bc80d184f721348e85dbaf3c01b02ec060011656
[mesa.git] / src / compiler / nir / nir_lower_system_values.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #include "nir.h"
29 #include "nir_builder.h"
30
31 static nir_ssa_def *
32 sanitize_32bit_sysval(nir_builder *b, nir_intrinsic_instr *intrin)
33 {
34 assert(intrin->dest.is_ssa);
35 const unsigned bit_size = intrin->dest.ssa.bit_size;
36 if (bit_size == 32)
37 return NULL;
38
39 intrin->dest.ssa.bit_size = 32;
40 return nir_u2u(b, &intrin->dest.ssa, bit_size);
41 }
42
43 static nir_ssa_def*
44 build_global_group_size(nir_builder *b, unsigned bit_size)
45 {
46 nir_ssa_def *group_size = nir_load_local_group_size(b);
47 nir_ssa_def *num_work_groups = nir_load_num_work_groups(b, bit_size);
48 return nir_imul(b, nir_u2u(b, group_size, bit_size),
49 num_work_groups);
50 }
51
52 static bool
53 lower_system_value_filter(const nir_instr *instr, const void *_state)
54 {
55 return instr->type == nir_instr_type_intrinsic;
56 }
57
58 static nir_ssa_def *
59 lower_system_value_instr(nir_builder *b, nir_instr *instr, void *_state)
60 {
61 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
62
63 /* All the intrinsics we care about are loads */
64 if (!nir_intrinsic_infos[intrin->intrinsic].has_dest)
65 return NULL;
66
67 assert(intrin->dest.is_ssa);
68 const unsigned bit_size = intrin->dest.ssa.bit_size;
69
70 switch (intrin->intrinsic) {
71 case nir_intrinsic_load_vertex_id:
72 if (b->shader->options->vertex_id_zero_based) {
73 return nir_iadd(b, nir_load_vertex_id_zero_base(b),
74 nir_load_first_vertex(b));
75 } else {
76 return NULL;
77 }
78
79 case nir_intrinsic_load_base_vertex:
80 /**
81 * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification:
82 *
83 * "gl_BaseVertex holds the integer value passed to the baseVertex
84 * parameter to the command that resulted in the current shader
85 * invocation. In the case where the command has no baseVertex
86 * parameter, the value of gl_BaseVertex is zero."
87 */
88 if (b->shader->options->lower_base_vertex) {
89 return nir_iand(b, nir_load_is_indexed_draw(b),
90 nir_load_first_vertex(b));
91 } else {
92 return NULL;
93 }
94
95 case nir_intrinsic_load_helper_invocation:
96 if (b->shader->options->lower_helper_invocation) {
97 nir_ssa_def *tmp;
98 tmp = nir_ishl(b, nir_imm_int(b, 1),
99 nir_load_sample_id_no_per_sample(b));
100 tmp = nir_iand(b, nir_load_sample_mask_in(b), tmp);
101 return nir_inot(b, nir_i2b(b, tmp));
102 } else {
103 return NULL;
104 }
105
106 case nir_intrinsic_load_local_invocation_id:
107 case nir_intrinsic_load_local_invocation_index:
108 case nir_intrinsic_load_local_group_size:
109 return sanitize_32bit_sysval(b, intrin);
110
111 case nir_intrinsic_load_deref: {
112 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
113 if (deref->mode != nir_var_system_value)
114 return NULL;
115
116 if (deref->deref_type != nir_deref_type_var) {
117 /* The only one system value that is an array and that is
118 * gl_SampleMask which is always an array of one element.
