nir/gather_info: fix per-vertex handling in try_mask_partial_io
[mesa.git] / src / compiler / nir / nir_gather_info.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "main/menums.h"
26
27 static void
28 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
29 bool is_output_read)
30 {
31 for (int i = 0; i < len; i++) {
32 assert(var->data.location != -1);
33
34 int idx = var->data.location + offset + i;
35 bool is_patch_generic = var->data.patch &&
36 idx != VARYING_SLOT_TESS_LEVEL_INNER &&
37 idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
38 idx != VARYING_SLOT_BOUNDING_BOX0 &&
39 idx != VARYING_SLOT_BOUNDING_BOX1;
40 uint64_t bitfield;
41
42 if (is_patch_generic) {
43 assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
44 bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
45 }
46 else {
47 assert(idx < VARYING_SLOT_MAX);
48 bitfield = BITFIELD64_BIT(idx);
49 }
50
51 if (var->data.mode == nir_var_shader_in) {
52 if (is_patch_generic)
53 shader->info.patch_inputs_read |= bitfield;
54 else
55 shader->info.inputs_read |= bitfield;
56
57 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
58 shader->info.fs.uses_sample_qualifier |= var->data.sample;
59 }
60 } else {
61 assert(var->data.mode == nir_var_shader_out);
62 if (is_output_read) {
63 if (is_patch_generic) {
64 shader->info.patch_outputs_read |= bitfield;
65 } else {
66 shader->info.outputs_read |= bitfield;
67 }
68 } else {
69 if (is_patch_generic) {
70 shader->info.patch_outputs_written |= bitfield;
71 } else if (!var->data.read_only) {
72 shader->info.outputs_written |= bitfield;
73 }
74 }
75
76
77 if (var->data.fb_fetch_output)
78 shader->info.outputs_read |= bitfield;
79 }
80 }
81 }
82
83 /**
84 * Mark an entire variable as used. Caller must ensure that the variable
85 * represents a shader input or output.
86 */
87 static void
88 mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
89 {
90 const struct glsl_type *type = var->type;
91
92 if (nir_is_per_vertex_io(var, shader->info.stage)) {
93 assert(glsl_type_is_array(type));
94 type = glsl_get_array_element(type);
95 }
96
97 const unsigned slots =
98 var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
99 : glsl_count_attribute_slots(type, false);
100
101 set_io_mask(shader, var, 0, slots, is_output_read);
102 }
103
104 static unsigned
105 get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
106 {
107 unsigned offset = 0;
108
109 for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
110 if (d->deref_type == nir_deref_type_array) {
111 if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
112 break;
113
114 if (!nir_src_is_const(d->arr.index))
115 return -1;
116
117 offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
118 nir_src_as_uint(d->arr.index);
119 }
120 /* TODO: we can get the offset for structs here see nir_lower_io() */
121 }
122
123 return offset;
124 }
125
126 /**
127 * Try to mark a portion of the given varying as used. Caller must ensure
128 * that the variable represents a shader input or output.
129 *
130 * If the index can't be interpreted as a constant, or some other problem
131 * occurs, then nothing will be marked and false will be returned.
132 */
133 static bool
134 try_mask_partial_io(nir_shader *shader, nir_variable *var,
135 nir_deref_instr *deref, bool is_output_read)
136 {
137 const struct glsl_type *type = var->type;
138 bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
139
140 if (per_vertex) {
141 assert(glsl_type_is_array(type));
142 type = glsl_get_array_element(type);
143 }
144
145 /* The code below only handles:
146 *
147 * - Indexing into matrices
148 * - Indexing into arrays of (arrays, matrices, vectors, or scalars)
149 *
150 * For now, we just give up if we see varying structs and arrays of structs
151 * here marking the entire variable as used.
152 */
153 if (!(glsl_type_is_matrix(type) ||
154 (glsl_type_is_array(type) && !var->data.compact &&
155 (glsl_type_is_numeric(glsl_without_array(type)) ||
156 glsl_type_is_boolean(glsl_without_array(type)))))) {
157
158 /* If we don't know how to handle this case, give up and let the
159 * caller mark the whole variable as used.
