nir_deref_tail(&deref->deref)->type);
435
436 nir_intrinsic_instr *store =
437 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
438 store->num_components = num_components;
439 store->const_index[0] = writemask & ((1 << num_components) - 1);
440 store->variables[0] = nir_deref_var_clone(deref, store);
441 store->src[0] = nir_src_for_ssa(value);
442 nir_builder_instr_insert(build, &store->instr);
443 }
444
445 static inline void
446 nir_copy_deref_var(nir_builder *build, nir_deref_var *dest, nir_deref_var *src)
447 {
448 assert(nir_deref_tail(&dest->deref)->type ==
449 nir_deref_tail(&src->deref)->type);
450
451 nir_intrinsic_instr *copy =
452 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
453 copy->variables[0] = nir_deref_var_clone(dest, copy);
454 copy->variables[1] = nir_deref_var_clone(src, copy);
455 nir_builder_instr_insert(build, &copy->instr);
456 }
457
458 static inline void
459 nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
460 {
461 nir_intrinsic_instr *copy =
462 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
463 copy->variables[0] = nir_deref_var_create(copy, dest);
464 copy->variables[1] = nir_deref_var_create(copy, src);
465 nir_builder_instr_insert(build, &copy->instr);
466 }
467
468 /* Generic builder for system values. */
469 static inline nir_ssa_def *
470 nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index)
471 {
472 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op);
473 load->num_components = nir_intrinsic_infos[op].dest_components;
474 load->const_index[0] = index;
475 nir_ssa_dest_init(&load->instr, &load->dest,
476 nir_intrinsic_infos[op].dest_components, 32, NULL);
477 nir_builder_instr_insert(build, &load->instr);
478 return &load->dest.ssa;
479 }
480
481 /* Generate custom builders for system values. */
482 #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
483 num_variables, num_indices, idx0, idx1, idx2, flags)
484 #define LAST_INTRINSIC(name)
485
486 #define DEFINE_SYSTEM_VALUE(name) \
487 static inline nir_ssa_def * \
488 nir_load_##name(nir_builder *build) \
489 { \
490 return nir_load_system_value(build, nir_intrinsic_load_##name, 0); \
491 } \
492
493 #include "nir_intrinsics.h"
494
495 static inline nir_ssa_def *
496 nir_load_barycentric(nir_builder *build, nir_intrinsic_op op,
497 unsigned interp_mode)
498 {
499 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
500 nir_ssa_dest_init(&bary->instr, &bary->dest, 2, 32, NULL);
501 nir_intrinsic_set_interp_mode(bary, interp_mode);
502 nir_builder_instr_insert(build, &bary->instr);
503 return &bary->dest.ssa;
504 }
505
506 static inline void
507 nir_jump(nir_builder *build, nir_jump_type jump_type)
508 {
509 nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
510 nir_builder_instr_insert(build, &jump->instr);
511 }
512
513 #endif /* NIR_BUILDER_H */