119 */
120 assert(deref->deref_type == nir_deref_type_array);
121 deref = nir_deref_instr_parent(deref);
122 assert(deref->deref_type == nir_deref_type_var);
123 assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN);
124 }
125 nir_variable *var = deref->var;
126
127 switch (var->data.location) {
128 case SYSTEM_VALUE_INSTANCE_INDEX:
129 return nir_iadd(b, nir_load_instance_id(b),
130 nir_load_base_instance(b));
131
132 case SYSTEM_VALUE_SUBGROUP_EQ_MASK:
133 case SYSTEM_VALUE_SUBGROUP_GE_MASK:
134 case SYSTEM_VALUE_SUBGROUP_GT_MASK:
135 case SYSTEM_VALUE_SUBGROUP_LE_MASK:
136 case SYSTEM_VALUE_SUBGROUP_LT_MASK: {
137 nir_intrinsic_op op =
138 nir_intrinsic_from_system_value(var->data.location);
139 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
140 nir_ssa_dest_init_for_type(&load->instr, &load->dest,
141 var->type, NULL);
142 load->num_components = load->dest.ssa.num_components;
143 nir_builder_instr_insert(b, &load->instr);
144 return &load->dest.ssa;
145 }
146
147 case SYSTEM_VALUE_DEVICE_INDEX:
148 if (b->shader->options->lower_device_index_to_zero)
149 return nir_imm_int(b, 0);
150 break;
151
152 case SYSTEM_VALUE_GLOBAL_GROUP_SIZE:
153 return build_global_group_size(b, bit_size);
154
155 case SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL:
156 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
157 INTERP_MODE_NOPERSPECTIVE);
158
159 case SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID:
160 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
161 INTERP_MODE_NOPERSPECTIVE);
162
163 case SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE:
164 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
165 INTERP_MODE_NOPERSPECTIVE);
166
167 case SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL:
168 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
169 INTERP_MODE_SMOOTH);
170
171 case SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID:
172 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_centroid,
173 INTERP_MODE_SMOOTH);
174
175 case SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE:
176 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
177 INTERP_MODE_SMOOTH);
178
179 case SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL:
180 return nir_load_barycentric(b, nir_intrinsic_load_barycentric_model,
181 INTERP_MODE_NONE);
182
183 default:
184 break;
185 }
186
187 nir_intrinsic_op sysval_op =
188 nir_intrinsic_from_system_value(var->data.location);
189 return nir_load_system_value(b, sysval_op, 0,
190 intrin->dest.ssa.num_components,
191 intrin->dest.ssa.bit_size);
192 }
193
194 default:
195 return NULL;
196 }
197 }
198
199 bool
200 nir_lower_system_values(nir_shader *shader)
201 {
202 bool progress = nir_shader_lower_instructions(shader,
203 lower_system_value_filter,
204 lower_system_value_instr,
205 NULL);
206
207 /* We're going to delete the variables so we need to clean up all those
208 * derefs we left lying around.
209 */
210 if (progress)
211 nir_remove_dead_derefs(shader);
212
213 nir_foreach_variable_with_modes_safe(var, shader, nir_var_system_value)
214 exec_node_remove(&var->node);
215
216 return progress;
217 }
218
219 static bool
220 lower_compute_system_value_filter(const nir_instr *instr, const void *_options)
221 {
222 return instr->type == nir_instr_type_intrinsic;
223 }
224
225 static nir_ssa_def *
226 lower_compute_system_value_instr(nir_builder *b,
227 nir_instr *instr, void *_options)
228 {
229 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
230
231 /* All the intrinsics we care about are loads */
232 if (!nir_intrinsic_infos[intrin->intrinsic].has_dest)
233 return NULL;
234
235 assert(intrin->dest.is_ssa);
236 const unsigned bit_size = intrin->dest.ssa.bit_size;
237
238 switch (intrin->intrinsic) {
239 case nir_intrinsic_load_local_invocation_id:
240 /* If lower_cs_local_id_from_index is true, then we derive the local
241 * index from the local id.
242 */
243 if (b->shader->options->lower_cs_local_id_from_index) {
244 /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
245 * on this formula:
246 *
247 * gl_LocalInvocationID.x =
248 * gl_LocalInvocationIndex % gl_WorkGroupSize.x;
249 * gl_LocalInvocationID.y =
250 * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
251 * gl_WorkGroupSize.y;
252 * gl_LocalInvocationID.z =
253 * (gl_LocalInvocationIndex /
254 * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
255 * gl_WorkGroupSize.z;
256 *
257 * However, the final % gl_WorkGroupSize.z does nothing unless we
258 * accidentally end up with a gl_LocalInvocationIndex that is too
259 * large so it can safely be omitted.
260 */
261 nir_ssa_def *local_index = nir_load_local_invocation_index(b);
262 nir_ssa_def *local_size = nir_load_local_group_size(b);
263
264 /* Because no hardware supports a local workgroup size greater than
265 * about 1K, this calculation can be done in 32-bit and can save some
266 * 64-bit arithmetic.
267 */
268 nir_ssa_def *id_x, *id_y, *id_z;
269 id_x = nir_umod(b, local_index,
270 nir_channel(b, local_size, 0));
271 id_y = nir_umod(b, nir_udiv(b, local_index,
272 nir_channel(b, local_size, 0)),
273 nir_channel(b, local_size, 1));
274 id_z = nir_udiv(b, local_index,
275 nir_imul(b, nir_channel(b, local_size, 0),
276 nir_channel(b, local_size, 1)));
277 return nir_u2u(b, nir_vec3(b, id_x, id_y, id_z), bit_size);
278 } else {
279 return sanitize_32bit_sysval(b, intrin);
280 }
281
282 case nir_intrinsic_load_local_invocation_index:
283 /* If lower_cs_local_index_from_id is true, then we derive the local
284 * index from the local id.