160 */
161 return false;
162 }
163
164 unsigned offset = get_io_offset(deref, false, per_vertex);
165 if (offset == -1)
166 return false;
167
168 unsigned num_elems;
169 unsigned elem_width = 1;
170 unsigned mat_cols = 1;
171 if (glsl_type_is_array(type)) {
172 num_elems = glsl_get_aoa_size(type);
173 if (glsl_type_is_matrix(glsl_without_array(type)))
174 mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
175 } else {
176 num_elems = glsl_get_matrix_columns(type);
177 }
178
179 /* double element width for double types that takes two slots */
180 if (glsl_type_is_dual_slot(glsl_without_array(type)))
181 elem_width *= 2;
182
183 if (offset >= num_elems * elem_width * mat_cols) {
184 /* Constant index outside the bounds of the matrix/array. This could
185 * arise as a result of constant folding of a legal GLSL program.
186 *
187 * Even though the spec says that indexing outside the bounds of a
188 * matrix/array results in undefined behaviour, we don't want to pass
189 * out-of-range values to set_io_mask() (since this could result in
190 * slots that don't exist being marked as used), so just let the caller
191 * mark the whole variable as used.
192 */
193 return false;
194 }
195
196 set_io_mask(shader, var, offset, elem_width, is_output_read);
197 return true;
198 }
199
200 static void
201 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
202 void *dead_ctx)
203 {
204 switch (instr->intrinsic) {
205 case nir_intrinsic_demote:
206 case nir_intrinsic_demote_if:
207 shader->info.fs.uses_demote = true;
208 /* fallthrough: quads with helper lanes only might be discarded entirely */
209 case nir_intrinsic_discard:
210 case nir_intrinsic_discard_if:
211 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
212 shader->info.fs.uses_discard = true;
213 break;
214
215 case nir_intrinsic_interp_deref_at_centroid:
216 case nir_intrinsic_interp_deref_at_sample:
217 case nir_intrinsic_interp_deref_at_offset:
218 case nir_intrinsic_interp_deref_at_vertex:
219 case nir_intrinsic_load_deref:
220 case nir_intrinsic_store_deref:{
221 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
222 if (deref->mode == nir_var_shader_in ||
223 deref->mode == nir_var_shader_out) {
224 nir_variable *var = nir_deref_instr_get_variable(deref);
225 bool is_output_read = false;
226 if (var->data.mode == nir_var_shader_out &&
227 instr->intrinsic == nir_intrinsic_load_deref)
228 is_output_read = true;
229
230 if (!try_mask_partial_io(shader, var, deref, is_output_read))
231 mark_whole_variable(shader, var, is_output_read);
232
233 /* We need to track which input_reads bits correspond to a
234 * dvec3/dvec4 input attribute */
235 if (shader->info.stage == MESA_SHADER_VERTEX &&
236 var->data.mode == nir_var_shader_in &&
237 glsl_type_is_dual_slot(glsl_without_array(var->type))) {
238 for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
239 int idx = var->data.location + i;
240 shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
241 }
242 }
243 }
244 break;
245 }
246
247 case nir_intrinsic_load_draw_id:
248 case nir_intrinsic_load_frag_coord:
249 case nir_intrinsic_load_point_coord:
250 case nir_intrinsic_load_front_face:
251 case nir_intrinsic_load_vertex_id:
252 case nir_intrinsic_load_vertex_id_zero_base:
253 case nir_intrinsic_load_base_vertex:
254 case nir_intrinsic_load_first_vertex:
255 case nir_intrinsic_load_is_indexed_draw:
256 case nir_intrinsic_load_base_instance:
257 case nir_intrinsic_load_instance_id:
258 case nir_intrinsic_load_sample_id:
259 case nir_intrinsic_load_sample_pos:
260 case nir_intrinsic_load_sample_mask_in:
261 case nir_intrinsic_load_primitive_id:
262 case nir_intrinsic_load_invocation_id:
263 case nir_intrinsic_load_local_invocation_id:
264 case nir_intrinsic_load_local_invocation_index:
265 case nir_intrinsic_load_work_group_id:
266 case nir_intrinsic_load_num_work_groups:
267 case nir_intrinsic_load_tess_coord:
268 case nir_intrinsic_load_tess_level_outer:
269 case nir_intrinsic_load_tess_level_inner:
270 case nir_intrinsic_load_patch_vertices_in:
271 shader->info.system_values_read |=
