nir/scheduler: Move nir_scheduler to its own header
[mesa.git] / src / compiler / nir / nir_lower_returns.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_control_flow.h"
27
28 struct lower_returns_state {
29 nir_builder builder;
30 struct exec_list *cf_list;
31 nir_loop *loop;
32 nir_variable *return_flag;
33
34 /* This indicates that we have a return which is predicated on some form of
35 * control-flow. Since whether or not the return happens can only be
36 * determined dynamically at run-time, everything that occurs afterwards
37 * needs to be predicated on the return flag variable.
38 */
39 bool has_predicated_return;
40
41 bool removed_unreachable_code;
42 };
43
44 static bool lower_returns_in_cf_list(struct exec_list *cf_list,
45 struct lower_returns_state *state);
46
47 static void
48 predicate_following(nir_cf_node *node, struct lower_returns_state *state)
49 {
50 nir_builder *b = &state->builder;
51 b->cursor = nir_after_cf_node_and_phis(node);
52
53 if (!state->loop && nir_cursors_equal(b->cursor, nir_after_cf_list(state->cf_list)))
54 return; /* Nothing to predicate */
55
56 assert(state->return_flag);
57
58 nir_if *if_stmt = nir_if_create(b->shader);
59 if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag));
60 nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
61
62 if (state->loop) {
63 /* If we're inside of a loop, then all we need to do is insert a
64 * conditional break.
65 */
66 nir_jump_instr *brk =
67 nir_jump_instr_create(state->builder.shader, nir_jump_break);
68 nir_instr_insert(nir_before_cf_list(&if_stmt->then_list), &brk->instr);
69 } else {
70 /* Otherwise, we need to actually move everything into the else case
71 * of the if statement.
72 */
73 nir_cf_list list;
74 nir_cf_extract(&list, nir_after_cf_node(&if_stmt->cf_node),
75 nir_after_cf_list(state->cf_list));
76 assert(!exec_list_is_empty(&list.list));
77 nir_cf_reinsert(&list, nir_before_cf_list(&if_stmt->else_list));
78 }
79 }
80
81 static bool
82 lower_returns_in_loop(nir_loop *loop, struct lower_returns_state *state)
83 {
84 nir_loop *parent = state->loop;
85 state->loop = loop;
86 bool progress = lower_returns_in_cf_list(&loop->body, state);
87 state->loop = parent;
88
89 /* If the recursive call made progress, then there were returns inside
90 * of the loop. These would have been lowered to breaks with the return
91 * flag set to true. We need to predicate everything following the loop
92 * on the return flag.
93 */
94 if (progress) {
95 predicate_following(&loop->cf_node, state);
96 state->has_predicated_return = true;
97 }
98
99 return progress;
100 }
101
102 static bool
103 lower_returns_in_if(nir_if *if_stmt, struct lower_returns_state *state)
104 {
105 bool progress, then_progress, else_progress;
106
107 bool has_predicated_return = state->has_predicated_return;
108 state->has_predicated_return = false;
109
110 then_progress = lower_returns_in_cf_list(&if_stmt->then_list, state);
111 else_progress = lower_returns_in_cf_list(&if_stmt->else_list, state);
112 progress = then_progress || else_progress;
113
114 /* If either of the recursive calls made progress, then there were
115 * returns inside of the body of the if. If we're in a loop, then these
116 * were lowered to breaks which automatically skip to the end of the
117 * loop so we don't have to do anything. If we're not in a loop, then
118 * all we know is that the return flag is set appropriately and that the
119 * recursive calls ensured that nothing gets executed *inside* the if
120 * after a return. In order to ensure nothing outside gets executed
121 * after a return, we need to predicate everything following on the
122 * return flag.
123 */
124 if (progress && !state->loop) {
125 if (state->has_predicated_return) {
126 predicate_following(&if_stmt->cf_node, state);
127 } else {
128 /* If there are no nested returns we can just add the instructions to
129 * the end of the branch that doesn't have the return.