285 */
286 if (b->shader->options->lower_cs_local_index_from_id) {
287 /* From the GLSL man page for gl_LocalInvocationIndex:
288 *
289 * "The value of gl_LocalInvocationIndex is equal to
290 * gl_LocalInvocationID.z * gl_WorkGroupSize.x *
291 * gl_WorkGroupSize.y + gl_LocalInvocationID.y *
292 * gl_WorkGroupSize.x + gl_LocalInvocationID.x"
293 */
294 nir_ssa_def *local_id = nir_load_local_invocation_id(b);
295
296 nir_ssa_def *size_x =
297 nir_imm_int(b, b->shader->info.cs.local_size[0]);
298 nir_ssa_def *size_y =
299 nir_imm_int(b, b->shader->info.cs.local_size[1]);
300
301 /* Because no hardware supports a local workgroup size greater than
302 * about 1K, this calculation can be done in 32-bit and can save some
303 * 64-bit arithmetic.
304 */
305 nir_ssa_def *index;
306 index = nir_imul(b, nir_channel(b, local_id, 2),
307 nir_imul(b, size_x, size_y));
308 index = nir_iadd(b, index,
309 nir_imul(b, nir_channel(b, local_id, 1), size_x));
310 index = nir_iadd(b, index, nir_channel(b, local_id, 0));
311 return nir_u2u(b, index, bit_size);
312 } else {
313 return sanitize_32bit_sysval(b, intrin);
314 }
315
316 case nir_intrinsic_load_local_group_size:
317 if (b->shader->info.cs.local_size_variable) {
318 /* If the local work group size is variable it can't be lowered at
319 * this point. We do, however, have to make sure that the intrinsic
320 * is only 32-bit.
321 */
322 return sanitize_32bit_sysval(b, intrin);
323 } else {
324 /* using a 32 bit constant is safe here as no device/driver needs more
325 * than 32 bits for the local size */
326 nir_const_value local_size_const[3];
327 memset(local_size_const, 0, sizeof(local_size_const));
328 local_size_const[0].u32 = b->shader->info.cs.local_size[0];
329 local_size_const[1].u32 = b->shader->info.cs.local_size[1];
330 local_size_const[2].u32 = b->shader->info.cs.local_size[2];
331 return nir_u2u(b, nir_build_imm(b, 3, 32, local_size_const), bit_size);
332 }
333
334 case nir_intrinsic_load_global_invocation_id: {
335 if (!b->shader->options->has_cs_global_id) {
336 nir_ssa_def *group_size = nir_load_local_group_size(b);
337 nir_ssa_def *group_id = nir_load_work_group_id(b, bit_size);
338 nir_ssa_def *local_id = nir_load_local_invocation_id(b);
339
340 return nir_iadd(b, nir_imul(b, group_id,
341 nir_u2u(b, group_size, bit_size)),
342 nir_u2u(b, local_id, bit_size));
343 } else {
344 return NULL;
345 }
346 }
347
348 case nir_intrinsic_load_global_invocation_index: {
349 nir_ssa_def *global_id = nir_load_global_invocation_id(b, bit_size);
350 nir_ssa_def *global_size = build_global_group_size(b, bit_size);
351
352 /* index = id.x + ((id.y + (id.z * size.y)) * size.x) */
353 nir_ssa_def *index;
354 index = nir_imul(b, nir_channel(b, global_id, 2),
355 nir_channel(b, global_size, 1));
356 index = nir_iadd(b, nir_channel(b, global_id, 1), index);
357 index = nir_imul(b, nir_channel(b, global_size, 0), index);
358 index = nir_iadd(b, nir_channel(b, global_id, 0), index);
359 return index;
360 }
361
362 default:
363 return NULL;
364 }
365 }
366
367 bool
368 nir_lower_compute_system_values(nir_shader *shader)
369 {
370 if (shader->info.stage != MESA_SHADER_COMPUTE &&
371 shader->info.stage != MESA_SHADER_KERNEL)
372 return false;
373
374 return nir_shader_lower_instructions(shader,
375 lower_compute_system_value_filter,
376 lower_compute_system_value_instr,
377 NULL);
378 }