nir: Fix printing of individual instructions with io semantics.
[mesa.git] / src / compiler / nir / nir_inline_functions.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_control_flow.h"
27 #include "nir_vla.h"
28
29 void nir_inline_function_impl(struct nir_builder *b,
30 const nir_function_impl *impl,
31 nir_ssa_def **params,
32 struct hash_table *shader_var_remap)
33 {
34 nir_function_impl *copy = nir_function_impl_clone(b->shader, impl);
35
36 /* Insert a nop at the cursor so we can keep track of where things are as
37 * we add/remove stuff from the CFG.
38 */
39 nir_intrinsic_instr *nop =
40 nir_intrinsic_instr_create(b->shader, nir_intrinsic_nop);
41 nir_builder_instr_insert(b, &nop->instr);
42
43 exec_list_append(&b->impl->locals, &copy->locals);
44 exec_list_append(&b->impl->registers, &copy->registers);
45
46 nir_foreach_block(block, copy) {
47 nir_foreach_instr_safe(instr, block) {
48 switch (instr->type) {
49 case nir_instr_type_deref: {
50 nir_deref_instr *deref = nir_instr_as_deref(instr);
51 if (deref->deref_type != nir_deref_type_var)
52 break;
53
54 /* We don't need to remap function variables. We already cloned
55 * them as part of nir_function_impl_clone and appended them to
56 * b->impl->locals.
57 */
58 if (deref->var->data.mode == nir_var_function_temp)
59 break;
60
61 /* If no map is provided, we assume that there are either no
62 * shader variables or they already live b->shader (this is the
63 * case for function inlining within a single shader.
64 */
65 if (shader_var_remap == NULL)
66 break;
67
68 struct hash_entry *entry =
69 _mesa_hash_table_search(shader_var_remap, deref->var);
70 if (entry == NULL) {
71 nir_variable *nvar = nir_variable_clone(deref->var, b->shader);
72 nir_shader_add_variable(b->shader, nvar);
73 entry = _mesa_hash_table_insert(shader_var_remap,
74 deref->var, nvar);
75 }
76 deref->var = entry->data;
77 break;
78 }
79
80 case nir_instr_type_intrinsic: {
81 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
82 if (load->intrinsic != nir_intrinsic_load_param)
83 break;
84
85 unsigned param_idx = nir_intrinsic_param_idx(load);
86 assert(param_idx < impl->function->num_params);
87 assert(load->dest.is_ssa);
88 nir_ssa_def_rewrite_uses(&load->dest.ssa,
89 nir_src_for_ssa(params[param_idx]));
90
91 /* Remove any left-over load_param intrinsics because they're soon
92 * to be in another function and therefore no longer valid.
93 */
94 nir_instr_remove(&load->instr);
95 break;
96 }
97
98 case nir_instr_type_jump:
99 /* Returns have to be lowered for this to work */
100 assert(nir_instr_as_jump(instr)->type != nir_jump_return);
101 break;
102
103 default:
104 break;
105 }
106 }
107 }
108
109 /* Pluck the body out of the function and place it here */
110 nir_cf_list body;
111 nir_cf_list_extract(&body, &copy->body);
112 nir_cf_reinsert(&body, nir_before_instr(&nop->instr));
113
114 b->cursor = nir_instr_remove(&nop->instr);
115 }
116
117 static bool inline_function_impl(nir_function_impl *impl, struct set *inlined);
118
119 static bool
120 inline_functions_block(nir_block *block, nir_builder *b,
121 struct set *inlined)
122 {
123 bool progress = false;
124 /* This is tricky. We're iterating over instructions in a block but, as
125 * we go, the block and its instruction list are being split into
126 * pieces. However, this *should* be safe since foreach_safe always
127 * stashes the next thing in the iteration. That next thing will
128 * properly get moved to the next block when it gets split, and we
129 * continue iterating there.
130 */
131 nir_foreach_instr_safe(instr, block) {
132 if (instr->type != nir_instr_type_call)
133 continue;
134
135 progress = true;
136
137 nir_call_instr *call = nir_instr_as_call(instr);
138 assert(call->callee->impl);
139
140 /* Make sure that the function we're calling is already inlined */
141 inline_function_impl(call->callee->impl, inlined);
142
143 b->cursor = nir_instr_remove(&call->instr);
144
145 /* Rewrite all of the uses of the callee's parameters to use the call
146 * instructions sources. In order to ensure that the "load" happens
147 * here and not later (for register sources), we make sure to convert it
148 * to an SSA value first.
