nir: fill outputs_read field and add patch outputs read (v2)
[mesa.git] / src / compiler / nir / nir_gather_info.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/mtypes.h"
25 #include "nir.h"
26
27 static void
28 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
29 bool is_output_read)
30 {
31 for (int i = 0; i < len; i++) {
32 assert(var->data.location != -1);
33
34 int idx = var->data.location + offset + i;
35 bool is_patch_generic = var->data.patch &&
36 idx != VARYING_SLOT_TESS_LEVEL_INNER &&
37 idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
38 idx != VARYING_SLOT_BOUNDING_BOX0 &&
39 idx != VARYING_SLOT_BOUNDING_BOX1;
40 uint64_t bitfield;
41
42 if (is_patch_generic) {
43 assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
44 bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
45 }
46 else {
47 assert(idx < VARYING_SLOT_MAX);
48 bitfield = BITFIELD64_BIT(idx);
49 }
50
51 if (var->data.mode == nir_var_shader_in) {
52 if (is_patch_generic)
53 shader->info.patch_inputs_read |= bitfield;
54 else
55 shader->info.inputs_read |= bitfield;
56
57 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
58 shader->info.fs.uses_sample_qualifier |= var->data.sample;
59 }
60 } else {
61 assert(var->data.mode == nir_var_shader_out);
62 if (is_output_read) {
63 if (is_patch_generic) {
64 shader->info.patch_outputs_read |= bitfield;
65 } else {
66 shader->info.outputs_read |= bitfield;
67 }
68 } else {
69 if (is_patch_generic) {
70 shader->info.patch_outputs_written |= bitfield;
71 } else if (!var->data.read_only) {
72 shader->info.outputs_written |= bitfield;
73 }
74 }
75
76
77 if (var->data.fb_fetch_output)
78 shader->info.outputs_read |= bitfield;
79 }
80 }
81 }
82
83 /**
84 * Mark an entire variable as used. Caller must ensure that the variable
85 * represents a shader input or output.
86 */
87 static void
88 mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
89 {
90 const struct glsl_type *type = var->type;
91
92 if (nir_is_per_vertex_io(var, shader->info.stage)) {
93 assert(glsl_type_is_array(type));
94 type = glsl_get_array_element(type);
95 }
96
97 const unsigned slots =
98 var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
99 : glsl_count_attribute_slots(type, false);
100
101 set_io_mask(shader, var, 0, slots, is_output_read);
102 }
103
104 static unsigned
105 get_io_offset(nir_deref_var *deref)
106 {
107 unsigned offset = 0;
108
109 nir_deref *tail = &deref->deref;
110 while (tail->child != NULL) {
111 tail = tail->child;
112
113 if (tail->deref_type == nir_deref_type_array) {
114 nir_deref_array *deref_array = nir_deref_as_array(tail);
115
116 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
117 return -1;
118 }
119
120 offset += glsl_count_attribute_slots(tail->type, false) *
121 deref_array->base_offset;
122 }
123 /* TODO: we can get the offset for structs here see nir_lower_io() */
124 }
125
126 return offset;
127 }
128
129 /**
130 * Try to mark a portion of the given varying as used. Caller must ensure
131 * that the variable represents a shader input or output.
132 *
133 * If the index can't be interpreted as a constant, or some other problem
134 * occurs, then nothing will be marked and false will be returned.
135 */
136 static bool
137 try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read)
138 {
139 nir_variable *var = deref->var;
140 const struct glsl_type *type = var->type;
141
142 if (nir_is_per_vertex_io(var, shader->info.stage)) {
143 assert(glsl_type_is_array(type));
144 type = glsl_get_array_element(type);
145 }
146
147 /* The code below only handles:
148 *
149 * - Indexing into matrices
150 * - Indexing into arrays of (arrays, matrices, vectors, or scalars)
151 *
152 * For now, we just give up if we see varying structs and arrays of structs
153 * here marking the entire variable as used.
154 */
155 if (!(glsl_type_is_matrix(type) ||
156 (glsl_type_is_array(type) && !var->data.compact &&
157 (glsl_type_is_numeric(glsl_without_array(type)) ||
158 glsl_type_is_boolean(glsl_without_array(type)))))) {
159
160 /* If we don't know how to handle this case, give up and let the
161 * caller mark the whole variable as used.
162 */
163 return false;
164 }
165
166 unsigned offset = get_io_offset(deref);
167 if (offset == -1)
168 return false;
169
170 unsigned num_elems;
171 unsigned elem_width = 1;
172 unsigned mat_cols = 1;
173 if (glsl_type_is_array(type)) {
174 num_elems = glsl_get_aoa_size(type);
175 if (glsl_type_is_matrix(glsl_without_array(type)))
176 mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
177 } else {
178 num_elems = glsl_get_matrix_columns(type);
179 }
180
181 /* double element width for double types that takes two slots */
182 if (glsl_type_is_dual_slot(glsl_without_array(type))) {
183 elem_width *= 2;
184 }
185
186 if (offset >= num_elems * elem_width * mat_cols) {
187 /* Constant index outside the bounds of the matrix/array. This could
188 * arise as a result of constant folding of a legal GLSL program.
189 *
190 * Even though the spec says that indexing outside the bounds of a
191 * matrix/array results in undefined behaviour, we don't want to pass
192 * out-of-range values to set_io_mask() (since this could result in
193 * slots that don't exist being marked as used), so just let the caller
194 * mark the whole variable as used.
