nir: Be sure to fix deref modes after demoting shader i/o vars to global.
[mesa.git] / src / compiler / nir / nir_linking_helpers.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "util/set.h"
26 #include "util/hash_table.h"
27
28 /* This file contains various little helpers for doing simple linking in
29 * NIR. Eventually, we'll probably want a full-blown varying packing
30 * implementation in here. Right now, it just deletes unused things.
31 */
32
33 /**
34 * Returns the bits in the inputs_read, outputs_written, or
35 * system_values_read bitfield corresponding to this variable.
36 */
37 static uint64_t
38 get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
39 {
40 if (var->data.location < 0)
41 return 0;
42
43 unsigned location = var->data.patch ?
44 var->data.location - VARYING_SLOT_PATCH0 : var->data.location;
45
46 assert(var->data.mode == nir_var_shader_in ||
47 var->data.mode == nir_var_shader_out ||
48 var->data.mode == nir_var_system_value);
49 assert(var->data.location >= 0);
50
51 const struct glsl_type *type = var->type;
52 if (nir_is_per_vertex_io(var, stage)) {
53 assert(glsl_type_is_array(type));
54 type = glsl_get_array_element(type);
55 }
56
57 unsigned slots = glsl_count_attribute_slots(type, false);
58 return ((1ull << slots) - 1) << location;
59 }
60
61 static void
62 tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
63 {
64 nir_foreach_function(function, shader) {
65 if (!function->impl)
66 continue;
67
68 nir_foreach_block(block, function->impl) {
69 nir_foreach_instr(instr, block) {
70 if (instr->type != nir_instr_type_intrinsic)
71 continue;
72
73 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
74 if (intrin->intrinsic != nir_intrinsic_load_deref)
75 continue;
76
77 nir_variable *var =
78 nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
79
80 if (var->data.mode != nir_var_shader_out)
81 continue;
82
83 if (var->data.patch) {
84 patches_read[var->data.location_frac] |=
85 get_variable_io_mask(var, shader->info.stage);
86 } else {
87 read[var->data.location_frac] |=
88 get_variable_io_mask(var, shader->info.stage);
89 }
90 }
91 }
92 }
93 }
94
95 static bool
96 remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list,
97 uint64_t *used_by_other_stage,
98 uint64_t *used_by_other_stage_patches)
99 {
100 bool progress = false;
101 uint64_t *used;
102
103 nir_foreach_variable_safe(var, var_list) {
104 if (var->data.patch)
105 used = used_by_other_stage_patches;
106 else
107 used = used_by_other_stage;
108
109 if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0)
110 continue;
111
112 if (var->data.always_active_io)
113 continue;
114
115 uint64_t other_stage = used[var->data.location_frac];
116
117 if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) {
118 /* This one is invalid, make it a global variable instead */
119 var->data.location = 0;
120 var->data.mode = nir_var_global;
121
122 exec_node_remove(&var->node);
123 exec_list_push_tail(&shader->globals, &var->node);
124
125 progress = true;
126 }
127 }
128
129 if (progress)
130 nir_fixup_deref_modes(shader);
131
132 return progress;
133 }
134
135 bool
136 nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer)
137 {
138 assert(producer->info.stage != MESA_SHADER_FRAGMENT);
139 assert(consumer->info.stage != MESA_SHADER_VERTEX);
140
141 uint64_t read[4] = { 0 }, written[4] = { 0 };
142 uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 };
143
144 nir_foreach_variable(var, &producer->outputs) {
145 if (var->data.patch) {
146 patches_written[var->data.location_frac] |=
147 get_variable_io_mask(var, producer->info.stage);
148 } else {
149 written[var->data.location_frac] |=
150 get_variable_io_mask(var, producer->info.stage);
151 }
152 }
153
154 nir_foreach_variable(var, &consumer->inputs) {
155 if (var->data.patch) {
156 patches_read[var->data.location_frac] |=
157 get_variable_io_mask(var, consumer->info.stage);
158 } else {
159 read[var->data.location_frac] |=
160 get_variable_io_mask(var, consumer->info.stage);
161 }
162 }
163
164 /* Each TCS invocation can read data written by other TCS invocations,
165 * so even if the outputs are not used by the TES we must also make
166 * sure they are not read by the TCS before demoting them to globals.
