nir: Unset metadata debug bit if no progress made
[mesa.git] / src / compiler / nir / nir_inline_functions.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_control_flow.h"
27 #include "nir_vla.h"
28
29 static bool inline_function_impl(nir_function_impl *impl, struct set *inlined);
30
31 static bool
32 inline_functions_block(nir_block *block, nir_builder *b,
33 struct set *inlined)
34 {
35 bool progress = false;
36 /* This is tricky. We're iterating over instructions in a block but, as
37 * we go, the block and its instruction list are being split into
38 * pieces. However, this *should* be safe since foreach_safe always
39 * stashes the next thing in the iteration. That next thing will
40 * properly get moved to the next block when it gets split, and we
41 * continue iterating there.
42 */
43 nir_foreach_instr_safe(instr, block) {
44 if (instr->type != nir_instr_type_call)
45 continue;
46
47 progress = true;
48
49 nir_call_instr *call = nir_instr_as_call(instr);
50 assert(call->callee->impl);
51
52 inline_function_impl(call->callee->impl, inlined);
53
54 nir_function_impl *callee_copy =
55 nir_function_impl_clone(call->callee->impl);
56 callee_copy->function = call->callee;
57
58 exec_list_append(&b->impl->locals, &callee_copy->locals);
59 exec_list_append(&b->impl->registers, &callee_copy->registers);
60
61 b->cursor = nir_before_instr(&call->instr);
62
63 /* Rewrite all of the uses of the callee's parameters to use the call
64 * instructions sources. In order to ensure that the "load" happens
65 * here and not later (for register sources), we make sure to convert it
66 * to an SSA value first.
67 */
68 const unsigned num_params = call->num_params;
69 NIR_VLA(nir_ssa_def *, params, num_params);
70 for (unsigned i = 0; i < num_params; i++) {
71 params[i] = nir_ssa_for_src(b, call->params[i],
72 call->callee->params[i].num_components);
73 }
74
75 nir_foreach_block(block, callee_copy) {
76 nir_foreach_instr_safe(instr, block) {
77 if (instr->type != nir_instr_type_intrinsic)
78 continue;
79
80 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
81 if (load->intrinsic != nir_intrinsic_load_param)
82 continue;
83
84 unsigned param_idx = nir_intrinsic_param_idx(load);
85 assert(param_idx < num_params);
86 assert(load->dest.is_ssa);
87 nir_ssa_def_rewrite_uses(&load->dest.ssa,
88 nir_src_for_ssa(params[param_idx]));
89
90 /* Remove any left-over load_param intrinsics because they're soon
91 * to be in another function and therefore no longer valid.
92 */
93 nir_instr_remove(&load->instr);
94 }
95 }
96
97 /* Pluck the body out of the function and place it here */
98 nir_cf_list body;
99 nir_cf_list_extract(&body, &callee_copy->body);
100 nir_cf_reinsert(&body, b->cursor);
101
102 nir_instr_remove(&call->instr);
103 }
104
105 return progress;
106 }
107
108 static bool
109 inline_function_impl(nir_function_impl *impl, struct set *inlined)
110 {
111 if (_mesa_set_search(inlined, impl))
112 return false; /* Already inlined */
113
114 nir_builder b;
115 nir_builder_init(&b, impl);
116
117 bool progress = false;
118 nir_foreach_block_safe(block, impl) {
119 progress |= inline_functions_block(block, &b, inlined);
120 }
121
122 if (progress) {
123 /* SSA and register indices are completely messed up now */
124 nir_index_ssa_defs(impl);
125 nir_index_local_regs(impl);
126
127 nir_metadata_preserve(impl, nir_metadata_none);
128 } else {
129 #ifndef NDEBUG
130 impl->valid_metadata &= ~nir_metadata_not_properly_reset;
131 #endif
132 }
133
134 _mesa_set_add(inlined, impl);
135
136 return progress;
137 }
138
139 /** A pass to inline all functions in a shader into their callers
140 *
141 * For most use-cases, function inlining is a multi-step process. The general
142 * pattern employed by SPIR-V consumers and others is as follows:
143 *
144 * 1. nir_lower_constant_initializers(shader, nir_var_function)
145 *
146 * This is needed because local variables from the callee are simply added
147 * to the locals list for the caller and the information about where the
148 * constant initializer logically happens is lost. If the callee is
149 * called in a loop, this can cause the variable to go from being
150 * initialized once per loop iteration to being initialized once at the
151 * top of the caller and values to persist from one invocation of the
152 * callee to the next. The simple solution to this problem is to get rid
153 * of constant initializers before function inlining.
154 *
155 * 2. nir_lower_returns(shader)
156 *
157 * nir_inline_functions assumes that all functions end "naturally" by
158 * execution reaching the end of the function without any return
159 * instructions causing instant jumps to the end. Thanks to NIR being
160 * structured, we can't represent arbitrary jumps to various points in the
161 * program which is what an early return in the callee would have to turn
162 * into when we inline it into the caller. Instead, we require returns to
163 * be lowered which lets us just copy+paste the callee directly into the
164 * caller.
165 *
166 * 3. nir_inline_functions(shader)
167 *
168 * This does the actual function inlining and the resulting shader will
169 * contain no call instructions.
170 *
171 * 4. nir_opt_deref(shader)
172 *
173 * Most functions contain pointer parameters where the result of a deref
174 * instruction is passed in as a parameter, loaded via a load_param
175 * intrinsic, and then turned back into a deref via a cast. Function
176 * inlining will get rid of the load_param but we are still left with a
177 * cast. Running nir_opt_deref gets rid of the intermediate cast and
178 * results in a whole deref chain again. This is currently required by a
179 * number of optimizations and lowering passes at least for certain
180 * variable modes.
181 *
182 * 5. Loop over the functions and delete all but the main entrypoint.
183 *
184 * In the Intel Vulkan driver this looks like this:
185 *
186 * foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
187 * if (func != entry_point)
188 * exec_node_remove(&func->node);
189 * }
190 * assert(exec_list_length(&nir->functions) == 1);
191 *
192 * While nir_inline_functions does get rid of all call instructions, it
193 * doesn't get rid of any functions because it doesn't know what the "root
194 * function" is. Instead, it's up to the individual driver to know how to
195 * decide on a root function and delete the rest. With SPIR-V,
196 * spirv_to_nir returns the root function and so we can just use == whereas
197 * with GL, you may have to look for a function named "main".
198 *
199 * 6. nir_lower_constant_initializers(shader, ~nir_var_function)
200 *
201 * Lowering constant initializers on inputs, outputs, global variables,
202 * etc. requires that we know the main entrypoint so that we know where to
203 * initialize them. Otherwise, we would have to assume that anything
204 * could be a main entrypoint and initialize them at the start of every
205 * function but that would clearly be wrong if any of those functions were
206 * ever called within another function. Simply requiring a single-
207 * entrypoint function shader is the best way to make it well-defined.
208 */
209 bool
210 nir_inline_functions(nir_shader *shader)
211 {
212 struct set *inlined = _mesa_set_create(NULL, _mesa_hash_pointer,
213 _mesa_key_pointer_equal);
214 bool progress = false;
215
216 nir_foreach_function(function, shader) {
217 if (function->impl)
218 progress = inline_function_impl(function->impl, inlined) || progress;
219 }
220
221 _mesa_set_destroy(inlined, NULL);
222
223 return progress;
224 }