195 */
196 return false;
197 }
198
199 set_io_mask(shader, var, offset, elem_width, is_output_read);
200 return true;
201 }
202
203 static void
204 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
205 {
206 switch (instr->intrinsic) {
207 case nir_intrinsic_discard:
208 case nir_intrinsic_discard_if:
209 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
210 shader->info.fs.uses_discard = true;
211 break;
212
213 case nir_intrinsic_interp_var_at_centroid:
214 case nir_intrinsic_interp_var_at_sample:
215 case nir_intrinsic_interp_var_at_offset:
216 case nir_intrinsic_load_var:
217 case nir_intrinsic_store_var: {
218 nir_variable *var = instr->variables[0]->var;
219
220 if (var->data.mode == nir_var_shader_in ||
221 var->data.mode == nir_var_shader_out) {
222 bool is_output_read = false;
223 if (var->data.mode == nir_var_shader_out &&
224 instr->intrinsic == nir_intrinsic_load_var)
225 is_output_read = true;
226
227 if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
228 mark_whole_variable(shader, var, is_output_read);
229
230 /* We need to track which input_reads bits correspond to a
231 * dvec3/dvec4 input attribute */
232 if (shader->info.stage == MESA_SHADER_VERTEX &&
233 var->data.mode == nir_var_shader_in &&
234 glsl_type_is_dual_slot(glsl_without_array(var->type))) {
235 for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
236 int idx = var->data.location + i;
237 shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
238 }
239 }
240 }
241 break;
242 }
243
244 case nir_intrinsic_load_draw_id:
245 case nir_intrinsic_load_frag_coord:
246 case nir_intrinsic_load_front_face:
247 case nir_intrinsic_load_vertex_id:
248 case nir_intrinsic_load_vertex_id_zero_base:
249 case nir_intrinsic_load_base_vertex:
250 case nir_intrinsic_load_base_instance:
251 case nir_intrinsic_load_instance_id:
252 case nir_intrinsic_load_sample_id:
253 case nir_intrinsic_load_sample_pos:
254 case nir_intrinsic_load_sample_mask_in:
255 case nir_intrinsic_load_primitive_id:
256 case nir_intrinsic_load_invocation_id:
257 case nir_intrinsic_load_local_invocation_id:
258 case nir_intrinsic_load_local_invocation_index:
259 case nir_intrinsic_load_work_group_id:
260 case nir_intrinsic_load_num_work_groups:
261 case nir_intrinsic_load_tess_coord:
262 case nir_intrinsic_load_tess_level_outer:
263 case nir_intrinsic_load_tess_level_inner:
264 case nir_intrinsic_load_patch_vertices_in:
265 shader->info.system_values_read |=
266 (1ull << nir_system_value_from_intrinsic(instr->intrinsic));
267 break;
268
269 case nir_intrinsic_end_primitive:
270 case nir_intrinsic_end_primitive_with_counter:
271 assert(shader->info.stage == MESA_SHADER_GEOMETRY);
272 shader->info.gs.uses_end_primitive = 1;
273 break;
274
275 default:
276 break;
277 }
278 }
279
280 static void
281 gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
282 {
283 switch (instr->op) {
284 case nir_texop_tg4:
285 shader->info.uses_texture_gather = true;
286 break;
287 case nir_texop_txf:
288 case nir_texop_txf_ms:
289 case nir_texop_txf_ms_mcs:
290 shader->info.textures_used_by_txf |=
291 ((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
292 instr->texture_index;
293 break;
294 default:
295 break;
296 }
297 }
298
299 static void
300 gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
301 {
302 switch (instr->op) {
303 case nir_op_fddx:
304 case nir_op_fddy:
305 shader->info.uses_fddx_fddy = true;
306 break;
307 default:
308 break;
309 }
310 }
311
312 static void
313 gather_info_block(nir_block *block, nir_shader *shader)
314 {
315 nir_foreach_instr(instr, block) {
316 switch (instr->type) {
317 case nir_instr_type_alu:
318 gather_alu_info(nir_instr_as_alu(instr), shader);
319 break;
320 case nir_instr_type_intrinsic:
321 gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader);
322 break;
323 case nir_instr_type_tex:
324 gather_tex_info(nir_instr_as_tex(instr), shader);
325 break;
326 case nir_instr_type_call:
327 assert(!"nir_shader_gather_info only works if functions are inlined");
328 break;
329 default:
330 break;
331 }
332 }
333 }
334
335 void
336 nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
337 {
338 shader->info.num_textures = 0;
339 shader->info.num_images = 0;
340 nir_foreach_variable(var, &shader->uniforms) {
341 const struct glsl_type *type = var->type;
342 unsigned count = 1;
343 if (glsl_type_is_array(type)) {
344 count = glsl_get_aoa_size(type);
345 type = glsl_without_array(type);
346 }
347
348 if (glsl_type_is_image(type)) {
349 shader->info.num_images += count;
350 } else if (glsl_type_is_sampler(type)) {
351 shader->info.num_textures += count;
352 }
353 }
354
355 shader->info.inputs_read = 0;
356 shader->info.outputs_written = 0;
357 shader->info.outputs_read = 0;
358 shader->info.patch_outputs_read = 0;
359 shader->info.double_inputs_read = 0;
360 shader->info.patch_inputs_read = 0;
361 shader->info.patch_outputs_written = 0;
362 shader->info.system_values_read = 0;
363 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
364 shader->info.fs.uses_sample_qualifier = false;
365 }
366 nir_foreach_block(block, entrypoint) {
367 gather_info_block(block, shader);
368 }
369 }