130 */
131 nir_cf_list list;
132 nir_cf_extract(&list, nir_after_cf_node(&if_stmt->cf_node),
133 nir_after_cf_list(state->cf_list));
134
135 if (then_progress && else_progress) {
136 /* Both branches return so delete instructions following the if */
137 nir_cf_delete(&list);
138 } else if (then_progress) {
139 nir_cf_reinsert(&list, nir_after_cf_list(&if_stmt->else_list));
140 } else {
141 nir_cf_reinsert(&list, nir_after_cf_list(&if_stmt->then_list));
142 }
143 }
144 }
145
146 state->has_predicated_return = progress || has_predicated_return;
147
148 return progress;
149 }
150
151 static bool
152 lower_returns_in_block(nir_block *block, struct lower_returns_state *state)
153 {
154 if (block->predecessors->entries == 0 &&
155 block != nir_start_block(state->builder.impl)) {
156 /* This block is unreachable. Delete it and everything after it. */
157 nir_cf_list list;
158 nir_cf_extract(&list, nir_before_cf_node(&block->cf_node),
159 nir_after_cf_list(state->cf_list));
160
161 if (exec_list_is_empty(&list.list)) {
162 /* There's nothing here, which also means there's nothing in this
163 * block so we have nothing to do.
164 */
165 return false;
166 } else {
167 state->removed_unreachable_code = true;
168 nir_cf_delete(&list);
169 return false;
170 }
171 }
172
173 nir_instr *last_instr = nir_block_last_instr(block);
174 if (last_instr == NULL)
175 return false;
176
177 if (last_instr->type != nir_instr_type_jump)
178 return false;
179
180 nir_jump_instr *jump = nir_instr_as_jump(last_instr);
181 if (jump->type != nir_jump_return)
182 return false;
183
184 nir_instr_remove(&jump->instr);
185
186 /* If this is a return in the last block of the function there is nothing
187 * more to do once its removed.
188 */
189 if (block == nir_impl_last_block(state->builder.impl))
190 return true;
191
192 nir_builder *b = &state->builder;
193
194 /* Set the return flag */
195 if (state->return_flag == NULL) {
196 state->return_flag =
197 nir_local_variable_create(b->impl, glsl_bool_type(), "return");
198
199 /* Initialize the variable to 0 */
200 b->cursor = nir_before_cf_list(&b->impl->body);
201 nir_store_var(b, state->return_flag, nir_imm_false(b), 1);
202 }
203
204 b->cursor = nir_after_block(block);
205 nir_store_var(b, state->return_flag, nir_imm_true(b), 1);
206
207 if (state->loop) {
208 /* We're in a loop; we need to break out of it. */
209 nir_jump(b, nir_jump_break);
210 } else {
211 /* Not in a loop; we'll deal with predicating later*/
212 assert(nir_cf_node_next(&block->cf_node) == NULL);
213 }
214
215 return true;
216 }
217
218 static bool
219 lower_returns_in_cf_list(struct exec_list *cf_list,
220 struct lower_returns_state *state)
221 {
222 bool progress = false;
223
224 struct exec_list *parent_list = state->cf_list;
225 state->cf_list = cf_list;
226
227 /* We iterate over the list backwards because any given lower call may
228 * take everything following the given CF node and predicate it. In
229 * order to avoid recursion/iteration problems, we want everything after
230 * a given node to already be lowered before this happens.
231 */
232 foreach_list_typed_reverse_safe(nir_cf_node, node, node, cf_list) {
233 switch (node->type) {
234 case nir_cf_node_block:
235 if (lower_returns_in_block(nir_cf_node_as_block(node), state))
236 progress = true;
237 break;
238
239 case nir_cf_node_if:
240 if (lower_returns_in_if(nir_cf_node_as_if(node), state))
241 progress = true;
242 break;
243
244 case nir_cf_node_loop:
245 if (lower_returns_in_loop(nir_cf_node_as_loop(node), state))
246 progress = true;
247 break;
248
249 default:
250 unreachable("Invalid inner CF node type");
251 }
252 }
253
254 state->cf_list = parent_list;
255
256 return progress;
257 }
258
259 bool
260 nir_lower_returns_impl(nir_function_impl *impl)
261 {
262 struct lower_returns_state state;
263
264 state.cf_list = &impl->body;
265 state.loop = NULL;
266 state.return_flag = NULL;
267 state.has_predicated_return = false;
268 state.removed_unreachable_code = false;
269 nir_builder_init(&state.builder, impl);
270
271 bool progress = lower_returns_in_cf_list(&impl->body, &state);
272 progress = progress || state.removed_unreachable_code;
273
274 if (progress) {
275 nir_metadata_preserve(impl, nir_metadata_none);
276 nir_repair_ssa_impl(impl);
277 } else {
278 nir_metadata_preserve(impl, nir_metadata_all);
279 }
280
281 return progress;
282 }
283
284 bool
285 nir_lower_returns(nir_shader *shader)
286 {
287 bool progress = false;
288
289 nir_foreach_function(function, shader) {
290 if (function->impl)
291 progress = nir_lower_returns_impl(function->impl) || progress;
292 }
293
294 return progress;
295 }