167 */
168 if (producer->info.stage == MESA_SHADER_TESS_CTRL)
169 tcs_add_output_reads(producer, read, patches_read);
170
171 bool progress = false;
172 progress = remove_unused_io_vars(producer, &producer->outputs, read,
173 patches_read);
174
175 progress = remove_unused_io_vars(consumer, &consumer->inputs, written,
176 patches_written) || progress;
177
178 return progress;
179 }
180
181 static uint8_t
182 get_interp_type(nir_variable *var, bool default_to_smooth_interp)
183 {
184 if (var->data.interpolation != INTERP_MODE_NONE)
185 return var->data.interpolation;
186 else if (default_to_smooth_interp)
187 return INTERP_MODE_SMOOTH;
188 else
189 return INTERP_MODE_NONE;
190 }
191
192 #define INTERPOLATE_LOC_SAMPLE 0
193 #define INTERPOLATE_LOC_CENTROID 1
194 #define INTERPOLATE_LOC_CENTER 2
195
196 static uint8_t
197 get_interp_loc(nir_variable *var)
198 {
199 if (var->data.sample)
200 return INTERPOLATE_LOC_SAMPLE;
201 else if (var->data.centroid)
202 return INTERPOLATE_LOC_CENTROID;
203 else
204 return INTERPOLATE_LOC_CENTER;
205 }
206
207 static void
208 get_slot_component_masks_and_interp_types(struct exec_list *var_list,
209 uint8_t *comps,
210 uint8_t *interp_type,
211 uint8_t *interp_loc,
212 gl_shader_stage stage,
213 bool default_to_smooth_interp)
214 {
215 nir_foreach_variable_safe(var, var_list) {
216 assert(var->data.location >= 0);
217
218 /* Only remap things that aren't built-ins.
219 * TODO: add TES patch support.
220 */
221 if (var->data.location >= VARYING_SLOT_VAR0 &&
222 var->data.location - VARYING_SLOT_VAR0 < 32) {
223
224 const struct glsl_type *type = var->type;
225 if (nir_is_per_vertex_io(var, stage)) {
226 assert(glsl_type_is_array(type));
227 type = glsl_get_array_element(type);
228 }
229
230 unsigned location = var->data.location - VARYING_SLOT_VAR0;
231 unsigned elements =
232 glsl_get_vector_elements(glsl_without_array(type));
233
234 bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type));
235 unsigned slots = glsl_count_attribute_slots(type, false);
236 unsigned comps_slot2 = 0;
237 for (unsigned i = 0; i < slots; i++) {
238 interp_type[location + i] =
239 get_interp_type(var, default_to_smooth_interp);
240 interp_loc[location + i] = get_interp_loc(var);
241
242 if (dual_slot) {
243 if (i & 1) {
244 comps[location + i] |= ((1 << comps_slot2) - 1);
245 } else {
246 unsigned num_comps = 4 - var->data.location_frac;
247 comps_slot2 = (elements * 2) - num_comps;
248
249 /* Assume ARB_enhanced_layouts packing rules for doubles */
250 assert(var->data.location_frac == 0 ||
251 var->data.location_frac == 2);
252 assert(comps_slot2 <= 4);
253
254 comps[location + i] |=
255 ((1 << num_comps) - 1) << var->data.location_frac;
256 }
257 } else {
258 comps[location + i] |=
259 ((1 << elements) - 1) << var->data.location_frac;
260 }
261 }
262 }
263 }
264 }
265
266 struct varying_loc
267 {
268 uint8_t component;
269 uint32_t location;
270 };
271
272 static void
273 remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
274 struct varying_loc (*remap)[4],
275 uint64_t *slots_used, uint64_t *out_slots_read)
276 {
277 uint64_t out_slots_read_tmp = 0;
278
279 /* We don't touch builtins so just copy the bitmask */
280 uint64_t slots_used_tmp =
281 *slots_used & (((uint64_t)1 << (VARYING_SLOT_VAR0 - 1)) - 1);
282
283 nir_foreach_variable(var, var_list) {
284 assert(var->data.location >= 0);
285
286 /* Only remap things that aren't built-ins */
287 if (var->data.location >= VARYING_SLOT_VAR0 &&
288 var->data.location - VARYING_SLOT_VAR0 < 32) {
289 assert(var->data.location - VARYING_SLOT_VAR0 < 32);