149 */
150 const unsigned num_params = call->num_params;
151 NIR_VLA(nir_ssa_def *, params, num_params);
152 for (unsigned i = 0; i < num_params; i++) {
153 params[i] = nir_ssa_for_src(b, call->params[i],
154 call->callee->params[i].num_components);
155 }
156
157 nir_inline_function_impl(b, call->callee->impl, params, NULL);
158 }
159
160 return progress;
161 }
162
163 static bool
164 inline_function_impl(nir_function_impl *impl, struct set *inlined)
165 {
166 if (_mesa_set_search(inlined, impl))
167 return false; /* Already inlined */
168
169 nir_builder b;
170 nir_builder_init(&b, impl);
171
172 bool progress = false;
173 nir_foreach_block_safe(block, impl) {
174 progress |= inline_functions_block(block, &b, inlined);
175 }
176
177 if (progress) {
178 /* SSA and register indices are completely messed up now */
179 nir_index_ssa_defs(impl);
180 nir_index_local_regs(impl);
181
182 nir_metadata_preserve(impl, nir_metadata_none);
183 } else {
184 nir_metadata_preserve(impl, nir_metadata_all);
185 }
186
187 _mesa_set_add(inlined, impl);
188
189 return progress;
190 }
191
192 /** A pass to inline all functions in a shader into their callers
193 *
194 * For most use-cases, function inlining is a multi-step process. The general
195 * pattern employed by SPIR-V consumers and others is as follows:
196 *
197 * 1. nir_lower_variable_initializers(shader, nir_var_function_temp)
198 *
199 * This is needed because local variables from the callee are simply added
200 * to the locals list for the caller and the information about where the
201 * constant initializer logically happens is lost. If the callee is
202 * called in a loop, this can cause the variable to go from being
203 * initialized once per loop iteration to being initialized once at the
204 * top of the caller and values to persist from one invocation of the
205 * callee to the next. The simple solution to this problem is to get rid
206 * of constant initializers before function inlining.
207 *
208 * 2. nir_lower_returns(shader)
209 *
210 * nir_inline_functions assumes that all functions end "naturally" by
211 * execution reaching the end of the function without any return
212 * instructions causing instant jumps to the end. Thanks to NIR being
213 * structured, we can't represent arbitrary jumps to various points in the
214 * program which is what an early return in the callee would have to turn
215 * into when we inline it into the caller. Instead, we require returns to
216 * be lowered which lets us just copy+paste the callee directly into the
217 * caller.
218 *
219 * 3. nir_inline_functions(shader)
220 *
221 * This does the actual function inlining and the resulting shader will
222 * contain no call instructions.
223 *
224 * 4. nir_opt_deref(shader)
225 *
226 * Most functions contain pointer parameters where the result of a deref
227 * instruction is passed in as a parameter, loaded via a load_param
228 * intrinsic, and then turned back into a deref via a cast. Function
229 * inlining will get rid of the load_param but we are still left with a
230 * cast. Running nir_opt_deref gets rid of the intermediate cast and
231 * results in a whole deref chain again. This is currently required by a
232 * number of optimizations and lowering passes at least for certain
233 * variable modes.
234 *
235 * 5. Loop over the functions and delete all but the main entrypoint.
236 *
237 * In the Intel Vulkan driver this looks like this:
238 *
239 * foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
240 * if (func != entry_point)
241 * exec_node_remove(&func->node);
242 * }
243 * assert(exec_list_length(&nir->functions) == 1);
244 *
245 * While nir_inline_functions does get rid of all call instructions, it
246 * doesn't get rid of any functions because it doesn't know what the "root
247 * function" is. Instead, it's up to the individual driver to know how to
248 * decide on a root function and delete the rest. With SPIR-V,
249 * spirv_to_nir returns the root function and so we can just use == whereas
250 * with GL, you may have to look for a function named "main".
251 *
252 * 6. nir_lower_variable_initializers(shader, ~nir_var_function_temp)
253 *
254 * Lowering constant initializers on inputs, outputs, global variables,
255 * etc. requires that we know the main entrypoint so that we know where to
256 * initialize them. Otherwise, we would have to assume that anything
257 * could be a main entrypoint and initialize them at the start of every
258 * function but that would clearly be wrong if any of those functions were
259 * ever called within another function. Simply requiring a single-
260 * entrypoint function shader is the best way to make it well-defined.
261 */
262 bool
263 nir_inline_functions(nir_shader *shader)
264 {
265 struct set *inlined = _mesa_pointer_set_create(NULL);
266 bool progress = false;
267
268 nir_foreach_function(function, shader) {
269 if (function->impl)
270 progress = inline_function_impl(function->impl, inlined) || progress;
271 }
272
273 _mesa_set_destroy(inlined, NULL);
274
275 return progress;
276 }