272 (1ull << nir_system_value_from_intrinsic(instr->intrinsic));
273 break;
274
275 case nir_intrinsic_quad_broadcast:
276 case nir_intrinsic_quad_swap_horizontal:
277 case nir_intrinsic_quad_swap_vertical:
278 case nir_intrinsic_quad_swap_diagonal:
279 if (shader->info.stage == MESA_SHADER_FRAGMENT)
280 shader->info.fs.needs_helper_invocations = true;
281 break;
282
283 case nir_intrinsic_end_primitive:
284 case nir_intrinsic_end_primitive_with_counter:
285 assert(shader->info.stage == MESA_SHADER_GEOMETRY);
286 shader->info.gs.uses_end_primitive = 1;
287 /* fall through */
288
289 case nir_intrinsic_emit_vertex:
290 case nir_intrinsic_emit_vertex_with_counter:
291 if (nir_intrinsic_stream_id(instr) > 0)
292 shader->info.gs.uses_streams = true;
293
294 break;
295
296 default:
297 break;
298 }
299 }
300
301 static void
302 gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
303 {
304 if (shader->info.stage == MESA_SHADER_FRAGMENT &&
305 nir_tex_instr_has_implicit_derivative(instr))
306 shader->info.fs.needs_helper_invocations = true;
307
308 switch (instr->op) {
309 case nir_texop_tg4:
310 shader->info.uses_texture_gather = true;
311 break;
312 default:
313 break;
314 }
315 }
316
317 static void
318 gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
319 {
320 switch (instr->op) {
321 case nir_op_fddx:
322 case nir_op_fddy:
323 shader->info.uses_fddx_fddy = true;
324 /* Fall through */
325 case nir_op_fddx_fine:
326 case nir_op_fddy_fine:
327 case nir_op_fddx_coarse:
328 case nir_op_fddy_coarse:
329 if (shader->info.stage == MESA_SHADER_FRAGMENT)
330 shader->info.fs.needs_helper_invocations = true;
331 break;
332 default:
333 break;
334 }
335
336 shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
337 unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
338 for (unsigned i = 0; i < num_srcs; i++) {
339 shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
340 }
341 }
342
343 static void
344 gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
345 {
346 nir_foreach_instr(instr, block) {
347 switch (instr->type) {
348 case nir_instr_type_alu:
349 gather_alu_info(nir_instr_as_alu(instr), shader);
350 break;
351 case nir_instr_type_intrinsic:
352 gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
353 break;
354 case nir_instr_type_tex:
355 gather_tex_info(nir_instr_as_tex(instr), shader);
356 break;
357 case nir_instr_type_call:
358 assert(!"nir_shader_gather_info only works if functions are inlined");
359 break;
360 default:
361 break;
362 }
363 }
364 }
365
366 void
367 nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
368 {
369 shader->info.num_textures = 0;
370 shader->info.num_images = 0;
371 shader->info.last_msaa_image = -1;
372 nir_foreach_variable(var, &shader->uniforms) {
373 /* Bindless textures and images don't use non-bindless slots. */
374 if (var->data.bindless)
375 continue;
376
377 shader->info.num_textures += glsl_type_get_sampler_count(var->type);
378 shader->info.num_images += glsl_type_get_image_count(var->type);
379
380 /* Assuming image slots don't have holes (e.g. OpenGL) */
381 if (glsl_type_is_image(var->type) &&
382 glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_MS)
383 shader->info.last_msaa_image = shader->info.num_images - 1;
384 }
385
386 shader->info.inputs_read = 0;
387 shader->info.outputs_written = 0;
388 shader->info.outputs_read = 0;
389 shader->info.patch_outputs_read = 0;
390 shader->info.patch_inputs_read = 0;
391 shader->info.patch_outputs_written = 0;
392 shader->info.system_values_read = 0;
393 if (shader->info.stage == MESA_SHADER_VERTEX) {
394 shader->info.vs.double_inputs = 0;
395 }
396 if (shader->info.stage == MESA_SHADER_FRAGMENT) {
397 shader->info.fs.uses_sample_qualifier = false;
398 shader->info.fs.uses_discard = false;
399 shader->info.fs.uses_demote = false;
400 shader->info.fs.needs_helper_invocations = false;
401 }
402
403 void *dead_ctx = ralloc_context(NULL);
404 nir_foreach_block(block, entrypoint) {
405 gather_info_block(block, shader, dead_ctx);
406 }
407 ralloc_free(dead_ctx);
408 }