290
291 const struct glsl_type *type = var->type;
292 if (nir_is_per_vertex_io(var, stage)) {
293 assert(glsl_type_is_array(type));
294 type = glsl_get_array_element(type);
295 }
296
297 unsigned num_slots = glsl_count_attribute_slots(type, false);
298 bool used_across_stages = false;
299 bool outputs_read = false;
300
301 unsigned location = var->data.location - VARYING_SLOT_VAR0;
302 struct varying_loc *new_loc = &remap[location][var->data.location_frac];
303
304 uint64_t slots = (((uint64_t)1 << num_slots) - 1) << var->data.location;
305 if (slots & *slots_used)
306 used_across_stages = true;
307
308 if (slots & *out_slots_read)
309 outputs_read = true;
310
311 if (new_loc->location) {
312 var->data.location = new_loc->location;
313 var->data.location_frac = new_loc->component;
314 }
315
316 if (var->data.always_active_io) {
317 /* We can't apply link time optimisations (specifically array
318 * splitting) to these so we need to copy the existing mask
319 * otherwise we will mess up the mask for things like partially
320 * marked arrays.
321 */
322 if (used_across_stages) {
323 slots_used_tmp |=
324 *slots_used & (((uint64_t)1 << num_slots) - 1) << var->data.location;
325 }
326
327 if (outputs_read) {
328 out_slots_read_tmp |=
329 *out_slots_read & (((uint64_t)1 << num_slots) - 1) << var->data.location;
330 }
331
332 } else {
333 for (unsigned i = 0; i < num_slots; i++) {
334 if (used_across_stages)
335 slots_used_tmp |= (uint64_t)1 << (var->data.location + i);
336
337 if (outputs_read)
338 out_slots_read_tmp |= (uint64_t)1 << (var->data.location + i);
339 }
340 }
341 }
342 }
343
344 *slots_used = slots_used_tmp;
345 *out_slots_read = out_slots_read_tmp;
346 }
347
348 /* If there are empty components in the slot compact the remaining components
349 * as close to component 0 as possible. This will make it easier to fill the
350 * empty components with components from a different slot in a following pass.
351 */
352 static void
353 compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
354 uint8_t *interp_type, uint8_t *interp_loc,
355 bool default_to_smooth_interp)
356 {
357 struct exec_list *input_list = &consumer->inputs;
358 struct exec_list *output_list = &producer->outputs;
359 struct varying_loc remap[32][4] = {{{0}, {0}}};
360
361 /* Create a cursor for each interpolation type */
362 unsigned cursor[4] = {0};
363
364 /* We only need to pass over one stage and we choose the consumer as it seems
365 * to cause a larger reduction in instruction counts (tested on i965).
366 */
367 nir_foreach_variable(var, input_list) {
368
369 /* Only remap things that aren't builtins.
370 * TODO: add TES patch support.
371 */
372 if (var->data.location >= VARYING_SLOT_VAR0 &&
373 var->data.location - VARYING_SLOT_VAR0 < 32) {
374
375 /* We can't repack xfb varyings. */
376 if (var->data.always_active_io)
377 continue;
378
379 const struct glsl_type *type = var->type;
380 if (nir_is_per_vertex_io(var, consumer->info.stage)) {
381 assert(glsl_type_is_array(type));
382 type = glsl_get_array_element(type);
383 }
384
385 /* Skip types that require more complex packing handling.
386 * TODO: add support for these types.
387 */
388 if (glsl_type_is_array(type) ||
389 glsl_type_is_dual_slot(type) ||
390 glsl_type_is_matrix(type) ||
391 glsl_type_is_struct(type) ||
392 glsl_type_is_64bit(type))
393 continue;
394
395 /* We ignore complex types above and all other vector types should
396 * have been split into scalar variables by the lower_io_to_scalar
397 * pass. The only exeption should by OpenGL xfb varyings.
398 */
399 if (glsl_get_vector_elements(type) != 1)
400 continue;
401
402 unsigned location = var->data.location - VARYING_SLOT_VAR0;
403 uint8_t used_comps = comps[location];
404
405 /* If there are no empty components there is nothing more for us to do.
406 */
407 if (used_comps == 0xf)
408 continue;
409
410 bool found_new_offset = false;
411 uint8_t interp = get_interp_type(var, default_to_smooth_interp);
412 for (; cursor[interp] < 32; cursor[interp]++) {
413 uint8_t cursor_used_comps = comps[cursor[interp]];
414
415 /* We couldn't find anywhere to pack the varying continue on. */
416 if (cursor[interp] == location &&
417 (var->data.location_frac == 0 ||
418 cursor_used_comps & ((1 << (var->data.location_frac)) - 1)))
419 break;
420
421 /* We can only pack varyings with matching interpolation types */
422 if (interp_type[cursor[interp]] != interp)
423 continue;
424
425 /* Interpolation loc must match also.
426 * TODO: i965 can handle these if they don't match, but the
427 * radeonsi nir backend handles everything as vec4s and so expects
428 * this to be the same for all components. We could make this
429 * check driver specfific or drop it if NIR ever become the only
430 * radeonsi backend.
431 */
432 if (interp_loc[cursor[interp]] != get_interp_loc(var))
433 continue;
434
435 /* If the slot is empty just skip it for now, compact_var_list()
436 * can be called after this function to remove empty slots for us.
437 * TODO: finish implementing compact_var_list() requires array and
438 * matrix splitting.
439 */
440 if (!cursor_used_comps)
441 continue;
442
443 uint8_t unused_comps = ~cursor_used_comps;
444
445 for (unsigned i = 0; i < 4; i++) {
446 uint8_t new_var_comps = 1 << i;
447 if (unused_comps & new_var_comps) {
448 remap[location][var->data.location_frac].component = i;
449 remap[location][var->data.location_frac].location =
450 cursor[interp] + VARYING_SLOT_VAR0;
451
452 found_new_offset = true;
453
454 /* Turn off the mask for the component we are remapping */
455 if (comps[location] & 1 << var->data.location_frac) {
456 comps[location] ^= 1 << var->data.location_frac;
457 comps[cursor[interp]] |= new_var_comps;
458 }
459 break;
460 }
461 }
462
463 if (found_new_offset)
464 break;
465 }
466 }
467 }
468
469 uint64_t zero = 0;
470 remap_slots_and_components(input_list, consumer->info.stage, remap,
471 &consumer->info.inputs_read, &zero);
472 remap_slots_and_components(output_list, producer->info.stage, remap,
473 &producer->info.outputs_written,
474 &producer->info.outputs_read);
475 }
476
477 /* We assume that this has been called more-or-less directly after
478 * remove_unused_varyings. At this point, all of the varyings that we
479 * aren't going to be using have been completely removed and the
480 * inputs_read and outputs_written fields in nir_shader_info reflect
481 * this. Therefore, the total set of valid slots is the OR of the two
482 * sets of varyings; this accounts for varyings which one side may need
483 * to read/write even if the other doesn't. This can happen if, for
484 * instance, an array is used indirectly from one side causing it to be
485 * unsplittable but directly from the other.
486 */
487 void
488 nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
489 bool default_to_smooth_interp)
490 {
491 assert(producer->info.stage != MESA_SHADER_FRAGMENT);
492 assert(consumer->info.stage != MESA_SHADER_VERTEX);
493
494 uint8_t comps[32] = {0};
495 uint8_t interp_type[32] = {0};
496 uint8_t interp_loc[32] = {0};
497
498 get_slot_component_masks_and_interp_types(&producer->outputs, comps,
499 interp_type, interp_loc,
500 producer->info.stage,
501 default_to_smooth_interp);
502 get_slot_component_masks_and_interp_types(&consumer->inputs, comps,
503 interp_type, interp_loc,
504 consumer->info.stage,
505 default_to_smooth_interp);
506
507 compact_components(producer, consumer, comps, interp_type, interp_loc,
508 default_to_smooth_interp);
509 }